Commit Graph

1044 Commits

Author SHA1 Message Date
Alexey Edelev
4fb7eebc70 Rid of 'special case' markers
It's unlikely we will ever use pro2cmake at this project stage,
so it doesn't make any sense to keep the 'special case' markers
in the CMake scripts. Remove them and replace with TODO where
needed.

Change-Id: I84290c20679dabbfdec3c5937ce0428fecb3e5a7
Reviewed-by: Amir Masoud Abdol <amir.abdol@qt.io>
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
2023-04-13 18:30:58 +02:00
Volker Hilsheimer
bbd6cbd71c windows: Re-apply mask when DPI changes, to account for new scale factor
When the DPI of a window changes due to being moved to another screen,
or the current screen reconfiguring, the mask we've set earlier is no
longer correct, as the mask was set based on the original screen's
scale factor and in relation to the former platform geometry of the
window, which now has changed.

Like the geometry of a QWindow, the mask is expressed by the user in
the QtGui coordinate system, so it's the platform's job to transform
this into the platform coordinate system and update it when needed.

Add a manual test that users a QWidget and a Q(Raster)Window side by
side.

There's still an issue with the screen change being triggered to
early, via QWindow::setGeometry, instead of when the window has
actually moved to the new screen, resulting in the paint event
flushing to a window and backingstore that is in the wrong state,
but this requires further research to fix.

Task-number: QTBUG-97642
Pick-to: 6.5 6.2
Done-with: Volker Hilsheimer <volker.hilsheimer@qt.io>
Change-Id: I7ab2d267fbaf6ac32b507d05a418eb025b354a0b
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
2023-04-12 15:41:23 +00:00
Laszlo Agocs
9e0ebc36d6 rhi: Remove unused init flag
Change-Id: I289452f39fd161da0e0d7bf329e0922df6bbde8a
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
2023-04-12 11:23:37 +00:00
Laszlo Agocs
fbb26c2b88 rhi manual tests: allow having some gui controls
Having a simple Dear ImGui bridge is not just useful for the manual
tests, which do not have any other means to displays GUIs, but is
in itself an important exercise for the QRhi machinery.

Have a new manual test that exercises the built-in ImGui demo window.
Then use it in the displacement test for real, to replace the myriads
of key presses with on-screen sliders and checkboxes (with less code).

Change-Id: I296bafae2a5cce6fc7a447d97e68e5bcec15f451
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
2023-03-23 16:39:19 +01:00
Laszlo Agocs
9daf2744b2 Change paintedwindow example to be a manual test
Pick-to: 6.5
Change-Id: I25a0f491f824c43fc75ba6358518133ede09adcd
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
2023-03-23 15:13:02 +01:00
Laszlo Agocs
3b015718b0 Move hellowindow and qopenglwindow to be a manual tests
Pick-to: 6.5
Change-Id: I8d1517ee57df9b2dee0486f47562b0754e9dcbad
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
2023-03-23 15:13:02 +01:00
Laszlo Agocs
5a36f4cd9c Change computegles31 example to a manual test
Pick-to: 6.5
Change-Id: I652daf3ccbb921c5eb73b48586ee9616c7704b97
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
2023-03-22 23:18:04 +01:00
Laszlo Agocs
b5b954fac1 Move hellovulkantexture example to manual test
Because it is the least documented one, and compared to the other
Vulkan examples it does not add anything new, it just dives deeper
into Vulkan.

Pick-to: 6.5
Change-Id: Iecf3e04625fba256ea8134da57f54498ee2010db
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
2023-03-22 23:17:48 +01:00
Shawn Rutledge
dc7f4f7b4e Add a manual test to show a QTreeView with QInputDevice::devices()
At least on X11 this is a real hierarchy: slave devices come and go
as children of the master devices. The goal is to verify that this tree
and the output of `xinput list` are in sync. The model calls
[begin|end]InsertRows() and [begin|end]RemoveRows() as necessary to
attempt to keep the view updated.

Task-number: QTBUG-46412
Task-number: QTBUG-98720
Task-number: QTBUG-104878
Task-number: QTBUG-112141
Change-Id: I8a2252f041cd1de777eef225d0e7f0db5c90a706
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@qt.io>
2023-03-21 22:00:50 +01:00
Piotr Wierciński
d8e483170e Wasm testing: Refactor test framework and update tests
Update tests so they take into account minimum QWasmWindow size
constraints.
Refactor test framework and make it easier to read and write new tests.

Change-Id: I621c5eee6577f1569eef93e883d1cf0828e3946f
Reviewed-by: Mikołaj Boc <Mikolaj.Boc@qt.io>
2023-03-17 12:16:41 +00:00
Ben Fletcher
d50f2fc1cc rhi: displacement / tessellation manual test Metal memory alignment
This test was created with a work around for a Metal tessellation
pipeline memory alignment issue.  The workaround was to specify shader
stage in / out variable uv as vec3 rather than vec2.  A recent patch to
correct Metal tessellation pipeline memory alignment has now allowed
this test to use vec2 for variable uv as originally intended.

Change-Id: I6772c0e824e1e4b7e749dafa218f3fd8eba0e541
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
2023-03-10 12:21:56 -08:00
Laszlo Agocs
6626578036 rhi manual test: Bump Vulkan instance API version request
Do what Qt Quick would do.

Change-Id: I82743a39808601752f4ecbdb74b87f3a757a9310
Reviewed-by: Kristoffer Skau <kristoffer.skau@qt.io>
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
2023-03-09 18:27:00 +01:00
Alexandru Croitor
b3a60e49cd CMake: Fix xmlstreamlint to use the manual test api
Amends e13b57d06a

Pick-to: 6.5.0 6.5
Fixes: QTBUG-111774
Task-number: QTBUG-110647
Change-Id: I585cdf20e2e60d4e11170a6e2131b7abc2b7eaf3
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
2023-03-07 17:39:00 +01:00
Jan Arve Sæther
5773c3ac28 Move anchor layout example to manual tests
Pick-to: 6.5 6.5.0
Change-Id: I9c9a9dbcdaf705a31208b80b71e978938a492142
Reviewed-by: Oliver Eftevaag <oliver.eftevaag@qt.io>
2023-03-02 17:24:53 +00:00
Øystein Heskestad
e13b57d06a Move xmlstreamlint example into tests/manual
This example is useful but not a typical starting point for an
application.

Task-number: QTBUG-110647
Pick-to: 6.5
Change-Id: Ic4af8ed648c587b91110a7403fa80c619549289d
Reviewed-by: Marc Mutz <marc.mutz@qt.io>
2023-03-02 12:20:18 +01:00
Jan Arve Sæther
a84b2e5973 Move Weather Anchor Layout example to manual tests
Pick-to: 6.5
Change-Id: I8782a83b5c12b4f57bf9ef9063818cb124bddd56
Reviewed-by: Oliver Eftevaag <oliver.eftevaag@qt.io>
2023-03-02 05:55:57 +01:00
Andreas Eliasson
8ecd81ae86 Doc: Remove duplicate words
Change-Id: Ia7a38a1035bd34d00f20351a0adc3927e473b2e7
Pick-to: 6.5 6.4 6.2
Reviewed-by: Topi Reiniö <topi.reinio@qt.io>
2023-02-28 16:53:10 +00:00
Edward Welbourne
e204de690b Add missing shbang line to shell script
If it's executable, it should specify how it's to be executed.

Change-Id: If5671712da3e1fbc42b15d22c1253129910091bc
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
2023-02-24 13:37:06 +01:00
Mikolaj Boc
3486583ec3 Fix the files_main test
The test does not build due to fbf2a3's change to QWasmLocalFileAccess
API. Align it with the new API.

Change-Id: I8e70e471c1f7dd812d3b2cf8e1bf33fd58310e81
Reviewed-by: Aleksandr Reviakin <aleksandr.reviakin@qt.io>
Reviewed-by: Mikołaj Boc <Mikolaj.Boc@qt.io>
2023-02-23 14:16:06 +01:00
Mikolaj Boc
2fffa21111 Add multitouch test cases to qwasmwindow test
Three touch points that move/resize three windows simultaneously are
tested

Change-Id: I17d0c8c6c5c90f5121a098e5b67174167cd5aaa5
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
2023-02-23 09:17:44 +01:00
Mikolaj Boc
a85b658469 Polish the qwasmwindow manual test
Change-Id: I9d21404bcf6da7650ec63ef41d5134bb89485a84
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
2023-02-22 13:47:14 +01:00
Laszlo Agocs
c6b7737436 rhi: d3d11: Drop the built-in TDR test
This does not really belong here as a built-in feature, esp.
considering that such testing is relevant for other backends
as well.

Change-Id: Ifbe3b8c6a430aacb9fcbdabf0e3761b14c48decc
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
2023-02-20 18:06:32 +01:00
Mikolaj Boc
6d57ec2bd8 Autopep qwasmwindow.py
Change-Id: I96a5f17a8c2e4f544d8a2d5a5a3685fec54ee0cb
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
Reviewed-by: Cristian Maureira-Fredes <cristian.maureira-fredes@qt.io>
Reviewed-by: Ievgenii Meshcheriakov <ievgenii.meshcheriakov@qt.io>
2023-02-20 15:18:19 +01:00
Friedemann Kleint
97bfacf1e2 tests: Remove remains of qmake conversion from CMakeLists.txt files
Pick-to: 6.5
Change-Id: I8d106554bb86ac1ec9bb7a4083de4c376bcbab1d
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
2023-02-17 21:56:49 +01:00
Assam Boudjelthia
df47d7d1ff Android: use test QFileInfo fileName() instead of completeBaseName()
using fileName is more correct in this case.

Task-number: QTBUG-98974
Pick-to: 6.5 6.4 6.2 5.15
Change-Id: I7c547bfc1c2321d4817dc087d3e962dbc2a0b7fd
Reviewed-by: Ville Voutilainen <ville.voutilainen@qt.io>
2023-02-16 03:02:25 +02:00
Mikolaj Boc
d846ea423d Add a manual test for wasm window resizing/moving
This tests resizing and moving in various setups. The test driver
communicates with the actual modules to assert various
postconditions.

It's semi-automated so that minimum interaction is required.

