Commit Graph

864 Commits

Author SHA1 Message Date
Hans-Kristian Arntzen
333980ae91 Refactor into stronger types in public API.
Some fallout where internal functions are using stronger types.
Overkill to move everything over to strong types right now, but perhaps
move over to it slowly over time.
2019-09-06 12:29:47 +02:00
Chip Davis
cb35934248 MSL: Support dynamic offsets for buffers in argument buffers.
Vulkan has two types of buffer descriptors,
`VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC` and
`VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC`, which allow the client to
offset the buffers by an amount given when the descriptor set is bound
to a pipeline. Metal provides no direct support for this when the buffer
in question is in an argument buffer, so once again we're on our own.
These offsets cannot be stored or associated in any way with the
argument buffer itself, because they are set at bind time.  Different
pipelines may have different offsets set. Therefore, we must use a
separate buffer, not in any argument buffer, to hold these offsets. Then
the shader must manually offset the buffer pointer.

This change fully supports arrays, including arrays of arrays, even
though Vulkan forbids them. It does not, however, support runtime
arrays. Perhaps later.
2019-09-05 23:29:00 -05:00
Mark Satterthwaite
d50659af92 Rework the way arrays are handled in Metal to remove the array copies as they are unnecessary from Metal 1.2. There were cases where copies were not being inserted and others appeared unncessary, using the template type should allow the 'metal' compiler to do the best possible optimisation. The changes are broken into three stages. 1. Allow Metal to use the array<T> template to make arrays a value type. 2. Force the use of C style array declaration for some cases which cannot be wrapped with a template. 3. Threadgroup arrays can't have a wrapper type. 4. Tweak the code to use unsafe_array in a few more places so that we can handle passing arrays of resources into the shader and then through shaders into sub-functions. 5. Handle packed matrix types inside arrays within structs. 6. Make sure that builtin arguments still retain their array qualifiers when used in leaf functions. 7. Fix declaration of array-of-array constants for Metal so we can use the array<T> template. 2019-09-05 12:39:44 -04:00
Hans-Kristian Arntzen
1dc7e938d0 Make sure not to propagate loads outside interlock region. 2019-09-04 12:33:20 +02:00
Hans-Kristian Arntzen
261b46982a Deal with complex interlock cases in GLSL. 2019-09-04 12:18:04 +02:00
Chip Davis
2eff420d9a Support the SPV_EXT_fragment_shader_interlock extension.
This was straightforward to implement in GLSL. The
`ShadingRateInterlockOrderedEXT` and `ShadingRateInterlockUnorderedEXT`
modes aren't implemented yet, because we don't support
`SPV_NV_shading_rate` or `SPV_EXT_fragment_invocation_density` yet.

HLSL and MSL were more interesting. They don't support this directly,
but they do support marking resources as "rasterizer ordered," which
does roughly the same thing. So this implementation scans all accesses
inside the critical section and marks all storage resources found
therein as rasterizer ordered. They also don't support the fine-grained
controls on pixel- vs. sample-level interlock and disabling ordering
guarantees that GLSL and SPIR-V do, but that's OK. "Unordered" here
merely means the order is undefined; that it just so happens to be the
same as rasterizer order is immaterial. As for pixel- vs. sample-level
interlock, Vulkan explicitly states:

> With sample shading enabled, [the `PixelInterlockOrderedEXT` and
> `PixelInterlockUnorderedEXT`] execution modes are treated like
> `SampleInterlockOrderedEXT` or `SampleInterlockUnorderedEXT`
> respectively.

and:

> If [the `SampleInterlockOrderedEXT` or `SampleInterlockUnorderedEXT`]
> execution modes are used in single-sample mode they are treated like
> `PixelInterlockOrderedEXT` or `PixelInterlockUnorderedEXT`
> respectively.

So this will DTRT for MoltenVK and gfx-rs, at least.

MSL additionally supports multiple raster order groups; resources that
are not accessed together can be placed in different ROGs to allow them
to be synchronized separately. A more sophisticated analysis might be
able to place resources optimally, but that's outside the scope of this
change. For now, we assign all resources to group 0, which should do for
our purposes.

`glslang` doesn't support the `RasterizerOrdered` UAVs this
implementation produces for HLSL, so the test case needs `fxc.exe`.

It also insists on GLSL 4.50 for `GL_ARB_fragment_shader_interlock`,
even though the spec says it needs either 4.20 or
`GL_ARB_shader_image_load_store`; and it doesn't support the
`GL_NV_fragment_shader_interlock` extension at all. So I haven't been
able to test those code paths.

Fixes #1002.
2019-09-02 12:31:10 -05:00
Chip Davis
39dce88d3b MSL: Add support for sampler Y'CbCr conversion.
This change introduces functions and in one case, a class, to support
the `VK_KHR_sampler_ycbcr_conversion` extension. Except in the case of
GBGR8 and BGRG8 formats, for which Metal natively supports implicit
chroma reconstruction, we're on our own here. We have to do everything
ourselves. Much of the complexity comes from the need to support
multiple planes, which must now be passed to functions that use the
corresponding combined image-samplers. The rest is from the actual
Y'CbCr conversion itself, which requires additional post-processing of
the sample retrieved from the image.

Passing sampled images to a function was a particular problem. To
support this, I've added a new class which is emitted to MSL shaders
that pass sampled images with Y'CbCr conversions attached around. It
can handle sampled images with or without Y'CbCr conversion. This is an
awful abomination that should not exist, but I'm worried that there's
some shader out there which does this. This support requires Metal 2.0
to work properly, because it uses default-constructed texture objects,
which were only added in MSL 2. I'm not even going to get into arrays of
combined image-samplers--that's a whole other can of worms.  They are
deliberately unsupported in this change.

I've taken the liberty of refactoring the support for texture swizzling
while I'm at it. It's now treated as a post-processing step similar to
Y'CbCr conversion. I'd like to think this is cleaner than having
everything in `to_function_name()`/`to_function_args()`. It still looks
really hairy, though. I did, however, get rid of the explicit type
arguments to `spvGatherSwizzle()`/`spvGatherCompareSwizzle()`.

Update the C API. In addition to supporting this new functionality, add
some compiler options that I added in previous changes, but for which I
neglected to update the C API.
2019-09-01 18:35:53 -05:00
Chip Davis
5fe1ecc324 GLSL: Fix post-depth coverage for ESSL.
ESSL does not support `GL_ARB_post_depth_coverage`. There, we must use
`GL_EXT_post_depth_coverage`. I've added this as a fallback for desktop
as well.

Note that `GL_EXT_post_depth_coverage` also requires the fragment shader
to set `early_fragment_tests` explicitly, while
`GL_ARB_post_depth_coverage` does not. It doesn't really matter either
way, since `SPV_KHR_post_depth_coverage` *also* requires both execution
modes to be explicitly set.
2019-08-28 13:40:13 -05:00
Hans-Kristian Arntzen
3ccfbce264 Run format_all.sh. 2019-08-28 14:25:26 +02:00
Hans-Kristian Arntzen
563e994486
Merge pull request #1135 from KhronosGroup/fix-1119
MSL: Deal with array copies from and to threadgroup.
2019-08-27 15:48:08 +02:00
Hans-Kristian Arntzen
aec826222d
Merge pull request #1134 from KhronosGroup/fix-1117
Do not allow base expressions for non-native row-major matrices.
2019-08-27 15:47:33 +02:00
Hans-Kristian Arntzen
9436cd3036 MSL: Deal with array copies from and to threadgroup. 2019-08-27 13:18:01 +02:00
Hans-Kristian Arntzen
1017a02aad
Merge pull request #1133 from KhronosGroup/fix-1115
Deal with ldexp taking uint input.
2019-08-27 13:17:43 +02:00
Hans-Kristian Arntzen
7ff2db4570 Do not allow base expressions for non-native row-major matrices. 2019-08-27 11:41:54 +02:00
Hans-Kristian Arntzen
2f7848dcda Deal with ldexp taking uint input.
Need to value cast to int first.
2019-08-27 11:19:54 +02:00
Hans-Kristian Arntzen
5d97dae1eb Move branchless analysis to CFG.
Traverse backwards instead, far more robust. Should elide basically all
redundant continue; statements now.
2019-08-27 10:19:19 +02:00
Hans-Kristian Arntzen
55c2ca90ae Elide branches to continue block when continue block is also a merge. 2019-08-27 10:19:01 +02:00
Hans-Kristian Arntzen
b3305799a8 Deal correctly with sign on bitfield operations.
Need a lot of special purpose implementation functions for these.
2019-08-26 11:36:36 +02:00
Hans-Kristian Arntzen
b97e9b0499 Fix severe performance issue with invariant expression invalidation.
We were going down a tree of expressions multiple times and this caused
an exponential explosion in time, which was not caught until recently.

