Implement a VideoAsset wrapper, used for Skottie video layers. This
requires a non-testlib build target for SkVideoDecoder, hence a
dedicated BUILD.gn.
Add software conversion fallback for SkVideoDecoder, using libswscale.
Change-Id: I80dd555a1241081e50ee4834b64ad3518948a0f1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/285378
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Bodymovin exports video layers similar to image layers, but assigns a
dedicated type id.
Since Skottie's ImageAsset interface already supports multi-frame
images, we can reuse the same mechanism for video.
Also, since we're adding sparse layer type handlers, we can now
fill all known Lottie layer enums and simplify the handling of camera
layers.
Change-Id: Ide6c6b3566d48f90f36f0143eaea7c62bbdedb2c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/285106
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Placeholders should not be taken in MinIntrinsicWidth.
Placeholders should allow Inf in some style values (as weird as it
sounds)
Bugs: skia:10138, skia:10159
Change-Id: I6ecc57b6ce778faf84b4d5752d24552b12c69fdb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/284731
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Inside SkOpEdgeBuilder::walk(), when current segment is cubic curve, its shape may be reduced, therefore, the curve points should be determined by the reduction result ‘split->fVerb’ instead of ‘verb’.
Actually, inside this switch case, ‘verb’ is always ‘SkPath::kCubic_Verb’, which makes the ‘fCanAdd’ always true. The outcome of this bug makes the subsequent logic which depends on ‘fCanAdd’ (L301-332) incorrect, and in some cases, fails the whole boolean operation at L329.
The Fiddle below demonstrates how this bug fails a union operation of two paths, by returning an empty path.
https://fiddle.skia.org/c/e528567b62bc338cd99f4a89f0c5342e
Screen shot of the fiddle:
https://www.dropbox.com/s/4bnzlponq6gen27/pathOpsBug.png?dl=0
2nd Fiddle drawing the results (larger)
https://fiddle.skia.org/c/1f2a513c2ee0395b9d05fb1eb987b01f
Change-Id: If07f54cef1b9409f9b6db27d6294a3e3461b0181
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/284426
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
It's fine to allow -/+ inf because we immediately clamp to 0/1.
Fixed: oss-fuzz:15927
Change-Id: Ic9c866e78c9b79ea2055d2dbf403c26b29031622
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/284481
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Auto-Submit: Florin Malita <fmalita@chromium.org>
Implement drop and inner shadow styles using explicit image filters.
Remove existing style support from DropShadowEffect.cpp, as it now
has a new cozy place with its inner sibling.
Supported properties:
- color
- opacity
- angle
- distance
- size (sigma)
Change-Id: I5b7e3c75678e036a20c1908b84c74a670a5aa196
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/283918
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Change-Id: I2cb6255a553852a292427d6dc9ef8c5ed7f8286d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252926
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Will need followups on Vertices and SkSL to use these handles.
Change-Id: If775cb01168f601541e889bfa2421129e505b4a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/282416
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Extending text to grapheme edges should correct glyph range
Bug: skia:10087
Change-Id: I254901aaaa40c2782d1afbd5d5390599bdd7c922
Change-Id: I1d51076656d09e4d2e35e3ddad28bfd60fc87081
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281756
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
This reduces the skm44_concat benchmark from 2us to .35us, a 5x
speedup.
SkCanvas.concat now takes a 3x2, 3x3, or 4x4 matrix and upscales
them all to 4x4. This makes concat44 redundant.
Removes redundant null checks for matrices, since freeing(0)
in WASM is fine like it is in C++.
Change-Id: I44a776ffd0babb81d8a34f9d94ae4d7831d02b55
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281721
Reviewed-by: Mike Reed <reed@google.com>
saveCamera() is no longer experimental
In a separate CL, will stage changes to concat virtual to take M44.
Change-Id: Iaf37ce2f24ab1223c54aeb1e79eaebf18f87fece
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281589
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Would be nice to eventually follow up with test involving camera.
Change-Id: I264d0a0dc3467a971103264df21701c094323b80
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281719
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Note: works for well-formed poly-to-poly (perspective) transforms, but
doesn't support AE's degenerate corners semantics (concave/inverted
polys) at this point.
Bug: skia:10100
Change-Id: I5b3492b008302495b616867c139c6e5ad6dc57df
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281595
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Note to the reviewer: Look at tests/util.js first and then
look at the others. Gerrit lets you ignore whitespace changes,
which I would recommend for this.
This emulates tests on the C++ side and dramatically reduces
boilerplate on the test code.
This also uses the beforeEach(async () => {}) trick to save
a lot of promise resolutions before each tests.
I try to clean up the style a bit as I go, seriously thinking
about adding eslint for at least the tests.
Change-Id: Iced4abb57f66572035ab5d1a54b374055e8aaa58
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281439
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
The CheckGeneratedFiles bot only required rewriting
.gn files, while the presubmit wants both .gn and .gni files.
It also appears that the #includes rewrite script runs on
both the presubmit and CheckGeneratedFiles bots.
These presubmits run on the CQ before landing right?
If so, no need for them in the CheckGeneratedFIles bot at all.
And of course, format .gni files.
Change-Id: Icd4526d62f85088862ad93566cc9ace11dc3e33f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281505
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This means we take DOMMatrix everywhere now.
This reduced the *_makeShader benchmark by ~25% (4 us -> 3 us)
and cleaned up several callsites.
Trimming this down saves ~3kb in uncompressed code size.
Change-Id: Ie677c7ebb7bc97ed8cd4d4851a039b78b6f8079d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281018
Reviewed-by: Mike Reed <reed@google.com>
Change-Id: I2d19c4f0ff1439dcd923a3064eb3ba78432a5113
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281043
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
This does a head to head comparison for our JS-implemented
SkMatrix (DOMMatrix is tens of times slower) and adds support.
There are a few APIs (e.g. on Canvas) that don't yet support this.
This is because I want to experiment with the speed difference
between SimpleMatrix and emscripten's bindings and us just allocating
an array for the user on the WASM heap.
Change-Id: I47086dd6b40cbd522c6b85e5f9b1a7e819f54f9d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/280957
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Lottie shapes (paths) are expressed as a sequence of vertices, where
each vertex has a
- position
- in-tangent control point (relative to position)
- out-tangent control point (relative to position)
A nice property of this representation, is that interpolation can be
performed independently on each scalar component.
This seems really close to what VectorAnimator is good at - so can we
shoe-horn shapes into vectors and drop the ShapeValue KeyframeAnimator
specialization? Yes, we can!
