Zero-width strokes imply hairline in Skia, but in other models (e.g.
Lottie) they are simply ignored. The latter approach avoids
discontinuities when width -> 0, so let's make it the default for sksg.
TBR=
Change-Id: I957a873c0e6468e21372115ed18cc7316fd2e7d1
Reviewed-on: https://skia-review.googlesource.com/97661
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
To fix gm/bigrect, needed to do adjust "largest" rect so it doesn't become empty when round-tripping with SkRect/SkIRect.
I renamed it after this.
Bug: skia:
Change-Id: I747782c8456da603cf298275d2300ea1996e7629
Reviewed-on: https://skia-review.googlesource.com/95563
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Yuqian Li <liyuqian@google.com>
Force an initial tick on animation initialization.
This prevents inconsistent state flashing if the client starts rendering
before the first tick.
TBR=
Change-Id: Iaec3146b4085c980e6501d6a65dd8f2421a2895f
Reviewed-on: https://skia-review.googlesource.com/92740
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
No reason to punt through SkMSec, we just lose precision.
TBR=
Change-Id: I2f61e49658701a3b5a675f3dd44543fd9aa98708
Reviewed-on: https://skia-review.googlesource.com/92600
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Older Json versions don't tag properties wih an "a" animation marker,
but appear to instead rely on a try-and-see-what-sticks approach.
TBR=
Change-Id: I8a3a7e43576c590aa5ac168891574ceb4811ad49
Reviewed-on: https://skia-review.googlesource.com/91861
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Shows a directory of skotties in a grid
Bug: skia:
Change-Id: I96b0700d8809c94a394cf517222123967afb20dc
Reviewed-on: https://skia-review.googlesource.com/91407
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
We can use a raw function pointer.
TBR=
Change-Id: I66d19ed563171dc314c862b35c3c98d462337f18
Reviewed-on: https://skia-review.googlesource.com/91461
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Backpedal on node/reval-time-determined damage: nodes cannot control
the invalidation order, and shared descendants may be revalidated before
a particular ancestor gets to query their state - thus making any
decisions based on that invalid.
Instead, apply damage suppression at invalidation time, based on node
type/traits. Node types which don't generate direct damage are marked
as such, and the invalidation logic bubbles damage past them, until it
finds a valid damage receiver.
Nodes which currently suppress damage:
- PaintNode (and subclasses)
- GeometryNode (and subclasses)
- Matrix
TBR=
Change-Id: I843e683e64cb6253d8c26d8397c44d02a7d6026f
Reviewed-on: https://skia-review.googlesource.com/91421
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Split the matrix component of sksg::Transform into its own, free-floating,
chainable node.
Update the composite transform animator to target matrix nodes instead of
transform nodes.
Update the layer transform attachment logic to follow "parent" references,
and build matrix inheritance chains on the fly.
TBR=
Change-Id: I017e5e462274c2cc210730e057b3ea2e7de5c0cb
Reviewed-on: https://skia-review.googlesource.com/90803
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Node subclasses can now control whether their bounds (changes)
contribute to damage.
Tristate:
* Default: The node bounds contribute to damage if the node itself was
invalidated, observing hasSelfInval(). This is the default
behavior.
* ForceSelf: The node bounds contribute to damage, regardless of
hasSelfInval(). Used for domain-boundary nodes (e.g. Draw),
which gate blocked fragments (e.g. geometry, paint nodes).
* BlockSelf: The node bounds do not contribute to damage, regardless of
hasSelfInval(). Used for nodes which do not contribute
damage directly (e.g. paints, geometry).
TBR=
Change-Id: I7c941c7ea12e14b008d846ec13108e66e34dbc73
Reviewed-on: https://skia-review.googlesource.com/91104
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
We need to discriminate between nodes whose bounds updates contribute to the dirty
region, and nodes whose bounds changes do not.
E.g. animated shape in a group: the animated shape node bounds should yield damage,
but the ancestor group bounds should not.
