Commit Graph

624 Commits

Author SHA1 Message Date
Michael Ludwig
b15cc56858 Revert "Refactor GL and Metal FinishCallback into a helper object."
This reverts commit b641ddbba0.

Reason for revert: likely breaking command buffer bots

Original change's description:
> Refactor GL and Metal FinishCallback into a helper object.
> 
> Change-Id: I52ede0363016459976e453ef71cafbcc6775f22e
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/283496
> Commit-Queue: Stephen White <senorblanco@chromium.org>
> Reviewed-by: Greg Daniel <egdaniel@google.com>

TBR=egdaniel@google.com,senorblanco@chromium.org

Change-Id: Ifc766e065b6a19cb263c4a3d94f4bbe88c4bce16
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/283782
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2020-04-15 21:54:58 +00:00
Stephen White
b641ddbba0 Refactor GL and Metal FinishCallback into a helper object.
Change-Id: I52ede0363016459976e453ef71cafbcc6775f22e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/283496
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2020-04-15 19:59:48 +00:00
Ethan Nicholas
5843012837 Add sample(child, matrix) to SkSL.
This allows fragment processors to sample their children with their
local coordinate system transformed by a matrix.

Change-Id: Ifa848bbd85b939bbc5751fec5cf8f89ee904bf39
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/282590
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
2020-04-14 16:07:34 +00:00
Jim Van Verth
4f51f47d14 Add GrD3DStencilAttachment
Bug: skia:9935
Change-Id: I249b819d3cc1387aecde200907657ffcd67d1833
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/282591
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2020-04-13 17:20:48 +00:00
Stephen White
f3d5d44ec9 Dawn: staging manager rewrite.
Using many small staging buffers is quite costly for performance, for
example when there are many small texture uploads (such as MotionMark's
"canvas bouncing clipped rects" test).

Instead, the new manager uses buffers of 32K minimum, and returns
suballocations of those.

For now, allocation is simply iterates through the list of staging
buffers and returns the first one with enough remaining space.
This is O(N) in the number of staging buffers, which should be
ok since there are fewer of them. (If it becomes a hot path, we
can optimize it later.)

This also subsumes the UBO-specific staging buffer, since that one
did much the same thing but did not reuse staging buffers.

Change-Id: I4fddee8bb0fc602c49fe552acc327a640bf6917b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279921
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2020-04-08 16:11:48 +00:00
Jim Van Verth
d6ad48086d Add GrD3DBuffer.
Supports buffer creation and destruction.

Bug: skia:9935
Change-Id: I6d8c6d67209a8857989a9384818272e7108177ad
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281577
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2020-04-03 19:47:56 +00:00
Chris Dalton
10ee0b2401 Merge GrVkVertexBuffer and GrVkIndexBuffer into GrVkMeshBuffer
Change-Id: Icce3f3dce8581ba1ac3817d62c18e93cee616d3c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281379
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2020-04-03 15:54:58 +00:00
Chris Dalton
0aece58215 gn format gn/gpu.gni
Change-Id: I16c392abe36d7aac7be2dee47116d873a8787afd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281378
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2020-04-03 15:50:03 +00:00
Jim Van Verth
9aa9a683d3 Implement local version of gr_cp and use for GrD3DTextureResourceInfo.
Bug: skia:9935
Change-Id: I4c2d70f69e30f78caca0f49629880565f178f495
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/280609
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-04-01 16:06:17 +00:00
Jim Van Verth
8e75147214 Allow GrD3DTextureResourceInfo to include declared D3D12 types.
Changes the GrD3DTextureResourceInfo member in GrD3DBackendSurfaceInfo
to be a unique_ptr<> so we can use forward refs.

This will allow us to use a shared_ptr variant to manage the
ID3D12Resource on GrD3DResourceResourceInfo, without polluting
client files with Windows definitions. Clients can use GrD3DTypes.h
to get the full declarations, GrD3DTypesMinimal.h for only the forward
references.

Bug: skia:9935
Change-Id: I075a3fc608bf6767dae202efd8cbf06cdd4a9457
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/280602
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-03-31 19:06:09 +00:00
Greg Daniel
ffa16148f6 Add GrD3DPipelineState class and setup vertex input information.
Change-Id: If918db1153f6b5bf7057e00f3d36113fc88d889d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279919
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
2020-03-27 20:55:11 +00:00
Chris Dalton
0a22b1e656 Rename GrGpuTessellationPathRenderer to GrTessellationPathRenderer
Change-Id: I3598ecab2e56b37a8d08b9da186c27f3cf709bfe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279245
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2020-03-27 17:37:23 +00:00
Brian Osman
e1bbfab135 Remove GrSRGBEffect
It was only used for the sRGB color filter, and GrColorSpaceXformEffect
works just as well.

Change-Id: I6727d2bf7cc60a876742b0dbd980d8ef40ae16fe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278788
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2020-03-27 15:01:14 +00:00
Jim Van Verth
fd89e0bdd0 Add GrD3DRenderTarget and GrD3DTextureRenderTarget.
Bug: skia:9935
Change-Id: I91b6218946ba04e893adaec3c0077653a62efe2e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279136
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-03-26 20:15:30 +00:00
Jim Van Verth
6ec5688413 Rename GrD3DTextureInfo to GrD3DTextureResourceInfo.
Also renames GrD3DSurfaceResource to GrD3DTextureResource. This makes
things consistent with our naming convention in Vulkan, and with the
terminology used in Direct3D.

Bug: skia:9935
Change-Id: I6e6d2066ac70eb8a0d63c1b5731f31851a3017d5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279338
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-03-26 16:26:44 +00:00
Chris Dalton
17dc41870a Rename CPU tessellation to "triangulation"
Ambiguity has come up re: what "tessellation" means in Ganesh. I
believe that, in the context of a graphics library, "tessellation"
should refer to the hardware pipeline feature of submitting patches
and tessellating them on the GPU. This CL therefore renames classes
that triangulate things on the CPU to call it "triangulation".

Change-Id: Ic8515ea6a33000f1b638a852d5122bc9bd6b38f2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279236
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2020-03-26 16:21:39 +00:00
Chris Dalton
a6adc5c8d4 ccpr: Polyfill buffer mapping when not supported
Change-Id: I62880a83d9b59d42c6491125e2a62338d2ce757f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279200
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2020-03-25 19:20:07 +00:00
Jim Van Verth
8b932b157b Fill in the D3DTexture class.
Bug: skia:9935
Change-Id: Idd37e677462fec7ed0beca0fe578fb1a2f497eb8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278784
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2020-03-24 20:12:13 +00:00
Michael Ludwig
4519134e07 Implement GrTAllocator in terms of GrBlockAllocator
Previously, the GrAllocator header defined three types: GrAllocator,
GrTAllocator, and GrSTAllocator. GrAllocator was generic, and would
manage the blocks of memory (fixed size to hold N * sizeof(item)). It
stored an SkTArray of pointers to each block. GrTAllocator wrapped
the GrAllocator to add template support for a specific T. GrSTAllocator
extended GrTAllocator to include a template arg for inline storage.

In this CL, GrAllocator is no longer defined, and its memory functionality
is replaced with the use of GrBlockAllocator. For the most part, the
implementation of GrTAllocator on top of GrBlockAllocator remains the
same, although there is explicit array to the block pointers so indexing
is slightly different. GrSTAllocator is also removed entirely, so that
GrTAllocator's template includes initial storage size.

The iteration over the allocated items
is updated to wrap GrBlockAllocator's block iterator, and then iterate
by index within each block. Documentation on GrAllocator already recommended
using the iterator instead of random access, and these changes further
reinforce it. It turns out that many of the use cases of GrAllocator
were written to use random access, so many of the files outside of
GrAllocator.h have just been updated to use the new for-range iteration
instead of a random access for loop.


Change-Id: I28b0bc277c323fd7035d4a8442ae67f058b2b64c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272058
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
2020-03-24 18:00:33 +00:00
Greg Daniel
e52c9784f0 Add GrD3DCommandList class.
This doesn't do much except creates the new class.

Change-Id: I157abaddd173bf1b6ab5eba2539e90c4d530a273
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278469
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2020-03-23 18:58:27 +00:00
Jim Van Verth
05d091935a Flesh out backend textures and rendertargets to support Direct3D.
Add GrD3DTextureInfo and GrD3DBackendSurfaceInfo, and uses those
to initialize GrBackendTexture and GrBackendRendertarget.

Bug: skia:9935
Change-Id: I4571c1b3aa8115250ff748deb8cf4a95f80f1237
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278036
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2020-03-20 17:12:46 +00:00
Brian Osman
0b1e5fc8f2 Remove GrGLSLUtil
This had a not-very-useful matrix utility in it. We've had setSkMatrix
for a while, and the one other user always wanted a 4x4, which can be
done with SkM44 just as easily.

Change-Id: I3f00a0a1ccaf58bc9c775da4eef819af5a5fa7e8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277605
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-03-18 16:42:28 +00:00
Michael Ludwig
cd01979004 Refactor GrMemoryPool into reusable GrBlockAllocator
This moves the byte block linked list structure outside of GrMemoryPool
into a new type, GrBlockAllocator. This new type is solely responsible
for managing the byte blocks, tracking where the next allocation
occurs, and creating/destroying the byte blocks. It also tries to
encapsulate all of/most alignment related math, while making it
convenient for clients to add per-allocation padding/metadata.

It has added functionality compared to the original block linked list
that was embedded in GrMemoryPool:
 - Supports resetting the entire allocator
 - Supports resizing the last allocation
 - Is able to rewind an entire stack of allocations, instead of just the
   last allocation.
 - Supports multiple block growth policies instead of just a fixed size.
 - Supports templated alignment, and variable alignment within a single
   GrBlockAllocator
 - Query the amount of available memory
 - Performs as much math as possible in 32-bit ints with static asserts
   that ensure overflow won't happen.

Some of this flexibility was added so that the GrBlockAllocator can be
used to implement an arena allocator similar to SkArenaAlloc, or to
replace the use of SkTArray in GrQuadBuffer. It is also likely possible
that GrAllocator can be written on top of GrBlockAllocator. I will try
to perform these consolidations in later CLs.

