Commit Graph

929 Commits

Author SHA1 Message Date
Alexander Larsson
484e330e4a Merge branch 'wip/baedert/fix-gl-debug' into 'master'
Fix GL debugging

See merge request GNOME/gtk!778
2019-04-29 11:42:04 +00:00
Benjamin Otte
c06d1a69ae Merge branch 'transform-fixes' into 'master'
Small fixes to GskTransform

See merge request GNOME/gtk!660
2019-04-29 00:42:28 +00:00
Emmanuele Bassi
cf9deb7cf5 Use getters for translation and scaling components
Instead of accessing the matrix cells directly.
2019-04-29 02:26:31 +02:00
Emmanuele Bassi
40beb69487 Never compare floats for equality
Floating point values cannot ever be compared for equality. GLib has a
G_APPROX_VALUE macro that lets us compare two value within a provided
precision, so we should use that instead.
2019-04-29 02:26:31 +02:00
Emmanuele Bassi
f1cadee196 Use matrix equality in GskTransform
Graphene has new API to check for equality, so we should use it instead
of doing a byte-by-byte comparison.
2019-04-29 02:26:31 +02:00
Emmanuele Bassi
478fdaa632 Use atomic boxing instead of manual refcounting
Artisanal, homegrown, locally sourced, vegan reference counting has been
replaced by the appropriate API in GLib, which does small things like
saturation and type checking.
2019-04-29 02:25:18 +02:00
Timm Bäder
c848b9014b gl renderer: Add simple blend node implementation 2019-04-28 07:58:31 +02:00
Timm Bäder
931b0b3752 gl renderer: Move texture labeling below initialization
Apparently genTextures and friends only "reserves names", initializing
them will actually create them. Using glObjectLabel on textures before
initializing them will throw a GL_INVALID_VALUE error.
2019-04-27 10:44:37 +02:00
Timm Bäder
1a7c280ebb gl renderer: bind the texture framebuffer before rendering
When rendering to a texture, collecting the render ops might bind a
different framebuffer, so bind the one we want again before doing the
actual rendering.
2019-04-26 18:05:32 +02:00
Alexander Larsson
32edf29c0a GskGLRenderer: Add debug groups
This adds debug groups in various places, including the debug
nodes if those are in use. This makes the traces in tools like
renderdoc much easier to read.
2019-04-25 11:36:21 +02:00
Alexander Larsson
4f7171885f GskGLRenderer: Label various gl objects
This means the names are more useful in tools like renderdoc.
2019-04-25 11:35:00 +02:00
Timm Bäder
e13d242320 gl renderer: Keep op builder around
GL keeps the unoform state per-program, but not per-frame. So, we can't
pretend that this works for us. Keep the RenderOpBuilder around for the
entire lifetime of the renderer instead.
2019-04-24 17:55:14 +02:00
Timm Bäder
91bbe6ef95 gl renderer: Sync gpu and cpu default alpha value
Otherwise we might end up not passing the new value to the GPU.
2019-04-24 13:29:45 +02:00
Timm Bäder
34fcfb154a gl renderer: Properly apply opacity in cross-fade shader 2019-04-24 13:29:45 +02:00
Timm Bäder
cc878ec00f gl renderer: begin/end_frame around do_render
This fixes rendering to a texture on intel hardware. The glClear calls
would throw a GL_FRAMEBUFFER_INCOMPLETE error here, because the
gsk_gl_driver_begin_frame() call in do_render() reset the framebuffer
object in use.
2019-04-23 17:09:14 +02:00
Benjamin Otte
9b6f822f15 rendernode: Fix border rendering
This fixed the reftest introduced in the previous commit.