To accomplish this, we refine the invalidation state:
1) self invalidation == the node itself was invalidated, and its bounds updates
yield damage.
2) descendant invalidation == the node has some (self-)invalidated descendant,
but its own bounds are not contributing damage.
Also:
* hoist the bounding box invalidation logic into the base class (Node::revalidate)
and update to respect the states described above.
* remove (now-redundant) GeometryNode bbox logic.
* update revalidation methods to return the node bbox instead of void
TBR=
Change-Id: I8023d1793fb501c945a53f2dc2d2983e5b620ade
Reviewed-on: https://skia-review.googlesource.com/90581
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
SkPath supports interpolation, no reason to handle that explicitly in
Skotty.
Change skotty::ShapeValue to convert to SkPaths upfront, when parsing,
and then rely in native interpolation.
TBR=
Change-Id: I32d424ea359e0736909d4e51602ffeb14403feed
Reviewed-on: https://skia-review.googlesource.com/90362
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Closer to what I think the docs are trying to articulate.
Change-Id: I784c4daaf3f6f2c70b2e9636c30a763ab0c711e7
Reviewed-on: https://skia-review.googlesource.com/90242
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Coarse workflow:
* Construction
1) build a Json tree
2) collect asset IDs (for preComp/image layer resolution)
3) "attach" pass
- traverse the Json tree
- build an SkSG dom, one fragment at a time
- attach "animator" objects to the dom, for each animated prop
4) done, we can throw away the Json tree
* For each animation tick
1) iterate over active animators and poke their respective dom nodes/attributes
2) revalidate the SkSG dom
3) draw the SkSG dom
Note: post construction, things are super-simple - we just poke SkSG DOM attributes
with interpolated values, and everything else is handled by SkSG (invalidation,
revalidation, render).
Change-Id: I96a02be7eb4fb4cb3831f59bf2b3908ea190c0dd
Reviewed-on: https://skia-review.googlesource.com/89420
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Should make it easier to ask just for images.
Change-Id: If821743dc924c4bfbc6b2b2d29b14affde7b3afd
Reviewed-on: https://skia-review.googlesource.com/82684
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
All of this is dead when not using the old SkWindow framework.
TBR=reed@google.com
Bug: skia:
Change-Id: I0f6ab18987a98469bfd367d5bc10967300dfd3ca
Reviewed-on: https://skia-review.googlesource.com/75384
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
There is still a large amount of views code that could be trimmed down,
but which is used to implement samples (in viewer). Seemed simpler to
remove some of this code in pieces.
Bug: skia:
Change-Id: Ia3415060d03c8de604a154e3dc38379b754daab6
Reviewed-on: https://skia-review.googlesource.com/72801
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
I think this is generally obsoleted by sk_app?
Bug: skia:
Change-Id: Ie8e9dd1f11f2d2f97f0a21a7e79b37755e75cd44
Reviewed-on: https://skia-review.googlesource.com/74161
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
SkMatrix has the canonical version of setPolyToPoly, we don't need three
other copies sitting around.
SkBorder appears to be useless.
Bug: skia:
Change-Id: Ie747ff7af6cf1d03e6276e8d7fe57e9b3e4ad411
Reviewed-on: https://skia-review.googlesource.com/74141
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
We want to change the signature of {CreateDefaultPlatform} in the V8
API to return a unique_ptr instead of a raw pointer to indicate that the
caller owns the platform. With this change we prepare pdfium for this
change.
R=egdaniel@google.com
Change-Id: Ib0bb743ca0acd98018cb28828890868f1e0fc612
Reviewed-on: https://skia-review.googlesource.com/69320
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
The canvas only needs to be saved once, per local SkSVGRenderContext.
Add a helper (saveOnce) to implement this optimization.
Change-Id: I0c21fa78ad9fd5d3d11de0a29f8441620488d676
Reviewed-on: https://skia-review.googlesource.com/58340
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Robert Phillips <robertphillips@google.com>
The method is used for clip path resolution, and is supposed to transform the path
into parent node coords -- so it should use the forward matrix, not the inverse.