To support the conversion, we need to abstract out two aspects of the
VectorKeyframeAnimator builder:
- parsing the encoding length of a vector-representable object
- parsing the actual encoding data of a vector-representable object
(For current/regular vector values, the encoding length is the same as
the json array length, and the encoding data is just the array of json
numbers.)
Shapes are encoded as a sequence of 6 floats per vertex, plus an
additional/trailing boolean maker for the "closed shape" property:
[v0.posX, v0.posY, v0.inX, v0.inY, v0.outX, v0.outY, ..., closed_flag ]
(thus encoding_len == 6 * vertex_count + 1)
After we're done with parsing, animation/interpolation is handled
via existing VectorKeyframeAnimator - so we can remove
KeyframeAnimator<ShapeValue>.
Converting to SkPath is pretty much the same as for the previous
representation, except the input is now flattened.
Change-Id: I822797fceae561b52b709bf258163bbcc6b565fb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/280898
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This reverts commit e990fcc4b0.
Reason for revert: Build-Win-Clang-x86_64-Release-Shared
Original change's description:
> Enable deprecated-copy-dtor warning.
>
> In C++11 a user declared destructor still requires the compiler to
> implicitly default the copy constructor and copy assignment operator,
> but this is deprecated. Note that a user declared destructor suppresses
> the move constructor and move assignment operator; a user declared
> destructor exists if any '~Foo' method declaration appears inside
> 'class Foo' (even if defaulted); if the copy and move operations are the
> same then copy operations that take 'const Foo&' will do fine double
> duty as move operations.
>
> Clang seems to have an issue with this warning, in that it does not
> appear to distinguish between compiler defaulted and user defaulted
> destructors. As a result, it does not always warn when it should.
> There may yet be places in the code where a move operation is desired
> but may be suppressed because the implicitly defaulted moves are not
> declared because a destructor has been declared.
>
> This wraps dawn and shaderc configs in 'third_party' so that their
> headers will be included through '-isystem' in order to avoid the
> warnings generated by including their headers.
>
> Change-Id: I681524cd890d86305aa99b6b765a52113b4dfa4b
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/280406
> Reviewed-by: Mike Klein <mtklein@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Ben Wagner <bungeman@google.com>
TBR=mtklein@google.com,bsalomon@google.com,bungeman@google.com
Change-Id: Icd6a2487637d21fcf7c4c7ab7cba7a8adfda5afd
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/280836
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
In C++11 a user declared destructor still requires the compiler to
implicitly default the copy constructor and copy assignment operator,
but this is deprecated. Note that a user declared destructor suppresses
the move constructor and move assignment operator; a user declared
destructor exists if any '~Foo' method declaration appears inside
'class Foo' (even if defaulted); if the copy and move operations are the
same then copy operations that take 'const Foo&' will do fine double
duty as move operations.
Clang seems to have an issue with this warning, in that it does not
appear to distinguish between compiler defaulted and user defaulted
destructors. As a result, it does not always warn when it should.
There may yet be places in the code where a move operation is desired
but may be suppressed because the implicitly defaulted moves are not
declared because a destructor has been declared.
This wraps dawn and shaderc configs in 'third_party' so that their
headers will be included through '-isystem' in order to avoid the
warnings generated by including their headers.
Change-Id: I681524cd890d86305aa99b6b765a52113b4dfa4b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/280406
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Expand the core animator logic to return whether the computed value is
changing on each tick. Also rename tick/onTick -> seek/onSeek to better
reflect Skottie semantics.
This information allows us to skip adapter updates for static/hold
animation segments.
This effectively hoists some of the scene graph lazy-update logic to the
Skottie model level, and culls unneeded conversions (e.g. we were
converting ShapeValue -> SkPath on every tick, even when the shape was
not changing).
TBR=
Change-Id: I1ea4e19ae8f993d659826269de6b0465fec70189
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279816
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Unfortunately in clang 'deprecated' is both a set of warnings (at least
one of which we don't want) and a group of warnings (most of which we do
want). Leave the top level disabled, but re-enable all the warnings in
the group.
Most of the code changes are for the deprecated-copy diagnostic. In
C++11 implementing a copy constructor xor copy assignment operator
the default implementation of the other is still required to be the
default but is deprecated (the compiler can warn against doing this).
The idea is that if there was a need for a non-default copy constructor
or copy assignment operator then both should be implemented explicitly,
since it is unlikely that the default will do what is expected.
Note that the deprecated-copy-dtor has not yet been enabled as there
will need to be a lot more work to enable this diagnostic. Similar to
deprecated-copy, in C++11 when implementing a destructor the copy
constructor and copy assignment operator are still defaulted if not
declared, but this is also deprecated. The idea here is that if some
special handling is needed to destroy the object there is probably some
need to do something non-trivial when copying the object (or copying
should be disallowed).
Also, there are still some deprecated-declarations to clean up on
Android and Mac.
Change-Id: I5fc4b62713220e6f7d3724fd7342b4c8c74a3c67
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278916
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This is a reland of 4e79b6730d
Original change's description:
> Switch to using a Float32Array (bound as value array) for color.
>
> Change-Id: I1bcca931954b1399c79f4074a3d57a68847ac785
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276757
> Commit-Queue: Nathaniel Nifong <nifong@google.com>
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
Change-Id: If6b9097b2fcd6b9dbf75c6dd22138e0b2531e70d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278780
Commit-Queue: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Bug: skia:10080
Change-Id: I936d6d696c86c50d5b51dc84894127c38ad753d4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279048
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Adds a "viewer" option to the build system that brings in tooling code
and sample code. Adds a very simple "MakeSlide" binding that knows
how to create the WavyPathText sample slide. Adds viewer.html with
code to animate viewer slides.
This can hopefully be the starting point for future work on bringing
viewer to CanvasKit.
Change-Id: Ia26e08726384b40b3f544fe8254f430dc9db08db
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278892
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Plumb layer style parsing, and extend existing DropShadowAdapter to
support both drop shadow style and drop shadow effect.
Change-Id: Id99a419dacd06dc38dc4cf84ff4ecb92218c45f7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279020
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This reverts commit 4e79b6730d.
Reason for revert: Bad canvaskit GM images
Original change's description:
> Switch to using a Float32Array (bound as value array) for color.
