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mirror of https://github.com/microsoft/DirectXTex synced 2024-11-23 04:50:06 +00:00
Commit Graph

516 Commits

Author SHA1 Message Date
Francesco Pretto
d536725320 Set the render target view to sRGB format (#68)
This allows to correctly sample from sRGB textures and write back
correct colors to backbuffer. Also work with linear RGB textures
2017-12-18 13:27:20 -08:00
Chuck Walbourn
9191df06ce December 13, 2017 2017-12-13 22:35:46 -08:00
Chuck Walbourn
5baac8121d Updated for VS 2017 (15.5) 2017-12-05 14:04:26 -08:00
Chuck Walbourn
09e19e15b6 Cleaned up some warnings 2017-12-05 13:49:15 -08:00
Chuck Walbourn
1e1fdb8d86 Removed unneeded warning disable 2017-12-05 13:47:01 -08:00
Chuck Walbourn
d749841658 Updated shader build script 2017-11-17 17:09:40 -08:00
darwikey
534863cab1 Fix compiler errors (Clang 5.0.0) (#65) 2017-11-17 09:33:30 -08:00
Chuck Walbourn
4f92d66111 Minor code review 2017-11-16 23:00:28 -08:00
Chuck Walbourn
9bac14c9b9 Use XMVectorMultiplyAdd in diffusion dither 2017-11-15 19:57:40 -08:00
Chuck Walbourn
b7e829b108 November 1, 2017 2017-11-01 19:53:29 -07:00
Chuck Walbourn
f87786b8f1
Update to use Windows 10 Fall Creators Update SDK (#63)
* Updated for Windows 10 Fall Creators Update SDK (16299)
2017-11-01 19:48:22 -07:00
Chuck Walbourn
79e328b2fb Updated for latest d3dx12.h (10.0.16299.15) 2017-10-24 15:05:48 -07:00
Chuck Walbourn
506f1e3582 Regenerated shaders using Windows 10 Fall Creators Update SDK (16299) 2017-10-18 18:35:27 -07:00
Chuck Walbourn
30fa3c621d Updated compiler script 2017-10-18 14:18:10 -07:00
Chuck Walbourn
fddcbb0fc8 minor code review 2017-10-12 16:02:44 -07:00
Chuck Walbourn
37bd7113de Added VS 2015 version of Windows 10 projects 2017-10-11 17:37:44 -07:00
Chuck Walbourn
764c09fc6c September 22, 2017 2017-09-22 15:07:38 -07:00
Chuck Walbourn
8ae822241a ScreenGrab updated to use non-sRGB metadataa for PNG 2017-09-19 11:39:39 -07:00
Chuck Walbourn
3a4748ddeb command-line tools updated with -flist 2017-09-19 11:13:34 -07:00
Chris Oates
211d960034 Added support for linear color space PNG writing (#48) 2017-09-19 09:57:36 -07:00
Chuck Walbourn
0eab1e7f83 Another update for VS 2017 (15.3) 2017-08-18 00:01:33 -07:00
Chuck Walbourn
e87e49cbe3 Updated for VS 2017 (15.3) 2017-08-14 23:43:27 -07:00
Chuck Walbourn
c123b8e37e July 26, 2017 2017-07-26 18:26:43 -07:00
Chuck Walbourn
10ff4955d5 Build library with Wall 2017-07-14 16:44:44 -07:00
Chuck Walbourn
6fcd00fdbd Support DDS files with non-standard nVidia Texture Tools flags 2017-07-14 00:44:00 -07:00
Chuck Walbourn
983bb95575 Minor code cleanup 2017-07-13 19:24:22 -07:00
Chuck Walbourn
52aead71d7 Fixed ComputeMSE bug when using CMSE_IMAGE2_X2_BIAS flag 2017-07-12 10:06:05 -07:00
Chuck Walbourn
31b6c9309c Minor code cleanup 2017-07-12 00:56:51 -07:00
Chuck Walbourn
6bac563715 Code review feedback 2017-07-10 00:09:56 -07:00
Chuck Walbourn
0a85ac75a0 WIC format converter should use WICBitmapPaletteTypeMedianCut 2017-07-03 16:04:01 -07:00
Chuck Walbourn
deee79d9bb Updated readme notes on tools 2017-05-02 10:52:10 -07:00
Chuck Walbourn
6c6705a8ce April 24, 2017 2017-04-24 23:21:22 -07:00
Chuck Walbourn
4a7cf669f9 Updated for latest d3dx12.h (10.0.15063) 2017-04-19 18:16:34 -07:00
Chuck Walbourn
795fb5808b Regenerated shaders using Windows 10 Creators Update SDK (15063) 2017-04-17 15:16:50 -07:00
Chuck Walbourn
68a7fd6e93 Added VS 2017 Win10 projects 2017-04-12 21:16:17 -07:00
Chuck Walbourn
8e89b44e6d April 7, 2017 2017-04-07 23:10:33 -07:00
Chuck Walbourn
5935e6baf0 VS 2017 updated for Windows Creators Update SDK (15063) 2017-04-07 23:09:28 -07:00
Chuck Walbourn
06b6eedc5e Updated copyright year 2017-03-08 15:58:55 -08:00
Chuck Walbourn
1f05a8c276 texconv: -wicmulti switch 2017-02-26 00:32:11 -08:00
Chuck Walbourn
209a5b4a54 texassemble: -tonemap option 2017-02-25 23:57:13 -08:00
Chuck Walbourn
7245687c6c SAL annotation for switch fallthrough 2017-02-14 16:02:25 -08:00
Chuck Walbourn
b62a0c45f3 January 31, 2017 2017-01-31 16:46:55 -08:00
Chuck Walbourn
59ec7c951f Added build target to ensure shaders are built 2017-01-31 16:02:35 -08:00
Chuck Walbourn
88e72488dc Added more VS 2017 RC projects 2017-01-31 12:45:01 -08:00
Chuck Walbourn
df239abdd1 Fixed DDSTextureLoader12 planar resource error 2017-01-30 23:06:07 -08:00
Chuck Walbourn
b9bf00c0ea DirectX 12 planar resource handling 2017-01-30 22:29:45 -08:00
Chuck Walbourn
7be023e608 DXGI_FORMAT_R32G8X24_TYPELESS and DXGI_FORMAT_R24G8_TYPELESS are stencil typeless formats 2017-01-28 17:58:54 -08:00
Chuck Walbourn
de303687e4 Added missing error condition 2017-01-27 14:41:59 -08:00
Chuck Walbourn
588bf6adc9 DirectX 12 API support 2017-01-26 10:23:36 -08:00
Chuck Walbourn
3ac574b6b5 Add check of mips support for IsSupportedTexture 2017-01-20 14:58:08 -08:00