Change-Id: I745d689c6ffa6aa6d478b795dd433f5b067241f1
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
2023-02-14 17:48:09 +01:00
Laszlo Agocs
870a3011ed rhi: Add a displacement / tessellation manual test
There is something odd when running on Metal: note how the uv
is vec3 instead of vec2, in order to make the vertex-tesc-tese
data to look like this:

struct main0_out
{
    float3 out_uv;
    float3 out_normal;
    float4 gl_Position;
};

if out_uv was float2 we'd get some strange rendering results,
perhaps due to something related to alignment. But have no means
to investigate this further.

Change-Id: I79d4edb2ddde3971c599c4326d98e99a49aa7122
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
2023-02-14 17:48:09 +01:00
Assam Boudjelthia
249d613a60 Fix few QFileInfo and QDir calls
Return the file engine impl of QFileInfo::completeBaseName() and
QDir::absolutePath() and QFileInfo::fileName() (based on
QAbstractFileEngine::BaseName) if the file engine impl is valid.

Amends f77668ffec.

Pick-to: 6.5 6.4 6.2 5.15
Task-number: QTBUG-98974
Change-Id: I28a8c75a6f25e30012b0791c12dbde51bfe8f62c
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
2023-02-14 00:18:29 +01:00
Matthias Rauter
a2dab1bda9 Fix build issue in manual example qtabbar/stylesheet
Pick-to: 6.5
Change-Id: Ibeb1a83ea74bea53e76990d7448552e33f3d875a
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
2023-02-13 17:00:40 +00:00
Volker Hilsheimer
48a1a5564f Examples: move widgets/codeeditor into manual tests
It's not a very well written example, using (largely unneed) hacks to
implement what it does. It's also misleading - the syntaxhighlighter
example is a better showcase for building a useful code editor.

Move it to manual tests.

Fixes: QTBUG-111025
Pick-to: 6.5
Change-Id: I405d41688235bf3e9a08373e716769f26d02fec6
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
2023-02-09 00:23:34 +01:00
Volker Hilsheimer
3fe0bf6e1b Move findfiles example into manual tests
The example follows bad and outdated practices:

- running time consuming and I/O heavy workload in the GUI thread
- calling processEvents to keep the UI responsive
- showing results only at the end of a search rather than continuously

Perhaps this example can be rewritten at some point to apply modern
practices (at least use a thread and emit signals), but it seems
to have low overall educational value.

Moving it to be a manual test for now.

Fixes: QTBUG-111002
Pick-to: 6.5
Change-Id: Id630fd4599096448ea4f96bcbf977b11a039796f
Reviewed-by: Axel Spoerl <axel.spoerl@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
2023-02-09 00:23:34 +01:00
Paul Olav Tvete
52150469a8 Resurrect wiggly example as a manual test
In addition to being an iconic part of Qt's history, wiggly is also
widely used for verifying on embedded hardware.

Change-Id: Ica86626d98ade2570eebe787860293380c21f96a
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
Reviewed-by: Jan Arve Sæther <jan-arve.saether@qt.io>
2023-02-08 09:35:56 +01:00
Laszlo Agocs
84fb0de413 rhi: Add D3D12 support
- The optional nice-to-haves DebugMarkers, Timestamps, PipelineCache
  are not yet implemented (features reported as false, to be
  implemented later, although buffer/texture resource name setting
  already works as-is, regardless of DebugMarkers).

- Mipmap generation for 3D textures is missing. Won't matter much
  given that 3D textures are not used in Qt for anything atm. For
  generating mipmaps for 2D (or 2D array) textures, the MiniEngine
  compute shader and approach is used. 3D support for the mipmap
  generator may be added later. 1D textures / arrays are supported
  except for mipmap generation, and so the
  OneDimensionalTextureMipmaps feature is reported as false.

- Qt Quick and Qt Quick 3D are expected to be fully functional.
  (unforeseen issues are not impossible, of course)

- Uses minimum feature level 11.0 when requesting the device. It is
  expected to be functional on resource binding tier 1 hardware even,
  although this has not been verified in practice.

- 2 frames in flight with the usual resource buffering
  (QRhiBuffer::Dynamic is host visible (UPLOAD) and always mapped and
  slotted, other buffers and textures are device local (DEFAULT).
  Requests 3 swapchain buffers. Swapchains are mostly like with D3D11
  (e.g. FLIP_DISCARD and SCALING_NONE).

- The root signature generation is somewhat limited by the SPIR-V
  binding model and that we need to map every binding point using the
  nativeResourceBindingMap from the QShader. Thus the root signature
  is laid out so each stage has its own set of resources, with shader
  register clashes being prevented by setting the visibility to a
  given stage.

  Sampler handling is somewhat suboptimal but we are tied by the
  binding model and existing API design. It is in a fairly special
  situation due to the 2048 limit on a shader visible sampler heap, as
  opposed to 1000000 for SRVs and UAVS, so the approach we use for
  textures (just stage the CPU SRVs on the (per-frame slot) shader
  visible heap as they are encountered, effectively treating the heap
  as a ring buffer) would quickly lead to having to switch heaps many
  times with scenes with many draw calls and sampledTexture/sampler
  bindings in the srb.

  Whereas static samplers, which would be beautiful, are impossible to
  utilize safely since we do not have that concept (i.e. samplers
  specified upfront, tied to the graphics/compute pipeline) in the
  QRhi API, and an srb used at pipeline creation may change its
  associated resources, such as the QRhiSampler reference, by the time
  the shader resources are set for the draw call (or another,
  compatible srb may get used altogether), so specifying the samplers
  at root signature creation time is impossible.

  Rather, the current approach is to treat each sampler as a separate
  root parameter (per stage) having a descriptor table with a single
  entry. The shader visible sampler heap has exactly one instance of
  each unique sampler encountered during the lifetime of the QRhi.

- Shader-wise no different from D3D11, works with HLSL/DXBC 5.0
  (i.e. existing .qsb files with DXBC in them work as-is). But unlike
  D3D11, this one will try to pick 6.7, 6.6, ..., down to 5.0 from the
  QShader, in that order.

- Uses D3D12MA for suballocating. As a result it can report vmem
  allocation statistics like the Vulkan backend, and it does more
  since the DXGI memory usage (incl. implicit resources) is also
  reported.  This is optional technically, so we also have the option
  of going straight with the heavyweight CreateCommittedResource()
  instead.  That is what we do if the adapter chosen reports it's
  software-based or when QT_D3D_NO_SUBALLOC=1 is set.

- PreferSoftwareRenderer (picking the WARP device) and the env.var.
  QT_D3D_ADAPTER_INDEX work as with the D3D11 backend.

- It is not unexpected that with large scenes that generate lots of
  draw calls with multiple textures/samplers per call the performance
  may be slightly below D3D11 (probably mostly due to descriptor
  management). Similarly, the reported memory usage will be higher,
  which is partly natural due to creating heaps, descriptor pools,
  staging areas, etc. upfront. Will need to be evaluated later how
  these can be tuned.

Change-Id: I5a42580bb65f391ebceaf81adc6ae673cceacb74
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
2023-02-07 13:33:01 +01:00
Amir Masoud Abdol
90aafa0470 Fix the broken test after the retirement of qt_parse_all_arguments
As we are now processing the arguments with
cmake_parse_arguments(PARSE_ARGV, we don't need to pass the escape
characters anymore.

Task-number: QTBUG-99238
Change-Id: Iea9cda4fe0ae56043cc4d7db29ce53d9d737d645
Reviewed-by: Alexey Edelev <alexey.edelev@qt.io>
2023-01-20 19:42:40 +01:00
Assam Boudjelthia
a375f2e275 Fix build errors in manual tests
various fixes like missing includes, linking, obsolete API usage, etc.

Pick-to: 6.5
Change-Id: I786bff396933b87cd39559ac8964d386ef368df1
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
2023-01-20 15:48:20 +02:00
Marc Mutz
c63f9e81dd Rename manual tst_qpermissions to tst_manual_qpermissions
To make space for a tst_qpermissions auto-test.

Pick-to: 6.5
Change-Id: Ic9ead8afa7ecd035fd5ed56c756f0156828c6705
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
2023-01-11 19:36:26 +01:00
Sharad Sahu
13c3fd959e wasm: Work on wasm accessibility elements and events
Implement a11y support by adding html elements (Toolbar, Menu,
DialogBox) and events of the appropriate type and/or with the
appropriate ARIA attribute behind the canvas.

Pick-to: 6.5
Change-Id: If9c9fbff9a451b44e57de5d8834f4a78f33f41bc
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
2022-12-27 14:30:25 +00:00
Assam Boudjelthia
c203ec2720 Android: handle move operation with content uris
Allow moving content uris if the destination is provided
a full content uri with a parent that's different from the
source content uri (i.e. different folders).

Note: since the underlaying Android APIs don't always know about
the parent of a uri, we do some step to deduce that, but that's
not always guaranteed to work.

Pick-to: 6.5 6.4 6.2
Task-number: QTBUG-98974
Change-Id: If21954e5963f4eb0b96c7ccd983943ea2cab5b24
Reviewed-by: Ville Voutilainen <ville.voutilainen@qt.io>
2022-12-21 11:09:13 +02:00
Assam Boudjelthia
c1fa5d602c Android: handle rename() operation with content uris
Allow renaming content uris if the destination is provided
as a direct fileName (i.e. not full content scheme path),
and if the destination has the same trailing path (or parent)
which means a rename in the same folder structure.

Pick-to: 6.5 6.4 6.2
Task-number: QTBUG-98974
Change-Id: Ibc4973366807dd5284c19912ab04ff90f2a573cb
Reviewed-by: Ville Voutilainen <ville.voutilainen@qt.io>
2022-12-20 12:42:31 +00:00
Alexandru Croitor
5e00c0c5e5 CMake: Remove direct qt_android_generate_deployment_settings call
in our tests.

They are not needed anymore since
d20f4ae706 got merged and the
QT_ANDROID_PACKAGE_SOURCE_DIR property is read at generation time
rather than configure time.
This means the
qt_internal_add_test ->
qt_internal_add_executable ->
_qt_internal_android_executable_finalizer ->
qt_android_generate_deployment_settings
calls take care of generation the right value for the property even
with CMake 3.16.

Remove the direct qt_android_generate_deployment_settings calls,
in preparation for their deprecation in public api.