>
> Change-Id: I1bcca931954b1399c79f4074a3d57a68847ac785
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276757
> Commit-Queue: Nathaniel Nifong <nifong@google.com>
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
TBR=kjlubick@google.com,nifong@google.com
Change-Id: I2f5e995ccee415a49f813b5ba61c095acbc445b5
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278766
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This makes the call sites a bit simpler, doesn't materially change
anything in an optimized build, allows NRVO, and generally fixes a
number of warnings in gcc 9 about pessimizing-move.
Change-Id: I0ea5f57db163425da728630bfa6c1add7c416bd7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278178
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Ben Wagner <bungeman@google.com>
Updated to use sentinel GL context even when GL backend is not built.
This reverts commit 1171d314ef.
Change-Id: Ia94bbe4865ddd4e898446c13886877c539f0eb0b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277976
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
By default, we just ship with PNG encoding/decoding and
then decoding of JPEG, GIF, WEBP.
Change-Id: I19cbb3162acdbfde809df29d49050e3e7cb049db
Bug: skia:9733
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277598
Reviewed-by: Nathaniel Nifong <nifong@google.com>
Currently we're handling VectorValues via a generic animator => we use
vector<vector<float>> for storage. That's kinda clunky, especially for
small-size vectors (3d values, colors).
Introduce a more efficient VectorKeyframeAnimator:
- stores vector values in a contiguous/consolidated float array
- keyframes reference value offsets in storage
- fast/sk4f lerp impl
Change-Id: Ia9538068f2c722c2d2209f87e26564f0fe28ac31
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277578
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
For API simplicity, if the rectangle is to be omitted, the client
should only provide the paint. (emscripten already does parameter
count checking, so let's use that instead of doing it ourselves).
This also adds tests to help verify the new behavior.
Revert "Revert "Allow null rect for saveLayer""
This reverts commit 7957d53c80.
Bug: skia:10043
Change-Id: I9ed8caabbfc77deab1ca3d9b1a415489e012528f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277399
Reviewed-by: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Dan Field <dnfield@google.com>
A significant number of spatial keyframes have trivial Bezier control
points - e.g. located on the linear interpolation segment. The
corresponding cubics have no effect and can be discarded.
Change-Id: I706546653c3621fd0d3eb9c285627ccd4d0bc549
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276410
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
No need for an intermediate adapter object - just bind individual/scalar
fields using existing mechanisms.
No functional side effects.
TBR=
Change-Id: I16be769e5fb92dba0ebb6ce3b0584c5cdcc2b92c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276215
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
AE discriminates [1] between basic 2-dimensional properties
(PropertyValueType.TwoD - e.g. scale), and spatial 2D properties
(PropertyValueType.TwoD_SPATIAL - e.g. position).
For the latter it provides additional keyframe controls (tangent in &
tangent out) to describe a non-linear interpolation path ("spatial
interpolation"). This composes on top of the usual temporal
interpolation (with its own optional cubic mapping).
To support spatial interpolation:
- introduce a new Skottie value type (Vec2Value), to represent
TwoD and TwoD_SPATIAL properties
- introduce a KeyframeAnimator specialization for Vec2Value, which
tracks per-keyframe tangent information
- for spatial keyframes, instantiate/store an SkContourMeasure, and
use instead of straight Vec2 LERP
- switch interesting 2D properties to the new value type (transform
position, anchor point, scale)
(we could look into separating TwoD/TwoD_SPATIAL if needed, but the new
specialization is already more efficient than the old
opaque-vector-with-late-binding approach)
[1] http://docs.aenhancers.com/properties/property/#property-propertyvaluetype
Change-Id: I0863fd970cec4c5ff15cf01b2fb5c6602a468179
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274283
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This reverts commit 9d4b788807.
Copyright issue has been fixed in
https://skia-review.googlesource.com/c/skia/+/275998.
Original description:
Bug: skia:9756
In CanvasKit, a large part of the binary is for encoding. Clients
would be happier with a smaller binary and no webp/jpeg encoding. Make
this an option by splitting up the GN arguments.
Split SK_HAS_WEBP_LIBRARY into SK_CODEC_DECODES_WEBP (to match the
existing SK_CODEC_DECODES_RAW) and SK_ENCODE_WEBP. Same for JPEG and
PNG.
Update CanvasKit compile script to disable webp and jpeg encoding.
Update debugger compile script to disable all encoding.
Change IsPng signature to match other SkCodecs.
TBR=djsollen@google.com
Change-Id: Ic847bae0154e0a2922100b3f2ee14a077ee5635a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276007
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
Since we can't use mask filters on layer paints any longer, refactor the
existing wipe effects to use explicit shader masking:
- remove SkSG::MaskFilterEffect - it no longer works
- replace with SkSG::MaskShaderEffect
- for atomic draws, apply the shader to the draw paint as
SkShader::Blend(kSrcIn, mask_shader)
- for isolated content, apply the mask as an extra pass
drawPaint(kDstIn, mask_shader) before restoring the layer
- refactor VenetianBlindsEffect, LinearWipeEffect and RadialWipeEffect
to use mask shaders
- additionally, refactor the RadialWipeEffect gradient to avoid using
a local shader matrix (does not compose correctly within the new
framework)
Everyone clear... do not touch the patient... BZZZT!
TBR=
Change-Id: I3a88da97a17b3b68812480cad5298b8778b6847c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275694
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Split the keyframe parsing logic into separate builder helpers.
No functional impact, this will facilitate some upcoming changes.
TBR=
Change-Id: I62a02a0ad90ddef572208f8714f22ae0a0b97023
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276003
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This reverts commit 94aaf7cdf5.
Reason for revert: you know what I already typed the reason stop making rules that people have to follow, robots.
Original change's description:
> Split building encoding from decoding
>
> Bug: skia:9756
>
> In CanvasKit, a large part of the binary is for encoding. Clients
> would be happier with a smaller binary and no webp/jpeg encoding. Make
> this an option by splitting up the GN arguments.
>
> Split SK_HAS_WEBP_LIBRARY into SK_CODEC_DECODES_WEBP (to match the
> existing SK_CODEC_DECODES_RAW) and SK_ENCODE_WEBP. Same for JPEG and
> PNG.
>
> Update CanvasKit compile script to disable webp and jpeg encoding.
> Update debugger compile script to disable all encoding.
>
> Change IsPng signature to match other SkCodecs.