Change-Id: Ia6c8709642369b66b88eb1bc46264fb2aa9b62ab
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262216
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2020-03-17 14:41:14 +00:00
Chris Dalton
eb694b767c Rename GrMesh to GrSimpleMesh
Change-Id: Ib164ff3ec41cb798385f2feea8ad09c037dbc30d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276837
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2020-03-16 16:18:30 +00:00
Mike Reed
019385eb1d remove LerpRed shader
Seems very one-off (esp. given SkSL). No one seems to use it.

Change-Id: Iaded54c5b4183fa4aa9c318b5dbe1d410cca539a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276617
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-03-12 18:37:17 +00:00
Jim Van Verth
5082df1cf5 Remove need for gpu when unrefing managed resources.
Metal and D3D don't require the GrGpu to delete resources, and for
Vulkan, we'll store the GrVkGpu in each individual resource. This will
allow us to use sk_sp<SomeManagedResource> in the future.

Bug: skia:9935
Change-Id: Id51022b935ad360367976a6bdf60cdda9e3f7dee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276456
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2020-03-11 21:02:07 +00:00
Jim Van Verth
3e192165cb Hoist GrVkResource up so it can be used for D3D and Metal.
Bug: skia:9935
Change-Id: Ie13b9077c5db805020973e5cbab1aa8468c88742
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276214
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2020-03-10 22:37:10 +00:00
Greg Daniel
02c45909ff Add empty GrD3DResourceProvider class.
Bug: skia:9935
Change-Id: I28f799cb53eb12fc1bd63f4fbcf1e1a09d7ccf3e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274937
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
2020-03-09 15:43:48 +00:00
Jim Van Verth
5b632d8b60 Add GrD3DResource.
Beginning steps for adding textures and buffers.

Bug: skia:9935
Change-Id: Ib7a361a88c99ede4f89a456794b955e3c2750afa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275457
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2020-03-06 19:01:08 +00:00
Greg Daniel
456f9b5fe9 Reland "Move GrGpuResource GrSurface and GrTexture into src."
This reverts commit f6ed96d1c2.

Reason for revert: google3 change landed

Original change's description:
> Revert "Move GrGpuResource GrSurface and GrTexture into src."
> 
> This reverts commit e5a06ce678.
> 
> Reason for revert: Need to make change in google3 first
> 
> Original change's description:
> > Move GrGpuResource GrSurface and GrTexture into src.
> > 
> > Must land https://chromium-review.googlesource.com/c/chromium/src/+/2087980
> > before this can land.
> > 
> > Bug: skia:7966
> > Change-Id: I60bbb1765bfbb2c96b2bc0c9826b6b9d57eb2a03
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275077
> > Commit-Queue: Greg Daniel <egdaniel@google.com>
> > Reviewed-by: Robert Phillips <robertphillips@google.com>
> 
> TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com
> 
> Change-Id: Id39e0a351e49a87209de88a6ad9fadb0219db72c
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:7966
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275216
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>

TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com

Change-Id: I746ce739cb084cefc46f9dab24ef773e7c3cc621
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:7966
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275436
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2020-03-05 19:16:21 +00:00
Greg Daniel
f6ed96d1c2 Revert "Move GrGpuResource GrSurface and GrTexture into src."
This reverts commit e5a06ce678.

Reason for revert: Need to make change in google3 first

Original change's description:
> Move GrGpuResource GrSurface and GrTexture into src.
> 
> Must land https://chromium-review.googlesource.com/c/chromium/src/+/2087980
> before this can land.
> 
> Bug: skia:7966
> Change-Id: I60bbb1765bfbb2c96b2bc0c9826b6b9d57eb2a03
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275077
> Commit-Queue: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>

TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com

Change-Id: Id39e0a351e49a87209de88a6ad9fadb0219db72c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:7966
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275216
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2020-03-05 01:46:51 +00:00
Greg Daniel
e5a06ce678 Move GrGpuResource GrSurface and GrTexture into src.
Must land https://chromium-review.googlesource.com/c/chromium/src/+/2087980
before this can land.

Bug: skia:7966
Change-Id: I60bbb1765bfbb2c96b2bc0c9826b6b9d57eb2a03
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275077
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2020-03-04 23:01:31 +00:00
Robert Phillips
55f681faf3 Splitup GrSimpleMeshDrawOpHelper.h
Change-Id: Ie3d05053633176ba27e55cc2de61eeba1e9f45d6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273981
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-02-28 15:04:02 +00:00
Jim Van Verth
62a644bf5a Add GrD3DUtil.
Trying to stage the texture format CLs in a little at a time.

Bug: skia:9935
Change-Id: I0fc6fe09fdb55d6c24b53af7edbcc8e8fc857ed7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273803
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2020-02-27 21:26:16 +00:00
Greg Daniel
31a7b072dd Add stubbed out GrD3DOpsRenderPass class.
Change-Id: Ie50b15323df0a71c8d4276e3bc603061e469824d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273465
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2020-02-26 21:04:16 +00:00
Brian Salomon
6422722cba Reland "Remove GrDeviceSpaceTextureDecalFragmentProcessor."
This is a reland of af5f9f008d

This was reverted due to Metal GMs failing. That is a bug in Metal where
pipeline creation fails with "internal error". Reporting to Apple, filing
Skia bug, and moving on.

Original change's description:
> Remove GrDeviceSpaceTextureDecalFragmentProcessor.
>
> It was used to sample clip masks using device coords.
>
> Replace with a more generic GrDeviceSpaceEffect that simply calls a
> child FP with sk_FragCoord.
>
> Also fix issue in GrQuadPerEdgeAA GP. It wouldn't setup coord transforms
> at all if they are all applied in the FS (explicit coords). Moreover,
> the GrGLSLGeometryProcessor::emitTransforms() helper required a valid VS
> var for local coords even when all FPs use explicit coords and wouldn't
> use a local coords var.
>
> Make CPP SkSL code gen for clone copy the explicit coord status of
> children.
>
> Change-Id: Ib8bb36028354405c8012f6e91e9eb46db75d16a6
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271658
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>

Change-Id: Ia4530e6799019cd92863fe983a2d3c71df6f0620
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273511
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-02-26 18:57:36 +00:00
Jim Van Verth
03b8ab225f Reland "Create D3D device and queue"
This is a reland of 29dc430f43

Original change's description:
> Create D3D device and queue
> 
> Bug: skia:9935
> Change-Id: Ib6548f413ca3a8befb553d2d47354b400c9162b9
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272520
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>

Bug: skia:9935
Change-Id: I1c8797e09cdeb3694ea7f47b2236ab7d91d9519f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272996
Reviewed-by: Ben Wagner aka dogben <benjaminwagner@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2020-02-24 17:41:55 +00:00
Leandro Lovisolo
16656fc96c Revert "Create D3D device and queue"
This reverts commit 29dc430f43.

Reason for revert: This is breaking the Google3 autoroller due to header file d3d12.h not being available on google3.

Original change's description:
> Create D3D device and queue
> 
> Bug: skia:9935
> Change-Id: Ib6548f413ca3a8befb553d2d47354b400c9162b9
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272520
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>

TBR=egdaniel@google.com,jvanverth@google.com,bsalomon@google.com

Change-Id: I3857444cae52cc2338258c46b974ae5496bbaedc
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9935
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272726
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Commit-Queue: Leandro Lovisolo <lovisolo@google.com>
2020-02-21 22:49:12 +00:00
Jim Van Verth
29dc430f43 Create D3D device and queue
Bug: skia:9935
Change-Id: Ib6548f413ca3a8befb553d2d47354b400c9162b9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272520
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2020-02-21 19:49:52 +00:00
Brian Salomon
df283d01ca Revert "Remove GrDeviceSpaceTextureDecalFragmentProcessor."
This reverts commit af5f9f008d.

Reason for revert: bad GM results on Metal

Original change's description:
> Remove GrDeviceSpaceTextureDecalFragmentProcessor.
> 
> It was used to sample clip masks using device coords.
> 
> Replace with a more generic GrDeviceSpaceEffect that simply calls a
> child FP with sk_FragCoord.
> 
> Also fix issue in GrQuadPerEdgeAA GP. It wouldn't setup coord transforms
> at all if they are all applied in the FS (explicit coords). Moreover,
> the GrGLSLGeometryProcessor::emitTransforms() helper required a valid VS
> var for local coords even when all FPs use explicit coords and wouldn't
> use a local coords var.
> 
> Make CPP SkSL code gen for clone copy the explicit coord status of
> children.
> 
> Change-Id: Ib8bb36028354405c8012f6e91e9eb46db75d16a6
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271658
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>

TBR=bsalomon@google.com,brianosman@google.com

Change-Id: Ie02951dcc037d282dc3829cad216a0a0c9474038
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272518
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-02-20 22:38:48 +00:00
Brian Salomon
af5f9f008d Remove GrDeviceSpaceTextureDecalFragmentProcessor.
It was used to sample clip masks using device coords.

Replace with a more generic GrDeviceSpaceEffect that simply calls a
child FP with sk_FragCoord.

Also fix issue in GrQuadPerEdgeAA GP. It wouldn't setup coord transforms
at all if they are all applied in the FS (explicit coords). Moreover,
the GrGLSLGeometryProcessor::emitTransforms() helper required a valid VS
var for local coords even when all FPs use explicit coords and wouldn't
use a local coords var.

Make CPP SkSL code gen for clone copy the explicit coord status of
children.

Change-Id: Ib8bb36028354405c8012f6e91e9eb46db75d16a6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271658
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2020-02-20 22:09:58 +00:00
Jim Van Verth
d2d4c5e8c5 Add GrD3DGpu and GrD3DCaps.
With this, can specify d3d config for dm and it will create a GrContext
with GrD3DGpu (stubbed in).

Bug: skia:9935
Change-Id: I0b8635bc541c61833b08b60a9f6e1341d1373090
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271743
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2020-02-19 20:44:14 +00:00
Jim Van Verth
b01e12b716 Start adding D3D backend
Bug: skia:
Change-Id: Id24ed653adb80fe9b2ad597a34e459eb91ca53ec
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271057
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-02-18 20:14:15 +00:00
Chris Dalton
4e9985327b Add a simple atlas to the GPU tessellation path renderer
If a path is small and simple enough, we now try to atlas it. There
is only one atlas and it caps at 2048x2048. Once it runs out of room,
everything just draws direct. The atlas is rendered using the existing
GrTessellatePathOp. It provides alpha8 coverage even for msaa render
targets.

