glslang/CMakeLists.txt

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# Copyright (C) 2020-2023 The Khronos Group Inc.
#
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
#
# Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
#
# Redistributions in binary form must reproduce the above
# copyright notice, this list of conditions and the following
# disclaimer in the documentation and/or other materials provided
# with the distribution.
#
# Neither the name of The Khronos Group Inc. nor the names of its
# contributors may be used to endorse or promote products derived
# from this software without specific prior written permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
# FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
# COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
# INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
# BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
# LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
# LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
# ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
# POSSIBILITY OF SUCH DAMAGE.
cmake_minimum_required(VERSION 3.17.2)
project(glslang)
if (CMAKE_VERSION VERSION_LESS "3.21")
# https://cmake.org/cmake/help/latest/variable/PROJECT_IS_TOP_LEVEL.html
string(COMPARE EQUAL ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_SOURCE_DIR} PROJECT_IS_TOP_LEVEL)
endif()
set(GLSLANG_TESTS_DEFAULT ON) # Can be turned off, below, based on environment.
set(GLSLANG_ENABLE_INSTALL_DEFAULT ON) # Can be turned off, below, based on environment.
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
# Adhere to GNU filesystem layout conventions
include(GNUInstallDirs)
include(CMakePackageConfigHelpers)
# Needed for CMAKE_DEPENDENT_OPTION macro
include(CMakeDependentOption)
option(BUILD_SHARED_LIBS "Build Shared Libraries")
option(BUILD_EXTERNAL "Build external dependencies in /External" ON)
option(BUILD_WERROR "Enable warnings as errors (default is OFF)" OFF)
set(LIB_TYPE STATIC)
if(BUILD_SHARED_LIBS)
set(LIB_TYPE SHARED)
endif()
Generate build information from CHANGES.md This PR significantly reworks the way glslang is versioned. Instead of committing changes to the `GLSLANG_MINOR_VERSION` define in `glslang/Public/ShaderLang.h`, and using `make-revision` to generate `GLSLANG_PATCH_LEVEL` in `glslang/Include/revision.h`, all version information is now derived from the new `CHANGES.md` file. `CHANGES.md` acts as the single source of truth for glslang version information, along with a convenient place to put all release notes for each notable change made. `CHANGES.md` is parsed using the new `build_info.py` python script. This script can read basic template files to produce new source files, which it does to read the new `build_info.h.tmpl` to generate (at build time) a glslang private header at `<build-dir>/include/glslang/build_info.h`. I've written generators for each of the CMake, Bazel, gn, and `Android.mk` build scripts. The new version code conforms to the Semantic Versioning 2.0 spec. This new version is also used by the CMake rules to produce versioned shared objects, including a major-versioned SONAME. New APIs: --------- * `glslang::GetVersion()` returns a `Version` struct with the version major, minor, patch and flavor. Breaking API changes: --------------------- * The public defines `GLSLANG_MINOR_VERSION` and `GLSLANG_PATCH_LEVEL` have been entirely removed. * `glslang/Public/ShaderLang.h` and `glslang/Include/revision.h` have been deleted. * Instead, `<build-dir>/include/glslang/build_info.h` is created in the build directory, and `<build-dir>/include` is a CMake `PUBLIC` (dependee-inherited) include directory for the glslang targets. * `<build-dir>/include/glslang/build_info.h` contains the following new #defines: `GLSLANG_VERSION_MAJOR`, `GLSLANG_VERSION_MINOR`, `GLSLANG_VERSION_PATCH`, `GLSLANG_VERSION_FLAVOR`, `GLSLANG_VERSION_GREATER_THAN(major, minor, patch)`, `GLSLANG_VERSION_GREATER_OR_EQUAL_TO(major, minor, patch)`, `GLSLANG_VERSION_LESS_THAN(major, minor, patch)`, `GLSLANG_VERSION_LESS_OR_EQUAL_TO(major, minor, patch)` * The CMake install output directory contains a copy of `build_info.h` at: `include/glslang/build_info.h` * Python3 is now always required to build glslang (likely always required for transitive dependency builds).
