Matthias Clasen
3c15fa96bc
vulkan: Fix image uploading by regions
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This code did not make sense; it was incrementing
the wrong variable.
Pointed out in https://www.viva64.com/en/b/0793/
2021-02-04 00:12:44 -05:00
Timm Bäder
79f273348d
gl renderer: Fix viewport computation when rendering offscreen
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Fixes #3615
2021-01-29 10:37:48 +01:00
Timm Bäder
8ebcef97ff
shader builder: Improve error output
2021-01-29 09:45:25 +01:00
Matthias Clasen
20fb155e8c
gsk: Fix render node serialization
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When looking for ascii glyphs, we must match
the pango shape flags that GTK is using.
2021-01-28 18:19:42 -05:00
Matthias Clasen
0d0bdaa02e
gsk: Fix a thinko
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With subpixel positioning, we need to offset the
cached glyphs by their phase.
2021-01-28 18:16:16 -05:00
Fabio Lagalla
d83502d054
gskglshaderbuilder: bind correct uv location
2021-01-28 17:08:46 +01:00
Fabio Lagalla
a1dd6521e8
gskglrenderer: Remove switch fallthrough comments
2021-01-27 12:52:11 +01:00
Fabio Lagalla
0088f840fe
gskrendernode: Cache angle in conic gradients
2021-01-27 12:44:10 +01:00
Fabio Lagalla
1b698c896e
gskglrenderer: Use gboolean instead of bool
2021-01-27 12:44:10 +01:00
Fabio Lagalla
04000f28e7
gskglrenderer: First class support of repeating-radial-gradient
2021-01-27 12:44:10 +01:00
Fabio Lagalla
976a05f6eb
gskglrenderer: First class support of repeating-linear-gradient
2021-01-27 12:44:10 +01:00
Fabio Lagalla
b15902bf44
gskglrenderer: Optimize conic-gradient shader
2021-01-27 12:44:10 +01:00
Fabio Lagalla
5ac7529771
gskglrenderer: Optimize radial-gradient shader
2021-01-27 12:44:10 +01:00
Fabio Lagalla
bbf68c0d9d
gskglrenderer: Optimize linear-gradient shader
2021-01-27 12:44:10 +01:00
Timm Bäder
d9f6b268d3
gl renderer: Use rect_contains_rect() copy
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And this way the contains_rect() inside
rounded_inner_rect_contains_rect() goes from 3.3% to 0.79% in the
fishbowl when rendering the levelbars.
2021-01-17 04:39:26 +01:00
Timm Bäder
4d7a01562e
gl renderer: Don't reset offset when drawing offscreen
2021-01-17 04:39:26 +01:00
Timm Bäder
650eed7f72
gl renderer: Properly y-flip non-offscreen children of rounded clips
2021-01-17 04:39:26 +01:00
Fabio Lagalla
8c61038b9f
gl renderer: print fragment shader info
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It was logged twice the vertex shader info, instead
2021-01-11 17:06:03 +01:00
xndcn
34ffdc6e3f
gl: Fix implicit leaking of shader object
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According to OpenGL spec, a shader object will only be flagged
for deletion unless it has been detached; when a program object
is deleted, those shader objects attached to it will be detached
but not deleted unless they have already been flagged for deletion.
So we shall detach a shader object before it is deleted, and delete
it before the program object is deleted best.
2020-12-29 23:50:45 +08:00
Timm Bäder
108933b655
Merge branch 'wip/chergert/volatile-fixes' into 'master'
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types: fix various use of volatile in type registration
See merge request GNOME/gtk!2865
2020-12-29 07:49:12 +00:00
Emmanuel Gil Peyrot
28c4adac24
Fix gtk4-demo’s gears demo on OpenGL ES
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Here is a command to reproduce this testcase:
GDK_DEBUG=gl-gles gtk4-demo --run gears
Without this patch, Mesa throws this compile error:
0:130(13): error: no matching function for call to `mod(error, float)'; candidates are:
This is caused by `u_rotation - 90` being of type error since
`u_rotation` is a float and it’s illegal to subtract it with an integer.
2020-12-25 01:21:08 +01:00
Matthias Clasen
7e579bb59a
Merge branch 'wip/otte/for-master' into 'master'
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Wip/otte/for master
See merge request GNOME/gtk!2997
2020-12-24 07:13:22 +00:00
Benjamin Otte
dee863dbb2
rendernode: Bail if matrix is invalid
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Invalid matrices are okay in GSK (and GL), but not in Cairo.
Testcase included.
2020-12-24 06:38:45 +01:00
Matthias Clasen
e854b90293
Merge branch 'wip/baedert/for-master' into 'master'
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Wip/baedert/for master
See merge request GNOME/gtk!2990
2020-12-22 04:53:31 +00:00
Matthias Clasen
9cec9e4ce2
gsk: Export the glyph serialization privately
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We want to use the same serialization in the inspector,
so export this function.
