Commit Graph

711 Commits

Author SHA1 Message Date
yunfeibai
9d54f0cf8d Grasp soft body with rigid fingers. 2016-11-01 15:46:09 -07:00
erwincoumans
f01389ded2 Merge pull request #842 from erwincoumans/master
added b3PhysicsParamSetInternalSimFlags command, and pybullet setInte…
2016-10-23 08:26:52 -07:00
erwincoumans
c2ca88bf44 added b3PhysicsParamSetInternalSimFlags command, and pybullet setInternalSimFlags API.
//Use at own risk: magic things may or my not happen when calling this API.

This allows to enable/disable robot assets (samurai world, gripper, KUKA robot etc) in Physics Server (and App_PhysicsServerVR etc)
1 = create robot assets
2 = create experimental box-vr-gui

Add optional command-line parameter for App_PhysicsServerVR, --norobotassets, to start with an empty world, no assets in VR (no gripper, no kuka)
2016-10-23 07:14:50 -07:00
erwincoumans
2c6237abda process todo in CMakeLists.txt 2016-10-22 13:53:44 -07:00
erwincoumans
79d9e6b15e move CommonTimeWarpBase.h to Evolution/NN3DWalkersTimeWarpBase, it is not a common interface. 2016-10-22 13:50:08 -07:00
erwincoumans
c83dde6344 Merge pull request #841 from YunfeiBai/master
Programmatic render API for changing texture in TinyRenderer.
2016-10-22 07:16:06 -07:00
yunfeibai
9c00b4d9f4 Add texture reset API to pybullet. 2016-10-21 17:48:06 -07:00
yunfeibai
1b312dab3c Remove the temporary test code. 2016-10-21 12:42:42 -07:00
yunfeibai
3d79961725 Add API to change texture with object id and link index. 2016-10-21 11:55:27 -07:00
erwin coumans
dbcb509246 Merge remote-tracking branch 'bp/master' 2016-10-21 10:55:06 -07:00
erwincoumans
ebc7692a78 Update NN3DWalkers.cpp
delete m_timeSeriesCanvas, otherwise the windows accumulate at restart
make text a little bit smaller, too much overlap. If this has issues, please add a dropdown menu for text ;-)
2016-10-21 08:52:11 -07:00
erwincoumans
c481662938 Merge pull request #723 from benelot/3D-NN-walkers-example
Simple Neural Network 3D Walkers example
2016-10-21 08:47:35 -07:00
yunfeibai
4911b14271 Add loading texture API. 2016-10-20 23:40:30 -07:00
yunfeibai
05be92d006 Add API to load texture file. 2016-10-20 22:11:38 -07:00
yunfeibai
1c04da23db Change texture with loaded texture file. 2016-10-20 21:40:44 -07:00
erwincoumans
d309e298e1 Update fontstash.cpp
use free instead of 'delete' for the tex->m_texels memory
2016-10-20 17:11:33 -07:00
yunfeibai
35688e4ecf Change texture for one body. 2016-10-20 14:20:09 -07:00
Erwin Coumans
0ca1cee6f0 add a few virtual destructors, remove physics client from server 2016-10-20 14:08:55 -07:00
yunfeibai
6ef96a4027 Add programmatic render API and a basic test. 2016-10-20 10:56:44 -07:00
Benelot
09d2e9afa7 Replace std::map with btHashMap. 2016-10-19 22:33:59 +02:00
Benjamin Ellenberger
453b0f9e29 Fix uninitialized transform. Increase performance string. Remove unused method signature. 2016-10-19 21:20:57 +02:00
Benjamin Ellenberger
134c788f93 Change all btVector/btTransform to const btVector/btTransform& for SIMD alignment. 2016-10-19 18:35:01 +02:00
erwin coumans
eda400d14c Merge remote-tracking branch 'bp/master' 2016-10-19 07:43:46 -07:00
erwin coumans
3b8090fcc1 fix a pybullet.c issue on some compilers (don't allow for (int i=...)
make the build_visual_studio_vr_pybullet_double.bat smart enough to find any Python installation in c:\python*
2016-10-19 07:42:55 -07:00
erwin coumans
f97cb7002d first version of 'getVisualShapeData' to get visual shape information to allow external renderer with pybullet and shared memory robotics API