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if ("${CMAKE_BUILD_TYPE}" STREQUAL "")
# This logic inside SPIRV-Tools, which can upset build target dependencies
# if changed after targets are already defined. To prevent these issues,
# ensure CMAKE_BUILD_TYPE is assigned early and at the glslang root scope.
message(STATUS "No build type selected, default to Debug")
set(CMAKE_BUILD_TYPE "Debug")
endif()
# Currently iOS and Android are very similar.
# They both have their own packaging (APP/APK).
# Which makes regular executables/testing problematic.
#
# Currently the only deliverables for these platforms are
# libraries (either STATIC or SHARED).
#
# Furthermore testing is equally problematic.
if (IOS OR ANDROID)
set(ENABLE_GLSLANG_BINARIES OFF)
set(GLSLANG_TESTS_DEFAULT OFF)
endif()
# Simplify the default case of including this project.
# Otherwise add_subdirectory users have a harder time consuming the library.
# Since glslang will pollute the installation and add undesirable testing.
if(NOT PROJECT_IS_TOP_LEVEL)
set(GLSLANG_TESTS_DEFAULT OFF)
set(GLSLANG_ENABLE_INSTALL_DEFAULT OFF)
endif()
# Control whether Glslang self-tests are built and tested.
# Always expose this as an option, so the defaults can be overridden.
option(GLSLANG_TESTS "Enable glslang testing" ${GLSLANG_TESTS_DEFAULT})
# Control whether to install Glslang.
# Always expose this as an option, so the defaults can be overridden.
option(GLSLANG_ENABLE_INSTALL "Enable glslang installation" ${GLSLANG_ENABLE_INSTALL_DEFAULT})
option(ENABLE_SPVREMAPPER "Enables building of SPVRemapper" ON)
option(ENABLE_GLSLANG_BINARIES "Builds glslang and spirv-remap" ON)
option(ENABLE_GLSLANG_JS "If using Emscripten, build glslang.js. Otherwise, builds a sample executable for binary-size testing.")
CMAKE_DEPENDENT_OPTION(ENABLE_EMSCRIPTEN_SINGLE_FILE
"If using Emscripten, enables SINGLE_FILE build"
OFF "ENABLE_GLSLANG_JS AND EMSCRIPTEN"
OFF)
CMAKE_DEPENDENT_OPTION(ENABLE_EMSCRIPTEN_ENVIRONMENT_NODE
"If using Emscripten, builds to run on Node instead of Web"
OFF "ENABLE_GLSLANG_JS AND EMSCRIPTEN"
OFF)
option(ENABLE_HLSL "Enables HLSL input support" ON)
option(ENABLE_RTTI "Enables RTTI")
option(ENABLE_EXCEPTIONS "Enables Exceptions")
option(ENABLE_OPT "Enables spirv-opt capability if present" ON)
if(MINGW OR (APPLE AND ${CMAKE_CXX_COMPILER_ID} MATCHES "GNU"))
# Workaround for CMake behavior on Mac OS with gcc, cmake generates -Xarch_* arguments
# which gcc rejects
set(ENABLE_PCH OFF)
message(NOTICE "Disabling PCH")
endif()
option(ENABLE_PCH "Enables Precompiled header" ON)
if(ENABLE_HLSL)
add_compile_definitions(ENABLE_HLSL)
endif()
if(WIN32)
set(CMAKE_DEBUG_POSTFIX "d")
add_definitions(-DGLSLANG_OSINCLUDE_WIN32)
elseif(UNIX OR ANDROID)
add_definitions(-DGLSLANG_OSINCLUDE_UNIX)
else()
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message("unknown platform")
endif()
if(${CMAKE_CXX_COMPILER_ID} MATCHES "GNU")
add_compile_options(-Wall -Wmaybe-uninitialized -Wuninitialized -Wunused -Wunused-local-typedefs
-Wunused-parameter -Wunused-value -Wunused-variable -Wunused-but-set-parameter -Wunused-but-set-variable -fno-exceptions)
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if(NOT ENABLE_RTTI)
add_compile_options(-fno-rtti)
endif()
if(NOT ENABLE_EXCEPTIONS)
add_compile_options(-fno-exceptions)
endif()
if(NOT CMAKE_CXX_COMPILER_VERSION VERSION_LESS "9.0.0")
add_compile_options(-Werror=deprecated-copy)
endif()
if(NOT (CMAKE_SYSTEM_NAME STREQUAL "OpenBSD"))
if (NOT APPLE)
