Commit Graph

326 Commits

Author SHA1 Message Date
Benjamin Otte
c88d279416 gsk: Add gsk_render_node_serialize/deserialize()
This does a conversion to/from GBytes and is intended for writing tests.

It's really crude but it works.
And that probably means Alex will (ab)use it for broadway.
2016-12-23 08:11:00 +01:00
Benjamin Otte
3a38bc9bf7 gsk: Remove spread member from GskShadow
I had originally thought I'd use GskShadow for box-shadow, but didn't in
the end.

So now it's only used for text-shadow and icon-shadow, and those don't
have a spread.
2016-12-23 08:11:00 +01:00
Matthias Clasen
a2f0c860ee Fix distcheck 2016-12-21 14:12:31 -05:00
Rico Tzschichholz
2b4dfeec7c gsk: Fix build of 22110ef5a4 2016-12-21 18:15:50 +01:00
Alexander Larsson
230d27b079 GskRenderNode: Use C99 flexible arrays to avoid extra allocation
Instead of a separate allocation for any arrays in the render node
we allocate these as part of the render node itself, using C99
flexible arrays.

This leads to less allocations, which is nice, but the major reason
for this is that it allows us to change the allocation scheme further
in the future. For instance, we want to do stack-like allocation so
that all the render-nodes for an entire frame are allocated in one
(or a few) chunks.
2016-12-21 14:01:34 +01:00
Alexander Larsson
22110ef5a4 gsk: Add bounds member to RenderNode
Instead of constantly recalculating this (especially recursively for
parents!) we do it only on construction, because everything is
immutable anyway. Also, most nodes had a bounds already and can
use the new parent member instead.

We also do direct access to the node bounds rather than calling
gsk_render_node_get_bounds in various places, which means
we do less copying.
2016-12-21 14:01:34 +01:00
Alexander Larsson
2d4b46f4f9 gsk: Drop gsk_render_node_make_immutable, nodes are always immutable 2016-12-21 14:01:34 +01:00
Benjamin Otte
2034e83a20 gsk: Add GskOutsetShadowNode 2016-12-20 18:01:12 +01:00
Benjamin Otte
fcc1f554d6 gsk: Add GskInsetShadowNode
And again lots of shadow code gets copied to GSK. But we're now almost
at a stage where widget-factory does not use cairo nodes anymore.
2016-12-20 18:01:12 +01:00
Benjamin Otte
4fc64ae3dd gsk: Add contains/intersect functions for GskRoundedRect
... and use them.
2016-12-20 18:01:12 +01:00
Benjamin Otte
2480e0d575 gsk: Add GskShadowNode
... and make the icon rendering code use it.

This requires moving even more shadow renering code into GSK, but so be
it. At least the "shadows not implemented" warning is now gone!
2016-12-20 18:01:12 +01:00
Benjamin Otte
15e8a22f08 gsk: Move gtk/gtkcairoblur.c to gsk/gskcairoblur.c 2016-12-20 18:01:11 +01:00
Benjamin Otte
75b76af221 gsk: Add GskBorderNode
The node draws a solid CSS border, which can be used to cover everything
but dashed and dotted borders (double, groove, inset, ...).

