Commit Graph

1141 Commits

Author SHA1 Message Date
David G Yu
8309f289a6 Merge pull request #882 from barfowl/fvar_and_inf_sharp_bugs
Bug fixes and improvements for face-varying and inf-sharp patches:
2016-10-12 15:19:12 -07:00
barry
d45b8c68a2 Bug fixes and improvements for face-varying and inf-sharp patches:
- extended smooth corner patch approximation to fvar and inf-sharp patches
    - fixed assignment and refinement bugs for inf-sharp tags in fvar space
    - fixed interpolation bug with Bilinear scheme and LINEAR_NONE option
    - added public methods for fvar topology to Far::TopologyRefiner
2016-10-12 13:08:35 -07:00
barry
154f29c7fe Fixed adaptive refinement of sharp corners with edge-only boundaries
- updated base level tagging to ignore the boundary interpolation option
    - updated regression shape for edge-only to illustrate behavior
    - updated regression shapes to favor default viewng direction of examples
2016-10-12 11:42:37 -07:00
barfowl
532013f5df Merge pull request #879 from davidgyu/patch_table_api_fixes
Fixed naming inconsistencies in Far::PatchTable
2016-10-11 22:12:08 -07:00
David G Yu
838fce27ab Exposed control for Gregory derivative weight eval
The symbol OPENSUBDIV_GREGORY_EVAL_TRUE_DERIVATIVES
determines the method used to compute derivative weights
for Gregory basis patches.

Setting this symbol during CMake configuration (and
hence during C++ and shader compilation) will enable
the use of true derivative weights.

The default behavior is to use a simpler approximation
for consistency with earlier releases.
2016-10-11 18:50:25 -07:00
David G Yu
df5d01ad3c Fixed naming inconsistencies in Far::PatchTable
The methods which return arrays of FVarPatchParam have
been made plural, e.g. GetFVarPatchParams(), for consistency
with the other methods in PatchTable.

Also fixed a missing doxygen tag.
2016-10-11 17:07:14 -07:00
barfowl
56ddd31e8f Merge pull request #876 from davidgyu/inf_sharp_limit_stencil
Updated LimitStencilTableFactory for InfSharpPatch
2016-10-10 16:43:25 -07:00
David G Yu
3d1cd8c632 Fixed FVar patch evaluation with Gregory basis
This fixes evaluation of face-varying patches when
the patch table has been created using Gregory basis
end caps.
2016-10-10 14:38:26 -07:00
David G Yu
2b371f0aff Updated LimitStencilTableFactory for InfSharpPatch
Far::LimitStencilTableFactory computes limit stencils using
patches from a Far::PatchTable, creating one temporarily if
necessary. This change propagates the useInfSharpPatch option
from adaptively refined topologies.
2016-10-07 16:41:08 -07:00
David G Yu
0034966af4 Release 3.1.0 RC1 2016-09-30 18:29:51 -07:00
David G. Yu
8257516427 Updated Osd mesh util classes for InfSharp patches
This adds some support to the Osd::*Mesh classes for
refining and populating infinitely sharp patches.
2016-09-30 10:56:22 -07:00
barry
4e0c2dc763 Fixed overly aggressive adaptive refinement of face-varying channels:
- added Vtr::Level method to combine VTags for all FVar values of a vertex
    - updated adaptive refinement of FVar data to use combined VTags of corners
2016-09-29 22:54:05 -07:00
barfowl
39c53b234a Merge pull request #869 from davidgyu/cuda_build_fix
Fixed CUDA build with newer SDKs
2016-09-29 21:15:49 -07:00
David G Yu
c824dc34e0 Fixed CUDA build with newer SDKs
Recent CUDA SDKs no longer support the "compute_11"
gpu architecture. We now fallback to "compute_20"
instead for newer SDK versions. Additionally, this
behavior can be overriden using the new CMake list
variable OSD_CUDA_NVCC_FLAGS so that it is easier
for clients to target newer architectures and specify
additional arguments.
2016-09-29 21:04:42 -07:00
David G Yu
710da328f9 Fixed Osd::CudaEvaluator
- Fixed the size of a cudaMemcpy
- Fixed the use of local "static" storage
2016-09-29 20:27:43 -07:00
David G Yu
8929b3062b Merge pull request #867 from barfowl/patch_param_rename
Added inverse of Far::PatchParam::Normalize()
2016-09-29 20:13:36 -07:00
barry
4314e46eb5 Added inverse of Far::PatchParam::Normalize()
- added Far::PatchParam::Unnormalize()
    - removed the now redundant MapBaseToRefined and MapRefinedToBase()
2016-09-29 19:18:16 -07:00
barry
1cb6b1aee1 Fixed regressions introduced in legacy Gregory boundary patches 2016-09-29 19:10:28 -07:00
barry
c8522854d7 Added inf-sharp patch detection intended in previous commit:
- detect patch as irregular when inf-sharp vertex but no inf-sharp edges
2016-09-29 16:59:33 -07:00
barry
05a3fdf036 Exposed option to enable use of inf-sharp patches:
- added new public member to PatchTableFactory::Options
    - replaced internal option with new public option
    - updated tagging and Gregory conversion for sharp patches
2016-09-29 15:05:59 -07:00
David G. Yu
6575a6e326 Updated Osd mesh util classes for FVar refinement
This adds some support to the Osd::*Mesh classes for
refining and populating face-varying patches.
2016-09-29 09:58:47 -07:00
David G. Yu
236afb2c06 Osd Varying and FaceVarying Patch Evaluation
Implemented EvalPatchesVarying and EvalPatchesFaceVarying
methods for Osd::*Evaluator classes, i.e. cpu, omp, tbb,
GLXFB, GLSLCompute, OpenCL, and CUDA.