Fix this by blocking any traversal going through an ID more than one
time.

This fix overall improves performance by almost an order of magnitude on a
particular test shader rather than slowing it down by ~75x.
2019-08-01 09:55:21 +02:00
Hans-Kristian Arntzen
c3e8e728d8 MSL: Cleanup temporary use with emit_uninitialized_temporary. 2019-07-26 11:16:43 +02:00
Hans-Kristian Arntzen
301eab1b7a
Merge pull request #1099 from KhronosGroup/fix-1091
Missed case where DoWhile continue block deals with Phi.
2019-07-25 17:44:17 +02:00
Hans-Kristian Arntzen
e06efb7259 Missed case where DoWhile continue block deals with Phi. 2019-07-25 12:30:50 +02:00
Hans-Kristian Arntzen
12ca9d1982 Vulkan GLSL: Support disabling samplerless texture function EXT.
Some platforms support Vulkan GLSL, but not this extension apparently
...
2019-07-25 11:07:14 +02:00
Hans-Kristian Arntzen
d90eeddcf1 Fix some typos in comments. 2019-07-24 12:14:19 +02:00
Hans-Kristian Arntzen
461f1506e7 Do not eagerly invalidate all active variables on a branch.
This is not necessary, as we must emit an invalidating store before we
potentially consume an invalid expression. In fact, we're a bit
conservative here in this case for example:

int tmp = variable;
if (...)
{
    variable = 10;
}
else
{
    // Consuming tmp here is fine, but it was
    // invalidated while emitting other branch.
    // Technically, we need to study if there is an invalidating store
    // in the CFG between the loading block and this block, and the other
    // branch will not be a part of that analysis.
    int tmp2 = tmp * tmp;
}

Fixing this case means complex CFG traversal *everywhere*, and it feels like overkill.

Fixing this exposed a bug with access chains, so fix a bug where expression dependencies were not
inherited properly in access chains. Access chains are now considered forwarded if there
is at least one dependency which is also forwarded.
2019-07-24 11:17:30 +02:00
Hans-Kristian Arntzen
18bcc9b790 Do not disable temporary forwarding when we suppress usage tracking.
This subtle bug removed any expression validation for trivially swizzled
variables. Make usage suppression a more explicit concept rather than
just hacking off forwarded_temporaries.

There is some fallout here with loop generation since our expression
invalidation is currently a bit too naive to handle loops properly.
The forwarding bug masked this problem until now.

If part of the loop condition is also used in the body, we end up
reading an invalid expression, which in turn forces a temporary to be
generated in the condition block, not good. We'll need to be smarter
here ...
2019-07-23 19:18:44 +02:00
Hans-Kristian Arntzen
1ece67a050 Look at pointee type when unpacking expressions.
We might be unpacking in OpLoad, so don't want any pointer types from
access chains creeping in.
2019-07-23 17:07:15 +02:00
Hans-Kristian Arntzen
ebe109d91d Deal correctly with non-forwarded packed loads.
Need to unpack the expression if we're not forwarding.
2019-07-23 16:25:19 +02:00
Hans-Kristian Arntzen
3fa2b14634 Run format_all.sh. 2019-07-23 12:23:41 +02:00
Hans-Kristian Arntzen
ef1fa71bba Unpack vector expression in Matrix-Vector multiplies. 2019-07-23 12:22:40 +02:00
Hans-Kristian Arntzen
46e757b278 GLSL/HLSL: Verify member alignment for explicit offset as well. 2019-07-23 11:53:33 +02:00
Hans-Kristian Arntzen
7277c7ac46 Use to_unpacked_row_major_expression to unify row-major in MSL/GLSL. 2019-07-23 11:36:54 +02:00
Hans-Kristian Arntzen
47a18b9f1b Simplify row-major matrix/vector multiplies. 2019-07-23 10:56:57 +02:00
Hans-Kristian Arntzen
6224199c76 Add struct size padding tests. 2019-07-23 10:30:37 +02:00
Hans-Kristian Arntzen
2172b19be2 Remove obsolete matrix workaround code. 2019-07-22 16:27:47 +02:00
Hans-Kristian Arntzen
249f8e5180 MSL: Support storing to row-major column.
Defer transposes to actual Load or Store.
2019-07-22 11:13:44 +02:00
Hans-Kristian Arntzen
be2fccd837 Tests run clean. 2019-07-22 10:23:39 +02:00
Hans-Kristian Arntzen
6c1f97b4a9 Fix unpacking of packed but not remapped types on load. 2019-07-19 14:50:35 +02:00
Hans-Kristian Arntzen
12c5020854 Pass down row-major state to unpacking functions. 2019-07-19 13:03:08 +02:00
Hans-Kristian Arntzen
f6251e4699 Can deal with std140 matrices now.
Refactor is coming together.
2019-07-19 11:21:02 +02:00
Hans-Kristian Arntzen
dd7ebaf9f7 Start considering how to emit physical type ID. 2019-07-19 10:06:19 +02:00
Hans-Kristian Arntzen
a86308bce1 MSL: Begin rewrite of buffer packing logic. 2019-07-19 10:06:19 +02:00
Chip Davis
12a8654784 Don't forward uses of an OpIsHelperInvocationEXT op.
If this is computed *before* a `demote`, but used *after*, forwarding it
will produce the wrong value. This does make for uglier shaders, but
it's necessary right now to ensure correctness.

I needed to use an assembly shader to produce the test for this.
`spirv-opt` is not smart enough (or too smart?) to eliminate the
variable that would be used in GLSL to express this.
2019-07-18 17:32:35 -05:00
Chip Davis
50dce10c5d Support the SPV_EXT_demote_to_helper_invocation extension.
This extension provides a new operation which causes a fragment to be
discarded without terminating the fragment shader invocation. The
invocation for the discarded fragment becomes a helper invocation, so
that derivatives will remain defined. The old `HelperInvocation` builtin
becomes undefined when this occurs, so a second new instruction queries
the current helper invocation status.

This is only fully supported for GLSL. HLSL doesn't support the
`IsHelperInvocation` operation and MSL doesn't support the
`DemoteToHelperInvocation` op.

Fixes #1052.
2019-07-17 09:12:22 -05:00
Chip Davis
6a58554568 Support the SPV_KHR_device_group extension.
The only piece added by this extension is the `DeviceIndex` builtin,
which tells the shader which device in a grouped logical device it is
running on.

Metal's pipeline state objects are owned by the `MTLDevice` that created
them. Since Metal doesn't support logical grouping of devices the way
Vulkan does, we'll thus have to create a pipeline state for each device
in a grouped logical device. The upcoming peer group support in Metal 3
will not change this. For this reason, for Metal, the device index is
supplied as a constant at pipeline compile time.