For different border styles, we overlay multiple nodes and set their
colors to transparent for sides with non-matching styles.
2016-12-20 18:01:11 +01:00
Benjamin Otte
a9809e5d30 gsk: Add gsk_rounded_rect_shrink()
... and replace _gtk_rounded_box_grow() and _gtk_rounded_box_shrink()
with it.
2016-12-20 18:01:11 +01:00
Benjamin Otte
1760e0d3f3 vulkan: Get rid of color in push constants
The color comes in instance data now, no need to abuse push constants
for it.
2016-12-20 18:01:11 +01:00
Benjamin Otte
1b90ce6b33 vulkan: Remove color from push constants
It's now handled by the color pipeline.
2016-12-20 18:01:11 +01:00
Benjamin Otte
b04eecf860 vulkan: Pass color rects in instance data
This way, we don't need push constants or per-vertex data, we can render
colored rectangles completely via instance data.
2016-12-20 18:01:11 +01:00
Benjamin Otte
4c74695a85 vulkan: Don't pass texture coordinates to the color pipeline 2016-12-20 18:01:11 +01:00
Benjamin Otte
5dfb74c70c vulkan: Get vertex description from pipeline subclass 2016-12-20 18:01:11 +01:00
Benjamin Otte
b4f04d0c1d vulkan: Split color and blend pipelines 2016-12-20 18:01:11 +01:00
Benjamin Otte
e68b18aa4e vulkan: Move vertex data tracking to the pipeline subclass
That way, different pipelines can draw different kinds of data.
2016-12-20 18:01:11 +01:00
Benjamin Otte
9aecd6dd56 vulkan: Add GskVulkanBlendPipeline
So far that's just a simple pipeline that doesn't do anything.
2016-12-20 18:01:11 +01:00
Benjamin Otte
453478719d vulkan: Make GskVulkanPipeline derivable 2016-12-20 18:01:11 +01:00
Benjamin Otte
30438c6e8b gsk: Add cross-fade node
And implement stack crossfades with it.
2016-12-20 18:01:11 +01:00
Benjamin Otte
3e4fd32b54 vulkan: Batch upload image barriers together
Doesn't seem to help much though...
2016-12-20 18:01:11 +01:00
Benjamin Otte
7b9ace488b vulkan: Add GskVulkanUploader
It's the thing that makes sure pixels end up on the GPU.
2016-12-20 18:01:11 +01:00
Benjamin Otte
85559d1fd9 vulkan: Split out command pool
This way we can pass the command pool around.
And that allows us to allocate and submitcustom buffers.
And that is necessary to make staging images work.
2016-12-20 18:01:11 +01:00
Benjamin Otte
ba7ac637bc vulkan: Implement staging-buffer image upload
This is not enabled by default. Use GSK_RENDERING_MODE=staging-buffer to
use the code.
2016-12-20 18:01:11 +01:00
Benjamin Otte
3ef03c8bc0 gsk: Check for NULL in calls to gsk_cairo_node_get_surface()
That function does actually sometimes return NULL and is documented to
do so, so handle that case in the renderers (by omitting the node).
2016-12-20 18:01:11 +01:00
Benjamin Otte
e8cd71228a gsk: Implement linear gradient render nodes 2016-12-20 18:01:11 +01:00
Benjamin Otte
cf520b7a1f gsk: Add blend nodes
Implement blend mode support in GTK background compositing with it.
2016-12-20 18:01:11 +01:00
Benjamin Otte
2118f394d2 gsk: Add missing blend modes
This brings GSK blend modes in line with the CSS spec.
2016-12-20 18:01:11 +01:00
Benjamin Otte
08a2a29c26 vulkan: Add infrastructure for multiple pipelines
And use it to draw solid colors with a 2nd pipeline.
2016-12-20 18:01:11 +01:00
Benjamin Otte
7d837a2ae6 vulkan: Split PipelineLayout into its own object
This way, we can share the layout between different pipelines.
2016-12-20 18:01:11 +01:00
Benjamin Otte
f4f0dba5c6 vulkan: Split render ops into seperate structs
This makes it a lot clearer which members are relevant for each
different operation.
2016-12-20 18:01:11 +01:00
Benjamin Otte
62eb9d42aa vulkan: Add infrastructure for push constants
THe code includes fragment push constants for colors, but that code is
so far unused.
2016-12-20 18:01:10 +01:00
Benjamin Otte
23e35706b4 gsk: Add support for rounded clip rectangles
Also add support to GtkSnapshot, so people can push rounded clips.
2016-12-20 18:01:10 +01:00
Benjamin Otte
59d638a09f gsk: Add GskRoundedRect
It's essentially a port of GtkRoundedBox to graphene.
2016-12-20 18:01:10 +01:00
Benjamin Otte
1f988d8b05 gsk: Add gsk_clip_node_new()
The node is a simple clipping node: It does a rectangular clip of its
contents.
2016-12-20 18:01:10 +01:00
Benjamin Otte
07d39299ea gsk: Replace gsk_render_node_set_opacity()
... with gsk_opacity_node_new().

Also implement support for opacity in gtk_widget_snapshot() using this
new node.
2016-12-20 18:01:10 +01:00
Benjamin Otte
e6d423e0e2 gsk: Remove gsk_renderer_create_fallback()
Use gsk_render_node_draw() instead.
2016-12-20 18:01:10 +01:00
Benjamin Otte
ee9aca882d gsk: Add fallback code to renderers
This code makes renderers fall back to Cairo rendering if they don't
know how to handle a render node's type.

This allows adding new render nodes with impunity.
2016-12-20 18:01:10 +01:00
Benjamin Otte
6129daf29b gsk: Add gsk_color_node_new() 2016-12-20 18:01:10 +01:00
Benjamin Otte
361e2cda27 Call gsk_render_node_draw() instead of creating fallback renderers 2016-12-20 18:01:10 +01:00
Benjamin Otte
e82d02432e gsk: Add gsk_render_node_draw()
Draws a node to a given cairo_t. This is mostly intended for fallback
usage.
2016-12-20 18:01:10 +01:00
Benjamin Otte
02131d590e snapshot: Change how gtk_snapshot_push/pop works
Instead of appending a container node and adding the nodes to it as they
come in, we now collect the nodes until gtk_snapshot_pop() is called and
then hand them out in a container node.

