gtk2/gsk/Makefile.am

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include $(top_srcdir)/Makefile.decl
GSK_CFLAG_DEFINES = \
-DG_LOG_DOMAIN=\"Gsk\" \
-DG_LOG_USE_STRUCTURED=1 \
-DGSK_COMPILATION
AM_CPPFLAGS = \
$(GSK_CFLAG_DEFINES) \
-I$(top_srcdir) \
-I$(top_srcdir)/gdk \
-I$(top_builddir) \
-I$(top_builddir)/gsk \
$(GTK_DEBUG_FLAGS) \
$(GTK_WARN_FLAGS) \
$(GSK_DEP_CFLAGS)
BUILT_SOURCES =
CLEANFILES =
DISTCLEANFILES =
noinst_LTLIBRARIES =
if HAVE_VULKAN
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gsk_private_vulkan_source_h = \
gskvulkanblendpipelineprivate.h \
gskvulkanborderpipelineprivate.h \
gskvulkanboxshadowpipelineprivate.h \
gskvulkanbufferprivate.h \
gskvulkanclipprivate.h \
gskvulkancolorpipelineprivate.h \
gskvulkancommandpoolprivate.h \
gskvulkaneffectpipelineprivate.h \
gskvulkanimageprivate.h \
gskvulkanlineargradientpipelineprivate.h \
gskvulkanmemoryprivate.h \
gskvulkanpipelineprivate.h \
gskvulkanpushconstantsprivate.h \
gskvulkanrenderprivate.h \
gskvulkanrendererprivate.h \
gskvulkanrenderpassprivate.h \
gskvulkanshaderprivate.h
gsk_private_vulkan_source_c = \
gskvulkanblendpipeline.c \
gskvulkanborderpipeline.c \
gskvulkanboxshadowpipeline.c \
gskvulkanbuffer.c \
gskvulkanclip.c \
gskvulkancolorpipeline.c \
gskvulkancommandpool.c \
gskvulkaneffectpipeline.c \
gskvulkanlineargradientpipeline.c \
gskvulkanimage.c \
gskvulkanmemory.c \
gskvulkanpipeline.c \
gskvulkanpushconstants.c \
gskvulkanrender.c \
gskvulkanrenderer.c \
gskvulkanrenderpass.c \
gskvulkanshader.c
gsk_private_vulkan_include_shaders = \
resources/vulkan/clip.frag.glsl \
resources/vulkan/clip.vert.glsl \
resources/vulkan/constants.glsl \
resources/vulkan/rounded-rect.glsl
gsk_private_vulkan_fragment_shaders = \
resources/vulkan/blend.frag \
resources/vulkan/border.frag \
resources/vulkan/color.frag \
resources/vulkan/color-matrix.frag \
resources/vulkan/inset-shadow.frag \
resources/vulkan/linear.frag \
resources/vulkan/outset-shadow.frag
gsk_private_vulkan_vertex_shaders = \
resources/vulkan/blend.vert \
resources/vulkan/border.vert \
resources/vulkan/color.vert \
resources/vulkan/color-matrix.vert \
resources/vulkan/inset-shadow.vert \
resources/vulkan/linear.vert \
resources/vulkan/outset-shadow.vert
gsk_private_vulkan_shaders = \
$(gsk_private_vulkan_fragment_shaders) \
$(gsk_private_vulkan_vertex_shaders)
gsk_private_vulkan_compiled_shaders = \
$(gsk_private_vulkan_fragment_shaders:.frag=.frag.spv) \
$(gsk_private_vulkan_vertex_shaders:.vert=.vert.spv) \
$(gsk_private_vulkan_fragment_shaders:.frag=-clip.frag.spv) \
$(gsk_private_vulkan_vertex_shaders:.vert=-clip.vert.spv) \
$(gsk_private_vulkan_fragment_shaders:.frag=-clip-rounded.frag.spv) \
