Commit Graph

1361 Commits

Author SHA1 Message Date
Chris Dalton
90e8fb1d98 Reland "CCPR: Initial semi-optimized vertex shader Impl"
This is a reland of e3877ce5ce
Original change's description:
> CCPR: Initial semi-optimized vertex shader Impl
> 
> TBR=bsalomon@google.com
> 
> Bug: skia:
> Change-Id: I24173e146d8c95cec5f29e8cb4fa5e2c28f9a33c
> Reviewed-on: https://skia-review.googlesource.com/89120
> Reviewed-by: Chris Dalton <csmartdalton@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>

Bug: skia:
Change-Id: I1d194853540e64df9c7b55ceb388a5d2f32bc258
Reviewed-on: https://skia-review.googlesource.com/90963
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2018-01-04 23:51:34 +00:00
Florin Malita
2a2dfcbb42 [sksg] Fix paint inval
Paint nodes contribute to invalidation.  Hoist the inval logic from
geometry nodes to draw nodes.

TBR=
Change-Id: Iab33086c377ef4940a84dae3cdccb2c9bdbee99c
Reviewed-on: https://skia-review.googlesource.com/89901
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2017-12-29 00:41:00 +00:00
Florin Malita
e5ae84bea7 Fix leak in GM:Rectanizer
TBR=

Change-Id: I0e6135ac7fac433a0539f00a45f569ce4f48aa7c
Reviewed-on: https://skia-review.googlesource.com/89421
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2017-12-24 17:06:42 +00:00
Chris Dalton
d23c7c45dc Revert "CCPR: Initial semi-optimized vertex shader Impl"
This reverts commit e3877ce5ce.

Reason for revert: Intel crashing again

Original change's description:
> CCPR: Initial semi-optimized vertex shader Impl
> 
> TBR=bsalomon@google.com
> 
> Bug: skia:
> Change-Id: I24173e146d8c95cec5f29e8cb4fa5e2c28f9a33c
> Reviewed-on: https://skia-review.googlesource.com/89120
> Reviewed-by: Chris Dalton <csmartdalton@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>

TBR=bsalomon@google.com,brianosman@google.com,csmartdalton@google.com

Change-Id: I2485db30397958722a07c5992c748ab69365ebb6
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/89300
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2017-12-22 19:05:26 +00:00
Chris Dalton
e3877ce5ce CCPR: Initial semi-optimized vertex shader Impl
TBR=bsalomon@google.com

Bug: skia:
Change-Id: I24173e146d8c95cec5f29e8cb4fa5e2c28f9a33c
Reviewed-on: https://skia-review.googlesource.com/89120
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2017-12-22 18:42:05 +00:00
Florin Malita
4aa4441186 Initial scene graph (SkSG)
Sketching a thin (as in close-to-skia-semantics) scene graph API, focused on
external animation, inval tracking and minimal repaint.

Only a few concrete classes/features so far:

* Rect/Color/Transform/Group
* basic inval tracking
* a trivial animated sample with inval visualization

Pretty much everything (especially naming) is volatile, so treat accordingly.

The interesting bits to review are likely in Node.{h,cpp} for inval and
SampleSGInval.cpp for usage.

Initial class hierarchy:

  * Node: invalidation/ancestors tracking
  |
   -- * RenderNode: onRender(SkCanvas)
  |   |
  |    -- * Draw (concrete): rendering a [geometry, paint] tuple
  |   |
  |    -- * Group (concrete): grouping multiple RenderNodes
  |   |
  |    -- * EffectNode: single-descendant effect wrapper
  |       |
  |        -- * Transform (concrete): transform effect
  |
   -- * PaintNode: onMakePaint()
  |   |
  |    -- * Color (concrete): SkColor paint wrapper
  |
   -- * GeometryNode: onComputeBounds(), onDraw(SkCanvas, SkPaint)
      |
       -- * Rect (concrete): SkRect wrapper

TBR=

Change-Id: Iacf9b773c181a7582ecd31ee968562f179d1aa1b
Reviewed-on: https://skia-review.googlesource.com/85502
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2017-12-21 20:56:32 +00:00
Brian Osman
2871436b2a Revert "CCPR: Initial semi-optimized vertex shader Impl"
This reverts commit a8f6aef13d.

