Allocations are redirected by overriding `operator new` and `operator
delete` on the IRNode class. This allows us to use our existing
`unique_ptr` and `make_unique` calls as-is. The Pool class is simple;
it holds a fixed number of nodes and recycles them as they are returned.
A fixed pool size of 2000 nodes was chosen. That is large enough to hold
the contents of `sksl_large` during compilation, but it can be
overflowed by very large shaders, or if multiple programs are converted
at the same time. Exhausting the pool is not a problem; if this happens,
additional nodes will be allocated via the system allocator as usual.
More elaborate schemes are possible but might not add a lot of value.
Thread safety is accomplished by placing the pool in a `thread_local`
static during a Program's creation and destruction; the pool is freed
when the program is destroyed. One important consequence of this
strategy is that a program must free every node that it allocated during
its creation, or else the node will be leaked. In debug, leaking a node
will be detected and causes a DEBUGFAIL. In release, the pool will be
freed despite having a live node in it, and if that node is later freed,
that pointer will be passed to the system `free` (which is likely to
cause a crash).
In this CL, iOS does not support pooling, since support for
`thread_local` was only added on iOS 9. This is fixed in the followup
CL, http://review.skia.org/328837, which uses pthread keys on iOS.
Nanobench shows ~15% improvement:
(last week) http://screen/5CNBhTaZApcDA8h
(today) http://screen/8ti5Rymvf6LUs8i
Change-Id: I559de73606ee1be54e5eae7f82129dc928a63e3c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/326876
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This will help us avoid allocations for simple expressions.
Nanobench shows ~5% improvement with an array size of 2:
http://screen/8oDEY7hjrhY8C6k
Other array sizes will show different levels of improvement, but I
haven't done an exhaustive trial. (2 was noticeably better than 1.)
Change-Id: I005a7896a0db83df4e3c2d3c0fa3321203f8a0b3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/325861
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
The benchmarks show a negligible performance decrease over the bespoke
TinyUnorderedMap class, but it's well within the margin of error, and
a real hash map will scale better in pathological cases.
Nanobench: http://screen/537ETJivpGdVJpk
Change-Id: I21279c47742a5dac81d57c7e9f7da4bfc595fdc9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/323114
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This removes VarDeclarationsStatement entirely. VarDeclaration instances
appear directly as statements in Programs. SkSL that declares multiple
variables in a single declaration is transformed to represent that as a
series of VarDeclaration statements.
Similarly, global variable declarations are represented by
GlobalVarDeclaration program elements, one per variable.
Bug: skia:10806
Change-Id: Idd8a2d971a8217733ed57f0dd2249d62f2f0e9c5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/323102
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
SymbolTable::addAlias can be used to create a Symbol that's an alias for
an existing symbol, but uses a different name. (e.g. in Runtime Effects,
a `fragmentProcessor` is a `shader` and `float4` is also `vec4`.)
SymbolTable::addWithoutOwnership will now assert if an attempt is made
to add a Symbol with the wrong name. In a followup CL, the name argument
will be removed entirely and it will simply use the Symbol's name.
Change-Id: I9aee7717e2600a6d84ebe4c3ab7fca40229faa5d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/323106
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Our code relies on std::unordered_map for storage of unordered data.
Unfortunately, while unordered_map is algorithmically quite efficient,
in many real-world scenarios--particularly with small amounts of data--
a simple vector with linear search runs rings around it.
This CL doubles the performance of `nanobench -m sksl_large`:
http://screen/7uGYGLCaTtaHU4j
Change-Id: Ia2f6cedfac338876c2da57642e9b34addd85b683
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/322320
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I9568deca0031d32bc1c6bdf1f11f6da76de6d07f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/320075
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
This reverts commit b61c3a9a01.
Change-Id: I42d93bdc6455c8ef941a6cbe1339df2ba916bb3c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/318697
Auto-Submit: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
This reverts commit 1d3e0e0054.
Reason for revert: possibly causing https://task-scheduler.skia.org/task/F1DoniJAddPuEkH9ETTE
Original change's description:
> Revert "Revert "moved BinaryExpression's data into IRNode""
>
> This reverts commit b61c3a9a01.
>
> Change-Id: I4689e1f4977fab3233ff492cee06fbc301b5c689
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/317386
> Reviewed-by: John Stiles <johnstiles@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
# Not skipping CQ checks because this is a reland.
Change-Id: Id0f3f211f09fbf31b626c648ed141fc6154a450c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/317395
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
This reverts commit efc8797880.
Reason for revert: breakage due to std::max initializer list
Original change's description:
> moved BinaryExpression's data into IRNode
>
> This is another step in the process of merging the various IRNodes' data
> into the base class.
>
> Change-Id: Ide39c240e6178e23bb6fe317dd56addf2ffefcbb
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/317102
> Commit-Queue: John Stiles <johnstiles@google.com>
> Reviewed-by: John Stiles <johnstiles@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: Ib8ef629ffa0ff8bb0aeddfa4f42b824e79ce72b6
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/317384
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
This is another step in the process of merging the various IRNodes' data
into the base class.
Change-Id: Ide39c240e6178e23bb6fe317dd56addf2ffefcbb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/317102
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
This will be leveraged in followup CLs to avoid recursive inlining death
spirals.
Change-Id: Icf99c88c4acaaa766e0dc0971830329e24d70509
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/315861
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
The functional changes needed to make this migration possible have
already been submitted in prior CLs, so although this is large, it is
almost entirely a mechanical migration of code from one file to another.