Change-Id: I715da9ce7347b6f1ef8e28b3e13ab47f6eade1c7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268724
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-02-10 19:38:54 +00:00
Chris Dalton
a550cf2e40 Extract a GrDynamicAtlas base class from GrCCAtlas
Change-Id: I85fd3a3ccc34b5616a75e2c7ddcc33af18809144
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268723
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-02-07 21:05:04 +00:00
Chris Dalton
4328e928ef Add a stencil/tessellation hybrid mode for path rendering
This is a hybrid approach where we stencil only the curves using GPU
tessellation shaders, and then tessellate the path's inner polygon on
CPU and draw it directly to the final render target, stencilled
against the curves. Tessellating just the inner polygon is more than
fast enough to do in real time, and still allows us fill in the
majority of pixels in a single render pass. It gives us most the
benefit of CPU tessellation, but at a fraction of the cost.
Furthermore, the tessellated inner polygon can potentially be cached
and reused independent of the view matrix.

Change-Id: Id45adc643b51ab80a0c655dd2045a5314bdc7507
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266456
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2020-01-30 01:44:15 +00:00
Chris Dalton
d081dce968 Move GrTessellator::VertexAllocator to GrEagerVertexAllocator
Moves the interface up to Ganesh level and starts using it from other
locations.

Change-Id: I939d2b357d3ae8551976d0d71b877b72da403712
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266063
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2020-01-23 20:14:07 +00:00
Herb Derby
73c75877bd Reland "Specialize SkRectanzier to SkRectanizerSkyline"
This is a reland of 77e1f84a84

Original change's description:
> Specialize SkRectanzier to SkRectanizerSkyline
> 
> It looks like the pow2 rectanizer has never been used. Remove
> the unneeded abstraction for rectanizer everywhere.
> 
> Change-Id: Iba33f1c6faf37201d03928ce8409751c212480a0
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265983
> Commit-Queue: Herb Derby <herb@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>

Change-Id: I09729ba2b0e4b8b1a229fef4b95e65195b33fdc7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266180
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2020-01-23 15:28:26 +00:00
Mike Reed
e4ddb8a7cd Revert "Specialize SkRectanzier to SkRectanizerSkyline"
This reverts commit 77e1f84a84.

Reason for revert: breaking google3 roll?

Original change's description:
> Specialize SkRectanzier to SkRectanizerSkyline
> 
> It looks like the pow2 rectanizer has never been used. Remove
> the unneeded abstraction for rectanizer everywhere.
> 
> Change-Id: Iba33f1c6faf37201d03928ce8409751c212480a0
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265983
> Commit-Queue: Herb Derby <herb@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>

TBR=mtklein@google.com,herb@google.com

Change-Id: I2573534f3ea95c98d089f9c19b027564e77015db
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266116
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-01-23 10:13:46 +00:00
Herb Derby
77e1f84a84 Specialize SkRectanzier to SkRectanizerSkyline
It looks like the pow2 rectanizer has never been used. Remove
the unneeded abstraction for rectanizer everywhere.

Change-Id: Iba33f1c6faf37201d03928ce8409751c212480a0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265983
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2020-01-23 02:28:32 +00:00
Chris Dalton
f9aea7f7e5 Add a tessellation mode that triangulates the inner polygon separately
Wedges fanning out from the center work fine for relatively simple
paths, but for paths made up of thousands of verbs, a fan is an
inefficient triangulation to give the rasterizer. This CL adds a
tessellation mode that draws the inner polygon and standalone cubics
separately, and triangulates the inner polygon by recursive
subdivision.

This reduces the stencil time from 7.4ms -> 3.0ms on desk_ynevsvg.skp.

Change-Id: Ie56e760d98e6c69e9a97752fe851726f36a7f574
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265522
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2020-01-22 17:01:06 +00:00
Brian Osman
6f5e94089e Clamp GrSkSLFP output to valid premul
Added this as an option to GrSaturateProcessor (also renamed it to
be more generic and end with FragmentProcessor).

Added a tweak to the unit test to check the new behavior.
(Raster was already doing the clamp).

Change-Id: Ic49fa5cd72b6c63430fb773baf8121546bf2b80d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265580
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-01-22 16:10:04 +00:00
Chris Dalton
40a1cee16f Rewrite tessellation wedge generation to be done in a single pass
Change-Id: I66a9e1dff1b3d877012b38804cfb9d13f2b65f2b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264579
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-01-16 18:45:35 +00:00
Chris Dalton
b832ce61ee Add a path renderer that uses GPU tessellation
Implements a simple first pass for a path renderer that uses the
classic Red Book "stencil then cover" method, and linearizes curves
with GPU tessellation shaders.

The new path renderer is disabled by default, and can only be enabled
in the viewer UI or by passing the "--pr gtess" flag.

Change-Id: Ic9354952e93c8b108577961760b4f0daa82d35aa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261715
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2020-01-07 20:00:22 +00:00
Brian Salomon
b8f098d372 Reland "Rename GrSimpleTextureEffect->GrTextureEffect"
This reverts commit d7436a37ff.

Restores old file order in gpu.gni until Mac/Metal issue can be
debugged.

Change-Id: I6e2ee3bdc3b39270aeaaf28b9613e4ac49d38e1e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262801
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-01-07 18:44:42 +00:00
Brian Salomon
d7436a37ff Revert "Rename GrSimpleTextureEffect->GrTextureEffect"
This reverts commit 90673ec665.

Reason for revert: Causes metal bot failures

Original change's description:
> Rename GrSimpleTextureEffect->GrTextureEffect
>
> It will become less simple.
>
> Change-Id: I409d0faba386597ae05738273d5ff773501eb358
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262383
> Auto-Submit: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>

TBR=bsalomon@google.com,brianosman@google.com

Change-Id: Id25c9cde3c2048149409745f163e42c588de70c1
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262514
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-01-07 15:07:09 +00:00
Brian Salomon
90673ec665 Rename GrSimpleTextureEffect->GrTextureEffect
It will become less simple.

Change-Id: I409d0faba386597ae05738273d5ff773501eb358
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262383
Auto-Submit: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2020-01-06 21:49:44 +00:00
Brian Salomon
3a09a3770b Ungenerate GrSimpleTextureEffect
There is no change to the code (yet).

Change-Id: I1997d7ac070691a3384441028503f6dc8565bbf8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261182
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-12-20 14:18:56 +00:00
Greg Daniel
46e366ae21 Remove GrTextureContext.
This change mostly just removes GrTextureContext and switches users to
directly creating GrSurfaceContexts. Outside of updating types, the factory
functions for creating Gr*Contexts have not been updated in this but will
be done in a followup.

Change-Id: I55257568d4c096c5fb48c5e38bfa2c01b824e7b5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260289
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2019-12-16 20:45:10 +00:00
Greg Daniel
99448bf7ca Delete unused GrDebugMarkerOp.
Change-Id: Id3222effc21aea673b4d5d82a98e3e60f34512b1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260278
Commit-Queue: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-12-16 16:43:34 +00:00
Herb Derby
a90476496b WS: reorder GrTextBlob struct and move all methods to .cpp
Move all the GrTextBlob methods to GrTextBlob.cpp. Under the old API
methods were called once per a glyphs so the methods were colocated
with the painter code. The APIs have changed to bulk, so the colocation
is no longer needed. In addition, the SubRun struct is going to move
from the GrTextBlob to the .cpp, so all these methods need to be together
soon.

Change-Id: I41124be0d5bcca29780be1a7f5c105268dadbe87
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/258566
Commit-Queue: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Auto-Submit: Herb Derby <herb@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2019-12-06 17:46:05 +00:00
Greg Daniel
9841a61e90 Update GrVkImageView to handle failure of VkImageView creation.
Also deleted GrVkBufferView which isn't used anywhere.

Bug: skia:9603
Change-Id: Ia5a2cefe06a1e27a7d126990ea20a9d663d89c0c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255308
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2019-11-20 19:06:59 +00:00
John Rosasco
a9b348f66c Reland fully delineate GL usage w/ skia_use_gl.
Change-Id: I90f40467be145537cc08461fd3805606432f0cfd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254240
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: John Rosasco <rosasco@google.com>
Auto-Submit: John Rosasco <rosasco@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2019-11-12 21:43:44 +00:00
John Rosasco
1edd468de3 Staging for Chromium to accept Skia-GL changes to come.
Change-Id: I406cc4f284ce2cf83f70d88ebd9bac9c10c148a9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/253737
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2019-11-11 14:17:15 +00:00
Robert Phillips
0efc01d540 Revert "Fully delineate GL usage w/ skia_use_gl"
This reverts commit 078cf3e3b2.

Reason for revert: Appears to be blocking the Chrome roll due to Fuchsia build failures

Original change's description:
> Fully delineate GL usage w/ skia_use_gl
> 
> Change-Id: I17424d2235c7a54c4cda036f01a0b99dadc4b632
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252085
> Commit-Queue: Mike Klein <mtklein@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>

TBR=mtklein@google.com,bsalomon@google.com,halcanary@google.com,rosasco@google.com

Change-Id: I17ba79bfe6e7f81c126eddbd50ca5384cfa4179c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/253098
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2019-11-06 17:19:48 +00:00
John Rosasco
078cf3e3b2 Fully delineate GL usage w/ skia_use_gl
Change-Id: I17424d2235c7a54c4cda036f01a0b99dadc4b632
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252085
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2019-11-06 15:15:03 +00:00
Florin Malita
36031207dc GPU support for SkColorFilters::HSLAMatrix
Change-Id: I5b762811b44861fcedd2fa5c0e48a82718458605
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232398
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-10-23 16:10:27 +00:00
Greg Daniel
a83de58450 Add GrSurfaceProxyView and add support for it on GrRenderTargetContext.
Bug: skia:9556
Change-Id: I681c364cef6867feb0ae06a53cd7d264d7163e35
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249879
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2019-10-22 13:58:17 +00:00
Robert Phillips
865d8d682c Centralize error checking w/in the GrProgramInfo class
Although not necessary I would like to centralize/encapsulate the error checking so there is just one place to go to update/extend this code. It does have the nice property that, since we validate in the ctor and this object is immutable, we only have to do it once (and can delete some code spread throughout the code base).