Pick-to: 6.5
Task-number: QTBUG-88506
Task-number: QTBUG-88840
Task-number: QTBUG-108508
Change-Id: Ief1d0f9f620bd37beeedde26dedb66f728fa4a6f
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
Reviewed-by: Assam Boudjelthia <assam.boudjelthia@qt.io>
2022-12-15 20:23:28 +01:00
Assam Boudjelthia
e5d591a0d0 Android: Add facilities to handle more content URIs operations
Use DocumentFile and DocumentsContract to support more operations
on content URIs, such as:
* listing files and subdirectories with usable content uris
* mkdir, rmdir
* creating non-existing files under a tree uri
* remove

And since dealing with content URIs require some level of user
interation, manual tests were added to cover what's been implemented.

Note: parts of the code were from from BogDan Vatra <bogdan@kdab.com>.

Pick-to: 6.4 6.2
Task-number: QTBUG-98974
Task-number: QTBUG-104776
Change-Id: I3d64958ef26d0155210905b65daae2efa3db31c1
Reviewed-by: Ville Voutilainen <ville.voutilainen@qt.io>
2022-12-14 12:15:38 +02:00
Marc Mutz
885aba7ffd Use qtversion.h instead of qlibraryinfo.h
... where 50b05e3e2a originally added
them.

While qtversion.h is included in qglobal.h, using qtversion.h directly
is a tiny step towards removing qglobal.h includes from our code-base,
so don't let this opportunity go to waste.

Change-Id: I28eaca1f4e250fc9e12e2ce6a6f94670a1d08dbe
Reviewed-by: Ivan Solovev <ivan.solovev@qt.io>
2022-12-09 07:21:22 +01:00
Mikolaj Boc
6d780fa0ab Fix the qwasmcompositor_main test
This got broken with the introduction of the compositor patch.

Change-Id: I7d85795eb537449855a4cce3c8b6b031095c3f7f
Reviewed-by: David Skoland <david.skoland@qt.io>
2022-12-07 14:03:03 +01:00
Kristoffer Skau
c450f6d21c Support stereoscopic rendering with QGraphicsView
This patch adds a manual test and the required work in graphicsview and
qwidget private apis to support stereoscopic rendeing. Basically it
works by doing the drawing in QGraphicsView::paintEvent twice, once for
each buffer. This way the scene items are rendered to both buffers.
There's also an update to resolvement in QOpenGLWidgetPrivate
so that multisampling works correctly.

[ChangeLog][Widgets][QGraphicsView] Added support for
stereoscopic rendering.

Task-number: QTBUG-64587
Change-Id: I20650682daa805b64fe7f0d2ba086917d3f12229
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
2022-12-01 13:42:07 +01:00
Laszlo Agocs
9dc3ed288a Fix up rhiwidget manual test after the QWidgetPrivate change
Change-Id: Id3e8d8ce7e175be9b5e9e83e23910546d69a90fa
Reviewed-by: Kristoffer Skau <kristoffer.skau@qt.io>
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
2022-12-01 02:23:51 +01:00
Liang Qi
5da38b4489 tests: Add project files of highdpi both for qmake and cmake
Pick-to: 6.4 6.2
Change-Id: I5525536674a64ccd14106dc6727b5578c0ab7f16
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
2022-11-25 14:33:35 +01:00
Mikolaj Boc
b4ef0031c6 Set up a manual test for qt loader
Skeleton tests included. Run the test with run.sh.

Fixes: QTBUG-107744
Change-Id: Ic2734e24025f8edc0f8e710d981367aa321f9066
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
2022-11-24 18:47:49 +01:00
Laszlo Agocs
427152c9b9 rhi: tex1d manual test: Also build GLSL 120 shaders
This way we can run the test on macOS with the version 2.1
OpenGL context.

Amends 85a1663eb1

Change-Id: I8ec122fefaab54b35613e226e3937f4b51a7ea5a
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
2022-11-16 18:19:24 +01:00
Ben Fletcher
85a1663eb1 RHI: Add support for 1D textures
Support for 1D textures on Vulkan, OpenGL, Metal, and D3D.

Change-Id: Ie74ec103da9cfcbf83fa78588cf8cfc1bd6e104f
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
2022-11-15 11:36:18 -08:00
Lucie Gérard
ea7a3105de Use SPDX license identifiers
Amends commit 05fc3aef53.
Some files were still missing.

Task-number: QTBUG-67283
Change-Id: I78b3cbf31138192805b7e186337c6fda4ac844aa
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
2022-11-15 07:50:17 +00:00
Assam Boudjelthia
e4125863f0 Add permissions feature example and manual test to the build
And add license headers and some minor fixes for warnings in the
example and test.

Task-number: QTBUG-90498
Change-Id: I34592f7f2844c92c25a6a676c8ac1ffca9e03c6d
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
2022-11-10 17:54:02 +02:00
Tor Arne Vestbø
ef935f6e37 Plumb public permission APIs to Android backend
The lock and unlock of the Android deadlock mutex is now part
of the internal implementation instead of limited to the enum
based permission API. It is unclear why 8bca441b6f added
the guard only to this API and not to the string based API
as well.

The check for isBackgroundLocationApi29 has been removed,
as the logic seemingly resulted in accepting every single
permission type except location permissions if used via
the enum-based API.

Since Android's platform permission API doesn't have an
Undetermined status, we keep a hash of the status for each
permission type, and by default checkPermission() would
return Undetermined, until a requestPermission() call
is done which updates the internal hash, and after that
checkPermission() would return properly Granted/Denied.

Task-number: QTBUG-100413
Change-Id: Ia95c76af754481a281bc90198e349966c9c2da52
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
2022-11-09 14:22:29 +02:00
Kristoffer Skau
c9ad5ad3b7 Add support for stereoscopic content in QRhi::OpenGLES2
Setting the flag QSurfaceFormat::StereoBuffers does not actually do
anything, because we do not utilize the extra buffers provided. We need
to expose setting the correct buffers using glDrawBuffers between draw
calls.

Change-Id: I6a5110405e621030ac3a2886fa83df0cfe928723
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
2022-11-07 09:08:44 +01:00
Timur Pocheptsov
f0a7d74e1d Add permission API backend for macOS and iOS
When submitting applications to the iOS and macOS AppStore the
application goes through static analysis, which will trigger on
uses of various privacy protected APIs, unless the application
has a corresponding usage description for the permission in the
Info.plist file. This applies even if the application never
requests the given permission, but just links to a Qt library
that has the offending symbols or library dependencies.

To ensure that the application does not have to add usage
descriptions to their Info.plist for permissions they never
plan to use we split up the various permission implementations
into small static libraries that register with the Qt plugin
mechanism as permission backends. We can then inspect the
application's Info.plist at configure time and only add the
relevant static permission libraries.

Furthermore, since some permissions can be checked without any
usage description, we allow the implementation to be split up
into two separate translation units. By putting the request in
its own translation unit we can selectively include it during
linking by telling the linker to look for a special symbol.
This is useful for libraries such as Qt Multimedia who would
like to check the current permission status, but without
needing to request any permission of its own.

Done-with: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Change-Id: Ic2a43e1a0c45a91df6101020639f473ffd9454cc
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
2022-11-03 15:02:36 +01:00
Tor Arne Vestbø
33cf9d32da Long live QPermissions!
Many features of today's devices and operating systems can have
significant privacy, security, and performance implications if
misused. It's therefore increasingly common for platforms to
require explicit consent from the user before accessing these
features.

The Qt permission APIs allow the application to check or request
permission for such features in a cross platform manner.

The check is always synchronous, and can be used in both
library and application code, from any thread.

The request is asynchronous, and should be initiated from
application code on the main thread. The result of the request
can be delivered to lambdas, standalone functions, or
regular member functions such as slots, with an optional
context parameter to manage the lifetime of the request.

Individual permissions are distinct types, not enum values,
and can be added and extended at a later point.

Task-number: QTBUG-90498
Done-with: Timur Pocheptsov <timur.pocheptsov@qt.io>
Done-with: Volker Hilsheimer <volker.hilsheimer@qt.io>
Done-with: Mårten Nordheim <marten.nordheim@qt.io>
Change-Id: I821380bbe56bbc0178cb43e6cabbc99fdbd1235e
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
2022-11-01 18:56:15 +01:00
Laszlo Agocs
2c639aea76 rhi: Add a manual test for simple stencil-based outline
Interesting on its own just because it exercises stencil testing,
unlike any of the other existing manual tests.

In addition it serves as a base example for how outlines could be
done, it is one possible approach at least. (render with stencil
write, then render again slightly scaled up with a solid color with
testing against the stencil buffer content)

Change-Id: I0c845a9004136f229cab037f6f0aab2f772bdd76
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
2022-10-25 15:19:41 +02:00
Tor Arne Vestbø
4709c938db Apple: Add CFBundleAllowMixedLocalizations=YES to Info.plist files
We currently don't have any machinery for qmake or CMake to map
translations declared via TRANSLATIONS += or qt_add_translations
to the Info.plist CFBundleLocalizations key.

This results in macOS and iOS falling back to the development region,
CFBundleDevelopmentRegion, as the only supported localization of the
app, which is in most cases set to 'en'.

Unfortunately this doesn't work well with the behavior of iOS 11+
and macOS 10.13+ where the OS will set the locale of the app to
the best match between the app's supported localizations and the
user's preferred language.

https://developer.apple.com/library/archive/qa/qa1828/

Since we only support a single localization, the development region,
the locale always ends up as 'en_<REGION>', which after QTBUG-104930
is also reflected in the QLocale's uiLanguages(), resulting in the
QTranslator machinery always picking English translation for the app.

As long as we don't explicitly declare CFBundleLocalizations we need
to opt out of the system's behavior of finding the best match between
the app's declared localizations and the user's preferences, which we
can do via the CFBundleAllowMixedLocalizations key.

Fixes: QTBUG-63324
Pick-to: 6.4
Change-Id: If7586d342148cbbb1d2a152cef039aad4448b13c
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@qt.io>
2022-10-25 10:06:59 +00:00
Tor Arne Vestbø
d84ddf5905 Apple: Use 'en' instead of 'English' as development region
This is consistent with what $(DEVELOPMENT_LANGUAGE) reports, as well as
the Apple Locales Programming Guide which states that "Locale names such
as “English”, “French”, and “Japanese” are deprecated in OS X and are
supported solely for backward compatibility."