Change-Id: Id6eb9fbaf024b083e19f56eddb1c293becea48fc
Reviewed-on: https://skia-review.googlesource.com/58280
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Currently we use 'fill-rule' when emitting clip paths. This is wrong:
per spec [1], clip paths observe 'clip-rule', not 'fill-rule'.
[1] https://www.w3.org/TR/SVG/masking.html#ClipRuleProperty
Change-Id: Idf81de05e9601663c8dbc9856900ffa679daf4a5
Reviewed-on: https://skia-review.googlesource.com/57661
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Stephan Altmueller <stephana@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
https://www.w3.org/TR/SVG/linking.html#AElement
The Skia SVG DOM is not a user agent, so link semantics are not
particularly interesting. But since <a> can wrap actual content, it is
important to not drop it on the floor.
The simplest thing to do is turn it into a <g> node and run with it.
Change-Id: I4e103553354746ceb49bc1038680a1c477a1320a
Reviewed-on: https://skia-review.googlesource.com/57620
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Also adds a presubmit to prevent adding trailing whitespace to source
code in the future.
Change-Id: I41a4df81487f6f00aa19b188f0cac6a3377efde6
Reviewed-on: https://skia-review.googlesource.com/57380
Reviewed-by: Ravi Mistry <rmistry@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
In preparation of radial gradient support, move common logic into an
abstract base class (SkSVGGradient).
Change-Id: Ie5361048ca8fddd9070c573c8daef0d0f57dc95e
Reviewed-on: https://skia-review.googlesource.com/57108
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Also removes a reference to GrBackendTextureDesc in a comment and updates markdown docs.
Docs-Preview: https://skia.org/?cl=24861
Bug: skia:
Change-Id: Ic6490d5ef46953450e6dee69271397bb2b94d0d6
Reviewed-on: https://skia-review.googlesource.com/24861
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This does push some additional work (& includes) into the .cpp files.
Change-Id: I27c847e371802270d13594dcc22aae44039990bb
Reviewed-on: https://skia-review.googlesource.com/19660
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Introduce a private base class (SkShaderBase), to hide
implementation details from the public interface (SkShader).
Change-Id: Ib1d76cde880bd51868b97408710f8bb38128e536
Reviewed-on: https://skia-review.googlesource.com/17925
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Introduce a private base class (SkShaderBase), to hide
implementation details from the public interface (SkShader).
Change-Id: If3ec26ca6abc9da20e3f139c11fdc023bdd85176
Reviewed-on: https://skia-review.googlesource.com/17241
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
This CL implements Go bindings for a subset of the functions in the C API.
It implements a Go version of the C demo program in
experimental/c-api-example/skia-c-example.c and the output is identical.
(Checked by hand).
The main purpose is to establish a pattern of calling the Skia C API that
is memory safe and provides a idiomatic Go interface to Skia.
Follow up CLs will cover the entire C API, add documentation and establish
a pattern to distribute the bindings more easily.
BUG=
Change-Id: I96ff7c3715164c533202ce300ab0312b1b07f884
Change-Id: I96ff7c3715164c533202ce300ab0312b1b07f884
Reviewed-on: https://skia-review.googlesource.com/10032
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Stephan Altmueller <stephana@google.com>
GrXferProcessor can no longer use this functionality so it is moved to a new intermediate class inherited by GrFragmentProcessor and GrPrimitiveProcessor.
Change-Id: I4f30c89bdceb2d77b602bf0646107e0780881c26
Reviewed-on: https://skia-review.googlesource.com/11202
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This silences a new warning in clang 5.0
Change-Id: Ieb5b75a6ffed60107c3fd16075d2ecfd515b55e8
Reviewed-on: https://skia-review.googlesource.com/10006
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
This is split out of: https://skia-review.googlesource.com/c/8823/ (Remove GrFragmentProcessor-derived class' GrTexture-based ctors)
Change-Id: I18c444981f5c72e9688866e045c90844bc4945b1
Reviewed-on: https://skia-review.googlesource.com/9917
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This will be rolled out in three stages:
1) make SkMemory.h and have SkTypes.h include it.