Bug: skia:9455
Change-Id: Iaa26c7a896a9bd053358a6f8424d7f5944b0117e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/247339
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2019-10-09 19:09:01 +00:00
Robert Phillips
901aff018b Add GrProgramInfo to centralize management of program information
This is the first step in moving the marshaling of program information earlier in renderTask processing (i.e., to onPrePrepare).

Change-Id: I91e3baed9a128e845bd32f9dbbacd9b21d852a3d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244118
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2019-10-08 20:35:51 +00:00
Brian Salomon
9241a6d394 Reland "Reland "SkSurface asynchronous read APIs allow client to extend pixel lifetime""
This is a reland of 6fc04f88a8

Original change's description:
> Reland "SkSurface asynchronous read APIs allow client to extend pixel lifetime"
> 
> This is a reland of ce240cc6fd
> 
> Original change's description:
> > SkSurface asynchronous read APIs allow client to extend pixel lifetime
> > 
> > Previously the pixel data passed to the client was only valid during
> > the client's callback. This meant if the client wanted to defer
> > processing of the data a copy was necessary.
> > 
> > Now we pass an object to the callback and the pixel lifetime is tied
> > to the lifetime of that object.
> > 
> > The object may be holding a GPU transfer buffer mapped. We don't assume
> > that the object will be released on the direct GrContext thread. So
> > when the object is destroyed it posts a message to a new type,
> > GrClientMappedBufferManager, hanging off the direct context. The direct
> > context will periodically check for messages and unmap and then unref
> > buffers so that they can be reused. Currently this is done in
> > GrContext::performDeferredCleanup() and GrDrawingManager::flush().
> > 
> > The old API is kept around for backwards compatibility but it is
> > reimplemented as a bridge on top of the new mechanism.
> > 
> > Also a utility function to SkImageInfo is added to directly make a new
> > info with a specified dimensions rather than passing the width and
> > height separately to makeWH().
> > 
> > Bug: chromium:973403
> > Bug: skia:8962
> > 
> > Change-Id: Id5cf04235376170142a48e90d3ecd13fd021a2a6
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245457
> > Reviewed-by: Brian Osman <brianosman@google.com>
> > Commit-Queue: Brian Salomon <bsalomon@google.com>
> 
> Bug: chromium:973403, skia:8962
> Change-Id: I5cecd36276c8b6dc942cf549c7095db2df88530c
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245678
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

Bug: chromium:973403, skia:8962
Change-Id: Ie584c1c3ef8021c976f71b708e53871c693cc450
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/246057
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2019-10-03 19:14:22 +00:00
Ravi Mistry
cb55010652 Revert "Reland "SkSurface asynchronous read APIs allow client to extend pixel lifetime""
This reverts commit 6fc04f88a8.

Reason for revert: Chrome roll failure suspect because of:
* https://chromium-review.googlesource.com/c/chromium/src/+/1837131 (22 commits)
* https://chromium-review.googlesource.com/c/chromium/src/+/1837214 (24 commits)

Original change's description:
> Reland "SkSurface asynchronous read APIs allow client to extend pixel lifetime"
>
> This is a reland of ce240cc6fd
>
> Original change's description:
> > SkSurface asynchronous read APIs allow client to extend pixel lifetime
> >
> > Previously the pixel data passed to the client was only valid during
> > the client's callback. This meant if the client wanted to defer
> > processing of the data a copy was necessary.
> >
> > Now we pass an object to the callback and the pixel lifetime is tied
> > to the lifetime of that object.
> >
> > The object may be holding a GPU transfer buffer mapped. We don't assume
> > that the object will be released on the direct GrContext thread. So
> > when the object is destroyed it posts a message to a new type,
> > GrClientMappedBufferManager, hanging off the direct context. The direct
> > context will periodically check for messages and unmap and then unref
> > buffers so that they can be reused. Currently this is done in
> > GrContext::performDeferredCleanup() and GrDrawingManager::flush().
> >
> > The old API is kept around for backwards compatibility but it is
> > reimplemented as a bridge on top of the new mechanism.
> >
> > Also a utility function to SkImageInfo is added to directly make a new
> > info with a specified dimensions rather than passing the width and
> > height separately to makeWH().
> >
> > Bug: chromium:973403
> > Bug: skia:8962
> >
> > Change-Id: Id5cf04235376170142a48e90d3ecd13fd021a2a6
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245457
> > Reviewed-by: Brian Osman <brianosman@google.com>
> > Commit-Queue: Brian Salomon <bsalomon@google.com>
>
> Bug: chromium:973403, skia:8962
> Change-Id: I5cecd36276c8b6dc942cf549c7095db2df88530c
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245678
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

TBR=bsalomon@google.com,brianosman@google.com

Change-Id: I9e01d1b82fb399b94292441d91da51176bb161d9
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:973403, skia:8962
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245956
Reviewed-by: Ravi Mistry <rmistry@google.com>
Commit-Queue: Ravi Mistry <rmistry@google.com>
2019-10-03 09:19:24 +00:00
Brian Salomon
6fc04f88a8 Reland "SkSurface asynchronous read APIs allow client to extend pixel lifetime"
This is a reland of ce240cc6fd

Original change's description:
> SkSurface asynchronous read APIs allow client to extend pixel lifetime
> 
> Previously the pixel data passed to the client was only valid during
> the client's callback. This meant if the client wanted to defer
> processing of the data a copy was necessary.
> 
> Now we pass an object to the callback and the pixel lifetime is tied
> to the lifetime of that object.
> 
> The object may be holding a GPU transfer buffer mapped. We don't assume
> that the object will be released on the direct GrContext thread. So
> when the object is destroyed it posts a message to a new type,
> GrClientMappedBufferManager, hanging off the direct context. The direct
> context will periodically check for messages and unmap and then unref
> buffers so that they can be reused. Currently this is done in
> GrContext::performDeferredCleanup() and GrDrawingManager::flush().
> 
> The old API is kept around for backwards compatibility but it is
> reimplemented as a bridge on top of the new mechanism.
> 
> Also a utility function to SkImageInfo is added to directly make a new
> info with a specified dimensions rather than passing the width and
> height separately to makeWH().
> 
> Bug: chromium:973403
> Bug: skia:8962
> 
> Change-Id: Id5cf04235376170142a48e90d3ecd13fd021a2a6
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245457
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

Bug: chromium:973403, skia:8962
Change-Id: I5cecd36276c8b6dc942cf549c7095db2df88530c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245678
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2019-10-03 01:41:35 +00:00
Brian Salomon
9c219785a8 Revert "SkSurface asynchronous read APIs allow client to extend pixel lifetime"
This reverts commit ce240cc6fd.

Reason for revert: crashing in chrome unit test, abandoned context related?

Original change's description:
> SkSurface asynchronous read APIs allow client to extend pixel lifetime
> 
> Previously the pixel data passed to the client was only valid during
> the client's callback. This meant if the client wanted to defer
> processing of the data a copy was necessary.
> 
> Now we pass an object to the callback and the pixel lifetime is tied
> to the lifetime of that object.
> 
> The object may be holding a GPU transfer buffer mapped. We don't assume
> that the object will be released on the direct GrContext thread. So
> when the object is destroyed it posts a message to a new type,
> GrClientMappedBufferManager, hanging off the direct context. The direct
> context will periodically check for messages and unmap and then unref
> buffers so that they can be reused. Currently this is done in
> GrContext::performDeferredCleanup() and GrDrawingManager::flush().
> 
> The old API is kept around for backwards compatibility but it is
> reimplemented as a bridge on top of the new mechanism.
> 
> Also a utility function to SkImageInfo is added to directly make a new
> info with a specified dimensions rather than passing the width and
> height separately to makeWH().
> 
> Bug: chromium:973403
> Bug: skia:8962
> 
> Change-Id: Id5cf04235376170142a48e90d3ecd13fd021a2a6
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245457
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

TBR=bsalomon@google.com,brianosman@google.com

Change-Id: Ic14cf07a7629b167c9f34a651aa87a0326e74207
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:973403, skia:8962
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245721
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2019-10-02 22:51:15 +00:00
Brian Salomon
ce240cc6fd SkSurface asynchronous read APIs allow client to extend pixel lifetime
Previously the pixel data passed to the client was only valid during
the client's callback. This meant if the client wanted to defer
processing of the data a copy was necessary.

Now we pass an object to the callback and the pixel lifetime is tied
to the lifetime of that object.

The object may be holding a GPU transfer buffer mapped. We don't assume
that the object will be released on the direct GrContext thread. So
when the object is destroyed it posts a message to a new type,
GrClientMappedBufferManager, hanging off the direct context. The direct
context will periodically check for messages and unmap and then unref
buffers so that they can be reused. Currently this is done in
GrContext::performDeferredCleanup() and GrDrawingManager::flush().

The old API is kept around for backwards compatibility but it is
reimplemented as a bridge on top of the new mechanism.

Also a utility function to SkImageInfo is added to directly make a new
info with a specified dimensions rather than passing the width and
height separately to makeWH().

Bug: chromium:973403
Bug: skia:8962

Change-Id: Id5cf04235376170142a48e90d3ecd13fd021a2a6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245457
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2019-10-02 19:20:08 +00:00
Brian Salomon
4bc0c1fc4b Rename GrColorSpaceInfo -> GrColorInfo
Add version SkImageInfo::Make() that takes SkISize instead of separate
width and height.

Change-Id: I42aa79d23b19e22f5405631728c245b04bce0559
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245172
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-09-30 21:53:24 +00:00
Brian Salomon
f2ebdd91bf Rename GrPixelInfo to GrImageInfo.
Give it its own header file.

Make it store SkISize rather than separate int w/h.

Change-Id: I732f2774c561decac743a950959a70cbc162b67b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245163
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-09-30 17:10:18 +00:00
Jim Van Verth
b2f55532bb Set up prototype interface for MakeFromCAMetalLayer
Change-Id: I87b0fc76ef48c1a21498e576853a6c3b4a6a98f9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242563
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2019-09-19 17:37:00 +00:00
Brian Salomon
f19f9caab2 Handle F16Norm clamping in SkPaint->GrPaint conversion.
Previously this clamping was inserted by the program builder.

