- move some helpers to central spot
- add a color filter interface, the same as shader without (x,y)
- implement matrix color filter (pretty naively)
and color filter shader (pretty reasonably)
- extend GM to demonstrate
The new blitters with color filters are failing to JIT because they're
running out of registers. (They still work fine on the interpreter of
course.) I'm going to take a look to see whether there's something I
can do either in the effect program() code or in the optimizer to
rearrange to get it to fit and JIT.
Cq-Include-Trybots: skia.primary:Test-Debian9-Clang-GCE-CPU-AVX2-x86_64-Debug-All-SK_USE_SKVM_BLITTER
Change-Id: Ibdc1a5e7b9e7a14778efba583b7821bcd4f3062a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252788
Reviewed-by: Mike Klein <mtklein@google.com>
This lets shaders that use 'x' JIT on x86.
I started with paddd and {0,-1,-2,-3,...}, which worked fine but on
second thought seemed a bit odd. I've switched to psubd and
{0,1,2,3,...} but I've left in support for paddd with a memory arg.
gm/skvm.cpp now JITs fully again and continues to draw the same as
the interpreter did.
Simplify embedded data alignment a little... memory operands don't
need full register alignment in AVX like they used to in SSE. So
just align everything to the vector element size like we do on ARM,
and reorder [splats,bytes_masks,iota] to match the order we declare
and handle them in the code above.
Add unit tests for vpaddd + vpsubd.
Cq-Include-Trybots: skia.primary:Test-Debian9-Clang-GCE-CPU-AVX2-x86_64-Debug-All-SK_USE_SKVM_BLITTER
Change-Id: I6b8d060450cca7f437a1d2a597a8a0e0e8d51b33
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252797
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This fixes a crash, but still does not answer the question why
8192x8192 msaa atlas instantiations are failing sporadically on
vulkan. Luckily we will be switching to mixed samples soon, so this
problem is very temporary.
Change-Id: I7dedb3c943f432543c12f02587ece8d71443a1cd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252646
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This reverts commit 701522798a.
Reason for revert: Maybe blocking the Android roll
Original change's description:
> Fully embrace skcms types in SkColorSpace API
>
> Remove the SkMatrix44 getter entirely.
>
> Change-Id: I25bfe68a7a9b21d8a8696415b517cb79fc2d7a94
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252596
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,brianosman@google.com,reed@google.com
Change-Id: Ic277d54d4ac8c84f00405946c927a3aee4e33068
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252801
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
By making uniforms() just append to the uniform vector, there's no more
need for two passes, no need for the blitter to ever even know how many
uniforms the effects use, and the effects now never need to deal with a
nullptr uniform buffer. Much simpler all around.
While we're refactoring, convert the uniform buffer de jure to
std::vector<uint32_t>, which is what we'd been treating the old
std::vector<uint8_t> as by convention, and switch the program() offset
parameter type to size_t as a reminder that it's measured in bytes.
Cq-Include-Trybots: skia.primary:Test-Debian9-Clang-GCE-CPU-AVX2-x86_64-Debug-All-SK_USE_SKVM_BLITTER
Change-Id: I81d2c92aae37a650104f384f815df78c8a186270
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252776
Reviewed-by: Mike Klein <mtklein@google.com>
We can unify these similar functions to reduce the amount of work we do
and guarantee SkShaderBase::program() is never called with a null
skvm::Builder*. We now only call program() to do real work: one call to
get a shader key, and if no program is found in the cache, one more call
to build the blitter program. No null checks are needed any longer.
Cq-Include-Trybots: skia.primary:Test-Debian9-Clang-GCE-CPU-AVX2-x86_64-Debug-All-SK_USE_SKVM_BLITTER
Change-Id: I6e73d9d264690f04ddcc92e6f7b3c42654f8a41c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252759
Reviewed-by: Mike Klein <mtklein@google.com>
Change-Id: Iea0f804b1b2fed9e663e45c33fb54a91b10fd07b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252652
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This should work, though I need to do a little more work to get programs
that use x to JIT. It shouldn't be bad, probably done tomorrow.
I've added a demo y-gradient to the SkVMBlitter GM.