I'm using a mesh gradient here instead of drawing 4 individual sides to
avoid artifacts when those sides overlap in rounded corners.
2019-04-19 03:39:57 +02:00
Benjamin Otte
3f9b8f25d8 vulkan: Add missing break statement 2019-04-15 14:38:23 +02:00
Timm Bäder
3569348f9c gl renderer: Declare color matrix child separately
Otherwise I'm doing this all the time when debugging.
2019-04-13 06:00:02 +02:00
Benjamin Otte
8001c7d972 transform: Add gsk_transform_parse()
It uses the new CSS parser.
2019-04-12 19:34:29 +02:00
Benjamin Otte
96f9cbcabf cssimage: Make cross-fade() an array
The new spec at https://drafts.csswg.org/css-images-4/#cross-fade-function
allows infinite images to cross-fade and we want to, too.
2019-04-12 19:34:28 +02:00
Timm Bäder
0245ac2106 gl renderer: Apply transform only for final texture drawing
We don't want the new transform while drawing things on a texture.
Instead, only apply the new transform matrix when adding the final
texture drawing ops.

This fixes the stack cube rotation transition to at least look somewhat
better.
2019-03-31 06:16:16 +02:00
Timm Bäder
b2089b89cc gl renderer: Add debug code to dump framebuffer
This way we can specify it on specific add_offscreen_ops callsites.
2019-03-31 06:14:41 +02:00
Alexander Larsson
43778bef4d broadway: Add minor comment 2019-03-29 14:30:13 +01:00
Alexander Larsson
f1ba94843e broadway: Move gsk files to a subdirectory 2019-03-29 14:30:13 +01:00
Alexander Larsson
f932d35c95 broadway: Optimize color matrix + texture nodes to pre-colorized texture 2019-03-29 14:30:13 +01:00
Benjamin Otte
c04190e761 rendernode: Round pixel colors in color matrix drawing
Fixes symbolic-icon-translucent-color.ui reftest
2019-03-29 09:56:52 +01:00
Alexander Larsson
9212727f53 broadway: Use css transforms
This allows generic transforms nodes to work.
2019-03-27 19:27:16 +01:00
Alexander Larsson
fbefec52a5 Broadway: Add id for nodes and reuse old ones
When sending render nodes from the client to the daemon we add an id,
and whenever we're about to re-send the entire tree node we instead
send the old id. We track all the nodes for the previous frame
of the surface this way.

Having the id on the daemon side will allow us do to much better deltas.
2019-03-26 17:07:47 +01:00
Alexander Larsson
d59d8b5dd4 Disable accidental debug spew 2019-03-26 17:07:47 +01:00
Alexander Larsson
311aa01e01 broadway: Simplify fallback node cache
Since nodes are now cached we just store the fallback as a
texture in a hashtable indexed by the node. If its unused for
5 frames we drop it.
2019-03-26 17:07:47 +01:00
Alexander Larsson
890b759091 broadway: Send actual float32, not some hack 2019-03-26 17:07:47 +01:00
Alexander Larsson
b097f0a7d8 Broadway: Add node for debug nodes
This can be helpful when debugging broadway.
2019-03-26 17:07:47 +01:00
Alexander Larsson
1b5b1bfd0e broadway: Don't fall back for translation transform nodes
These are trivial anyway
2019-03-26 17:07:47 +01:00
Benjamin Otte
658588dfe7 renderer: Make gsk_renderer_is_realized() public
... and add a property for it.
2019-03-19 08:47:54 +01:00
Benjamin Otte
480d8aec06 renderer: Remove display property
Renderers don't need a display until they get realized. And once they
get realized, they can look up the display from the surface.
2019-03-19 08:47:54 +01:00
Bastien Nocera
884088f649 gsk: API docs fixes
gsk/gskenums.h:181: Error: Gsk: multiple "@GSK_TRANSFORM_CATEGORY_2D" parameters for identifier "GskTransformCategory":
 * @GSK_TRANSFORM_CATEGORY_2D: The matrix is a 2D matrix. This is equivalent
    ^
gsk/gsktransform.c:1342: Warning: Gsk: gsk_transform_to_2d: unknown parameter 'm' in documentation comment, should be 'self'
gsk/gsktransform.c:1368: Warning: Gsk: gsk_transform_to_2d: invalid return annotation
gsk/gsktransform.c:1461: Warning: Gsk: gsk_transform_to_translate: unknown parameter 'm' in documentation comment, should be 'self'
2019-03-07 16:29:28 +01:00
Benjamin Otte
18da852e15 rendernode: Add can_diff implementation for transform nodes
That one was missing and killing performance in the fishbowl.
2019-03-06 12:40:58 +01:00
Timm Bäder
9105de9170 gl renderer: Cache rendered fallback nodes 2019-03-06 06:31:25 +01:00
Timm Bäder
eeed55d45c gl renderer: Mark pointer textures as used
Otherwise we remove them, causing additional texture uploads.
2019-03-06 06:31:25 +01:00
Benjamin Otte
3a3b325f8e transform: Add perspective()
This commit adds gsk_transform_perspective(), gtk_snapshot_perspective()
and support for perspective() in the CSS syntax.
2019-03-05 20:46:00 +01:00
Benjamin Otte
dbe58452d7 rendernode: Implement diffing of transform nodes
This reinstates diffing in the same way that it worked for offset nodes.