2) Adjust chromium and android.
3) no long include SkMemory.h in SkTypes.h
Change-Id: If360ef5e1164d88f50b03f279e2e963ca2f57d5d
Reviewed-on: https://skia-review.googlesource.com/9874
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Herb Derby <herb@google.com>
and retract GrSurfaceContextPriv a bit
Change-Id: Id47af1052f9bda4fe7c85b3ce46b3ebe37797524
Reviewed-on: https://skia-review.googlesource.com/9647
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
BUG=skia:
Change-Id: I6699d00c5412ed9d9bf14b032a08b06b1c766bce
Reviewed-on: https://skia-review.googlesource.com/9398
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Combine texture provider and resource provider
Largely mechanical. Only three places that were calling createApprox
via texture provider (ie without flags), so that was simple.
BUG=skia:
Change-Id: I876367bcdc6a8db736deedab1028de1972015509
Reviewed-on: https://skia-review.googlesource.com/9176
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reland of https://skia-review.googlesource.com/c/8666/ (Expand use of GrMakeCachedBitmapProxy) with a fix for the non-GPU build
Change-Id: I91d1658139b895b94e04d3f486e56b76bc6d184a
Reviewed-on: https://skia-review.googlesource.com/8700
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
- Added default implementation of onMakeContext to support use in android.
Searches for uses:
"public SkShader" package:^chromium$ -file:^src/third_party/skia
package:^aosp.* "public SkShader" -file:external/skia -file:.*third_party/skia
package:^android$ "public SkShader" -file:external/skia -file:.*third_party/skia
... shows that no subclass overrides onCreateContext.
TBR=reed@google.comTBR=mtklein@google.com
Change-Id: I8bd5f57a79534574e344b165d31dccee41c31767
Reviewed-on: https://skia-review.googlesource.com/8140
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Herb Derby <herb@google.com>
This reverts commit 2b57b7f7a7.
Reason for revert: Android compile failing
Original change's description:
> Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoose code.
>
>
> TBR=reed@google.com
> Change-Id: Iefb044bf7657fbf982f23aa91a3f4d013ce2c626
> Reviewed-on: https://skia-review.googlesource.com/7786
> Reviewed-by: Mike Klein <mtklein@chromium.org>
> Reviewed-by: Herb Derby <herb@google.com>
> Commit-Queue: Herb Derby <herb@google.com>
>
TBR=mtklein@chromium.org,mtklein@google.com,herb@google.com,reed@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: Id09c35377dddae0811d998b7d0c34c422325a5bc
Reviewed-on: https://skia-review.googlesource.com/8129
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=reed@google.com
Change-Id: Iefb044bf7657fbf982f23aa91a3f4d013ce2c626
Reviewed-on: https://skia-review.googlesource.com/7786
Reviewed-by: Mike Klein <mtklein@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
NOTRY=true
Change-Id: I386013af35ae2a8b51fa78109ebd89a826334839
Reviewed-on: https://skia-review.googlesource.com/7754
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
This reverts commit 052fd5158f.
Disables the test (of unused code) until platform-specific issues are addressed.
Change-Id: I7aa23a07954fccf382aa07d28afcbffb0bebcd6d
Reviewed-on: https://skia-review.googlesource.com/7656
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit 85eb4226a4.
Reason for revert: test failures on Windows, e.g. https://chromium-swarm.appspot.com/task?id=33f9527484414110&refresh=10
Original change's description:
> Start of rewrite of GrFragmentProcessor optimizations.
>
> This adds a replacement for computeInvariantOutput buts does not use it yet. The replacement allows for three types of optimizations:
>
> * known input color -> known output color for GrFP elimination
> * tracking of whether all color processors modulate their input for the "tweak alpha" optimziation
> * opaqueness tracking
>
> This loses some of the generality of computInvariantOutput. It does not track the known output status of individual color components (other than opaque alpha). It does not track whether GrFragmentProcessors read their input color. It doesn't allow a processor that will receive non-constant output to advertise that it produces a constant output. These could probably be added back in the unlikely case that they prove valuable.