Reason for revert: Looks to failing on ANGLE bots

Original change's description:
> CCPR: Initial semi-optimized vertex shader Impl
> 
> Bug: skia:
> Change-Id: If22f47a3b945ce7336f8e609c2e0c911f09e1d18
> Reviewed-on: https://skia-review.googlesource.com/86820
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>

TBR=egdaniel@google.com,bsalomon@google.com,csmartdalton@google.com

Change-Id: Ic5a73434cba4246a72790db2c27d06e7a50f389a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/88220
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-12-20 22:15:48 +00:00
Chris Dalton
a8f6aef13d CCPR: Initial semi-optimized vertex shader Impl
Bug: skia:
Change-Id: If22f47a3b945ce7336f8e609c2e0c911f09e1d18
Reviewed-on: https://skia-review.googlesource.com/86820
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2017-12-20 20:59:46 +00:00
Cary Clark
394197d064 Revert "efficiently dash very large rectangles and very long lines"
This reverts commit 1ad81981b0.

Reason for revert: broke chrome layout tests
Original change's description:
> efficiently dash very large rectangles and very long lines
> 
> Speed up dashing when lines and rects are absurdly large.
> 
> Prior to this CL, only horizontal lines were detected.
> 
> The onOnceBeforeDraw changes are there to make debugging easier.
> 
> Also folded in a change to handle dashing of zero length lines.
> 
> R=​reed@google.com, egdaniel@google.com
> Bug: skia:7311
> Change-Id: Ia16fb124c7a78a5cc639e612fae29c879a37da1a
> Reviewed-on: https://skia-review.googlesource.com/84862
> Commit-Queue: Cary Clark <caryclark@skia.org>
> Reviewed-by: Mike Reed <reed@google.com>

TBR=egdaniel@google.com,reed@google.com,caryclark@skia.org

Change-Id: I5e8f04c54486f8cd1a931f6cade92feaaa4a7647
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:7311
Reviewed-on: https://skia-review.googlesource.com/87282
Reviewed-by: Cary Clark <caryclark@google.com>
Commit-Queue: Cary Clark <caryclark@google.com>
2017-12-19 20:20:17 +00:00
Jim Van Verth
744cbb3888 Fix alpha contribution to tonal color.
Also adds a tonal color GM, a grayscale mode to shadowutils GM,
and animated alpha to SampleAndroidShadows.

Bug: skia:
Change-Id: I1dcb5cab7e53ffa7a3bf1a07b6ebfed38df1a9ed
Reviewed-on: https://skia-review.googlesource.com/85002
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2017-12-19 19:27:06 +00:00
Cary Clark
1ad81981b0 efficiently dash very large rectangles and very long lines
Speed up dashing when lines and rects are absurdly large.

Prior to this CL, only horizontal lines were detected.

The onOnceBeforeDraw changes are there to make debugging easier.

Also folded in a change to handle dashing of zero length lines.

R=reed@google.com, egdaniel@google.com
Bug: skia:7311
Change-Id: Ia16fb124c7a78a5cc639e612fae29c879a37da1a
Reviewed-on: https://skia-review.googlesource.com/84862
Commit-Queue: Cary Clark <caryclark@skia.org>
Reviewed-by: Mike Reed <reed@google.com>
2017-12-19 14:51:26 +00:00
Chris Dalton
2326177e34 CCPR: Don't use instanced draw calls with geometry shaders
It isn't necessary for the vertex shader to know all the points
because everything happens in the geometry shader. It's simpler to use
regular vertex arrays instead.

Bug: skia:
Change-Id: I7bf83180476fbe0ab01492611cd72e72b3f7d4f2
Reviewed-on: https://skia-review.googlesource.com/82881
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2017-12-11 17:27:38 +00:00
Florin Malita
ba19b6f219 Fix SampleLua build
Change-Id: Ie0114ab16b99aed4343f6255dbc86fb15554ea74
Reviewed-on: https://skia-review.googlesource.com/83380
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2017-12-11 17:15:40 +00:00
Mike Reed
0933bc9b67 Revert "Revert "resources: remove most uses of GetResourcePath()""
This reverts commit cca2300559.

