Table of Contents
DirectXTex |
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Converts a planar image (such as 4:2:0 or 4:1:1 video format) to a non-planar format (typically 4:2:2 for video formats). Planar formats are not supported by other texture functions, so this routine can be used to convert planar data to a form that other functions will operate on.
HRESULT ConvertToSinglePlane(
const Image& srcImage,
ScratchImage& image );
HRESULT ConvertToSinglePlane(
const Image* srcImages, size_t nimages,
const TexMetadata& metadata,
ScratchImage& image );
Remarks
The pixel format of the resulting image is determined by the format of the input. For example NV11 and NV12 are always converted to YUY2.
Recommended 8-Bit YUV Formats for Video Rendering
10-bit and 16-bit YUV Video Formats
For Use
- Universal Windows Platform apps
- Windows desktop apps
- Windows 11
- Windows 10
- Windows 8.1
- Windows 7 Service Pack 1
- Xbox One
- Xbox Series X|S
- Windows Subsystem for Linux
Architecture
- x86
- x64
- ARM64
For Development
- Visual Studio 2022
- Visual Studio 2019 (16.11)
- clang/LLVM v12 - v18
- GCC 10.5, 11.4, 12.3
- MinGW 12.2, 13.2
- CMake 3.20
Related Projects
DirectX Tool Kit for DirectX 11
DirectX Tool Kit for DirectX 12
Tools
See also
All content and source code for this package are subject to the terms of the MIT License.
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.