>
> Change-Id: Iec8466ee1b76bc3d1e377c24201068b776cd7718
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273768
> Commit-Queue: Leon Scroggins <scroggo@google.com>
> Reviewed-by: Derek Sollenberger <djsollen@google.com>
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
> Reviewed-by: Nathaniel Nifong <nifong@google.com>
TBR=djsollen@google.com,scroggo@google.com,kjlubick@google.com,nifong@google.com
Change-Id: I4fc2ea916743fda7e7d0d668b59e52052e880104
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9756
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275710
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Bug: skia:9756
In CanvasKit, a large part of the binary is for encoding. Clients
would be happier with a smaller binary and no webp/jpeg encoding. Make
this an option by splitting up the GN arguments.
Split SK_HAS_WEBP_LIBRARY into SK_CODEC_DECODES_WEBP (to match the
existing SK_CODEC_DECODES_RAW) and SK_ENCODE_WEBP. Same for JPEG and
PNG.
Update CanvasKit compile script to disable webp and jpeg encoding.
Update debugger compile script to disable all encoding.
Change IsPng signature to match other SkCodecs.
Change-Id: Iec8466ee1b76bc3d1e377c24201068b776cd7718
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273768
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Nathaniel Nifong <nifong@google.com>
This also adds a helper option to writing canvas2d spec tests
to see the CanvasKit option side by side with the real canvas
version.
Bug: skia:9940, skia:9947
Change-Id: Ia8fc4e1332d3896933b86291181bc3ba890d26ed
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275618
Reviewed-by: Florin Malita <fmalita@chromium.org>
Cluster edges were not enough.
Bug: skia:1003
Change-Id: Id2fdb7aa5dc2f6c4b03f1c841757796cf5c9b604
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275220
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Make sure getGlyphPositionAtCoordinate works in RTL
Change-Id: I394d868bbbd4a3042e1a2f50901d137c65f1f2b9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274544
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Implement all AE grouping modes: character/word/line/all.
-- character grouping was already supported (default mode)
-- for word and line grouping, expand the existing domain mapping logic
to also track cumulative advance and max(ascent) per span, then use
this info to compute anchor point boxes
-- for "all" grouping, the anchor point box coincides with the text box
(https://helpx.adobe.com/after-effects/using/animating-text.html#text_anchor_point_properties)
TBR=
Change-Id: I8564f1349d167d82c31862d8f7e57615cdae0dcf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274201
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
AE supports dashing all strokes. Dashes are specified as an arbitrary
number of intervals (alternating dash/gap) plus a start offset.
All values can be animated independently (but of course!).
- implement a SkSG dash effect (based on SkDashPathEffect)
- expand the shape builder logic to allow local geometry adjustments
(kind of a bummer that dashing is a stroke/paint property as opposed
to a geometry effect in AE)
Change-Id: Ic9ff35f2f9a552a3c26f9e1596ce58ad81f7ced5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274550
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Move justification shifts into Run
Change-Id: If1e7b87fd58ce791fc0e2ee9bdfb1b87ee6bb696
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274197
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Mainly, simplified iteration over visual run for performance reasons.
Check for locale when comparing fonts.
Try to resolve ALL unresolved codepoints.
Change-Id: Ic126ca9bcb3970e2cbd6da9c384c493f9fd81b0d
Bug: skia:9956, skia:9970, skia:9951
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273463
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
By default, per-character AE transforms are anchored on the glyph
baseline, mid-advance.
To support:
- extend SkottieShaper to track per-fragment ascent and advance
- adjust the fragment transform origin for (advance/2,0)
As an optimization, we only track the anchor point in the presence
of origin-dependent animators (scale & rotation ATM).
(note: the ascent info is going to be used in a follow up CL to support
relative anchor point adjustments)
Change-Id: I883a957028e624522fdf68a6b2fc44384dee18fe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273984
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Ben Wagner <bungeman@google.com>
In adition to transforms/opacity/etc, text animators can target
per-glyph opacity.
Change-Id: I6ab63a6e49a64beaf63fc955f0b672a5b8ba84ba
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272886
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
When per-character 3D is enabled, text properties can be animated in
3 dimensions.
- position and scale become 3-value vectors
- in addition to existing "r" (really rz), rotation gains "rx" and "ry"
- instead of specializing for 3D, expand the existing structures to
handle both 3D and 2D modes
- also ensure that sksg::Transform does not flatten to SkMatrix
Change-Id: I426a7ee1ff38c1702deb85e9f1db80f6069f36d6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272648
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Change-Id: Id26530bbd54626a74bfb4fccd4c066fa39346411
Bugs: skia:9892
getGlyphPositionAtCoordinate should return correct code point index
Change-Id: Id26530bbd54626a74bfb4fccd4c066fa39346411
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272347
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Need to migrate clients from private/ to core/ include
Unexperimentalize concat44() methods on SkCanvas
Change-Id: I64b8816722a9d93316cb8b8691d2d9a3e36f167f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272464
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Uniforms in the general case can be multiple floats, so
we expose a small struct to provide information about all
uniforms (including the built in ones like "dt") as well
as effectUniforms and particleUniforms which return Float32Arrays
bound to the WASM memory containing those unifroms.
Thus, by modifying the Float32Array, one can directly affect
the particle/effect properties.
This allows us to expose sliders on particles.skia.org
(https://skia-review.googlesource.com/c/buildbot/+/272398)
Change-Id: Ie390f3d2dc571ee4ebaab59a7fa1b7b2dc24d871
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272377
Reviewed-by: Brian Osman <brianosman@google.com>
This is handy for interacting with <input type=color>
Change-Id: I7946c08ef10a2481016885d58cc52f76f5cd40e7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272344
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Change-Id: I3d45c6c8cef0109377812de0a3aab5d457a29b86
Bugs: skia:9849, skia:9850
9849 is related to font resolution (we may have to try different fallback
fonts to resolve all codepoints)
9850 is related to finding a position inside a glyph ("ffi" is an example)
Change-Id: I3d45c6c8cef0109377812de0a3aab5d457a29b86
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271745
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
AE discards lines with baselines outside the paragraph box.
This aligns Skottie's behavior with AE for default/top-alignment
(but not for any of the custom vertical alignment modes).
Bug: skia:9933
Change-Id: Id0318f0744bf89580774e89494faf19bfb6f6d14
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272376
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This CL has a complicated back story, but it's concrete change is
simple, just turning the warning on and converting a bunch of
return foo;
to
return std::move(foo);
These changes are exclusively in places where RVO and NRVO do not apply,
so it should not conflict with warnings like -Wpessimizing-move.