It would be possible to add diffing for affine transforms or even all
transforms, but I think this is unnecessary right now - and also quite
expensive to compute.
2019-03-04 23:41:51 +01:00
Benjamin Otte
a8bf5eee0f transform: Readd optimization
This is the optimization from bbd4e2f60d
2019-03-04 23:41:51 +01:00
Benjamin Otte
bd113aa85c transform: Redo querying API
Make the API expect a tranform of the proper category instead of
doing the check ourselves and returning TRUE/FALSE.

The benefit is that the mai use case is switch (transform->category)
statements and in those we know the category and don't need to check
TRUE/FALSE.

Using the wrong matrix will now cause a g_warning().
2019-03-04 23:41:51 +01:00
Benjamin Otte
1fecbd4241 transform: Store the category in the transform
... instead of computing it every time we need it.

This should be faster and we want to use it a lot more prominently.

Also, we have the struct memory available anyway.
2019-03-04 23:41:51 +01:00
Benjamin Otte
3545abc7a1 transform: Implement gsk_transform_invert()
And use it.

And test it.
2019-03-04 23:41:51 +01:00
Benjamin Otte
70b341139b transform: Remove gsk_transform_identity()
This used to be a good idea back when GskTransform was intended to be
used for transitions, but without it, it's not anymore.
2019-03-04 23:41:51 +01:00
Benjamin Otte
e737b42113 trasnform: Fix print statement
We were printing the wrong variable.
2019-03-04 23:15:24 +01:00
Benjamin Otte
cf00c36c85 transform: Split rotate() and rotate3d() class
This is mainly for accuracy: We can guarantee the math we do for 2D
rotations results in a 2D matrix.
2019-03-04 23:15:24 +01:00
Benjamin Otte
3cc84d2860 transform: Make category public API
Also rename it from GskMatrixCategory to GskTransformCategory.
2019-03-04 23:15:24 +01:00
Benjamin Otte
791bf0c2eb transform: Remove API to poke internals
It is not interesting to users of GskTransform how it is made up
internally. Users should just use the gsk_transform_to_*() APIs.
2019-03-04 23:15:24 +01:00
Benjamin Otte
3a3c2d14ab rendernode: Make the transform node take a GskTransform
This is an attempt to push GskTransform deeper into the stack.
2019-03-04 23:15:07 +01:00
Benjamin Otte
4916280883 transform: Add more API
In particular, add a per-category querying API for the matrix:
- gsk_transform_to_translate()
- gsk_transform_to_affine()
- gsk_transform_to_2d()
- gsk_transform_to_matrix()

