Adam Sawicki
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18b8827ef9
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Merge branch 'master' into feature-custom-heap-type
# Conflicts:
# src/D3D12MemAlloc.h
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2021-03-10 14:23:30 +01:00 |
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Adam Sawicki
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ff55a25199
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Fixed #include of DXGI header
Fixes #13
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2021-03-10 14:15:25 +01:00 |
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Adam Sawicki
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ae6c3ab6c4
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Added support for D3D12_HEAP_TYPE_CUSTOM to custom pools. Unfinished.
Replaced member POOL_DESC::HeapType with HeapProperties. Compatibility breaking!
Incrased constant HEAP_TYPE_COUNT to 4.
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2021-03-10 14:12:23 +01:00 |
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Adam Sawicki
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e7e5c2a4fe
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Optimization: custom pools are on an intrusive double linked list not sorted vector
Added struct PoolListItemTraits.
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2021-03-03 17:03:53 +01:00 |
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Adam Sawicki
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3a335d55c9
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Optimization: committed allocations are on an intrusive double linked list not sorted vector
Added class IntrusiveLinkedList, struct CommittedAllocationListItemTraits.
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2021-03-03 16:34:58 +01:00 |
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Adam Sawicki
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5457bcdaee
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Minor fix in documentation
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2021-02-16 17:44:14 +01:00 |
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Adam Sawicki
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2898fadfb4
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Changed default heap size to 64 MB
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2021-02-16 17:37:09 +01:00 |
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Adam Sawicki
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322bba84d9
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Updated copyright headers to year 2021
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2021-02-16 17:32:24 +01:00 |
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Adam Sawicki
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ba435fdbf1
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Rebuilt binary using Visual Studio 2019
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2021-02-16 17:16:10 +01:00 |
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Adam Sawicki
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8f51856d69
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Fixed bug in AllocatorPimpl::CalculateStats
Also added debug macro D3D12MA_FORCE_RESOURCE_HEAP_TIER.
Fixes #10
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2021-02-16 16:17:42 +01:00 |
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Adam Sawicki
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a618364260
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Comment out part of TestDevice4 as it causes unexpected BSOD
See #10
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2021-02-12 15:54:06 +01:00 |
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Adam Sawicki
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e56c26d810
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Some refactoring.
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2020-11-04 15:42:35 +01:00 |
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Adam Sawicki
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6a963fbdbb
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Added Allocator::CreateResource2
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2020-11-04 15:23:30 +01:00 |
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Adam Sawicki
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ebf4f8de09
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Improvement in predefined value of D3D12MA_DXGI_1_4 macro
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2020-11-04 14:21:40 +01:00 |
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Adam Sawicki
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3fe3ee520d
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Added Allocator::CreateResource1, AllocateMemory1
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2020-11-04 14:16:44 +01:00 |
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Adam Sawicki
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a322398f6c
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Optimization in AllocatorPimpl::GetResourceAllocationInfo
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2020-11-04 13:12:36 +01:00 |
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Adam Sawicki
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3bd061da36
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More imrovements and additions in documentation.
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2020-11-03 16:55:25 +01:00 |
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Adam Sawicki
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06619626d0
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Improved documentation.
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2020-11-03 15:38:08 +01:00 |
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Adam Sawicki
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169895d529
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Change logic of Allocator::CreateResource so that an interface other than ID3D12Resource can be requested
Wrote test for it.
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2020-08-18 17:44:10 +02:00 |
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Adam Sawicki
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8d07472608
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Add documentation chapter "Resource aliasing (overlap)"
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2020-08-18 17:14:45 +02:00 |
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Adam Sawicki
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290272a156
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Add documentation chapter "Virtual allocator"
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2020-07-16 17:59:18 +02:00 |
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Adam Sawicki
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c93b6767cb
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Fix typo in README.md
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2020-07-16 16:37:44 +02:00 |
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Adam Sawicki
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158f78588d
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Minor fixes in documentation.
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2020-07-15 14:02:15 +02:00 |
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Adam Sawicki
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0af956a556
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Merge branch 'feature-virtual-allocator'
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2020-07-15 13:54:39 +02:00 |
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Adam Sawicki
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c6bb710c48
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Improvement in AlignUp, AlignDown
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2020-07-06 17:42:51 +02:00 |
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Adam Sawicki
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87fd45b038
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Fixed coding style
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2020-06-15 17:58:54 +02:00 |
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Adam Sawicki
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8dfdc0e7cd
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Add virtual allocator - struct VIRTUAL_BLOCK_DESC, VIRTUAL_ALLOCATION_DESC, VIRTUAL_ALLOCATION_INFO, class VirtualBlock, function CreateVirtualBlock.
