Commit Graph

326 Commits

Author SHA1 Message Date
Timm Bäder
7685d157bc build: Remove more wrong kwargs
declare_dependency does not take a depends: kwarg and meson 0.42.0
started warning about that.
2017-08-15 14:56:13 +02:00
Emmanuele Bassi
391d1a04ec Drop Autotools build
We are officially switching to Meson as the default build system for
GTK+.
2017-08-14 22:23:09 +01:00
Timm Bäder
2eaf416062 gsk: Add color shader sources to meson build files 2017-08-13 18:01:58 +02:00
Daniel Boles
0740fb5c64 gskrendernodeimpl: Fix leak of cairo_pattern_t
It was not destroyed after setting it on the cairo_context_t, as it is
in every other case.

https://bugzilla.gnome.org/show_bug.cgi?id=785793
2017-08-04 00:59:33 +01:00
Emmanuele Bassi
6728f45aa0 build: Ensure that Vulkan shaders are rebuilt if glslc is found
If glslc is found, rebuild the shaders from GLSL to SPIR-V; otherwise,
we're just going to use the built files we have committed in the source
repository.
2017-05-03 15:10:57 +01:00
Emmanuele Bassi
d35d82fb35 build: Rename GSK resource generator script
Maintain the naming convention, since we have similar scripts for GDK
and GTK already.
2017-05-03 15:10:57 +01:00
Emmanuele Bassi
e18d9a85ca build: Use the common linker flags in GDK and GSK
Instead of hard-coding `-Bsymbolic`.
2017-05-03 15:10:56 +01:00
Emmanuele Bassi
68039b610b build: Add compiler warnings and errors
We don't want to build buggy code.
2017-05-03 15:10:56 +01:00
Tim-Philipp Müller
e850973956 meson: build input modules
We have to work around some ordering problems here. We still
manage to keep most of the guts in modules/input/meson.build,
so it's not too ugly overall.