Change-Id: I54380b52e38ebcec40ffbca7cb254f9655cb1865
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/313909
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
It is on skia_sksl_gpu_sources list already.
Bug: skia:10650
Change-Id: I1e4bb0b2346ad8a74ddbdb3d3ff44ea7de6c0cd3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/312736
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Change-Id: I7ba287b5d8e34571b5ca3e502413b2aafa27acc7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/310059
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Explanation: The sksl standalone compiler is used to convert the raw
(text) SkSL pre-includes into a "dehydrated" binary format. It also
(previously) depended on those files, as they were #included and used,
unless a special #define was changed. This created a dependency cycle
that we hid from GN (by lying about the outputs of the dehydrate step).
As a result, builds would never reach steady-state, because the compiler
would be rebuilt (due to the newer dehydrated files), and then the
dehydrated files would be rebuilt (due to the newer compiler).
This CL changes the logic so that the standalone compiler always uses
the textual pre-includes, and no longer depends on the dehydrated binary
files. Thus, to make any kind of change to the dehydrated files (whether
due to pre-include changes, or the encoding format itself), you just
need skia_compile_processors enabled. The dependencies are now honestly
communicated to GN, and we reach steady state after one build.
The NOTE above is because GN/ninja cache the dependencies of each
target, and will still think that the SkSLCompiler.obj linked into the
standalone compiler depends on the dehydrated files, at least until one
successful build, when it will realize that's no longer true.
Reland notes:
The bots originally rejected this CL, because SkSLCompiler was
hard-coded to load the text files from a relative path that assumed the
executable was in "<skia_checkout>/out/<some_dir>". That's not true for
bots, and it was fragile, even for users. Now, we use GN to directly
generate sksl_fp.sksl, and copy all of the other pre-includes to the
root out dir (working directory when running skslc). This means we
no longer need to generate the sksl_fp.sksl file into the src tree, and
the compiler can more safely assume that the files will be in the
working directory.
Bug: skia:10571
Change-Id: Id7837a9aba7ee0c3f7fa82eb84f7761e24b9c705
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308896
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Gradient colorizers are now sampled via explicit coordinates instead of
by passing coordinate data in a color channel. This change caused the
GrTextureGradientColorizer to become a no-op/passthrough effect.
Change-Id: I5233c93914716cac186b0ea8f5a3698746a89742
Bug: skia:10548
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/307298
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This speeds up compiler construction, because we no longer have to parse
and process a bunch of SkSL source code during startup.
Change-Id: I6d6bd9b5ce78b1661be691708ab84bf399c6df8b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305717
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
This reduces our code size by reusing existing components to perform
the same blend, and generates a shader that should be conceptually
equivalent (although it gives the inliner a bit more work to do).
Change-Id: Ie2203f7613503476fa9d045aba58d9ef39f3ea26
Bug: skia:10457
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/302264
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This reduces our code size by reusing existing components to perform
the same blend, and generates a shader that should be conceptually
equivalent (although it gives the inliner a bit more work to do).
Change-Id: Ie81e8b82d9b9c441533760d4e9f7e149bc0d969d
Bug: skia:10457
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/302262
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
ConstColorProcessor contained three separate InputModes with their own
unique behaviors, but every (non-test) call site simply hardcoded one of
the InputModes.
This change also allows the actual const-color processor to remove the
inputFP entirely; it is never sampled.
The GM slide has been split into three separate slides as well.
Change-Id: I2b77f4eab4d655f06e3704fb6fde8d4f8c70a075
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301987
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
The fuzzer detected a bug in our handling of null child processors.
Rather than attempt to further tweak a hand-rolled effect, it seemed
more productive to convert it into a full-fledged .fp file. This
provides a very high degree of confidence that the basics are done
properly, for a relatively low amount of effort.
Contrast calculation has also been optimized slightly. The original
shader calculated (1+c/1-c) separately for every pixel. This is now done
once, in Make(). Also, if contrast adjustment is set to zero, the
contrast block is fully omitted.
Change-Id: I2af4708536b249e03c3ebede9b10fc1125eadb7b
Bug: oss-fuzz:24039
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301942
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
The .fp effect has support for passing values to a child processor.
Runtime effects do not support passing a color to a processor, which is
needed to properly implement `ArithmeticImageFilterImpl` without relying
on multiple `addColorFragmentProcesor` calls and/or `RunInSeries`.
Change-Id: I47446897f857ce849a8e734ab81ee7aec80734e7
Bug: skia:10217
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301657
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This was previously implemented as a runtime effect in order to dogfood
runtime effects when they were new. However, runtime effects do not
support passing a color to a FP via `sample(fp, inputColor)`, which
is needed to properly implement SkPaintToGrPaint.
Change-Id: Ic826860ab06038f13633be677d79a9138d41db85
Bug: skia:10217
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301547
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
It now tracks all sample calls of a child (matrix, explicit coords,
pass through). There is now just one registerChild() call, and the
sampling pattern of that child is fully determined by the SampleUsage
parameter.
Change-Id: Iaadcd325fca64a59f24192aadd06923c66362181
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/299875
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Besides moving the existing coord-overrides and sample matrix merging
logic on to a shared visitor pattern, this updates the sample coord
reference detection to actually look for references to that built-in.
