..
differential
mimicJointConstraint.py creates actual differential drive
2017-06-09 10:15:05 -07:00
dinnerware
Merge remote-tracking branch 'bp/master'
2017-02-16 13:41:12 -08:00
gripper
Add lateral and spinning friction coefficients to gripper sdf model.
2017-03-20 10:16:15 -07:00
humanoid
add humanoid/nao.urdf (BSD license)
2016-11-14 14:09:57 -08:00
husky
add pybullet getCameraImage, replacing renderImage, cleaner API:
2016-11-17 15:15:52 -08:00
jenga
jenga brick was way too heavy
2016-09-29 22:03:29 -07:00
kitchens
Delete Seamless_white_marble _texture.jpg
2017-11-09 17:06:57 -08:00
kiva_shelf
allow obsolete OpenGL2 drawer to render with z-up axis.
2016-11-12 11:59:40 -08:00
kuka_iiwa
Update pybullet autogenerated C# bindings, with very basic example script that runs inside Unity 3D
2017-09-29 07:47:31 -07:00
kuka_lwr
update kuka urdf
2015-08-19 16:05:32 -07:00
lego
fix pybullet.c compilation for Windows
2016-09-24 11:25:05 -07:00
mjcf
Update mjcf files!
2017-08-17 00:04:21 +02:00
MPL
Improve MJCF import, to allow reading of friction parameters, including spinning and rolling friction, with some rudimentary 'default class' support.
2017-05-02 18:05:36 -07:00
Quadrotor
add husky, quadcopter and plane 100x100 meter urdf files,
2016-07-16 23:14:16 -07:00
quadruped
add minitaur rainbow dash (carbon fiber) simulating flexibility in
2017-12-19 14:44:39 -08:00
racecar
more fixes in pybullet/resources, moved enjoy/train/test in 'examples' folder.
2017-08-22 10:07:47 -07:00
roboschool/models_outdoor /stadium
implement specular, URDF non-standard specular part (see sphere2.urdf) and SDF specular support.
2017-06-01 12:32:44 -07:00
table
created a pretty Vatican museum table top, also a marble cube
2017-10-25 08:23:29 -07:00
table_square
Modify table rendering.
2016-09-30 12:30:34 -07:00
torus
Render multiple objects with shadow.
2016-11-27 16:53:15 -08:00
tray
add nicer meshes to kuka_with_gripper.sdf and add kuka_with_gripper2.sdf that can rotate without messing up IK
2017-06-14 19:34:33 -07:00
wav
add more tinyaudio preparation, some test wav files, play sound on collision events. Will expose this in the C-API to pick wav files and collision threshold levels etc. Use the premake --audio flag to try it out. The TinyAudio example in the ExampleBrowser works on Mac, Linux and Windows, you can play notes by pressing keys.
2017-04-29 10:32:30 -07:00
widowx
Added manually converted widowx.urdf from https://github.com/RobotnikAutomation/widowx_arm
2017-06-29 17:54:04 -07:00
32006GPUAABBs.txt
add the option to load a set of AABB's from a file, see PairBench
2013-08-23 17:55:28 -07:00
64006GPUAABBs.txt
add the option to load a set of AABB's from a file, see PairBench
2013-08-23 17:55:28 -07:00
block.urdf
tune kuka grasp gym env (make it a bit too easy)
2017-06-15 11:18:08 -07:00
BspDemo.bsp
add BspDemo.bsp data file
2015-04-16 10:17:35 -07:00
bullet_logo.png
add basic test texture
2014-01-17 22:19:12 -08:00
capsule.urdf
add capsule support in urdf parser (non-standard extension), capsule.urdf
2017-01-23 16:45:18 -08:00
cartpole.urdf
fix very rare threading issue, let main thread compute the UID for user debug items
2017-10-09 22:40:53 -07:00
checker_blue.png
add husky, quadcopter and plane 100x100 meter urdf files,
2016-07-16 23:14:16 -07:00
checker_grid.jpg
add a few test files for TinyRenderer software renderer
2016-05-18 17:58:44 -07:00
checker_huge.gif
add a few test files for TinyRenderer software renderer
2016-05-18 17:58:44 -07:00
cube_gripper_left.urdf
separate spinning and rolling friction coefficients, exposed in URDF as spinning_friction / m_rolling_friction
2016-09-16 00:57:00 +01:00
cube_gripper_right.urdf
separate spinning and rolling friction coefficients, exposed in URDF as spinning_friction / m_rolling_friction
2016-09-16 00:57:00 +01:00
cube_no_friction.urdf
export contact friction/damping through URDF and API
2016-09-02 16:40:56 -07:00
cube_small.sdf
Allow choosing loaded as btRigidBody with RobotSimAPI.