Pick-to: 6.4
Change-Id: I99779d678ef9d4ea90249572f2f977e9b4df6c62
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
2022-10-23 17:36:46 +02:00
Mikolaj Boc
2c8cf8eb42 Fix the workaround in ~QWasmOpenGLContext
The workaround stopped working because JSEvents is now not a global
object. Update the workaround by exporting the JSEvents object from
emscripten runtime and replacing the function that removes the
event handlers to a dummy function that does nothing temporarily, only
to revert it when the context is destroyed.

Fixes: QTBUG-107197
Pick-to: 6.4
Change-Id: Icceae884c85e04fdafcca6cf3c563094d3f6f0dc
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
2022-10-21 18:02:34 +02:00
Marc Mutz
aa37e67ef7 Port from qAsConst() to std::as_const()
We've been requiring C++17 since Qt 6.0, and our qAsConst use finally
starts to bother us (QTBUG-99313), so time to port away from it
now.

Since qAsConst has exactly the same semantics as std::as_const (down
to rvalue treatment, constexpr'ness and noexcept'ness), there's really
nothing more to it than a global search-and-replace, with manual
unstaging of the actual definition and documentation in dist/,
src/corelib/doc/ and src/corelib/global/.

Task-number: QTBUG-99313
Change-Id: I4c7114444a325ad4e62d0fcbfd347d2bbfb21541
Reviewed-by: Ivan Solovev <ivan.solovev@qt.io>
2022-10-11 23:17:18 +02:00
Eskil Abrahamsen Blomfeldt
1fe7144a07 Introduce QGlyphRun::stringIndexes()
This introduces a way to trace each entry in the glyph index
array to a specific index in the original text passed to
QTextLayout, as well as a convenience function to access
the original string from the QGlyphRun.

The index information is stored in the logClusters array internally
in Qt, but it contains the inverse information: For each
character in the output string, it contains an index into the
glyph array. In order to get the string indexes for each glyph,
which makes a lot more sense in the context of the QGlyphRun
API, we need to do a little search to construct the data.

To avoid adding unnecessary allocations, we make the new APIs
opt-in. If you do not specify anything, you will only get the
glyph indexes and glyph positions as before. However, you
can now specify exactly which parts of the layout to extract
using an optional flags parameter.

This also adds a manual test which can be very handy to
visualize QTextLayouts and how they are split into QGlyphRuns.

Fixes: QTBUG-103932
Change-Id: Ie4288fff338b9482aba0aba29fc7e1e59fa60900
Reviewed-by: Lars Knoll <lars@knoll.priv.no>
2022-09-29 18:06:40 +02:00
Mikolaj Boc
b1b61636b3 Introduce centralized means of checking for asyncify
The new function has an advantage of not requring EM_JS.

Change-Id: Ib9ad0e6b59cfe2e6864697a14b5cfdb39f62af2d
Reviewed-by: David Skoland <david.skoland@qt.io>
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
2022-09-23 10:14:28 +02:00
Tor Arne Vestbø
8e577b6d10 windowflags: Add control to toggle Qt::NoDropShadowWindowHint
Change-Id: I53b496c7b27a73cfb6052af3cd8643a971609523
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
2022-09-20 16:34:57 +02:00
Tor Arne Vestbø
6fc751aedf windowflags: Report QWindow compound window states
Pick-to: 6.4
Change-Id: I44b923df6851d0f51ac39bcbb4a569cb2fde775d
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
2022-09-20 16:34:57 +02:00
Mikolaj Boc
701852e17b Add window-modal show option to dialogs manual test
This provides an easy way to test window modality using a ready
available test.

Change-Id: Ia23736c61fd56dda8f72ae19f5f102163951271b
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
2022-09-13 18:13:00 +02:00
Laszlo Agocs
c681c7c23f rhi: metal: Add support for tessellation
Change-Id: Ie8d226a6a959aa5e78284ea72505fd26aec1e671
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
2022-09-01 19:44:19 +02:00
Sona Kurazyan
50b05e3e2a Move qVersion() from qglobal.h to qlibraryinfo.h
Since qVersion() might be called also from C code, disable the parts of
qlibraryinfo.h that are relevant only for C++ code if __cplusplus is not
defined.

[ChangeLog][Potentially Source-Incompatible Changes] qVersion() is
moved from qglobal.h to qlibraryinfo.h, '#include <QtCore/QLibraryInfo>'
needs to be added where it's used.

Task-number: QTBUG-99313
Change-Id: I3363ef3fa4073114e5151cb3a2a1e8282ad42a4d
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
2022-09-01 13:26:30 +02:00
Sona Kurazyan
b077c419ea Move QMacAutoReleasePool from qglobal.h to qcore_mac_p.h
And include qcore_mac_p.h where needed.

Task-number: QTBUG-99313
Change-Id: Idb1b005f1b5938e8cf329ae06ffaf0d249874db2
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
2022-09-01 13:26:30 +02:00
Ivan Solovev
c6c41cc1a9 QtBase tests: remove QT_DISABLE_DEPRECATED_UP_TO defines
The value will be propagated from Qt build.

Task-number: QTBUG-104858
Change-Id: Iae2c32c3037438f41b92f9ee28004f30eb4e3210
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
2022-08-24 22:08:49 +02:00
Morten Sørvig
953272eb45 wasm: add manual auto-test for websockify-tunneled sockets
Test TCP sockets usage on the main thread, on secondary threads,
and with asyncify.

Pick-to: 6.4
Change-Id: I466df8c253c6a18a9c12d44fa8f53e76f81a0437
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
2022-08-24 21:12:00 +02:00
Morten Sørvig
a2d0ce32cd wasm: add echo_server test TCP server
Test server for in-browser TCP usage.

Pick-to: 6.4
Change-Id: Ia1a29c0e14a6d2ee8075ce202c9f6998a3ccc4c9
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
2022-08-24 21:12:00 +02:00
Lucie Gérard
32df595275 Change the license of all CMakeLists.txt and *.cmake files to BSD
Task-number: QTBUG-105718
Change-Id: I5d3ef70a31235868b9be6cb479b7621bf2a8ba39
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
2022-08-23 23:58:42 +02:00
Ivan Solovev
3226c82740 Rename QT_DISABLE_DEPRECATED_BEFORE -> QT_DISABLE_DEPRECATED_UP_TO
The new name describes the behavior in a better way.

[ChangeLog][Build System] The QT_DISABLE_DEPRECATED_BEFORE macro is
renamed to QT_DISABLE_DEPRECATED_UP_TO. The old name is deprecated, but
is still recognized if it is defined during configuration and the new
name is not defined.

Task-number: QTBUG-104944
Change-Id: Ifc34323e0bbd9e3dc2f86c3e80d4d0940ebccbb8
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
2022-08-19 23:52:05 +02:00
Morten Sørvig
4d6decf628 wasm: always build asyncify tests for eventloop_auto
Add a runtime test for asyncify availability; skip tests
if asyncify is not available. Add new build target which
builds with asyncify enabled.

Change-Id: Idaeff0a24aa01525927b012af2a0ba135c7839c3
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
2022-08-17 04:52:46 +02:00
Morten Sørvig
ad0cb1f32d wasm: add "skip" support to qtwasmtestlib
We're not looking to skip faulty tests, but there are cases
where we would like to indicate that a test function exists
but can't run because some precondition is not met.

Pick-to: 6.4
Change-Id: Ifaaafcfa7a55beaaf56d8b25fabbe3dc2566350f
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Reviewed-by: Mikołaj Boc <Mikolaj.Boc@qt.io>
2022-08-17 04:52:46 +02:00
Morten Sørvig
f347682fd5 wasm: include asyncify support unconditionally
Emscripten's option for enabling asyncify (-sASYNCIFY) is a link-time
option, which means there is no requirement to have a separate asyncify
build, at least for static builds.

Replace the current QT_HAVE_EMSCRIPTEN_ASYNCIFY compile-time option
with a run-time option which checks if the asyncify API is available.

Keep support for configuring with "-device-option QT_EMSCRIPTEN_ASYNCIFY=1"
for backwards compatibility and for the use case where want asyncify
support to be on by default for a given Qt build.

Enable asyncify for the asyncify_exec example.

Pick-to: 6.4
Change-Id: I301fd7e2d3c0367532c886f4e34b23e1093646ad
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
2022-08-17 04:52:46 +02:00
Alexandru Croitor
cf3535fdf2 CMake: Add manual test for various iOS asset handling
Includes:
- setting a custom Info.plist
- Bundling non-image assets
- Bundling image assets using asset catalogs
- Bundling app icons
- Bundling a launch screen

Projects added for both qmake and CMake.
The executable uses testlib to check that non-image assets,
icons and asset catalogs were successfully bundled upon deployment
to a device.

Task-number: QTBUG-104519
Change-Id: Iaab6112e31e1098dcd2548e18b58bed5b64e6f83
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
2022-08-17 01:05:45 +02:00
Laszlo Agocs
5eacc974c7 rhi: d3d11: Enable tessellation and geometry with some caveats
The caveat being having to manually create HLSL versions of the hull,
domain, and geometry shaders in parallel with the Vulkan GLSL ones,
while keeping the interfaces intact (stage inputs and outputs, cbuffer
layouts, binding points/registers). This is not always trivial but
typically doable in not very complicated case after inspecting the
SPIRV-Cross-generated vertex/fragment code in the .qsb files. Once
written, the HLSL files can be injected into a .qsb file with qsb -r.
or the corresponding CMake syntax. Conceptually this is no different
from how samplerExternalOES support is implemented for Multimedia.
(there the problem is that the shaders cannot be compiled to SPIR-V
to begin with, here it is that we cannot translate from SPIR-V, but
in the end the workaround for both problems is effectively the same)

The manual tests demonstrate this, both the tessellation and geometry
apps work now with D3D out of the box.

On the bright side, the implementation here in the the D3D backend of
QRhi does not need to know about how the shaders got there in the
QShader. So none of the implementation is dependent on this manual
process. If some day qsb would start translating to these kind of
shaders as well, it would all still work as-is.

Change-Id: I32d9ab94e00174e4bd5b59ac814dfedef9f93ad1
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
2022-08-15 10:51:17 +02:00
Mikolaj Boc
f8e460b915 Use the local file APIs to save/load files on WASM
QFileDialog::saveFileContent, QFileDialog::getOpenFileContent are now
using local file APIs to access files on any browser that passes a
feature check.
The feature is thoroughly tested using sinon and a new mock library.