>
> Unlike computeInvariantOutput the optimizations are decided at instantiation time and constant colors are expressed as GrColor4f rather than GrColor.
>
> Change-Id: I684d3f9050693dde2d28154fa695e049ed8cf61a
> Reviewed-on: https://skia-review.googlesource.com/7481
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
>
TBR=egdaniel@google.com,bsalomon@google.com,brianosman@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: I2390df257456013fa74137cb5d7b5a93820c291e
Reviewed-on: https://skia-review.googlesource.com/7652
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
This adds a replacement for computeInvariantOutput buts does not use it yet. The replacement allows for three types of optimizations:
* known input color -> known output color for GrFP elimination
* tracking of whether all color processors modulate their input for the "tweak alpha" optimziation
* opaqueness tracking
This loses some of the generality of computInvariantOutput. It does not track the known output status of individual color components (other than opaque alpha). It does not track whether GrFragmentProcessors read their input color. It doesn't allow a processor that will receive non-constant output to advertise that it produces a constant output. These could probably be added back in the unlikely case that they prove valuable.
Unlike computeInvariantOutput the optimizations are decided at instantiation time and constant colors are expressed as GrColor4f rather than GrColor.
Change-Id: I684d3f9050693dde2d28154fa695e049ed8cf61a
Reviewed-on: https://skia-review.googlesource.com/7481
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
The idea here is that the GrCoordTransform will actually hold a GrTextureProxy (rather than a GrTexture) and then, in GrGLSLPrimitiveProcessor::GetTransformMatrix, use the instantiated width & height (when uploading the transform matrix)
Relanding of: https://skia-review.googlesource.com/c/6977/
Change-Id: Ibc9b9e354f7fc23b1a6e6e4fe7c9fe3cef771c02
Reviewed-on: https://skia-review.googlesource.com/7265
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This is less to type in most cases, and gives us more information
(for things like picture-backed images, where we need to know all
about the destination surface).
Additionally, strip out the plumbing entirely for bitmap sources,
where we don't need to know anything.
BUG=skia:
Change-Id: I4deff6c7c345fcf62eb08b2aff0560adae4313da
Reviewed-on: https://skia-review.googlesource.com/5748
Reviewed-by: Mike Klein <mtklein@chromium.org>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
ClipPaths can be clipped too, e.g.:
<clipPath id="clip1" clip-path="url(#clip2)">...</clipPath>
Since we're not really drawing clips but resolving their geometry,
asPath() needs to take composed clipping into account (and intersect as
needed).
R=reed@google.com,robertphillips@google.com,stephana@google.com
Change-Id: I25959e22fe50f72042147cfe6b416b6b9ac20cd4
Reviewed-on: https://skia-review.googlesource.com/5720
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
There's a bit of friction with this attribute, because per spec it is
an inherited presentation attribute, but in Skia it is part of the
actual SkPath state.
So we must add some plumbing to SkSVGShape & friends to allow overriding
the fill type at render-time.
R=robertphillips@google.com,stephana@google.com
Change-Id: I9c926d653c6211beb3914bffac50d4349dbdd2c0
Reviewed-on: https://skia-review.googlesource.com/5415
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Renames vars and methods that used the work "access" to refer to this type.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4931
Change-Id: Ibcf488fbd445c5119fc13d190544cd98981bdbee
Reviewed-on: https://skia-review.googlesource.com/4931
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This is much more explicit about what that type represents (are we in
legacy mode or not), which also makes it suitable for other (upcoming)
usage.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4529
Change-Id: Iacb397c34e7765f1ca86c0195bc622b2be4d9acf
Reviewed-on: https://skia-review.googlesource.com/4529
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
CQ_INCLUDE_TRYBOTS=master.client.skia.compile:Build-Mac-Clang-Arm7-Debug-iOS-Trybot
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4351
Change-Id: I71f77aaad36701eca7a013959e751a843c6f5e3d
Reviewed-on: https://skia-review.googlesource.com/4351
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Many places that construct one are explicitly specifying opaque white or
transparent black, which we can assume (based on the semantics of the
operation) should remain (0,0,0,0) or (1,1,1,1), so that's simple.