This way, code can use the relevant one for the given category.
2019-03-04 23:15:06 +01:00
Benjamin Otte
0e1a50366a transform: Move to GSK
The renaming of the prefix makes this a large patch.
2019-03-04 23:09:02 +01:00
Timm Bäder
dc282991c6 roundedrect: Add gsk_rounded_rect_to_string
Keep it private for now, but it's very useful when debugging.
2019-02-28 10:33:18 +01:00
Timm Bäder
7931ab5f33 gl renderer: Change shadow cache eviction strategy
Since we can do partial redraws, dropping every shadow that's been
unused for one frame happens too fast. This is also a problem when a
shadow gets drawn on a texture for a few frames.
2019-02-28 10:33:18 +01:00
Timm Bäder
416a4cf5ea gl renderer: Ignore nodes with nan bounds
This can happen for certain transform nodes. The transform node's
child's bounds are fine, but the transform node bounds are all nan.
Just ignore those bounds since we can't meaningfully render them anyway.
2019-02-28 07:22:34 +01:00
Timm Bäder
bbd4e2f60d transformnode: Avoid matrix multiplication if we can
If the given matrix is explicitly of category IDENTITY, we don't need to
do anything, and in the 2D_TRANSLATE case, just offset the child bounds.
Those are the two most common cases.
2019-02-28 07:22:34 +01:00
Timm Bäder
5577e30ad4 gl renderer: Add more nodes that support transforms 2019-02-28 07:22:34 +01:00
Timm Bäder
e836c575ce gl renderer: Remove GskRoundedRect initializaion 2019-02-25 08:46:27 +01:00
Timm Bäder
47fb1ec4c4 gl renderer: Partially implement rounded rect intersection
Some rounded rect intersections can actually be done and even expressed
as a single rounded rectangle.
2019-02-25 08:46:27 +01:00
Timm Bäder
f0624266dc gl renderer: Add debug function to dump render node 2019-02-25 08:46:27 +01:00
Timm Bäder
58c2bea959 gl renderer: Stop determining the matrix category ourselves
Use the category we get from transform nodes and add ops_ API to supply
one when we set a graphene_matrix_t directly.
2019-02-25 08:37:06 +01:00
Timm Bäder
f9041230c6 gl renderer: Round size up when rendering to a texture
Both the clip we use and the viewport we set should contain the entire
texture size and not potentially clip the last pixel.
2019-02-23 04:50:25 +01:00
Timm Bäder
da0bd697b8 gl renderer: Use the matrix node category 2019-02-22 19:08:43 +01:00
Benjamin Otte
0d119f81c8 snapshot: Refactor text rendering
The code didn't change, it was just shuffled around to make the
with_bounds() versions of the text rendering unnecessary and instead
pass through the generic append_node() path.
2019-02-21 19:47:28 +01:00
Benjamin Otte
e1570e9ebc snapshot: Add gtk_snapshot_append_border()
This is adding functions for the remaining render nodes.
2019-02-21 19:47:28 +01:00
Benjamin Otte
6a4bf2b993 gsk: Remove offset nodes
They were a neat idea while they lasted. But now, it's time for
categorized transform nodes, where matrices with
GSK_MATRIX_CATEGORY_2D_TRANSLATE are the exact replacement.

Renderers have not been adapted for this purpose, so they (continue to)
run slow paths.
2019-02-21 19:47:28 +01:00
Benjamin Otte
70a1233a28 gsk: Add GskMatrixCategory
We'll use that soon.
2019-02-21 19:47:27 +01:00
Timm Bäder
a872c41f79 glglyphcache: Fix dropping caches unnecessarily
The first set of glyphs is created with a timestamp of 1. Later we
subtract the glyph timestamp from the cache timestamp, meaning we end up
with numbers ending in 9, e.g. 59. Now unfortunately !(60 <= 59), so we
do not end up incrasing the old_pixels count of the cache. Later we then
call lookup() and DEcrease the old_pixels count, which makes the
unsigned int wrap and cause a huge old_pixels value, which causes us to
drop the cache.
2019-02-10 10:31:27 +01:00
Timm Bäder
ea554580c7 glglyphcache: Remove surface member from dirty glyph
We don't use it after we've rendered to it, just its size and data.
2019-02-10 10:31:27 +01:00
Emmanuele Bassi
4040f76529 Use @basename@ in enumeration type templates
The @filename@ directive will use the full path of the file being parsed
for enumeration types; we should use @basename@, instead, as it improves
the reproducibility of the build by using only the file name.
2019-02-04 14:02:45 +01:00
Benjamin Otte
359bc7695c build: Reintroduce warning flags from autotools
Some of the flags got lost in the meson transition or were demoted from
error flags to warning flags.
This commit reintroduces them.