Since C++11, when you return a named local and its type doesn't match
the declared return type exactly, there's an implicit std::move()
wrapped around the value (what I'm making explicit here) so the move
constructor gets an opportunity to take precedence over the copy
constructor. You can read about this implicit move here under the
section "automatic move from local variables and parameters":
https://en.cppreference.com/w/cpp/language/return#Notes.
This situation comes up for us with smart pointers: a function declares
its return type as std::unique_ptr<Base> or sk_sp<Base>, and we return a
std::unique_ptr<Impl> or sk_sp<Impl>. Those types don't match exactly,
so RVO and NRVO don't come into play. They've always been going through
move constructors, and that's not changed here, just made explicit.
There was apparently once a bug in the C++11 standard and compilers
implementing that which made these copy instead of move, and then this
sort of code would do a little unnecessary ref/unref dance for sk_sp,
and would entirely fail to compile for uncopyable std::unique_ptr.
These explicit moves ostensibly will make our code more compatible with
those older compilers.
That compatibility alone is, I think, a terrible reason to land this CL.
Like, actively bad. But... to balance that out, I think the explicit
std::move()s here actually help remind us that RVO/NRVO are not in play,
and remind us we're going to call the move constructor. So that C++11
standard bug becomes kind of useful for us, in that Clang added this
warning to catch it, and its fix improves readability.
So really read this all as, "warn about implicit std::move() on return".
In the end I think it's just about readability. I don't really hold any
hope out that we'll become compatible with those older compilers.
Bug: skia:9909
Change-Id: Id596e9261188b6f10e759906af6c95fe303f6ffe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271601
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
We already have the program desc bc we uniquify the programs stored
on the DDL. This CL just preserves them on the snapped DDL to speed
up precompilation.
Bug: skia:9455
Change-Id: Ie0e0b607e2e96beca7128f4083386b34ad469072
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270998
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Generally, keyframe values live in dedicated storage, and are tracked in
keyframes based on their index.
This separation is not necessary for float values, as their storage size
is the same as their index's:
- update keyframes to store value records (VRecs), which can hold
either external value indices or inline floats
- introduce a scalar animator specialization which operates on float
VRecs and doesn't require dedicated value storage
Change-Id: Icd8f1608c28c761303bdc44a23f562a2d2810d4f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270844
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
For each Lottie keyframe, we currently store interpolation
*segments*:
{
t0, v0
t1, v1
cubic_mapper
}
This is quite redundant:
- kf(n).t1 == kf(n+1).t0 for all keyframes
- kf(n).v1 == kf(n+1).v0 for all non-constant keyframes
Refactor to store single keyframe records:
{
t, v
mapping
}
To identify constant keyframes, since we no longer store
explicit hard stops, we now tag each record with a "mapping"
selector:
0 -> constant keyframe
1 -> linear keyframe
> 1 -> cubic keyframe (adjusted cubic mapper index)
This reduces the storage size by 2/5, and yields overall cleaner
logic (as we're no longer back-filling info as we parse).
Also add a handful of unit tests to lock down limit semantics
(keyframe segments are left-inclusive/right-exclusive).
Change-Id: I3ab0e5568b83ab8536a7d326dbc07c4c455e978d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270450
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
The rules for setting fake bold and italic are based on the implementation
used in Minikin.
Change-Id: I9bbecdbd0198363db0296fa9c68046b4724fbded
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269429
Commit-Queue: Jason Simmons <jsimmons@google.com>
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Also this contains a demonstration of how to implement this in CustomPropertyManager.
Change-Id: If4770e47b87ed76c98a85de3c235ab27c913dbc0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269696
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
If the scripts fail to produce valid bytecode, don't overwrite the
interpreter.
Change-Id: Icd008a5188166ce086ff4df87dcb2b43d7f80820
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269487
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
We can skip effect layers when none of the child nodes overlap (treat as
atomic draws, with effects applied on their paint).
The initial heuristic was simply checking for more than one child.
This version relaxes the heuristic to check each child bounds against
the union of preceding siblings.
Change-Id: I2dc6d30d945697f410100db0c46a8a8377d5b569
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269482
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
Change-Id: Id046199edd63535ef07e1dfa65fbc7c0f8cefd00
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269371
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Use std::min and std::max everywhere.
SkTPin still exists. We can't use std::clamp yet, and even when
we can, it has undefined behavior with NaN. SkTPin is written
to ensure that we return a value in the [lo, hi] range.
Change-Id: I506852a36e024ae405358d5078a872e2c77fa71e
Docs-Preview: https://skia.org/?cl=269357
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269357
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Use std::max and std::min instead
Change-Id: Icf3796609e5cb511687fb50bd31229ae4b6b9b39
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268841
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Similar to existing ADBE Easy Levels2, but provides separate mapping
controls per channel.
Change-Id: Ibc58c58e1e8cb8793d6eb819998c1804ccbbf859
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268936
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
1. Removed unnecessary iterators (use SkShaper iterators instead)
2. More careful hash function and comparison (ParagraphStyle)
3. computeEmptyMetrics should go after resolveStrut
4. longestLine for line with spaces only should not be 0
5. LTR/RTL * left/right align * latin/arabic * leading/trailing spaces positioning
6. Height for MaxHeight rect (to follow Gary's change)
Change-Id: I3507ff9fb93148e5ef882a2f514078fcea9cfef3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268301
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
We accidentally were not waiting until all font files were loaded before
trying to process them.
Bug: skia:9858
Change-Id: I10decd5fbf0aa46e300d2ce5255f24f1ac1c12d4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268626
Reviewed-by: Nathaniel Nifong <nifong@google.com>
Change-Id: I0a6627f9b8d47e51c82c89ff1df75c3add8e8035
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267919
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Change-Id: Ic7e233216f7d1031cf2c0f97003140b3e09f5491
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267760
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit d1be5d64f8.
Reason for revert: Chrome win compile
Original change's description:
> Fix skshaper in component builds
>
> It was building a shared library, but had no exports (on Windows).
> We think the correct model for modules in the future is for each one
> to be a separate DLL linked against the public API/exports of Skia.
> This serves as the model for that. Doing this with other modules will
> probably require exporting more symbols from Skia.
>
> Change-Id: I116b1635533d755ae71e8df5aa234270b7f77a31
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267477
> Reviewed-by: Mike Klein <mtklein@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=mtklein@google.com,brianosman@google.com
Change-Id: I4c70dc996ce3964b017dc863bed2428bf4b63325
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267758
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 3e98c0e1d1.
