erwin.coumans
48526b720c
Fixes in Dynamica that let's Maya Plugin playback the simulation using Maya 2009 (used to only work with previous version).
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Thanks to Lawrence Chai from Disney Animation for the contribution.
2009-01-07 23:38:27 +00:00
erwin.coumans
e80feca36b
Big work-in-progress refactoring of the constraint solver:
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1) Add fast branchless SIMD support for constraint solver (Windows only until we get other contributions).
See resolveSingleConstraintRowGenericSIMD in Bullet/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp
resolveSingleConstraintRowGenericSIMD can be used for all constraints, including contact, point 2 point, hinge, generic etc.
2) During this refactoring, all constraints support the obsolete 'solveConstraintObsolete' while we add 'getInfo1' and 'getInfo2' support.
This interface is almost identical interface to Open Dynamics Engine, to make it easier to port Dantzig LCP solver.
3) Some minor refactoring to reduce huge constructor overhead in math classes.
2008-12-01 06:41:25 +00:00
erwin.coumans
82047e601e
updated Bullet sequential impulse constraint solver, so it matches 100% ODE PGS quickstep solver innerloop, mainly by renaming variables...
2008-11-26 00:27:35 +00:00
rponom
09aa2dbbe7
CPU implementation of btCudaBroadphase added.
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It is called bt3DGridBroadphase and btCudaBroadphase is now derived from it rater than from btSimpleBroadphase
Test of bt3DGridBroadphase was added to CDTestFramework
2008-11-25 03:16:11 +00:00
erwin.coumans
bdea80f2ca
added missing Jamfile
2008-11-20 08:10:05 +00:00
erwin.coumans
50344c4a23
Add support for broadphase acceleration of convex cast (re-use rayTest implementation with an added aabb min/max, zero for rays)
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Add Concave Convexcast demo back in AllBulletDemos, and tweaked it a bit.
Fix view frustum of ForkLiftDemo (caused picking to fail)
Removed innerloop profiling for ray and convex casts, it hurts performance.
Set default #aabb's in CDTestFramework to 8192
2008-11-19 00:38:29 +00:00
erwin.coumans
615b7fbe94
removed unused files, accidently copied wrong license header in them.
2008-11-18 01:39:00 +00:00
erwin.coumans
dc8692ba94
Added IBM Cell SDK 2.x software_cache to Bullet/Extras. There is an option to enable it for the BulletMultiThreaded Cell version.
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See USE_SOFTWARE_CACHE in Bullet\src\BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuGatheringCollisionTask.cpp
It improves the Bullet midphase collision detection (triangle/vertex fetch)
The license is CommonPublicLicense-1.0, see included license docs.
2008-11-18 01:33:30 +00:00
erwin.coumans
50f475feb5
moved a few Extras projects into Extras/obsolete.
2008-11-17 21:05:22 +00:00
erwin.coumans
dcf3f96869
Raise number of objects to 16384, move all objects at 0.01 speed, to show worst case behaviour (and CUDA benefits)
2008-11-15 23:44:40 +00:00
erwin.coumans
972d3be247
Disable Bullet SAP by default (initialization takes too long, will speed that up later), just compare btDbvt, CUDA and OPCODE broadphases
2008-11-15 23:06:12 +00:00
erwin.coumans
183dcb0ce4
fixed uninitialized variable, thanks to Roman
2008-11-15 00:45:04 +00:00
rponom
b8b2d8f69b
Test for btCudaBroadphase added
2008-11-15 00:22:17 +00:00
rponom
afec653726
New version of btCudaBroadphase compatible with Bullet and better performance
2008-11-15 00:21:09 +00:00
erwin.coumans
352aed528e
Added specialKeyboardUp handler to GLUI (why was it missing?)
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Some cleanup for ForkLiftDemo
Enable textures for ConcavePhysicsDemo,
Added scaling to BasicDemo to show small objects (20 centimeter)
Removed demos from 'AllBulletDemos': less (clutter) = more
2008-11-13 07:33:25 +00:00
erwin.coumans
055c82ce08
disable raycast accelerator in Bullet, for better sweep and prune performance comparison (Bullet SAP)
2008-11-12 22:59:26 +00:00
erwin.coumans
9516e505a7
fix broken build
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Add btCompoundShape export support for BulletColladaConverter.