The caller of gtk_snapshot_push() is then responsible for doing whatever
he wants with the created node.

Another addigion is the keep_coordinates flag to gtk_snapshot_push()
which allows callers to keep the current offset and clip region or
discard it. Discarding is useful when doing transforms, keeping it is
useful when inserting effect nodes (like the ones I'm about to add).
2016-12-20 18:01:10 +01:00
Benjamin Otte
67fb129ed7 gsk: gsk_render_node_set_transform() => GskTransformNode
Instead of having a setter for the transform, have a GskTransformNode.

Most of the oprations that GTK does do not require a transform, so it
doesn't make sense to have it as a primary attribute.

Also, changing the transform requires updating the uniforms of the GL
renderer, so we're happy if we can avoid that.
2016-12-20 18:01:10 +01:00
Benjamin Otte
19753062c4 gsK: Move children handling to GskContainerNode 2016-12-20 18:01:09 +01:00
Benjamin Otte
e2625f8649 gsk: Remove GskRenderNode::parent
... and all related APIs.
2016-12-20 18:01:09 +01:00
Benjamin Otte
a8f2b3e75e gsk: Remove world matrix support
Use the real transform and compute it manually.
2016-12-20 18:01:09 +01:00
Benjamin Otte
3eb7c4719b gsk: Remove gsk_render_node_set_bounds()
gsk_render_node_get_bounds() still exists and is computed via vfunc
call:
- containers dynamically compute the bounds from their children
- surface and texture nodes get bounds passed on construction
2016-12-20 18:01:09 +01:00
Benjamin Otte
4d376c80f3 gsk: Remove gsk_render_node_get_size()
In the brave new world of refactored render nodes, this function doesn't
really make any sense anymore. We could turn it into a vfunc, but I
don't think it's useful.

Especially because even in the brave old world, this function was
causing a vastl overallocation of nodes when the GL renderer needed render
targets.
2016-12-20 18:01:09 +01:00
Benjamin Otte
d907f60843 gsk: Add GskRenderNodeClass.make_immutable() 2016-12-20 18:01:09 +01:00
Benjamin Otte
e4ee65fd19 gsk: Remove gsk_render_node_set_opaque()
If we ever feel, we need this function again, we can readd it later.

But nobody is using it other than for overriding opactiy. And you can
just override opacity directly if you care.
2016-12-20 18:01:09 +01:00
Benjamin Otte
684d25bd1a gsk: Add custom structs to RenderNode subclasses
So now we don't need to keep a texture pointer and a surface pointer and
so on in the base struct.
2016-12-20 18:01:09 +01:00
Benjamin Otte
be8b9406e5 gsk: Add GskRenderNodeClass.finalize() 2016-12-20 18:01:09 +01:00
Benjamin Otte
a97b819b81 gsk: Add gsk_container_node_new()
It replaces gsk_renderer_create_render_node() which was doing the eact
same thing, only taking an unused extra argument.
2016-12-20 18:01:09 +01:00
Benjamin Otte
f16d523cb2 gsk: Introduce GskRenderNodeClass
This is modeled after GtkCssValueClass. So far it doesn't do anything.
2016-12-20 18:01:09 +01:00
Benjamin Otte
3af4fba895 gsk: Split render node subclasses out into their own file 2016-12-20 18:01:09 +01:00
Benjamin Otte
abd184efc9 gsk: Remove gsk_render_node_is_surface/texture()
Use gsk_render_node_get_node_type() instead.
2016-12-20 18:01:09 +01:00
Benjamin Otte
cb5c5170f4 gsk: Remove unneeded children modifiers
Creating render nodes is fire-and-forget, so all one should do is create
a container, append, append, append and then send it off to the
renderer. So there's no need to replace, insert between or anything
else.
2016-12-20 18:01:09 +01:00
Benjamin Otte
52d2faef88 gsk: Add gsk_cairo_node_new()
Split off Cairo drawn content nodes and require you to allocate them
using this new function.
2016-12-20 18:01:09 +01:00
Benjamin Otte
8c8691b469 gsk: Add gsk_texture_node_new()
Start the transition into the different node types.
2016-12-20 18:01:09 +01:00
Benjamin Otte
ac5e277a71 gsk: Add GskRenderNodeType
For now, this is unused.
2016-12-20 18:01:09 +01:00
Benjamin Otte
f258af9cce gsk: Remove GskRenderNodeIter 2016-12-20 18:01:09 +01:00
Benjamin Otte
6fb46e3943 gsk: Make GskRenderNode a boxed type 2016-12-20 18:01:09 +01:00
Benjamin Otte
9bff1c12d4 gsk: Remove custom GValue API for GskRenderNode 2016-12-20 18:01:09 +01:00
Benjamin Otte
ff884385c0 gsk: Remove GskRenderNode::hidden
If you want to hide something, don't render it.
2016-12-20 18:01:09 +01:00
Benjamin Otte
04a2c1499a gsk: Remove RenderNode::anchor-point 2016-12-20 18:01:09 +01:00
Matthias Clasen
438ad208e7 Use the new defines
It is no longer GDK_WINDOWING_VULKAN.
2016-12-09 15:51:58 -05:00
Benjamin Otte
2faad03f2f gsk: Improve GSK_RENDERER env var handling
- Recognize "gl" as well as "opengl" for the GL renderer
- GSK_RENDERER=help now works
- g_warning() for an unrecognized renderer (typo detection!)
- g_print() the actual renderer that is used (and error messages when
  selecting) when a GSK_RENDERER is given, so you'll notice if your
  renderer isn't taken.
2016-12-09 21:27:55 +01:00
Benjamin Otte
f52dd12569 vulkan: Implement texture caching
And with this change, the GPU looks bored again.
2016-12-09 18:35:52 +01:00
Benjamin Otte
6525fbe90f vulkan: Don't create more than one render object
By creating unlimited render objects, we would never wait on the GPU.