Previously, we only had this behavior in the CPP code generator. The
.h generator just did a string search for sk_TransformedCoords2D, and
runtime effects just looked at the main signature. Now, the .h generator
is more robust, and runtime effects that declare the main coords parameter
but never use it will not be marked as using the sample coords directly.
Change-Id: I802d610dbda512cf3823c58f349307b3926aa58f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/299458
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Switch it to use std::string (not SkSL::String). Along these lines,
remove SkSL::String's operator SkString, and instead add an explicit
SkString constructor from std::string.
Other changes aren't strictly necessary, but I wanted to clean up some
of the other SkSL vs. Skia code barriers. VS (since 2015) has had
vsnprintf that conforms to the C99 standard, the only difference with
_vsnprintf is a different (nonstandard) return value for overflowing
calls. Remove the special-case (the only use of SKSL_BUILD_FOR_WIN).
Change-Id: I8826af10c8e78a8d935c601d00b8ae9ba0640041
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298816
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This FP was unused and not referenced anywhere in the codebase.
Change-Id: I27f963d7c26382101b585f356a75d84cef5ab237
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/295080
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This makes it easier to work with SkSL files when using an IDE.
Change-Id: I30665478a9cde63b4c9ba7e5a9948e9647f7ef81
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/293571
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Prelude to adding situational optimizations
Change-Id: Ie7994a87380ba6135398c9a1d4b26cea6bf32fa8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292972
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This allows fragment processors to sample their children with their
local coordinate system transformed by a matrix.
Change-Id: Ifa848bbd85b939bbc5751fec5cf8f89ee904bf39
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/282590
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
The CheckGeneratedFiles bot only required rewriting
.gn files, while the presubmit wants both .gn and .gni files.
It also appears that the #includes rewrite script runs on
both the presubmit and CheckGeneratedFiles bots.
These presubmits run on the CQ before landing right?
If so, no need for them in the CheckGeneratedFIles bot at all.
And of course, format .gni files.
Change-Id: Icd4526d62f85088862ad93566cc9ace11dc3e33f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281505
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Seems very one-off (esp. given SkSL). No one seems to use it.
Change-Id: Iaded54c5b4183fa4aa9c318b5dbe1d410cca539a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276617
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This reverts commit 1b0124fec6.
Reason for revert: Check generated files bot is unhappy.
Original change's description:
> Move interpreter disassemble to out-of-line member of ByteCode
>
> Now it returns a string (rather than just calling printf).
>
> Adds GUI view of particle effect byte code (for fun), and fixes the
> unit tests that called ByteCodeFunction::disassemble, which wasn't
> doing anything.
>
> Change-Id: Ide3fd933cf14832feae7ff9e0fdc1ae8f24a28d4
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273878
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=brianosman@google.com,ethannicholas@google.com
Change-Id: I478a93769a3e1a72a339853d6d41865dba8bbe66
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275800
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Now it returns a string (rather than just calling printf).
Adds GUI view of particle effect byte code (for fun), and fixes the
unit tests that called ByteCodeFunction::disassemble, which wasn't
doing anything.
Change-Id: Ide3fd933cf14832feae7ff9e0fdc1ae8f24a28d4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273878
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This is a reland of af5f9f008d
This was reverted due to Metal GMs failing. That is a bug in Metal where
pipeline creation fails with "internal error". Reporting to Apple, filing
Skia bug, and moving on.
Original change's description:
> Remove GrDeviceSpaceTextureDecalFragmentProcessor.
>
> It was used to sample clip masks using device coords.
>
> Replace with a more generic GrDeviceSpaceEffect that simply calls a
> child FP with sk_FragCoord.
>
> Also fix issue in GrQuadPerEdgeAA GP. It wouldn't setup coord transforms
> at all if they are all applied in the FS (explicit coords). Moreover,
> the GrGLSLGeometryProcessor::emitTransforms() helper required a valid VS
> var for local coords even when all FPs use explicit coords and wouldn't
> use a local coords var.
>
> Make CPP SkSL code gen for clone copy the explicit coord status of
> children.
>
> Change-Id: Ib8bb36028354405c8012f6e91e9eb46db75d16a6
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271658
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: Ia4530e6799019cd92863fe983a2d3c71df6f0620
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273511
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This reverts commit af5f9f008d.
Reason for revert: bad GM results on Metal
Original change's description:
> Remove GrDeviceSpaceTextureDecalFragmentProcessor.
>
> It was used to sample clip masks using device coords.
>
> Replace with a more generic GrDeviceSpaceEffect that simply calls a
> child FP with sk_FragCoord.
>
> Also fix issue in GrQuadPerEdgeAA GP. It wouldn't setup coord transforms
> at all if they are all applied in the FS (explicit coords). Moreover,
> the GrGLSLGeometryProcessor::emitTransforms() helper required a valid VS
> var for local coords even when all FPs use explicit coords and wouldn't
> use a local coords var.
>
> Make CPP SkSL code gen for clone copy the explicit coord status of
> children.
>
> Change-Id: Ib8bb36028354405c8012f6e91e9eb46db75d16a6
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271658
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=bsalomon@google.com,brianosman@google.com
Change-Id: Ie02951dcc037d282dc3829cad216a0a0c9474038
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272518
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
It was used to sample clip masks using device coords.
Replace with a more generic GrDeviceSpaceEffect that simply calls a
child FP with sk_FragCoord.
