ejcoumans
c779f05989
added autogeneration file / jamfile
2006-09-20 02:59:26 +00:00
ejcoumans
fcb21dcfcd
added glew for msvc autogeneration
2006-09-20 02:56:15 +00:00
ejcoumans
aaed6cc26b
fixed some redundant arguments, and updated change list
2006-09-20 01:17:42 +00:00
ejcoumans
5ed0cf5b7f
improved performance, and allowed custom friction and contact solver models. See CcdPhysicsDemo #define USER_DEFINED_FRICTION_MODEL
2006-09-20 00:49:33 +00:00
sjbaker
dad2cb634e
* Merged in my latest changes into SVN repository.
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* Arranged to avoid reading/writing textures at same time.
* Removed depth and stencil buffers from FBO's.
* Eliminated 1-component FBO that caused grief for FBO completeness test.
* Added back missing cubeShaderNoTexture.vert
2006-09-20 00:44:41 +00:00
sjbaker
22fdf584b8
Reverse order of entries in CHANGES
2006-09-19 22:46:33 +00:00
ejcoumans
1d539aa662
XNA physics testbed, just 2 cubes for now, move with a/d keys
2006-09-19 19:03:41 +00:00
ejcoumans
7faf84d784
accidental typo
2006-09-19 18:07:27 +00:00
ejcoumans
4970e86100
latest 0.5 changes from Steven Baker, and fixed Windows MSVC compiling issues
2006-09-19 17:10:30 +00:00
ejcoumans
eb6664f7c2
issue with OS X and std::set, erase doesn't return an iterator. todo: check this
2006-09-19 07:06:23 +00:00
ejcoumans
d375a474b3
fixed broadphases after performance optimizations
2006-09-19 06:08:54 +00:00
ejcoumans
d78d0b3055
re-autogenerated projectfiles, moved some new file
2006-09-19 05:20:45 +00:00
ejcoumans
163948e351
strange, stl::set<>::iterator is a const iterator under Apple...
2006-09-19 05:14:11 +00:00
ejcoumans
84afe40064
changed version number, moved SphereSphere algorithm and decreased default number of rigidbodies from 3250 back to 250.
2006-09-19 04:58:11 +00:00
ejcoumans
96046852b2
moved SphereSphereCollisionAlgorithm to main library
2006-09-19 04:55:02 +00:00
ejcoumans
8c023e764c
started working on some serious performance improvements. now the union find is optimized, the broadphase add/remove overlapping pair was too slow. added a stl::set to keep track of overlapping pairs. this speeds up the set find/remove. work in progress.the SimpleBroadphase is broken. will be fixed tomorrow.
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Did some tests with 3000 rigidbodies, works much smoother now :)
2006-09-19 02:59:30 +00:00
ejcoumans
d47d23ea74
added glew, useful the GPU physics, see Extras/GPUphysics
2006-09-18 20:40:32 +00:00
ejcoumans
b548455ae9
added Steven Baker's GPU physics code (work in progress)
2006-09-18 20:16:43 +00:00
ejcoumans
d87a85ae97
re-autogenerated msvc projectfiles
2006-09-17 06:46:58 +00:00
ejcoumans
eefb3e6c23
2006-09-17 06:44:22 +00:00
ejcoumans
f83677deed
added buildsystem files
2006-09-17 06:34:40 +00:00
ejcoumans
28404fe477
2006-09-17 06:32:57 +00:00
ejcoumans
e854a2f55b
updated Bullet User Manual
2006-09-17 02:23:36 +00:00
ejcoumans
a98b7f1a95
example that shows how to register your own collision algorithms.
2006-09-17 01:39:54 +00:00
ejcoumans
be91e38bcc
added an updated version of the Bullet user manual. described main features, demos etc.
2006-09-17 01:16:44 +00:00
ejcoumans
60fe5affd7
island management bug
2006-09-15 00:01:19 +00:00
ejcoumans
0607bfe9de
optimized the island management. It was unoptimized, and becomes a bottleneck for large amounts of objects.
2006-09-14 23:43:50 +00:00
ejcoumans
db2265ce03
check for valid debugdrawer before using it
2006-09-11 16:47:12 +00:00
ejcoumans
badbb56898
updated projectfiles
2006-09-11 06:25:34 +00:00
ejcoumans
c114703156
updated demos includes
2006-09-11 06:10:40 +00:00
ejcoumans
1a6333e709
2006-09-11 05:31:56 +00:00
ejcoumans
43370aaa4f
first step in refactoring/cleaning up demos
2006-09-11 05:31:22 +00:00
ejcoumans
a27c35ecaa
2006-09-11 05:30:55 +00:00
ejcoumans
7b5da11662
dispatcher was missing actual implementation for user-registration function
2006-09-08 02:41:47 +00:00
ejcoumans
3a9c5dcc35
2006-09-08 02:28:26 +00:00
ejcoumans
37c920db63
Alternative sphere-sphere collision algorithm
2006-09-08 00:53:29 +00:00
ejcoumans
10aed12f42
more assert issues fixed in Epa
2006-09-07 23:28:30 +00:00
ejcoumans
543ad0ed4c
check for valid pointer of CcdPhysicsEnvironment before removal
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also added additional assignment to motionstate, when 'setposition'/'setorientation' is called.
2006-09-07 23:01:53 +00:00
ejcoumans
b8961f0308
added __cdecl to memory definition, should allow compilation of code with non-cdecl default calling convention
2006-09-07 22:59:57 +00:00
ejcoumans
4365199a47
added optional striding to ConvexHullShape
2006-09-07 22:58:29 +00:00
ejcoumans
6a0296d437
tested Epa, and added some debug printf stuff
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Still has some issues, but so does the sampling MinkowskisumPenetrationDepth solver (its an approximation)
2006-09-07 22:55:17 +00:00
ejcoumans
1bbd779aa3
added ColladaConverter.cpp to cmakelist
2006-09-07 00:44:34 +00:00
ejcoumans
fa4fd1369c
Added support for SHORT/WORD indices
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Removed references to m_userPointer (in CollisionObject), called it m_userObjectPointer
increased view distance in glut demo file
2006-09-06 22:21:12 +00:00
ejcoumans
400376289c
2006-09-06 00:38:12 +00:00
ejcoumans
fa96109cd9
Exposed another glut method (the demos really require cleanup soon!)
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First steps for a raycast-vehicle demo (far from finished)
2006-09-05 07:36:55 +00:00
ejcoumans
e84716482d
autogenerated and added VehicleDemo to MSVC projectfiles
2006-09-04 21:58:32 +00:00
ejcoumans
61374e7777
updated recent changes
2006-09-04 21:52:37 +00:00
ejcoumans
a0c157ed85
fixed memoryleak,
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added RayTestSingle to CollisionWorld
prepared to add VehicleDemo
2006-09-04 21:28:32 +00:00
ejcoumans
1048793061
fixed collision bug involving meshes/compounds: always keep point with deepest penetration
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increased default number of objects/overlaps in broadphase to 20k/60k
2006-09-04 18:54:36 +00:00
ejcoumans
b76e642506
fixed one performance problem with sleeping objects
2006-09-02 01:50:16 +00:00