Thanks to JamesH for the report/request:
http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=12&t=2840
2008-11-12 22:25:23 +00:00
erwin.coumans
5feea39803
Fix compilation for MSVC 6.0 for Bullet and COLLADA DOM.
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Fix issues with btDbvt: use ATTRIBUTE_ALIGNED16
Removed several places where variable was declared within for statement: for (int i=0; should be int i; for (i=0
2008-11-12 18:37:05 +00:00
erwin.coumans
444fbfeb40
add obsolete 'getPoints' to be backwards compatible (breaks MayaPlugin)
2008-11-12 16:53:06 +00:00
erwin.coumans
0384562db0
removed bloated reference docs, will add them in a separate package
2008-11-10 22:26:16 +00:00
erwin.coumans
3c0ca0d931
Fix btSoftBody issue, so it can interact with btCollisionObject and btGhostObject (and not just btRigidBody and btSoftBody)
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Thank for the report mi076 http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2823
remove legacy.c from libxml
removed #include <math.h> from btQuadWord.h , it should be centralized in btScalar.h (to allow easier replacement with fastmath.h etc)
2008-11-10 20:33:14 +00:00
erwin.coumans
2daf428386
updated CMake support: remove Lib prefix, to facilitate Apple Framework support, add App prefix for demos
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See discussion here: http://code.google.com/p/bullet/issues/detail?id=129
2008-11-06 06:54:35 +00:00
erwin.coumans
108c88af41
Applied Cmakelist patch, adding Apple Framework support
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Disable libxml LIBXML_MODULE_EXTENSION
Fixed include path in btConeTwistConstraint (it should be relative to src folder, not using ../../ )
Thanks to ejtttje, http://code.google.com/p/bullet/issues/detail?id=129
2008-11-06 06:02:38 +00:00
erwin.coumans
d25d264e77
Improved CharacterDemo/KinematicCharacterController, dynamic objects will bounce off.
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Don't create a todo list for doxygen by default (the chaotic todo's would confuse most developers)
Improve support for small objects, by having dynamic contact breaking thresholds. Still needs small internal timestep and some GJK improvements.
2008-11-05 03:28:10 +00:00
erwin.coumans
8e51049359
Added btAxisSweep3::resetPool, to avoid non-determinism due to unsorted linked-list, thanks to Ole K., See http://code.google.com/p/bullet/issues/detail?id=126
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Fixed recently introduced issue: can't re-use stack as member variable (to reduce memory allocs) in btDbvt, due to recursion.
remove btGjkEpa.* from Makefile.am, Makefile and CMakeLists.txt
avoid division-by-zero in ODE boxbox contact reduction
2008-11-04 09:37:31 +00:00
erwin.coumans
434ea22868
added src folder, due to btAlignedObjectArray dependency (removed STL)
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Thanks to slackydeb for the report here:
http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2787
2008-10-31 01:28:13 +00:00
erwin.coumans
3b5d21ab50
added src folder, due to btAlignedObjectArray dependency (removed STL)
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Thanks to slackydeb for the report here:
http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2787
2008-10-31 01:23:53 +00:00
erwin.coumans
487cc1cdf1
avoid a lot of dynamic allocations in btDbvt/btSoftBody (re-use stack)
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add Maya 2009 to Dynamica msvc projectfiles
2008-10-29 06:27:40 +00:00
erwin.coumans
ce5df7cf47
pass vectors by reference
2008-10-29 02:41:08 +00:00
rponom
7837e653c1
Particle index comparison bug fixed
2008-10-29 00:43:27 +00:00
rponom
309a12836d
more CUDA work
2008-10-28 23:25:59 +00:00
erwin.coumans
28e580c203
removed STL usage of Extras/ConvexBuilder and replaced by btAlignedObjectArray
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fixed several warnings, thanks to sparkprime
added comments patch for linear math, thanks to Tully Foote
2008-10-28 18:52:46 +00:00
erwin.coumans
003b6fa669
removed some warnings, as reported here:
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http://code.google.com/p/bullet/issues/detail?id=123
Thanks sparkprime
2008-10-27 20:20:28 +00:00
erwin.coumans
6f28170422
Removed obsolete btPoint3: use btVector3 instead
2008-10-27 19:56:48 +00:00
erwin.coumans
44b44429fa
fixed minor build issues for IFF lib
2008-10-27 01:56:10 +00:00
erwin.coumans
ffcfd84fc8
added build files for iff library (binary Interchange File Format)
2008-10-27 00:22:35 +00:00
erwin.coumans
82448a3942
minor IFF.h changes to migrate from .c to .cpp
2008-10-27 00:05:32 +00:00
erwin.coumans
14ba3eaff7
rename from .c to .cpp, and updated 23 year old IFF source code (1985)
2008-10-26 23:47:35 +00:00
erwin.coumans
2a721c7489
Updated original EA-IFF-85 files to read and write Interchange File Format files.