This would mean that if the GPU was the bottleneck, we would fill its
queue with render commands faster than it could process them.

And because the nvidia binary driver and my code work surprisingly well
and bugfree, this lead to exhaustion of RAM. I had 50GB of swap
configured and my hard disk was quicker as swap storage than my GPU was
at processing the commands, so stuff still filled up.

At that point my computer became rather unresponsive and I decided to
reboot it, so I that could write this patch.
2016-12-09 18:35:52 +01:00
Benjamin Otte
b3388aaca9 vulkan: Don't limit number of descriptor sets
If we need more than we have reserved as maximum, recreate the
descriptor pool with a higher maximum.
2016-12-09 18:35:52 +01:00
Benjamin Otte
35d1dc6dd5 vulkan: Add more node operations
Add SURFACE and TEXTURE operations. This way, we actually render more
than one node every frame because not everything is a fallback node
anymore that gets composited with its children into a cairo surface.
2016-12-09 18:35:52 +01:00
Benjamin Otte
cf470f31ca vulkan: Push the correct matrix when drawing
Instead of pushing the root matrix, push the world matrix for the
current node. That way, the bounds we emit as vertices are actually
properly transformed.
2016-12-09 18:35:52 +01:00
Benjamin Otte
93448b8c7e vulkan: Enable alpha blending
We will need that once we actually composite stuff.
2016-12-09 18:35:52 +01:00
Benjamin Otte
b3a1732a3e vulkan: Redo descriptor set handling
First, we collect all the info about descriptor sets into a hash table,
then we use its size to determine the amount of sets and allocate those
before we finally go ahead and use the hash table's contents to
initialize the descriptor sets.

And then we're ready to render.
2016-12-09 18:35:52 +01:00
Benjamin Otte
f4685e0291 vulkan: Move remaining structs to VulkanRender object
It now gets to maintain things.
2016-12-09 18:35:52 +01:00
Benjamin Otte
e989375c04 vulkan: Create framebuffers from GskVulkanRender object
Also create them on-demand, as they need to be created per-image and
per-framebuffer, so we don't want to create loads of them.
2016-12-09 18:35:52 +01:00
Benjamin Otte
8756deec58 vulkan: Turn swapchain image targets into GskVulkanImages
This gives us proper refcounting here, too. And there's no longer a
difference between the different types of images.
2016-12-09 18:35:52 +01:00
Benjamin Otte
17c11dd97b vulkan: Store width/height of GskVulkanImage
This is to enable lazy framebuffer creation later.
2016-12-09 18:35:51 +01:00
Benjamin Otte
c160ef16c1 vulkan: Turn GskVulkanImage into a GObject
This way, we can do real refcounting on them.
2016-12-09 18:35:51 +01:00
Benjamin Otte
85bc9ff36b vulkan: Hook up image upload mechanism to env variables
Instead of having to decie at compile-time, check if
GSK_RENDERING=staging-image was given, and if so, select the staging
image upload mode.
2016-12-09 18:35:51 +01:00
Benjamin Otte
b2e30fb66e vulkan: Don't wait until graphics are done computing
We can let the GPU do its stuff without waiting. The GPU knows what it's
doing.

