Commit Graph

430 Commits

Author SHA1 Message Date
Fabio Lagalla
a1dd6521e8 gskglrenderer: Remove switch fallthrough comments 2021-01-27 12:52:11 +01:00
Fabio Lagalla
0088f840fe gskrendernode: Cache angle in conic gradients 2021-01-27 12:44:10 +01:00
Fabio Lagalla
04000f28e7 gskglrenderer: First class support of repeating-radial-gradient 2021-01-27 12:44:10 +01:00
Fabio Lagalla
976a05f6eb gskglrenderer: First class support of repeating-linear-gradient 2021-01-27 12:44:10 +01:00
Fabio Lagalla
b15902bf44 gskglrenderer: Optimize conic-gradient shader 2021-01-27 12:44:10 +01:00
Fabio Lagalla
5ac7529771 gskglrenderer: Optimize radial-gradient shader 2021-01-27 12:44:10 +01:00
Fabio Lagalla
bbf68c0d9d gskglrenderer: Optimize linear-gradient shader 2021-01-27 12:44:10 +01:00
Timm Bäder
d9f6b268d3 gl renderer: Use rect_contains_rect() copy
And this way the contains_rect() inside
rounded_inner_rect_contains_rect() goes from 3.3% to 0.79% in the
fishbowl when rendering the levelbars.
2021-01-17 04:39:26 +01:00
Timm Bäder
4d7a01562e gl renderer: Don't reset offset when drawing offscreen 2021-01-17 04:39:26 +01:00
Timm Bäder
650eed7f72 gl renderer: Properly y-flip non-offscreen children of rounded clips 2021-01-17 04:39:26 +01:00
Timm Bäder
e1cf0cff26 gl renderer: Proper state tracking for color matrix ops 2020-12-21 10:26:03 +01:00
Timm Bäder
634fa772c9 gl renderer: Add missing debug output for repeat ops 2020-12-21 10:26:03 +01:00
Timm Bäder
cde43541d0 gl renderer: Unify new clip/viewport rects in blur_texture() 2020-12-21 10:26:03 +01:00
Matthias Clasen
d5143a1bf0 Revert "gl renderer: Render too big textures to the clipped area"
This reverts commit 7f6608cbed.
2020-12-19 11:43:56 -05:00
Matthias Clasen
12611fa142 Revert "gl renderer: Take a out graphene_rect in blur_node()"
This reverts commit 7eece7e769.
2020-12-19 11:43:43 -05:00
Timm Bäder
7eece7e769 gl renderer: Take a out graphene_rect in blur_node() 2020-12-16 09:13:12 +01:00
Timm Bäder
7f6608cbed gl renderer: Render too big textures to the clipped area 2020-12-16 08:26:46 +01:00
Timm Bäder
f816a8fb82 gl renderer: Unify viewport setting in add_offscreen_ops()
We use the same rect here a few times.
2020-12-16 08:26:46 +01:00
Timm Bäder
33ed42d985 gl renderer: Remove RESET_OPACITY flag
We always need to do that (and always passed the flag to
add_offscreen_ops() anyway).
2020-12-06 20:03:35 +01:00
Timm Bäder
1ee4f6138b gl renderer: Reset opacity when rendering blend node children
We render those on a texture, so we need to reset the opacity because
that will be applied when rendering the resulting texture.
2020-12-06 20:01:36 +01:00
Timm Bäder
7b61ef9e0f gl renderer: Initialize rounded rect early 2020-12-06 19:57:48 +01:00
Timm Bäder
b46d077b3a gl renderer: Fix rendering clipped blurred inset shadow nodes 2020-12-06 19:18:10 +01:00
Timm Bäder
e32331d002 gl renderer: Ignore crossfades between equal texture nodes 2020-12-06 19:18:10 +01:00
Timm Bäder
05928608ec gl renderer: Use scale_x and scale_y everywhere
Try to handle two different values for scale in horizontal and vertical
direction better.

Fixes #3431
2020-12-06 19:18:05 +01:00
Benjamin Otte
2c1bd399d2 glrenderer: Implement a shader for conic gradients 2020-12-03 13:07:17 +01:00
Benjamin Otte
c907ad83b0 glrenderer: Emit more useful error messages
Catch the error when it happens, so that we can emit a specific and more
helpful error message.