It also includes fixes for the code that had warnings with those flags.
The big one being -Wshadow.
2019-01-22 04:33:12 +01:00
Timm Bäder
8e0cbc1c3d gl renderer: Support (not) resetting the opacity for offscreen nodes
We usually want to do that, but it's wrong for e.g. crossfade nodes.
2019-01-18 19:43:54 +01:00
Timm Bäder
e14fe222e8 gl renderer: Don't add clip ops if the clip didn't change 2019-01-18 19:40:49 +01:00
Timm Bäder
59bf76dce1 gl renderer: Force blur shadow node children offscreen
This broke the overlay blur demoe when resizing the window to a size
that would completely move the image below a button, causing the
GtkSnapshot code to remove the clip node below the blur node.
2019-01-13 08:41:37 +01:00
Timm Bäder
d55fc8b7b1 gl renderer: Dont't try to draw glyphs at scale 0
Fixes #1475
2019-01-10 17:14:48 +01:00
Timm Bäder
e72d0a9118 gl glyphcache: Only support one dirty glyph per atlas 2019-01-10 16:49:19 +01:00
Timm Bäder
fb7d033953 gl renderer: Remove debug code 2019-01-10 16:49:19 +01:00
Timm Bäder
cfa440bbae gl renderer: Fix hidpi transform nodes 2019-01-10 16:49:19 +01:00
Timm Bäder
b0a8b7da63 gl renderer: Only compile the vertex shader once
All our programs use the same vertex shader, so don't compile it over
and over again. This improves startup times by at least 0.001%, I swear.
2019-01-10 16:49:19 +01:00
Timm Bäder
b2ff6e91cd gl renderer: Don't forget the offset when rendering blur nodes 2019-01-10 16:49:19 +01:00
Timm Bäder
1d3aa9207c gl renderer: Add a clip stack
So we can check that the currently set clip is the first one and now
intersect with it. This first clip is always the entire viewport or the
entire render_area and we don't want to end up drawing things to a
texture because of it.
2018-12-31 12:44:02 +01:00
Timm Bäder
3ce45508e1 gl renderer: Track border width state separately 2018-12-07 16:36:10 +01:00
Timm Bäder
57efdcfbbe gl renderer: Ignore subsequent render target ops 2018-12-07 16:36:10 +01:00
Timm Bäder
df817bd118 gl renderer: Ignore viewport ops to the same viewport 2018-12-07 16:36:10 +01:00
Timm Bäder
4b3a94f382 gl renderer: Fix remaining TODO about offset nodes
All of the nodes should now support offsets.
2018-12-04 06:30:47 +01:00
Timm Bäder
d67dacedba gl renderer: transform nodes: offset 2018-12-04 06:30:47 +01:00
Timm Bäder
e1feb1b712 gl renderer: Clip nodes: offset 2018-12-04 06:30:47 +01:00
Timm Bäder
e8670c89ae gl renderer: Linear gradients: offset 2018-12-04 06:30:47 +01:00
Timm Bäder
b4f918904c gl renderer: Outset shadow nodes: offset 2018-12-04 06:30:47 +01:00
Timm Bäder
aead150ce2 gl renderer: Care about offset when rendering border nodes 2018-12-04 06:30:47 +01:00
Timm Bäder
fd47e57e4b gl renderer: care about offset when rendering shadow nodes 2018-12-04 06:30:47 +01:00
Timm Bäder
2b95a5daee gl renderer: Remove blend shader
It's unused.