Also fix issue in GrQuadPerEdgeAA GP. It wouldn't setup coord transforms
at all if they are all applied in the FS (explicit coords). Moreover,
the GrGLSLGeometryProcessor::emitTransforms() helper required a valid VS
var for local coords even when all FPs use explicit coords and wouldn't
use a local coords var.
Make CPP SkSL code gen for clone copy the explicit coord status of
children.
Change-Id: Ib8bb36028354405c8012f6e91e9eb46db75d16a6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271658
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit e3f57a4e62.
Change-Id: I03293dbee19ef5c9802fc35de8438a87f627cf96
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272056
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit cf7c7e38e8.
Reason for revert: Breaking our Flutter build.
Original change's description:
> Add SkSLCompiler::toHLSL, using SPIRV-Cross
>
> Change-Id: Ia7a11a726cac006f6acc36efe8fc2ff27f30af72
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270837
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=jvanverth@google.com,bsalomon@google.com,brianosman@google.com,ethannicholas@google.com
Change-Id: I2a1353864e2225578271573a8f7157d95fb0c969
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271744
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: Ia7a11a726cac006f6acc36efe8fc2ff27f30af72
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270837
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 99c54f0290.
Change-Id: I010ac4fdb6c5b6bfbdf63f4dcac5dbf962b0ad9c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266205
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Added this as an option to GrSaturateProcessor (also renamed it to
be more generic and end with FragmentProcessor).
Added a tweak to the unit test to check the new behavior.
(Raster was already doing the clamp).
Change-Id: Ic49fa5cd72b6c63430fb773baf8121546bf2b80d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265580
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 2cde3a1320.
Reason for revert: breaking the Chrome roll
Original change's description:
> Complete rewrite of the SkSL interpreter
>
> Change-Id: Idf4037b04c22f8ace5c1ef16c7a28d8c3df92e91
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/250817
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=brianosman@google.com,ethannicholas@google.com
Change-Id: If0fbc78118173e0cacbe1e01cabe3331e35aa49e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265516
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Change-Id: Idf4037b04c22f8ace5c1ef16c7a28d8c3df92e91
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/250817
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
There is no change to the code (yet).
Change-Id: I1997d7ac070691a3384441028503f6dc8565bbf8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261182
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
- The raster pipeline JIT was an experiment that never really panned
out (except for also introducing the interpreter, which survives).
The removal should be pretty thorough, including undoing some changes
to SkRasterPipeline itself. For reference, I basically undid most of
https://skia-review.googlesource.com/c/skia/+/112204/
- With runtime shaders, always convert to Program using kPipelineStage
This makes the first-pass compile consistent with runtime color filter,
and with GrSkSLFP.
- Remove sksl_mixer.inc, which hasn't been used in a while.
- In sksl_pipeline.inc, all of the math symbols are already declared
in sksl_gpu.inc, which forms the base symbol table when this include
is parsed.
sk_x and sk_y appear to never be used? Those builtin IDs are the IDs
of the x and y params to main, but that logic still works without
these declarations.
sk_OutColor only makes sense in FP files (it's still declared in
sksl_fp.inc).
Change-Id: Ie8dd68d2c4687745d46f96804a76695bce8c1ba2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/246017
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Previously this clamping was inserted by the program builder.
Adds GrSaturateProcessor to handle saturating in the fragment shader.
Clamp the GrPaint color rather than using a fp when possible.
Has to be plumbed through GrTextureOp because that skips SkPaint
conversion.
Removes a usage of GrPixelConfig.
Bug: skia:6718
Change-Id: Ifa6544496d34677f17e797433e6ef3a97be5c2b2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242558
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: skia:
Change-Id: I16073008ac852f1864bd1d2bd38087a5b661d05a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232581
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
This reverts commit 90507286cc.
Reason for revert: Seems to be breaking some builds
Original change's description:
> Shuffle SkSL sources around so compiler and bytecode can be used w/o GPU
>
> Change-Id: I7236a30040ab532086e68d6e9de2898dd7acaa32
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221098
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Mike Reed <reed@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,kjlubick@google.com,brianosman@google.com,ethannicholas@google.com,reed@google.com
Change-Id: Ie230315a72ebcfae32bc9ce7bafec1f87106cff2
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221536
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Change-Id: I7236a30040ab532086e68d6e9de2898dd7acaa32
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221098
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Change-Id: Ie4c8e8c5df8f3d37ea49d0c0f7e432e6999b7f0b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221243
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Slightly sharper, but far easier to hold:
- Remove Value union from interface, everything is a 32-bit
value type, or a collection thereof.
- Collapse to one version of Run (that takes count), and make
it a member on ByteCode.
- Similarly, move disassemble to ByteCodeFunction.
Change-Id: I07c85e65991178b3f52e20e815c25f36bc9c4257
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/220753
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Bug: skia:
Change-Id: I83e3a094d26085fc4d586e5d2581e0d61c55634e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/145080
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Also adds flexibility to unpremul the input, clamp the output, premul the
output or not.
Also fixes SkMatrix44 as a ctype.
The intent is to reuse this for rgb->yuv conversion in async rescale and
read.
Bug: skia:3962
Change-Id: I470d1cfebdbd79d8541b633c1747d510a5549ac4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/217128
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Implemented for image shaders, image draws, and gradient shaders.
Reimplement GrFragmentProcessor::OverrideInput as GrOverrideInputFragmentProcessor.fp.
It allows specification of whether the replacement input color should be
a literal in the shader code or a uniform. For above use case use with literal white.
