Commit Graph

42 Commits

Author SHA1 Message Date
Dan Sinclair
d409210ee5 Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
Hans-Kristian Arntzen
d1479f871a MSL: Do not generate UnsafeArray<> for any array inside buffer objects.
This avoids a lot of huge code changes.
Arrays generally cannot be copied in and out of buffers, at least no
compiler frontend seems to do it.

Also avoids a lot of issues surrounding packed vectors and matrices.
2019-10-24 12:22:30 +02:00
Lukas Hermanns
84351d3aed Merge remote-tracking branch 'upstream/master' 2019-10-21 18:55:36 -04:00
Hans-Kristian Arntzen
a9be92569f HLSL: Fix unrolled S/G LE/LT/GE/GT opcodes.
Need to bitcast the unrolled expressions as well.
2019-10-14 16:08:39 +02:00
Lukas Hermanns
7ad0a84778 Updates for pull request #1162 2019-09-24 14:35:25 -04:00
Lukas Hermanns
cb3ecb9e1b Updated reference Metal shaders. 2019-09-17 15:11:19 -04:00
Mark Satterthwaite
564cb3c08d Update the Metal shaders to account for changes in the shader compilation. 2019-09-11 15:06:05 -04:00
Thomas Roughton
91b2f34a3d Update tests to account for all non-entry-point functions being inlined 2019-08-30 09:39:06 +12:00
Hans-Kristian Arntzen
461f1506e7 Do not eagerly invalidate all active variables on a branch.
This is not necessary, as we must emit an invalidating store before we
potentially consume an invalid expression. In fact, we're a bit
conservative here in this case for example:

int tmp = variable;
if (...)
{
    variable = 10;
}
else
{
    // Consuming tmp here is fine, but it was
    // invalidated while emitting other branch.
    // Technically, we need to study if there is an invalidating store
    // in the CFG between the loading block and this block, and the other
    // branch will not be a part of that analysis.
    int tmp2 = tmp * tmp;
}

Fixing this case means complex CFG traversal *everywhere*, and it feels like overkill.

Fixing this exposed a bug with access chains, so fix a bug where expression dependencies were not
inherited properly in access chains. Access chains are now considered forwarded if there
is at least one dependency which is also forwarded.
2019-07-24 11:17:30 +02:00
Hans-Kristian Arntzen
18bcc9b790 Do not disable temporary forwarding when we suppress usage tracking.
This subtle bug removed any expression validation for trivially swizzled
variables. Make usage suppression a more explicit concept rather than
just hacking off forwarded_temporaries.

There is some fallout here with loop generation since our expression
invalidation is currently a bit too naive to handle loops properly.
The forwarding bug masked this problem until now.

If part of the loop condition is also used in the body, we end up
reading an invalid expression, which in turn forces a temporary to be
generated in the condition block, not good. We'll need to be smarter
here ...
2019-07-23 19:18:44 +02:00
Hans-Kristian Arntzen
be2fccd837 Tests run clean. 2019-07-22 10:23:39 +02:00
Hans-Kristian Arntzen
6c1f97b4a9 Fix unpacking of packed but not remapped types on load. 2019-07-19 14:50:35 +02:00
Hans-Kristian Arntzen
b66a53a979 Traverse correct types when checking scalar layout. 2019-07-19 14:43:42 +02:00
Chip Davis
058f1a0933 MSL: Handle coherent, volatile, and restrict.
This maps them to their MSL equivalents. I've mapped `Coherent` to
`volatile` since MSL doesn't have anything weaker than `volatile` but
stronger than nothing.

As part of this, I had to remove the implicit `volatile` added for
atomic operation casts. If the buffer is already `coherent` or
`volatile`, then we would add a second `volatile`, which would be
redundant. I think this is OK even when the buffer *doesn't* have
`coherent`: `T *` is implicitly convertible to `volatile T *`, but not
vice-versa. It seems to compile OK at any rate. (Note that the
non-`volatile` overloads of the atomic functions documented in the spec
aren't present in the MSL 2.2 stdlib headers.)

`restrict` is tricky, because in MSL, as in C++, it needs to go *after*
the asterisk or ampersand for the pointer type it's modifying.