Also, the GPU Kernel implementations have been updated to use
the common patchBasis implementation instead of re-implementing
methods to compute patch basis weights locally.
2016-09-29 09:56:15 -07:00
David G. Yu
552331f6d9 Added a common patchBasis implementation for Osd
This is used to compute patch basis weights for
the Osd::*Evaluator classes that are unable to
use the C++ implementation from far/patchBasis.h,
e.g. the GLSL, HLSL, OpenCL, and CUDA kernels.

Instead of duplicating this code for each different
kernel language, we share a single implementation
which is minimally adapted to accommodate specific
language restrictions and syntax.

This implementation can also be used by client
shader code executed while drawing, e.g. to
compute patch basis weights for evaluating varying
and face-varying patches.
2016-09-29 09:53:40 -07:00
David G. Yu
5e83b995d1 Added Far::PatchTable::GetVaryingPatchDescriptor()
Also, added guards against empty containers to the
varying data accessors.
2016-09-29 09:51:19 -07:00
David G. Yu
df0cd7ac2f Removed bitfield size from Far::PatchDescriptor
This was an obsolete relic from when PatchDescriptor
was more than a single enum value, but it can cause
problems when sharing patch descriptor values between
devices.

Also, marked the GetNumFVarControlVertices() method as
deprecated.
2016-09-29 09:44:11 -07:00
David G. Yu
4e97cb2aba Reverted recent Far::PatchParam refactoring
This reverts most of the recent changes to the
organization of Far::PatchParam. In particular,
the core parameterization is no longer exposed
as a speparate PatchParamBase class.

We'll revisit this again in a later release, but
for now we will stick with a more straight
forward implementation.
2016-09-29 09:38:32 -07:00
David G Yu
3e34c6031d Added Derivative Options to LimitStencilFactory
This change updates the Far::LimitStencilFactory to
to support options to generate 1st and 2nd derivative
limit stencil weights.

For backward compatibility, the option to generate 1st
derivatives defaults to true.  While for efficiency,
the option to generate 2nd derivatives defaults to false.