Reason for revert: Need to revert earlier CL
Original change's description:
> Use separate SKSHAPER_DLL define to activate shared library logic
>
> Change-Id: I35cd463fd85920651a940a9af131f7b6515c2a3a
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267676
> Reviewed-by: Mike Klein <mtklein@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=mtklein@google.com,brianosman@google.com
Change-Id: Ia25b838a2fbe5cd5a7be7a0a8c2e7052647ded9a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267757
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I35cd463fd85920651a940a9af131f7b6515c2a3a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267676
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
It was building a shared library, but had no exports (on Windows).
We think the correct model for modules in the future is for each one
to be a separate DLL linked against the public API/exports of Skia.
This serves as the model for that. Doing this with other modules will
probably require exporting more symbols from Skia.
Change-Id: I116b1635533d755ae71e8df5aa234270b7f77a31
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267477
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This makes it line-up with the coretext version.
Bug: skia:9836
Change-Id: I39f51e56ecb0d55ab970a8fa247bede9f4f0f394
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267445
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Adds a test to load different font types. Currently supported:
- .ttf
- .otf
- .ttc
Not supported:
- .woff
- .woff2
This only increases code size by ~4kb, so that big glyph table
has still been successfully removed.
Bug: skia:9829
Change-Id: I0231578b2abf4f36df57ff8073b7697d16606373
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267180
Reviewed-by: Ben Wagner <bungeman@google.com>
After the update to emscripten 1.39.6, source maps don't
work on ASMJS builds and debugger needed the same change
of the default MAIN_MODULE setting as canvaskit and pathkit.
Change-Id: Ifb920dee998ae41fd500adca587b1ad20cfef584
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267076
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Primary goal: API compatibility with SkShaper but reduce code size on iOS.
Change-Id: I6ee8f49827a029569010a69308541b74a21ac3e2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266854
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
I belatedly realized that drawOnce's test would always be blank now
that drawOnce is async.
Change-Id: If30bbdd895039bd8de050a59dd348ba6849c5835
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266631
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
The existing |SkSurface.requestAnimationFrame| API provides a convenient way of
drawing Skia animations using the same idiom as the well known
|Window.requestAnimationFrame|. It gracefully handles providing the caller with
access to the right canvas, as well as flushing after the user-supplied
callback.
The new |SkSurface.drawOnce| API added in this change provides the same
conveniences around access to the right canvas and flushing, but for the
use-case where the user wishes to draw a single frame only. Importantly, this
new API disposes of the SkSurface upon completion, i.e. frees the memory
associated with the underlying pixel storage an surface. This avoids memory
leaks that occur when |SkSurface.requestAnimationFrame| is used for single-frame
purposes.
Bug: NONE
Change-Id: Ic4e48e65dffc4809513ceaf72260ac0432b98952
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265604
Reviewed-by: Kevin Lubick <kjlubick@google.com>
This reverts commit 99c54f0290.
Change-Id: I010ac4fdb6c5b6bfbdf63f4dcac5dbf962b0ad9c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266205
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Split off most shape layer components into own CUs (naming convention
following AE), and convert to new DiscardableAdapter pattern.
TBR=
Change-Id: Iba7800cff1998d3d7cf81dfd89b4193d02b59559
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265147
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Assert that the hb_codepoint_t passed to skhb_glyph_extents is in range
using SkTo, which is obviously correct (and consistently used elsewhere)
instead of the incorrect '< 0xFFFF' since 0xFFFF is a valid glyph id.
While doing so, rename the hb_codepoint_t parameters which are actually
glyph ids to reflect that they are glyphs and not codepoints (HarfBuzz
uses hb_codepoint_t for both).
Change-Id: I0bf2b7f12183dfb8254856b12168b8bee867c430
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265769
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Change-Id: I659552466940b76a339caaf124700303806fd082
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265456
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit 2cde3a1320.
Reason for revert: breaking the Chrome roll
Original change's description:
> Complete rewrite of the SkSL interpreter
>
> Change-Id: Idf4037b04c22f8ace5c1ef16c7a28d8c3df92e91
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/250817
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=brianosman@google.com,ethannicholas@google.com
Change-Id: If0fbc78118173e0cacbe1e01cabe3331e35aa49e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265516
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Change-Id: Idf4037b04c22f8ace5c1ef16c7a28d8c3df92e91
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/250817
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
In the newly introduced LegacyAnimatorAdapter, failure to parse may
leave the value default-constructed. This is problematic for scalar
values (floats).
Catch this condition and initialize explicitly.
Bug: ossfuzz:20198, ossfuzz:20194
Change-Id: I86b8030da615d8cb1e1fe8d84873c8bc5cb222f2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265397
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Also fix a couple of custom props issues:
- solid layer colors were not dispatched
- text values were not sync'ed
TBR=
Change-Id: I827f8c1d8c8bb73b03f05de15e1c7c96753a631e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264936
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Unlike many users of HarfBuzz, the Skia shaper sets HB_BUFFER_FLAG_BOT
and HB_BUFFER_FLAG_EOT flags to inform HarfBuzz that the full context
contains the beginning and end of the paragraph so that it can treat the
beginning and end of the context specially. In reality, the EOT flag
currently does nothing and the BOT flag only has the effect of adding a
dotted circle (if the font provides it) if the first codepoint in the text
and context is a unicode mark. This behavior is generally unwanted, so
just remove it with a note to revisit this decision should HarfBuzz ever
change the effect of these flags.
Bug: skia:9618
Change-Id: I6cdf86ff3499e1321b1212d63192a4a9c5847e39
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264686
Auto-Submit: Ben Wagner <bungeman@google.com>
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Currently, property animators use lambda captures (std::function<>) to push
values to adapters and then to the scene graph. Some downsides:
* complex lambda captures are expensive in terms of object code size
* adapters with multiple animated properties don't synchronize/quiesce: each individual property tick triggers a SG
synchronization, possibly with inconsistent state (as animator running
order is unspecified)
* there is no enforced scoping, resulting in fragile constructs when SG
fragments are discarded
This CL introduces a simplified and more robust animator pattern:
* property animators are scoped to explicit containers
* instead of capturing arbitrary value functors, animators only capture
a pointer to the target value
Some implementation details:
* keyframe/interpolation logic is pretty much unchanged (just relocated)
* introduced AnimatablePropertyContainer - a base class for animatable
adapters
* legacy binding functions are refactored based on the new mechanism
(they now/transitionally inject adapter objects)
* converted a handful of effects, to exercise trivial refactoring patterns
* converted the text animator goo, to exercise non-trivial refactoring:
- detecting value changes is now trickier (no more lambda magic)
- value adjustments must be hoisted into adapter logic (no more lambda magic)
- all dependent animated values (selectors, etc) must be scoped to the
text adapter to avoid lifetime issues
TBR=
Change-Id: Ia5821982f251de0de58fd3f87812219ff7fcc726
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263938
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Cached references to the WASM heap buffer are invalid following memory growth:
https://github.com/emscripten-core/emscripten/issues/6747#issuecomment-400081465.