Which means we now get a lot of time to spend on doing CPU things (read:
we're way better in benchmarks).

The old behavior is safer, so we want to keep it around for debugging.
It can be reenabled with GSK_RENDERING_MODE=sync.
2016-12-09 18:35:51 +01:00
Benjamin Otte
ac9d48151b vulkan: Keep render objects around
That way we can reuse them. We only create a new one if the last render
operation hasn't finished executing.
2016-12-09 18:35:51 +01:00
Benjamin Otte
adff39953d vulkan: Move command pool and fence into render object 2016-12-09 18:35:51 +01:00
Benjamin Otte
9635598124 vulkan: Make the GskVulkanRender struct private 2016-12-09 18:35:51 +01:00
Benjamin Otte
eb94153a2c vulkan: Make the VulkanRender object allocated
That way, we can have multiple of those and keep them around for reuse.
2016-12-09 18:35:51 +01:00
Benjamin Otte
747df7aa3c vulkan: Also wait on the draw semaphore when present()ing
That way we have a synchronization primitive at the start and at the
end.
2016-12-09 18:35:51 +01:00
Benjamin Otte
3c5b25b1d1 vulkan: Add GskVulkanRenderPass
And move the actual rendering code there.

A RenderPass is a collection of operations on the same target that
get executed one after another. It roughly targets VkRenderPass or
rather the subpasses of a VkRenderPass.

For now, only the infrastructure is there. No real stuff is happening.
2016-12-09 18:35:51 +01:00
Benjamin Otte
681554787b vulkan: Add GskVulkanRender object
This is refactoring work.

GskVulkanRender is supposed to be the global object for a render
operation, ie GskVulkanRenderer.render() will create this object for
what it does.

The object will be split into stages that perform the operations
necessary to create a drawing.
2016-12-09 18:35:51 +01:00
Benjamin Otte
583956266e vulkan: Make MVP matrix available to vertex shader
We use push constants for this.
2016-12-09 18:35:51 +01:00
Benjamin Otte
13b53656ea vulkan: Upload image data directly
Instead of using a staging iamge, we require the final image to be
linearly allocated and have host-visible memory.

This improves performance quite a bit.

The old code is still there and can be enabled with a simple change
to a #define in gskvulkanimage.h
2016-12-09 18:35:51 +01:00
Benjamin Otte
3c4b952256 vulkan: Make GskVulkanRenderer work
We now create a Cairo renderer, render to an image surface and upload
and retnder it with Vulkan.
2016-12-09 18:35:51 +01:00
Benjamin Otte
a7cbbaf8fc gsk: Pass texture coordinates to Vulkan renderer
We just render the coordinates as color, we don't do anything with them
yet.
2016-12-09 18:35:51 +01:00
Benjamin Otte
2a0e7f8829 gsk: Loads of work on Vulkan backend
We can now upload vertices.

And we use this to draw a yellow background. Which is clearly superior
to not drawing anything.

Also, we have shaders now. If you modify them, you need glslc installed
so they can be recompiled into Spir-V bytecode.
2016-12-09 18:35:51 +01:00
Benjamin Otte
8ba2898e08 vulkan: acquire/present images when drawing
Another step towards the final goal of actually showing something.
2016-12-09 18:35:51 +01:00
Benjamin Otte
06657fa23b gskvulkan: Create render pass and command pool 2016-12-09 18:35:51 +01:00
Benjamin Otte
3e59b11700 gskvulkanrenderer: Create imagevies and framebuffers 2016-12-09 18:35:51 +01:00
Benjamin Otte
5bea4ff45e gsk: Add a vulkan debug category 2016-12-09 18:35:51 +01:00
Benjamin Otte
a753f047df gsk: Add skeleton for Vulkan renderer
The renderer itself obviously doesn't do anything.
2016-12-09 18:35:51 +01:00
Benjamin Otte
8915be00d1 gdkgl: Add gdk_gl_context_get_damage()
This is a way to query the damaged area of the backbuffer.

The GL renderer uses this to compute the extents of that damage region
(computed via buffer age) and use them to minimize the area to redraw.

This changes the semantics of GL rendering to "When calling
gdk_window_begin_frame() with a GL context, the area by
gdk_gl_context_get_damage() needs to be redrawn and every other pixel of
the backbuffer is guaranteed to be correct.
After gdk_window_end_frame() on a GL-drawn window, the whole backbuffer
must be correct.

