Matthias Clasen
d5143a1bf0
Revert "gl renderer: Render too big textures to the clipped area"
...
This reverts commit 7f6608cbed
.
2020-12-19 11:43:56 -05:00
Matthias Clasen
12611fa142
Revert "gl renderer: Take a out graphene_rect in blur_node()"
...
This reverts commit 7eece7e769
.
2020-12-19 11:43:43 -05:00
Timm Bäder
7eece7e769
gl renderer: Take a out graphene_rect in blur_node()
2020-12-16 09:13:12 +01:00
Timm Bäder
7f6608cbed
gl renderer: Render too big textures to the clipped area
2020-12-16 08:26:46 +01:00
Timm Bäder
f816a8fb82
gl renderer: Unify viewport setting in add_offscreen_ops()
...
We use the same rect here a few times.
2020-12-16 08:26:46 +01:00
Timm Bäder
33ed42d985
gl renderer: Remove RESET_OPACITY flag
...
We always need to do that (and always passed the flag to
add_offscreen_ops() anyway).
2020-12-06 20:03:35 +01:00
Timm Bäder
1ee4f6138b
gl renderer: Reset opacity when rendering blend node children
...
We render those on a texture, so we need to reset the opacity because
that will be applied when rendering the resulting texture.
2020-12-06 20:01:36 +01:00
Timm Bäder
7b61ef9e0f
gl renderer: Initialize rounded rect early
2020-12-06 19:57:48 +01:00
Timm Bäder
b46d077b3a
gl renderer: Fix rendering clipped blurred inset shadow nodes
2020-12-06 19:18:10 +01:00
Timm Bäder
e32331d002
gl renderer: Ignore crossfades between equal texture nodes
2020-12-06 19:18:10 +01:00
Timm Bäder
05928608ec
gl renderer: Use scale_x and scale_y everywhere
...
Try to handle two different values for scale in horizontal and vertical
direction better.
Fixes #3431
2020-12-06 19:18:05 +01:00
Benjamin Otte
2c1bd399d2
glrenderer: Implement a shader for conic gradients
2020-12-03 13:07:17 +01:00
Benjamin Otte
c907ad83b0
glrenderer: Emit more useful error messages
...
Catch the error when it happens, so that we can emit a specific and more
helpful error message.
Also verify that all branches in the code now do indeed set a proper
GError when they fail, so that the final catch-all is no longer needed.
Instead, assert that the error is set so that we catch future code
additions early that do not set the GError.
2020-12-03 13:07:17 +01:00
Benjamin Otte
55a242bd81
gsk: Add GskConicGradientNode
2020-12-03 00:47:54 +01:00
Timm Bäder
da514187f5
gl renderer: Make minimal rounded rects more minimal
2020-11-30 09:21:34 -05:00
Christian Hergert
82b4c34eca
gl: add some debugging information to DEBUG_OPS
2020-11-18 20:16:40 -08:00
Christian Hergert
eae5eaeb21
gl: use glFramebufferTexture2D to set framebuffer texture
...
When mapping a texture to the framebuffer, we can use the 2D
form instead of the cube mapping form.
2020-11-18 20:09:01 -08:00
Benjamin Otte
1c7daece7a
Merge branch 'wip/otte/for-master' into 'master'
...
Wip/otte/for master
See merge request GNOME/gtk!2855
2020-11-17 19:08:01 +00:00
Benjamin Otte
f2284ff40f
rendernode: Rename all gsk_render_node_peek_*() functions
...
Those are getters, they should be gsk_render_node_get_*() functions.
2020-11-17 19:04:39 +01:00
Christian Hergert
12a9164414
gsk: use glFrameBufferTexture2D and release texture
...
glFrameBufferTexture maps to all faces of a cube and that is not needed
here. Additionally, texture_id is not deleted after we use the additional
flipped texture, but should be.
2020-11-16 09:26:07 -08:00
Timm Bäder
82ca65956f
gl renderer: Make debugging code shorter
2020-11-02 14:55:14 -05:00
Timm Bäder
c8c2106f3e
gl renderer: Refactor vertex data loading code
2020-11-02 14:55:14 -05:00
Timm Bäder
8178dfb85a
gl renderer: Use the load_vertex_data* functions more often
2020-11-02 14:55:14 -05:00
Timm Bäder
50e78198a8
gl renderer: More load_vertex_data* usage
2020-11-02 14:55:14 -05:00
Timm Bäder
ee04cbcfa8
gl renderer: Reword a comment
2020-11-02 14:55:14 -05:00
Timm Bäder
fc312f7ffe
gl renderer: Remove an outdated comment
2020-11-02 14:55:14 -05:00
Timm Bäder
e6e964c3f3
gl renderer: Refactor rendering shadow nodes
...
Also use load_vertex_data_with_region here.