# Error if there's symbols that are not found at link time.
add_link_options("-Wl,--no-undefined")
endif()
endif()
elseif(${CMAKE_CXX_COMPILER_ID} MATCHES "Clang" AND NOT MSVC)
add_compile_options(-Wall -Wuninitialized -Wunused -Wunused-local-typedefs
-Wunused-parameter -Wunused-value -Wunused-variable)
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if(NOT ENABLE_RTTI)
add_compile_options(-fno-rtti)
endif()
if(NOT ENABLE_EXCEPTIONS)
add_compile_options(-fno-exceptions)
endif()
if(NOT (CMAKE_SYSTEM_NAME MATCHES "OpenBSD|Emscripten"))
# Error if there's symbols that are not found at link time. Some linkers do not support this flag.
if(NOT APPLE)
add_link_options("-Wl,--no-undefined")
endif()
endif()
elseif(MSVC)
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if(NOT ENABLE_RTTI)
Fixed msvc 2019 nmake compiler warnings with RTTI. By default cmake generates cxx_flags with `/GR` parameter. I updated CMAKE_CXX_FLAGS string and replaced `/GR` -> `/GR-` How to reproduce: Visual Studio 2019 x64 command port mkdir build-msvc2019 cd build-msvc2019 cmake -G"NMake Makefiles" -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_LIBDIR=install .. nmake COMPILATION BEFORE: Scanning dependencies of target OSDependent [ 1%] Building CXX object glslang/OSDependent/Windows/CMakeFiles/OSDependent.dir/ossource.cpp.obj cl : Command line warning D9025 : overriding '/GR' with '/GR-' ossource.cpp [ 3%] Linking CXX static library OSDependent.lib [ 3%] Built target OSDependent Scanning dependencies of target OGLCompiler [ 4%] Building CXX object OGLCompilersDLL/CMakeFiles/OGLCompiler.dir/InitializeDll.cpp.obj cl : Command line warning D9025 : overriding '/GR' with '/GR-' InitializeDll.cpp [ 6%] Linking CXX static library OGLCompiler.lib [ 6%] Built target OGLCompiler Scanning dependencies of target glslang [ 7%] Building CXX object glslang/CMakeFiles/glslang.dir/MachineIndependent/glslang_tab.cpp.obj cl : Command line warning D9025 : overriding '/GR' with '/GR-' glslang_tab.cpp [ 9%] Building CXX object glslang/CMakeFiles/glslang.dir/MachineIndependent/attribute.cpp.obj cl : Command line warning D9025 : overriding '/GR' with '/GR-' FLAGS BEFORE: -- CMAKE_C_FLAGS: /DWIN32 /D_WINDOWS /W3 -- CMAKE_CXX_FLAGS: /DWIN32 /D_WINDOWS /W3 /GR /EHsc -- CMAKE_CXX_FLAGS_DEBUG: /MDd /Zi /Ob0 /Od /RTC1 -- CMAKE_CXX_FLAGS_RELEASE: /MD /O2 /Ob2 /DNDEBUG COMPILATION AFTER: [ 1%] Building CXX object glslang/OSDependent/Windows/CMakeFiles/OSDependent.dir/ossource.cpp.obj ossource.cpp [ 3%] Linking CXX static library OSDependent.lib [ 3%] Built target OSDependent [ 4%] Building CXX object OGLCompilersDLL/CMakeFiles/OGLCompiler.dir/InitializeDll.cpp.obj InitializeDll.cpp [ 6%] Linking CXX static library OGLCompiler.lib [ 6%] Built target OGLCompiler [ 7%] Building CXX object glslang/CMakeFiles/glslang.dir/MachineIndependent/glslang_tab.cpp.obj glslang_tab.cpp [ 9%] Building CXX object glslang/CMakeFiles/glslang.dir/MachineIndependent/attribute.cpp.obj FLAGS AFTER: -- CMAKE_C_FLAGS: /DWIN32 /D_WINDOWS /W3 -- CMAKE_CXX_FLAGS: /DWIN32 /D_WINDOWS /W3 /GR- /EHsc -- CMAKE_CXX_FLAGS_DEBUG: /MDd /Zi /Ob0 /Od /RTC1 -- CMAKE_CXX_FLAGS_RELEASE: /MD /O2 /Ob2 /DNDEBUG
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string(FIND "${CMAKE_CXX_FLAGS}" "/GR" MSVC_HAS_GR)
if(MSVC_HAS_GR)
string(REGEX REPLACE "/GR" "/GR-" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