2016-08-16 16:57:48 -07:00
cube_small.urdf
restore multibody world transform and joint angles/velocities from a .bullet file.
2017-12-22 14:45:36 -08:00
cube_soft.urdf
fix issue with btMultiBody friction in combination with soft contacts (friction should not re-use normal contact cfm/erp)
2017-03-20 10:58:07 -07:00
cube.mtl
prepare robotics learning examples, see examples/RoboticsLearning/b3RobotSimAPI.h
2016-07-11 00:26:40 -07:00
cube.obj
Update to ZLib license for GWEN files.
2015-10-25 11:30:34 -07:00
cube.png
add basic test texture
2014-01-17 22:19:12 -08:00
cube.urdf
Add the API to get the body name and pybullet example call.
2017-03-23 13:54:44 -07:00
door.urdf
[pybullet] implement addUserDebugParameter / readUserDebugParameter
2017-01-17 15:42:32 -08:00
duck_vhacd.obj
fix pybullet.c compilation for Windows
2016-09-24 11:25:05 -07:00
duck_vhacd.urdf
fix pybullet.c compilation for Windows
2016-09-24 11:25:05 -07:00
duck.dae
Added a basic COLLADA .dae importer mainly to support URDF loading (URDF can refer to COLLADA .dae or STL .stl for mesh support)
2014-10-21 17:44:54 -07:00
duck.mtl
fix pybullet.c compilation for Windows
2016-09-24 11:25:05 -07:00
duck.obj
fix asset paths, createVisualShape.py and duck.obj
2017-10-07 18:52:22 -07:00
duckCM.png
fix pybullet.c compilation for Windows
2016-09-24 11:25:05 -07:00
example_log_vr.bin
Add an example to decode the packed button events from vr log.
2017-05-10 15:07:49 -07:00
floor_diffuse.jpg
patch TinyRenderer so it software-renders in an OpenGL texture, for testing
2016-04-26 20:52:52 -07:00
floor_diffuse.tga
revert floor.obj test file, load it by default in TinyRenderer/main.cpp
2016-04-26 21:01:46 -07:00
floor_nm_tangent.tga
patch TinyRenderer so it software-renders in an OpenGL texture, for testing
2016-04-26 20:52:52 -07:00
floor.mtl
fixes
2016-05-13 22:57:41 -07:00
floor.obj
revert floor.obj test file, load it by default in TinyRenderer/main.cpp
2016-04-26 21:01:46 -07:00
hello_world.lua
add Lua and basic Lua->C/C++ integration test, in preparation for Bullet demos setup using Lua scripts.
2014-02-05 19:39:48 -08:00
hinge.urdf
initial implementation to send debug lines from physics server to client,
2015-08-19 22:51:16 -07:00
init_physics.lua
rename loadUrdf -> loadMultiBodyFromUrdf in lua script
2015-05-14 09:16:13 -07:00
init_urdf.lua
rename loadUrdf -> loadMultiBodyFromUrdf in lua script
2015-05-14 09:16:13 -07:00
l_finger_collision.stl
decrease some gjk/epa tolerance to improve collision detection using very small collision margins (0.001/1mm)
2016-09-20 12:37:13 -07:00
l_finger_tip.stl
add Obj and STL import demo, work on URDF import
2014-08-03 13:45:05 -07:00
l_finger.stl
add Obj and STL import demo, work on URDF import
2014-08-03 13:45:05 -07:00
leoTest1.obj
added Leo wavefront file
2013-03-22 16:24:09 -07:00
marble_cube.mtl
created a pretty Vatican museum table top, also a marble cube
2017-10-25 08:23:29 -07:00
marble_cube.obj
created a pretty Vatican museum table top, also a marble cube
2017-10-25 08:23:29 -07:00
marble_cube.urdf
created a pretty Vatican museum table top, also a marble cube
2017-10-25 08:23:29 -07:00
multibody.bullet
catch invalid mass/inertia instead of division by zero/nan. also, avoid indexing <0
2017-11-07 19:25:14 -08:00
plane100.obj
add husky, quadcopter and plane 100x100 meter urdf files,
2016-07-16 23:14:16 -07:00
plane100.urdf
Implement first draft of pybullet.createVisualShape and add createVisualShape.py example
2017-10-07 18:50:23 -07:00
plane_transparent.mtl
add transparent plane
2017-07-01 11:47:57 -07:00
plane_transparent.obj
add transparent plane
2017-07-01 11:47:57 -07:00
plane_transparent.urdf
add transparent plane
2017-07-01 11:47:57 -07:00
plane_with_collision_audio.urdf
Add option to --useKitchen=1 to VRGloveSimulatorMain
2017-05-02 22:33:42 -07:00
plane_with_restitution.urdf
expose pybullet changeDynamics(spinningFriction=..., rollingFriction=..., restitution=...)