There's an interaction between `VK_KHR_device_group` and
`VK_KHR_multiview` in the
`VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BIT`, which defines the
view index to be the same as the device index. The new
`view_index_from_device_index` MSL option supports this functionality.
2019-07-13 16:45:54 -05:00
Hans-Kristian Arntzen
932ee0e328 Deal correctly with return sign of bitscan operations. 2019-07-12 10:57:56 +02:00
Hans-Kristian Arntzen
ad5eae46ed
Merge pull request #1078 from cdavis5e/post-depth-coverage
Support the SPV_KHR_post_depth_coverage extension.
2019-07-12 09:56:26 +02:00
Hans-Kristian Arntzen
2e32d4c0db
Merge pull request #1079 from cdavis5e/msl-boolean-mix
MSL: Use the select() function for OpSelect.
2019-07-12 09:52:57 +02:00
Chip Davis
6628ea6e48 MSL: Use the select() function for OpSelect.
This significantly improves codegen for vector `OpSelect` in MSL.
2019-07-11 10:30:37 -05:00
Chip Davis
1df47db6ba Support the SPV_KHR_post_depth_coverage extension.
Using the `PostDepthCoverage` mode specifies that the `gl_SampleMaskIn`
variable is to contain the computed coverage mask following the early
fragment tests, which this mode requires and implicitly enables.

Note that unlike Vulkan and OpenGL, Metal places this on the sample mask
input itself, and furthermore does *not* implicitly enable early
fragment testing. If it isn't enabled explicitly with an
`[[early_fragment_tests]]` attribute, the compiler will error out. So we
have to enable that mode explicitly if `PostDepthCoverage` is enabled
but `EarlyFragmentTests` isn't.

For Metal, only iOS supports this; for some reason, Apple has yet to
implement it on macOS, even though many desktop cards support it.
2019-07-11 10:28:43 -05:00
Hans-Kristian Arntzen
63bcbd511e GLSL: Need extension to use bitcast on GLSL < 330. 2019-07-11 15:32:57 +02:00
Hans-Kristian Arntzen
25c74b324e Forget loop variable enables after emitting block chain. 2019-07-10 12:57:12 +02:00
Hans-Kristian Arntzen
f6f849397e MSL: Re-roll array expressions in initializers.
We cannot rely on copy path when using an array as part of a struct
initializer, so reroll such expressions to an initializer list again.
2019-07-10 11:19:33 +02:00
Hans-Kristian Arntzen
53ab2144b9
Merge pull request #1064 from KhronosGroup/fix-1062
Fall back to complex loop if non-trivial continue block is found.
2019-07-08 13:58:35 +02:00
Hans-Kristian Arntzen
50342966c0 Fall back to complex loop if non-trivial continue block is found.
There is a case where we can deduce a for/while loop, but the continue
block is actually very painful to deal with, so handle that case as
well. Removes an exceptional case.
2019-07-08 11:54:29 +02:00
Hans-Kristian Arntzen
d12b54bbb4 Propagate NonUniformEXT to dependent expressions.
This decoration might only be present for the very last ID which is
consumed by a sampling or Load/Store instruction. To make sure our
access chains are emitted correctly, we have to back-propagate this
decoration.
2019-07-08 11:19:38 +02:00
Lifeng Pan
5ca8779044 Parse SPIR-V debug information extended instructions, as well as OpNoLine.
No impact on result shader string.
2019-07-04 16:21:44 +08:00
Hans-Kristian Arntzen
581ed0fd59 HLSL: Does not support case-fallthrough.
Disable any fallthrough on HLSL. Risky business if fallthrough blocks
had a barrier(), but can't do anything about that ...
2019-06-27 15:10:17 +02:00
Hans-Kristian Arntzen
c76b99b711 Handle more cases with FP16 and texture sampling. 2019-06-27 15:04:22 +02:00
Hans-Kristian Arntzen
bcef66fbf3 Fix declaration of loop variables with a Phi helper copy.
Certain Phi variables need to maintain a temporary copy, but we forgot
to declare them when the master variable is a loop variable itself.
2019-06-25 10:45:15 +02:00
Hans-Kristian Arntzen
7557ff5567 Workaround GCC 9 bug. 2019-06-24 10:17:25 +02:00
Hans-Kristian Arntzen
b4e0163749 Run format_all.sh. 2019-06-21 16:02:22 +02:00
Hans-Kristian Arntzen
bcec5cb370 Old MSVC does not like +[] constructs. 2019-06-21 14:59:51 +02:00
Hans-Kristian Arntzen
c365cc1b43 Deal with OpPhi and case fallthrough.
This is quite complex since we cannot flush Phi inside the case labels,
we have to do it outside by emitting a lot of manual branches ourselves.

This should be extremely rare, but we need to handle this case.
2019-06-21 13:38:23 +02:00
Hans-Kristian Arntzen
22e3beaab9 Deal with switch block fallthrough more correctly ... 2019-06-20 12:14:19 +02:00
Hans-Kristian Arntzen
bc3bf47446 Rewrite how switch block case labels are emitted. 2019-06-20 11:57:05 +02:00
Hans-Kristian Arntzen
7fdb418f18
Merge pull request #1028 from KhronosGroup/fix-1010
MSL: Support barycentrics and PrimitiveID in fragment shaders
2019-06-19 15:29:14 +02:00
Hans-Kristian Arntzen
707312b83a GLSL: Support NV barycentrics. 2019-06-19 09:52:35 +02:00
Hans-Kristian Arntzen
f171d82590 MSL: Support MinLod operand. 2019-06-19 09:43:03 +02:00
Hans-Kristian Arntzen
d81bfc5b58 MSL: Fix regression with Private parameter declaration.
If we compile multiple times due to forced_recompile, we had
deferred_declaration = true while emitting function prototypes which
broke an assumption. Fix this by clearing out stale state before leaving
a function.
2019-06-13 10:36:21 +02:00
Hans-Kristian Arntzen
a9da59b0b8 GLSL: Support GL_ARB_shader_stencil_export. 2019-06-12 10:06:54 +02:00
Hans-Kristian Arntzen
bf56dc88b9 Rewrite how loop dominators are propagated.
Do this analysis in the CFG stage rather than last minute with the
ad-hoc algorithm we had in place before CFG was introduced.
2019-06-06 12:17:46 +02:00
Hans-Kristian Arntzen
720681da39
Merge pull request #1006 from KhronosGroup/fix-1003
Deal with case where a block is somehow emitted in a duplicated fashion.
2019-06-05 16:11:06 +02:00
Patrick Mours
8d64d5e776 Fix storage packing qualifiers missing on "shaderRecordNV" buffers 2019-06-05 13:31:24 +02:00
Patrick Mours
be3035db26 Fix callable data variables 2019-06-05 13:31:24 +02:00
Patrick Mours
789178666f Add support for "shaderRecordNV" qualifier 2019-06-05 13:31:24 +02:00
Hans-Kristian Arntzen
c09ca74c61 Deal with case where a block is somehow emitted in a duplicated fashion.
We seen to have to deal with a case where a block is used multiple times
without any "proper" structured control flow, so we risk losing deferred
declaration state.
2019-06-05 12:39:40 +02:00
Hans-Kristian Arntzen
65af09d2d1 Support emitting OpLine directive.
Facilitates easier mapping from source language to cross-compiled output
in tooling.
2019-05-28 13:44:24 +02:00
Hans-Kristian Arntzen
23889f7b87 GLSL: Support std430 in UBOs with scalar layout. 2019-05-28 12:22:44 +02:00
Hans-Kristian Arntzen
b3094cd02a Run format_all.sh. 2019-05-27 16:54:13 +02:00
Hans-Kristian Arntzen
7b9e0fb428 MSL: Implement OpArrayLength.
This gets rather complicated because MSL does not support OpArrayLength
natively. We need to pass down a buffer which contains buffer sizes, and
we compute the array length on-demand.