Make key in variables in fp files work for 4f colors.
Fix issue in CPP code gen from .fp where when + key vars that pushed multiple values
into the shader key only skipped the first key value when the when condition is not
true.
Bug: skia:7722
Change-Id: Id7c865132d620e8cdea8b00f2a627103eef171ac
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201985
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Not quite feature complete yet, but at a point where it's worth checking
in.
Bug: skia:
Change-Id: I21141d30e8582a79e94450d84e56bacc067249e0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201685
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This reverts commit 222e275b0a.
Reason for revert: perf regression
Original change's description:
> converted AARectEffect to new FP system
>
> Bug: skia:
> Change-Id: I0e4141c7f547bab92c65a6abff120ed04d5c2c66
> Reviewed-on: https://skia-review.googlesource.com/c/153550
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
TBR=bsalomon@google.com,ethannicholas@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: skia:
Change-Id: I3d7036a78d8582d6790c77b20a60e6e5257d1881
Reviewed-on: https://skia-review.googlesource.com/c/162283
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
This makes GL & Vulkan render the wacky_yuv_formats GM correctly (transparency and all).
Bug: skia:7903
Change-Id: I09cf872beae3fd0fc1c5109b03ca1714ed51ae85
Reviewed-on: https://skia-review.googlesource.com/c/160162
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This is a reland of f065907ccc
3rd time's the charm:
The new analytic gradient shader was sporadically triggering violations of the coverage as alpha
compatibility optimization. Unfortunately, even when using the same device and random seed for the
test, the bots did not always reproduce the error. However, we identified the likely cause of the
violation.
The test requires that all output channels are less than the input alpha, which it uses to validate
whether or not the shader is modulating its values by the input alpha. This test does not pass if
the RGB values are greater than 1. The original version of the analytic gradient shader used half4s
for its scale and bias values. Given the threshold limit for hardstops of 0.00024 (SkNearlyZero),
a very small interval that is not treated as a hardstop can create a scale or bias of over 4000.
This moves into the very imprecise region of 16-bit floats, making it plausible that the gradient
outputs colors greater than 1, due to rounding. The kicker is that the random test generation for
stop locations does not use a uniform distribution, but is instead biased towards the remaining
interval, which increases the likelihood of generating a small interval that is not treated as a
hard stop. We are keeping this behavior since ill-conditioned gradients are useful in testing.
Original change's description:
> Reland "Implement an explicit binary search-based analytic gradient colorizer"
>
> This reverts commit 9461dcf130.
>
> Reason for revert: Fixes for ANGLE's incorrect shader behavior
>
> Original change's description:
> > Revert "Implement an explicit binary search-based analytic gradient colorizer"
> >
> > This reverts commit dcc85fc610.
> >
> > Reason for revert: ANGLE is frequently corrupted, particularly radial_gradient4 and mixershader
> >
> > Original change's description:
> > > Implement an explicit binary search-based analytic gradient colorizer
> > >
> > > Provides a reasonably flexible fragment processor that defines another
> > > colorizer implementation for gradients. It can support up to 8
> > > interpolation intervals (which is 16 colors if every stop is a hard stop
> > > or 9 colors if every stop is a smooth transition). It
> > > supports mixtures of hard and smooth stops. It is conditionally compiled
> > > into versions specific to the interval count (so it can produce up to
> > > 8 shader variants).
> > >
> > > The GrGradientShader controller does not remove the single and dual
> > > interval colorizers, which are useful specializations of this explicit
> > > binary search colorizer. Similarly, since it can only handle up to 8
> > > intervals, the texture colorizer is still used as a fallback.
> > >
> > > Currently it does not employ capabilities detection to determine if the
> > > hardware can support the number of required uniforms, which can become
> > > substantial for the larger gradient configurations.
> > >
> > > Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
> > > Change-Id: Ia1f735a5019766ae4796cc22964b2913db34b95b
> > > Reviewed-on: https://skia-review.googlesource.com/155080
> > > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> > > Reviewed-by: Brian Osman <brianosman@google.com>
> >
> > TBR=bsalomon@google.com,brianosman@google.com,michaelludwig@google.com
> >
> > Change-Id: I351a387f0528e4c2db2d47ab2e5d6b336991fb98
> > No-Presubmit: true
> > No-Tree-Checks: true
> > No-Try: true
> > Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
> > Reviewed-on: https://skia-review.googlesource.com/156541
> > Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
>
> TBR=bsalomon@google.com,brianosman@google.com,michaelludwig@google.com
>
> Change-Id: I2aca36307d88c26905d860ec29417ec68c6037cc
> Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
> Reviewed-on: https://skia-review.googlesource.com/156542
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
Change-Id: I2d050624781c77cdd160291cadbadac602b48bde
Reviewed-on: https://skia-review.googlesource.com/c/157569
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:
Change-Id: I911ee066ce4d0175cee3ee3868a86955d486687c
Reviewed-on: https://skia-review.googlesource.com/159060
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
This reverts commit f065907ccc.
Reason for revert: Processor test failing (inconsistently) on several bots.
Original change's description:
> Reland "Implement an explicit binary search-based analytic gradient colorizer"
>
> This reverts commit 9461dcf130.
>
> Reason for revert: Fixes for ANGLE's incorrect shader behavior
>
> Original change's description:
> > Revert "Implement an explicit binary search-based analytic gradient colorizer"
> >
> > This reverts commit dcc85fc610.