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Plan is to convert COLLADA XML into IFF, for faster, more compact and easier to read and parse files.
Reading/writing code is a few hundred lines of code, instead of COLLADA-DOM and libxml combo.
So it would be suitable as a run-time format for platforms ranging from iPhone to PlayStation 3.
Relevant physics data (and perhaps other data) will be converted from COLLADA -> IFF.
We could call the resulting files COLLADA binary IFF -> CLIFF.
2008-10-26 23:04:43 +00:00
nicola.candussi
557ff39996
added image for the Nail constraint
2008-10-21 10:37:43 +00:00
erwin.coumans
c508711108
remove GIMPACT and added new dNailConstraint files to Dynamica Maya plugin projectfile
2008-10-21 04:35:30 +00:00
nicola.candussi
b95810245f
Added constraint framework, and the nail contraint
2008-10-20 10:43:18 +00:00
nicola.candussi
05cc5656bb
fixed the compilation errors due to GIMPACT directory move
2008-10-13 17:26:31 +00:00
erwin.coumans
374e97fa8b
even more build system changes.
2008-10-11 06:11:26 +00:00
erwin.coumans
e4ed38e7f6
more build system changes, to reflect Gimpact/BulletMultiThreaded move from Extras to src
2008-10-11 05:52:45 +00:00
erwin.coumans
22a79e61b1
updated Jamfile build system for reorganized files/folders
2008-10-11 05:23:00 +00:00
erwin.coumans
512c0f167e
moved Extras/Gimpact to src/BulletCollision/Gimpact
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moved Extras/BulletMultiThreaded to src/BulletMultiThreaded
(build systems will be updated soon)
2008-10-10 19:48:36 +00:00
erwin.coumans
9ad17dda22
Add aabbMin/aabbMax to broadphase proxy, and improve rayTest performance.
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Todo: use broadphase acceleration structure (btDbvtBroadphase etc) for ray test
2008-10-10 17:32:52 +00:00
erwin.coumans
10d103b50e
Disable TEST_NON_VIRTUAL debugging for btGjkPairDetector
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Reverted BulletMultiThreaded, there are some performance issues to be resolved.
2008-10-08 20:59:26 +00:00
john.mccutchan
e499a13572
Copy the cached local AABB for ConvexHullShape instead of recomputing it.
2008-10-08 16:59:55 +00:00
erwin.coumans
288df0df65
don't include cfloat by default, it breaks OSX and Linux build
2008-10-06 06:00:35 +00:00
erwin.coumans
2998d2a8f3
Added ReadBlend, a data extraction API for Blender's .blend files
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This can come in handy, to author physics data for Bullet from Blender, and directly get the physics data straight from the .blend file
Thanks a lot to Adam D. Moss, to digg up this code and make it available under the MIT license
It was mentioned several years ago in this thread:
http://archives.seul.org/linuxgames/Apr-2005/msg00002.html
2008-10-06 03:53:51 +00:00
erwin.coumans
b281057337
made shape construction virtual, to allow destruction of memory of btCollisionShape
2008-10-04 01:11:40 +00:00
erwin.coumans
23b2767100
add support for exporting static plane shape in ColladaConverter.
2008-10-03 23:58:55 +00:00
john.mccutchan
9e8410dbae
Add libgimpact, libgimpactutils, libglui, libconvexdecomposition, soft body demo, all bullet demos to autotools build
2008-10-03 23:01:04 +00:00
john.mccutchan
e431450620
Initial support of Autoconf / Automake build system
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Now running ./autogen.sh and ./configure will produce both Makefiles built from Autoconf and Automake
as well as Jam build files.