Another issue is that, in the `Simple`, `GLSL450`, and `Vulkan` memory
models, `Restrict` is the default (i.e. does not need to be specified);
but MSL likely follows the `OpenCL` model where `Aliased` is the
default. We probably need to implicitly set either `Restrict` or
`Aliased` depending on the module's declared memory model.
2019-07-11 10:22:30 -05:00
Hans-Kristian Arntzen
e2c95bdcbc MSL: Rewrite how resource indices are fallback-assigned.
We used to use the Binding decoration for this, but this method is
hopelessly broken. If no explicit MSL resource remapping exists, we
remap automatically in a manner which should always "just work".
2019-06-21 12:54:08 +02:00
Hans-Kristian Arntzen
0909975655 MSL: Declare gl_WorkGroupSize constant with [[maybe_unused]].
Avoids ugly warnings on nearly every compute shader.
We could do analysis to detect whether we need to emit this constant,
but it's a bit tedious to figure out if an OpConstantComponent is
actually used by opcodes, so just make it simple.
2019-03-28 10:54:18 +01:00
Hans-Kristian Arntzen
217eb5b5f9 MSL: Add a preliminary check for bad arrays of structs.
ArrayStride can be larger than the declared struct size.
We have no obvious solution for now, but warn about it in the MSL output
for the time being.
2019-01-28 15:20:30 +01:00
Hans-Kristian Arntzen
437fc87a89 MSL: Deal with resource name aliasing.
Apparently we didn't use those yet. MSL seems to be able to alias struct
types and variable types to a degree, so that's why it has escaped
testing until now.
2019-01-18 16:27:57 +01:00
Hans-Kristian Arntzen
3aa08f764e MSL: Fix image load/store for short vectors.
Same fixes as for GLSL.
2019-01-17 14:54:29 +01:00
Hans-Kristian Arntzen
d92de00cc1 Rewrite how IDs are iterated over.
This is a fairly fundamental change on how IDs are handled.
It serves many purposes:

- Improve performance. We only need to iterate over IDs which are
  relevant at any one time.
- Makes sure we iterate through IDs in SPIR-V module declaration order
  rather than ID space. IDs don't have to be monotonically increasing,
  which was an assumption SPIRV-Cross used to have. It has apparently
  never been a problem until now.
- Support LUTs of structs. We do this by interleaving declaration of
  constants and struct types in SPIR-V module order.

To support this, the ParsedIR interface needed to change slightly.
Before setting any ID with variant_set<T> we let ParsedIR know
that an ID with a specific type has been added. The surface for change
should be minimal.

ParsedIR will maintain a per-type list of IDs which the cross-compiler
will need to consider for later.

Instead of looping over ir.ids[] (which can be extremely large), we loop
over types now, using:

ir.for_each_typed_id<SPIRVariable>([&](uint32_t id, SPIRVariable &var) {
	handle_variable(var);
});

Now we make sure that we're never looking at irrelevant types.
2019-01-10 12:52:56 +01:00
Chip Davis
d6aa911156 Flush all variables after storing through a variable pointer.
Since we can't know which variable was modified, we therefore have to
conservatively assume that any variable might have been modified.
2019-01-08 15:16:33 -06:00
Chip Davis
3bfb2f94d4 MSL: Support SPV_KHR_variable_pointers.
This allows shaders to declare and use pointer-type variables. Pointers
may be loaded and stored, be the result of an `OpSelect`, be passed to
and returned from functions, and even be passed as inputs to the `OpPhi`
instruction. All types of pointers may be used as variable pointers.
Variable pointers to storage buffers and workgroup memory may even be
loaded from and stored to, as though they were ordinary variables. In
addition, this enables using an interior pointer to an array as though
it were an array pointer itself using the `OpPtrAccessChain`
instruction.

This is a rather large and involved change, mostly because this is
somewhat complicated with a lot of moving parts. It's a wonder
SPIRV-Cross's output is largely unchanged. Indeed, many of these changes
are to accomplish exactly that! Perhaps the largest source of changes
was the violation of the assumption that, when emitting types, the
pointer type didn't matter.

One of the test cases added by the change doesn't optimize very well;
the output of `spirv-opt` here is invalid SPIR-V. I need to file a bug
with SPIRV-Tools about this.

I wanted to test that variable pointers to images worked too, but I
couldn't figure out how to propagate the access qualifier properly--in
MSL, it's part of the type, so getting this right is important. I've
punted on that for now.
2019-01-07 11:19:10 -06:00
Hans-Kristian Arntzen
9728f9c1b7 Use correct block-name / other-name aliasing rules.
A block name cannot alias with any name in its own scope,
and it cannot alias with any other "global" name.

