Commit Graph

119 Commits

Author SHA1 Message Date
erwincoumans
fea468d241
Update RBDModel.h
destructor needs to be virtual
2020-10-08 14:10:08 -07:00
Erwin Coumans
ad0994022d allow streaming of data 2020-10-07 10:12:02 -07:00
Erwin Coumans
954ceff2ec Add an option for a plugin to report return data after calling executePluginCommand. Also add python binding.
Currently the return data has to fit in shared memory, 8MB (Linux, Windows) or 1MB (Apple)
Preparation for streaming is added (to allow unlimited return data, see CMD_CUSTOM_COMMAND_STREAM_RETURN_DATA)

New C-API: b3GetStatusPluginCommandReturnData
PyBullet reports return data if available, in pybullet_executePluginCommand

For the plugin developer:
plugin can provide additional return data for executePluginCommand in the b3PluginContext, during executePluginCommand.
Lifetime of this m_returnData pointer is minimum of next call to the next executePluginCommand or plugin termination.
2020-10-06 20:19:39 -07:00
Erwin Coumans
1bd82e7d81 allow rendering of (textured) heightfield in TinyRenderer and EGL.
Also update normals, if heightfield is updated.
2020-09-20 16:03:56 -07:00
Erwin Coumans
e9f486eebb narrow from double to float please 2020-09-13 18:32:52 -07:00
Erwin Coumans
9ae41971bc re-enable pybullet.getVisualShapeData for deformables
(was broken in previous commit)
2020-09-13 15:08:42 -07:00
Erwin Coumans
c58a54174e allow to set color of deformables for debug visualizer
don't render deformables for TinyRenderer/EGL if p.configureDebugVisualizer(p.COV_ENABLE_TINY_RENDERER,0)
Fix segmentation mask in tinyrenderer for deformables
2020-09-12 19:41:10 -07:00
Erwin Coumans
e00691e132 more deformable rendering fixes, egl and tinyrenderer 2020-09-12 18:15:51 -07:00
Erwin Coumans
1452cae641 * add textured models of ball.vtk (obj/mtl) and torus (obj/mtl) and cloth.
1) allow to render deformables in 'getCameraImage', for TinyRenderer (tested OK) and EGL (untested)
2) allow to have textures for deformables. See deformable_ball.py, deformable_anchor.py and deformable_torus.py for examples
3) deformables: allow to request simulation mesh data (even if there is a render mesh) See deformable_anchor.py for an example usage
   data = p.getMeshData(clothId, -1, flags=p.MESH_DATA_SIMULATION_MESH)
4) fix deletion of deformables, thanks to Fychuyan, https://github.com/bulletphysics/bullet3/pull/3048
5) allow to enable and disable double-sided rendering, p.changeVisualShape(objectUid, linkIndex, flags=p.VISUAL_SHAPE_DOUBLE_SIDED)
6) fix GripperGraspExample, model not found
7) Fix deformable anchor not attaching to multibody with object unique id of 0
8) Fix issue with assignment of unique ids in TinyRenderer/EGL renderer (always use broadphase uid)
9) Avoid crash/issue of simulation with pinned vertices (mass 0) in btDeformableBackwardEulerObjective::applyExplicitForce
10) Store uv/normal in btSoftBody::RenderNode to allow textured meshes
11) (uncomment in btSoftBodyHelpers.cpp): dump vertices and indices in obj wavefront format, when loading a VTK file, for quicker creation of a (textured) surface mesh
12) allow interpolateRenderMesh also for old position-based soft bodies (not only the shiny new FEM deformables)
13) fix a few premake targets
14) update build_visual_studio_vr_pybullet_double_cmake.bat so it suits c:\python37 and installs locally
    for local install of Bullet, see also this example https://github.com/erwincoumans/hello_bullet_cmake
2020-09-12 01:03:04 -07:00
erwincoumans
e52a30de68
Update TinyRendererVisualShapeConverter.cpp
only create a texture for a plane, not sphere (backward compatibility tests break)
2020-08-12 10:12:45 -07:00
Erwin Coumans
ff229baf1e TinyRenderer: support plane shape (creating similar textured plane to OpenGL renderer)
TinyRenderer: perform clipping in double precision to improve accuracy
2020-08-10 20:19:00 -07:00
Erwin Coumans
7d9bcafda8 when using stablePDPlugin, approximate inertia by box for unsupported shapes. 2020-08-10 17:00:19 -07:00
Erwin Coumans
8f380b3fd2 use white as default undefined color instead of the googley colors.