Adds GrSaturateProcessor to handle saturating in the fragment shader.

Clamp the GrPaint color rather than using a fp when possible.

Has to be plumbed through GrTextureOp because that skips SkPaint
conversion.

Removes a usage of GrPixelConfig.

Bug: skia:6718
Change-Id: Ifa6544496d34677f17e797433e6ef3a97be5c2b2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242558
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2019-09-18 20:53:01 +00:00
Stephen White
7fba36b88a Dawn: implement staging buffer manager.
Use managed staging buffers for texture uploads, uniforms and buffers.

Change-Id: I063707c160236725d27a1d1bfb197d3096a07b34
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/238120
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2019-09-10 19:02:15 +00:00
Greg Daniel
c30f1a936d Move surface wait ops to GrRenderTasks.
Change-Id: Id989a666e67be85af6ed72447696657b8c11aaa5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/239443
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2019-09-06 19:57:26 +00:00
Chris Dalton
d6cda8d1cb Rename GrGLIRect to GrNativeRect
This will allow us to reuse the "setRelativeTo" logic in more places
than GL.

Bug: skia:
Change-Id: Ic67b211d2a1b27535187ddae8e4771f595dc0397
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/239414
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2019-09-05 15:46:18 +00:00
Brian Salomon
beb7f525c8 Make GrSurfaceProxy constructors take arg that determines participation in
GrResourceAllocator.

Removes LazyInstantiationType. All callbacks can be invoked one time (if successful).
Lazy callbacks indicate whether their lifetime should be extended, which is used by
promise image proxy callbacks.

Promise image proxies are no longer deinstantiated at the end of flush and
GrDeinstantiateProxyTracker is removed. They will be instantiated the first time
they are encountered in GrResourceAllocator::addInterval (without actually adding
an interval) and then remain instantiated.

Also removes some "helper" versions of proxy factory functions that took fewer
params. They weren't much used outside of test code and as the total number of params
has grown their relative utility has diminished. We could consider a params struct
or radically simpler helpers that take only a few params if desired.

Change-Id: Ic6b09e7b807b66cb9fcbb7a67ae0f9faf345485f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/238216
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2019-09-03 14:58:41 +00:00
Jim Van Verth
066ceb15b6 Implement fences and semaphores for Metal.
GrFence is implemented by a single MTLSharedEvent where we increase the
value with each new invocation. GrSemaphore uses a MTLEvent (the
assumption here is that we are signaling and waiting on the same device)
with an associated value that defaults to 1. For generating a large
number of GrSemaphores at once it should be possible to use the same
MTLEvent but with different assigned values.

Bug: skia:8243
Change-Id: Ic7de2d9d295fbe51e67bc7c3c4354257cb0774d4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233416
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2019-08-28 19:38:56 +00:00
Stephen White
ef2dc90172 Dawn: update for GrGpuCommandBuffer -> GrOpsRenderPass change.
Change-Id: Ifbe4bcd40bcf316868d23c2edf73b2371c6cb312
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/237119
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2019-08-26 20:05:55 +00:00
Greg Daniel
2d41d0d363 Remove GrGpuTextureCommandBuffer class and rename to GrOpsRenderPass.
Change-Id: Ia6e666a7bb986bb3dc769d25919580bca17b4748
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/236556
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2019-08-26 15:34:14 +00:00
Stephen White
b7eaedcfcc Dawn: implement a ring buffer for uniform uploads.
GrDawnGpu vends ring buffer slices out of a persistent (larger) buffer.

GrDawnProgramDataManager::setData() now returns a BindGroup containing
the (possibly new) UBO bindings, as well as the texture and sampler
bindings.
Change-Id: Id6694d6f44a815cfbffe4293779bf9bf558a2365
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/235866
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2019-08-23 17:42:47 +00:00
Greg Daniel
f41b2bd449 Reland "Merge GrOpList and GrRTOpList and rename to GrOpsTask."
This reverts commit f21bf9e50b.

Reason for revert: relanding with infra fix

Original change's description:
> Revert "Merge GrOpList and GrRTOpList and rename to GrOpsTask."
>
> This reverts commit 2a5954140b.
>
> Reason for revert: breaking everything
>
> Original change's description:
> > Merge GrOpList and GrRTOpList and rename to GrOpsTask.
> >
> > Change-Id: I8f4f2218a30fd0541a8f79f7bb9850f9500cd243
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/236343
> > Commit-Queue: Greg Daniel <egdaniel@google.com>
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
>
> TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com
>
> Change-Id: I27840ea0343e8e6b388556afb7bd2e76386d611d
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/236349
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>

TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com

Change-Id: Ibd3a06e4a91dbb1f225dcc8d17d0db3967b6f85f
No-Presubmit: true
No-Tree-Checks: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/236350
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2019-08-22 20:52:09 +00:00
Greg Daniel
f21bf9e50b Revert "Merge GrOpList and GrRTOpList and rename to GrOpsTask."
This reverts commit 2a5954140b.

Reason for revert: breaking everything

Original change's description:
> Merge GrOpList and GrRTOpList and rename to GrOpsTask.
> 
> Change-Id: I8f4f2218a30fd0541a8f79f7bb9850f9500cd243
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/236343
> Commit-Queue: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>

TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com

Change-Id: I27840ea0343e8e6b388556afb7bd2e76386d611d
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/236349
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2019-08-22 20:12:38 +00:00
Greg Daniel
2a5954140b Merge GrOpList and GrRTOpList and rename to GrOpsTask.
Change-Id: I8f4f2218a30fd0541a8f79f7bb9850f9500cd243
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/236343
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2019-08-22 19:33:01 +00:00
Greg Daniel
5abfff229c Delete unused GrTextureOpList.
In a follow up CL I will be merging GrRenderTargetOpList and GrOpList
since we no longer have need for that separation.

Change-Id: I267ead3beeceaece504968ca69165c425d38f761
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/236337
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2019-08-22 18:06:22 +00:00
Greg Daniel
e227fe4e53 Move CopyOps to CopyRenderTask.
This also means copies are no longer part of OpList or GpuCommandBuffer.

Change-Id: I234de2c93ca13e069d7e4423a3c8b292be2eb500
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/235831
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2019-08-21 18:22:23 +00:00
Robert Phillips
e1efd38cf0 Remove GrPendingIOResource
AFAICT these three remaining uses of GrPendingIOResource were just real-ref placeholders (i.e., they just added 1 pending read and then held on to the GrPendingIOResource until object destruction).

Change-Id: Iba6bb199477d846d079999f09794422e240c675a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/235458
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2019-08-21 17:29:43 +00:00
Greg Daniel
bbfec9db84 Move transferFrom commands from GrOp and into GrRenderTask.
These Ops don't need to go through the GrGpuCommandBuffer.

Change-Id: Ifa9c7d801c97c225989d2542709c89f36ddfdc5e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/235799
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2019-08-20 15:23:03 +00:00
Brian Salomon
096b091874 Make GrBlend.h private
Change-Id: I77f3dbc80d85d3a19e8986dae42450ee5b8c07a7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/234668
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2019-08-15 13:34:57 +00:00
Brian Salomon
201cdbb646 Make GrSamplerState.h and GrRenderTarget.h private
Change-Id: Id7a270f5a528e1a4a6d94474fa092545252753b3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/234667
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2019-08-15 12:22:11 +00:00
Stephen White
9d4219229b First implementation of GrTextureRenderTarget.
Change-Id: I0e6bc516eb43e7f7062f9d19e7ef8093324b551d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233997
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2019-08-14 20:11:03 +00:00
Stephen White
0850dcdb2e First implementation of GrDawnTexture.
Change-Id: I9c636c939dffbb0b395f3e9ed3d9a55784a6d390
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233981
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2019-08-14 19:03:37 +00:00
Chris Dalton
3d77027d26 Reland "Initiate regeneration of mipmaps from proxy DAG land"
This is a reland of fe19203eb7

Original change's description:
> Initiate regeneration of mipmaps from proxy DAG land
> 
> This allows us to resolve all the textures before executing a command
> buffer, rather than interrupting execution as is currently done in the
> GL backend.
> 
> Change-Id: I998546b312d24cf47fc2c837e7c94fbf95571af0
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230636
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>

Change-Id: Ic904d0b1bcb451bcb74cfae2204fb7297eaff108
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/234016
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2019-08-14 16:01:31 +00:00
Robert Phillips
3e7fa79f2c Revert "Initiate regeneration of mipmaps from proxy DAG land"
This reverts commit fe19203eb7.

Reason for revert: Turned a lot of bots red

Original change's description:
> Initiate regeneration of mipmaps from proxy DAG land
> 
> This allows us to resolve all the textures before executing a command
> buffer, rather than interrupting execution as is currently done in the
> GL backend.
> 
> Change-Id: I998546b312d24cf47fc2c837e7c94fbf95571af0
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230636
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>

TBR=bsalomon@google.com,robertphillips@google.com,csmartdalton@google.com

Change-Id: Iaa8391b8fbd5a4f851ca41834c1dfeee4be6fedd
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233836
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2019-08-10 13:00:33 +00:00
Chris Dalton
fe19203eb7 Initiate regeneration of mipmaps from proxy DAG land
This allows us to resolve all the textures before executing a command
buffer, rather than interrupting execution as is currently done in the
GL backend.

Change-Id: I998546b312d24cf47fc2c837e7c94fbf95571af0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230636
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2019-08-10 00:39:50 +00:00
Stephen White
f813ef7d1b Dawn backend: implement stencil, primitive topology, separate blends.
Remove beginDraw()/endDraw() in favour of applyState().
This allows for varying primitive topology between meshes in a single

draw: call applyState() prior to drawing each mesh in case the
primitive type changed.
Initial support for onClear() and onClearStencil() in GrNXTGpuRTCommandBuffer.
Modify beginRenderPass() to take the LoadOps for color and stencil, so we
can encode render passes for stencil operations.
Add support for reverse-subtract blend equation.
Also apply options overrides in caps initialization.
Change-Id: I8547961c414187dbc763a67d6c7ec4383d6ce6f6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232136
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2019-08-09 21:20:10 +00:00
Stephen White
d67c71fc7b Dawn backend: first triangle.
Nothing is cached in this initial version; all the magic happens in
GrDawnGpuRTCommandBuffer::beginDraw(). It builds the program,
sets the uniform data, converts the vertex attributes, initializes
rasterization state and blend state, creates a pipeline and bind group
and sets them.
send[Indexed]InstancedMeshToGpu() encodes the Dawn draw commands.
GrDawnGpuProgramBuilder::beginRenderPass() then finishes
the command encoder and submits the resulting command buffer.