2017-05-26 18:14:38 -07:00
plane.mtl
add husky, quadcopter and plane 100x100 meter urdf files,
2016-07-16 23:14:16 -07:00
plane.obj
Add RtMidi for midi control, use the --midi option in premake, and see
2016-11-16 16:12:59 -08:00
plane.urdf
Add the API to get the body name and pybullet example call.
2017-03-23 13:54:44 -07:00
planeMesh.urdf
made some progress in saving and restoring the state during the simulation, with identical results.
2017-12-30 14:19:13 -08:00
pole.urdf
Add pole urdf.
2017-10-19 14:29:43 -07:00
pr2_gripper.urdf
expose gear erp/relative position target to C-API/pybullet
2017-09-26 19:54:36 -07:00
prismatic.urdf
add prismatic.urdf test file and revert to r2d2.urdf in import example
2015-07-15 17:51:49 -07:00
r2d2_multibody.bullet
fix in structure alignment of btMultiBodyLinkDoubleData and btMultiBodyDoubleData
2016-08-26 10:00:29 -07:00
r2d2.urdf
fix r2d2.urdf and avoid self-penetrating limbs
2016-10-19 16:21:33 -07:00
samurai_monastry.mtl
added Samurai Monastry wavefront .obj
2013-03-23 23:00:50 -07:00
samurai_monastry.obj
remove that odd triangle in the origin of samurai castle (VR)
2016-09-19 07:02:43 -07:00
samurai.urdf
remove that odd triangle in the origin of samurai castle (VR)
2016-09-19 07:02:43 -07:00
seymourplane_triangulate.dae
Added a basic COLLADA .dae importer mainly to support URDF loading (URDF can refer to COLLADA .dae or STL .stl for mesh support)
2014-10-21 17:44:54 -07:00
slope.bullet
add infrastructure float btMultiBodyLink m_jointDamping, m_jointFriction (actual damping/friction is in a separate commit)
2016-03-17 14:54:46 -07:00
sphere2_rolling_friction.urdf
add spinning_friction to sphere2_rolling_friction.urd
2017-01-31 12:01:10 -08:00
sphere2.urdf
implement specular, URDF non-standard specular part (see sphere2.urdf) and SDF specular support.
2017-06-01 12:32:44 -07:00
sphere2red.urdf
use cnn_to_mlp to allow training of racecar using (extremely simplified) ZED camera pixel data using OpenAI baselines.
2017-06-13 18:33:32 -07:00
sphere8.mtl
update tutorial for SIGGRAPH course
2015-08-10 14:30:00 -07:00
sphere8.obj
add a textured sphere8.obj test with obj loader
2015-08-05 19:03:27 -07:00
sphere_1cm.urdf
VR video recording, use command-line --mp4=videoname.mp4
2017-02-16 14:19:09 -08:00
sphere_small_zeroinertia.urdf
Implement true implicit friction cone, instead of friction pyramid, for btMultiBody vs btMultiBody and btMultiBody vs btRigidBody
2017-11-23 17:38:23 -08:00
sphere_small.urdf
Add small sphere, make teddy small too
2016-09-22 08:50:28 -07:00
sphere_smooth.mtl
use cnn_to_mlp to allow training of racecar using (extremely simplified) ZED camera pixel data using OpenAI baselines.