Reason for revert: think I guessed wrong about g32 -- unreverting

Original change's description:
> Revert "resources: remove most uses of GetResourcePath()"
> 
> This reverts commit 5093a539de.
> 
> Reason for revert: google3 seems broken
> 
> Original change's description:
> > resources: remove most uses of GetResourcePath()
> > 
> > Going forward, we will standardize on GetResourceAsData(), which will
> > make it easier to run tests in environments without access to the
> > filesystem.
> > 
> > Also: GetResourceAsData() complains when a resource is missing.
> > This is usually an error.
> > 
> > Change-Id: Iaf70b71b0ca5ed8cd1a5538a60ef185ae8736188
> > Reviewed-on: https://skia-review.googlesource.com/82642
> > Reviewed-by: Hal Canary <halcanary@google.com>
> > Commit-Queue: Hal Canary <halcanary@google.com>
> 
> TBR=halcanary@google.com,scroggo@google.com
> 
> Change-Id: Ic5a7c0167c995a672e6b06dc92abe00564432214
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/83001
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Mike Reed <reed@google.com>

TBR=halcanary@google.com,scroggo@google.com,reed@google.com

Change-Id: I5a46e4de61186a8a5eb9cacd3275e24e311d5a07
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/82942
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2017-12-09 01:27:50 +00:00
Mike Reed
cca2300559 Revert "resources: remove most uses of GetResourcePath()"
This reverts commit 5093a539de.

Reason for revert: google3 seems broken

Original change's description:
> resources: remove most uses of GetResourcePath()
> 
> Going forward, we will standardize on GetResourceAsData(), which will
> make it easier to run tests in environments without access to the
> filesystem.
> 
> Also: GetResourceAsData() complains when a resource is missing.
> This is usually an error.
> 
> Change-Id: Iaf70b71b0ca5ed8cd1a5538a60ef185ae8736188
> Reviewed-on: https://skia-review.googlesource.com/82642
> Reviewed-by: Hal Canary <halcanary@google.com>
> Commit-Queue: Hal Canary <halcanary@google.com>

TBR=halcanary@google.com,scroggo@google.com

Change-Id: Ic5a7c0167c995a672e6b06dc92abe00564432214
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/83001
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2017-12-08 21:09:19 +00:00
Chris Dalton
be4ffab4e2 CCPR: Combine loops and serpentines back into a single shader
Bug: skia:
Change-Id: I945471ccd2580a2d39afd9c80acb8d9e5e196435
Reviewed-on: https://skia-review.googlesource.com/82460
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2017-12-08 20:13:18 +00:00
Hal Canary
53e5e7d4ce resources: resource identifiers don't begin with leading slash
Change-Id: I52522ffffbf0f5176ac9156cd563b41d6fdde59f
Reviewed-on: https://skia-review.googlesource.com/82940
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
2017-12-08 20:03:18 +00:00
Hal Canary
5093a539de resources: remove most uses of GetResourcePath()
Going forward, we will standardize on GetResourceAsData(), which will
make it easier to run tests in environments without access to the
filesystem.

Also: GetResourceAsData() complains when a resource is missing.
This is usually an error.

Change-Id: Iaf70b71b0ca5ed8cd1a5538a60ef185ae8736188
Reviewed-on: https://skia-review.googlesource.com/82642
Reviewed-by: Hal Canary <halcanary@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
2017-12-08 19:30:48 +00:00
Hal Canary
c465d13e6f resources: orgainize directory.
Should make it easier to ask just for images.

Change-Id: If821743dc924c4bfbc6b2b2d29b14affde7b3afd
Reviewed-on: https://skia-review.googlesource.com/82684
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
2017-12-08 17:16:00 +00:00
Chris Dalton
a3e9271ec4 CCPR: Eliminate texel buffers
Points cost 8 bytes and indices cost 4. If a point is accessed twice,
it's a wash whether we duplicate it or index. This change eliminates
texel buffers by duplicating points across instance arrays. This
reduces our dependence on extensions as well as getting rid of our
indirect memory access pattern in vertex shaders.

As a result of this change, memory usage by GPU buffers will only be a
fraction larger at worst, and slightly better at best.