Also, updated the Far::LimitStencil class to expose
computed 1st and 2nd derivative limit stencil weights.
2016-09-28 11:56:55 -07:00
David G Yu
5f220e6d0c Merge pull request #855 from barfowl/fvar_tag_bug
Fixed topology tagging bug affecting face-varying patches
2016-09-27 21:51:19 -07:00
barry
b3b0a93a9d Fixed face-varying tagging bug affecting refinement for patches:
- correctly tag sharpened boundaries as irregular
    - distinguish the single-value case between dart and boundary
2016-09-27 19:42:10 -07:00
barry
98451db803 Added new public members to Far::TopologyRefiner::AdaptiveOptions:
- added flag to consider features in face-varying channels
    - added flag to reduce refinement for infinitely sharp patches
    - added secondary isolation level to reduce refinement of smooth features
2016-09-27 19:30:27 -07:00
barry
9832e11939 A few bug fixes and minor improvements for inf-sharp patches:
- updated face-varying VTag conversion to set VTag::_corner correctly
    - updated adaptive refinement to prevent over-isolation of inf-sharp features
    - fixed patch regularity test when inf-sharp and xord features not separated
      at level 0 or 1
    - generalized BSpline end-cap factory boundary test to defer to Gregory patch
      for any non-smooth corner
2016-09-26 19:14:42 -07:00
barry
bbd857f52d Revised adaptive refinement to use inf-sharp tags and feature masks:
- extended FeatureMask class with more extensive set of features
    - added FeatureMask methods to convert AdaptiveOptions to features
    - updated RefineAdaptive() with simplified FeatureMask creation
    - extracted core face selection to simple local functions using FeatureMasks
    - created separate face selection for face-varying channels
    - extracted inf-sharp feature selection for use by vertex and FVar selection
2016-09-23 08:20:36 -07:00
barry
c17b241293 Improved internal span types for better non-manifold support:
- changed Level::VSpan start member from edge to face local index
    - added additional Level::VSpan members for non-manifold cases
    - updated existing usage of Level::VSpan for new members and methods
    - moved and updated definition of FVarLevel::ValueSpan for clarity
2016-09-19 14:18:51 -07:00
barry
89c1765c73 Minor updates to tags for face-varying and inf-sharp topology:
- removed unused tag for inf-sharp features from Vtr::Level::VTag
    - added tags for inf-sharp features to Vtr::FVarLevel::ValueTag
    - updated the conversion from ValueTag to VTag
    - removed awkward and little used tagging methods from Vtr::FVarLevel
    - replaced obsolete methods in face-varying adaptive refinement
2016-09-15 23:03:48 -07:00
barry
d2b6505867 Updated Far::PatchTableFactory to recognize patches along inf-sharp edges:
- updated core patch construction methods to recognize inf-sharp option:
        - updated patch regularity test
        - updated regular patch boundary mask query
        - updated irregular patch corner span query
    - added irregular patch corner query when populating patches
2016-09-08 21:18:11 -07:00
barry
2983f1dc2e Enabled point sharing for face-varying Gregory patches:
- added detection of face-varying boundaries in Gregory patch factory
    - re-enabled the "share points" option in PatchTableFactory
2016-09-03 17:27:50 -07:00
barry
653801588e Improved topology inspection and construction of face-varying patches:
- changes mainly involve Far::PatchTableFactory
    - treatment of patches more clearly separated into regular and irregular
    - patch identification now determines regularity and defers classification
    - topology inspection specialized for regular vs irregular patches
    - face-verying patches re-use patch information when topology matches
    - added Vtr::Level methods to improve access to tags for face-varying values
    - improved initial tagging of face-varying values in Vtr::FVarLevel
2016-09-02 20:53:24 -07:00
David G Yu
ab36c3b64f Improved PatchTableFactory for mixed FVar patches
The patches generated for a face-varying channel can be a
mix of regular patches and patches in an alternate basis
for faces that are irregular in face-varying space.

This mix of patches is packed into a single fvar value array
in the patch table using a consistent stride with the individual
patch type determined by the fvar patch param encoding.

- Added Far::PatchParamBase::IsRegular() to designate which
patches are regular.

- Updated Far::PatchTableFactory to gather mixed basis
patches when using the Gregory basis approximation for
irregular patches.

- Fixed Far::PatchTable::EvaluateBasisFaceVarying() to
use the fvar patch param encoding to determine the type
of face-varying patches.
2016-08-31 13:05:55 -07:00
David G Yu
7b85c6b7ef PatchTableFactory changes for smooth FVar patches
Updated Far::PatchTableFactory to be able to populate patches
for smooth evaluation of face-varying data channels.

