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mirror of https://github.com/microsoft/DirectXTex synced 2024-12-26 03:11:02 +00:00
Commit Graph

728 Commits

Author SHA1 Message Date
walbourn_cp
b2f914f26d ScreenGrab: Minor code-review fix 2014-04-02 11:39:33 -07:00
walbourn_cp
c671cc3911 DirectXTex: Minor code review fix 2014-03-31 18:11:40 -07:00
walbourn_cp
183937c3f7 Updated for February 24, 2014 release 2014-02-24 17:08:40 -08:00
walbourn_cp
b22fa640b4 WICTextureLoader: Added overloads that do not take a D3D11DeviceContext (i.e. no autogen mips) to be consistent with DDSTextureLoader 2014-02-24 16:12:01 -08:00
walbourn_cp
cff826adad DDSTextureLoader: Attempt to use autogen mips for DDS files without mipmaps if a Direct3D 11 context is provided 2014-02-24 16:11:22 -08:00
walbourn_cp
95936b8765 texconv: minor code review feedback 2014-02-20 16:13:36 -08:00
walbourn_cp
d6976ed850 DirectXTex: support writing DDS files where input Image struct rowPitch is not 1-byte aligned 2014-02-20 15:24:34 -08:00
walbourn_cp
76b79c42b5 DirectXTex: added alpha weight parameter for BC7 GPU compressor [breaking change]
- texconv has new '-aw' switch to take the parameter
2014-02-19 17:31:35 -08:00
walbourn_cp
5336f904da DirectXTex: Support for Direct3D 11 video and Xbox One extended formats
- New APIs: IsPlanar, IsPalettized, IsDepthStencil, ConvertToSinglePlane
2014-02-14 13:33:01 -08:00
walbourn_cp
b67a8ef792 ScreenGrab: Fixed computing for NV11 which requires width multiple of 4, but height can be odd 2014-02-14 12:56:11 -08:00
walbourn_cp
9b334ab768 DDSTextureLoader: Fixed computing for NV11 which requires width multiple of 4, but height can be odd 2014-02-14 11:59:13 -08:00
walbourn_cp
c72e6ccc22 DirectXTex: Fixed bug with application of ordered dithering in non-WIC codepaths 2014-02-13 11:28:26 -08:00
walbourn_cp
9f13dd26f9 DDSTextureLoader/ScreenGrab: Updated with support for Direct3D 11 video formats including legacy 'YUY2' DDS files 2014-02-04 12:33:47 -08:00
walbourn_cp
c43f736184 DirectXTex: Added IsVolumemap() helper to TexMetadata 2014-01-30 16:48:52 -08:00
walbourn_cp
c5c8fece25 Minor code fixes for some issues found by /Wall 2014-01-30 16:04:08 -08:00
walbourn_cp
73267aa797 Updated for January 24, 2014 release 2014-01-24 14:00:53 -08:00
walbourn_cp
840f0d4238 DirectXTex: Fix for size rounding bug in GPU BC compressor 2014-01-22 11:06:35 -08:00
walbourn_cp
6a37f81f09 DirectXTex: TEX_COMPRESS_* flags; added 'compress' flags paramter to GPU Compress [breaking change] 2014-01-22 11:04:35 -08:00
walbourn_cp
8d3dbe1fc0 Added comment explaining reason for supressing 4005 warning 2014-01-21 12:50:14 -08:00
walbourn_cp
b4b63a3557 Eliminate ScopedObject in favor of standard Microsoft::WRL::ComPtr 2014-01-15 17:08:08 -08:00
walbourn_cp
ef53c0d8a3 Fixed references for VS 2010 projects 2014-01-15 16:45:35 -08:00
walbourn_cp
9ee1142b42 Removed d2d1.h workaround as this was caused by a case of incorrect mixing of DXSDK and Windows 8.x SDK 2014-01-15 13:18:18 -08:00
walbourn_cp
f1ff6f10f2 DirectXTex: Dropped support for VS 2010 + legacy DirectX SDK without Windows 8.x SDK