Also verify that all branches in the code now do indeed set a proper
GError when they fail, so that the final catch-all is no longer needed.
Instead, assert that the error is set so that we catch future code
additions early that do not set the GError.
2020-12-03 13:07:17 +01:00
Benjamin Otte
55a242bd81 gsk: Add GskConicGradientNode 2020-12-03 00:47:54 +01:00
Timm Bäder
da514187f5 gl renderer: Make minimal rounded rects more minimal 2020-11-30 09:21:34 -05:00
Christian Hergert
82b4c34eca gl: add some debugging information to DEBUG_OPS 2020-11-18 20:16:40 -08:00
Christian Hergert
eae5eaeb21 gl: use glFramebufferTexture2D to set framebuffer texture
When mapping a texture to the framebuffer, we can use the 2D
form instead of the cube mapping form.
2020-11-18 20:09:01 -08:00
Benjamin Otte
1c7daece7a Merge branch 'wip/otte/for-master' into 'master'
Wip/otte/for master

See merge request GNOME/gtk!2855
2020-11-17 19:08:01 +00:00
Benjamin Otte
f2284ff40f rendernode: Rename all gsk_render_node_peek_*() functions
Those are getters, they should be gsk_render_node_get_*() functions.
2020-11-17 19:04:39 +01:00
Christian Hergert
12a9164414 gsk: use glFrameBufferTexture2D and release texture
glFrameBufferTexture maps to all faces of a cube and that is not needed
here. Additionally, texture_id is not deleted after we use the additional
flipped texture, but should be.
2020-11-16 09:26:07 -08:00
Timm Bäder
82ca65956f gl renderer: Make debugging code shorter 2020-11-02 14:55:14 -05:00
Timm Bäder
c8c2106f3e gl renderer: Refactor vertex data loading code 2020-11-02 14:55:14 -05:00
Timm Bäder
8178dfb85a gl renderer: Use the load_vertex_data* functions more often 2020-11-02 14:55:14 -05:00
Timm Bäder
50e78198a8 gl renderer: More load_vertex_data* usage 2020-11-02 14:55:14 -05:00
Timm Bäder
ee04cbcfa8 gl renderer: Reword a comment 2020-11-02 14:55:14 -05:00
Timm Bäder
fc312f7ffe gl renderer: Remove an outdated comment 2020-11-02 14:55:14 -05:00
Timm Bäder
e6e964c3f3 gl renderer: Refactor rendering shadow nodes
Also use load_vertex_data_with_region here.
2020-11-02 14:55:14 -05:00
Timm Bäder
df5e796d99 gl renderer: Refactor blurred shadow drawing code
We already have various load_vertex_data* code, so try to reuse that
here.
2020-11-02 14:55:14 -05:00
Timm Bäder
d3239c953d gl renderer: Nine-slice unblurred outset shadows
See #3284
2020-11-02 14:55:13 -05:00
Timm Bäder
9109dee072 gl renderer: Don't use blur node bounds
The blur node bounds are different/larger than the ones we use. This
made the textures get stretched to the blur node bounds.

Fixes #3282
2020-10-22 17:46:34 +02:00
Timm Bäder
b6a843a05b gl renderer: Fix two scale_x/y mixups 2020-10-22 17:46:34 +02:00
Timm Bäder
07fb33c033 gl renderer: Fix private function name
It's a GskGLRenderer, not a GskGLRender
2020-10-14 15:06:12 -04:00
Timm Bäder
1fe7043be4 gl renderer: Add more scale_x/scale_y code
We really need all of this to be aware of both dimensions of course...
2020-10-14 15:06:12 -04:00
Timm Bäder
0a4d442849 gl renderer: return empty texture for too small blurred nodes 2020-10-14 15:06:12 -04:00
Timm Bäder
5f9fa13c65 gl renderer: Use op builder to render flipped texture
Otherwise, we don't know about the uniform state
2020-10-14 15:06:12 -04:00
Timm Bäder
161b171004 gl renderer: Remove unused parameter 2020-10-14 15:06:12 -04:00
Timm Bäder
eb345cd033 gl renderer: Use nearest filtering for textures in render_texture()
Makes the output in the node editor a bit more bearable.
2020-10-14 15:06:12 -04:00