This change replaces references to the cached CanvasKit.buffer with direct
references to CanvasKit.HEAPU8.buffer. The symptom of this bug is a Javascript
error thrown in the Chrome console: "Uncaught TypeError: Cannot perform
Construct on a neutered ArrayBuffer", causing the operation in question to fail.
Bug: NONE
Change-Id: I27462e80db1d33e0e77ee7295b25039c9036d2e2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264477
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Flutter on the web wants to be able to extract arbitrary frames from
an animated image and pass those into functions like:
drawAtlas, drawImage, drawImageRect
This should allow that to happen w/o having to add lots of variants like
drawAnimatedImage. If this sticks, is drawAnimatedImage still useful?
(maybe it saves a copy?)
Change-Id: I99d7045c5dea61d0a1bd6d335c88e7517f2c4fc2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263020
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Reviewed-by: Mike Reed <reed@google.com>
We were previously building FreeType2 with the psnames module,
which included large tables of glyphnames [1]. These were only
used in code related to PDF (and only when outputting Type 1
fonts, which is very rare).
Even though the PDF backend isn't in CanvasKit, the compiler
couldn't throw away these massive tables (about 80k in all)
of strings. Since these tables were only used for T1 fonts,
it made sense to tell FreeType not to include the rest of the
T1 related code, which saved about 55k more.
If, one day, we add in support for the PDF backend to CanvasKit,
SK_PDF_DO_NOT_SUPPORT_TYPE_1_FONTS is likely something we'll
want to define.
The roll-freetype.sh is inspired by a script of the same name
in the Chromium repo and aids in the updating of freetype
and our forked config files.
[1] 0a3d2bb99b/src/psnames/pstables.h (629)
Bug: skia:9733
Change-Id: I359bab4184587cbe91400661fb012eac1a601a83
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262232
Reviewed-by: Ben Wagner <bungeman@google.com>
This saves about 32kb uncompressed, 21kb gzipped from CanvasKit.
This would also save about 11kb from a Flutter build.
Bug: skia:9733
Change-Id: I0a21b7279a73c692ea39aa28ac00d70d24b70373
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262218
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
longest line and so on.
Change-Id: I497022269ad38e3cf6a1920f67b1d9217aa6d805
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260778
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Moves RTShader to be built behind a flag (and not shipped
to npm [yet])
Bug: skia:9733
Change-Id: Ibdf965bbf3c0191ab7d9689168b1a099488c2ca3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262142
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Brian Osman <brianosman@google.com>
This fixes up some other build flag options:
- font-specific js code is correctly omitted when no_font is set
- SKP serialization is only compiled in debug (or with flag).
Bug: skia:9733
Change-Id: Ifdbd2ddac278cfcefa842f6d4826d5429b6ed64b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262137
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Change-Id: I0b11d4210c6e663cfb4854fc33e1396fd79fe9a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261780
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
make profile can be used with bloaty [1] and twiggy [2]
Some example commands for investigating code size:
bloaty ./canvaskit/bin/canvaskit.wasm -d symbols
bloaty ./canvaskit/bin/canvaskit.wasm -d sections
twiggy top -n 50 --retained ./canvaskit/bin/canvaskit.wasm
twiggy monos ./canvaskit/bin/canvaskit.wasm -g -m 40
# Let's pretend we have a symbol called
# AddIntersectTs(SkOpContour*, SkOpContour*, SkOpCoincidence*)
# that we want to investigate further
twiggy dominators --regex ./canvaskit/bin/canvaskit.wasm AddIntersectTs.+
twiggy paths --regex ./canvaskit/bin/canvaskit.wasm AddIntersectTs.+
[1] https://github.com/google/bloaty
[2] https://rustwasm.github.io/book/reference/code-size.html#the-twiggy-code-size-profiler
Bug: skia:9733
Change-Id: I4a665fe2c750da552fee1dbf804ce0028a06c6c3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261903
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Bundling the pipeline stage arguments also simplifies the code in
several spots.
Change-Id: I85e81b436a39378f753cc9404b6eeb27fe055525
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261778
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This makes the effect *be* the factory, so we can get rid of
SkRuntimeShaderFactory (and later, SkColorFilterFactory).
Change-Id: I2cd95f1380a0ec1e65fe5a18b1226c042598a8bd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261439
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This used to be the case, but a recent change unintentionally switched
to errors.
TBR=
Change-Id: Ib92d2d04c667664921f47b48babdbe33e135b9ee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261179
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
SkShaders::Empty may be easy to expose, but that doesn't mean we should.
It shouldn't even be public, but Chrome uses it in one place.
Change-Id: I398a5e6f782990a7baec0d9b1d0018f7456ff15f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260956
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Turns out constant doesn't like to take an enum, but needs explicit
coercion to be an int.
Change-Id: I29c761fd2dfd9eb3cde0db3c0c3f0e97dd6ff411
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260698
Reviewed-by: Kevin Lubick <kjlubick@google.com>
This reverts commit 187cd367d3.
Reason for revert: relanding with legacy enum support
Original change's description:
> Revert "[skottie] Simplify effect builder lookup"
>
> This reverts commit ef363a9ce6.
>
> Reason for revert: G3 unit tests failing
>
> Original change's description:
> > [skottie] Simplify effect builder lookup
> >
> > Layer effects fall into two categories:
> >
> > - effects that BM knows about: these get assigned a unique type enum
> > - effects that BM doesn't know about: these are still exported, but
> > get assigned a dummy type
> >
> > To handle effects in the latter case, we rely on their canonical AE
> > name.
> >
> > The list of supported effects has grown to the point where a) this
> > differentiation doesn't seem valuable anymore and b) the code is quite
> > repetitive.
> >
> > Consoliate the lookup logic to rely solely on effect names + bsearch
> > table.