2008-10-02 22:23:01 +00:00
erwin.coumans
425376a416
Update MayaPlugin projectfiles, to compile for Maya 8.5, when available. If multiple Maya versions are installed, the include path order is Maya 2008 -> 8.5 -> 8.0
2008-10-02 01:29:10 +00:00
erwin.coumans
0ca2eef022
FIX: use btScalar instead of float, otherwise double precision build breaks
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FIX: make Maya plugin compile for Maya 8.0
FIX: btDbvt SSE doesn't compile for double precision builds
2008-10-02 01:17:18 +00:00
erwin.coumans
9f28b2bc12
Improve damping formula in btRigidBody::applyDamping
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Thanks to sparkprime, see http://code.google.com/p/bullet/issues/detail?id=74
Fixed btCompoundShape/btCapsuleShape/btGImpactShape for missing m_shapeType, and added an assert in DemoApplication::localCreateRigidBody for invalid shape types.
2008-09-30 00:34:58 +00:00
john.mccutchan
f3b417df6c
Modification to SPU collision detection and ray cast code to share implementation of GJK, EPA, Minkowski penetration depth solver, voronoi simplex solver across multi-threaded and non-multi-threaded versions.
2008-09-29 22:48:44 +00:00
nicola.candussi
e0d1c1d057
fixed the bug were the first object created was translated back to the
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origin
2008-09-24 12:40:15 +00:00
nicola.candussi
965ef932e9
fixed rotation and translation issues for mesh and hull collision shapes
2008-09-22 18:07:39 +00:00
erwin.coumans
a5da7347db
changed order in link libraries, math should go last
2008-09-22 14:33:39 +00:00
nicola.candussi
106b18813e
copying the initial* to position and rotation for rigid body arrays in the
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first frame
2008-09-22 10:41:56 +00:00
erwin.coumans
255de503e0
renamed OBJ to COLLADA
2008-09-22 02:12:35 +00:00
erwin.coumans
3d64413ec2
Add Dynamica Bullet installer script for NSIS Nullscript scriptable install system 2.39 for Windows.
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Assumes Microsoft Visual Studio 2005 installed in the default location, and BulletMayaPlugin.mll compiled.
2008-09-22 02:01:09 +00:00
nicola.candussi
90cb458129
2008-09-20 10:25:30 +00:00
erwin.coumans
a7c83d01b9
Added ReleaseDll and DebugDll configurations for MSVC projectfiles.
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Fixed the MayaPlugin projectfile, using those ReleaseDll/DebugDll projects.
2008-09-20 00:47:04 +00:00
erwin.coumans
97766f45e6
updated MSVC projectfiles: added colladaExport.*, drawUtils.* and BulletColladaConverter, COLLADA_DOM and libxml.
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Note: Bullet libs need to be switched to Multithreaded DLL run-time: we should add additional configurations for plugins!
2008-09-19 08:05:55 +00:00
erwin.coumans
c30a8bf154
added COLLADA Physics export. import will follow soon.
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Note that the exporter/importer doesn't handle GIMPACT and btStaticPlaneShape yet.
2008-09-19 07:14:48 +00:00
erwin.coumans
ff46ceb519
make MayaPlugin work under Mac OSX (intel/x86), build/install:
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make -f Makefile.mac
make install -f Makefile.mac
It assumes Maya is installed in the default location, and plugin will install in default /Users/Shared/Autodesk/maya folder.
2008-09-19 00:47:56 +00:00
nicola.candussi
a45ef86d92
2008-09-17 11:54:59 +00:00
erwin.coumans
1346c95205
reverted back to newer btDbvtBroadphase, and applied Nathanael's fixes.
2008-09-13 08:06:39 +00:00
erwin.coumans
50daff0848
added install.bat used for the Windows release, and updated docs to add instruction videos and link to the forums for support.
2008-09-12 21:22:30 +00:00
id0x1234
147b6c8975
-Divide speed by 10 for more useful results as recommended by Pierre Terdiman.
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-Using shared speed value.
2008-09-11 11:32:38 +00:00
erwin.coumans
32ab5d3691
fix crash in Maya plugin, trying to access elements in a zero-length positions/rotations array.
2008-09-11 00:57:53 +00:00
erwin.coumans
62f6c16fe3
Added documentation and sample scenes for MayaPlugin
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Thanks to Walt Disney Studios.