Change-Id: Ie9c160cd18a2c4ef1bde66f86a52227e3bf1b570
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230457
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2019-08-09 15:30:51 +00:00
Chris Dalton
08755129a1 Add a GrTextureResolveManager class
Adds a GrTextureResolveManager class and plumbs it through calls to
generate the drawing manager's dependency DAG. This new class is
currently unimplemented, but it wraps GrDrawingManager and will
eventually give limited access to functionality for making new tasks
that regenerate mipmaps and/or resolve MSAA. We will use this object
to move mipmap generation up to the DAG/proxy level.

Bug: skia:
Change-Id: Ie1deef21e7ae579a0262f2eeb93d451f0740d823
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232633
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2019-08-06 20:47:31 +00:00
Chris Dalton
6b49810f98 Extract a GrRenderTask base class from GrOpList
This is a more abstract representation of something that can
participate in the DAG by modifying a GrSurfaceProxy's pixels. This
will serve as the direct base class for future DAG participants that
aren't opLists, and help to eventually remove GrTextureOpList.

Bug: skia:
Change-Id: Ia903c0188e0f6a6602781b90ee8da87ba3cc13f8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/231277
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2019-08-02 16:56:09 +00:00
Stephen White
bb6bed1d07 First implementation of GrDawnProgramBuilder.
Conversion of SkSL to (Dawn-friendly) SPIR-V.
Conversion of GlBlendCoeff -> dawn::BlendFactor.
Conversion of GlBlendEquation -> dawn::BlendOperation.
Creation of dawn::ColorState from color format, write mask, blend state.
Building of basic BindGroupLayouts and BindGroups (the equivalent of
Vulkan's DescriptorSets).
Handling the RTAdjustment uniform, which handles the viewing transform.

Change-Id: If8aef19d71f81bc805defcf5fd7c4ebe3b9547db
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/231177
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2019-08-02 14:25:00 +00:00
Robert Phillips
ffe27290ff Add GrCaps::getTestingCombinations
This will decrease our reliance on GrPixelConfig for testing.

Bug: skia:6718
Change-Id: I951f57cce229792d994391dbba74dd206bbfb923
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230893
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2019-08-01 14:46:36 +00:00
Stephen White
79b81c9b47 First implementation of GrDawnProgramDataManager.
Also add GrDawnCaps to friends of GrShaderCaps, as the other backends do.

Change-Id: Iae60cae7168ad9194f7808c2f51f41de10e53071
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230747
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2019-07-31 20:28:46 +00:00
Stephen White
83d8a949ae First implementation of GrDawnVaryingHandler.
Change-Id: I49a233a28d16622b286ffc4150446b33f899a891
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230557
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2019-07-31 19:55:57 +00:00
Stephen White
4da34bf747 First implementation of GrDawnUniformHandler.
Change-Id: I76824eca6e72505004b4dfb03fc35c2849176ecb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230459
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2019-07-30 14:40:38 +00:00
Stephen White
5048a6a756 First draft of GrDawnBuffer.
This first implementation calls SetSubData() to upload, and simply
uses malloc'ed buffers for onMap()/onUnmap().

Change-Id: I433b4b094a77fbfe1a21447127795b46fdfb9803
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230458
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2019-07-29 21:34:27 +00:00
Greg Daniel
eecc687376 Remove need for GrVkPipelineLayout class.
Change-Id: Ib37cc549bfd52a5fb3f1f8ef76d0117ed2a1f43d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230419
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2019-07-29 19:32:38 +00:00
Chris Dalton
c3318f09cd ccpr: Add an MSAA atlas mode
Adds the option to use a multisampled (or mixed sampled) atlas, and
uses the sample mask and stencil buffer instead of coverage counts.

Bug: skia:
Change-Id: I9fb76d17895ae25208124f6c27e37977ac31b5eb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227428
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2019-07-19 20:52:17 +00:00
Stephen White
985741a554 First draft of Dawn backend: clears are working.
First draft of (mostly stubbed-out) GrDawnGpu.
Skeletons of GrDawnCaps, GrDawnGpuCommandBuffer, GrDawnRenderTarget.
First draft of DawnTestContext.
First draft of psuedo-fences for Dawn, implemented with MapReadAsync.

Change-Id: I443f3370522639e82f2fa0eebe6b206c372f13a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228137
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2019-07-18 18:09:12 +00:00
Greg Daniel
fad9fbc3c4 Revert "First draft of Dawn backend: clears are working."
This reverts commit 6cebea42a8.

Reason for revert: breaking google3 roll

Original change's description:
> First draft of Dawn backend: clears are working.
> 
> First draft of (mostly stubbed-out) GrDawnGpu.
> Skeletons of GrDawnCaps, GrDawnGpuCommandBuffer, GrDawnRenderTarget.
> First draft of DawnTestContext.
> First draft of psuedo-fences for Dawn, implemented with MapReadAsync.
> 
> Change-Id: Id009436f4441f26ffbc82d485d7af3a499b3281b
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/226857
> Commit-Queue: Stephen White <senorblanco@chromium.org>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>

TBR=egdaniel@google.com,jvanverth@google.com,bsalomon@google.com,senorblanco@chromium.org

Change-Id: Ie494b5a403e8537c6539551533ae8b9156e90a61
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228120
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2019-07-17 17:23:02 +00:00
Stephen White
6cebea42a8 First draft of Dawn backend: clears are working.
First draft of (mostly stubbed-out) GrDawnGpu.
Skeletons of GrDawnCaps, GrDawnGpuCommandBuffer, GrDawnRenderTarget.
First draft of DawnTestContext.
First draft of psuedo-fences for Dawn, implemented with MapReadAsync.

Change-Id: Id009436f4441f26ffbc82d485d7af3a499b3281b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/226857
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2019-07-17 16:29:22 +00:00
Robert Phillips
a5e78be278 Make Mock GrBackendFormat use GrColorType (instead of GrPixelConfig)
The switch to GrColorType does mean that we can no longer represent compressed backend formats in the Mock backend surfaces.

This will require a Chrome CL before it can land in Skia.

TBR=bsalomon@google.com
Change-Id: Ie4e2d4826f960664a21d3de79933eb1cb5d06896
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/225538
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2019-07-09 17:43:14 +00:00
Michael Ludwig
425eb45435 Reland "Replace GrQuadList with variable-length quad buffer"
This reverts commit 19628ec144.

Reason for revert: fixed struct size on 32-bit iOS

Original change's description:
> Revert "Replace GrQuadList with variable-length quad buffer"
> 
> This reverts commit f281604429.
> 
> Reason for revert: Breaking G3 and iOS Build
> 
> Original change's description:
> > Replace GrQuadList with variable-length quad buffer
> > 
> > Change-Id: I5cc391e8d143032893511695961f5251f40e8291
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/223803
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> 
> TBR=bsalomon@google.com,michaelludwig@google.com
> 
> Change-Id: I55947c068c6472c301952e33cbc36d04505f9800
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/223993
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

TBR=bsalomon@google.com,michaelludwig@google.com

Change-Id: I7522270d467faf0f4e777831e9186bad010409ab
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/224184
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2019-06-27 14:58:09 +00:00
Brian Salomon
19628ec144 Revert "Replace GrQuadList with variable-length quad buffer"
This reverts commit f281604429.

Reason for revert: Breaking G3 and iOS Build

Original change's description:
> Replace GrQuadList with variable-length quad buffer
> 
> Change-Id: I5cc391e8d143032893511695961f5251f40e8291
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/223803
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>

TBR=bsalomon@google.com,michaelludwig@google.com

Change-Id: I55947c068c6472c301952e33cbc36d04505f9800
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/223993
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2019-06-27 01:02:03 +00:00
Michael Ludwig
f281604429 Replace GrQuadList with variable-length quad buffer
Change-Id: I5cc391e8d143032893511695961f5251f40e8291
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/223803
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2019-06-26 19:53:42 +00:00
Robert Phillips
b520476ee6 Swap GrSurfaceProxy over to being held via sk_sp
This CL:
   replaces GrProxyRef with sk_sp
   streamlines GrIORefProxy to be more like SkRefCntBase (i.e., move the fTarget pointer to GrSurfaceProxy)

Change-Id: I17d515100bb2d9104eed64269bd3bf75c1ebbbb8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221997
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2019-06-20 11:43:45 +00:00
Greg Daniel
f91aeb259e Move a bunch of gpu files out of include/private and into src/gpu.
In GrRecordingContext I moved the auditTrail onto the heap and only there
when compiling for tests. This allowed us to move a lot of files out of
include private.

Change-Id: Ib76ac211c0c6fd10bacaccf0c5f93f21a59f35d5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221344
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Auto-Submit: Greg Daniel <egdaniel@google.com>
2019-06-18 14:24:42 +00:00
Brian Salomon
3ec1f54750 Revert "Store GrSwizzle on proxies for texturing and swizzling."
This reverts commit 23093135d1.

Reason for revert: Breaking Google3 :(

Original change's description:
> Store GrSwizzle on proxies for texturing and swizzling.
> 
> Bug: skia: 6718
> Change-Id: I023d7507da9334e984ac8209a32323d616b3d79d
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/214305
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>

TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com

Change-Id: Ie2303ad090f58de07db7b0ac2d42e06e5e5bbcc1
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia: 6718
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221338
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2019-06-17 17:55:16 +00:00
Greg Daniel
23093135d1 Store GrSwizzle on proxies for texturing and swizzling.
Bug: skia: 6718
Change-Id: I023d7507da9334e984ac8209a32323d616b3d79d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/214305
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2019-06-17 17:04:48 +00:00
Brian Salomon
217522c40d Add SkRasterPipeline support for more load/store formats and GrSwizzle.
Adds loads/stores (but not dst loads/gathers) for:
*fp16 single and two channel
*fp32 two channel
*normalized unsigned 8 bit two channel
*normalized unsigned 16 bit single and two channel

TODO: 4 channel unsigned normalized 16 bit.