Support both discrete descriptors as well as argument buffers.
2019-05-27 16:13:09 +02:00
Hans-Kristian Arntzen
96492648d4 MSL: Fix struct declaration order with complex type aliases.
MSL generally emits the aliases, which means we cannot always place the
master type first, unlike GLSL and HLSL. The logic fix is just to
reorder after we have tagged types with packing information, rather than
doing it in the parser fixup.
2019-05-23 14:54:04 +02:00
Hans-Kristian Arntzen
45a36ad034 Run format_all.sh. 2019-05-14 09:54:35 +02:00
Hans-Kristian Arntzen
c52d6bcd0c
Merge pull request #975 from alpqr/master
GLSL: Add option to disable buffer blocks regardless of version
2019-05-14 09:51:39 +02:00
Laszlo Agocs
7bc31491be GLSL: Add option to disable buffer blocks regardless of version 2019-05-13 21:29:06 +02:00
Hans-Kristian Arntzen
647ddaee42 HLSL/MSL: Deal correctly with nonuniformEXT qualifier.
MSL does not seem to have a qualifier for this, but HLSL SM 5.1 does.
glslangValidator for HLSL does not support this, so skip any validation,
but it passes in FXC.
2019-05-13 14:58:27 +02:00
Hans-Kristian Arntzen
6fcf8c83d9 GLSL: Support OpBitcast for buffer references.
Update glslang/SPIRV-Tools/SPIRV-Headers references.
2019-05-09 10:29:31 +02:00
Hans-Kristian Arntzen
b6f8a20624 GLSL: Return correct sign for OpArrayLength.
.length() returns int, not uint ...
2019-05-07 19:02:32 +02:00
Hans-Kristian Arntzen
3186701739 GLSL: Support GL_EXT_nonuniform_qualifier. 2019-05-02 11:15:51 +02:00
Hans-Kristian Arntzen
6f091e7c8f GLSL: Support GL_EXT_scalar_block_layout. 2019-04-26 15:43:37 +02:00
Hans-Kristian Arntzen
758427e127 Fix GCC 4.x warning. 2019-04-26 13:09:54 +02:00
Hans-Kristian Arntzen
2cc374a0c8 GLSL: Implement GL_EXT_buffer_reference.
Buffer objects can contain arbitrary pointers to blocks.
We can also implement ConvertPtrToU and ConvertUToPtr.
The latter can cast a uint64_t to any type as it pleases,
so we will need to generate fake buffer reference blocks to be able to
cast the type.
2019-04-26 11:43:51 +02:00
Hans-Kristian Arntzen
8b236f24f1 Fix infinite loop when OpAtomic* temporaries are used in other blocks.
We made the mistake of registering a dependency on the atomic variable
even if the atomic result was forced to a temporary. There is no need to
register reads from atomic variables like this as we always force atomic
results to a temporary and argument read/writes do not need to be
tracked.
2019-04-24 09:33:39 +02:00
Hans-Kristian Arntzen
e23c9ea700 Force complex loop in certain rare access chain scenarios.
If we generate an access chain in a loop body, and it is consumed in the
loop continue block, we have a problem because we cannot emit a
temporary here holding the access chain reference. Force a complex loop
body to workaround this exceptionally rare case.
2019-04-10 16:02:03 +02:00
Hans-Kristian Arntzen
9ae91c2d1e Deal with mismatched signs in S/U/F conversion opcodes. 2019-04-10 14:03:58 +02:00
Hans-Kristian Arntzen
a489ba7fd1 Reduce pressure on global allocation.
- Replace ostringstream with custom implementation.
  ~30% performance uplift on vector-shuffle-oom test.
  Allocations are measurably reduced in Valgrind.

- Replace std::vector with SmallVector.
  Classic malloc optimization, small vectors are backed by inline data.
  ~ 7-8% gain on vector-shuffle-oom on GCC 8 on Linux.

- Use an object pool for IVariant type.
  We generally allocate a lot of SPIR* objects. We can amortize these
  allocations neatly by pooling them.

- ~15% overall uplift on ./test_shaders.py --iterations 10000 shaders/.
2019-04-09 15:09:44 +02:00
Hans-Kristian Arntzen
b2c2f724f4
Merge pull request #938 from KhronosGroup/fix-937
MSL: Fix OpLoad of array which is forced to a temporary.
2019-04-09 15:08:53 +02:00
Hans-Kristian Arntzen
bf07e5fa7b MSL: Fix OpLoad of array which is forced to a temporary. 2019-04-09 11:50:45 +02:00
lifpan
876627df3b Add OpUndef instruction to block's instruction list for completeness. 2019-04-08 19:45:31 +08:00
Hans-Kristian Arntzen
3ca8bc5e0d Support fma() in older GLSL targets. 2019-04-08 10:38:32 +02:00
Hans-Kristian Arntzen
317144a59c Detect invalid DoWhileLoop early.
We had a bug where error conditions in DoWhileLoop emit path would not
detect that statements were being emitted due to the masking behavior
which happens when force_recompile is true. Fix this.

Also, refactor force_recompile into member functions so we can properly
break on any situation where this is set, without having to rely on
watchpoints in debuggers.
2019-04-05 12:19:32 +02:00
Hans-Kristian Arntzen
44834f2115
Merge pull request #927 from KhronosGroup/fix-925
GLSL: Fix OpImageFetch with uint coordinates and LOD.
2019-04-03 12:32:43 +02:00
Hans-Kristian Arntzen
e4d5c6183a GLSL: Fix OpImageFetch with uint coordinates and LOD.
Also fix some minor issues with too many coordinate dimensions in HLSL and GLSL.
2019-04-03 10:50:32 +02:00
Hans-Kristian Arntzen
7e37623e82 MSL: Fix depth2d 4-component fixup.
Need to look at the backing image for the image. We might have found
diverging use at the image variable level, not just expression level.
2019-04-03 10:24:22 +02:00
Hans-Kristian Arntzen
9b92e68d71 Add an option to override the namespace used for spirv_cross.
This is a pragmatic trick to avoid symbol collision where a project
links against SPIRV-Cross statically, while linking to other projects
which also use SPIRV-Cross statically. We can end up with very awkward
symbol collisions which can resolve themselves silently because
SPIRV-Cross is pulled in as necessary. To fix this, we must use
different symbols and embed two copies of SPIRV-Cross in this scenario,
now with different namespaces, which in turn leads to different symbols.
2019-03-29 10:29:44 +01:00
Bill Hollings
c48702d8c2 Fix crash when backend.int16_t_literal_suffix set to null.
The design of backend.int16_t_literal_suffix and backend.uint16_t_literal_suffix
allows them to be set to null, but that was not always tested for.
I have removed the expectation that they can be null and set
backend.int16_t_literal_suffix to "" when no suffix is needed.
That has the same effect, and seemed to be a more usable and defensive approach.
2019-03-28 14:23:32 -04:00
Hans-Kristian Arntzen
eeb3f24991 Properly deal with sign-dependent GLSL opcodes.
The GLSLstd450 spec is very lax about input signs, so we need to do the
bitcasting dance to implement it correctly.
2019-03-27 12:20:53 +01:00
Patrick Mours
c96bab0659 Replace usage of "require_extension" with "require_extension_internal" and "to_func_call_arg" with "to_expression" 2019-03-26 14:04:39 +01:00
Patrick Mours
c74d7a412c Add "GL_NV_ray_tracing" extension to output when ray tracing execution model is found 2019-03-25 15:06:01 +01:00
Patrick Mours
b2651d01e5 Merge branch master into SPV_NV_ray_tracing 2019-03-25 14:09:15 +01:00
Hans-Kristian Arntzen
8eb33c8017 Support -1 index in OpVectorShuffle.
-1 (0xffffffff) literal means the component should be undefined.
Since we cannot express undefined directly, just use a 0 literal in the
appropriate type.
2019-03-25 10:17:05 +01:00
Hans-Kristian Arntzen
2a0365c813 GLSL/HLSL: Implement NMin/NMax/NClamp.
Need to emulate these calls for correctness.
2019-03-21 15:26:46 +01:00
Hans-Kristian Arntzen
0b20180537 GLSL: Deal with array loads from input in tessellation.
We have an edge case where the array is declared with a concrete size,
but in GLSL we must emit an unsized array, which breaks array copies.
Deal explicitly with this.
2019-03-21 11:50:53 +01:00
Hans-Kristian Arntzen
d2961b30db GLSL: Unroll loads from builtin pos/point arrays.
Odd-ball case for certain geometry shaders coming from HLSL.
2019-03-21 11:25:41 +01:00
Hans-Kristian Arntzen
45baf24a17 Move check for structured OpSwitch to CompilerGLSL.
Can still parse correctly.
2019-03-20 10:42:38 +01:00
Hans-Kristian Arntzen
a94490498d
Merge pull request #894 from KhronosGroup/fix-882
GLSL: Support emitting push constant block as a plain UBO.
2019-03-19 11:56:24 +01:00
Hans-Kristian Arntzen
1389aa34e4 GLSL: Check target version for push constant location = N. 2019-03-19 11:20:53 +01:00
Hans-Kristian Arntzen
0474848d4a GLSL: Support emitting push constant block as a plain UBO. 2019-03-19 10:58:52 +01:00
Hans-Kristian Arntzen
7310274a4f Fix build on Android API < 26. 2019-03-18 10:14:04 +01:00
Hans-Kristian Arntzen
cff057ca5a We emit loop header variables even for while and dowhile.
Make the name clearer.
2019-03-06 12:30:11 +01:00
Hans-Kristian Arntzen
8bfb04d29d Run format_all.sh
Disable clang format in C wrapper for now.
Some weird formatting bug with the try/catch macro.
2019-03-06 12:20:13 +01:00
Hans-Kristian Arntzen
ef24337849 Support do-while where test is negative. 2019-03-06 12:17:38 +01:00
Hans-Kristian Arntzen
70ff96b03f Deal with more for loop candidate cases.
We can trivially deal with cases where the loop tests are simply
inverted. We can also deal with cases where the condition block branches
to the merge block via other noop blocks.
This makes SPIR-V codegen easier when targeting SPIRV-Cross.
2019-03-06 11:24:43 +01:00
Hans-Kristian Arntzen
4096552c26 Use RADIXCHAR, which is the portable variant of DECIMAL_POINT. 2019-02-28 12:32:52 +01:00
Hans-Kristian Arntzen
8255dd3ed6 Use nl_langinfo on POSIX systems.
localeconv is not MT-safe.
2019-02-28 11:51:08 +01:00
Hans-Kristian Arntzen
825ff4af7e Replace locale handling.
We were using std::locale::global() to force a C locale which is not
safe when SPIRV-Cross is used in a multi-threaded environment.