We can always glXBufferSwap() now because of this.
2016-12-05 15:02:47 +01:00
Benjamin Otte
9597caef5e glrenderer: Always redraw the whole screen 2016-12-05 15:02:47 +01:00
Benjamin Otte
ca78f5d3cb gdk: Make gdk_window_begin_draw_frame() take a draw context
... instead of a gl context.

This requires some refactoring in the way we mark the shared context as
drawing: We now call begin_frame/end_frame() on it and ignore the call
on the main context.
Unfortunately we need to do this check in all vfuncs, which sucks. But I
haven't found a better way.
2016-12-05 15:02:47 +01:00
Benjamin Otte
60567db486 gskrenderer: Add gsk_renderer_begin_draw_frame()
This way, we can hijack the begin/end draw process and do out own
processing before passing it on to GDK.
2016-12-05 15:02:47 +01:00
Benjamin Otte
358aca9e20 glrenderer: Always redraw the whole screen 2016-12-05 15:02:47 +01:00
Benjamin Otte
da8d886b17 gsk: Change GSK_USE_SOFTWARE env var to GSK_RENDERER
This way, we can use the variable as more than a boolean flag.

This will be useful for Vulkan or D3D renderers.
2016-12-05 15:02:47 +01:00
Benjamin Otte
e38bd27d58 gdk: Redo GL drawing
Reenable GL drawing, but do it without Cairo.

Now, the context passed to gdk_window_begin_draw_frame() decides how
drawing is going to happen. If it is NULL, Cairo is used like before.

If a context is passed, Cairo may not be used for drawing and
gdk_drawing_context_get_cairo_context() is going to return NULL.
Instead, the GL renderer must draw to the GL backbuffer and
end_draw_frame() is then swapping that to the front.

The GskGLRenderer has lost the texture it used to render to and adapted
to render directly to the backbuffer instead.

The only thing missing is for GtkGLArea to gain back a performant way to
render. But it didn't have one since the introduction of GSK, this
patchset doesn't change anything about it.

The new rendering avoids two indirections (the GSK renderer's texture
and the GDK double buffering surface).
It improves icon count in the fishbowl demo by 30%.
2016-12-05 15:02:47 +01:00
Benjamin Otte
4b484557f5 gsk: Allow 0 for gsk_gl_driver_begin_frame()
Special-case this situation to unset the current framebuffer and render
to the backbuffer again.
2016-12-05 15:02:47 +01:00
Benjamin Otte
e42e27304a gskrenderer: Store the GL context
And use it to create the drawing context with it.

Note that this doesn't yet have any effect and is all infrastructure
preparation work.
2016-12-05 15:02:47 +01:00
William Hua
7d18a86140 gsk: ensure libgsk-4.la before running g-ir-scanner
https://bugzilla.gnome.org/show_bug.cgi?id=775410
2016-11-30 10:30:17 -05:00
Benjamin Otte
318e19f570 gskrenderer: Add GError argument to gsk_renderer_realize()
This way, we don't spam criticals when GL is not available. Instead, we
print a useful debug message to stderr and continue with the Cairo renderer.

Signed-off-by: Emmanuele Bassi <ebassi@gnome.org>
2016-11-30 15:58:07 +01:00
Benjamin Otte
5563841603 gsk: Add gsk_renderer_new_for_window()
and remove gsk_renderer_get_for_display().

This new function returns a realized renderer. Because of that, GSK can
catch failures to realize, destroy the renderer and try another one.

Or in short: I can finally use GTK on Weston with the nvidia binary
drivers again.

Signed-off-by: Emmanuele Bassi <ebassi@gnome.org>
2016-11-30 15:56:00 +01:00
Benjamin Otte
ce98df881f gsk: Change gsk_renderer_realize()
Instead of having a gsk_renderer_set_window() call, pass the window to
realize(). This way, the realization can fail with the wrong window.

Signed-off-by: Emmanuele Bassi <ebassi@gnome.org>
2016-11-30 15:55:45 +01:00
Benjamin Otte
238334c74e cairorenderer: Remove nonexisting function from header 2016-11-30 15:15:08 +01:00
Benjamin Otte
39bf2ba96f cairorenderer: Record cpu time in the profiler 2016-11-20 05:28:52 +01:00
Matthias Clasen
585b1d5f67 gsk: Don't leak texture surfaces
gsk_texture_download returns a reference.
2016-11-17 20:30:34 -05:00
Benjamin Otte
48e7f4191f gsktexture: Allow attaching render data to textures
This allows renderers (or anyone really) to attach "render data" to
textures. Only the first render data sticks.

You can gsk_texture_set_render_data() with the key you will use to
look the data up again, and if no data has been set yet, yours will be
set.

You can retrieve this data via gsk_texture_get_render_data() later on.
If your data has been cleared, NULL will be returned.