MISSING: fp32 single channel. No matching current or future GrColorType
planned AFAIK.

Intent is to support all (noncompressed) GrColorType load/stores in
order to implement fallbacks for 3D API limitations on texture uploads
and render target readbacks (some of which require swizzling).

Also, can be used to support YUV<->RGB planar
splitters/joiners on CPU.

Bug: skia:8962
Change-Id: I258d5682a1f4025b31639a97b1a1a02077a2453f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/219999
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2019-06-11 20:31:02 +00:00
Greg Daniel
46cfbc67f6 Reland "Reland "Remove support for copyAsDraw in gpu copySurface.""
This reverts commit 4c6f9b7670.

Reason for revert: Landing with neuxs 7 and androind one fixes

Original change's description:
> Revert "Reland "Remove support for copyAsDraw in gpu copySurface.""
>
> This reverts commit 84ea04949c.
>
> Reason for revert: nexus 7 and android one broken
>
> Original change's description:
> > Reland "Remove support for copyAsDraw in gpu copySurface."
> >
> > This reverts commit c5167c053b.
> >
> > Reason for revert: fixed
> >
> > Original change's description:
> > > Revert "Remove support for copyAsDraw in gpu copySurface."
> > >
> > > This reverts commit 6565506463.
> > >
> > > Reason for revert: seems to break things?
> > >
> > > Original change's description:
> > > > Remove support for copyAsDraw in gpu copySurface.
> > > >
> > > > The major changes on a higher lever are:
> > > > 1) The majority of all copies now go through GrSurfaceProxy::Copy which
> > > > takes in a proxy and returns a new one with the data copied to it. This
> > > > is the most common use case within Ganesh.
> > > >
> > > > 2) The backend copy calls no longer do draws, require origins to be the
> > > > same, and won't do any swizzling or adjustment of subrects. They are
> > > > all implemented to be dumb copy this data to this other spot.
> > > >
> > > > 3) The GrSurfaceContext copy call has now been moved to priv and renamed
> > > > copyNoDraw, and a new priv copyAsDraw was added to GrRenderTargetContext.
> > > >
> > > > 4) WritePixels and ReplaceRenderTarget both need to specifiy the destination
> > > > of copies. They are the only users (besides the GrSurfaceProxy::Copy) which
> > > > call the priv methods on GrSurfaceContext.
> > > >
> > > > Change-Id: Iaf1eb3a73ccaf39a75af77e281dae594f809186f
> > > > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/217459
> > > > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > > > Commit-Queue: Greg Daniel <egdaniel@google.com>
> > >
> > > TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com
> > >
> > > Change-Id: Id43aa8aa1451e794342e930441d9975b90e6b59f
> > > No-Presubmit: true
> > > No-Tree-Checks: true
> > > No-Try: true
> > > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/218549
> > > Reviewed-by: Greg Daniel <egdaniel@google.com>
> > > Commit-Queue: Greg Daniel <egdaniel@google.com>
> >
> > TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com
> >
> > Change-Id: I1a96f85ae2ff7622a6b57406755d478e7fbcf56e
> > No-Presubmit: true
> > No-Tree-Checks: true
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/218797
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > Commit-Queue: Greg Daniel <egdaniel@google.com>
>
> TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com
>
> Change-Id: I310930a9df30535f45a065263a40239141e15562
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/219384
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>

TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com

Change-Id: I88df4f19aa26ed77b5af4e25d138387cbabd1934
No-Presubmit: true
No-Tree-Checks: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/219386
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2019-06-07 17:38:33 +00:00
Greg Daniel
4c6f9b7670 Revert "Reland "Remove support for copyAsDraw in gpu copySurface.""
This reverts commit 84ea04949c.

Reason for revert: nexus 7 and android one broken

Original change's description:
> Reland "Remove support for copyAsDraw in gpu copySurface."
>
> This reverts commit c5167c053b.
>
> Reason for revert: fixed
>
> Original change's description:
> > Revert "Remove support for copyAsDraw in gpu copySurface."
> >
> > This reverts commit 6565506463.
> >
> > Reason for revert: seems to break things?
> >
> > Original change's description:
> > > Remove support for copyAsDraw in gpu copySurface.
> > >
> > > The major changes on a higher lever are:
> > > 1) The majority of all copies now go through GrSurfaceProxy::Copy which
> > > takes in a proxy and returns a new one with the data copied to it. This
> > > is the most common use case within Ganesh.
> > >
> > > 2) The backend copy calls no longer do draws, require origins to be the
> > > same, and won't do any swizzling or adjustment of subrects. They are
> > > all implemented to be dumb copy this data to this other spot.
> > >
> > > 3) The GrSurfaceContext copy call has now been moved to priv and renamed
> > > copyNoDraw, and a new priv copyAsDraw was added to GrRenderTargetContext.
> > >
> > > 4) WritePixels and ReplaceRenderTarget both need to specifiy the destination
> > > of copies. They are the only users (besides the GrSurfaceProxy::Copy) which
> > > call the priv methods on GrSurfaceContext.
> > >
> > > Change-Id: Iaf1eb3a73ccaf39a75af77e281dae594f809186f
> > > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/217459
> > > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > > Commit-Queue: Greg Daniel <egdaniel@google.com>
> >
> > TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com
> >
> > Change-Id: Id43aa8aa1451e794342e930441d9975b90e6b59f
> > No-Presubmit: true
> > No-Tree-Checks: true
> > No-Try: true
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/218549
> > Reviewed-by: Greg Daniel <egdaniel@google.com>
> > Commit-Queue: Greg Daniel <egdaniel@google.com>
>
> TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com
>
> Change-Id: I1a96f85ae2ff7622a6b57406755d478e7fbcf56e
> No-Presubmit: true
> No-Tree-Checks: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/218797
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>

TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com

Change-Id: I310930a9df30535f45a065263a40239141e15562
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/219384
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2019-06-06 17:42:02 +00:00
Greg Daniel
84ea04949c Reland "Remove support for copyAsDraw in gpu copySurface."
This reverts commit c5167c053b.

Reason for revert: fixed

Original change's description:
> Revert "Remove support for copyAsDraw in gpu copySurface."
>
> This reverts commit 6565506463.
>
> Reason for revert: seems to break things?
>
> Original change's description:
> > Remove support for copyAsDraw in gpu copySurface.
> >
> > The major changes on a higher lever are:
> > 1) The majority of all copies now go through GrSurfaceProxy::Copy which
> > takes in a proxy and returns a new one with the data copied to it. This
> > is the most common use case within Ganesh.
> >
> > 2) The backend copy calls no longer do draws, require origins to be the
> > same, and won't do any swizzling or adjustment of subrects. They are
> > all implemented to be dumb copy this data to this other spot.
> >
> > 3) The GrSurfaceContext copy call has now been moved to priv and renamed
> > copyNoDraw, and a new priv copyAsDraw was added to GrRenderTargetContext.
> >
> > 4) WritePixels and ReplaceRenderTarget both need to specifiy the destination
> > of copies. They are the only users (besides the GrSurfaceProxy::Copy) which
> > call the priv methods on GrSurfaceContext.
> >
> > Change-Id: Iaf1eb3a73ccaf39a75af77e281dae594f809186f
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/217459
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > Commit-Queue: Greg Daniel <egdaniel@google.com>
>
> TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com
>
> Change-Id: Id43aa8aa1451e794342e930441d9975b90e6b59f
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/218549
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>

TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com

Change-Id: I1a96f85ae2ff7622a6b57406755d478e7fbcf56e
No-Presubmit: true
No-Tree-Checks: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/218797
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2019-06-06 13:56:31 +00:00
Michael Ludwig
0f809020ec Add GrQuadUtils namespace to hold ResolveAAType function
Change-Id: I6357af83b55be8efa8dfd709acde908296c05f82
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/216605
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2019-06-05 23:06:02 +00:00
Greg Daniel
c5167c053b Revert "Remove support for copyAsDraw in gpu copySurface."
This reverts commit 6565506463.

Reason for revert: seems to break things?

Original change's description:
> Remove support for copyAsDraw in gpu copySurface.
> 
> The major changes on a higher lever are:
> 1) The majority of all copies now go through GrSurfaceProxy::Copy which
> takes in a proxy and returns a new one with the data copied to it. This
> is the most common use case within Ganesh.
> 
> 2) The backend copy calls no longer do draws, require origins to be the
> same, and won't do any swizzling or adjustment of subrects. They are
> all implemented to be dumb copy this data to this other spot.
> 
> 3) The GrSurfaceContext copy call has now been moved to priv and renamed
> copyNoDraw, and a new priv copyAsDraw was added to GrRenderTargetContext.
> 
> 4) WritePixels and ReplaceRenderTarget both need to specifiy the destination
> of copies. They are the only users (besides the GrSurfaceProxy::Copy) which
> call the priv methods on GrSurfaceContext.
> 
> Change-Id: Iaf1eb3a73ccaf39a75af77e281dae594f809186f
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/217459
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>

TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com

Change-Id: Id43aa8aa1451e794342e930441d9975b90e6b59f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/218549
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2019-06-05 17:37:11 +00:00
Greg Daniel
6565506463 Remove support for copyAsDraw in gpu copySurface.
The major changes on a higher lever are:
1) The majority of all copies now go through GrSurfaceProxy::Copy which
takes in a proxy and returns a new one with the data copied to it. This
is the most common use case within Ganesh.

2) The backend copy calls no longer do draws, require origins to be the
same, and won't do any swizzling or adjustment of subrects. They are
all implemented to be dumb copy this data to this other spot.

3) The GrSurfaceContext copy call has now been moved to priv and renamed
copyNoDraw, and a new priv copyAsDraw was added to GrRenderTargetContext.

4) WritePixels and ReplaceRenderTarget both need to specifiy the destination
of copies. They are the only users (besides the GrSurfaceProxy::Copy) which
call the priv methods on GrSurfaceContext.