To fix this, we could tap into various per-platform specific locale
handling to get safe thread-local locales, but since locales only affect
the decimal point in floats, we simply query the locale instead and do
the necessary radix replacement ourselves, without touching the locale.

This should be much safer and cleaner than the alternative.
2019-02-28 11:28:31 +01:00
Patrick Mours
da39a7b02f Add support for SPV_NV_ray_tracing 2019-02-26 15:43:03 +01:00
Hans-Kristian Arntzen
a4ac27546a MSL: Fix textures which are sampled and compared against.
depth2d in MSL only returns float, not float4, even for normal sampling.
We need to conditionally remap-swizzle back to float4.
2019-02-22 12:27:40 +01:00
Hans-Kristian Arntzen
58f264c99d
Merge pull request #865 from KhronosGroup/fix-863
Always value-cast FP16 constants instead of using literals.
2019-02-20 14:58:44 +01:00
Hans-Kristian Arntzen
4ef51331b2 Always value-cast FP16 constants instead of using literals.
GL_NV_gpu_shader5 doesn't support "hf", so to avoid lots of complicated
workarounds, just value-cast the half literals.
2019-02-20 12:30:01 +01:00
Hans-Kristian Arntzen
056a0ba27e Fix case where a struct is loaded which contains a row-major matrix. 2019-02-20 12:19:00 +01:00
Chip Davis
e75add42c9 MSL: Add support for tessellation evaluation shaders.
These are mapped to Metal's post-tessellation vertex functions. The
semantic difference is much less here, so this change should be simpler
than the previous one. There are still some hairy parts, though.

In MSL, the array of control point data is represented by a special
type, `patch_control_point<T>`, where `T` is a valid stage-input type.
This object must be embedded inside the patch-level stage input. For
this reason, I've added a new type to the type system to represent this.

On Mac, the number of input control points to the function must be
specified in the `patch()` attribute. This is optional on iOS.
SPIRV-Cross takes this from the `OutputVertices` execution mode; the
intent is that if it's not set in the shader itself, MoltenVK will set
it from the tessellation control shader. If you're translating these
offline, you'll have to update the control point count manually, since
this number must match the number that is passed to the
`drawPatches:...` family of methods.

Fixes #120.
2019-02-14 10:00:08 -06:00
Hans-Kristian Arntzen
d7090b8322 GLSL: Fix block name shenanigans in edge cases.
When we force recompile, the old var.self name we used as a fallback
name might have been disturbed, so we should recover certain names back
to their original form in case we are forced to take a recompile to make
the naming algorithm more deterministic.
2019-02-13 16:39:59 +01:00
Hans-Kristian Arntzen
3e584f2c3f Support LUTs in single-function CFGs on Private storage class.
Fairly common pattern in unoptimized SPIR-V. Support this case as well.
2019-02-06 10:38:59 +01:00
Chip Davis
ef0b1fc841 Move assertions after the check for equal types.
`bitcast_glsl_op()` is sometimes called for `Boolean` types, e.g. for
specialization constants. We don't want the assert to trip if this is
going to be a no-op anyway.
2019-01-31 14:28:21 -06:00
Hans-Kristian Arntzen
2ed171e525 GLSL/MSL: Implement 8-bit part of VK_KHR_shader_float16_int8.
Storage was in place already, so mostly just dealing with bitcasts and
constants.

Simplies some of the bitcasting logic, and this exposed some bugs in the
implementation. Refactor to use correct width integers with explicit bitcast opcodes.
2019-01-30 15:45:24 +01:00
Hans-Kristian Arntzen
2edee351f0 Run format_all.sh. 2019-01-30 13:42:50 +01:00
Hans-Kristian Arntzen
3e09879131 Support initializers on StorageClassOutput. 2019-01-30 10:29:08 +01:00
Hans-Kristian Arntzen
8c632da461 MSL: Use correct alignment rule for whole structs.
Structs are aligned as you would expect in MSL (maximum member
alignment), and it is not minimum 16 bytes like in std140.

Also rename the dummy "pad" members to a reserved naming scheme.
2019-01-28 15:20:30 +01:00
Hans-Kristian Arntzen
3aa08f764e MSL: Fix image load/store for short vectors.
Same fixes as for GLSL.
2019-01-17 14:54:29 +01:00
Hans-Kristian Arntzen
73d9da7070 Avoid unintentional name conflict with HLSL backend. 2019-01-17 12:21:16 +01:00
Hans-Kristian Arntzen
432aaed737 Need to know the original packed type when unpacking loads. 2019-01-17 11:39:46 +01:00
Hans-Kristian Arntzen
40e7723051 Run format_all.sh. 2019-01-17 11:29:50 +01:00
Hans-Kristian Arntzen
de7e5ccd8b Refactor out packed expressions to extended decorations.
Can't safely just cast to the original enum without lots of hacks.
2019-01-17 11:28:51 +01:00
Hans-Kristian Arntzen
72377366d3 Replace custom use of DecorationCPacked with an explicit one.
Will need to use more variants of this decoration, so might as well make
it clearer what is going on with CPacked.
2019-01-17 10:36:56 +01:00
Hans-Kristian Arntzen
f4026a5618 Refactor access_chain_internal to be more readable from callsite. 2019-01-17 10:30:13 +01:00
Hans-Kristian Arntzen
15b52bee48 Deal with packing/unpacking on store.
Still a bit buggy, since we cannot deduce between float2[] and
packed_float2. Need a deeper refactor to plumb this through ...
2019-01-17 10:06:23 +01:00
Hans-Kristian Arntzen
7ee04936ac MSL: Fix case where we pass arrays to functions by value.
MSL does not support value semantics for arrays (sigh), so we need to
force constant references and deal with copies if we have a different
address space than what we end up guessing.
2019-01-14 11:00:14 +01:00
Hans-Kristian Arntzen
6e1c3ccb72 Run format_all.sh. 2019-01-11 12:56:00 +01:00
Hans-Kristian Arntzen
2fb9aa251e Workaround bugs on MSVC.
Bug:
https://developercommunity.visualstudio.com/content/problem/303996/c-error-c2668-ambiguous-overloaded-in-lambda-with.html
2019-01-11 09:29:28 +01:00
Hans-Kristian Arntzen
b629878f45 Make meta a hashmap.
A flat array was consuming way too much memory and was far too slow to
initialize properly with a very large ID bound (8 million IDs, showed up as #1 hotspot in perf).