> >
> > Reason for revert: ANGLE is frequently corrupted, particularly radial_gradient4 and mixershader
> >
> > Original change's description:
> > > Implement an explicit binary search-based analytic gradient colorizer
> > >
> > > Provides a reasonably flexible fragment processor that defines another
> > > colorizer implementation for gradients. It can support up to 8
> > > interpolation intervals (which is 16 colors if every stop is a hard stop
> > > or 9 colors if every stop is a smooth transition). It
> > > supports mixtures of hard and smooth stops. It is conditionally compiled
> > > into versions specific to the interval count (so it can produce up to
> > > 8 shader variants).
> > >
> > > The GrGradientShader controller does not remove the single and dual
> > > interval colorizers, which are useful specializations of this explicit
> > > binary search colorizer. Similarly, since it can only handle up to 8
> > > intervals, the texture colorizer is still used as a fallback.
> > >
> > > Currently it does not employ capabilities detection to determine if the
> > > hardware can support the number of required uniforms, which can become
> > > substantial for the larger gradient configurations.
> > >
> > > Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
> > > Change-Id: Ia1f735a5019766ae4796cc22964b2913db34b95b
> > > Reviewed-on: https://skia-review.googlesource.com/155080
> > > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> > > Reviewed-by: Brian Osman <brianosman@google.com>
> >
> > TBR=bsalomon@google.com,brianosman@google.com,michaelludwig@google.com
> >
> > Change-Id: I351a387f0528e4c2db2d47ab2e5d6b336991fb98
> > No-Presubmit: true
> > No-Tree-Checks: true
> > No-Try: true
> > Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
> > Reviewed-on: https://skia-review.googlesource.com/156541
> > Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
>
> TBR=bsalomon@google.com,brianosman@google.com,michaelludwig@google.com
>
> Change-Id: I2aca36307d88c26905d860ec29417ec68c6037cc
> Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
> Reviewed-on: https://skia-review.googlesource.com/156542
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
TBR=bsalomon@google.com,brianosman@google.com,michaelludwig@google.com
Change-Id: Icd925d568d8cdffdc3020c07a9c50a4aa9cf0bb9
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
Reviewed-on: https://skia-review.googlesource.com/157429
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 9461dcf130.
Reason for revert: Fixes for ANGLE's incorrect shader behavior
Original change's description:
> Revert "Implement an explicit binary search-based analytic gradient colorizer"
>
> This reverts commit dcc85fc610.
>
> Reason for revert: ANGLE is frequently corrupted, particularly radial_gradient4 and mixershader
>
> Original change's description:
> > Implement an explicit binary search-based analytic gradient colorizer
> >
> > Provides a reasonably flexible fragment processor that defines another
> > colorizer implementation for gradients. It can support up to 8
> > interpolation intervals (which is 16 colors if every stop is a hard stop
> > or 9 colors if every stop is a smooth transition). It
> > supports mixtures of hard and smooth stops. It is conditionally compiled
> > into versions specific to the interval count (so it can produce up to
> > 8 shader variants).
> >
> > The GrGradientShader controller does not remove the single and dual
> > interval colorizers, which are useful specializations of this explicit
> > binary search colorizer. Similarly, since it can only handle up to 8
> > intervals, the texture colorizer is still used as a fallback.
> >
> > Currently it does not employ capabilities detection to determine if the
> > hardware can support the number of required uniforms, which can become
> > substantial for the larger gradient configurations.
> >
> > Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
> > Change-Id: Ia1f735a5019766ae4796cc22964b2913db34b95b
> > Reviewed-on: https://skia-review.googlesource.com/155080
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> > Reviewed-by: Brian Osman <brianosman@google.com>
>
> TBR=bsalomon@google.com,brianosman@google.com,michaelludwig@google.com
>
> Change-Id: I351a387f0528e4c2db2d47ab2e5d6b336991fb98
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
> Reviewed-on: https://skia-review.googlesource.com/156541
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
TBR=bsalomon@google.com,brianosman@google.com,michaelludwig@google.com
Change-Id: I2aca36307d88c26905d860ec29417ec68c6037cc
Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
Reviewed-on: https://skia-review.googlesource.com/156542
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This reverts commit dcc85fc610.
Reason for revert: ANGLE is frequently corrupted, particularly radial_gradient4 and mixershader
Original change's description:
> Implement an explicit binary search-based analytic gradient colorizer
>
> Provides a reasonably flexible fragment processor that defines another
> colorizer implementation for gradients. It can support up to 8
> interpolation intervals (which is 16 colors if every stop is a hard stop
> or 9 colors if every stop is a smooth transition). It
> supports mixtures of hard and smooth stops. It is conditionally compiled
> into versions specific to the interval count (so it can produce up to
> 8 shader variants).
>
> The GrGradientShader controller does not remove the single and dual
> interval colorizers, which are useful specializations of this explicit
> binary search colorizer. Similarly, since it can only handle up to 8
> intervals, the texture colorizer is still used as a fallback.
>
> Currently it does not employ capabilities detection to determine if the
> hardware can support the number of required uniforms, which can become
> substantial for the larger gradient configurations.