Fixed msvc 2019 nmake compiler warnings with RTTI. By default cmake generates cxx_flags with `/GR` parameter. I updated CMAKE_CXX_FLAGS string and replaced `/GR` -> `/GR-` How to reproduce: Visual Studio 2019 x64 command port mkdir build-msvc2019 cd build-msvc2019 cmake -G"NMake Makefiles" -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_LIBDIR=install .. nmake COMPILATION BEFORE: Scanning dependencies of target OSDependent [ 1%] Building CXX object glslang/OSDependent/Windows/CMakeFiles/OSDependent.dir/ossource.cpp.obj cl : Command line warning D9025 : overriding '/GR' with '/GR-' ossource.cpp [ 3%] Linking CXX static library OSDependent.lib [ 3%] Built target OSDependent Scanning dependencies of target OGLCompiler [ 4%] Building CXX object OGLCompilersDLL/CMakeFiles/OGLCompiler.dir/InitializeDll.cpp.obj cl : Command line warning D9025 : overriding '/GR' with '/GR-' InitializeDll.cpp [ 6%] Linking CXX static library OGLCompiler.lib [ 6%] Built target OGLCompiler Scanning dependencies of target glslang [ 7%] Building CXX object glslang/CMakeFiles/glslang.dir/MachineIndependent/glslang_tab.cpp.obj cl : Command line warning D9025 : overriding '/GR' with '/GR-' glslang_tab.cpp [ 9%] Building CXX object glslang/CMakeFiles/glslang.dir/MachineIndependent/attribute.cpp.obj cl : Command line warning D9025 : overriding '/GR' with '/GR-' FLAGS BEFORE: -- CMAKE_C_FLAGS: /DWIN32 /D_WINDOWS /W3 -- CMAKE_CXX_FLAGS: /DWIN32 /D_WINDOWS /W3 /GR /EHsc -- CMAKE_CXX_FLAGS_DEBUG: /MDd /Zi /Ob0 /Od /RTC1 -- CMAKE_CXX_FLAGS_RELEASE: /MD /O2 /Ob2 /DNDEBUG COMPILATION AFTER: [ 1%] Building CXX object glslang/OSDependent/Windows/CMakeFiles/OSDependent.dir/ossource.cpp.obj ossource.cpp [ 3%] Linking CXX static library OSDependent.lib [ 3%] Built target OSDependent [ 4%] Building CXX object OGLCompilersDLL/CMakeFiles/OGLCompiler.dir/InitializeDll.cpp.obj InitializeDll.cpp [ 6%] Linking CXX static library OGLCompiler.lib [ 6%] Built target OGLCompiler [ 7%] Building CXX object glslang/CMakeFiles/glslang.dir/MachineIndependent/glslang_tab.cpp.obj glslang_tab.cpp [ 9%] Building CXX object glslang/CMakeFiles/glslang.dir/MachineIndependent/attribute.cpp.obj FLAGS AFTER: -- CMAKE_C_FLAGS: /DWIN32 /D_WINDOWS /W3 -- CMAKE_CXX_FLAGS: /DWIN32 /D_WINDOWS /W3 /GR- /EHsc -- CMAKE_CXX_FLAGS_DEBUG: /MDd /Zi /Ob0 /Od /RTC1 -- CMAKE_CXX_FLAGS_RELEASE: /MD /O2 /Ob2 /DNDEBUG
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else()
add_compile_options(/GR-) # Disable RTTI
endif()
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endif()
if(ENABLE_EXCEPTIONS)
add_compile_options(/EHsc) # Enable Exceptions
else()
string(REGEX REPLACE "/EHsc" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}") # Try to remove default /EHsc cxx_flag
add_compile_options(/D_HAS_EXCEPTIONS=0)
endif()
endif()
# NOTE we could potentially replace this logic with COMPILE_WARNING_AS_ERROR if cmake minimum is bumped to >= 3.24
if (BUILD_WERROR)
if (NOT MSVC)
add_compile_options(-Werror)
else()
add_compile_options(/WX)
endif()
endif()
if(ENABLE_GLSLANG_JS)
if(MSVC)
add_compile_options(/Os /GR-)
else()
add_compile_options(-Os -fno-rtti -fno-exceptions)
if(${CMAKE_CXX_COMPILER_ID} MATCHES "Clang" AND NOT MSVC)
add_compile_options(-Wno-unused-parameter)
add_compile_options(-Wno-unused-variable -Wno-unused-const-variable)
endif()
endif()
endif()
# Request C++17
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
function(glslang_set_link_args TARGET)