Meta struct does not have to be in-order as we never iterate over it in
a meaningful way, so using a hashmap here is reasonable. Very few IDs
should need decorations or meta-data, so this should also be a quite
decent memory save.

For the pathological case, a 6x uplift was observed.
2019-01-10 14:04:01 +01:00
Hans-Kristian Arntzen
d92de00cc1 Rewrite how IDs are iterated over.
This is a fairly fundamental change on how IDs are handled.
It serves many purposes:

- Improve performance. We only need to iterate over IDs which are
  relevant at any one time.
- Makes sure we iterate through IDs in SPIR-V module declaration order
  rather than ID space. IDs don't have to be monotonically increasing,
  which was an assumption SPIRV-Cross used to have. It has apparently
  never been a problem until now.
- Support LUTs of structs. We do this by interleaving declaration of
  constants and struct types in SPIR-V module order.

To support this, the ParsedIR interface needed to change slightly.
Before setting any ID with variant_set<T> we let ParsedIR know
that an ID with a specific type has been added. The surface for change
should be minimal.

ParsedIR will maintain a per-type list of IDs which the cross-compiler
will need to consider for later.

Instead of looping over ir.ids[] (which can be extremely large), we loop
over types now, using:

ir.for_each_typed_id<SPIRVariable>([&](uint32_t id, SPIRVariable &var) {
	handle_variable(var);
});

Now we make sure that we're never looking at irrelevant types.
2019-01-10 12:52:56 +01:00
Hans-Kristian Arntzen
ddfd261776 Fix input array size in tessellation evaluation shaders. 2019-01-09 10:47:16 +01:00
Chip Davis
fc02b3d656 Rename get_non_pointer_type() methods.
This better reflects their purpose now.
2019-01-08 12:55:22 -06:00
Chip Davis
3bfb2f94d4 MSL: Support SPV_KHR_variable_pointers.
This allows shaders to declare and use pointer-type variables. Pointers
may be loaded and stored, be the result of an `OpSelect`, be passed to
and returned from functions, and even be passed as inputs to the `OpPhi`
instruction. All types of pointers may be used as variable pointers.
Variable pointers to storage buffers and workgroup memory may even be
loaded from and stored to, as though they were ordinary variables. In
addition, this enables using an interior pointer to an array as though
it were an array pointer itself using the `OpPtrAccessChain`
instruction.

This is a rather large and involved change, mostly because this is
somewhat complicated with a lot of moving parts. It's a wonder
SPIRV-Cross's output is largely unchanged. Indeed, many of these changes
are to accomplish exactly that! Perhaps the largest source of changes
was the violation of the assumption that, when emitting types, the
pointer type didn't matter.

One of the test cases added by the change doesn't optimize very well;
the output of `spirv-opt` here is invalid SPIR-V. I need to file a bug
with SPIRV-Tools about this.

I wanted to test that variable pointers to images worked too, but I
couldn't figure out how to propagate the access qualifier properly--in
MSL, it's part of the type, so getting this right is important. I've
punted on that for now.
2019-01-07 11:19:10 -06:00
Hans-Kristian Arntzen
d4926a0405 Deal with phi copies which happen inside continue blocks. 2019-01-07 14:24:07 +01:00
Hans-Kristian Arntzen
c8ddf7e7d5 Fix case where OpPhi is used to swap values. 2019-01-07 13:54:16 +01:00
Hans-Kristian Arntzen
cacfeef89e
Merge pull request #804 from KhronosGroup/fix-788
Forward meta information in OpCompositeExtract.
2019-01-07 11:43:43 +01:00
Hans-Kristian Arntzen
66263d4569 Forward meta information in OpCompositeExtract.
Just like OpAccessChain we need to make use of the meta information
available to use from access_chain_internal as we can extract a packed
vector or transposed vector from a composite, not just memory load.
2019-01-07 10:43:55 +01:00
Hans-Kristian Arntzen
5b8762223d Run format_all.sh. 2019-01-07 10:01:28 +01:00
Hans-Kristian Arntzen
649ce3c7bb MSL: Workaround missing gradient2d() for sampler_compare. 2019-01-07 10:01:00 +01:00
Sidney Just
fbb4df3f1a Added support for sampler2DRect and legacy texture2DRect() sampling function 2019-01-06 12:21:59 -08:00
Hans-Kristian Arntzen
211abfb7ef
Merge pull request #799 from KhronosGroup/fix-780
Use correct block-name / other-name aliasing rules.
2019-01-04 16:08:10 +01:00
Hans-Kristian Arntzen
9728f9c1b7 Use correct block-name / other-name aliasing rules.
A block name cannot alias with any name in its own scope,
and it cannot alias with any other "global" name.

To solve this, we need to complicate the name cache updates a little bit
where we have a "primary" namespace and "secondary" namespace.
2019-01-04 15:02:54 +01:00
Hans-Kristian Arntzen
acae607703 Register implied expression reads in OpLoad/OpAccessChain.
This is required to avoid relying on complex sub-expression elimination
in compilers, and generates cleaner code.

The problem case is if a complex expression is used in an access chain,
like:

Composite comp = buffer[texture(...)];
vec4 a = comp.a + comp.b + comp.c;

Before, we did not have common subexpression tracking for
OpLoad/OpAccessChain, so we easily ended up with code like:

vec4 a = buffer[texture(...)].a + buffer[texture(...)].b + buffer[texture(...)].c;

A good compiler will optimize this, but we should not rely on it, and
forcing texture(...) to a temporary also looks better.

The solution is to add a vector "implied_expression_reads", which works
similarly to expression_dependencies. We also need an extra mechanism in
to_expression which lets us skip expression read checking and do it
later. E.g. for expr -> access chain -> load, we should only trigger
a read of expr when using the loaded expression.
2019-01-04 14:56:12 +01:00
Hans-Kristian Arntzen
318c17cbb2 Nonfunctional: Update copyright headers for 2019. 2019-01-04 12:38:35 +01:00
Hans-Kristian Arntzen
61f1d8b2cf Support gl_HelperInvocation on GLSL and MSL.
There is no obvious builtin for this on HLSL.
2018-11-28 15:18:43 +01:00
Hans-Kristian Arntzen
d0b937206f Keep track of pointer-to-pointer depth in parser.
Defer failure of pointer-to-pointer to compilation time, so we can still
reflect VK_KHR_variable_pointer shaders.
2018-11-26 12:23:28 +01:00
Hans-Kristian Arntzen
04f410d35c Fix unsigned switch case selectors. 2018-11-26 10:36:50 +01:00
Hans-Kristian Arntzen
816c1167ce Handle invariant decoration more robustly.
Avoids certain cases of variance between translation units by forcing
every dependent expression of a store to be temporary.
Should avoid the major failure cases where invariance matters.
2018-11-22 11:55:57 +01:00
Hans-Kristian Arntzen
2a8a4fe706 GLSL: Support extended arithmetic opcodes.
- uaddCarry
- usubBorrow
- umulExtended
- imulExtended
2018-11-13 14:50:46 +01:00
Hans-Kristian Arntzen
4e5c8d7199 Deal with depth_greater/depth_less qualifiers.
Adds support on HLSL SM 5.0, and fixes bug on GLSL.
Makes sure early fragment tests is tested on MSL as well.
2018-11-12 10:35:36 +01:00
Chip Davis
0d949e11ff Support bitcasts of 16-bit types. 2018-11-05 14:56:36 -06:00
Chip Davis
ca4744ab72 Support constants of 16-bit integral type in GLSL and MSL.
Constants of 8-bit type aren't supported in GLSL, since there's no
extension letting you use them.
2018-11-02 14:39:55 -05:00
Chip Davis
117ccf407c Use specific base types for 8- and 16-bit integers. 2018-11-01 17:45:10 -05:00
Chip Davis
1fb27b4cda Add support for 8- and 16-bit types to GLSL and MSL.
In GLSL, 8-bit types require GL_EXT_shader_8bit_storage. 16-bit types
can use either GL_AMD_gpu_shader_int16/GL_AMD_gpu_shader_half_float or
GL_EXT_shader_16bit_storage.
2018-11-01 10:20:57 -05:00
Hans-Kristian Arntzen
480acdad18 Deal with OpSpecConstantOp used as array size.
When trying to validate buffer sizes, we usually need to bail out when
using SpecConstantOps, but for some very specific cases where we allow
unsized arrays currently, we can safely allow "unknown" sized arrays as
well.