Bug: skia:
Cq-Include-Trybots: skia.primary:Test-Debian9-Clang-GCE-CPU-AVX2-x86_64-Release-All-SKNX_NO_SIMD
Change-Id: I3c7f03772edd4f850d5fdd7b55552647335c1b52
Reviewed-on: https://skia-review.googlesource.com/79185
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2017-12-05 21:12:48 +00:00
Chris Dalton
a32a3c32c3 Add analytic clip FPs that read from the CCPR atlas
Bug: skia:7190
Change-Id: Ie31d368f52910e6917efdeb1b024370b06fc11ee
Reviewed-on: https://skia-review.googlesource.com/77160
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2017-12-05 18:06:18 +00:00
Chris Dalton
1ef80942b3 turn on extended Clang warnings on Windows too
Plus some small rearrangements of the various warning lists.

Change-Id: Ied58f940341d69ddab971a529fd01b1e96b65641
Reviewed-on: https://skia-review.googlesource.com/67720
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
2017-12-04 19:29:51 +00:00
Florin Malita
d75f3f99d4 Fix SVGPong slide crash in Viewer
SVGPong relies on onOnceBeforeDraw() to initialize, but when switching
slides via Viewer's UI, onAnimate() is fired before the first paint.

Change-Id: I7be133072ec635975f7463538cd42edb69696b3f
Reviewed-on: https://skia-review.googlesource.com/79424
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2017-12-03 01:15:32 +00:00
Brian Osman
8ceee43de4 Remove more views code, just to simplify things
Bug: skia:
Change-Id: Ie31a3c764e4f88f2b08f4198bd253841a2d8c264
Reviewed-on: https://skia-review.googlesource.com/79100
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-12-01 17:12:49 +00:00
Brian Osman
ede860e91c Delete even more unused views code
Bug: skia:
Change-Id: I41480aa89dfcd8cb7e016e477cbabe354f35ce8a
Reviewed-on: https://skia-review.googlesource.com/75480
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-11-29 18:12:35 +00:00
Brian Osman
4f99e58252 Remove a huge pile of views code
All of this is dead when not using the old SkWindow framework.

TBR=reed@google.com

Bug: skia:
Change-Id: I0f6ab18987a98469bfd367d5bc10967300dfd3ca
Reviewed-on: https://skia-review.googlesource.com/75384
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-11-22 18:59:44 +00:00
Brian Osman
2bd856ded9 Fix XferDemo by sending push button events directly to parent
Bug: skia:
Change-Id: I3141dd34a9a04c7a660000cba9e483191f28ef03
Reviewed-on: https://skia-review.googlesource.com/75362
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-11-22 16:37:24 +00:00
Brian Osman
eff04b5ec2 Remove SampleApp and convert HelloWorld to sk_app
There is still a large amount of views code that could be trimmed down,
but which is used to implement samples (in viewer). Seemed simpler to
remove some of this code in pieces.

Bug: skia:
Change-Id: Ia3415060d03c8de604a154e3dc38379b754daab6
Reviewed-on: https://skia-review.googlesource.com/72801
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2017-11-21 18:37:19 +00:00
Brian Osman
11adf3200d Remove clutter from experimental
SkMatrix has the canonical version of setPolyToPoly, we don't need three
other copies sitting around.

SkBorder appears to be useless.

Bug: skia:
Change-Id: Ie747ff7af6cf1d03e6276e8d7fe57e9b3e4ad411
Reviewed-on: https://skia-review.googlesource.com/74141
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-11-21 15:44:19 +00:00
Jim Van Verth
c02cb8a86c Revert "Use int when possible to calculate atlas indices in shaders."
This reverts commit 999ec57291.

Reason for revert: Causing issues with NexusPlayer Vulkan.

Original change's description:
> Use int when possible to calculate atlas indices in shaders.
> 
> On certain iOS devices half has a mantissa of only 10 bits, which is not
> enough to perform the floating point trickery to get the lower bits
> out of the "texture coordinates". Instead we use int if available, and
> float if not available.
> 
> Also re-enables multitexturing for iOS and adds a sample which
> stresses the issue.
> 
> Bug: skia:7285
> Change-Id: I365532c7cbbcca7c7753af209bef46e05be49e11
> Reviewed-on: https://skia-review.googlesource.com/71181
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>

TBR=jvanverth@google.com,bsalomon@google.com,robertphillips@google.com

Change-Id: I82801a73a2a8067588049b213f010ff25f4014f3
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:7285
Reviewed-on: https://skia-review.googlesource.com/74001
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2017-11-20 22:11:39 +00:00
Jim Van Verth
53d863c18c Enable tonal color for shadows by default.
This change swaps the sense of the tonal color shadow flag, so
tonal color will always be on unless explicitly disabled.

