Table of Contents
DirectXTex |
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Returns true if the given texture metadata describes a texture that is supported by the provided Direct3D device.
bool IsSupportedTexture( ID3D11Device* pDevice, const TexMetadata& metadata );
bool IsSupportedTexture( ID3D12Device* pDevice, const TexMetadata& metadata );
Remarks
This function performs a number of bounds tests based on the device's feature level and the maximums defined for Direct3D. It also performs some specific API-level checks for format support for the given device.
If support for DirectX 12 is required, you must explicitly include
#include <d3d12.h>
before including#include "DirectXTex.h"
For Use
- Universal Windows Platform apps
- Windows desktop apps
- Windows 11
- Windows 10
- Windows 8.1
- Windows 7 Service Pack 1
- Xbox One
- Xbox Series X|S
- Windows Subsystem for Linux
Architecture
- x86
- x64
- ARM64
For Development
- Visual Studio 2022
- Visual Studio 2019 (16.11)
- clang/LLVM v12 - v18
- GCC 10.5, 11.4, 12.3
- MinGW 12.2, 13.2
- CMake 3.20
Related Projects
DirectX Tool Kit for DirectX 11
DirectX Tool Kit for DirectX 12
Tools
See also
All content and source code for this package are subject to the terms of the MIT License.
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.