# For MinGW compiles, statically link against the GCC and C++ runtimes.
# This avoids the need to ship those runtimes as DLLs.
# This is supported by GCC and Clang.
if(WIN32 AND NOT MSVC)
set_target_properties(${TARGET} PROPERTIES
LINK_FLAGS "-static -static-libgcc -static-libstdc++")
endif()
endfunction(glslang_set_link_args)
Generate build information from CHANGES.md This PR significantly reworks the way glslang is versioned. Instead of committing changes to the `GLSLANG_MINOR_VERSION` define in `glslang/Public/ShaderLang.h`, and using `make-revision` to generate `GLSLANG_PATCH_LEVEL` in `glslang/Include/revision.h`, all version information is now derived from the new `CHANGES.md` file. `CHANGES.md` acts as the single source of truth for glslang version information, along with a convenient place to put all release notes for each notable change made. `CHANGES.md` is parsed using the new `build_info.py` python script. This script can read basic template files to produce new source files, which it does to read the new `build_info.h.tmpl` to generate (at build time) a glslang private header at `<build-dir>/include/glslang/build_info.h`. I've written generators for each of the CMake, Bazel, gn, and `Android.mk` build scripts. The new version code conforms to the Semantic Versioning 2.0 spec. This new version is also used by the CMake rules to produce versioned shared objects, including a major-versioned SONAME. New APIs: --------- * `glslang::GetVersion()` returns a `Version` struct with the version major, minor, patch and flavor. Breaking API changes: --------------------- * The public defines `GLSLANG_MINOR_VERSION` and `GLSLANG_PATCH_LEVEL` have been entirely removed. * `glslang/Public/ShaderLang.h` and `glslang/Include/revision.h` have been deleted. * Instead, `<build-dir>/include/glslang/build_info.h` is created in the build directory, and `<build-dir>/include` is a CMake `PUBLIC` (dependee-inherited) include directory for the glslang targets. * `<build-dir>/include/glslang/build_info.h` contains the following new #defines: `GLSLANG_VERSION_MAJOR`, `GLSLANG_VERSION_MINOR`, `GLSLANG_VERSION_PATCH`, `GLSLANG_VERSION_FLAVOR`, `GLSLANG_VERSION_GREATER_THAN(major, minor, patch)`, `GLSLANG_VERSION_GREATER_OR_EQUAL_TO(major, minor, patch)`, `GLSLANG_VERSION_LESS_THAN(major, minor, patch)`, `GLSLANG_VERSION_LESS_OR_EQUAL_TO(major, minor, patch)` * The CMake install output directory contains a copy of `build_info.h` at: `include/glslang/build_info.h` * Python3 is now always required to build glslang (likely always required for transitive dependency builds).
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# Root directory for build-time generated include files
set(GLSLANG_GENERATED_INCLUDEDIR "${CMAKE_BINARY_DIR}/include")
################################################################################
# Build version information generation
################################################################################
include(parse_version.cmake)
set(GLSLANG_CHANGES_FILE "${CMAKE_CURRENT_SOURCE_DIR}/CHANGES.md")
set(GLSLANG_BUILD_INFO_H_TMPL "${CMAKE_CURRENT_SOURCE_DIR}/build_info.h.tmpl")
Generate build information from CHANGES.md This PR significantly reworks the way glslang is versioned. Instead of committing changes to the `GLSLANG_MINOR_VERSION` define in `glslang/Public/ShaderLang.h`, and using `make-revision` to generate `GLSLANG_PATCH_LEVEL` in `glslang/Include/revision.h`, all version information is now derived from the new `CHANGES.md` file. `CHANGES.md` acts as the single source of truth for glslang version information, along with a convenient place to put all release notes for each notable change made. `CHANGES.md` is parsed using the new `build_info.py` python script. This script can read basic template files to produce new source files, which it does to read the new `build_info.h.tmpl` to generate (at build time) a glslang private header at `<build-dir>/include/glslang/build_info.h`. I've written generators for each of the CMake, Bazel, gn, and `Android.mk` build scripts. The new version