Change-Id: I56ce4228022cf59b570cd7461327628cf7fe7173
Reviewed-on: https://skia-review.googlesource.com/73900
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2017-11-20 19:55:38 +00:00
Jim Van Verth
999ec57291 Use int when possible to calculate atlas indices in shaders.
On certain iOS devices half has a mantissa of only 10 bits, which is not
enough to perform the floating point trickery to get the lower bits
out of the "texture coordinates". Instead we use int if available, and
float if not available.

Also re-enables multitexturing for iOS and adds a sample which
stresses the issue.

Bug: skia:7285
Change-Id: I365532c7cbbcca7c7753af209bef46e05be49e11
Reviewed-on: https://skia-review.googlesource.com/71181
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2017-11-20 18:07:08 +00:00
Ben Wagner
339b84e78c Alloc glyph image correctly for SkMask::k3D_Format.
Re-enable the code to test the emboss mask filter, updating it to use
the new emboss mask filter factory.

Add a test to ensure that embossed text is drawn correctly, as before
glyphs did not allocate the proper amount of memory for the k3D_Format
which the emboss mask filter produces.

Fixes SkEmbossMask::Emboss to write the whole of the mul and add planes
to avoid pixel differences and MemorySanitizer errors.

Update the GPU to understand the k3D_Format and use just the alpha
plane, ignoring the mul and add plane which it currently cannot support.

Change-Id: I90edf34a918c06b0c6b24bfc43ce7031419eca41
Reviewed-on: https://skia-review.googlesource.com/70260
Reviewed-on: https://skia-review.googlesource.com/70962
Reviewed-on: https://skia-review.googlesource.com/71282
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2017-11-14 17:38:34 +00:00
Brian Osman
3e31e99bab Revert "Alloc glyph image correctly for SkMask::k3D_Format."
This reverts commit 1662257bda.

Reason for revert: Android still using this API

Original change's description:
> Alloc glyph image correctly for SkMask::k3D_Format.
> 
> Remove the no longer used outside Skia SK_SUPPORT_LEGACY_EMBOSSMASKFILTER
> define, and either delete the code it guards or update it to use the new
> emboss mask filter factory.
> 
> Re-enable the code to test the emboss mask filter.
> 
> Add a test to ensure that embossed text is drawn correctly, as before
> glyphs did not allocate the proper amount of memory for the k3D_Format
> which the emboss mask filter produces.
> 
> Fixes SkEmbossMask::Emboss to write the whole of the mul and add planes
> to avoid pixel differences and MemorySanitizer errors.
> 
> Update the GPU to understand the k3D_Format and use just the alpha
> plane, ignoring the mul and add plane which it currently cannot support.
> 
> Change-Id: Icac1a3f37d6e8c6be3151df570f5e14111e18585
> Reviewed-on: https://skia-review.googlesource.com/70260
> Reviewed-by: Herb Derby <herb@google.com>
> Reviewed-on: https://skia-review.googlesource.com/70962
> Commit-Queue: Ben Wagner <bungeman@google.com>

TBR=djsollen@google.com,bungeman@google.com,herb@google.com

Change-Id: Id6625bae8d3bd70ce7aa3045348c04fdd146c637
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/71183
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-11-14 16:16:45 +00:00
Ben Wagner
1662257bda Alloc glyph image correctly for SkMask::k3D_Format.
Remove the no longer used outside Skia SK_SUPPORT_LEGACY_EMBOSSMASKFILTER
define, and either delete the code it guards or update it to use the new
emboss mask filter factory.

Re-enable the code to test the emboss mask filter.

Add a test to ensure that embossed text is drawn correctly, as before
glyphs did not allocate the proper amount of memory for the k3D_Format
which the emboss mask filter produces.

Fixes SkEmbossMask::Emboss to write the whole of the mul and add planes
to avoid pixel differences and MemorySanitizer errors.

Update the GPU to understand the k3D_Format and use just the alpha
plane, ignoring the mul and add plane which it currently cannot support.