Task-number: QTBUG-99611
Change-Id: I3dd27a9d21eb143c71ea7db0563f70ac7db3a3ac
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
2022-08-12 20:32:29 +02:00
Morten Sørvig
964765f686 wasm: add event loop auto test
Add basic tests for timers and event processing, for
different use cases such as on the main thread, on
a secondary thread, and with asyncify.

Pick-to: 6.4
Change-Id: Ie0f82b5de97f639867b1e65dbb0ab8b11db86f85
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
2022-08-08 18:14:28 +02:00
Liang Qi
5b62970b94 tests: add a textfield in qt-client-widget
To test drag and drop.

Change-Id: I609c7edebea3af7763ec53fdbb7257a4b89371b9
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
2022-08-06 01:24:41 +02:00
Liang Qi
cef9cbdd52 tests: make xembed/qt-client-raster better
Pick-to: 6.4 6.3 6.2 5.15
Change-Id: Id45bcfb92eb24c4455cf50497e28312eb87e0f9a
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
2022-08-06 01:24:41 +02:00
Liang Qi
a0ec35d5f2 tests: make xembed/qt-client-widget better
See also QX11EmbedWidget::QX11EmbedWidget() in src/gui/kernel/qx11embed_x11.cpp in qt4.

https: //github.com/qt/qt/blob/4.8/src/gui/kernel/qx11embed_x11.cpp#L475-L477

Pick-to: 6.4 6.3 6.2 5.15
Change-Id: I47504a2d8f3e33c367f092d01ee5d7e1b16b5106
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
2022-08-06 01:24:41 +02:00
Liang Qi
aef55501bc tests: replace gtk-embedder.py with a gtk3 app
All linux CI machines have gtk3 installed. And Python GTK things
are too complicate to setup.

Pick-to: 6.4 6.3 6.2 5.15
Change-Id: I3c0d967f61aebea508784df79569b9d0064f66e2
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
2022-08-06 01:24:41 +02:00
Lucie Gérard
fb1b20eab3 Add license headers to cmake files
CMakeLists.txt and .cmake files of significant size
(more than 2 lines according to our check in tst_license.pl)
now have the copyright and license header.

Existing copyright statements remain intact

Task-number: QTBUG-88621
Change-Id: I3b98cdc55ead806ec81ce09af9271f9b95af97fa
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
2022-08-03 17:14:55 +02:00
Laszlo Agocs
5b334729d3 rhi: gl: Avoid magic adjustments to the context/window format
...by removing the entire adjustedFormat() helper.

Qt Quick has never used this, which indicates it is not that
useful. Same goes for Qt Multimedia or Qt 3D. Ensuring depth and
stencil is requested is already solved by using
QSurfaceFormat::setDefaultFormat() or by adjusting the formats
everywhere as appropriate.

The helper function's usages are in the manual tests that use it as a
shortcut, and in the GL backend itself. Remove it and leave it up the
client to set the depth or stencil buffer size, typically in the
global default surface format. (which in fact many of the mentioned
manual tests already did, so some of calls to
window->setFormat(adjustedFormat()) were completely unnecessary)

By not having the built-in magic that tries to always force depth and
stencil, we avoid problems that arise then the helper cannot be easily
invoked (thinking of widgets and backingstores), and so one ends up
with unexpected stencil (or depth) in the context (where the GL
backend auto-adjusts), but not in the window (which is not under
QRhi's control).

It was in practice possible to trigger EGL_BAD_MATCH failures with the
new rhi-based widget composition on EGL-based systems. For example, if
an application with a QOpenGLWidget did not set both depth and stencil
(but only one, or none), it ended up failing due to the context -
surface EGLConfig mismatches. On other platforms this matters less due
to less strict config/pixelformat management.

Pick-to: 6.4
Change-Id: I28ae2de163de63ee91bee3ceae08b58e106e1380
Fixes: QTBUG-104951
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
2022-08-01 12:40:45 +02:00
Alexandru Croitor
d528e96e73 CMake: Rename tests to be unique for top-level builds
Pick-to: 6.4
Task-number: QTBUG-105238
Change-Id: I6c0276d14b4d90046b0fcfd281e198f59318e804
Reviewed-by: Mårten Nordheim <marten.nordheim@qt.io>
2022-07-28 21:33:26 +02:00
Alexandru Croitor
4d22405e48 CMake: Don't use PUBLIC_LIBRARIES for tests and test helpers
Change-Id: I9b7404e1d3a78fe0726ec0f5ce1461f6c209e90d
Reviewed-by: Alexey Edelev <alexey.edelev@qt.io>
2022-07-28 14:46:53 +02:00
Morten Johan Sørvig
5548b940fb wasm: add echo_client_mainthread example
This example connects an echo server running behind
WebSockify, on localhost.

For example, start websockify with

    websockify 1515 localhost:1516

to accept a webscoket connection on 1515 and forward
to echo_server at 1516.

Pick-to: 6.4
Change-Id: Id71364e4ab8c46d3482b515fcd1b991b61d7404b
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
2022-07-14 01:10:56 +02:00
Shawn Rutledge
8d9301b413 Add QInputDevice::name() to output in device_information manual test
Pick-to: 6.4 6.3 6.2
Task-number: QTBUG-104878
Change-Id: I4299228c90777d71f01c3e2607f8ad4af6e081ed
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
2022-07-13 14:35:02 +02:00
Morten Johan Sørvig
7e0711e0c0 wasm: secondary thread blocking sockets example
Connects to echo_server via websockify, like the async version.

Pick-to: 6.4
Change-Id: I9ed560cd388cfddbd0d284d8d40fb7ddf964ba96
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
2022-07-13 09:29:28 +02:00
Laszlo Agocs
7de0f3e9cc rhi: Clean up some inconsistencies
Some of the offsets are already quint32 in the API (vertex input
attributes, dynamic offsets, offsets in draw calls), matching the
reality of the underlying 3D APIs, but many buffer-related functions
use int as of now, simply because that used to be the default choice,
and the same goes for sizes (such as buffer or range sizes). This is
not quite consistent and should be cleaned up if for nothing else then
just to make the classes consistent, but also because no 3D API use a
signed type for offsets, sizes, and strides. (except OpenGL for some)

When it comes to strides (for vertex inputs and raw image texture
uploads), those are already all quint32s. This is straightforward
because most of the 3D APIs use 32-bit uints for these regardless of
the architecture.

Sizes and offsets are often architecture-dependent (Vulkan, Metal),
but there is at least one API where they are always 32-bit even on
64-bit Windows (UINT == unsigned int, D3D11). In addition, we do not
really care about buffer or texture data larger than 4 GB, at least
not without realistic use cases and real world testing, which are
quite unlikely to materialize for now (esp. since we still have the
width/height of 2D textures limited to 16 or 32K in many cases even on
desktops, whereas 2GB+ buffers are not guaranteed in practice even
when an API seemingly allows it).

In any case, the important change here is the signed->unsigned
switch. A number of casts can now be removed here and there in the
backends, because the offsets and sizes are now unsigned as well,
matching the underlying API reality. The size can be potentially
increased later on with minimal effort, if that becomes necessary for
some reason.

Change-Id: I404dbc365ac397eaeeb3bd2da9ce7eb98916da5f
Reviewed-by: Inho Lee <inho.lee@qt.io>
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
2022-07-12 17:16:37 +02:00
Shawn Rutledge
092ef06e00 Fix directory listing in manual filetest; add recursive find
- QFileInfo::fileName() is not the name of a directory, so we need
  absoluteFilePath() to construct a QDir
- QDir::entryList() returns only the name suffix, not the whole path
- stop at any arbitrary depth, and add a find command which does full
  recursion

Amends 04a5a74685

Change-Id: I9870db092125a797e8b654e98954ac611dde1ab2
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
2022-07-11 14:42:27 +02:00
Laszlo Agocs
c9d1d4c33c rhi: Fix a manual test
...that uses the old name after a recent change in the
name of a function.

Change-Id: Ife36fbb0c5d28b350cb1cfc48625528a205af8f9
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
2022-07-07 16:07:18 +02:00
Mikolaj Boc
fb8832de9c Make the promises js-less using a newly introduced thunk pool
Since we cannot rely on the clients specifying a suitable CSP that will
not forbid execution of js injections, we have to refrain from using
any explicit <script> elements. To keep the promise system working, a
thunk pool was introduced which keeps track of a limited pool of promise
callback exports. In case the resources are busy, pending calls are
enqueued. This works since the JS Promise.then/catch/finally always fire,
even on ready/failed promises.
As the situation of full thunk pool allocation is unlikely to happen
en masse IRL, the solution should not adversely affect the performance.
Heavy unit tests were created to confirm the solution works as expected.

Task-number: QTBUG-99611
Change-Id: I0e6982d4ee76a4263b59e72b004b3ff2f167e4df
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
2022-07-07 06:28:13 +02:00
Morten Sørvig
9be0f2945d wasm: begin work on accessibility backend
Implement a11y support by adding html elements of the
appropriate type and/or with the appropriate ARIA attribute
behind the canvas.

Also add a simple manual-test.

Change-Id: I2898fb038c1d326135a1341cdee323bc964420bb
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
2022-07-06 17:56:58 +02:00
Mikolaj Boc
3c07f12415 Port promise tests to qtwasmtestlib
The promise tests have been ported to qtwasmtestlib so that they do not
have to use asyncify anymore.

Task-number: QTBUG-99611
Change-Id: Id1b5742c90e36a89540e7a2387cb4110c21ace9b
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
2022-07-06 17:56:57 +02:00
Mikolaj Boc
3ca167a30e Enhance the qtwasmtestlib with comparison functions and status reporting
Added the functionality to report text statuses from tests, reporting
file and line of assertion failures. Refactored the qtwasmtestlib.js
for improved stability.

Task-number: QTBUG-99611
Change-Id: I717e0cc38ac7f155fe870710f6b5e4bfb81b9317
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
2022-07-05 21:18:30 +02:00
Morten Johan Sørvig
122aa530d6 wasm: add qtwasmtestlib
qtwasmtestlib supports writing asynchronous tests for
the web platform.

Asynchronous test functions differ from normal test
functions in that they allow returning from the test
function before the test has completed:

void TestObject::testTimer()
{
    QTimer::singleShot(100, [](){
        completeTestFunction(); // Test pass if we get here
    });
}

Currently one logging backend is supported which
writes the results to an html element. See the README
file for further documentation.