Change-Id: Iaf1eb3a73ccaf39a75af77e281dae594f809186f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/217459
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2019-06-05 17:04:31 +00:00
Brian Salomon
e2826ab59c Add API to invalidate GL texture parameters from GrBackendTexture.
This is modeled on how we coordinate VkImage layout changes between
GrContext and clients.

A type GrGLTextureParameters is used to track the current parameter
state.

When a client creates a GrBackendTexture in order to wrap a resource
they created a new GrGLTextureParameters is created and the wrapped
GrGLTexture will share ownership.

When GrContext creates a non-wrapped GrGLTexture, the GrGLTexture
creates a new GrGLTextureParameters and any GrBackendTextures created
from that GrGLTexture will share ownership.

Clients indicate parameter changes by calling
GrBackendTexture::glTextureParametersModified().

We still assume all texture parameters may have changed after a call
to GrContext::resetContext() (for now). The "timestamp" that is used
to implement this has been moved from GrGpu to GrGLGpu as there were
no other use cases.

Change-Id: Ic24e00488fad254a29d5eec6890278b67df6efae
Bug: skia:7966
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/217385
Auto-Submit: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2019-06-05 13:50:25 +00:00
Michael Ludwig
d17e05aeda Extract GrQuadList into separate header
Change-Id: I152ea5a40c4cc65ef5250ca575622a25cf6d1d2a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/216603
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2019-06-04 18:08:06 +00:00
Michael Ludwig
663afe501a Move GrPathUtils, GrRect, and GrShape into src/gpu/geometry/
Change-Id: I864d3c2452f3affdc744bf8b11ed3b3e37d6d922
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/216602
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2019-06-04 13:36:05 +00:00
Michael Ludwig
fd4f4df3ea Move GrQuad to src/gpu/geometry folder
Change-Id: I3d1b8e8268c2cd0d1ceec93c847069494b9aa965
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/216601
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2019-05-31 19:56:59 +00:00
Brian Salomon
d6f3f18d51 Color matrix effect rewritten as .fp
Also adds flexibility to unpremul the input, clamp the output, premul the
output or not.

Also fixes SkMatrix44 as a ctype.

The intent is to reuse this for rgb->yuv conversion in async rescale and
read.

Bug: skia:3962
Change-Id: I470d1cfebdbd79d8541b633c1747d510a5549ac4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/217128
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2019-05-31 14:25:05 +00:00
Jim Van Verth
7730d7cb8f Revert "Change Metal to not take ownership of objects"
This reverts commit 186a295111.

Reason for revert: Metal bots failing

Original change's description:
> Change Metal to not take ownership of objects
> 
> Prior to this change, Skia/Metal interfaces take ownership of the Metal
> objects passed in (that is, the caller should count passing the object
> to Skia as "freeing" the object).
> 
> Change this behavior so that Skia/Metal retains its own separate
> ownership of the Metal objects.
> 
> Make GrBackendTexture and GrBackendRenderTarget maintain their own
> references to the underlying MTLTexture by using the CFRetain/CFRelease
> interfaces. Do this by adding a private GrMtlBackendSurfaceInfo.
> 
> Move GrMtlBackendSurfaceInfo (formerly GrMtlTextureInfo) out of the
> union in GrBackendTexture and GrBackendRenderTarget because unions
> cannot have nontrivial constructors and destructors (how fVkInfo isn't
> causing a compile error is unclear).
> 
> Change-Id: Iae3719c0715825d86503d03c766e47f0f6015bdf
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/215685
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Jim Van Verth <jvanverth@google.com>

TBR=egdaniel@google.com,jvanverth@google.com,bsalomon@google.com,ccameron@chromium.org

# Not skipping CQ checks because original CL landed > 1 day ago.

Change-Id: Ie569fe1938857706b5413876a9480ef1eb3314ea
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/216221
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2019-05-28 03:30:23 +00:00
Christopher Cameron
186a295111 Change Metal to not take ownership of objects
Prior to this change, Skia/Metal interfaces take ownership of the Metal
objects passed in (that is, the caller should count passing the object
to Skia as "freeing" the object).

Change this behavior so that Skia/Metal retains its own separate
ownership of the Metal objects.

Make GrBackendTexture and GrBackendRenderTarget maintain their own
references to the underlying MTLTexture by using the CFRetain/CFRelease
interfaces. Do this by adding a private GrMtlBackendSurfaceInfo.

Move GrMtlBackendSurfaceInfo (formerly GrMtlTextureInfo) out of the
union in GrBackendTexture and GrBackendRenderTarget because unions
cannot have nontrivial constructors and destructors (how fVkInfo isn't
causing a compile error is unclear).

Change-Id: Iae3719c0715825d86503d03c766e47f0f6015bdf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/215685
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
2019-05-25 01:53:25 +00:00
Robert Phillips
459b295bed Expand backend allocation API to allow an initialization color (only for GL to start)
Change-Id: I8e676e80f85f14c81c3cec8d766d0fdc7e25f426
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/214445
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2019-05-23 15:11:04 +00:00
Ben Wagner
729a23f50f Move ccpr headers for display list out of include/private.
This partially undoes 774168efac "Allow
CCPR in DDL mode (take 2)". The issue appears to have been the use of a
not fully defined type (destructor could not be instantiated) because
the private fields were also dllexported, requiring the destructors to
exist in all translation units which included the header. Only the parts
of the class which are actually public are now marked as exported.

Change-Id: I8a79bd5d8962e94c24f7563d496744bb278153fa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/214020
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2019-05-20 14:50:56 +00:00
Brian Salomon
ab32f65653 Add SkSurface::asyncReadPixels()
Initial version. Current limitations: No Metal support, no color space
conversions, for each src color type only one dst color type is legal (
which may or may not be the src color type), no alpha type conversions.

Bug: skia:8962

Change-Id: I6f046a32342b8f5ffb1799d67d7ba15c250ef9bf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/212981
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2019-05-10 19:13:07 +00:00
Chris Dalton
8610e9c9de ccpr: Add a GrOctoBounds class
Encapsulates all the various code dealing with 45-degree bounding
boxes into a central GrOctoBounds class.

Bug: skia:
Change-Id: Ibc8ac4371af8f310e711579c3c77e0b3a53aff0f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/212563
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2019-05-09 18:00:11 +00:00
Brian Osman
ac9be9dbc5 Remove shader text trace events and simplify the SKSL/GLSL printing code
- Moves the pretty-printer and line-by-line printer into a new GrShaderUtils.
- Maintain strings as SkSL::String longer, to avoid possibly re-converting
  from char* when we need to print them.
- GL shader compilation doesn't need the SkSL settings, so stop plumbing that.
- Converting SkSL to GLSL was taking the GL enum to specify the kind of shader,
  but only used it to convert to a SkSL::Program::Kind. Just take that. To make
  this simpler, move the GLSL printing code into that function, clumped with
  the SkSL printing code. Reuse that banner printer in GrGLPrintShader, too.

Change-Id: I4536547604612a6fa1596e5a8e97f6322e12a1fb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211583
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-05-01 15:12:18 +00:00
Jim Van Verth
75c5326bae Cache some more Metal state.
Caches MTLSamplerStates and MTLDepthStencilStates.

Bug: skia:8243
Change-Id: Id362507caedb3453b53d17f77dfbcee42ec52578
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209811
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2019-04-29 14:17:06 +00:00
Jim Van Verth
75c3ae4c2e Add GrMtlCommandBuffer
Used to encapsulate encoder creation. Bundles blitencoder
commands into a single encoder.

Bug: skia:8243
Change-Id: I53a4303678bb4f4e6667a3655cfe414b2e50615d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209435
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2019-04-23 16:20:26 +00:00
Brian Salomon
c0d79e525f Avoid multiplication by alpha in fragment shader when known to be 1.
Implemented for image shaders, image draws, and gradient shaders.

Reimplement GrFragmentProcessor::OverrideInput as GrOverrideInputFragmentProcessor.fp.
It allows specification of whether the replacement input color should be
a literal in the shader code or a uniform. For above use case use with literal white.

Make key in variables in fp files work for 4f colors.

Fix issue in CPP code gen from .fp where when + key vars that pushed multiple values
into the shader key only skipped the first key value when the when condition is not
true.

Bug: skia:7722

Change-Id: Id7c865132d620e8cdea8b00f2a627103eef171ac
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201985
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2019-04-16 14:03:04 +00:00
Ethan Nicholas
21a9b56fc2 moved files generated from .fp files into generated/ directories
Bug: skia:
Change-Id: I8605cdfcc0b1c56c23a6075c7fe188ab7384681c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/207221
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
2019-04-10 18:02:02 +00:00
Ethan Nicholas
ff4fb3335b ComposeShader GPU implementations
Bug: skia:
Change-Id: I007b46ead1900a8f5cce82dec33b6d662fc63d8e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206918
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
2019-04-09 21:04:15 +00:00
Brian Osman
fbe2406693 Reland "Remove the NullGL interface (and associated test context)"
This reverts commit 215da624d1.

Reason for revert: Blink issues ironed out.

Original change's description:
> Revert "Remove the NullGL interface (and associated test context)"
> 
> This reverts commit de206c75c2.
> 
> Reason for revert: Chrome is having issues with the switch to Mock in blink tests.
> 
> Original change's description:
> > Remove the NullGL interface (and associated test context)
> > 
> > Bug: skia:
> > Change-Id: Ie3c9ee39fc1e0a4406de085c60d8433ffb4419df
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203708
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > Commit-Queue: Brian Osman <brianosman@google.com>
> 
> TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com
> 
> Change-Id: Iff0cbf29dcea26957efc800a8c33d0ad8285de0a
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205343
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>

TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: skia:
Change-Id: I1f4fbbcb00f302c5d830cb1392badd6ec7a33c69
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205832
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-04-03 16:38:10 +00:00
Brian Osman
215da624d1 Revert "Remove the NullGL interface (and associated test context)"
This reverts commit de206c75c2.

Reason for revert: Chrome is having issues with the switch to Mock in blink tests.

Original change's description:
> Remove the NullGL interface (and associated test context)
> 
> Bug: skia:
> Change-Id: Ie3c9ee39fc1e0a4406de085c60d8433ffb4419df
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203708
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>

TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com

Change-Id: Iff0cbf29dcea26957efc800a8c33d0ad8285de0a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205343
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-04-02 12:48:37 +00:00