code conforms to the Semantic Versioning 2.0 spec. This new version is also used by the CMake rules to produce versioned shared objects, including a major-versioned SONAME. New APIs: --------- * `glslang::GetVersion()` returns a `Version` struct with the version major, minor, patch and flavor. Breaking API changes: --------------------- * The public defines `GLSLANG_MINOR_VERSION` and `GLSLANG_PATCH_LEVEL` have been entirely removed. * `glslang/Public/ShaderLang.h` and `glslang/Include/revision.h` have been deleted. * Instead, `<build-dir>/include/glslang/build_info.h` is created in the build directory, and `<build-dir>/include` is a CMake `PUBLIC` (dependee-inherited) include directory for the glslang targets. * `<build-dir>/include/glslang/build_info.h` contains the following new #defines: `GLSLANG_VERSION_MAJOR`, `GLSLANG_VERSION_MINOR`, `GLSLANG_VERSION_PATCH`, `GLSLANG_VERSION_FLAVOR`, `GLSLANG_VERSION_GREATER_THAN(major, minor, patch)`, `GLSLANG_VERSION_GREATER_OR_EQUAL_TO(major, minor, patch)`, `GLSLANG_VERSION_LESS_THAN(major, minor, patch)`, `GLSLANG_VERSION_LESS_OR_EQUAL_TO(major, minor, patch)` * The CMake install output directory contains a copy of `build_info.h` at: `include/glslang/build_info.h` * Python3 is now always required to build glslang (likely always required for transitive dependency builds).
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set(GLSLANG_BUILD_INFO_H "${GLSLANG_GENERATED_INCLUDEDIR}/glslang/build_info.h")
parse_version(${GLSLANG_CHANGES_FILE} GLSLANG)
function(configurate_version)
set(major ${GLSLANG_VERSION_MAJOR})
set(minor ${GLSLANG_VERSION_MINOR})
set(patch ${GLSLANG_VERSION_PATCH})
set(flavor ${GLSLANG_VERSION_FLAVOR})
configure_file(${GLSLANG_BUILD_INFO_H_TMPL} ${GLSLANG_BUILD_INFO_H} @ONLY)
endfunction()
configurate_version()
Generate build information from CHANGES.md This PR significantly reworks the way glslang is versioned. Instead of committing changes to the `GLSLANG_MINOR_VERSION` define in `glslang/Public/ShaderLang.h`, and using `make-revision` to generate `GLSLANG_PATCH_LEVEL` in `glslang/Include/revision.h`, all version information is now derived from the new `CHANGES.md` file. `CHANGES.md` acts as the single source of truth for glslang version information, along with a convenient place to put all release notes for each notable change made. `CHANGES.md` is parsed using the new `build_info.py` python script. This script can read basic template files to produce new source files, which it does to read the new `build_info.h.tmpl` to generate (at build time) a glslang private header at `<build-dir>/include/glslang/build_info.h`. I've written generators for each of the CMake, Bazel, gn, and `Android.mk` build scripts. The new version code conforms to the Semantic Versioning 2.0 spec. This new version is also used by the CMake rules to produce versioned shared objects, including a major-versioned SONAME. New APIs: --------- * `glslang::GetVersion()` returns a `Version` struct with the version major, minor, patch and flavor. Breaking API changes: --------------------- * The public defines `GLSLANG_MINOR_VERSION` and `GLSLANG_PATCH_LEVEL` have been entirely removed. * `glslang/Public/ShaderLang.h` and `glslang/Include/revision.h` have been deleted. * Instead, `<build-dir>/include/glslang/build_info.h` is created in the build directory, and `<build-dir>/include` is a CMake `PUBLIC` (dependee-inherited) include directory for the glslang targets. * `<build-dir>/include/glslang/build_info.h` contains the following new #defines: `GLSLANG_VERSION_MAJOR`, `GLSLANG_VERSION_MINOR`, `GLSLANG_VERSION_PATCH`, `GLSLANG_VERSION_FLAVOR`, `GLSLANG_VERSION_GREATER_THAN(major, minor, patch)`, `GLSLANG_VERSION_GREATER_OR_EQUAL_TO(major, minor, patch)`, `GLSLANG_VERSION_LESS_THAN(major, minor, patch)`, `GLSLANG_VERSION_LESS_OR_EQUAL_TO(major, minor, patch)` * The CMake install output directory contains a copy of `build_info.h` at: `include/glslang/build_info.h` * Python3 is now always required to build glslang (likely always required for transitive dependency builds).