>
> Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
> Change-Id: Ia1f735a5019766ae4796cc22964b2913db34b95b
> Reviewed-on: https://skia-review.googlesource.com/155080
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=bsalomon@google.com,brianosman@google.com,michaelludwig@google.com
Change-Id: I351a387f0528e4c2db2d47ab2e5d6b336991fb98
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
Reviewed-on: https://skia-review.googlesource.com/156541
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Provides a reasonably flexible fragment processor that defines another
colorizer implementation for gradients. It can support up to 8
interpolation intervals (which is 16 colors if every stop is a hard stop
or 9 colors if every stop is a smooth transition). It
supports mixtures of hard and smooth stops. It is conditionally compiled
into versions specific to the interval count (so it can produce up to
8 shader variants).
The GrGradientShader controller does not remove the single and dual
interval colorizers, which are useful specializations of this explicit
binary search colorizer. Similarly, since it can only handle up to 8
intervals, the texture colorizer is still used as a fallback.
Currently it does not employ capabilities detection to determine if the
hardware can support the number of required uniforms, which can become
substantial for the larger gradient configurations.
Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
Change-Id: Ia1f735a5019766ae4796cc22964b2913db34b95b
Reviewed-on: https://skia-review.googlesource.com/155080
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Also clones SkGradientBitmapCache into GrGradientBitmapCache in the
gpu/gradients folder. But after cleaning up the old gradient code,
SkGradientBitmapCache will go away and SkGradientShader will have no
reference to the bitmap cache or support for building bitmaps.
The "new" GrGradientBitmapCache has been updated to hide the thread
safety responsibilities and gradient bitmap generation code that had
originally been a part of SkGradientShader.
Bug: skia:
Change-Id: Ida134c6437c866439fac44fa453d09a6a11549e7
Reviewed-on: https://skia-review.googlesource.com/150917
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Adds a new colorizer implementation that supports gradients with two
interpolation intervals. The two intervals can share a middle color
to represent the usual 3-color gradient, or can have different colors
to represent a hard stop at an arbitrary point.
Bug: skia:
Change-Id: I8c73705e83b99e28ad5c834230ced4e3b7b9d1c4
Reviewed-on: https://skia-review.googlesource.com/150700
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Add an FP that provides the two-point conical gradient effect. The
majority of the new FP's shader code is a straight forward port from
SkTwoPointConicalGradient_gpu.cpp. This FP is bulkier because of the
extensive calculations that go on in its overridden Make function.
To support 2-pt conical gradient's behavior of writing transparent
black in invalid areas of the conical interpolation, the contract of
gradient layout FPs has been updated to provide a flag in the y
component as to whether or not the fragment should be rejected.
A separate channel was used since negative values and large values are
perfectly reasonable for the untiled gradient layout to return (before
the value is then constrained into [0, 1]). It also seemed better to
avoid returning a problematic value like infinity or NaN.
Bug: skia:
Change-Id: I37373bb5aebd89cac8905602e699ad19f0f5ac82
Reviewed-on: https://skia-review.googlesource.com/148988
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Add an FP that implements the sweep gradient effect and updates
SkSweepGradient to use the new system if possible.
Bug: skia:
Change-Id: I3f65da01afafae54c45848a6a78fd758f65eb4a6
Reviewed-on: https://skia-review.googlesource.com/148806
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Adds a radial gradient FP in the same vein as the prior linear gradient
FP. It updates SkRadialGradient to try and use the new system before
falling back to the original GPU gradient code.
Bug: skia:
Change-Id: I0739832beeae18d0a7178ada44014d7885478031
Reviewed-on: https://skia-review.googlesource.com/148803
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This reverts commit 1ea5656a28.
Reason for revert: Fixed google3 build failure
Original change's description:
> Revert "Base Gradient FP Refactor"
>
> This reverts commit 10f7a1e075.
>
> Reason for revert: broke google3 roll
> Original change's description:
> > Base Gradient FP Refactor
> >
> > --
> >
> > Redefines how gradients will be written in the GPU back-end:
> >
> > They are split into three fragment processor components: master, layout, and colorizer.
> > The layout FP is responsible for converting the fragment position into an interpolant value, t.
> > Each high-level gradient--such as linear, radial, etc.--are implemented solely in a layout FP.
> > The colorizer FP is responsible for converting t into a color.
> > The master FP invokes the layout, clamps t into the proper domain, and then invokes the colorizer.
> > GrGradientShader provides factory functions to create FP graphs from SkGradientShader instances.
> > This pattern is documented in gpu/gradients/README.md.
> >
> > Goals for current CL
> > ====================
> >
> > Outline the FP components by providing .fp implementations for the simplest gradients.
> > Defines a two-color single interval colorizer and a linear gradient layout, and the master effect.
> > A MakeLinear() factory function is provided that can convert SkGradientShaders that fit these constraints.
> > SkLinearGradient first attempts to use the new system, falling back to the original GrGradientEffect.
> >
> > Future CLs
> > ==========
> >
> > To keep the CL reviews manageable, additional dependent CLs will be added that gradually replace past functionality.
> > A CL for each layout will be defined.
> > CLs for the different analytic colorizer cases and the textured gradient case will be defined.
> > Once the new system supports all current layouts and colorizer capabilities, all old GPU gradient code will be removed.
> > After this clean-up, analytic colorization can hopefully be expanded to reduce the usage of textured gradients.
