Previously, when generating non-Vulkan GLSL, each use of a spec constant
would be subsituted for its default value and the declaration of the constant
itself would be omitted completely.
This change slightly alters this behavior. The uses of the constant are kept,
as well as the declaration, although the latter is stripped of the layout
qualifier. The declaration is also prepended with the following code:
#ifndef <constant name>_value
#define <constant name> <default constant value>
#endif
and the constant itself now looks like
const <constant type> <constant name> = <constant name>_value;
The rationale for this change is that it gives the user a way to provide
custom values for specialization constants even when the target does not
support them.
Need some pretty hideous ladder variable system, but high level
languages do not support breaking out of a loop. break in switch blocks
and break in loops alias each other.
When the name of an alias global variable collides with a global
declaration, MSL would emit inconsistent names, sometimes with the
naming fix, sometimes without, because names were being tracked in two
separate meta blocks. Fix this by always redirecting parameter naming to
the original base variable as necessary.
Update SPIRV-Tools/glslang commits.
Use vulkan1.1 environment for testing.
Found new "errors" in SPIRV-Tools, so disable validation on those shaders
for now.
HLSL UAVs are a bit annoying because they can share block types,
so reflection becomes rather awkward. Sometimes we will need to make
some nasty fallbacks, so add a reflection interface which lets you query
post-shader compile which names was actually declared in the shader.
Previously, we would generate parentheses proactively when generating
binary ops, however, this leads to uglier code and hits warnings in
compilers when used as a conditional.
- Only consider I/O variables if part of OpEntryPoint.
- Keep a safe fallback if #entry-points is 1 to avoid potentially
breaking previously working shaders.
There was a potential problem if variables were invalidated and SPIR-V
read expressions which depended on other expression which in turn depended on the
invalidated variable.
Also fixes issue where variables were considered immutable if they were
forwardable. This allowed some incorrect optimizations to slip through.
OpName is only for debug information, so we must be very careful that
we do not reuse the same name for different variables.
This was previously done for local variables, but this commit extends
this to global variables as well.
In some cases we need to bitcast when dealing with int vs. uint.
SPIR-V allows inputs to be of different integer signedness, so we need
to deal with this somehow.
Add testing system to test SPIR-V assembly.
For now, test all possible combination for all major cases.
- IAdd (which doesn't care about input type as long as they're equal)
- SDiv/UDiv operations which case about input type.
- Arith/Logical right shifts.
- IEqual to test outputs to bvec, which shouldn't get output cast. Also
tests casting in function-like calls.