$(gsk_private_vulkan_vertex_shaders:.vert=-clip-rounded.vert.spv)
endif
gsk_public_source_h = \
gskenums.h \
gskrenderer.h \
gskrendernode.h \
gskroundedrect.h \
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gsktexture.h \
gsktypes.h
gsk_private_source_h = \
$(gsk_private_vulkan_source_h) \
gskcairoblurprivate.h \
gskcairorendererprivate.h \
gskdebugprivate.h \
gskgldriverprivate.h \
gskglprofilerprivate.h \
gskglrendererprivate.h \
gskprivate.h \
gskprofilerprivate.h \
gskrendererprivate.h \
gskrendernodeprivate.h \
gskroundedrectprivate.h \
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gskshaderbuilderprivate.h \
gsktextureprivate.h
gsk_private_source_shaders = \
resources/glsl/blend.fs.glsl \
resources/glsl/blend.vs.glsl \
resources/glsl/blit.fs.glsl \
resources/glsl/blit.vs.glsl \
resources/glsl/es2_common.fs.glsl \
resources/glsl/es2_common.vs.glsl \
resources/glsl/gl3_common.fs.glsl \
resources/glsl/gl3_common.vs.glsl \
resources/glsl/gl_common.fs.glsl \
resources/glsl/gl_common.vs.glsl
gsk_public_source_c = \
gskrenderer.c \
gskrendernode.c \
gskrendernodeimpl.c \
gskroundedrect.c \
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gsktexture.c
gsk_private_source_c = \
$(gsk_private_vulkan_source_c) \
gskcairoblur.c \
gskcairorenderer.c \
gskdebug.c \
gskgldriver.c \
gskglprofiler.c \
gskglrenderer.c \
gskprivate.c \
gskprofiler.c \
gskshaderbuilder.c
gsk_built_source_h = \
gskenumtypes.h \
gskresources.h
gsk_built_source_c = \
gskenumtypes.c \
gskresources.c
all_sources = \
$(gsk_public_source_h) \
$(gsk_public_source_c) \
$(gsk_private_source_h) \
$(gsk_private_source_c)
BUILT_SOURCES += $(gsk_built_source_h) $(gsk_built_source_c) gsk.resources.xml
gskenumtypes.h: $(gsk_public_source_h) gskenumtypes.h.template
$(AM_V_GEN) $(GLIB_MKENUMS) --template $(filter %.template,$^) $(filter-out %.template,$^) > \
gskenumtypes.h.tmp && \
mv gskenumtypes.h.tmp gskenumtypes.h
gskenumtypes.c: $(gsk_public_source_h) gskenumtypes.c.template
$(AM_V_GEN) $(GLIB_MKENUMS) --template $(filter %.template,$^) $(filter-out %.template,$^) > \
gskenumtypes.c.tmp && \
mv gskenumtypes.c.tmp gskenumtypes.c
EXTRA_DIST += gskenumtypes.h.template gskenumtypes.c.template
DISTCLEANFILES += gskenumtypes.h gskenumtypes.c
resource_files = \
$(gsk_private_source_shaders) \
$(gsk_private_vulkan_compiled_shaders) \
$(gsk_private_vulkan_shaders)
resources/vulkan/%-clip-rounded.frag.spv: resources/vulkan/%.frag
@if test -z "$(GLSLC)"; then echo "Missing glslc. See https://github.com/google/shaderc"; exit 1; fi
$(AM_V_GEN) $(GLSLC) -fshader-stage=fragment -DCLIP_ROUNDED_RECT -o $@.tmp $< && mv $@.tmp $@
