Proper variable initialization should fix crashs and black screens for
that example.
Task-number: QTBUG-27281
Task-number: QTBUG-27021
Change-Id: I538f233ea3c2faf6c1864c46be0d03828e92a110
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
We're setting the default texture unit anyway, and glActiveTexture would
require resolving through QOpenGLFunctions.
Task-number: QTBUG-24555
Change-Id: Id8d660baaa1532e7b8e623673f501703c76fac65
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Instead of having QGLPixelBuffer be a unusable stub implementation we
deprecate it and implement it in terms of QOpenGLFramebufferObject.
Framebuffer objects are anyway the recommended replacement for
pixelbuffers in modern OpenGL, as the context switching overhead is
avoided.
Change-Id: Ia220c358ee92813e87981d297c51d84525010322
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Change copyrights and license headers from Nokia to Digia
Change-Id: If1cc974286d29fd01ec6c19dd4719a67f4c3f00e
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
Change-Id: I846439a9cf7ad965ed27a00f98dbc4ff97abe73b
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
Reviewed-by: Martin Smith <martin.smith@digia.com>
Make C++ class constructors that can be used with only one
required argument 'explicit' to minimize wrong use of the class.
Change-Id: Ida9f9c2f0c8608c35b0137b2512a6747afd69515
Reviewed-by: Mitch Curtis <mitch.curtis@nokia.com>
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
This corrects the mismatch between using floats for internal storage
and qreal in the API of QVector*D which leads to lots of implicit
casts between double and float.
This change also stops users from being surprised by the loss of
precision when using these classes on desktop platforms and removes
the need for the private constructors taking a dummy int as the final
argument.
The QMatrix4x4 and QQuaternion classes have been changed to use float
for their internal storage since these are meant to be used in
conjunction with the QVector*D classes. This is to prevent unexpected
loss of precision and to improve performance.
The on-disk format has also been changed from double to float thereby
reducing the storage required when streaming vectors and matrices. This
is potentially a large saving when working with complex 3D meshes etc.
This also has a significant performance improvement when passing
matrices to QOpenGLShaderProgram (and QGLShaderProgram) as we no
longer have to iterate and convert the data to floats. This is
an operation that could easily be needed many times per frame.
This change also opens the door for further optimisations of these
classes to be implemented by using SIMD intrinsics.
This needs to be applied in conjunction with
https://codereview.qt-project.org/#change,33548
Task-number: QTBUG-21035
Task-number: QTBUG-20661
Change-Id: I9321b06040ffb93ae1cbd72fd2013267ac901b2e
Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
The main reasons for doing this are:
1. _qpa.h end up in the master QtGui include file. QtGui is meant for
userland applications. qpa code is neither binary nor source compatible.
Inadvertant use of QPA api makes the user code binary-incompatible.
2. syncqt creates forwarding headers for non-private header files. This
gives people the impression that this is public API.
As discussed on the mailing list, even though QPA api is internal and subject
to change, it needs to treated differently from private headers since they
will be used by in-qtbase and out-of-qtbase plugins.
This commit does the following:
1. The _qpa in QPA header files is dropped.
2. syncqt now treats any file with qplatform prefix as a special file and
moves it to qpa/ directory. The recommended way of using QPA API in plugins
is: #include <qpa/qplatformfoo.h>. This allows the user include QPA API
from multiple modules (for example, qplatformfoo might be in QtPrintSupport)
3. The user needs to explicitly add QT += <module>-private to get access to
the qpa api.
4. Creates compat headers for the olden style qplatformfoo_qpa.h and QPlatformFoo
includes.
This commit does not change the cpp filenames. This requires a more careful
merging of existing non qpa cpp files and existing cpp files on a case by
case basis. This can be done at anytime.
The following files are not renamed as part of this changed but will be fixed
as part of a future change:
src/gui/kernel/qgenericpluginfactory_qpa.h
src/gui/kernel/qgenericplugin_qpa.h
src/gui/kernel/qwindowsysteminterface_qpa.h
files were renamed using
for x in `find . -name "qplatform*_qpa.h"`; do git mv $x "${x/_qpa.h/.h}"; done
for x in `find . -name "qplatform*_qpa_p.h"`; do git mv $x "${x/_qpa_p.h/_p.h}"; done
includes were renamed using script
for file in `find . -name "*.h" -or -name "*.cpp" -or -name "*.mm"`; do
sed -i -e 's,.*#.*include.*<\(Qt.*/\)\?\(QPlatform.*\)>,#include <qpa/\L\2.h>,g' \
-e 's,.*#.*include.*"\(Qt.*/\)\?\(QPlatform.*\)",#include <qpa/\L\2.h>,g' \
-e 's,.*#.*include.* "\(qplatform.*\)_qpa.h",#include <qpa/\L\1.h>,g' \
-e 's,.*#.*include.*"\(qplatform.*\)_qpa_p.h",#include <qpa/\L\1_p.h>,g' \
-e 's,.*#.*include.*<\(Qt.*/\|Qt.*/private/\|private/\)\?\(qplatform.*\)_qpa\(.*\)>,#include <qpa/\2\3>,g' \
-e 's,.*#.*include.*"\(Qt.*/\|Qt.*/private/\|private/\)\?\(qplatform.*\)_qpa\(.*\)",#include <qpa/\2\3>,g' \
$file
done
Change-Id: I04a350314a45746e3911f54b3b21ad03315afb67
Reviewed-by: Morten Johan Sørvig <morten.sorvig@nokia.com>
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@nokia.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
The expose event is sent when the window can start rendering.