2017-06-13 18:33:32 -07:00
sphere_smooth.obj
use cnn_to_mlp to allow training of racecar using (extremely simplified) ZED camera pixel data using OpenAI baselines.
2017-06-13 18:33:32 -07:00
sphere_transparent.urdf
Add pybullet transparent.py example, transparency with global per-object sort in GLInstancingRenderer
2017-06-24 19:38:31 -07:00
sphere_with_restitution.urdf
expose pybullet changeDynamics(spinningFriction=..., rollingFriction=..., restitution=...)
2017-05-26 18:14:38 -07:00
spider.bullet
X11OpenGLWindow: create stencil buffer for shadows in OpenGL2 mode (OpenGL3 uses shadow maps)
2014-08-26 11:28:44 -07:00
sponza_closed.obj
add test .obj files in data folder
2013-03-18 20:44:26 -07:00
sponza.mtl
add test .obj files in data folder
2013-03-18 20:44:26 -07:00
stadium.sdf
remove pose frame from SDF,
2017-06-01 20:13:39 -07:00
stone.mtl
add 'createObstacleCourse.py' example, helps reproducing
2017-07-29 13:18:49 +02:00
stone.obj
add 'createObstacleCourse.py' example, helps reproducing
2017-07-29 13:18:49 +02:00
teddy2_VHACD_CHs.obj
fix convex-plane for > 4 vertices
2013-04-10 00:03:02 -07:00
teddy_vhacd.urdf
Add null space task as an option for IK in VR.
2016-09-30 16:47:33 -07:00
teddy.obj
add test .obj files in data folder
2013-03-18 20:44:26 -07:00
terrain.obj
add missing 'wheel.urdf" and very simple procedural terrain generation (sine wave)
2017-06-08 14:28:33 -07:00
terrain.py
add missing 'wheel.urdf" and very simple procedural terrain generation (sine wave)
2017-06-08 14:28:33 -07:00
terrain.urdf
add missing 'wheel.urdf" and very simple procedural terrain generation (sine wave)
2017-06-08 14:28:33 -07:00
testFileFracture.bullet
AMD 14.50Alpha5 driver fixes the issue with MPR kernel, re-enable testFileFracture.bullet
2014-09-12 09:50:13 -07:00
tex256.png
implement pybullet.changeTexture. For now, the width/height has to match the target texture unique id, otherwise crashes may happen (a check for width/height match will be added)
2017-06-30 19:11:43 -07:00
textured_sphere_flat.obj
add a few test files for TinyRenderer software renderer
2016-05-18 17:58:44 -07:00
textured_sphere_smooth.mtl
add a few test files for TinyRenderer software renderer
2016-05-18 17:58:44 -07:00
textured_sphere_smooth.obj
add a few test files for TinyRenderer software renderer
2016-05-18 17:58:44 -07:00
textured_sphere.mtl
add a few test files for TinyRenderer software renderer
2016-05-18 17:58:44 -07:00
tiles.jpg
created a pretty Vatican museum table top, also a marble cube
2017-10-25 08:23:29 -07:00
two_cubes.sdf
Expose optional "globalScaling" factor to pybullet.loadURDF and pybullet.loadSDF. This will scale the visual, collision shapes and transform locations.
2017-08-14 14:59:41 -07:00
TwoJointRobot_w_fixedJoints.urdf
Fix pybullet.calculateInverseDynamics in the case where #dof != #joints (fixed joints). We still don't handle spherical joints in pybullet (even though the underlying inverse dynamics and forward dynamics support it)
2017-10-13 14:19:25 -07:00
TwoJointRobot_wo_fixedJoints.urdf
Fix pybullet.calculateInverseDynamics in the case where #dof != #joints (fixed joints). We still don't handle spherical joints in pybullet (even though the underlying inverse dynamics and forward dynamics support it)
2017-10-13 14:19:25 -07:00
unittest_data.zip
add zlib/minizip so we can load compressed data (github/git is bad in handling large binary files)
2014-02-04 13:39:55 -08:00
uvmap.png
add a textured sphere8.obj test with obj loader
2015-08-05 19:03:27 -07:00
wheel.urdf
add missing 'wheel.urdf" and very simple procedural terrain generation (sine wave)
2017-06-08 14:28:33 -07:00
xacro_standalone.py
add xacro_standalone.py tool, to convert a urdf.xacro to urdf
2015-07-21 12:42:46 -07:00