2018-12-02 16:04:40 +01:00
Timm Bäder
0681c5d5bc gl renderer: Reset opacity when rendering to a texture
The opacity will already be applied when rendering the final texture.
2018-12-02 16:03:08 +01:00
Timm Bäder
b19926c079 gl renderer: Add function to draw debug rectangle 2018-12-02 14:31:57 +01:00
Timm Bäder
692ed4f994 gl renderer: Refactor render op builder 2018-12-02 14:17:18 +01:00
Timm Bäder
ad759307f8 gl renderer: Add more node types to print_render_node_tree
debugging ++
2018-12-02 13:39:55 +01:00
Timm Bäder
58a4ae94e9 gl renderer: Use ops_transform_bounds_modelview in more places 2018-12-02 13:25:43 +01:00
Timm Bäder
9df9087a13 gl renderer: Add NodeSample
As a quick way of checking what a particular sample of nodes (e.g. all
offset node children) are made up of.
2018-12-02 13:25:43 +01:00
Timm Bäder
71512cf9ad gl renderer: Move geometry calculation further down
We don't need it above, so move it to where it belongs.
2018-12-02 13:25:43 +01:00
Timm Bäder
79cc8fb261 gl renderer: Apply offset with scale 2018-12-02 13:25:43 +01:00
Timm Bäder
2831dbb110 gl renderer: Refactor add_offscreen_ops
Use a graphene_rect_t for the node bounds instead of 4 floats.
This makes it simpler to pass the size in without the offset applied.
2018-12-02 13:25:43 +01:00
Timm Bäder
933acb3682 gl renderer: Add offscreen ops without offset applied
When doing color matrix nodes. This fixes color matrix node with scale =
2.
2018-12-02 13:25:43 +01:00
Timm Bäder
574ebafa46 gl renderer: Reset offset when rendering offscreen
We want to apply the offset to the rendered texture, not to the
offscreen-rendered content.
2018-12-02 13:25:43 +01:00
Timm Bäder
74dd05b45e gl renderer: add render ops for dumping the framebuffer
So offscreen rendering can be properly debugged.
2018-12-02 13:25:43 +01:00
Timm Bäder
3eb2cef421 gl renderer: Set the render region as initial clip
So we avoid creating render ops for things outside of it.
2018-12-02 13:25:43 +01:00
Timm Bäder
538491efa1 gl renderer: Fix only_translation check 2018-12-02 13:25:43 +01:00
Timm Bäder
5907ff694f gl renderer: Render non-trivial transforms to a texture
This way we can e.g. render rotated clips, borders, etc.
2018-11-29 08:50:18 +01:00
Timm Bäder
c0cf592336 gl renderer: Cache offscreen textures per node, not size 2018-11-29 08:50:16 +01:00
Timm Bäder
12378f0afa gl renderer: Expand matrix metadata extraction
Instead of getting the translation x/y everytime we use the modelview,
get it once, when extracting the metadata. Do the same with the scale.
And save if the matrix is "simple" at all, i.e. if it only consists of a
translation and/or scale. This will be helpful later when we start
drawing transformed nodes on textures.
2018-11-29 08:23:42 +01:00
Timm Bäder
5ea211bbb1 Revert "gldriver: Don't create surfaces to upload textures"
This reverts commit 6466e53bfc.