Change-Id: Ia633ad3f41a653e40d6bf35dd09d62a97c608f84
Reviewed-by: Mikołaj Boc <Mikolaj.Boc@qt.io>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
2022-06-29 15:09:02 +02:00
Laszlo Agocs
f814cc6a79 rhi: metal: Switch back to presentDrawable
This convenience should be, according to the Apple docs, equivalent to
calling present from a scheduled handler. (which on its own makes it
unclear why we switched in the first place)

In practice it seems the two approaches are not identical. It looks
like that once a frame is submitted earlier than the next display link
callback, the throttling behavior we implement in beginFrame()
(waiting on the semaphore for the completion of the appropriate
command list etc.) starts exhibiting unexpected behavior, not
correctly throttling the thread to the refresh rate. Changing back to
presentDrawable does not exhibit this at all.

The suspicion is that presentDrawable is probably doing more than what
the docs suggest, and so is not fully equivalent to calling present
manually from a scheduled handler.

Therefore, switch to presentDrawable now, which restores the expected
cross-platform behavior, but make a note of the oddity, and also
prepare the hellominimalcrossgfxtriangle manual test to provide an
easy, self-contained application to allow experimenting in the future,
if needed.

This allows Qt Quick render thread animations to advance at the
expected speed (because the render thread is correctly throttled to
the refresh rate), even if the render thread decides to generate a new
frame right away, without waiting for the next display link update.

Without this patch, attempting to get updates not via requestUpdate(),
but by other means (timer etc.) leads to incorrect throttling, and so
the triangle in the test app is rotating faster than expected - but
only with Metal. Running with OpenGL on macOS or with any API on any
other platform the behavior will be correct. Even if scheduling
updates without display link is not efficient, and should be
discouraged, not doing so cannot break the core contract of vsync
throttling, i.e. the thread cannot run faster just because it renders
a frame not in response to an UpdateRequest.

Amends 98b60450f7 (effectively reverts
but keeps the code and the notes because we might want to clear this
up some day)

Pick-to: 6.4 6.3 6.2
Fixes: QTBUG-103415
Change-Id: Id3bd43e94785384142337564ce4b2644bf257100
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
2022-06-28 10:47:41 +02:00
Morten Sørvig
79bead6c3b Add support for painting at integer DPR with downscale
Enable by setting QT_WIDGETS_HIGHDPI_DOWNSCALE=1 and QT_WIDGETS_RHI=1.

This will make the backing store and painter operate at the next
highest integer DPR in cases where QWindow::devicePixelRatio() returns
a fractional value. The backing store image will then be downscaled
to the target DPR at flush time, using the RHI flush pipeline.

[ChangeLog][QWidgets] Added experimental support for always
painting at an integer device pixel ratio (rounding the DPR up if
necessary), followed by a downscale to the target DPR.Enable by setting
QT_WIDGETS_HIGHDPI_DOWNSCALE=1 and QT_WIDGETS_RHI=1.

Pick-to: 6.4
Task-number: QTBUG-86344
Change-Id: Id5b834a0e3499818b0b656161f5e0c38a6caa340
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
2022-06-14 19:16:35 +00:00
Eirik Aavitsland
f67d89ebde Support cosmetic brush patterns in the pdf and opengl paint engines
This implements the recent functionality extension of painting
cosmetic (untransformed) brush patterns, and the corresponding
NonCosmeticBrushPatterns render hint, in the pdf and opengl paint
engines.

As part of the implementation it also fixes a couple of pre-existing
bugs in the opengl engine, relating to updating the brush after
changes in transformation or brush origin.

As a driveby, it also includes a minor fix for the lance testing tool:
request stencil buffer, as that is needed and not always provided by
default. This echoes a recent fix done to tst_baseline_painting.

Change-Id: Ia8811477e015eebeb40ed138bca96643ce1ab0dc
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@qt.io>
2022-06-04 21:15:42 +02:00
Morten Sørvig
e3b3c77d0e wasm: Improve wheel event handling
Always invert scroll deltas. This is what the code did
before, expect for on non-Safari macOS. There is no
need any "smart" code here: correct deltas are provided
by the native API regardless of macOS scroll direction
setting.

Reading webkitDirectionInvertedFromDevice is still useful
for certain use cases, such as 3D scene zooming or spinbox
value change, where upwards motion on the trackpad should
always correspond to "increment" regardless of scroll direction.
Propagate this to Qt using one of the handleWheelEvent()
overloads

Finally, we were sending pixel deltas as angle deltas;
fix by sending pixel deltas as well, but keep existing
angle delta behavior for compatibility.

Change-Id: I7a7104c30da057fefc0377816e551a9e7e2fa0e7
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
Reviewed-by: David Skoland <david.skoland@qt.io>
2022-05-24 03:10:10 +02:00
Lucie Gérard
05fc3aef53 Use SPDX license identifiers
Replace the current license disclaimer in files by
a SPDX-License-Identifier.
Files that have to be modified by hand are modified.
License files are organized under LICENSES directory.

Task-number: QTBUG-67283
Change-Id: Id880c92784c40f3bbde861c0d93f58151c18b9f1
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
2022-05-16 16:37:38 +02:00
Lorn Potter
d490501641 wasm: add support for drag into browser window
Drag and drop into the browser will work.
Drag and drop out of the browser will not.

Fixes: QTBUG-102242
Change-Id: Id9981ab6f9514535e1409bec18068790833a67a6
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
2022-05-10 01:20:45 +00:00
Morten Sørvig
8ae20c975a wasm: add fps counter to the rasterwindow test
Change-Id: Iddda72287119bc3ee6495d746ac75d64ff0c2f2c
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
Reviewed-by: David Skoland <david.skoland@qt.io>
2022-04-19 14:46:18 +02:00
Morten Johan Sørvig
d99e8d96b6 wasm: make rasterwindow use non-deprecated API
Pick-to: 6.3
Change-Id: I17f2c9517cb8b8e7103fc40068580f953ceb6aff
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
2022-04-12 19:33:35 +01:00
Liang Qi
09e9f45933 xcb: get geometry correctly for rotation with RAndR 1.5
xcb_randr_get_crtc_info() returns already rotated size.

Pick-to: 6.3
Change-Id: I33eacf988b44cea77411ad79ae24fef7e8e1564e
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
2022-04-08 18:30:17 +00:00
Liang Qi
4609cc8631 xcb: compare with screen name instead of old monitor info
because the old xcb_randr_monitor_info_t was invalid very often
during update.

Pick-to: 6.3
Change-Id: I8c0bda93bde4e816fc98cde1a7205c6369ab39e1
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
2022-04-08 20:30:17 +02:00
Eirik Aavitsland
f46db29d8c Painting: fix overriding and combining different clip types
In a recent improvement (6de36918c0) the
last set clip region or path was stored in separate variables, in
order to be set again if the aliasing mode changed. That solution was
too simplistic, as it would break down as soon as more than one clip
area was set, with the latter either replacing or intersecting the
first. It was also unnecessary to introduce new storing of clip areas
and transforms, as those are already recorded in the clipInfo stack in
the painter state. This patch hence reverts much of that implementation.

However the basic idea of setting the clip area again after AA change
is good, so that part is kept, implementated instead by calling a
pre-existing function to replay the clipInfo stack.

One of the baseline test cases is extended to excercise the
combination of clip areas. As a driveby, support for setClipRectF is
added to the painting baseline test scripts, and the build of the
manual lance tool is fixed.

Fixes: QTBUG-101474
Pick-to: 6.3 6.2
Change-Id: Ide8b70d8cbf138deb06cbb84f69e62f7405886e6
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@qt.io>
2022-03-15 12:45:46 +01:00
Laszlo Agocs
68a4c5da9a Compose render-to-texture widgets through QRhi
QPlatformTextureList holds a QRhiTexture instead of GLuint. A
QPlatformBackingStore now optionally can own a QRhi and a
QRhiSwapChain for the associated window.  Non-GL rendering must use
this QRhi everywhere, whereas GL (QOpenGLWidget) can choose to still
rely on resource sharing between contexts. A widget tells that it
wants QRhi and the desired configuration in a new virtual function in
QWidgetPrivate returning a QPlatformBackingStoreRhiConfig. This is
evaluated (among a top-level's all children) upon create() before
creating the repaint manager and the QWidgetWindow.

In QOpenGLWidget what do request is obvious: it will request an
OpenGL-based QRhi. QQuickWidget (or a potential future QRhiWidget)
will be more interesting: it needs to honor the standard Qt Quick
env.vars. and QQuickWindow APIs (or, in whatever way the user
configured the QRhiWidget), and so will set up the config struct
accordingly.

In addition, the rhiconfig and surface type is (re)evaluated when
(re)parenting a widget to a new tlw. If needed, this will now trigger
a destroy - create on the tlw. This should be be safe to do in
setParent. When multiple child widgets report an enabled rhiconfig,
the first one (the first child encountered) wins. So e.g. attempting
to have a QOpenGLWidget and a Vulkan-based QQuickWidget in the same
top-level window will fail one of the widgets (it likely won't
render).

RasterGLSurface is no longer used by widgets. Rather, the appropriate
surface type is chosen.

The rhi support in the backingstore is usable without widgets as well.
To make rhiFlush() functional, one needs to call setRhiConfig() after
creating the QBackingStore. (like QWidget does to top-level windows)

Most of the QT_NO_OPENGL ifdefs are eliminated all over the place.
Everything with QRhi is unconditional code at compile time, except the
actual initialization.

Having to plumb the widget tlw's shareContext (or, now, the QRhi)
through QWindowPrivate is no longer needed.  The old approach does not
scale: to implement composeAndFlush (now rhiFlush) we need more than
just a QRhi object, and this way we no longer pollute everything
starting from the widget level (QWidget's topextra -> QWidgetWindow ->
QWindowPrivate) just to send data around.

The BackingStoreOpenGLSupport interface and the QtGui - QtOpenGL split
is all gone. Instead, there is a QBackingStoreDefaultCompositor in
QtGui which is what the default implementations of composeAndFlush and
toTexture call. (overriding composeAndFlush and co. f.ex. in eglfs
should continue working mostly as-is, apart from adapting to the
texture list changes and getting the native OpenGL texture id out of
the QRhiTexture)

As QQuickWidget is way too complicated to just port as-is, an rhi
manual test (rhiwidget) is introduced as a first step, in ordewr to
exercise a simple, custom render-to-texture widget that does something
using a (not necessarily OpenGL-backed) QRhi and acts as fully
functional QWidget (modeled after QOpenGLWidget). This can also form
the foundation of a potential future QRhiWidget.