use loadURDF(..., flags = pybullet.URDF_GOOGLEY_UNDEFINED_COLORS) to get Googley colors when colors are undefined.
2020-05-08 10:44:39 -07:00
Erwin Coumans
9cf93cebfd allow createCollisionShape to load stl. Still, it is best to convert it to obj and use v-hacd for concave shapes. 2020-04-20 20:59:32 -07:00
Erwin Coumans
a8e2eb44e9 remote origin coordinate frame debug lines from egl renderer 2020-04-16 09:44:19 -07:00
Erwin Coumans
d2ffab8905 fix previous leak fix 2020-04-01 18:32:58 -07:00
Erwin Coumans
762c21601f cache zipfile, and also allow to read zipfile from memory
this allows zipfiles to be stored anywhere in already registed fileIO (such as zipfiles inside other zipfiles)
see Bullet/examples/pybullet/examples/fileIOPlugin.py
enable vhacd, fileIO and zipFileIO in premake version of PyBullet
fix potential memory leak in mtl loading
2020-03-30 14:24:20 -07:00
Erwin Coumans
d31c248751 fixes for compilation on Visual C++ for Python 9.0
bump up to PyBullet 2.6.9
2020-03-17 17:10:47 -07:00
Erwin Coumans
0549fd4ecc PyBullet eglPlugin:
use -1 as default egl render device
clear m_cachedVisualShapes at reset
2019-09-27 17:14:36 -07:00
Erwin Coumans
32c38cd3dc remove 'disableVRCamera' to fix issue #2390 2019-09-24 13:42:45 -07:00
Erwin Coumans
74abd99192 fix asan int overflow in hash 2019-09-05 17:42:18 -07:00
Erwin Coumans
39a4e8dcd9 Implement faster array versions of PyBullet: getJointStatesMultiDof, getLinkStates, setJointMotorControlMultiDofArray, resetJointStatesMultiDof,
Implement StablePD in C++ through setJointMotorControlMultiDofArray method for pybullet_envs.deep_mimic, see testHumanoid.py and examples/pybullet/examples/humanoidMotionCapture.py
Minor fix in ChromeTraceUtil in case startTime>endTime (why would it happen?)
2019-07-21 13:08:22 -07:00
Chuyuan Fu
4da456054c Update PhysicsServerCommandProcessor and plugins to support render 2019-06-25 17:59:15 -07:00
mbennice
cf16c5c51f Reduces wait in the gRPC plugin, fix state bug.
Updates the gRPC plugin to gather messages in its own thread, and
corrects the state details not being correctly added to shared memory.
2019-05-07 11:11:01 -07:00
Erwin Coumans
e6918b9cd4 fix CallData::CallStatus 2019-05-06 17:30:07 -07:00
Erwin Coumans
688df2c60b fix exceeding shared memory usage, return of member of deleted class. 2019-05-06 17:13:42 -07:00
Erwin Coumans
72c6ed9abe fix file caching issue 2019-04-25 07:04:22 -07:00
erwincoumans
1bac759a43
Update fileIOPlugin.cpp
fix check for (zip) file filename
2019-03-01 07:43:06 -08:00
erwincoumans
a9996088c8 Implement PyBullet.getCameraImage for PhysX backend.
PhysX backend, allow arbitrary plane normal, a few other fixes.