- Moved computePatchTag() method to BuilderContext
- Added computeFVarPatchTag() method to BuilderContext
- Use Vtr::Level::VSpan to represent the partial ring
  around vertices for face-varying patches.
- Added the option generateFVarLinearPatches (defaults
  to true) to support the legacy behavior of generating
  linear patches for face-varying data channels regardless
  of the underlying face-varying linear interpolation modes.
2016-08-25 00:14:10 -07:00
David G Yu
30c19bea2c Fixed a typo in TopologyRefiner::RefineAdaptive 2016-08-24 23:57:18 -07:00
David G Yu
da5cf5f7ae Updated EndCapBsplineBasis conversion for fvar
For now, face-varying patch conversion to BSpline
basis for irregular patches will always use the
Gregory basis conversion.
2016-08-24 23:57:11 -07:00
David G Yu
6ae049e79c Updated Far internal patch basis methods
These methods now compute the patch basis in terms
of Far::PatchParamBase instead of Far::PatchParam
This allows these methods to be more easily reused
for evaluating patches for face-varying data.
2016-08-24 23:55:49 -07:00
David G Yu
9d787d9af5 Refactored Far::PatchParam for better reuse
This refactoring of Far::PatchParam maintains source
compatibility with earlier releases while allowing the
core patch parameterization to be reused for patches
from face-varying channels.

This introduces a new internal interface class named
Far::PatchParamInterface which provides an interface to
the core patch parameterization and which is implemented
by both Far::PatchParamBase and Far::PatchParam.

Added significant documentation detail to this new
interface class as well as two new methods
MapRefinedToCoarse() and MapCoarseToRefined()
in favor of the now deprecated Normalize().
2016-08-24 23:55:43 -07:00
David G Yu
8b302f652e Cleaned up Far::PatchParam initialization
The parameterization of irregular faces is offset by one level
of refinement from the parameterization of regular faces. This
matches the parameterization used for Ptex texture mapping onto
irregular faces.

This was expressed awkwardly during the assigment of values to
Far::PatchParam, where we pre-decremented the refinement level
for non-quad patches in order to compensate for the incorrect
pre-increment of the refinement depth value stored for non-quad
patches.
2016-08-24 19:51:35 -07:00
David G Yu
aad523a4d7 Populate varying vertices in Far::PatchTable
In order to support a consistent API for refinement and
evaluation of varying primvar data, Far::PatchTable needs
to provide indices for varying data. This adds support to
Far::PatchTableFactory for generating these indices.
2016-08-24 19:48:03 -07:00
barry
60df0a9bdb Fixed int-to-float conversion warning for MSVC 2016-08-23 17:19:55 -07:00
barry
6d5f8fb6b3 Clean up Gregory patch conversion in preparation for further refactoring:
- removed obsolete and unused code from GregoryBasis and ProtoBasis
    - reorganized computation in ProtoBasis to clarify interdependencies
    - separated topological inspection from computation
    - made a clearer distinction between interior and boundary cases
    - improved clarity/consistency of formulae, particularly wrt sin/cos usage
    - added comments, including concerns over consistency and efficiency
2016-08-22 10:55:20 -07:00
David G Yu
53d80e0d2f Updated Far::EndCap*PatchFactory for fvar patches
Added support for gathering face-varying patch points to
the Far::EndCap*PatchFactory classes. Also, changed these classes
to compute varying stencils optionally, since separate varying
stencils are not needed for face-varying patches.

Also, removed a no longer used stateless factory method from
the EndCapGregoryBasisPatchFactory.
2016-08-05 19:08:04 -07:00
David G Yu
4c558d34a4 Fixed packing of regular patches
The case where refinement produces no regular
patches was not being accounted for correctly.

Also, fixed the spelling of PatchTupleVector.
2016-08-05 19:03:52 -07:00
David G Yu
35d8519895 Refactored Far::PatchTableFactory
Re-organized the implementation of the patch table factory
in advance of adding support for bicubic face-varying patches.