2008-09-06 00:41:46 +00:00
erwin.coumans
82b64b0565
exclude BulletMultiThreaded from 64-bit builds
2008-09-05 20:56:50 +00:00
erwin.coumans
bfe4c2da55
updated projectfiles for OSX demo
2008-09-05 01:43:25 +00:00
erwin.coumans
359c84d3b3
Fix previous commit, accidently removed some aabbMin/aabbMax assignments.
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move margin calculation for aabb before basis transform.
2008-09-05 00:26:02 +00:00
erwin.coumans
4f1a015b41
Added CUDA link + usage info for btCudaBroadphase demo.
2008-09-04 23:28:49 +00:00
erwin.coumans
aef74321d7
Added btCudaBroadphase, some early research & development work to accelerate Bullet using CUDA
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Re-uses the NVidia particle demo.
2008-09-04 23:24:11 +00:00
erwin.coumans
d8a5bf2c9c
Calculation of bounding box: margins should be added before basis transform.
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Disable btSphereBoxCollisionAlgorithm, it is broken.
More fixes for btSimpleBroadphase
Moved quickstep to Extras/quickstep folder, so developers don't get confused which constraint solver is default.
2008-09-04 22:53:24 +00:00
erwin.coumans
5334611f48
Added MSVC 2005 project and solution. Removed glutInit/GLUT dependency. Fixed minor bug (return of non-existing variable c)
2008-09-04 22:35:08 +00:00
nicola.candussi
5d2720d267
Added "real" unique ids to the nodes
2008-09-04 12:39:11 +00:00
nicola.candussi
21b0ccfcc2
2008-09-02 09:44:59 +00:00
erwin.coumans
932de57d4c
Updated CDTestFramework with the OPCODE Array SAP test.
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Thanks Pierre Terdiman for the latest update.
2008-09-01 18:46:57 +00:00
erwin.coumans
1fbeedc7b9
added a #define around unaligned DMA in SpuFakeDma.cpp
2008-08-29 00:49:31 +00:00
john.mccutchan
32bf51aa47
Fixed memory leaks in ConvexDecomposition and ColladaConverter libraries
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Added ConvexDecompositionDemo to CMake build
2008-08-28 17:36:50 +00:00
nicola.candussi
d78a46fea2
First MayaPlugin, still need to fix the makefiles and get unique ids for
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the Maya nodes.
Got rid of boost dependencies.
Cleaned up mvl library
2008-08-25 15:11:33 +00:00
erwin.coumans
c66b5531a3
Fix memory leak, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2500&p=9848
2008-08-19 15:40:21 +00:00
id0x1234
2db430ca4f
+Changed process/thread priority for more accurate benchmarking.
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+btDbvt benchmarking can be enable/run in main()
2008-08-14 23:44:39 +00:00
erwin.coumans
7bf65e95f4
add patch for Havok 5.5 to add COLLADA Physics conversion
2008-08-01 05:15:50 +00:00
erwin.coumans
bc73c91a39
Converter from Havok .hkx to COLLADA Physics .dae files. Patch for SimpleLoadDemo.cpp. Requires Havok 5.5 SDK, free for download from Intel website.
2008-08-01 04:57:26 +00:00
erwin.coumans
af4520801b
+ Fix btSubsimplexConvexCast
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Thanks to Nacho, http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2422 )
Fix in rendering, GL_STENCIL
+ btTriangleIndexVertexArray indices should be unsigned int/unsigned short int,
+ Made InternalProcessAllTriangles virtual, thanks to
Both thank to Fullmetalcoder, http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2401
+clamp impulse for btPoint2PointConstraint
Thanks to Martijn Reuvers, http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2418
+ Free memory of bvh, pass in scaling factor (optional)
Thanks to Roy Eltham, http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2375
2008-07-31 19:44:28 +00:00
erwin.coumans
9cd83c004b
+ add dummy getcwd/getenv for PS3 compatibility
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+ disable HAVE_SIGNAL_H 0 for LibXML
+ removed unused variable in btCollisionWorld
+ removed unused variable in btSequentialImpulseConstraintSolver
2008-07-28 23:15:43 +00:00
erwin.coumans
3ca977e39f
Patch by Nathanael Presson: (needs some more work, some of the demos don't show properly (RayCaster, CollisionInterfaceDemo,'g' key is already occupied in ConcaveDemo etc)
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btDbvtBroadphase:
- Fixed a performance issues reported by 'reltham'
- Added btDbvtBroadphase::optimize() for people who want good performances right away or don't do dynamics.