This breaks GtkGLArea.
2018-11-29 07:39:11 +01:00
Timm Bäder
ef751bc809 gl renderer: Use stack to keep track of modelview matrix
So we can avoid calculating metadata for matrices all the time.
2018-11-27 05:39:27 +01:00
Timm Bäder
6466e53bfc gldriver: Don't create surfaces to upload textures 2018-11-27 05:37:38 +01:00
Timm Bäder
5936d7f8f2 gl renderer: Properly retrieve matrix scale
So rotating offscreen nodes works.
2018-11-08 05:13:50 +01:00
Timm Bäder
d15df65a9d gl renderer: Save some matrix multiplications
We do this for every single node, which is a little costly, especially
since the common case for the modelview matrix these days is a simple
translation. So, check whether the new modelview matrix is only a
translation matrix and if so, don't do a full matrix multiplication per
node.
2018-10-11 12:27:56 +02:00
Christian Hergert
87d33470ed vulkan: fix warning from g_clear_pointer() changes 2018-07-28 10:54:14 -07:00
Timm Bäder
392b4d9ac5 gl renderer: Pull a few declarations into the closest scope 2018-07-17 17:33:47 +02:00
Timm Bäder
5386cf89f2 GskRoundedRect: Typo 2018-07-17 17:33:47 +02:00
Timm Bäder
b7d948af69 gl renderer: Use a GArray for the shadow cache
It's very small usually, in default Adwaita the only blurred outset
shadow we have is the one for the CSD'd toplevel window.
2018-07-17 17:33:46 +02:00
Elias Aebi
19873e549a gl: implement clipping for legacy contexts 2018-07-14 14:31:50 +02:00
Elias Aebi
05ca6bc189 gl: fix compilation errors for legacy context shaders 2018-07-14 14:24:21 +02:00
Benjamin Otte
3ce3867403 gl: Don't accidentally use ints for float variables
The int was floor()ing the x/y coordinates of glyphs, which could cause
significant repositioning of glyphs when text was scaled via the MVP.
2018-07-13 14:56:04 +02:00
Timm Bäder
3dd188fe7e gl renderer: Cache blurred outset shadow nodes
Since these are particularly expensive to render and we have a pretty
big one used in every client-side decorated window.
2018-07-08 21:50:59 +02:00
Timm Bäder
a0b8e32462 rendernodes: Fix unconditionally impossible diffs
Some of the _diff implementations did a whole bunch of work just to
throw it away afterwards and invalidate the entire union of the two
render nodes, most notably the two clip nodes. Fix this to only call
gsk_render_node_diff_impossible if the previous if-condition is FALSE
and not always.
2018-07-08 21:50:59 +02:00
Timm Bäder
50f76eb8cc GskRenderer: Add missing nullable annotation 2018-07-08 21:50:59 +02:00
Benjamin Otte
9fb3b84253 rendernode: Make offset nodes use floats
It's OpenGL stuff, use floats.
2018-07-04 15:05:37 +02:00
Timm Bäder
165dab8265 gl renderer: Ignore 0-sized fallback nodes 2018-06-26 21:41:29 +02:00
Matthias Clasen
8755d884f3 Remove a lot of Since annotations
4.0 will represent a clean epoch. We don't want to have
lots of noise in the docs about 2.x or 3.x.
2018-06-25 19:55:04 -04:00
Benjamin Otte
c48be6ef96 Revert "Add aligned allocator functions to GSK"
This reverts commit 8e74eb382f.