When gsk_texture_clear_render_data() is called (which the texture will
call when it is finalized), your destory notify will be called and you
have to release your render data.

The GL driver uses this to attach texture ids to GskTextures.
2016-11-16 17:36:33 +01:00
Benjamin Otte
40565fb030 gsk: Rework GskTexture
We do no longer bind textures to a renderer, instead they are a way for
applications to provide texture data.

For now, that's it. We've reverted to uploading it from scratch every
frame.
2016-11-16 17:36:33 +01:00
Benjamin Otte
3a18bed7d7 gsk: Allow creating cairo contexts for 0x0 nodes
This happens in regular code paths for example when trying to render the
empty text string. We don't want to store a surface on the render
node in such a case (so actual rendering isn't slowed down), but we do
want to return a working cairo context that is not in an error state
(so the cairo rendering can continue without error messages).
2016-11-15 17:49:19 +01:00
Benjamin Otte
e253f408e3 rendernode: Unref texture on finalize
Leaking textures is no fun.
2016-11-15 17:49:19 +01:00
Benjamin Otte
956edd83a7 gsk: Add implementation for gsk_render_node_get_transform() 2016-11-15 17:48:45 +01:00
Benjamin Otte
09359197a7 gsk: Implement textures for the Cairo renderer 2016-11-08 20:31:34 +01:00
Benjamin Otte
46eb2c1be9 gsk: Add GskTexture 2016-11-08 20:31:34 +01:00
Chun-wei Fan
53077f15d8 autotools: Update MSVC gir build script generation
Now that GTK+ is built as a single DLL, and the .lib that is built is
gtk-4.lib, we need to update the autotools sections in generating the
NMake Makefile snippets so that we can have the correct commands and flags
for building the .gir files, which will all now link to gtk-4-vsXX.dll (or
so).
2016-11-03 18:00:03 +08:00
Chun-wei Fan
abef8d4860 Windows: Update code for monolithic GTK DLL
Now that the autotools build folded the GDK/GSK bits into the main GTK+
DLL, there are some updates that need to be done for this.  We need to:

-Fold the DllMain() of GDK-Win32 into the main GTK+ DllMain(), as we need
 the HINSTANCE to register the window.  We can't have two DllMain()'s in a
 single DLL.
-Remove the GDK rc(.in) files, as that is not used anymore.  Make the GTK+
 .rc(.in) file load the gtk.ico GTK+ logo file instead so that we still
 get the GTK+ logo for the application icon by default.  Update the
 autotools build files as well.
-Revert commit b9f9980 as LRN pointed out in comment 25 in bug 773299, as
 GTK+ is now a monolithic DLL, and we ought not to export this private
 function.

https://bugzilla.gnome.org/show_bug.cgi?id=773299
2016-11-03 16:55:35 +08:00
Chun-wei Fan
b9f9980bb4 gsk: Export gsk_render_node_get_bounds()
gtk/inspector/rendernodeview.c calls this private function from GSK, so we
need to ensure that this function is exported so that GTK+ can link
properly on compilers that do not support automatic exporting.

https://bugzilla.gnome.org/show_bug.cgi?id=773299
2016-11-02 15:26:02 +08:00
Benjamin Otte
4129b70b96 rendernode: Remove the renderer from the rendernode 2016-11-01 16:32:26 +01:00
Benjamin Otte
a0e63b8a07 rendernode: Require passing a renderer to get_draw_context()
This is in preparation of making render nodes independent of the
renderer, so that they can be rendered multiple times with different
renderers.
2016-11-01 16:32:26 +01:00
Benjamin Otte
e201c4dc92 gsk: Remove gsk_render_node_get_scale_factor()
Scale factors belong to the renderers, not the nodes. The nodes should
just use whatever scale factor the renderer tells them to when
rendering.
2016-11-01 16:32:26 +01:00
Emmanuele Bassi
02c615cc34 gsk: Use the appropriate GLSL version
The GLSL versions are:

  OpenGL 2.1: #version 110
  OpenGL 3.0: #version 130
  OpenGL 3.2: #version 150

  OpenGLES 2.0: #version 100
  OpenGLES 3.0: #version 300 es

So we need to check the version of the GdkGLContext if we want use the
appropriate version, especially for legacy OpenGL contexts, which can be
both 3.x and 2.x.
2016-11-01 15:00:31 +00:00
Benjamin Otte
b3e5c31b08 rendernode: Transform cairo_t to correct coordinates
We want to have the coordinate system of the created cairo surface to be
identical to the coordinate system of the node's bounds. For that, we
need to translate the cairo surface by the bounds' origin.
2016-11-01 03:42:35 +01:00
Benjamin Otte
f4c4ab6ab1 rendernode: Use ceilf() on the size of the cairo surface
Bounds sizes are floats, so round up to the next integer so we end up
with enough space to draw.
2016-11-01 03:40:01 +01:00
Emmanuele Bassi
567f6373c8 build: Clean the uninstalled introspection GIR files
We need to remove them from the build when cleaning them.