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# glslang_add_build_info_dependency() adds the glslang-build-info dependency and
# generated include directories to target.
function(glslang_add_build_info_dependency target)
target_include_directories(${target} PUBLIC $<BUILD_INTERFACE:${GLSLANG_GENERATED_INCLUDEDIR}>)
endfunction()
# glslang_only_export_explicit_symbols() makes the symbol visibility hidden by
# default for <target> when building shared libraries, and sets the
# GLSLANG_IS_SHARED_LIBRARY define, and GLSLANG_EXPORTING to 1 when specifically
# building <target>.
function(glslang_only_export_explicit_symbols target)
if(BUILD_SHARED_LIBS)
target_compile_definitions(${target} PUBLIC "GLSLANG_IS_SHARED_LIBRARY=1")
set_target_properties(${target} PROPERTIES CMAKE_CXX_VISIBILITY_PRESET hidden)
if(WIN32)
target_compile_definitions(${target} PRIVATE "GLSLANG_EXPORTING=1")
endif()
endif()
endfunction()
# glslang_pch() adds precompiled header rules to <target> for the pre-compiled
# header file <pch>. As target_precompile_headers() was added in CMake 3.16,
# this is a no-op if called on earlier versions of CMake.
function(glslang_pch target pch)
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if(ENABLE_PCH)
target_precompile_headers(${target} PRIVATE ${pch})
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endif()
endfunction()
Generate build information from CHANGES.md This PR significantly reworks the way glslang is versioned. Instead of committing changes to the `GLSLANG_MINOR_VERSION` define in `glslang/Public/ShaderLang.h`, and using `make-revision` to generate `GLSLANG_PATCH_LEVEL` in `glslang/Include/revision.h`, all version information is now derived from the new `CHANGES.md` file. `CHANGES.md` acts as the single source of truth for glslang version information, along with a convenient place to put all release notes for each notable change made. `CHANGES.md` is parsed using the new `build_info.py` python script. This script can read basic template files to produce new source files, which it does to read the new `build_info.h.tmpl` to generate (at build time) a glslang private header at `<build-dir>/include/glslang/build_info.h`. I've written generators for each of the CMake, Bazel, gn, and `Android.mk` build scripts. The new version code conforms to the Semantic Versioning 2.0 spec. This new version is also used by the CMake rules to produce versioned shared objects, including a major-versioned SONAME. New APIs: --------- * `glslang::GetVersion()` returns a `Version` struct with the version major, minor, patch and flavor. Breaking API changes: --------------------- * The public defines `GLSLANG_MINOR_VERSION` and `GLSLANG_PATCH_LEVEL` have been entirely removed. * `glslang/Public/ShaderLang.h` and `glslang/Include/revision.h` have been deleted. * Instead, `<build-dir>/include/glslang/build_info.h` is created in the build directory, and `<build-dir>/include` is a CMake `PUBLIC` (dependee-inherited) include directory for the glslang targets. * `<build-dir>/include/glslang/build_info.h` contains the following new #defines: `GLSLANG_VERSION_MAJOR`, `GLSLANG_VERSION_MINOR`, `GLSLANG_VERSION_PATCH`, `GLSLANG_VERSION_FLAVOR`, `GLSLANG_VERSION_GREATER_THAN(major, minor, patch)`, `GLSLANG_VERSION_GREATER_OR_EQUAL_TO(major, minor, patch)`, `GLSLANG_VERSION_LESS_THAN(major, minor, patch)`, `GLSLANG_VERSION_LESS_OR_EQUAL_TO(major, minor, patch)` * The CMake install output directory contains a copy of `build_info.h` at: `include/glslang/build_info.h` * Python3 is now always required to build glslang (likely always required for transitive dependency builds).