This code is not necessary. It worked around a bug in graphene where
graphene was requiring stricter alignment than glib allocators could
guarantee.
2018-06-19 20:00:53 +02:00
Benjamin Otte
0b1f0984f5 Revert "Use aligned allocators for GtkSnapshot"
This reverts commit c02bc22cc5.

This code is not necessary.
The bug causing this problem ws prsent in the graphene library.
2018-06-19 19:52:52 +02:00
Timm Bäder
7f8106f2a9 gl renderer: call glViewport directly 2018-06-16 10:09:12 +02:00
Matthias Clasen
4f632296a5 Merge branch 'lrn/gtk4warnings' into 'master'
Fix a lot of warnings in GTK4

See merge request GNOME/gtk!188
2018-06-10 23:14:42 +00:00
Руслан Ижбулатов
10b2f6540a Fix wrong format strings in various places 2018-06-10 21:20:59 +00:00
Руслан Ижбулатов
c02bc22cc5 Use aligned allocators for GtkSnapshot
Any data that is later fed to graphene must be
allocated with proper alignment, if graphene
uses SSE2 or GCC vector instructions.

This adds custom array code (a streamlined copy
of GArray with all unnecessary bells and whistles removed),
which is then used for the state_stack instead of GArray.

There's also a runtime check for the size of GtkSnapshotState
itself being a multiple of 16. If that is not so, any array
elements past the 0th element will lose alignment.
There are probably struct attributes that can
make GtkSnapshotState always have size that is a multiple
of 16, but we'll burn that bridge if we cross it.
2018-06-10 20:35:54 +00:00
Руслан Ижбулатов
a394a86151 Use aligned allocators for GskRenderNode
Any data that is later fed to graphene must be
allocated with proper alignment, if graphene
uses SSE2 or GCC vector instructions.
2018-06-09 14:05:49 +00:00
Руслан Ижбулатов
8e74eb382f Add aligned allocator functions to GSK
The code is mostly stolen from graphene.
Allocators support any alignment, but their implementation
only calls system aligned allocator functions if malloc()
is not aligned to 16-byte boundaries. If it is aligned,
the implementation just calls malloc() regardless of which
alignment is requested by the caller.

This can be fixed by saving the result of meson malloc()
alignment check and adding a few conditions to the implementation,
but right now GSK and GTK only need 16-byte alignment either way.
2018-06-09 14:01:03 +00:00
Timm Bäder
4ab3aada3f gl renderer: use w axis vector from graphene
Instead of initializing our own one every time.
2018-06-04 21:58:44 +02:00
Timm Bäder
719b2b0525 gl renderer: Remove an outdated comment 2018-05-27 17:51:51 +02:00
Timm Bäder
251913c80e gl renderer: Use offsets for more node types 2018-05-27 16:20:55 +02:00
Timm Bäder
c8aa5b8b4e gl renderer: Add helper for printing a render node tree 2018-05-19 10:18:50 +02:00
Benjamin Otte
69644993f6 gsk: Improve GSK_RENDERER behavior
1. Include the broadway renderer (so we can test it properly fails on
   Wayland or X11)
2. List all potential renderers, print useful information when Vulkan
   is not compiled in instea dof omitting it
3. Improve docs
2018-05-07 16:45:32 +02:00
Timm Bäder
31e0aaf6b0 gl renderer: Remove ops debug message
Without a node name, this doesn't make much sense anymore.
2018-05-02 19:48:34 +02:00
Timm Bäder
d506799e72 gl renderer: Ignore nodes outside of the clip
Pretty sure this will bite me later but for now we avoid rendering nodes
that we are not going to see anyway.
2018-05-01 15:13:11 +02:00
Timm Bäder
3a5a9d9233 gl renderer: Use simple offset for selected offset node children 2018-05-01 15:13:11 +02:00
Alexander Larsson
8c5d31d11d broadway: Handle offset nodes 2018-04-24 23:24:55 +02:00
Alexander Larsson
b554f4be20 broadway: Handle cairo nodes of type recording surface 2018-04-24 23:24:55 +02:00
Alexander Larsson
a329de63ea broadway: Add and use GdkBroadwayDrawContext 2018-04-24 23:24:55 +02:00
Benjamin Otte
a865621519 gdk: Move begin/end_frame() functions
As they require a draw context and the draw context is already bound to
the surface, it makes much more sense and reduces abiguity by moving
these APIs to the draw context.

As a side effect, we simplify GdkSurface APIs to a point where
GdkSurface now does not concern itself with drawing anymore at all,
apart from being the object that creates draw contexts.
2018-04-24 23:16:58 +02:00
Benjamin Otte
48fc18c37b gdk: Get rid of GdkDrawingContext
All information is kept in GdkDrawContext these days, so use that one.
2018-04-24 23:16:58 +02:00
Benjamin Otte
c6ae0ff2d1 gdk: Get rid of gdk_drawing_context_get_clip()
Use the identical gdk_draw_context_get_frame_region() instead.
2018-04-24 23:16:58 +02:00