This is probably the best we can do, when we have even more difficult
cases than this, we throw a more sensible error message.
2018-11-01 14:58:02 +01:00
Hans-Kristian Arntzen
6e99fcf695 Run format_all.sh. 2018-11-01 11:23:48 +01:00
Hans-Kristian Arntzen
fd6ff3617a Support macro overrides for spec constants in HLSL. 2018-11-01 11:23:48 +01:00
Grigory Dzhavadyan
a5d82d1138 Alter the handling of spec consts in non-Vulkan GLSL
Previously, when generating non-Vulkan GLSL, each use of a spec constant
would be subsituted for its default value and the declaration of the constant
itself would be omitted completely.

This change slightly alters this behavior. The uses of the constant are kept,
as well as the declaration, although the latter is stripped of the layout
qualifier. The declaration is also prepended with the following code:

    #ifndef <constant name>_value
    #define <constant name> <default constant value>
    #endif

and the constant itself now looks like

    const <constant type> <constant name> = <constant name>_value;

The rationale for this change is that it gives the user a way to provide
custom values for specialization constants even when the target does not
support them.
2018-11-01 00:39:09 -07:00
Arseny Kapoulkine
7f055e8a68 Fix Options::force_temporary to work with OpenGL GLSL
Setting force_temporary to true produces invalid GLSL because sampler
variables are copied:

    highp sampler2D _377 = DiffuseMapTexture;

This change fixes the problem by always forwarding forwardable
variables. I also took an opportunity to restructure the code to make
it easier to read and add extra conditions to in the future.
2018-10-30 10:49:18 -07:00
Hans-Kristian Arntzen
6157bf3cae Add Windows support in Travis CI.
- Add new Windows support
- Use CMake/CTest instead of Make + shell scripts
- Use --parallel in CTest
- Fix CTest on Windows
- Cleanups in test_shaders.py
- Force specific commit for SPIRV-Headers
- Fix Inf/NaN odd-ball case by moving to ASM
2018-10-27 00:22:30 +02:00
Hans-Kristian Arntzen
5bcf02f7c9 Hoist out parsing module from spirv_cross::Compiler.
This is a large refactor which splits out the SPIR-V parser from
Compiler and moves it into its more appropriately named Parser module.

The Parser is responsible for building a ParsedIR structure which is
then consumed by one or more compilers.

Compiler can take a ParsedIR by value or move reference. This should
allow for optimal case for both multiple compilations and single
compilation scenarios.
2018-10-19 12:01:31 +02:00
Chip Davis
2506046cb4 Merge remote-tracking branch 'origin' into resource-arrays-msl 2018-09-27 10:50:16 -05:00
Hans-Kristian Arntzen
c07c303999 Use GL_EXT_samplerless_texture_functions in Vulkan GLSL. 2018-09-27 13:36:38 +02:00
Chip Davis
3a9af9681c MSL: Expand arrays of buffers passed as input.
Even as of Metal 2.1, MSL still doesn't support arrays of buffers
directly. Therefore, we must manually expand them. In the prologue, we
define arrays holding the argument pointers; these arrays are what the
transpiled code ends up referencing. We might be able to do similar
things for textures and samplers prior to MSL 2.0.

Speaking of which, also enable texture arrays on iOS MSL 1.2.
2018-09-26 20:48:09 -05:00
Hans-Kristian Arntzen
de365f2e21 Merge branch 'master' of git://github.com/lifpan/SPIRV-Cross 2018-09-18 10:52:26 +02:00
Hans-Kristian Arntzen
3b5968bb26 Deal with switch cases which break out of a loop.
Need some pretty hideous ladder variable system, but high level
languages do not support breaking out of a loop. break in switch blocks
and break in loops alias each other.
2018-09-18 10:50:48 +02:00
lifpan
e4d8ef2044 Propagate loop dominator to switch-default block
This is necessary if OpSwitch is inside a loop.
2018-09-18 15:53:02 +08:00
Hans-Kristian Arntzen
737715214e Implement atomic increment/decrement in GLSL and HLSL. 2018-09-17 15:54:21 +02:00
Hans-Kristian Arntzen
340957a3ab Make fixup_hooks more flexible.
No reason why it needs to return a string.
Callbacks can just do one or more statements themselves.
2018-09-17 14:06:44 +02:00
Hans-Kristian Arntzen
d310060f92 MSL: Support global I/O block and struct Input/Output usage.
Implement this by flattening outputs and unflattening inputs explicitly.
This allows us to pass down a single struct instead of dealing with the
insanity that would be passing down each flattened member separately.