In other cases, we convert our source color to destination space.
One wrinkle is tht SkColorFilter now needs to know the destination color
space, due to SkModeColorFilter.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3903
Change-Id: I4969c0260588f4021300733f601b47dc606adf79
Reviewed-on: https://skia-review.googlesource.com/3903
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reduces copy-paste and eases maintenance. I'll be adding another field to
AsFPArgs soon, and this is going to streamline that change.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3639
Change-Id: I6372ed5dce50a5ba9d73039bd4714e34502a1f75
Reviewed-on: https://skia-review.googlesource.com/3639
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Adds a device space texture decal effect to use for clipping.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2870
Change-Id: Ifcc7617ea87f5a86e301995cba9dfc30a4b0e2c5
Reviewed-on: https://skia-review.googlesource.com/2870
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=bsalomon@google.com (Testing-only API change)
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2876
Change-Id: I0ca26da0307848cdfc8ffaac2d042601663ab00b
Reviewed-on: https://skia-review.googlesource.com/2876
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Kind of a big change, to connect several new bits into something useful:
* ID tracking & lookup
* new asPaint() node virtual to support shader (and in the future filter) based paint servers
* <defs>, <linearGradient> and <stop> element support
* 'href', 'offset', 'stop-color', 'stop-opacity' attribute support
* IRI/FuncIRI and rgb(...) parsing
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2327233003
Review-Url: https://codereview.chromium.org/2327233003
The main feature is <svg> viewBox and proper viewport support, but the CL
touches a few other things:
* refactor SkSVGRenderContext to auto-restore canvas state, and split the
presentation bits into a separate CoW SkSVGPresentationContext
* introduce SkSVGNode::onPrepareToRender(), as a way for nodes to push their
custom state before the actual onRender() call (instead of relying on
non-virtual SkSVGNode to know about all possible state bits)
* add a "Type" suffix to SVG types, to disambiguate (e.g. SkSVGRectType vs.
SkSVGRect)
R=robertphillips@google.com,stephana@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2222793002
Review-Url: https://codereview.chromium.org/2222793002
This is going to be needed in many more places as I finish connecting the
dots. Even better - I'd like to switch to a world where SkColorSpace !=
nullptr is the only signal we use for gamma-correct rendering, so I can
eliminate SkSourceGammaTreatment and SkSurfaceProps::isGammaCorrect.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2180503002
Review-Url: https://codereview.chromium.org/2180503002
When targetting iOS and using gyp to generate the build files, it is not
possible to select files to build depending on the architecture. Due to
that, the skia code was disabling all optimisation when SK_BUILD_FOR_IOS
was defined.
Since it is possible to select the correct optimised version when using
gn, this pessimisation is hurting the build. Introduce a new define to
disable the optimisation SK_BUILD_NO_OPTS. It will be used by Chromium
when building skia for iOS with gyp but not gn.
Define SK_BUILD_NO_OPTS along-side SK_BUILD_FOR_IOS for all files that
look like build configuration (Xcode projects, gyp configuration files,
public.bzl) in order to avoid introducing breakage on those builds.
BUG=607933
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2002423002
Review-Url: https://codereview.chromium.org/2002423002
The C++ standard library uses the name "release" for the operation we call "detach".
Rewriting each "detach(" to "release(" brings us a step closer to using standard library types directly (e.g. std::unique_ptr instead of SkAutoTDelete).
This was a fairly blind transformation. There may have been unintentional conversions in here, but it's probably for the best to have everything uniformly say "release".
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1809733002
Review URL: https://codereview.chromium.org/1809733002