Change-Id: Icac1a3f37d6e8c6be3151df570f5e14111e18585
Reviewed-on: https://skia-review.googlesource.com/70260
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-on: https://skia-review.googlesource.com/70962
Commit-Queue: Ben Wagner <bungeman@google.com>
2017-11-14 14:10:22 +00:00
Ben Wagner
3ae1a307f6 Revert "Alloc glyph image correctly for SkMask::k3D_Format."
This reverts commit 6b26deb8d6.

Reason for revert: GPU bots failing

Original change's description:
> Alloc glyph image correctly for SkMask::k3D_Format.
> 
> This removes the no longer used outside Skia
> SK_SUPPORT_LEGACY_EMBOSSMASKFILTER define, and either deletes the code
> it guards or updates it to use the new emboss mask filter factory. This
> re-enables the code to test the emboss mask filter. Also added is a test
> to ensure that embossed text is drawn correctly, as before this glyphs
> did not allocate the proper amount of memory for the k3D_Format which
> this mask filter produces. This also fixes SkEmbossMask::Emboss to write
> the whole of the mul and add planes to avoid pixel differences and
> MemorySanitizer errors.
> 
> Change-Id: Ib492c72a19d6a27d140e3cd48179a3ca9ce313f5
> Reviewed-on: https://skia-review.googlesource.com/70260
> Commit-Queue: Ben Wagner <bungeman@google.com>
> Reviewed-by: Herb Derby <herb@google.com>

TBR=djsollen@google.com,bungeman@google.com,herb@google.com,reed@google.com

Change-Id: I8a9db6c00e0cb84bdd4833474a9ffffa6ecc606c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/70920
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2017-11-13 20:43:06 +00:00
Ben Wagner
6b26deb8d6 Alloc glyph image correctly for SkMask::k3D_Format.
This removes the no longer used outside Skia
SK_SUPPORT_LEGACY_EMBOSSMASKFILTER define, and either deletes the code
it guards or updates it to use the new emboss mask filter factory. This
re-enables the code to test the emboss mask filter. Also added is a test
to ensure that embossed text is drawn correctly, as before this glyphs
did not allocate the proper amount of memory for the k3D_Format which
this mask filter produces. This also fixes SkEmbossMask::Emboss to write
the whole of the mul and add planes to avoid pixel differences and
MemorySanitizer errors.

Change-Id: Ib492c72a19d6a27d140e3cd48179a3ca9ce313f5
Reviewed-on: https://skia-review.googlesource.com/70260
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Herb Derby <herb@google.com>
2017-11-13 20:26:21 +00:00
Cary Clark
df429f3bea move parts of SkPoint to SkPointPriv
Move specialized SkPoint methods to SkPointPriv.
Use constexpr and inline initialization where possible.

R=reed@google.com,bsalomon@google.com
Bug: skia: 6898
Change-Id: I01ec5186f010f2dc80c068c70d9cc352f3221338
Reviewed-on: https://skia-review.googlesource.com/68700
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Ravi Mistry <rmistry@google.com>
2017-11-08 18:25:17 +00:00
Chris Dalton
7c02cc7934 Add clipping options to path text bench and samples
Bug: skia:
Change-Id: I632a2fa5627ef1438d9ab451318a42d12c61b802
Reviewed-on: https://skia-review.googlesource.com/67683
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2017-11-07 01:51:31 +00:00
Mike Klein
97f0bc6a1a clean up cruft about --portableFonts and --resourceFonts
--portableFonts exists but does nothing.
--resourceFonts doesn't even exist.

Change-Id: I7880208de4aaa9674ba720b9e70c34c145561ac0
Reviewed-on: https://skia-review.googlesource.com/67800
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2017-11-06 15:09:09 +00:00
Mike Reed
ce54bcecc2 -= to control width of fatbits line width
Bug: skia:
Change-Id: Id100ac5c22f5cc878d782d53557c6b37370a2989
Reviewed-on: https://skia-review.googlesource.com/66621
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2017-11-02 11:05:31 +00:00
Chris Dalton
c17bf32a1b Convert geometry shaders to operate in Skia device space
Defers the transformation to normalized window coordinates until after
the geometry shader. Merges vertex and a geometry shader builders into
a single compilation unit with a common base class.  Updates CCPR
geometry shaders accordingly.