It is also possible to force the QRhi-based flushing always,
regardless of the presence of render-to-texture widgets. To exercise
this, set the env.var. QT_WIDGETS_RHI=1. This picks a
platform-specific default, and can be overridden with
QT_WIDGETS_RHI_BACKEND. (in sync with Qt Quick) This can eventually be
extended to query the platform plugin as well to check if the platform
plugin prefers to always do flushes with a 3D API.

QOpenGLWidget should work like before from the user's perspective, while
internally it has to do some things differently to play nice and prevent
regressions with the new rendering architecture. To exercise this
better, the qopenglwidget example gets a new tab-based view (that could
perhaps replace the example's main window later on?). The openglwidget
manual test is made compatible with Qt 6, and gets a counterpart in form
of the dockedopenglwidget manual test, which is a modified version of
the cube example that features dock widgets. This is relevant in
particular because render-to-texture widgets within a QDockWidget has
its own specific quirks, with logic taking this into account, hence
testing is essential.

For existing applications there are two important consequences with
this patch in place:

- Once the rhi-based composition is enabled, it stays active for the
lifetime of the top-level window.

- Dynamically creating and parenting the first render-to-texture
widget to an already created tlw will destroy and recreate the tlw
(and the underlying window). The visible effects of this depend on the
platform.  (e.g. the window may disappear and reappear on some,
whereas with other windowing systems it is not noticeable at all -
this is not really different from similar situtions with reparenting
or when moving windows between screens, so should be acceptable in
practice)

- On iOS raster windows are flushed with Metal (and rhi) from now on
(previously this was through OpenGL by making flush() call
composeAndFlush().

Change-Id: Id05bd0f7a26fa845f8b7ad8eedda3b0e78ab7a4e
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
2022-03-11 21:25:00 +01:00
Alexey Edelev
2201934efa Use 'copy' but not 'copy_if_different' on Windows platforms
Use custom script to copy big Android artifacts on Windows platforms.
The script uses 'copy' but not 'copy_if_different' when source file
size is bigger than 2GB. 'cmake -E copy_if_different' only compares
first 2GB of files because of cmake issue, so this step only
workaround the problem.

Pick-to: 6.2 6.3
Task-number: QTBUG-99491
Change-Id: Id076734700e334dfc3330da412462c2b53829b33
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
2022-02-10 02:31:05 +01:00
Mårten Nordheim
9ec94f31b0 QNetworkInformation: Rename parameter-less load() to loadDefaultBackend
To clarify its purpose and separate it from the others

Pick-to: 6.3
Change-Id: Id9efcf474ac0cd8777393380bb85c83780454005
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
2022-02-09 15:17:54 +01:00
Ben Fletcher
9ef702a37b rhi: Add the basic infrastructure for geometry shader support
.. but this will only be supported on Vulkan, OpenGL 3.2+, and Open GL
ES 3.2+ for the time being.

The situation is:

- Vulkan is working.  qsb accepts .geom files already, and QShader has
  existing geometry shader support.

- OpenGL 3.2 and OpenGL ES 3.2 are working.

- D3D11 is not working.  D3D11 supports geometry shaders, but SPIRV-
  Cross does not support translating geometry shaders to HLSL.

- Metal is not working.  Metal does not directly support geometry
  shaders.

Change-Id: Ieb7c44c58b8be5f2e2197bf5133cf6847e6c132d
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
2022-01-31 08:53:37 -08:00
Ben Fletcher
1c3ae79ad3 rhi: Add support for polygon fill mode
Support for Polygon Mode (Triangle Fill Mode in Metal, Fill Mode in D3D)
in the RHI graphics pipeline.

Options are Fill and Line

Status:
    OpenGL - ok
    Vulkan - ok
    Metal - ok
    D3D11 - ok
    OpenGL ES - does not support glPolygonMode.

Change-Id: I20b7ef416624700c3dc8d1cbe6474f4ca3889db8
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
2022-01-31 08:52:05 -08:00
Volker Hilsheimer
c7539876f6 Baseline: Move the paintcommands code into the shared directory
It's used by the lancebench and the lance tool, and it will probably be
useful for writing some high-dpi related unit and baseline test cases,
so move it to the shared folder.

Change-Id: I969bab51c9504be13b4c192b4f29f69cd9102868
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
2022-01-20 22:56:11 +01:00
Laszlo Agocs
a325016aa9 rhi: Add the basic infrastructure for tessellation support
...but this will only be supported with Vulkan and OpenGL 4.0+ and
OpenGL ES 3.2+ for the time being.

Taking the Vulkan model as our standard, the situation is the
following:

- Vulkan is ok, qsb secretly accepts .tesc and .tese files as input
  already (plus QShader already has the necessary plumbing when it
  comes to enums and such) To switch the tessellation domain origin to
  bottom left we require Vulkan 1.1 (don't bother with
  VK_KHR_maintenance2 on top of 1.0 at this point since 1.1 or 1.2
  implementations should be common by now). The change is essential to
  allow the same evaluation shader to work with both OpenGL and
  Vulkan: this way we can use the same shader source, declaring the
  tessellation winding order as CCW, with both APIs.

- OpenGL 4.0 and OpenGL ES 3.2 (or ES 3.1 with the Android extension
  pack, but we won't bother with checking that for now) can be made
  working without much complications, though we need to be careful
  when it comes to gathering and setting uniforms so that we do not
  leave the new tessellation stages out. We will stick to the Vulkan
  model in the sense that the inner and outer tessellation levels must
  be specified from the control shader, and cannot be specified from
  the host side, even though OpenGL would allow this. (basically the
  same story as with point size in vertex shaders)

- D3D11 would be no problem API-wise, and we could likely implement
  the support for hull and domain shader stages in the backend, but
  SPIRV-Cross does not support translating tessellation shaders to
  HLSL.  Attempting to feed in a .tesc or .tese file to qsb with
  --hlsl specified will always fail. One issue here is how hull
  shaders are structured, with the patchconstantfunc attribute
  specifying a separate function computing the patch constant
  data. With GLSL there is a single entry point in the tessellation
  control shader, which then performs both the calculations on the
  control points as well as the constant data (such as, the inner and
  outer tessellation factors).  One option here is to inject
  handwritten HLSL shaders in the .qsb files using qsb's replace (-r)
  mode, but this is not exactly a viable universal solution.

- Metal uses a different tessellation pipeline involving compute
  shaders. This needs more investigation but probably not something we
  can prioritize in practice. SPIRV-Cross does support this,
  generating a compute shader for control and a (post-)vertex shader
  for evaluation, presumably in order to enable MoltenVK to function
  when it comes to tessellation, but it is not clear yet how usable
  this is for us.

Change-Id: Ic953c63850bda5bc912c7ac354425041b43157ef
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
2022-01-13 13:44:29 +01:00
Laszlo Agocs
bfc713530a rhi: Add queries for vertex input/output limits
Mainly because we do have legacy code in the Qt 5 graphical effects that
tries to dynamically determine the max number of varyings. Make it
easier to port such code.

Change-Id: I846cab2c2fe7b4cd473b5ced0146ca36f1c8169b
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
2022-01-12 20:37:20 +01:00
Zhang Hao
38a66aa53a xcb: Correctly update primary screen status with RandR 1.5
This amends d8f37d94e5 .

Fixes: QTBUG-99605
Pick-to: 6.3
Done-with: Liang Qi <liang.qi@qt.io>
Change-Id: Ia4cf67d6ebeed36596c0342302aa0b4af01769bc
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
2022-01-12 03:17:47 +01:00
Morten Johan Sørvig
9b096e8cb8 wasm: add secondary thread exec manual test
Pick-to: 6.3
Change-Id: Id16cddd703682d325d77ad597996960a8f521d1c
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
2022-01-05 21:25:42 +01:00
Laszlo Agocs
23f8d6c57f rhi: Drop the profiler for now
The system we inherited from the original Qt 5.14 introduction of QRhi
is a text stream based solution where resource creation and frame
timings are sent in a comma-separated format to a QIODevice.

This, while useful to get insights about the number of resources at a
given time, is not actively helpful. The frameworks built on top (Qt
Quick, Qt Quick 3D) are expected to provide solutions for logging
timings in a different way (e.g. via the QML Profiler). Similarly,
tracking active resources and generating statistics from that is
better handled on a higher level.

The unique bits, such as the Vulkan memory allocator statistics and
the GPU frame timestamps, are converted into APIs in QRhi. This way a
user of QRhi can query it at any time and do whatever it sees fit with
the data.

When it comes to the GPU timestamps, that has a somewhat limited value
due to the heavy asynchronousness, hence the callback based
API. Nonetheless, this is still useful since it is the only means of
reporting some frame timing data (an approx. elapsed milliseconds for
a frame) from the GPU side.

Change-Id: I67cd58b81aaa7e343c11731f9aa5b4804c2a1823
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
2022-01-04 13:00:40 +01:00
Morten Johan Sørvig
292bdac4cf wasm: add rasterwindow manual test
Simplest possible graphical app, with event logging.

Change-Id: I6b1eb88c270a190becb23cc63d6d755ffbafcf52
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
2021-12-15 18:06:11 +02:00
Kai Köhne
9ca7429dff Tests: Use REQUIRED COMPONENTS in find_package(Qt6...)
Make sure configure fails early if a component cannot be found.

Task-number: QTBUG-98867
Pick-to: 6.2 6.3
Change-Id: I4baa35a84342df58ce8932601fb602be92ed5ab9
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
2021-12-13 14:16:26 +00:00
Lorn Potter
f0be152896 wasm: improve clipboard support
Add support for Clipboard API
Add clipboard manual test

Also includes these fixes:

- improve clipboard use for chrome browser
- make QClipboard::setText work
- html copy and paste
- image copy/paste

Chrome browser supports text, html and png

To use the Clipboard API, apps need to be served from
a secure context (https). There is a fallback in the
case of non secure context (http)

- Firefox requires dom.events.asyncClipboard.read,
dom.events.asyncClipboard.clipboardItem and
dom.events.asyncClipboard.dataTransfer to be
set from about:config, in order to support the
Clipboard API.