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if(BUILD_EXTERNAL AND IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/External)
# We depend on these for later projects, so they should come first.
add_subdirectory(External)
endif()
option(ALLOW_EXTERNAL_SPIRV_TOOLS "Allows to build against installed SPIRV-Tools-opt")
if(NOT TARGET SPIRV-Tools-opt)
if(ALLOW_EXTERNAL_SPIRV_TOOLS)
# Look for external SPIR-V Tools build, if not building in-tree
message(STATUS "Trying to find local SPIR-V tools")
find_package(SPIRV-Tools-opt)
if(NOT TARGET SPIRV-Tools-opt)
if(ENABLE_OPT)
message(WARNING "ENABLE_OPT set but SPIR-V tools not found! Disabling SPIR-V optimization.")
endif()
set(ENABLE_OPT OFF)
endif()
else()
if(ENABLE_OPT)
message(SEND_ERROR "ENABLE_OPT set but SPIR-V tools not found. Please run update_glslang_sources.py, "
"set the ALLOW_EXTERNAL_SPIRV_TOOLS option to use a local install of SPIRV-Tools, or set ENABLE_OPT=0.")
endif()
endif()
endif()
if(ENABLE_OPT)
message(STATUS "optimizer enabled")
add_definitions(-DENABLE_OPT=1)
else()
if(ENABLE_HLSL)
message(STATUS "spirv-tools not linked - illegal SPIRV may be generated for HLSL")
endif()
add_definitions(-DENABLE_OPT=0)
endif()
add_subdirectory(glslang)
if(ENABLE_GLSLANG_BINARIES)
add_subdirectory(StandAlone)
endif()
add_subdirectory(SPIRV)
if(GLSLANG_TESTS)
enable_testing()
add_subdirectory(gtests)
# glslang-testsuite runs a bash script on Windows.
# Make sure to use '-o igncr' flag to ignore carriage returns (\r).
set(IGNORE_CR_FLAG "")
if(WIN32)
set(IGNORE_CR_FLAG -o igncr)
endif()
if (CMAKE_CONFIGURATION_TYPES)
set(RESULTS_PATH ${CMAKE_CURRENT_BINARY_DIR}/$<CONFIG>/localResults)
set(VALIDATOR_PATH ${CMAKE_CURRENT_BINARY_DIR}/StandAlone/$<CONFIG>/glslang)
set(REMAP_PATH ${CMAKE_CURRENT_BINARY_DIR}/StandAlone/$<CONFIG>/spirv-remap)
else()
set(RESULTS_PATH ${CMAKE_CURRENT_BINARY_DIR}/localResults)
set(VALIDATOR_PATH ${CMAKE_CURRENT_BINARY_DIR}/StandAlone/glslang)
set(REMAP_PATH ${CMAKE_CURRENT_BINARY_DIR}/StandAlone/spirv-remap)
endif()
add_test(NAME glslang-testsuite
COMMAND bash ${IGNORE_CR_FLAG} runtests ${RESULTS_PATH} ${VALIDATOR_PATH} ${REMAP_PATH}
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/Test/)
endif(GLSLANG_TESTS)
if (GLSLANG_ENABLE_INSTALL)
file(WRITE "${CMAKE_CURRENT_BINARY_DIR}/glslang-config.cmake.in" [=[
@PACKAGE_INIT@
include(CMakeFindDependencyMacro)
if(@ENABLE_OPT@)
find_dependency(SPIRV-Tools-opt)
endif()
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@INSTALL_CONFIG_UNIX@
include("@PACKAGE_PATH_EXPORT_TARGETS@")
]=])
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set(PATH_EXPORT_TARGETS "${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}/glslang-targets.cmake")
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if(UNIX OR "${CMAKE_SYSTEM_NAME}" STREQUAL "Fuchsia")
set(INSTALL_CONFIG_UNIX [=[
set(THREADS_PREFER_PTHREAD_FLAG ON)
find_dependency(Threads)
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]=])
endif()
configure_package_config_file(
"${CMAKE_CURRENT_BINARY_DIR}/glslang-config.cmake.in"
"${CMAKE_CURRENT_BINARY_DIR}/glslang-config.cmake"
PATH_VARS
PATH_EXPORT_TARGETS
INSTALL_DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}
)
write_basic_package_version_file("${CMAKE_CURRENT_BINARY_DIR}/glslang-config-version.cmake"
VERSION ${GLSLANG_VERSION}
COMPATIBILITY SameMajorVersion
)
install(
EXPORT glslang-targets
NAMESPACE "glslang::"
DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}"
)
install(
FILES
"${CMAKE_CURRENT_BINARY_DIR}/glslang-config.cmake"
"${CMAKE_CURRENT_BINARY_DIR}/glslang-config-version.cmake"
DESTINATION
"${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}"
)
endif(GLSLANG_ENABLE_INSTALL)