- Removed DXGI_1_2_FORMATS and USE_XNAMATH control defines
- Deleted *Desktop_2010_SDK81.* project files, updated *Desktop_2010.* project files to use Windows 8.1 SDK
2014-01-15 13:14:48 -08:00
walbourn_cp
92881b7438 DirectXTex: December 24, 2013 release 2013-12-24 14:19:28 -08:00
walbourn_cp
7ddd3762bb DirectXTex: added move operators for ScratchImage, Blob 2013-12-24 12:57:42 -08:00
walbourn_cp
858d473b81 DirectXTK/DirectXTex: Xbox One platform support 2013-12-05 16:41:24 -08:00
walbourn_cp
848294f2e7 Dropped VS 2010 + Windows 8.0 SDK in favor of VS 2010 + Windows 8.1 SDK 2013-11-20 13:35:35 -08:00
walbourn_cp
1b9f84bcaa texconv: added -fl and -pow2 switches to texconv 2013-11-15 16:21:00 -08:00
walbourn_cp
b73612600f DirectXTex: Resize logic in non-WIC custom filtering was backwards for when to use the BOX filter 2013-11-15 14:54:08 -08:00
walbourn_cp
c7d32a482a DirectXTex: added static_assert to texassemble source 2013-11-07 16:26:56 -08:00
walbourn_cp
23af1a29a9 DirectXTex: October 21, 2013 release 2013-10-21 14:13:57 -07:00
walbourn_cp
bbf444bb07 DirectXTex: fixed up project references and filters 2013-10-21 14:04:38 -07:00
walbourn_cp
05a7111c2b One more .props fix 2013-10-21 13:29:57 -07:00
walbourn_cp
f423ded040 Fix for Windows 8.1 SDK props 2013-10-21 13:09:53 -07:00
walbourn_cp
f93ee66eeb fixed typo in new VS 2012 .props 2013-10-19 00:17:56 -07:00
walbourn_cp
bb100b106e .prop fixes
- additional ExcludePath directory
- Added VS 2012+Windows 8.1 SDK props
2013-10-19 00:08:23 -07:00
walbourn_cp
65de5a1f37 DirectXTex: Added project which uses VS 2010 with the Windows 8.1 SDK 2013-10-18 20:49:03 -07:00
walbourn_cp
f4cf594bcd Update for VS 2013 / Windows 8.1 RTM 2013-10-18 17:36:51 -07:00
walbourn_cp
6cafea6cb0 DirectXTex: Fixed problem with DirectCompute compressor for BC7_UNORM_SRGB
- Also added diagnostic message from texconv when doing DirectCompute compression
2013-10-08 16:26:29 -07:00
walbourn_cp
d82ee0c5dd DirectXTex: Supressed warning from /analyze 2013-10-07 18:21:09 -07:00
walbourn_cp
5159109035 DirectXTex: public header doesn't include windows.h, so might not have _WIN32_WINNT_WIN8 symbol yet 2013-10-04 17:44:52 -07:00
walbourn_cp
e12d9c67f2 DirectXTex: Update for sRGB handling with pmalpha 2013-10-01 17:28:56 -07:00
walbourn_cp
1bc39d8854 DirectXTex: minor /analyze fix 2013-09-09 15:10:35 -07:00
walbourn_cp
7523b2bb9b DirectXTex: Updated to use DirectXMath 3.06 when available 2013-09-09 12:45:36 -07:00
walbourn_cp
c9f5fdb7a8 DirectXTex: add use of d3d11_1.h when available 2013-09-03 15:04:04 -07:00
walbourn_cp
8415e30e0a Texassemble: Minor fixes to 2010 sln files 2013-08-13 12:08:13 -07:00
walbourn_cp
846ae1644d DirectXTex: August 13, 2013 release 2013-08-13 11:54:02 -07:00
walbourn_cp
8eec65caf4 DirectXTex: BC6H / BC7 DirectCompute codec integration 2013-08-05 10:58:54 -07:00
walbourn_cp
851b8d4be1 DirectXTex: August 1, 2013 release 2013-08-01 13:49:00 -07:00
walbourn_cp
44510c23e7 DirectXTex: Fixed problem with BC4/BC5 compressor when given RGBA32 input image 2013-07-31 13:16:31 -07:00