Change-Id: Ie4cb1bbb1dfc77e9655090a30967632780d15dd9
Fixes: QTBUG-74504
Fixes: QTBUG-93619
Fixes: QTBUG-79365
Fixes: QTBUG-86169
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
2021-12-08 13:39:58 +10:00
Eirik Aavitsland
e8f93e38de Rename and restructure the baseline (lancelot) testing code
In preparation for addition of new baseline tests, establish a new
test category, "baseline". This is similar to the category
"benchmarks" in that it contains tests that use the QTest framework,
but conceptually are not unit tests, in contrast to those under auto/.

Move the existing QPainter baseline test, tst_lancelot, into this new
category, and rename it accordingly.

Baseline tests use the QBaselineTest extension to QTest. Move that
extension too into the tests/baseline directory, allowing the clean
out of the baselineserver directory.

Pick-to: 6.2
Change-Id: I1b527f5867c953b1d22be73798fcf7d1494712ea
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
2021-11-16 14:01:50 +01:00
Laszlo Agocs
a8be40bd64 rhi: Expose the maximum uniform buffer range limit
Pick-to: 6.2
Task-number: QTBUG-97715
Change-Id: I7f0a52c410b9b77f735fb3b7fd33141674bb0cda
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
2021-11-10 13:31:05 +01:00
Mårten Nordheim
58b37f5908 QNI manual test: Remove unnecessary capturing and wrapping
No need to capture anything by reference, it's a leftover from when
the MainWindow was changed from inside the lambda.

And no need to wrap the argument to QLatin1String.arg() with QStringView
explicitly. This change is made just for brevity and consistency.

Change-Id: Ib8c163bcf5932d35a9d43dd8ce124588c539d5a4
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
Reviewed-by: Marc Mutz <marc.mutz@qt.io>
2021-11-04 12:02:34 +01:00
Mårten Nordheim
bd52c1bba6 QNI: Add API to check if connection is metered
This may be a useful factor in deciding whether or not you should
perform communications over the network which are not purely essential.
For example, if you have a logging mechanism you can delay uploading
them until you are no longer on a metered network.

Task-number: QTBUG-91024
Change-Id: I19d32f031a3893512dc440914133678004987fb1
Reviewed-by: Paul Wicking <paul.wicking@qt.io>
Reviewed-by: Marc Mutz <marc.mutz@qt.io>
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
2021-11-04 12:02:25 +01:00
Morten Johan Sørvig
873edc0f15 wasm: add asyncify manual test
Add simple QtCore-based test case which spins
a nested event loop.

Change-Id: Ia3a4ef76d561d0554faffcac8d36ae5dda2c6c53
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
2021-11-04 09:23:15 +02:00
Laszlo Agocs
e7a1fbfc47 rhi: Add texture array support
Arrays of textures have always been supported, but we will encounter
cases when we need to work with texture array objects as well.

Note that currently it is not possible to expose only a slice of the
array to the shader, because there is no dedicated API in the SRB,
and thus the same SRV/UAV (or equivalent) is used always, capturing
all elements in the array. Therefore in the shader the last component
of P in texture() is in range 0..array_size-1.

Change-Id: I5a032ed016aeefbbcd743d5bfb9fbc49ba00a1fa
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
2021-10-29 15:57:13 +02:00
Mårten Nordheim
bfe579613a QNI: Add a convenience method for loading the default plugin
We have some official plugins, we may as well treat them as default
and give a convenient function which loads those.

Change-Id: I6251c77ac042b795bcf24b86e510e960ee4bab54
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
2021-10-22 09:40:49 +02:00
Mårten Nordheim
5f8e9c194e QNI: Add supportedFeatures getter
Which just returns all the supported features

Change-Id: I8c3996b00a6ebb114bdbc9db3085a0e27fc8fa79
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
2021-10-22 09:40:45 +02:00
Mårten Nordheim
e4a09b0194 QNI: Update the manual test 'transportMedium' naming
I staged the manual test a little too soon, forgetting it's not compiled
in CI

Change-Id: Iaae8b8caaf8433c45e66ff662bb9bb7b25a3b8bd
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
2021-10-07 19:08:51 +02:00
Paul Olav Tvete
b869d9b768 Add manual test for window activation
This is a manual test of QWindow::requestActivate() and how it
interacts with implicit activation from the window system. Written in
order to test QtWayland, but hopefully also useful for testing on other
platforms.

Task-number: QTBUG-91542
Change-Id: Id18dc6d146d213a7c730cff343d9fc25f6c42514
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
2021-09-30 20:51:52 +02:00
Mårten Nordheim
ce988284c4 Add transport info to the QNetworkInformation manual test
Task-number: QTBUG-91023
Change-Id: I0015bc18b0f5c7faf5826a46ee880add09a7b244
Reviewed-by: Alex Blasche <alexander.blasche@qt.io>
Reviewed-by: Ievgenii Meshcheriakov <ievgenii.meshcheriakov@qt.io>
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
2021-09-29 20:42:35 +02:00
Mårten Nordheim
11d2524bc4 Refactor QNetworkInformation manual test
To make it a little cleaner

Task-number: QTBUG-91023
Change-Id: Ib99cc722b47835d13707beeeea35573729e4b032
Reviewed-by: Alex Blasche <alexander.blasche@qt.io>
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
2021-09-29 20:42:35 +02:00
Edward Welbourne
298e41b830 Remove fatuously true or false QT_VERSION checks
QT_VERSION is now at least QT_VERSION_CHECK(6, 3, 0), so remove all
checks against Qt 6.0.0 or earlier. They are superfluous. Tidied up in
some places in the process, particularly #include order.

Change-Id: I2636b2fd13be5b976f5b043ef2f8cddc038a72a4
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
2021-09-23 16:57:03 +02:00
Alexandru Croitor
0da123d67b CMake: Bump almost all cmake_minimum_required calls to 3.16
Needed for subsequent change that will check and error out if the
version is lower than 3.16. We do that to ensure all policies
introduced by CMake up to version 3.16 have their behavior set to
NEW.

Pick-to: 6.2
Task-number: QTBUG-95018
Change-Id: Ieaf82c10987dd797d86a3fd4a986a67e72de486a
Reviewed-by: Kai Koehne <kai.koehne@qt.io>
2021-09-22 19:36:49 +02:00
Liang Qi
0d3b395c16 tests/xcb: add a test for screen off and on
Task-number: QTBUG-96247
Change-Id: I1fd6f21ad914480b7e8d07227ee80184e305276a
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
2021-09-18 16:29:39 +02:00
Liang Qi
b6bcf01b81 tests/xcb: move xrandr process call to a function
Change-Id: I4dab0a878a93fa2c3d0af80883b8e2198c72633c
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
2021-09-18 16:29:39 +02:00
Tor Arne Vestbø
5c880e30c7 Don't let windowstates manual test eat log messages
Having logging in the test's log widget is nice, but we don't want
to silence the normal logging, as that might confuse someone who
expects to see normal log messages, not knowing there's a dedicated
log widget in the test.

Pick-to: 6.2
Change-Id: I7828f740cfb8cc2eae8da98b9b8facd4a57fa37b
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
2021-09-15 17:06:10 +02:00
Liang Qi
5c779f207f xcb: add manual test for xrandr scale
This amends 9a4c98e556.

Change-Id: Ief86d141efa8f87d624c6ba935cb4d9c0b2ead0f
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
2021-09-02 21:57:02 +02:00
Liang Qi
9a4c98e556 xcb: support xrandr(1.5) monitor setup
More information about monitor in xrandr 1.5, see
https://keithp.com/blogs/MST-monitors/

Since this change, screen is logical instead of physical.

If xrandr 1.5 and later is installed, Qt screen info will get
from xrandr monitor object instead of xrandr output if only have
1.2 to 1.4.

Users can manipulate monitor as they want, for example, a
combination for two physical screens, half of one screen and etc.

Didn't have chance to access MST monitors, but it should work
if xrandr monitor object was created automatically.

[ChangeLog][xcb] Qt screen info will get from xrandr monitor
object if 1.5 is installed.

Fixes: QTBUG-65457
Change-Id: Iad339cc0d4293b2403b4ef6bf6eb770feb3e685f
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
2021-09-01 20:32:04 +02:00
Morten Johan Sørvig
82f14a95b5 wasm: add manual tests for main() and exec()
Add minimal examples which demonstrates how exec() works
on Qt for WebAssembly and how to implement main() without
calling QApplication::exec().

Change-Id: I44f1d16af19c538380cc56faf3f0f4cc9d66cf11
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
2021-08-27 15:45:24 +02:00
Tor Arne Vestbø
7d45f2d0b9 macOS: Add debug keyboard layout for manual testing
Pick-to: 6.2
Change-Id: Ie35f7a57c6d54c1cc0a7b79d8fd25d0b056bf5e6
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
2021-08-23 17:30:18 +02:00
Morten Johan Sørvig
60ca8ca5bc wasm: add cmake build for manual tests
The tests can now be built with qt-cmake-standalone-test.

Change-Id: I098340a9f755806061de281fbc25cb00c61f33f0
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
2021-08-19 18:41:53 +02:00
Mårten Nordheim
1edb51a315 QNetworkInformation: Give the manual test a GUI
For mobile platforms. Makes it quite a bit easier to follow on the
updates when I'm not tethered to my PC with ADB.

Change-Id: Icba03470e6082b6e47e31c9ead6df074407d3172
Reviewed-by: Alex Blasche <alexander.blasche@qt.io>
2021-07-13 16:37:19 +02:00
Liang Qi
01ff216c82 tests: update startsystemmove manual test with latest api
Change-Id: Ib9a070f7878fa67b7db1e26c8ebbbb54873cb645
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
2021-06-16 15:53:22 +02:00
Mårten Nordheim
14b74af060 QNetworkInformation: Adjustments to captive portal API
Make it return bool since the TriState was really only used signify that
the property was unsupported but there is already a separate way to
check if it's supported. More importantly there is no different set of
actions available to a user if they're in the Unknown or False state.

Because of the change to bool, we also rename the property to have an
'is'-prefix.

Change-Id: Iaaaad5ac31e663c36e00223bf5b0e719f412fc69
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
Reviewed-by: Alex Blasche <alexander.blasche@qt.io>
2021-06-08 14:54:16 +02:00
Mårten Nordheim
da955aadf5 QNetworkInformation: Behind captive portal
This patch adds the API, with no supporting backends

Task-number: QTBUG-93848
Change-Id: I50454717f928819e1b990df91872675e842f9987
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
2021-05-31 17:25:22 +02:00