To solve this, we need to complicate the name cache updates a little bit
where we have a "primary" namespace and "secondary" namespace.
2019-01-04 15:02:54 +01:00
Chip Davis
a5882da091 Test loading from and storing to packed vectors. 2018-11-14 10:47:20 -06:00
Chip Davis
bed4918cb5 MSL: Also pack 2- and 4- element vectors when necessary.
This is also needed for `VK_KHR_relaxed_block_layout` support.
2018-11-13 17:31:47 -06:00
Chip Davis
e50eecfeeb MSL: Also pack members at unaligned offsets.
This is necessary to support `VK_KHR_relaxed_block_layout`.
2018-11-07 09:42:54 -06:00
Chip Davis
986345c754 Fix tests for changes to my last patch. 2018-09-12 09:43:12 -05:00
Chip Davis
41eb5c43b5 MSL: Fix OpAtomicIIncrement and OpAtomicIDecrement.
We were passing a constant '1' to `emit_atomic_func_op()`--which caused
us to refer to SPIR-V value `%1`, which is almost certainly not what we
want! What we really want is to add/subtract the literal constant '1'
to/from the memory location.
2018-09-11 17:29:54 -05:00
Chip Davis
6757ef8512 Use bitcast_to_builtin_load() instead of hacking to_expression().
This only affects the builtin when it is used, and not when it's passed
to a function. It's a lot cleaner than the way I was doing it before.

Remove the `to_expression()` hack.
2018-09-11 11:15:17 -05:00
Chip Davis
acb3fac747 Opt for a simple value cast in lieu of a bitcast. 2018-09-10 14:05:36 -05:00
Chip Davis
f7dad9da66 MSL: Cast uses of builtin vectors to their declared SPIR-V type.
In SPIR-V, builtin integral vectors can be either signed or unsigned,
but in MSL they're always unsigned. Unfortunately, the MSL spec forbids
implicit conversions between vector types--even if the corresponding
scalar types would implicitly convert. If you try, the result is a
cryptic error message such as:

```
program_source:37:60: error: cannot convert between vector values of different size ('int4' (aka 'vector_int4') and 'vector_uint4' (vector of 4 'unsigned int' values))
            float4 r3 = as_type<float4>((as_type<int4>(r0) * gl_LocalInvocationID.xyyy) + as_type<int4>(r2));
                                         ~~~~~~~~~~~~~~~~~ ^ ~~~~~~~~~~~~~~~~~~~~~~~~~
```

Therefore, uses of these builtins must be explicitly cast, since the
rest of the binary likely assumes that the builtin is of its declared
type.
2018-09-08 21:17:54 -05:00
Chip Davis
680ef9d773 MSL: Correct number of words to skip in OpImageWrite.
The length field in `Instruction` doesn't include the initial
opcode/length word. We only need to skip three words instead of four.
2018-09-05 10:02:25 -05:00
Chip Davis
9fbe39c9c0 MSL: Emit spvTexelBufferCoord() on ImageWrite to a Buffer as well.
This is necessary to get the coordinates to give to the texture's
`write()` method.
2018-09-04 12:14:34 -05:00
Hans-Kristian Arntzen
87de951105 MSL: Fix naming issue of aliased global variables.
When the name of an alias global variable collides with a global
declaration, MSL would emit inconsistent names, sometimes with the
naming fix, sometimes without, because names were being tracked in two
separate meta blocks. Fix this by always redirecting parameter naming to
the original base variable as necessary.
2018-08-27 09:59:55 +02:00
Hans-Kristian Arntzen
bcaae84c76 Deal with scoping for Private variables. 2018-05-16 10:49:30 +02:00
Hans-Kristian Arntzen
146ea76f52 Add test shader for subgroup.
Update SPIRV-Tools/glslang commits.
Use vulkan1.1 environment for testing.
Found new "errors" in SPIRV-Tools, so disable validation on those shaders
for now.
2018-04-11 10:29:47 +02:00
Hans-Kristian Arntzen
e0efa737ca Expand the implementation of inherit_expression_dependencies. 2018-03-09 13:21:38 +01:00
Arseny Kapoulkine
5cbed7a69f Update test files 2018-01-29 06:40:45 -08:00
Bill Hollings
1c18078811 Enhancements to MSL compute and entry point naming.
Support Workgroup (threadgroup) variables.
Mark if SPIRConstant is used as an array length, since it cannot be specialized.
Resolve specialized array length constants.
Support passing an array to MSL function.
Support emitting GLSL array assignments in MSL via an array copy function.
Support for memory and control barriers.
Struct packing enhancements, including packing nested structs.
Enhancements to replacing illegal MSL variable and function names.
Add Compiler::get_entry_point_name_map() function to retrieve entry point renamings.
Remove CompilerGLSL::clean_func_name() as obsolete.
Fixes to types in bitcast MSL functions.
Add Variant::get_id() member function.
Add CompilerMSL::Options::msl_version option.
Add numerous MSL compute tests.
2017-11-05 21:34:42 -05:00
Hans-Kristian Arntzen
067f241bf8 Runtime arrays do not work yet in MSL, so don't try to test that yet. 2017-10-02 09:24:16 +02:00
Hans-Kristian Arntzen
ecaea50739 Add SPVASM test from clspv. 2017-09-29 12:20:57 +02:00
Hans-Kristian Arntzen
db5d49f04a Add SPVASM testing support for HLSL/MSL. 2017-09-29 11:07:11 +02:00