Remove stage_uniforms_var_id.
Seems to be dead code. Naked uniforms do not exist in SPIR-V for Vulkan,
which this seems to have been intended for. It was also unused elsewhere.
2018-09-13 16:04:24 +02:00
Hans-Kristian Arntzen
89e3b8ff0d Run format_all.sh. 2018-09-12 10:53:50 +02:00
Hans-Kristian Arntzen
2f65a1583e MSL: Support array-of-arrays composite construction. 2018-09-12 10:25:51 +02:00
Hans-Kristian Arntzen
32a0d05e05 Bitcast loads from builtin compute variables. 2018-09-11 09:43:28 +02:00
Hans-Kristian Arntzen
63f6466065 Support Component decoration in GLSL. 2018-09-10 12:13:26 +02:00
Hans-Kristian Arntzen
57a15dfb0c Run format_all.sh. 2018-09-10 10:08:02 +02:00
Hans-Kristian Arntzen
b114889102 Only declare typed initializer list for non-array types.
Also, cleanup now redundant constant_expression virtualization for MSL.
2018-09-10 10:04:17 +02:00
Chip Davis
3dc23615dd Fix formatting. 2018-08-29 10:08:33 -05:00
Chip Davis
fcad019e11 Support the shader_draw_parameters extension. 2018-08-29 10:07:21 -05:00
Hans-Kristian Arntzen
87de951105 MSL: Fix naming issue of aliased global variables.
When the name of an alias global variable collides with a global
declaration, MSL would emit inconsistent names, sometimes with the
naming fix, sometimes without, because names were being tracked in two
separate meta blocks. Fix this by always redirecting parameter naming to
the original base variable as necessary.
2018-08-27 09:59:55 +02:00
Hans-Kristian Arntzen
ae859934ca Use GL_NV_gpu_shader5 as a fallback for AMD_gpu_shader_half_float. 2018-08-23 15:37:09 +02:00
Hans-Kristian Arntzen
20c8e6787c Get fallback name for block if name is empty. 2018-08-21 12:17:40 +02:00
Hans-Kristian Arntzen
f6ec83e5d4 GLSL: Allow blocks to have their own namespace. 2018-08-21 11:29:08 +02:00
Hans-Kristian Arntzen
3a268796e2 Deal with loop variable initializers for non-for loops. 2018-08-06 12:52:22 +02:00
Hans-Kristian Arntzen
cc7679ee45 Workaround NOMINMAX issues on Windows.
::max() can be overridden if you forget NOMINMAX on Windows.
Hardcode literals instead. UINT32_MAX also requires weird macros in C++.
2018-07-17 00:10:12 +02:00
Hans-Kristian Arntzen
18b82caf83 Properly track read dependencies for UAV access chain. 2018-07-09 14:02:50 +02:00
Hans-Kristian Arntzen
e1367e609a Fix a lot of redundant code when loading flattened composites. 2018-07-06 10:57:23 +02:00
Hans-Kristian Arntzen
2bf57d6dff Deal with composite constants in variable initializer. 2018-07-05 15:29:49 +02:00
Hans-Kristian Arntzen
8c314112b4 Run format_all.sh. 2018-07-05 14:18:34 +02:00
Hans-Kristian Arntzen
5143695080 Don't need to enclose expression for arrays. 2018-07-05 14:09:25 +02:00
Hans-Kristian Arntzen
d29f48ef06 Deduce constant LUTs from read-write variables. 2018-07-05 13:25:57 +02:00
Hans-Kristian Arntzen
b5ed706860 Hoist out variable scope analysis. 2018-07-05 10:42:05 +02:00
Hans-Kristian Arntzen
c26c41b26b Make the CFGs for all active functions available.
Will make writing other CFG-depended stuff easier.
2018-07-04 17:26:53 +02:00
Hans-Kristian Arntzen
e044732896 Support OpTypeImage with depth == 2 (unknown) properly.
Track which OpSampledImages are ever used with Dref opcodes.
2018-07-04 14:26:23 +02:00
Hans-Kristian Arntzen
af2d3abd03 Fail more gracefully with some unsupported opcodes. 2018-07-02 13:22:21 +02:00
Hans-Kristian Arntzen
9ddbd5aff6 Run format_all.sh. 2018-06-28 23:00:26 +02:00
Hans-Kristian Arntzen
f1752e58e1 Add basic namespace to internal macros.
Some projects build SPIRV-Cross as a single translation unit
and this causes a lot of warnings because the same macro is redeclared
multiple times in the different backends. This make sure that each
backend has its own namespace for internal macros.
2018-06-28 22:57:52 +02:00
Bill Hollings
f66507a701 Merge branch 'master' of https://github.com/KhronosGroup/SPIRV-Cross 2018-06-25 10:52:15 -04:00
Hans-Kristian Arntzen
0ea5e0549e
Merge pull request #615 from JustSid/master
Added support for shadowXY() sample instructions in legacy GLSL
2018-06-25 11:52:45 +02:00
Sidney Just
5ac55ee735 Fixed emission of some legacy texture ops without requiring the appropriate extensions 2018-06-25 02:11:46 -07:00
Sidney Just
ceec708b89 Added better fallbacks for legacy textureProjLod() and textureProjLodOffset() generation 2018-06-25 02:06:45 -07:00
Hans-Kristian Arntzen
994f789465
Merge pull request #624 from KhronosGroup/fix-619
Support branch/loop hints in HLSL.
2018-06-25 10:53:52 +02:00
Hans-Kristian Arntzen
33c61d2abe Support branch/loop hints in HLSL. 2018-06-25 10:33:13 +02:00
Hans-Kristian Arntzen
ffa9133d77 Support ternary expressions in OpSpecConstantOp. 2018-06-25 09:49:13 +02:00
Bill Hollings
e091031613 CompilerMSL pass builtin struct members into functions.
Add and use Compiler::get_non_pointer_type() convenience functions.
2018-06-24 15:06:12 -04:00
Hans-Kristian Arntzen
d94d20f4f3 Deal with some builtins being declared with wrong signedness. 2018-06-22 11:30:56 +02:00
Sidney Just
0f62b5dc1e Moved check for depth texture and shadowXY emission completely to legacy_tex_op() 2018-06-22 01:57:25 -07:00
Sidney Just
447a253ce7 Simplified check for depth texture 2018-06-22 01:57:19 -07:00
Hans-Kristian Arntzen
b29629fd46 Add support to remove SPIRV_Cross_BaseInstance uniform. 2018-06-22 10:01:38 +02:00
Hans-Kristian Arntzen
040204d65c Fix warnings and run format_all.sh. 2018-06-22 09:41:43 +02:00
Sidney Just
f6dad78c99 Added support for shadowXY() sample instructions in legacy GLSL 2018-06-22 00:28:40 -07:00
Brad Davis
762040084d More feedback 2018-06-20 10:25:38 -07:00
Brad Davis
d0a67ba6a7 Code consolidation, const correctness, faster regression testing 2018-06-20 09:20:45 -07:00
Brad Davis
3a825349bc More cleanup 2018-06-20 09:20:45 -07:00
Brad Davis
6c88b0048b PR feedback 2018-06-20 09:20:45 -07:00
Hans-Kristian Arntzen
9d31154917 Deal with switch case labels which share a block. 2018-06-20 10:49:28 +02:00
Bill Hollings
ab2ea93e35 Merge branch 'master' of https://github.com/KhronosGroup/SPIRV-Cross 2018-06-12 11:42:56 -04:00
Bill Hollings
9b4defe202 CompilerMSL support matrices & arrays in stage-in & stage-out.
Support flattening StorageOutput & StorageInput matrices and arrays.
No longer move matrix & array inputs to separate buffer.
Add separate SPIRFunction::fixup_statements_in & SPIRFunction::fixup_statements_out
instead of just  SPIRFunction::fixup_statements.
Emit SPIRFunction::fixup_statements at beginning of functions.
CompilerMSL track vars_needing_early_declaration.
Pass global output variables as variables to functions that access them.
Sort input structs by location, same as output structs.
Emit struct declarations in order output, input, uniforms.
Regenerate reference shaders to new formats defined by above.
2018-06-12 11:41:35 -04:00
Hans-Kristian Arntzen
58fab58e5e Do not unpack transposed matrices. 2018-06-12 09:43:47 +02:00
Hans-Kristian Arntzen
192a882df3 Also unpack regular unary/binary operations on MSL.
Apparently MSL gets confused when you have packed_float3 op float3 ...
2018-06-11 16:23:09 +02:00
Hans-Kristian Arntzen
b86bd0a265 Unpack expressions when used in functions on MSL.
OSX 10.14 broke (?) how overload resolution works,
so overloading e.g. dot(float3, packed_float3) no longer works.

Fix this by unpacking expressions before various func ops.
This fix might need to be applied elsewhere, but do so later if needed.
2018-06-11 10:56:45 +02:00
Hans-Kristian Arntzen
6bcc890e63 Sanitize underscores in general, not just for members. 2018-06-04 10:13:57 +02:00
Hans-Kristian Arntzen
3a9b045dc3 Various maintenance fixes.
- Do not emit set = in GLSL, even when non-zero.
- Fix warning on tautological comparison.
- Expose get_buffer_block_flags as mentioned in reflection guide.
2018-06-03 12:00:22 +02:00
Hans-Kristian Arntzen
f65120c147 Deal with packed expressions in more scenarios.
Make a new "to_extract_component_expression" helper.
2018-05-25 10:57:02 +02:00
Jin Zhou
6b144cc609 handle OpSRem 2018-05-24 10:22:01 +02:00
Jin Zhou
e792cd6160 no expression type for OpSRem
fix issue#582
2018-05-24 10:22:01 +02:00
Hans-Kristian Arntzen
f1eacba244
Merge pull request #587 from zeux/master
Fix textureGrad compilation for legacy targets
2018-05-24 09:14:17 +01:00
Arseny Kapoulkine
91fd41816f Fix textureGrad compilation for legacy targets
textureGrad isn't part of core GL2 or GLES2. In desktop GL, it's
provided by GL_ARB_shader_texture_lod and is called texture2DGradARB; in
ES, it's provided by GL_EXT_shader_texture_lod and is called
texture2DGradEXT.

This change rewrites textureGrad similarly to textureProj as per above.
2018-05-23 14:06:37 -07:00
Hans-Kristian Arntzen
bcaae84c76 Deal with scoping for Private variables. 2018-05-16 10:49:30 +02:00