2019-02-24 14:09:42 -08:00
erwincoumans
71b1191947 texture caching and geometry caching (PhysX) for much faster loading of many same objects, helps benchmarking/comparison.
add command-line args for PhysX (numCores=..., solver=tgs, )
2019-02-21 19:24:18 -08:00
erwincoumans
a38093ad61 deal properly with resize/retina in eglPlugin/eglRendererVisualShapeConverter 2019-02-13 14:43:39 -08:00
Erwin Coumans
b257bd731b PyBullet: allow createVisualShape to pass vertices, indices, normals and uv coordinates. This can be combined with changeVisualShape to set the texture. 2019-01-29 12:03:11 -08:00
erwincoumans
a6244d714e more PyBullet PhysX preliminary work. 2019-01-25 10:14:54 -08:00
Erwin Coumans
7df6adb9f8 fix compilation, make travis CI happy 2019-01-23 19:58:19 -08:00
erwincoumans
43d3cdfa38 make Travis CI pass 2019-01-23 19:34:21 -08:00
erwincoumans
66f4b276ec fix compile issue 2019-01-23 19:25:12 -08:00
erwincoumans
587500dc16 remove auto (no C++11) 2019-01-23 18:23:09 -08:00
erwincoumans
899e3274e8 fix more compile issues 2019-01-23 17:44:49 -08:00
erwincoumans
5da375b93c Merge branch 'master' of https://github.com/erwincoumans/bullet3 2019-01-23 17:35:55 -08:00
erwincoumans
e637b24237 remove Rand.* and <random> (no C++11) 2019-01-23 17:35:45 -08:00
Erwin Coumans
a174b42c02 fix compile issues 2019-01-23 16:33:06 -08:00
erwincoumans
ae8e83988b Add preliminary PhysX 4.0 backend for PyBullet
Add inverse dynamics / mass matrix code from DeepMimic, thanks to Xue Bin (Jason) Peng
Add example how to use stable PD control for humanoid with spherical joints (see humanoidMotionCapture.py)
Fix related to TinyRenderer object transforms not updating when using collision filtering
2019-01-22 21:08:37 -08:00
Erwin Coumans
e3c03401c8 PyBullet: fixed a few more file leaks 2018-12-04 19:58:24 +01:00
erwincoumans
69321a9ee6 allow textured cube/sphere from URDF 'box' and 'sphere' visual primitive, when using
texUid = p.loadTexture("tex256.png")
p.changeVisualShape(cube ,-1, textureUniqueId = texUid)
See also https://github.com/bulletphysics/bullet3/issues/2012
2018-11-29 15:41:32 -08:00
erwincoumans
f9f8d0fbb0 example for fileIOPlugin.py loading SDF and its assets from a single zipfile,
also show how to disable file caching (used in the fileIOPlugin)
2018-11-17 14:11:01 -08:00
erwincoumans
49b098854e PyBullet: avoid calling syncBodies for each DOF in pdControl.
Allow PD_CONTROL in setJointMotorControlArray.
2018-11-07 09:29:19 -08:00
erwincoumans
35790c36c2 fix renamed variable m_rootPath->m_pathPrefix 2018-10-29 10:56:55 -07:00
erwincoumans
078887c4d7 PyBullet fileIOPlugin: don't add equal fileIO interface twice (based on identical fileIOType and pathPrefix)
loadBullet goes through fileIOPlugin
2018-10-29 10:25:40 -07:00
erwincoumans
ee76873689 eglPlugin: remove visual shape for removeBody. 2018-10-28 21:08:57 -07:00
erwincoumans
a44df2b0a6 PyBullet: allow to pass vertices (for convex) and vertices+indices (for concave) to createCollisionShape
See createObstacleCourse.py for an example use. At the moment a limit of 1024 vertices and 1024 indices.
Will be lifted once we implement the streaming version (soon).
2018-10-26 10:18:51 -07:00