> >
> > Change-Id: Ib5f9b064a373814865da9e8a26037209992e8b9b
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259997
> > Commit-Queue: Florin Malita <fmalita@chromium.org>
> > Reviewed-by: Mike Reed <reed@google.com>
> > Reviewed-by: Mike Klein <mtklein@google.com>
>
> TBR=mtklein@google.com,fmalita@chromium.org,reed@google.com
>
> Change-Id: I3b4c681c260c121e422ade7395c33a77e788ff43
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260196
> Reviewed-by: Florin Malita <fmalita@chromium.org>
> Commit-Queue: Florin Malita <fmalita@chromium.org>
TBR=mtklein@google.com,fmalita@chromium.org,reed@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Change-Id: I2a4360dc8216b8b45e20c6568c0a1d3d069aa56c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260280
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This reverts commit ef363a9ce6.
Reason for revert: G3 unit tests failing
Original change's description:
> [skottie] Simplify effect builder lookup
>
> Layer effects fall into two categories:
>
> - effects that BM knows about: these get assigned a unique type enum
> - effects that BM doesn't know about: these are still exported, but
> get assigned a dummy type
>
> To handle effects in the latter case, we rely on their canonical AE
> name.
>
> The list of supported effects has grown to the point where a) this
> differentiation doesn't seem valuable anymore and b) the code is quite
> repetitive.
>
> Consoliate the lookup logic to rely solely on effect names + bsearch
> table.
>
> Change-Id: Ib5f9b064a373814865da9e8a26037209992e8b9b
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259997
> Commit-Queue: Florin Malita <fmalita@chromium.org>
> Reviewed-by: Mike Reed <reed@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,fmalita@chromium.org,reed@google.com
Change-Id: I3b4c681c260c121e422ade7395c33a77e788ff43
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260196
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Layer effects fall into two categories:
- effects that BM knows about: these get assigned a unique type enum
- effects that BM doesn't know about: these are still exported, but
get assigned a dummy type
To handle effects in the latter case, we rely on their canonical AE
name.
The list of supported effects has grown to the point where a) this
differentiation doesn't seem valuable anymore and b) the code is quite
repetitive.
Consoliate the lookup logic to rely solely on effect names + bsearch
table.
Change-Id: Ib5f9b064a373814865da9e8a26037209992e8b9b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259997
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Most of these did nothing, and I'd like to remove the feature. Also, the
benchmark was using 'in uniform' which isn't supported (it asserts in
debug build).
Change-Id: I671ca69fdd50811a2090c7a03f5f23e6b38e6f96
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260043
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Change-Id: I7c672ff6b8eb95ec8c1123a5bfdb202e1644f494
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259281
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Currently, we treat track matte source layers (tagged with td:1) as single-shot mask triggers:
we apply once to the following layer, then move on.
But track mattes can cascade: a layer with a matte can itself be applied as a track matte for the
following layer.
Also, for matte/masking purposes, only the layer content is being considered (ignoring blend mode
and any masks applied to the matte itself).
To support this, refactor the layer attachment code:
- instead of tracking the presence of a single-shot matte source, always track
previous layer content trees
- instead of triggering matte attachment in the presence of a matte source, trigger based on
the matte *target* property (tt: X)
- log errors on unknown matte modes
Change-Id: I6c71d4007e1e27d3f3a139344bbf367d7bc6e29d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259820
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
With recent deferred image loading changes, Skottie relies on clients
to always/explicitly seek() before drawing a frame.
Some of the existing tools are still attempt to draw before the first
seek() fires (the animation callback is not guaranteed to occur before
the first draw). For these, add an explicit seek(0) after loading the
animation, to ensure valid state.
TBR=
Change-Id: Ie453559af2d96560602b5e6508c25169dffb484d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/258805
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Change-Id: Ib6dc1ff861efe4040508fea09c8a66d8d06db597
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/258568
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
... because it has a constructor, implied by all the initializers.
Luckily, that constructor does exactly what our memset() does.
Change-Id: Ibe538e9d840de9e6fd07d673783709df17b7b4fb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/258447
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Normally, we load single-frame images upfront to avoid instantiating
an animator (as the image content is supposed to be constant).
In certain cases, deferred behavior is desirable (and the extra animator
overhead is minimal).
Generalize MultiFrameAnimator to handle single-frame assets, and add an
optional deferred mode for single-frame image loading
(Animation::Builder::Flags::kDeferImageLoading).
Bug: skia:9686
Change-Id: I4d166cd1a0bf34ccb8679e7553848c831a9193d2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/258000
Commit-Queue: Avinash Parchuri <aparchur@google.com>
Reviewed-by: Avinash Parchuri <aparchur@google.com>
Precomp layers can have a different size vs. main composition.
Instead of relying on the global animation (main comp) size, use the
current (pre)comp size when setting up cameras.
Change-Id: I54106375fb39dde2bfd11e14a38e5ec3e7190764
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/258156
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Having it means you cannot write:
SkSize size;
float x, y;
size = {x , y};
clang allows it but GCC does not, claiming it is ambiguous between the
implicitly generated
SkSize& SkSize::operator=(const SkSize&)
and
SkSize& SkSize::operator=(const SkISize&)
clang gives the same error if the former is explicitly declared default.
Change-Id: I3b64436ef6aa669b3d87e7f37057c5dcb4add987
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/257880
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Instead of always grabbing the first frame at load time, only do so for
single-frame images.
For multi-frame images, defer frame resolution until actually needed
(at seek time).
There's a slight complication in dealing with image scaling: since we
no longer know the intrinsic size of the frames upfront, we need to
set up a transform effect preemptively for multi-frame images, and
update on the fly when the frames are resolved. This is not
necessarily bad, because theoretically frames could have different
sizes.
Bug: skia:9686
Change-Id: Ib831d0e2ecad061ba52bdd8721e7598ea38c1e6e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/257622
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
For clients not using JSON, the factories were inconsistent.
Change-Id: Ifd920fa1e18f5edffa12de238af8488406951e5b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/257683
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This was originally exposed for use with specs/web-img-decode and has
seen some actual use.
Change-Id: I6cc4fdf431b45cbbc21b91881c688c5545ca44a3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/257317
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Provides functionality similar to AE property maps
Change-Id: I1705706a6b7e25fbab55465f2e20d0b145330b0b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255977
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This untangles some of the dirty state tracking and dynamic rebuilding
support (that's only needed for the GUI editor), so the core code is
more streamlined. It also paves the way for feeding the RP to bindings.
Change-Id: I208ec59622154fdb2845c3ae8f7efb070d1abfc7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/257476
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>