- Renamed the AdaptiveContext internal class to BuilderContext
  since this can be used (eventually) to build patch tables for
  uniformly refined topology as well as adaptively refined
  topology.
- Added utility methods to gather patch vertices from the
  levels (and eventually fvarLevels) of a refiner.
- Replaced the FVarChannelCursor with a simpler array of integer
  face-varying channel indices.
- Extracted the topology inspection needed to identify
  patches into a computePatchTag() method.
- Simplified the two-pass traversal of the topology into a
  single pass traversal of the refined topology followed by
  an iteration over the patches that have been identified.
- Replaced internal templated PatchTypes class with simpler
  and more direct accounting and patch array building facilities.
- Changed the API of the end cap patch factories to no longer
  depend on the patch table factory's PatchFaceTag. This has
  been superseded by the specification of appropriate
  VSpans at the corners of the end patch.
2016-08-05 12:38:05 -07:00
David G Yu
4da88a8503 Merge pull request #826 from barfowl/inf_sharp_tags
Added new vertex tags to identify infinitely sharp features
2016-07-21 09:02:34 -07:00
barry
a9ecd79c32 Added new VTags for inf-sharp features:
- added new Vtr::Level::VTag members for inf-sharp features
    - updated Vtr::Level::print() to recognize new tags
    - explicitly initialized tags for new edge-verts in Vtr::Refinement
    - initialized tags for base level verts in Far::TopologyRefinerFactory
2016-07-20 16:16:52 -07:00
barry
47934add68 Update BSpline end cap factory to inspect partial neighborhoods at corners
- any partial neighborhood at a corner warrants use of Gregory patch
    - make use of corner tags for other tests rather than revisiting topology
2016-07-20 15:55:17 -07:00
Takahito Tejima
1e625e690e Merge pull request #824 from davidgyu/patch_table_api
Updated PatchTable for Varying and Face-Varying
2016-07-20 11:40:24 -07:00
David G Yu
fc12816d97 Updated PatchTable for Varying and Face-Varying
This change updates Far::PatchTable to include support for
evaluating varying and face-varying data on patches.

This adds to existing API and follows the existing patterns
used for vertex patches.

This includes data and methods to evaluate varying and
face-varying basis functions as well as methods to compute
local point values for varying and face-varying primvar data.