b3InitRequestVisualShapeInformation/b3GetVisualShapeInformation in shared memory API
2016-10-18 22:05:28 -07:00
yunfeibai
7630bf62d5 Add USE_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD option. 2016-10-18 17:38:43 -07:00
yunfeibai
e112b15281 Move btSoftMultiBodyDynamicsWorld to BulletSoftBody. 2016-10-17 23:40:38 -07:00
yunfeibai
6f0a404b1e More fix for integration test. 2016-10-17 16:20:15 -07:00
yunfeibai
3ffd95fbab Merge remote-tracking branch 'origin/master' 2016-10-17 13:20:31 -07:00
yunfeibai
14fc8ae8c2 Restore original demo settings. 2016-10-17 13:19:34 -07:00
yunfeibai
b07df4d504 Load bunny through shared memory API and RobotSimAPI. Create grasp bunny example. 2016-10-17 13:01:04 -07:00
erwin coumans
d1ab6c144b change some defaults in MultiBody example, a slider constraint without limits is a bad idea 2016-10-16 11:52:38 -07:00
Erwin Coumans
da4098166e fix case in #include 2016-10-14 17:25:52 -07:00
erwin coumans
29f3afe2a4 don't use GL_LINEAR_MIPMAP_LINEAR for shadow maps
optimize gpu upload (use glBufferSubData instead of glMapBuffer
Avoid checking char array against zero.
2016-10-14 15:06:09 -07:00
erwincoumans
1a62f21143 Merge remote-tracking branch 'bp/master' 2016-10-12 23:07:41 -07:00
erwincoumans
33d9603e16 Add rudimentary 'saveWorld' command in shared memory API and pybullet, see examples/pybullet/saveWorld.py
Use trilinear filtering instead of bilinear
2016-10-12 23:03:36 -07:00
yunfeibai
880ee097fa Simulate bunny in grasp demo and set collision margin. 2016-10-12 15:34:45 -07:00
erwincoumans
729ae8d3d6 Merge pull request #833 from matpalm/process_server_status_warning
handle CMD_CALCULATE_INVERSE_KINEMATICS_COMPLETED/FAILED in PhysicsCl…
2016-10-12 12:03:24 -07:00
yunfeibai
379f2ac933 Load bunny to to the world in the grasp demo. 2016-10-12 11:51:04 -07:00
Mat Kelcey
9387ef763d handle CMD_CALCULATE_INVERSE_KINEMATICS_COMPLETED/FAILED in PhysicsClientSharedMemory::processServerStatus 2016-10-12 10:46:07 -07:00
yunfeibai
9ab28ed466 Fix the link transform in world frame in IK. 2016-10-12 09:57:14 -07:00
yunfeibai
4fe86d2a1d Add btSoftMultiBodyDynamicsWorld. 2016-10-11 16:15:44 -07:00
erwin coumans
a6225d4cd0 add check for #dof of KUKA in VR demo
disable debug drawing again in VR demo
2016-10-09 21:48:56 -07:00
erwincoumans
bbb2fac940 App_SharedMemoryPhysics_VR: Add a command-line flag (--emptyworld) to disable the Samurai/KUKA robot creation in the VR demo, and use pybullet to populate the VR world. Note that either way, you can use pybullet to interact and control the world. 2016-10-08 18:40:09 -07:00
erwincoumans
c5d4f7b3b3 disable VSYNC for VR
clamp KUKA motor motion to be less abrupt
2016-10-08 07:51:45 -07:00
erwin coumans
4cd401212c SharedMemory API: don't enable rolling friction by default for programmatic created rigid bodies 2016-10-07 17:52:14 -07:00
erwincoumans
0aa2bbfe07 Merge pull request #817 from erwincoumans/master
avoid wavefront obj texture index out-of-bounds (most obj out-of-boun…
2016-10-05 17:28:23 -07:00
erwin coumans
d59b0f05a4 expose b3PhysicsParamSetNumSolverIterations
split Visual Studio project generation batch file in regular and VR+pybullet+double precision build.
disable KUKA iiwa joint limit hack
2016-10-05 16:31:48 -07:00
yunfeibai
0d58ebb311 Fix the desired angular velocity in IK to prevent flip motion. 2016-10-05 14:24:49 -07:00
erwin coumans
d6f449762b avoid wavefront obj texture index out-of-bounds (most obj out-of-bounds are not checked)
use second controller button
2016-10-04 08:53:59 -07:00