2020-11-02 14:55:14 -05:00
Timm Bäder
df5e796d99
gl renderer: Refactor blurred shadow drawing code
...
We already have various load_vertex_data* code, so try to reuse that
here.
2020-11-02 14:55:14 -05:00
Timm Bäder
d3239c953d
gl renderer: Nine-slice unblurred outset shadows
...
See #3284
2020-11-02 14:55:13 -05:00
Timm Bäder
9109dee072
gl renderer: Don't use blur node bounds
...
The blur node bounds are different/larger than the ones we use. This
made the textures get stretched to the blur node bounds.
Fixes #3282
2020-10-22 17:46:34 +02:00
Timm Bäder
b6a843a05b
gl renderer: Fix two scale_x/y mixups
2020-10-22 17:46:34 +02:00
Timm Bäder
07fb33c033
gl renderer: Fix private function name
...
It's a GskGLRenderer, not a GskGLRender
2020-10-14 15:06:12 -04:00
Timm Bäder
1fe7043be4
gl renderer: Add more scale_x/scale_y code
...
We really need all of this to be aware of both dimensions of course...
2020-10-14 15:06:12 -04:00
Timm Bäder
0a4d442849
gl renderer: return empty texture for too small blurred nodes
2020-10-14 15:06:12 -04:00
Timm Bäder
5f9fa13c65
gl renderer: Use op builder to render flipped texture
...
Otherwise, we don't know about the uniform state
2020-10-14 15:06:12 -04:00
Timm Bäder
161b171004
gl renderer: Remove unused parameter
2020-10-14 15:06:12 -04:00
Timm Bäder
eb345cd033
gl renderer: Use nearest filtering for textures in render_texture()
...
Makes the output in the node editor a bit more bearable.
2020-10-14 15:06:12 -04:00
Timm Bäder
4735c27e69
gl renderer: Avoid some code duplication
2020-10-14 15:06:12 -04:00
Timm Bäder
44f10c5861
gl renderer: Flip texture in render_texture()
2020-10-14 15:06:12 -04:00
Timm Bäder
ddcff9eb0f
gl renderer: simplify ->render() implementation a bit
...
We already use self->scale_factor when initialized whole_surface,
so set self->scale_factor first.
2020-10-14 15:06:12 -04:00
Timm Bäder
7bf858b9d0
gl renderer: Add a helper to setup projection matrix
2020-10-14 15:06:12 -04:00
Timm Bäder
bc034d1190
gl renderer: Ignore rendering if accumulated opacity is too small
2020-10-14 15:06:12 -04:00
Alexander Larsson
24a27ba44f
gl renderer: Fix up texture cache key
...
The commit e14d2be1
forgot to actually set the parent_rect in the texture
key in the case it is necessary.
2020-10-05 15:43:04 +02:00
Matthias Clasen
dc3b140fd7
Cosmetics
2020-10-01 13:48:24 -04:00
Alexander Larsson
e14d2be1e8
gl renderer: Fix render node texture cache
...
We're caching two things, either a node itself being rendered, or a
parent storing a cached version of a child as rendered to an offscreen
the size and location of the parent.
If both the parent and child uses the cache this will cause a conflict in
the cache as it is currently use keying of a node pointer which will have
the same value for the node-as-itself and the child-node-of-the-parent.
We fix this by adding another part to the key "pointer_is_child" which means
we can have the same node pointer twice in the cache.
Additionally, in the child-is-rendered-offscreen case the offscreen
result actually depends on the position and size of the parent viewport,
so we need to store the parent bounds in that case.
2020-09-30 14:53:13 +02:00
Alexander Larsson
4d697283ae
Support GLShaderNode in backends
...
For vulkan/broadway this just means to ignore it, but for the gl
backend we support (with up to 4 texture inputs, which is similar to
what shadertoy does, so should be widely supported).
2020-09-29 09:51:16 +02:00
Alexander Larsson
6887d0ce24
glrenderer: Move ProgramState into Program
...
There is no real reason to have this on the side indexed via the
index, as it is stored next to each other anyway. Plus, storing them
together lets use use `Program` structures not in the array.
2020-09-29 09:51:10 +02:00
Matthias Clasen
c9f6a9f7c5
Merge branch 'gles-texture-colors' into 'master'
...
Fix uploads of textures in GLES (and make texture uploads better)
See merge request GNOME/gtk!2616
2020-09-25 14:53:19 +00:00
Alexander Larsson
90fc671ef8
gl backend: Avoid roundtripping via surface when updloading
...
Do custom uploads rather than using gdk_cairo_surface_upload_to_gl(),
because this way we avoids a roundtrip (memcpy and possibly conversion)
to the cairo image surface format.
2020-09-25 10:04:48 +02:00
Timm Bäder
8d7b3bade3
gl renderer: Fall back to cairo if gradients use too many stops
2020-09-24 19:08:22 +02:00