resources/vulkan/%-clip-rounded.vert.spv: resources/vulkan/%.vert
@if test -z "$(GLSLC)"; then echo "Missing glslc. See https://github.com/google/shaderc"; exit 1; fi
$(AM_V_GEN) $(GLSLC) -fshader-stage=vertex -DCLIP_ROUNDED_RECT -o $@.tmp $< && mv $@.tmp $@
resources/vulkan/%-clip.frag.spv: resources/vulkan/%.frag
@if test -z "$(GLSLC)"; then echo "Missing glslc. See https://github.com/google/shaderc"; exit 1; fi
$(AM_V_GEN) $(GLSLC) -fshader-stage=fragment -DCLIP_RECT -o $@.tmp $< && mv $@.tmp $@
resources/vulkan/%-clip.vert.spv: resources/vulkan/%.vert
@if test -z "$(GLSLC)"; then echo "Missing glslc. See https://github.com/google/shaderc"; exit 1; fi
$(AM_V_GEN) $(GLSLC) -fshader-stage=vertex -DCLIP_RECT -o $@.tmp $< && mv $@.tmp $@
resources/vulkan/%.frag.spv: resources/vulkan/%.frag
@if test -z "$(GLSLC)"; then echo "Missing glslc. See https://github.com/google/shaderc"; exit 1; fi
$(AM_V_GEN) $(GLSLC) -fshader-stage=fragment -DCLIP_NONE -o $@.tmp $< && mv $@.tmp $@
resources/vulkan/%.vert.spv: resources/vulkan/%.vert
@if test -z "$(GLSLC)"; then echo "Missing glslc. See https://github.com/google/shaderc"; exit 1; fi
$(AM_V_GEN) $(GLSLC) -fshader-stage=vertex -DCLIP_NONE -o $@.tmp $< && mv $@.tmp $@
gsk.resources.xml: Makefile.am
$(AM_V_GEN) echo "<?xml version='1.0' encoding='UTF-8'?>" > $@; \
echo "<gresources>" >> $@; \
echo " <gresource prefix='/org/gtk/libgsk'>" >> $@; \
for f in $(gsk_private_source_shaders); do \
n=`basename $$f`; \
echo " <file alias='glsl/$$n'>resources/glsl/$$n</file>" >> $@; \
done; \
for f in $(gsk_private_vulkan_compiled_shaders); do \
n=`basename $$f`; \
echo " <file alias='vulkan/$$n'>resources/vulkan/$$n</file>" >> $@; \
done; \
for f in $(gsk_private_vulkan_shaders); do \
n=`basename $$f`; \
echo " <file alias='vulkan/$$n'>resources/vulkan/$$n</file>" >> $@; \
done; \
echo " </gresource>" >> $@; \
echo "</gresources>" >> $@
gskresources.h: gsk.resources.xml $(resource_files)
$(AM_V_GEN) $(GLIB_COMPILE_RESOURCES) $< \
--target=$@ --sourcedir=$(srcdir) --c-name _gsk --generate-header --manual-register
gskresources.c: gsk.resources.xml $(resource_files)
$(AM_V_GEN) $(GLIB_COMPILE_RESOURCES) $< \
--target=$@ --sourcedir=$(srcdir) --c-name _gsk --generate-source --manual-register
EXTRA_DIST += $(resource_files) $(gsk_private_vulkan_include_shaders)
CLEANFILES += gsk.resources.xml
DISTCLEANFILES += gskresources.h gskresources.c
libgsk_4_la_SOURCES = $(all_sources)
nodist_libgsk_4_la_SOURCES = $(gsk_built_source_h) $(gsk_built_source_c)
libgsk_4_la_CFLAGS = $(AM_CFLAGS) $(GDK_HIDDEN_VISIBILITY_CFLAGS)
libgsk_4_la_LIBADD = $(GSK_DEP_LIBS) $(top_builddir)/gdk/libgdk-4.la
noinst_LTLIBRARIES += libgsk-4.la