This is the foundation for updating Far::PatchTableFactory
to generate bicubic patches for face-varying channels.
2016-07-20 10:44:45 -07:00
barry
20d7ed5d79 Fixed MSVC warning regarding int to bool conversion 2016-07-19 10:53:17 -07:00
barry
61aedddd3e Added support for separate isolation levels of adaptive refinement:
- removed PatchTableFactory assert that irreg patches exist at last level
    - fixed Gregory end cap Factory to accomodate irreg patches at any level
    - parameterized adaptive refinement for differing feature sets per level
2016-07-19 10:05:15 -07:00
Dave Clyde
653c9b7e76 Fix additional instances of 'and' 2016-07-16 21:29:05 -07:00
Dave Clyde
61d0c66531 Merge current github/dev into pull request 760 2016-07-16 20:52:54 -07:00
David G Yu
5aff46607d Merge pull request #821 from barfowl/single_crease_test
Improved Vtr::Level::isSingleCreasePatch() test
2016-07-14 15:15:13 -07:00
barry
da204a2d2d Improved Vtr::Level::isSingleCreasePatch() test:
- make greater use of the VTags of the face corners
    - results in quicker rejection and reduced iteration
2016-07-14 13:46:13 -07:00
barry
dc1ed8a296 Fixed bug in Far::PatchTableFactory to correct sharpness assignment:
- sharpness pointers specific to the patch type now used instead of
      the pointer for regular patches
2016-07-14 13:06:18 -07:00
barry
2d33a6ebf4 Adding VSpan to standardize representation of partial rings around vertices:
- added definition and gathering method to Vtr::Level
    - extended Far::EndCap...PatchFactories with VSpan[4] for patch corners
    - extended Far::EndCapGregoryPatchFactory to avoid last level assumption
    - adapted Far::PatchTableFactory to use above extensions
    - extended Far::GregoryBasis to recognize VSpan corners
    - simplified Far::GregoryBasis treatement of boundaries
    - fixed bug in Far::GregoryBasis related to smooth corners
2016-07-13 18:16:11 -07:00
David G. Yu
3e3695652f iso-646 fix for CUDA / CL / TBB 2016-06-25 14:23:55 -07:00
David G Yu
3d08e0ac27 Merge pull request #810 from thomthom/dev-iso646-fix-dx
iso-646 fix for DirectX project
2016-06-25 13:55:54 -07:00
Thomas Thomassen
b1e1ff31b4 Clean up DX, example and tutorials. 2016-06-25 10:30:50 +02:00
Thomas Thomassen
72610a3043 Glean up GLEW and GLFW. 2016-06-25 10:29:59 +02:00
Thomas Thomassen
aa0599b4bc Merge branch 'dev'
Conflicts:
	opensubdiv/far/patchTableFactory.cpp
2016-06-24 23:30:44 +02:00
George ElKoura
923d60ca74 Use cmake's folder feature on platforms that support it.
We now make use of folders where they are supported.  In particular, on Visual Studio, this produces much nicer solutions to navigate.
2016-06-09 17:04:26 -07:00
barfowl
4808b50785 Fixed Chaikin-related bug subdividing edge sharpness:
- child sharpness should retain parent sharpness when not semi-sharp
2016-03-30 18:32:55 -07:00
David G Yu
799b26bba3 Release 3.0.5 2016-03-25 15:15:29 -07:00
David G Yu
841f573224 Fixed residual memory consumed by end cap stencils
An earlier change improved transient memory used during the construction
of end cap stencil tables but could leave unused capacity in the internal
containers of the resulting stencil tables. This change adds an additional
internal factory helper method which trims this storage.
2016-03-16 14:44:47 -07:00
Thomas Thomassen
c422a79031 Rename and, or and not to &&, || and ! to address compilers that don't support them out of the box without extra headers. 2016-02-21 15:47:11 +01:00
David G Yu
4690519424 Release 3.0.4 2016-02-10 16:50:43 -08:00
Takahito Tejima
72bd9f00ad Merge pull request #777 from davidgyu/refineLevelsFix
Fixed tutorial use of refined levels.
2016-02-05 17:01:31 -08:00
Takahito Tejima
2adef0d2fd Merge pull request #782 from davidgyu/vs2015Fix1
Fixed build warnings (VS2015)
2016-02-05 17:00:48 -08:00
Takahito Tejima
4edcdbc1b7 Merge pull request #781 from davidgyu/perfFix
Tess shader performance fix
2016-02-05 17:00:26 -08:00
David G Yu
108c3a86cc Merge pull request #772 from xiao-deng/dev
Add events control to clVertexBuffer and clEvaluator
2016-02-05 16:56:56 -08:00
manuelk
20b6dd2aa3 Fix a minor build warning (trips MSVC 2015) 2016-02-05 15:30:59 -08:00
David G. Yu
301496bd3b Additional tess control/hull shader perf fixes
This change make the bspline patch tess control/hull shader revert to
control vertex mirroring for boundary edges when the patch sharpness is
zero. This change helps improve some shader codegen optimization and
L1 cache behavior on (at least) Kepler GPUs with recent drivers.
2016-02-05 14:53:13 -08:00
David G. Yu
71fcb67509 Tessellation shader performance improvement
Re-organized the single-crease patch code path in the tessellation
control/hull shaders to improve performance in the case where no patches
have non-zero crease sharpnesses.
2016-01-29 15:31:48 -08:00
David G. Yu
86026a9fe8 Shader performance workaround
Changed a couple of local 4x4 matrices to global uniforms to
work around a performance problem on recent GL drivers.

There are two local 4x4 float matrices with constant initializers
in the function OsdComputePerPatchVertexBSpline(...). Changing
these from local variables to global initialized uniforms improves
performance dramatically on recent NVIDIA drivers (e.g. 361.48 windows).

There is no such difference with Direct3D, but this change updates
the shader code for both implementations for consistency.
2016-01-29 15:31:38 -08:00
David G Yu
3aaf491dda Fixed Far::TopologyRefiner::GetNumLevels()
This method now returns the number of _farLevels where previously
it returned the number of _levels. This is primarily a semantic
difference, as the two containers should have equal size. But this
method is intended to accompany Far::TopologyRefiner::GetLevel()
which returns a reference to an element in _farLevels;
2016-01-22 17:38:58 -08:00
manuelk
4746ab4bc9 Surround D3D10_SHADER_RESOURCES_MAY_ALIAS with #ifdef to avoid build errors with some versions of D3D SDK
Fixes #773
2016-01-13 11:33:38 -08:00
David G. Yu
67a07044d7 Improved fix for stencil table construction
My previous fix added some defensive logic in case the
local point stencil table was empty when attempting to
append local point stencils to an existing stencil table.