Also updated Doxyfile to Doxygen 1.8.18.
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2020-06-15 17:43:54 +02:00 |
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Adam Sawicki
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2eb11e7ef8
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Fixes in usage of Map/Unmap to fix D3D Debug Layer EXECUTION WARNING #930: MAP_INVALID_NULLRANGE
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2020-06-04 16:42:12 +02:00 |
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Adam Sawicki
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0478883903
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Fixes in usage of Map/Unmap to fix D3D Debug Layer EXECUTION WARNING #930: MAP_INVALID_NULLRANGE
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2020-06-04 16:39:44 +02:00 |
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Adam Sawicki
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4c905740fe
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Update date in license
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2020-06-04 12:51:29 +02:00 |
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Adam Sawicki
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4fec3e1627
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Set higher warning level, check successful CPU allocation with an assert
Also fixes in documentation and other minor
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2020-05-25 17:52:53 +02:00 |
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Adam Sawicki
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bf36fb708e
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Some fixes for compiler warnings
Closes #6
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2020-05-25 17:27:38 +02:00 |
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Adam Sawicki
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aff54a5d8a
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Remove configuration macro D3D12MA_ALLOW_SHADER_ATOMICS and automatic usage of D3D12_HEAP_FLAG_ALLOW_SHADER_ATOMICS
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2020-05-05 12:12:20 +02:00 |
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Adam Sawicki
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d8b6c230e7
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Remove unnecessary assert in AllocatorPimpl::BuildStatsString
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2020-05-04 15:19:47 +02:00 |
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Adam Sawicki
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51ab1e3711
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Merge pull request #5 from debaetsd/master
fixed invalid bitsPerPixel compare in CanUseSmallAlignment
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2020-05-04 11:38:16 +02:00 |
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Adam Sawicki
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397a9b3973
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Fixes for some platforms
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2020-04-30 14:44:11 +02:00 |
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debaetsd
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9d42a6341e
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whitespace
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2020-04-17 20:27:56 +02:00 |
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Dieter De Baets
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1ea4b4de27
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fixed invalid bitsPerPixel compare in CanUseSmallAlignment
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2020-04-17 20:26:35 +02:00 |
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Adam Sawicki
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79db457378
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Add memory reservation feature - functions Allocator::SetDefaultHeapMinBytes, Pool::SetMinBytes
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2020-04-07 20:35:26 +02:00 |
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Adam Sawicki
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5da8ad2f1f
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Fixes in documentation
Changed wording so that usage of D3D12_HEAP_FLAG_ALLOW_ONLY_* flags is now recommended as default.
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2020-04-02 18:07:53 +02:00 |
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Adam Sawicki
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693cc74ee2
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Add Pool::GetName, SetName
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2020-04-02 17:45:13 +02:00 |
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Adam Sawicki
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db2c3832de
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Minor refactoring: Use ZeroMemory instead of memset(0)
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2020-04-02 17:35:46 +02:00 |
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Adam Sawicki
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07cf40a2b8
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Add missing reporting from custom pools in Allocator::CalculateStats
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2020-04-02 17:34:33 +02:00 |
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Adam Sawicki
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f2bea63545
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Add Pool::CalculateStats
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2020-04-02 17:15:19 +02:00 |
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Adam Sawicki
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0218a51676
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Add missing automatic usage of D3D12_HEAP_FLAG_ALLOW_SHADER_ATOMICS in custom pools
Also improvements in documentation.
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2020-04-02 16:59:13 +02:00 |
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Adam Sawicki
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e72af18a69
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Add support for custom pools to AllocateMemory and CreateAlisingResource
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2020-04-02 16:24:02 +02:00 |
|
Adam Sawicki
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a91514004e
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Minor refactoring - renaming
|
2020-04-02 16:13:32 +02:00 |
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Adam Sawicki
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af68fdcdd3
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Add custom pools
Added struct POOL_DESC, class Pool, function Allocator::CreatePool, member ALLOCATION_DESC::CustomPool.
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2020-04-02 16:12:14 +02:00 |
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Adam Sawicki
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a010e284fc
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Fix bug in BlockVector::AllocatePage
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2020-04-02 13:48:27 +02:00 |
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Adam Sawicki
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60354a0d67
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Better validation in AllocatorPimpl::CreateAliasingResource
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2020-03-25 17:47:56 +01:00 |
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