gskincludedir = $(includedir)/gtk-4.0/gsk
gskinclude_HEADERS = $(gsk_public_source_h) gskenumtypes.h gsk.h
-include $(INTROSPECTION_MAKEFILE)
INTROSPECTION_GIRS =
INTROSPECTION_SCANNER_ENV = CC="$(CC)"
INTROSPECTION_SCANNER_ARGS = \
--add-include-path=../gdk \
--add-include-path=../gsk \
--warn-all
INTROSPECTION_COMPILER_ARGS = \
--includedir=$(srcdir) \
--includedir=. \
--includedir=../gdk
if HAVE_INTROSPECTION
introspection_files = $(gsk_public_source_h) $(gsk_public_source_c)
Gsk-noinst-4.0.gir: libgsk-4.la Makefile
Gsk_noinst_4_0_gir_SCANNERFLAGS = \
--add-include-path=$(top_builddir)/gdk \
--include-uninstalled=$(top_builddir)/gdk/Gdk-noinst-4.0.gir \
--c-include="gsk/gsk.h"
Gsk_noinst_4_0_gir_LIBS = libgsk-4.la
Gsk_noinst_4_0_gir_FILES = $(introspection_files)
Gsk_noinst_4_0_gir_CFLAGS = $(AM_CPPFLAGS) $(GDK_HIDDEN_VISIBILITY_CFLAGS)
Gsk_noinst_4_0_gir_EXPORT_PACKAGES = gsk-4.0
Gsk_noinst_4_0_gir_INCLUDES = GObject-2.0 cairo-1.0 Graphene-1.0
INTROSPECTION_GIRS += Gsk-noinst-4.0.gir
noinst_DATA = $(INTROSPECTION_GIRS)
CLEANFILES += $(INTROSPECTION_GIRS)
endif
# ------------------- MSVC Build Items ----------------
MSVCPROJS = gsk-4
gsk_4_FILES = $(all_sources) $(gsk_built_source_c)
gsk_4_EXCLUDES = gskvulkan*.c
gsk_4_HEADERS_DIR = $(gskincludedir)
gsk_4_HEADERS_INST = $(gskinclude_HEADERS)
gsk_4_HEADERS_EXCLUDES = dummy
include $(top_srcdir)/win32/Makefile.msvcproj
$(top_builddir)/win32/gsk.enum.headers: Makefile $(gsk_public_source_h)
-$(RM) $(top_builddir)/win32/gsk.enum.headers
for F in $(gsk_public_source_h); do \
case $$F in \
*.h) \
echo $$F' ^'>>$(top_builddir)/win32/gsk.enum.headers \
;; \
esac \
done
if HAVE_INTROSPECTION
# Introspection Items for MSVC
MSVC_INTROSPECT_GIRS = Gsk-4.0.gir
BASE_MSVC_GIR_CFLAGS = \
$(GSK_CFLAG_DEFINES) \
-I../.. -I../../gdk -I.../../gsk
INTROSPECTION_INTERMEDIATE_ITEMS = \
$(top_builddir)/win32/Gsk-4.0.gir.msvc.introspect \
$(top_builddir)/win32/Gsk_4_0_gir_list \
$(top_builddir)/win32/gsk.enum.headers
Gsk_4_0_gir_MSVC_FILES = $(introspection_files)
Gsk_4_0_gir_MSVC_EXPORT_PACKAGES = $(Gsk_noinst_4_0_gir_EXPORT_PACKAGES)
Gsk_4_0_gir_MSVC_INCLUDE_GIRS = $(Gsk_noinst_4_0_gir_INCLUDES)
Gsk_4_0_gir_MSVC_LIBS = gtk-4
Gsk_4_0_gir_MSVC_CFLAGS = $(BASE_MSVC_GIR_CFLAGS)
Gsk_4_0_gir_MSVC_SCANNERFLAGS = \
--add-include-path=. \
--include-uninstalled=../gdk/Gdk-4.0.gir
include $(top_srcdir)/win32/Makefile.msvc-introspection
else
INTROSPECTION_INTERMEDIATE_ITEMS =
endif
dist-hook: \
$(top_builddir)/win32/vs12/gsk-4.vcxproj \
$(top_builddir)/win32/vs12/gsk-4.vs12.headers \
$(top_builddir)/win32/gsk.enum.headers \
$(INTROSPECTION_INTERMEDIATE_ITEMS)
-include $(top_srcdir)/git.mk