Additionally, this automatically adds them to the Git ignore file.
2016-10-31 16:30:10 +00:00
Emmanuele Bassi
a203b8cc28 gsk: Use GskRenderer.create_cairo_surface()
GskRenderNode should ask the renderer for a Cairo surface when creating
a drawing context.
2016-10-31 16:28:09 +00:00
Emmanuele Bassi
50a5deb8e3 gsk: Add internal Renderer.create_cairo_surface()
We need an overridable entry point for GskRenderer to create Cairo
surfaces.

Implementations of GskRenderer can override create_cairo_surface() to
create efficient surfaces, possibly with zero copies involved, depending
on the GDK backend.
2016-10-31 16:26:50 +00:00
Rico Tzschichholz
5147ea96e0 gsk: Fix return annotation for gsk_render_node_get_name() 2016-10-30 07:58:05 +01:00
Benjamin Otte
def62a9dda API: rendernode: Add gsk_render_node_get_name()
Make the debug string available to public API.
2016-10-29 18:10:26 +02:00
Emmanuele Bassi
e161f9eba3 gsk: Add check on GL_MAX_TEXTURE_SIZE
We should check (once) what's the maximum GL texture size and then use
that size to check when we create any GL texture, to avoid errors.
2016-10-26 15:49:28 +01:00
Alexander Larsson
723b588b5d Make gdk.la and gsk.la a noninst helper library
This merged gtk, gdk and gsk into one library, making it possible to
have internal private APIs between gtk them, as well as producing more
efficient code.

https://bugzilla.gnome.org/show_bug.cgi?id=773100
2016-10-26 16:34:15 +02:00
Chun-wei Fan
ac875073fc GSK: Add initial Visual Studio projects
This adds the initial MSVC build items needed to build GSK under Visual Studio,
this is part of it that is required, we need to add items to the property sheets
to generate the code that is generated via glib-mkenums and glib-compile-resources.

This set includes, with the autotools scripts for the complete:
-GSK project files, which is integrated into the gtk+-4.sln.
-The NMake snippets to build the introspection files for GSK.
-The .bat files to call glib-mkenums to generate the enumeration sources.
2016-10-26 18:30:09 +08:00
Timm Bäder
81c12493ae Fix a few memory leaks 2016-10-21 06:45:22 +02:00
Emmanuele Bassi
14322b03ab gsk: Clear the profiler instance
When disposing the GskRenderer.
2016-10-18 16:49:21 +01:00
Emmanuele Bassi
d3f88adab7 gsk: Plug leak in GskRenderNode
We need to destroy the node's surface when finalizing it.
2016-10-18 16:34:29 +01:00
Emmanuele Bassi
b915efa976 build: Rework the GSK source lising
We need to only parse the public sources during the introspection step,
otherwise the introspection scanner will try to access private data
types.
2016-10-18 15:48:05 +01:00
Emmanuele Bassi
c0ce28374c build: Drop LDADD from GSK's Makefile
We can use the LDFLAGS target build.
2016-10-18 15:48:05 +01:00
Emmanuele Bassi
69781c25da gsk: Bump up all version annotations
GSK is part of the 4.0 development cycle.
2016-10-18 11:49:16 +01:00
Emmanuele Bassi
dace0791a9 gsk: Add the ability to create fallback renderers
While porting GTK to GskRenderer we noticed that the current fallback
code for widgets using Cairo to draw is not enough to cover all the
possible cases.

For instance, if a container widget still uses GtkWidget::draw to render
its children, and at least one of them has been ported to using render
nodes instead, the container won't know how to draw it.

For this reason we want to provide to layers above GSK the ability to
create a "fallback" renderer instance, created using a "parent"
GskRenderer instance, but using a Cairo context as the rendering target
instead of a GdkDrawingContext.

GTK will use this inside the gtk_widget_draw() implementation, if a
widget implements GtkWidgetClass.get_render_node().
2016-10-18 11:49:16 +01:00
Emmanuele Bassi
a9bbb020aa gsk: Update Cairo renderer
The Cairo renderer has been lagging behind a series of changes inside
GskRenderer, like surface-less nodes, so it needs to be updated.
2016-10-18 11:49:15 +01:00