- fixed compilation issues when DBVT_BP_PROFILE was set.
btSoftBody:
- Fixed singular matrix issues related to polar decomposition (flat meshes).
DemoApplication:
- Shadows (enable/disable through 'g' or DemoApplication::setShadows(bool)).
- Texture can be enable/disable through 'u'
CDFramework:
- fixed compilation issues.
2008-07-28 04:33:55 +00:00
erwin.coumans
016db0b3c5
Bind the SplitImpulse button to SimulationParameters and use the Objective-C SplitImpulse variable
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Thanks to Shamyl Zakariya for the OSX Interface Builder help!
2008-07-16 23:58:23 +00:00
erwin.coumans
6f8b396575
use different namespace for SPU version of btGjkEpa2 to avoid name clashes.
2008-07-14 17:19:50 +00:00
erwin.coumans
8f3e9603f3
+ fixed issue related to temporary/root collision shape in btCollisionObject
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+ normalize plane normal input for btStaticPlaneShape
+ fixed issue related to swapped collision detectors (SphereTriangleDetector in particular)
Thanks a lot to Andrey Tuganov for reporting the issue and his reproduction case ( http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2143 )
2008-07-11 05:39:31 +00:00
erwin.coumans
b66e5350d0
rename HasHit method to hasHit
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rename AddSingleResult to addSingleResult
moved collision filtering for btCollisionWorld::rayTest and btCollisionWorld::convexSweepTest from argument to the callback needsCollision
2008-07-09 23:30:21 +00:00
erwin.coumans
2c224b41c5
bump up the version to 2.70, and add (non-working) button for OSX template
2008-07-09 05:13:18 +00:00
erwin.coumans
dcd57f333b
+ improved KinematicCharacterController
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+ improved btSubsimplexConvexCast, btContinuousConvexCollision and btGjkConvexCast to support configuration that start in touching/penetration, required for 'sliding'.
+ added files to CMakeLists.txt for CharacterController
+ bump up version to 2.70 (preparation for beta)
2008-07-09 00:08:49 +00:00
erwin.coumans
b6af86bd98
need to include <windows.h> before glut.h (issue with glui.h)
2008-07-03 23:24:56 +00:00
erwin.coumans
dbc464f831
Applied patch from Alex Silverman, to swap the partId/triangleId correctly.
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http://code.google.com/p/bullet/issues/detail?id=54
Thanks for the patch!
2008-06-26 23:52:39 +00:00
erwin.coumans
e854a5133b
add support for non-power-of-2 dma sizes (for small dma transfers)
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add setBroadphase
2008-06-24 02:15:06 +00:00
erwin.coumans
d16c1b615f
pass in reference to actual contact point in cache, rather then temporary value, should fix issue 53
...
http://code.google.com/p/bullet/issues/detail?id=53
Thanks Alex Silverman for reporting and suggested fix
Changed addContactPoint to lowercase
2008-06-22 03:30:55 +00:00
erwin.coumans
8634b6ba14
fixed a few issues with BulletColladaConverter/ColladaConverter.cpp, related to constraints.
2008-06-05 05:09:47 +00:00
erwin.coumans
35083aae4a
moved predictUnconstraintMotion to SPU
2008-06-04 02:39:37 +00:00
erwin.coumans
8827d5dbfb
undo btQuadWord changes, added integration in parallel SpuSampleTask
2008-06-04 02:01:41 +00:00
erwin.coumans
5e3777ddd2
added sample task, for multi threading tests
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added union vec_float4 m_Vec128; for btVector3 for SPU and PPU.