(The autotools build solves this with a 'make -C ../../input/modules'
inside gtk/Makefile, but that's not something we can or want to do.)
2017-05-03 15:10:56 +01:00
Tim-Philipp Müller
f67a9d58db meson: make sure gsk/gdk generated headers exist for libgtk_dep users
Add back dependencies on libgdk_dep and libsk_dep which are declared
dependencies. We removed this before because these declarations had
link_with: lines that dragged in the static libgdk.a and libgsk.a libs
which are linked into libgtk-4.so anyway and thus shouldn't be used
when linking internal exes/tools against libgtk-4. Remove the static
libs from the declared dependencies and have libgtk link those in
explicitly, so that the declared deps now just provide all the built
dependencies and include dirs and such for declared libgtk_dep users
such as the internal exes/tools, which want all the generated gsk/gdk/gtk
headers to exist before attempting to compile anything against the
gtk+ headers.
2017-05-03 15:10:54 +01:00
Tim-Philipp Müller
07ffb19c42 meson: gdk, gsk: fix install path of generated files 2017-05-03 15:10:54 +01:00
Tim-Philipp Müller
a0c207614a meson: gsk: install public headers 2017-05-03 15:10:53 +01:00
Tim-Philipp Müller
7b6b3c7786 meson: gsk: use gnome.mkenums() to generate enum types 2017-05-03 15:10:53 +01:00
Tim-Philipp Müller
fed7d22df7 meson: gsk: generate gsk.resources.xml 2017-05-03 15:10:53 +01:00
Tim-Philipp Müller
95979f4d2f meson: add vulkan bits 2017-05-03 15:10:53 +01:00
Tim-Philipp Müller
37d5938561 meson: update list of sources for changes in git master 2017-05-03 15:10:53 +01:00
Timm Bäder
4fcca9945f meson: update build files 2017-05-03 15:10:52 +01:00
Emmanuele Bassi
35c26d00d7 gsk: Include the private header
Both gskprivate.c and gskvulkanrenderer.c call `gsk_ensure_resources`
but fail in clude `gskprivate.h`, where the function is declared.
2017-05-03 15:00:12 +01:00
Emmanuele Bassi
fca3f93114 gsk: Mark finalize() implementation as static 2017-04-26 17:28:14 +01:00
Emmanuele Bassi
9442ef055d gsk: Mark internal symbol as static
Nothing uses this function outside of GskVulkaneRenderPass.
2017-04-26 17:27:24 +01:00
Emmanuele Bassi
c71aeff9b2 gsk: Mark internal symbols as static
These symbols are not used anywhere outside of GskVulkanImage.
2017-04-26 17:25:24 +01:00
Emmanuele Bassi
7ae5b516ac gsk: Mark private symbol as static
The ellipsis_contains_point() function is not used anywhere else.
2017-04-26 17:25:24 +01:00
Timm Bäder
dfcde113e8 GskRoundedRect: Include private header file
So we don't have implementations without previous prototypes.
2017-04-26 11:07:40 +02:00
Timm Bäder
0105bf82c0 GskRenderNode: Fix set_scaling_filters function name
The implementation sed _filters while the prototype used _filter.
2017-04-26 11:06:55 +02:00
Timm Bäder
6c7f1d8885 GskRenderNode: add missing prototype 2017-04-26 11:06:32 +02:00
Timm Bäder
d55249c6f1 gsk: Add color shaders to resources 2017-04-01 16:16:03 +02:00
Timm Bäder
d8f78d3a32 glrenderer: Reuse the GArray for render items 2017-03-31 09:50:39 +02:00
Timm Bäder
67e7f44654 glrenderer: Add render items for child nodes 2017-03-31 09:50:39 +02:00
Timm Bäder
fbada8e758 glrenderer: Handle color nodes 2017-03-31 09:50:39 +02:00
Timm Bäder
a33e90a029 glrenderer: Store uniform locations per program 2017-03-31 09:50:39 +02:00
Daniel Boles
d33878c5fe gskrendernodeimpl: Fix documentation argument type 2017-03-27 22:16:56 +01:00
Daniel Boles
3d11edf1bc GSK: Fix a bunch of warnings from the GIR scanner
arising from conflicting argument names, missing annotations, etc.
2017-03-27 20:22:07 +01:00
Alexander Larsson
e307a35c33 gsk: Take scale factor into account when setting up the gl scissor 2017-03-20 10:53:58 +01:00
Alexander Larsson
9e12fc7853 gl renderer: Fix hidpi fallback rendering
When allocating the surface, take scale into consideration.
2017-03-20 10:53:58 +01:00
Timm Bäder
6637b20b4c GdkRenderer: Fix a compiler warning 2017-03-19 15:44:15 +01:00
Tim-Philipp Müller
37b99ed671 vulkan: fix compilation 2017-03-18 12:23:39 +00:00
Timm Bäder
242368bdf6 GtkShaderBuilder Fix copy/paste error in precondition
gtk_shader_builder_add_define should check both define_name and
define_value for not-NULL and not-empty, but the second precondition
check checks define_name again for not-empty-ness.
2017-03-17 18:35:43 +01:00
Alexander Larsson
1fe4b13871 Allow custom renderer for the inspector
If you set GTK_INSPECTOR_RENDERER to the same type of
values that GSK_RENDERER takes this can change the renderer
used for the inspector. This is useful if you're debugging
one renderer and don't want to affect the inspector.
2017-03-17 16:12:45 +01:00
Benjamin Otte
ee9828d49c vulkan: Fix copy/paste error 2017-01-18 16:46:04 +01:00
Benjamin Otte
12637195de vulkan: Add compiled shaders
I forgot to include them when adding the shaders.
2017-01-18 16:42:01 +01:00
Benjamin Otte
cde933ebd9 vulkan: Compute right size for outset shadow
We were emitting the box and not the shadow box as the rectangle. So we
didn't draw any shadows. Oops.
2017-01-18 16:39:27 +01:00
Benjamin Otte
bd24ca5b18 vulkan: Add support for unblurred box-shadow 2017-01-18 04:13:56 +01:00
Benjamin Otte
84c1204853 rendernode: Add getters for box-shadow nodes 2017-01-18 04:13:56 +01:00
Benjamin Otte
01d16524da vulkan: Add fallback message for node-as-texture
This is mainly to motivate me to implement it.
2017-01-17 06:38:36 +01:00
Benjamin Otte
6bec7aae89 vulkan: Generate clip shaders from same source
Instead of having 3 different shaders for the different clipping
versions, just have one shader and use a preprocessor define to use
different clip functions.

That preprocessor define is set in the Makefile.

Also use foo.frag and foo.vert as the file extensions instead of using
foo.frag.glsl and foo.vert.glsl, as that's what glslc suggests as
extension.
2017-01-17 06:17:55 +01:00
Benjamin Otte
3768c676c6 vulkan: Add clip.vert.glsl
Implement clipping the same way as in the last commit for the
fragment shaders.
2017-01-17 06:17:55 +01:00
Benjamin Otte
cf65443fb3 vulkan: Add a clip.frag.glsl include
This include is supposed to handle clipping for the different clipping
methods.

So far, we only use it in the rounded rect cases.
2017-01-17 06:17:55 +01:00
Benjamin Otte
6a60e335cd vulkan: Add push constants to fragment shader
That way we don't need to move the clip rounded rect manually through
the vertex shader into the fragment shader but can just look at the push
constants.

Simplifies shaders a lot.
2017-01-17 06:17:55 +01:00
Benjamin Otte
c7d899c535 vulkan: Move push constants into their own header
This is the first step towards easing maintenance of the Vulkan shaders
by moving common code into headers.
2017-01-17 06:17:55 +01:00
Benjamin Otte
10bc71a5e6 build: List resource files explicitly
This way, we ensure that files that are built during make always get
properly listed. And we ensure that creating the resources actually
depends on them.
2017-01-11 18:33:09 +01:00