Change-Id: Ifdfb01a107e3bf665fb7be65802cdaabea4c5a34
Reviewed-by: Laszlo Agocs <laszlo.p.agocs@nokia.com>
It's arbitrary and confusing to put a message(OpenGL support is enabled)
in this one OpenGL example and no others, especially since the message
is output during configure.
Change-Id: I7b55868d10c288f3459a7fda594fea1e6f45bf9a
Reviewed-by: Toby Tomkins <toby.tomkins@nokia.com>
remove "header" and assignmets which are defaults or bogus,
reorder some assignments.
Change-Id: I67403872168c890ca3b696753ceb01c605d19be7
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
As in the past, to avoid rewriting various autotests that contain
line-number information, an extra blank line has been inserted at the
end of the license text to ensure that this commit does not change the
total number of lines in the license header.
Change-Id: I311e001373776812699d6efc045b5f742890c689
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
Previously we only had QWindow::setOrientation() which was a hint about
the orientation the window's contents were rendered in.
However, it's necessary to separate between the orientation
corresponding to the window buffer layout and orientation of the
contents. A game for example might typically want to use a landscape
buffer even on a portrait device. Thus, we replace
QWindow::orientation() with QWindow::reportContentOrientationChange() and
QWindow::requestWindowOrientation().
Change-Id: I1f07362192daf36c45519cb05b43ac352f1945b5
Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
This serves as a useful test case for the QScreen orientation API.
Change-Id: I009ebd8b6d345453620420d84f3ff9d2d2e2663e
Reviewed-by: Jørgen Lind <jorgen.lind@nokia.com>
- Add window menu (enabling the close button on Windows)
- Query threaded Open GL capability.
Change-Id: I938f154e242dba584e2f597ac44294ab5d3b7141
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
Useful when testing on embedded platforms with no support for multiple
top-level windows.
Change-Id: I212ca69c3f5d5d338e860169b14e3f9f3951712b
Reviewed-by: Andy Nichols <andy.nichols@nokia.com>
Since it is an example it is cleaner to just include the header file
as it will be available on other platforms anyway. Also ensured that
the Qt includes were first before the system ones.
Task-number: QTBUG-22641
Merge-request: 1462
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@nokia.com>
(cherry picked from commit 4fffdabc948ff6afc6008d4cb723a6a2e10eef79)
Change-Id: I4fffdabc948ff6afc6008d4cb723a6a2e10eef79
ES 1.0 didn't have glTexParameteri, which is why we sometimes used
glTexParameterf. However, we shouldn't use glTexParameterf because
that's treating integer values as floating point, which is not type
safe. ES 1.1+ and ES 2.x have glTexParameteri, and we don't really care
about supporting ES 1.0 in any case in Qt 5.
Change-Id: I6b586b31ddc418ba319c4cc88f6bb3978fdbd040
Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
- Maemo/Symbian are no longer supported and QWidget-based examples
are no longer supposed to run on mobile platforms, so, remove any
Maemo/Symbian or mobile-specific code from source files and
profiles.
- Remove Maemo/Symbian vibration examples.
- Change Q_WS_MAC/WIN to Q_OS_MAC/WIN where appropriate.
Reviewed-by: Casper van Donderen <casper.vandonderen@nokia.com>
Change-Id: I488a0adadb98934567aa6416206a80465c9c3a81
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@nokia.com>
Reviewed-by: Casper van Donderen <casper.vandonderen@nokia.com>
QScreen now has a primary and current orientation, and a QWindow can set
its orientation as well. The current screen orientation is just a hint
to the application.
Change-Id: I4635982cfac2d16634d4edd5c6ab78e9d0ac55a4
Reviewed-on: http://codereview.qt-project.org/5988
Reviewed-by: Paul Olav Tvete <paul.tvete@nokia.com>
Sanity-Review: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
The new API is more flexible, allowing the use of QOpenGLPaintDevice
with any QOpenGLContext, and putting more responsibility on the user for
ensuring the correct FBO is current (the user knows best anyhow).
Task-number: QTBUG-21263
Change-Id: I50b954125f552baef52fbb3fe2ed907a11ad519c
Reviewed-on: http://codereview.qt-project.org/4325
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Paul Olav Tvete <paul.tvete@nokia.com>
Make the context a child of the Renderer, which is already moved to the
correct thread.
Change-Id: Iafda090e15b322c03e2c10b1905050f636b90197
Reviewed-on: http://codereview.qt.nokia.com/3915
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
QPlatformIntegration::screens() no longer has to be implemented,
implementations should call QPlatformIntegration::screenAdded() for each
screen instead. This is for being able to support adding screens at
run-time later on, by connecting it to a signal in QGuiApplication.
The QGuiGLContext API has changed a bit, by not sending in all the
parameters in the constructor but instead having a create() function.
The createPlatformGLContext() factory in QPlatformIntegration takes a
QGuiGLContext * instead of a QSurfaceFormat and a share context, similar
to how the window and backing store factory functions work.
The XCB plugin has experimental support for connecting to multiple X
displays simultaneously, creating one or more QScreen for each.
Change-Id: I248a22a4fd3481280710110272c04a30a8021e8f
Reviewed-on: http://codereview.qt.nokia.com/2103
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Jørgen Lind <jorgen.lind@nokia.com>
Rename QGuiGLFormat to QSurfaceFormat, and make QWindow sub-class of
QSurface and QPlatformWindow sub-class of QPlatformSurface, instead of
having QPlatformGLSurface accessor in QWindow.