2008-06-03 21:24:34 +00:00
erwin.coumans
d49aeb9dff
+ improved split impulse constraint solver option
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+ improved friction warm starting
+ made constraint solver configuration more consistent (moved m_solverMode into btContactSolverInfo)
+ reset timing in CDTestFramework after initialization (SAP init destorts timings)
+ make it easier to change default sizes for stack allocator in btDefaultCollisionConfiguration
2008-05-29 03:33:32 +00:00
erwin.coumans
3726af466e
removed obsolete files, make CDTestFramework compile again
2008-05-25 07:32:44 +00:00
erwin.coumans
f8e5481612
Added method to collect all persistent contact manifolds, given a btBroadphasePair (collision algorithm)
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virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
See Demos/CharacterDemo/CharacterDemo.cpp for example usage of getAllContactManifolds
Added btDbvtBroadphase to btBulletCollisionCommon.h headerfile
Enable soft body vs concave (albeit slow)
Improved contact point debug rendering (moved from constraint solver into debugDrawWorld)
2008-05-24 04:23:00 +00:00
erwin.coumans
561066af75
+ make compound versus soft body work (soft body uses interpolated transform)
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+ fixed issue with persistent manifold, warmstarting values were not initialized properly
+ don't clear manifold in sphere-sphere collision (need warmstarting)
+ added support for 'split impulse', decouple positional error correction from velocity correction
This avoids adding momentum due to penetration correction, it can be tuned using following variables:
solverInfo.m_splitImpulse = true/false (disable/enable)
solverInfo.m_splitImpulsePenetrationThreshold (below this value, baumgarte/mixed velocity/penetration is used (cheaper, looks more plausible)
solverInfo.m_linearSlop (less jitter, when small amound of penetration is allowed)
2008-05-23 09:05:37 +00:00
erwin.coumans
ea86559480
removed some warnings
2008-05-21 23:29:35 +00:00
erwin.coumans
0b48b1c76b
Added Mac OSX XCode project with Cocoa userinterface (wrapping GLUT) for Bullet demos
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Thanks to TomorrowPlus for the constribution!
2008-05-18 00:38:17 +00:00
erwin.coumans
d9e7058ff2
Softbody improvements, thanks to Nathanael
2008-05-17 12:39:16 +00:00
erwin.coumans
649709dc2d
updated build files
2008-05-10 19:24:39 +00:00
erwin.coumans
bd97c5e569
Fixed warnings in Bullet/src core library
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Thanks Martijn Reuvers from Two Tribes B.V. (www.twotribes.com) for the patch
To make this work more visible, suppress warnings in external libraries in Extras (COLLADA_DOM, libxml and glui contain many warnings)
Added PreprocessorDefinitions: _CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE to vcproj files
2008-05-10 18:00:21 +00:00
john.mccutchan
3268cab6d7
Add EPA penetration depth solver support to bullet multithreaded.
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Update SubSimplexConvexCast algorithm used in bullet multithreaded.
2008-05-06 00:44:18 +00:00
erwin.coumans
25c5d0d57a
+Added btDbvtBroadphase, this very fast/efficient broadphase is based on Dynamic AABB tree (btDbvt).
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+SoftBody improvements by Nathanael Presson:
+Add tetrahedralization
+Add support for tearing/slicing cloth and deformable volumes. Uncomment the line in Bullet/src/BulletSoftBody/btSoftBodyHelpers.h: //#define BT_SOFTBODY_USE_STL 1
2008-05-05 23:19:21 +00:00
john.mccutchan
bce0047986
Add a destructor to ColladaConverter.
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Two minor fixes to ColladaConverter as well.
2008-04-28 21:53:10 +00:00
erwin.coumans
1139c06a4d
more soft body preparations, moved some parts from Demo/SoftBody to src/BulletDynamics/SoftBody
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moved Extras/ConvexHull/btConvexHull.* to src/LinearMath/btConvexHull.*
removed btCollisionObject::m_internalOwner, replaced it by m_internalType. This should not affect external API (it was clearly marked as internal)
2008-04-10 20:00:41 +00:00
erwin.coumans
03d846add0
cleanup of Stan Melax ConvexHull utility, all memory allocations go through btAlignedAlloc/btAlignedFree, instead of new/delete.
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It can be moved into Bullet/src now.
2008-04-10 05:36:17 +00:00
john.mccutchan
7066c43d79
Fix normals being lost in batch raycaster
2008-04-08 22:47:36 +00:00
erwin.coumans
2ee866e37f
fix in partId/triangleId, thanks Alex
2008-04-08 22:28:02 +00:00
erwin.coumans
bfe6774399
removed unused structure
2008-04-08 21:14:14 +00:00
erwin.coumans
daf293c43e
don't try to include <pthread> if USE_PTHREADS is not defined
2008-04-08 02:13:05 +00:00
erwin.coumans
c1a10fd1fe
Add support for part/triangle id for GIMPACT.