This change fixes Far::PatchTableFactory to not return
empty local point stencil tables when there are no local
point stencils. This behavior is now more consistent with
earlier releases.

We will leave the earlier defensive logic in place as well.
2015-12-11 14:37:39 -08:00
Jeremy Cowles
b3213df0a1 Merge pull request #761 from davidgyu/stencilFactoryFix
Fixed potential crash in Far::StencilTableFactory
2015-12-11 10:56:29 -08:00
xiao-deng
73b5883d02 Add events control to clVertexBuffer and clEvaluator 2015-11-23 17:54:03 +08:00
David G. Yu
d1b9e45c13 Fixed potential crash in Far::StencilTableFactory
Now StencilTableFactory::AppendLocalPointStencilTable() does
nothing when the localPointStencilTable is empty. This avoids
a potential crash (failed assertion) when both the baseStencilTable
and the localPointStencilTable are empty, as is the case for
simple geometry like the all-quads torus regression test shape.
2015-11-18 18:57:47 -08:00
David G. Yu
c588e95e13 Disabled fractional spacing w/o screen space tess
For now, the common patch shader code supports fractional spacing
modes only when screen-space tessellation is also enabled.

It's possible to relax this restriction, but that requires changing
the client shader interface.
2015-11-18 18:54:19 -08:00
Dave Clyde
9e144d5b15 allow limit surface evaluation without tangents 2015-11-16 14:43:49 -08:00
Dave Clyde
afde3b2d10 LimitStencilTable now also computes stencils for second partials. 2015-11-16 14:43:44 -08:00
Dave Clyde
c095f48d65 Comment typos / whitespace. 2015-11-16 14:39:58 -08:00
Jeremy Cowles
cf7135eb2a Merge pull request #756 from davidgyu/limitStencilFix
Added missing LimitStencil accessor methods
2015-10-30 13:21:33 -07:00
Jeremy Cowles
53696858c7 Merge pull request #755 from takahito-tejima/gregory
Reduce the transient memory consumption in endcap construction.
2015-10-30 13:21:14 -07:00
David G Yu
b9a7d40559 Added missing LimitStencil accessor methods
Now Far::LimitStencilTable provides proper accessor
methods for retrieving individual LimitStencils from
the table.
2015-10-26 14:17:53 -07:00
David G. Yu
b0d612f837 Restored support for fractional tessellation
This change includes support for both fractional_even_spacing
and fractional_odd_spacing.

The implementation follows the existing pattern of re-parameterizing
the tessellation domain only along transition boundary edges. This
allows for crack-free tessellation, but it might be better to
consistently re-parameterize all of the outer edges of all patches,
which also would be required for numerically watertight tessellation.

This is implemented in a way that requires no changes to the client
shader API. It should be more efficient to move some computations to
the control/hull shaders and reduce divergence in the execution of
eval/domain shaders.
2015-10-23 15:24:35 -07:00
Takahito Tejima
024da1f729 Reduce the transient memory consumption in endcap construction.
- instead of accumulating GregoryBasis::Point (fixed size stencils
  backed by stackbuffer), pack the stencils into StencilTable as they
  are evaluated
- use single integer for varying stencils of patch points, not
  a GregoryBasis::Point
- cap the reserved stencil entry size.
2015-10-23 15:05:02 -07:00
jcowles
9f0e49edc6 Release 3.0.3 2015-10-05 16:27:09 -07:00
Jeremy Cowles
caaff5d85b Merge pull request #748 from davidgyu/assertFix
Fixed out of bounds mem access for OMP and TBB
2015-09-30 13:41:53 -07:00
David G. Yu
6bbf0f78ce Fixed out of bounds mem access for OMP and TBB 2015-09-30 13:26:35 -07:00