2020-12-21 13:11:08 -05:00
Matthias Clasen
26119af7a6
gsk: Improve glyph serialization
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The special case for ASCII glyphs is unfortunately not
working very well, because of an oversight in pango:
When I added subpixel positioning, I made pango_shape()
default to not rounding, and make PangoLayout call
pango_shape_with_flags() and pass the rounding information
down. The upshot is that we need to use the _with_flags
variant here and tell it to round position, so it matches
what the text node contains.
2020-12-21 13:08:34 -05:00
Matthias Clasen
aa95ae774f
gsk: Fix serialization of glyphs
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We were forgetting to put a space between two numbers
in some cases, confusing the parser.
Test included.
Fixes : #3496
2020-12-21 10:49:56 -05:00
Timm Bäder
526c76181e
gl renderer: Check for pointer equality in rounded_rect_equal
2020-12-21 15:22:08 +01:00
Timm Bäder
9fefa7b44c
rendernode: Different uniformity in border nodes
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Means they are different and a diff is impossible.
2020-12-21 10:26:03 +01:00
Timm Bäder
a2a70c3b65
rendernode: Sort diff() requirements by complexity
2020-12-21 10:26:03 +01:00
Timm Bäder
fdda4e4e99
GskTransform: Add nullable annotations to _equals()
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Both can be NULL here.
2020-12-21 10:26:03 +01:00
Timm Bäder
e1cf0cff26
gl renderer: Proper state tracking for color matrix ops
2020-12-21 10:26:03 +01:00
Timm Bäder
634fa772c9
gl renderer: Add missing debug output for repeat ops
2020-12-21 10:26:03 +01:00
Timm Bäder
4b3bbe0ecd
gl renderer: Create shader-global uniform ops on draw()
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This way we can render the first frame of tests/testoutsetshadowdrawing
in 153 ops instead of 183.
And the first frame of gtk4-demo in 260 instead of 300.
2020-12-21 10:26:03 +01:00
Timm Bäder
cde43541d0
gl renderer: Unify new clip/viewport rects in blur_texture()
2020-12-21 10:26:03 +01:00
Timm Bäder
186287ecfb
GskTransform: Fix identity transform class name
2020-12-21 10:26:02 +01:00
Timm Bäder
bd5d1615ac
GskTransform: Avoid a ref+unref pair
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If gsk_transform_is_identity() returned FALSE for the next transform,
the previous code did a ref + unref pair, even though it was unneeded.
2020-12-21 10:26:02 +01:00
Timm Bäder
a8213d7f45
gl renderer: Avoid setting modelview to identical values
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The previous comment here was incorrect. We can save the op itself, we
just can't save us the entry in the modelview stack.
2020-12-21 10:26:02 +01:00
Matthias Clasen
d5143a1bf0
Revert "gl renderer: Render too big textures to the clipped area"
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This reverts commit 7f6608cbed
.
2020-12-19 11:43:56 -05:00
Matthias Clasen
12611fa142
Revert "gl renderer: Take a out graphene_rect in blur_node()"
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This reverts commit 7eece7e769
.
2020-12-19 11:43:43 -05:00
Timm Bäder
7eece7e769
gl renderer: Take a out graphene_rect in blur_node()
2020-12-16 09:13:12 +01:00
Timm Bäder
7f6608cbed
gl renderer: Render too big textures to the clipped area
2020-12-16 08:26:46 +01:00
Timm Bäder
f816a8fb82
gl renderer: Unify viewport setting in add_offscreen_ops()
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We use the same rect here a few times.
2020-12-16 08:26:46 +01:00
Matthias Clasen
e1df9a043f
Add a doc comment for GskConicGradientNode
2020-12-15 14:18:26 -05:00
Emmanuele Bassi
99e0929d6c
build: Use a consistent style for Meson files
2020-12-15 12:46:59 +00:00
Emmanuele Bassi
7975bbfcaa
build: Remove linker flags from static libraries
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We only need hardening linker flags on the libgtk shared library;
internal static libraries don't really need them.
2020-12-15 11:36:20 +00:00
Emmanuele Bassi
11bca98a29
build: Remove unused variable
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We don't need a `gsk_source` variable after all.
2020-12-15 11:35:27 +00:00
Timm Bäder
33ed42d985
gl renderer: Remove RESET_OPACITY flag
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We always need to do that (and always passed the flag to
add_offscreen_ops() anyway).
2020-12-06 20:03:35 +01:00
Timm Bäder
1ee4f6138b
gl renderer: Reset opacity when rendering blend node children
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We render those on a texture, so we need to reset the opacity because
that will be applied when rendering the resulting texture.
2020-12-06 20:01:36 +01:00
Timm Bäder
7b61ef9e0f
gl renderer: Initialize rounded rect early
2020-12-06 19:57:48 +01:00