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Thanks Alex Silverman:
http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2032
2008-04-07 19:37:04 +00:00
erwin.coumans
8ddbf12f1a
only move 10% of objects
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added relative path to Bullet projectfiles (math/collision)
2008-04-02 19:22:08 +00:00
erwin.coumans
1ef4c721a0
CDTestFramework, OPCODE, ICE redistributed under the ZLib License, with permission of Pierre Terdiman
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Added Bullet SAP/MultiSAP support by Erwin Coumans (BulletSAPCompleteBoxPruningTest.*)
AABB tree broadphase by Nathanael Presson (btDbvt.*, DbvtTest.*)
2008-04-02 18:05:36 +00:00
john.mccutchan
ba27e0522b
Add posix thread backend to BulletMultiThreaded. Contributed by Enrico.
2008-04-01 18:32:41 +00:00
erwin.coumans
64df6edf39
reverted DISABLE_CELL_DMA_READ_ONLY
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commented out printf
2008-04-01 00:29:21 +00:00
erwin.coumans
b12c52efa8
removed AlternativeCollisionAlgorithms, and moved btBoxBoxDetector from Extras into Bullet core collision detection
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Re-distribute ODE box-box under the ZLib license as part of Bullet, with permission of Russell L. Smith.
2008-03-30 20:54:14 +00:00
erwin.coumans
a9080f2984
removed quickstep from Extras folder, into Bullet core as optional constraint solver.
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Re-distributed under the Zlib license with permission from Russel L. Smith.
2008-03-30 20:51:49 +00:00
john.mccutchan
1464097327
Minor changes to SpuBatchRaycaster
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Add DISABLE_CELL_DMA_GET_READ_ONLY define to SpuCollisionShapes
2008-03-28 19:10:46 +00:00
john.mccutchan
d775191eff
Fix memory leak in btShapeHull
2008-03-27 21:17:47 +00:00
erwin.coumans
65bb612598
- added quickSort to btAlignedObjectArray (has generally better performance then heapSort)
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- replaced all usage of heapSort by quickSort
- finished btMultiSapBroadphase. Still some work to be done to increase performance (faster add/remove from child broadphases.
uses currently AABB tree to locate child broadphase (should use grid), and sorted array takes too much time.
2008-03-16 04:30:43 +00:00
john.mccutchan
3b9e114d9b
Ensure that the dom is instantiated inside registerRigidBody and registerConstraint.
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Add a reset method to the colladaconverter so that the user can reuse the same converter.
2008-03-14 18:46:03 +00:00
john.mccutchan
fde2551637
Implement deRegisterConstraint and deRegisterRigidBody.
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Add getName method for querying the dom for the name of a constraint or rigid body.
2008-03-13 20:57:23 +00:00
erwin.coumans
fe5386a5c8
Made the move from sourceforge to googlecode (no svn sync any longer)
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Fixed BulletColladaConverter load/save
Removed btTypedUserInfo
Added btHashMap
Fixed btCapsuleShape
2008-03-13 05:16:42 +00:00
ejcoumans
f77a4f1494
use newton-rapson iteration for more precise normalize() method
2008-02-28 07:11:29 +00:00
johnmccutchan
94586390b6
IBM CELL SDK 3.0 fixes
2008-02-28 00:07:00 +00:00
ejcoumans
f51ac89dbe
add support for 16bit indices and 3-float vertices (instead of btVector3 which is 4float) in
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in btTriangleMesh container and ColladaConverter.
btTriangleMesh now derives from btTriangleIndexVertexArray, so it can be used for meshes on SPU
2008-02-18 04:23:50 +00:00
ejcoumans
9aec3255ef
add support for 16bit indices and 3-float vertices (instead of btVector3 which is 4float) in
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in btTriangleMesh container and ColladaConverter.
compile issue with PlatformDefinitions in GDC demo.
2008-02-18 01:37:30 +00:00
ejcoumans
a8951e27b3
improved COLLADA Physics export support, add render meshes, instance physics/visual scene
2008-02-17 00:06:30 +00:00
johnmccutchan
b0403a8ee4
Add notes about future optimization possibilities.
2008-02-14 22:15:25 +00:00
johnmccutchan
594963b25d
Optimization work on SpuRaycastTask:
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For ray vs. optimized bvh mesh traverse tree once for entire packet of rays
Avoid DMAing ray output data until we have a hit
2008-02-14 22:11:56 +00:00
ejcoumans
fe426229a7
Add 16bit indices support for Raycast + add alignment
2008-02-13 22:22:42 +00:00