> >
> > Bug: skia:
> > Change-Id: Iafe7b8b4071491a71c473babcd7bedda659150c1
> > Reviewed-on: https://skia-review.googlesource.com/148120
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
>
> TBR=bsalomon@google.com,michaelludwig@google.com
>
> Change-Id: Ib735e323795ac8874cb00b007a915786b50517a6
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:
> Reviewed-on: https://skia-review.googlesource.com/153600
> Reviewed-by: Cary Clark <caryclark@google.com>
> Commit-Queue: Cary Clark <caryclark@google.com>
TBR=bsalomon@google.com,caryclark@google.com,michaelludwig@google.com
Change-Id: Ibf6ffbcb1af0dfbdac7317151aeb08f18f84c7fd
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/153887
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
This reverts commit 10f7a1e075.
Reason for revert: broke google3 roll
Original change's description:
> Base Gradient FP Refactor
>
> --
>
> Redefines how gradients will be written in the GPU back-end:
>
> They are split into three fragment processor components: master, layout, and colorizer.
> The layout FP is responsible for converting the fragment position into an interpolant value, t.
> Each high-level gradient--such as linear, radial, etc.--are implemented solely in a layout FP.
> The colorizer FP is responsible for converting t into a color.
> The master FP invokes the layout, clamps t into the proper domain, and then invokes the colorizer.
> GrGradientShader provides factory functions to create FP graphs from SkGradientShader instances.
> This pattern is documented in gpu/gradients/README.md.
>
> Goals for current CL
> ====================
>
> Outline the FP components by providing .fp implementations for the simplest gradients.
> Defines a two-color single interval colorizer and a linear gradient layout, and the master effect.
> A MakeLinear() factory function is provided that can convert SkGradientShaders that fit these constraints.
> SkLinearGradient first attempts to use the new system, falling back to the original GrGradientEffect.
>
> Future CLs
> ==========
>
> To keep the CL reviews manageable, additional dependent CLs will be added that gradually replace past functionality.
> A CL for each layout will be defined.
> CLs for the different analytic colorizer cases and the textured gradient case will be defined.
> Once the new system supports all current layouts and colorizer capabilities, all old GPU gradient code will be removed.
> After this clean-up, analytic colorization can hopefully be expanded to reduce the usage of textured gradients.
>
> Bug: skia:
> Change-Id: Iafe7b8b4071491a71c473babcd7bedda659150c1
> Reviewed-on: https://skia-review.googlesource.com/148120
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,michaelludwig@google.com
Change-Id: Ib735e323795ac8874cb00b007a915786b50517a6
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/153600
Reviewed-by: Cary Clark <caryclark@google.com>
Commit-Queue: Cary Clark <caryclark@google.com>
--
Redefines how gradients will be written in the GPU back-end:
They are split into three fragment processor components: master, layout, and colorizer.
The layout FP is responsible for converting the fragment position into an interpolant value, t.
Each high-level gradient--such as linear, radial, etc.--are implemented solely in a layout FP.
The colorizer FP is responsible for converting t into a color.
The master FP invokes the layout, clamps t into the proper domain, and then invokes the colorizer.
GrGradientShader provides factory functions to create FP graphs from SkGradientShader instances.
This pattern is documented in gpu/gradients/README.md.
Goals for current CL
====================
Outline the FP components by providing .fp implementations for the simplest gradients.
Defines a two-color single interval colorizer and a linear gradient layout, and the master effect.
A MakeLinear() factory function is provided that can convert SkGradientShaders that fit these constraints.
SkLinearGradient first attempts to use the new system, falling back to the original GrGradientEffect.
Future CLs
==========
To keep the CL reviews manageable, additional dependent CLs will be added that gradually replace past functionality.
A CL for each layout will be defined.
CLs for the different analytic colorizer cases and the textured gradient case will be defined.
Once the new system supports all current layouts and colorizer capabilities, all old GPU gradient code will be removed.
After this clean-up, analytic colorization can hopefully be expanded to reduce the usage of textured gradients.
Bug: skia:
Change-Id: Iafe7b8b4071491a71c473babcd7bedda659150c1
Reviewed-on: https://skia-review.googlesource.com/148120
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Easily supports mapping ctypes to sksl types with templates that
specify how to send data to the GPU and how to track state changes.
The template logic and type mappings are defined in
SkSLCPPUniformCTypes.* while SkSLCPPCodeGenerator is updated to
utilize it.
It also updates the supported ctypes to properly generate code for
SkPoint, SkIPoint, SkIRect, and GrColor4f. The code generated for
'in uniforms' now also correctly supports conditional uniforms.
Bug: skia:
Change-Id: Ib7c0a873bdd68a966b6a00871f33102dfa2c432d
Reviewed-on: https://skia-review.googlesource.com/150129
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Bug: skia:
Change-Id: Iad4c89fbde8bc1f6c3d022af9aec2ec5faa8a4ef
Reviewed-on: https://skia-review.googlesource.com/142583
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
This includes an optimizer fix for the situation:
int i;
float f = frexp(foo, i);
If we don't read the variable i, it is considered dead and eliminated -
which then causes an error when we try to write the expression
frexmp(foo, i).
Bug: skia:
Change-Id: Iac385e38e215455346fab62e1f4ec46fa65b3c21
Reviewed-on: https://skia-review.googlesource.com/116521
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Ever since we added drawShadow to the public api, blurs have necessarily
part of the core. This CL just formalizes that.
This should also allow us to have builds that exclude all of /effects (for code size)
and still be valid.
Will follow-up with a change to deprecate SkBlurMaskFilter and SkBlurQuality (both no longer needed).
Bug: skia:
Change-Id: Ifbbd8b47a30a0386d215726b67bcf1e8b84fb8f5
Reviewed-on: https://skia-review.googlesource.com/113713
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>