Bug: skia:
Change-Id: If93c90e978b1fdc7120febd05cfb05810fd496b5
Reviewed-on: https://skia-review.googlesource.com/62980
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2017-10-25 15:59:18 +00:00
Yuqian Li
3c31281c32 Print measure info before closeWindow
The closeWindow function does not guarantee the calling of
~SampleWindow (in Windows and Mac). So we print the info earlier.

Bug: skia:
Change-Id: Ib8b11cac4fb2fc7b62a02c7fb7f3aaaa48df2da6
Reviewed-on: https://skia-review.googlesource.com/63140
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Yuqian Li <liyuqian@google.com>
2017-10-23 21:36:51 +00:00
Chris Dalton
08d1a25073 SampleAAGeometry tweaks
- Use capital letters avoid conflict with built-in commands,
  particularly zoom-window ('z') and toggle-backend ('d').
- Increase kHitToleranace for touch screens.

Bug: skia:
Change-Id: I6feaabd8aa06600bdeb4623ab081d973369c4841
Reviewed-on: https://skia-review.googlesource.com/52528
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Cary Clark <caryclark@google.com>
2017-10-20 18:17:35 +00:00
Chris Dalton
1d014105ac Add a SampleApp flag to automate keystrokes on startup
This is a quick-and-dirty solution to select color mode, backend, etc.
from the command line.

e.g. 'out/Debug/SampleApp --keys CCd' for opengl and srgb

Bug: skia:
Change-Id: I61f9e0fd4209a5fadb585c02c71984398f2f0860
Reviewed-on: https://skia-review.googlesource.com/61482
Reviewed-by: Yuqian Li <liyuqian@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2017-10-18 17:25:56 +00:00
Ben Wagner
1a1d2411e8 Remove redundant parentheses.
Recent clang versions produce output like

../../samplecode/SampleAll.cpp:306:27:
error: redundant parentheses surrounding declarator
[-Werror,-Wredundant-parens]

Remove these to clean up the code a bit.

Change-Id: Ib099201f23f83cd712487c238b6a508290e667a7
Reviewed-on: https://skia-review.googlesource.com/60822
Commit-Queue: Ben Wagner <bungeman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
2017-10-17 22:02:41 +00:00
Chris Dalton
6a3dbeed00 Refactor CCPR coverage shaders for a vertex impl
Decouples geometry generation and analytic coverage. This paves the
way for a vertex shader implementation.

TBR=egdaniel@google.com

Bug: skia:
Change-Id: I2a183401bfe70b9f14b9b1cf035de6020a2135fa
Reviewed-on: https://skia-review.googlesource.com/60103
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2017-10-16 20:08:41 +00:00
Eric Boren
d6365e5fb8 Revert "Refactor CCPR coverage shaders for a vertex impl"
This reverts commit e501033bbd.

Reason for revert: Broke several bots

Original change's description:
> Refactor CCPR coverage shaders for a vertex impl
> 
> Decouples geometry generation and analytic coverage. This paves the
> way for a vertex shader implementation.
> 
> Bug: skia:
> Change-Id: I23b79d4397db22bd8fc063b8dfca58ab00037292
> Reviewed-on: https://skia-review.googlesource.com/59200
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>

TBR=egdaniel@google.com,csmartdalton@google.com

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: skia:
Change-Id: I314bf03fa6cbeceb1c527d4d9464147b2e8464c6
Reviewed-on: https://skia-review.googlesource.com/59821
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
2017-10-16 12:53:14 +00:00
Chris Dalton
e501033bbd Refactor CCPR coverage shaders for a vertex impl
Decouples geometry generation and analytic coverage. This paves the
way for a vertex shader implementation.

Bug: skia:
Change-Id: I23b79d4397db22bd8fc063b8dfca58ab00037292
Reviewed-on: https://skia-review.googlesource.com/59200
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2017-10-15 04:13:06 +00:00
Chris Dalton
7a0ebfc033 Add a tooling flag for path mask caching
Adds the flag and a disables caching on the CCPR bots.

Bug: skia:
Change-Id: Icb85e77f89634dda1d419dacac5b8a93340723f0
Reviewed-on: https://skia-review.googlesource.com/59740
Reviewed-by: Eric Boren <borenet@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2017-10-13 22:31:12 +00:00