We may not need an explicit CTM parameter, just effects that chain into
each other changing (x,y) as they go? I guess that depends on whether
we want to specialize blitters on the matrix type any more than how we
get the shader coordinates.
Cq-Include-Trybots: skia.primary:Test-Debian9-Clang-GCE-CPU-AVX2-x86_64-Debug-All-SK_USE_SKVM_BLITTER
Change-Id: Iae28d169f611605ca6fbb8bcbcca6b67b103171c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252620
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Remove the SkMatrix44 getter entirely.
Change-Id: I25bfe68a7a9b21d8a8696415b517cb79fc2d7a94
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252596
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Change-Id: Ie704f0f83b1034ff8ee1a5d3cd194e555cae20a3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252600
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This initializes more formats correctly with solid colors and relies
less on GrPixelConfig.
It also includes the changes to get gray8 read pixels working
and almost everything to initialize GL_RGB8 textures with data. Minor
stuff to follow to get RGB8 fully working and update test expectations.
Bug: skia:8962
Bug: skia:6718
Bug: skia:9358
Change-Id: Ic044b4c4badc37f14fb46c898cd3b3c21a6fc7fd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251199
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Propagating usage of these helpers will, hopefully, improve code reuse and centralize future changes.
This is pulled out of https://skia-review.googlesource.com/c/skia/+/252161/ (Add GrPrimitiveType to GrProgramInfo)
Bug: skia:9455
Change-Id: I9b46e42db8561d98fb724a41a1f7a3bec4bf97b0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252484
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
isValid read memory beyond the buffer that was uninitialized.
BUG=oss-fuzz:18555
Change-Id: I5576add2cd7bfbe146d495239b96210fe15fe562
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252538
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This means we don't need to cache the coverage value calculated while
insetting.
Change-Id: Icf8b81f6fac04106ee4cd7d727e363ba0703474e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251766
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
We're calling updateUniforms() much more often than necessary.
I think we need to only call it once, as we construct our Blitter.
The shader doesn't know about coverage formats, so the uniforms
will not change from blit??() to blit??() call.
Change-Id: Icd59b4a14101245fec9ad91b7dee2b3156675716
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252514
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Change-Id: If73951f8e183101b80f729d9533cc3c8395b1879
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252481
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Remove the RGB/YUV helpers (use SkYUVMath instead), along with the
unused get20/set20.
Change-Id: Id83467a1b7f33657869e0a933af75387a4e36a88
Bug: skia:9543
Change-Id: Id83467a1b7f33657869e0a933af75387a4e36a88
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252188
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Change-Id: Ie06c763f8677c395fdc4995bf78b9aff95040764
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252192
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Change-Id: I47bd68532a68b7464ef6ed43733fef3d65792cfb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251762
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This reverts commit 0a4681d044.
Reason for revert: Maybe the cause of red bots
Original change's description:
> Reduce max # of AA Quads that can be merged or chained into a single GrTextureOp
>
> It is, arguably, not a good metric but the max number of AA Quads that are merged or chained together across all Skia's GMs and SKPs is 276.
>
> This should also reduce the memory consumed from 245,760 bytes to 30,720 bytes.
>
> Bug: b/143572065
> Change-Id: Ia70d3671fa33e0d84b38b4788e8c74ef98a9661e
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252176
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>
TBR=robertphillips@google.com,michaelludwig@google.com
Change-Id: Id38a1242327b853b494631d9fbc6f6d3f15d5aec
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: b/143572065
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252193
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Change-Id: I8f2b862d5631f4c9a2e2653ebd498f401ed1f949
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252185
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Program caching makes whether or not this is safe a little subtle. It
is safe and I've tried to explain the subtlety in comments in the new
non-virtual Shader program() hook that forces all opaque shaders to
opaque, and in comments in SkVMBlitter where we make use of isOpaque().
I think this is the tidiest way to get the optimization and safety,
though it is a little awkward to have to write epic cross-referenced
comments explaining first why it might not generally be safe to use
shader->isOpaque() to make decisions in the blitter, and then how we
actually have made it really quite safe.
Many tiny partial-coverage diffs from how coverage interacts differently
with SrcOver and Src, SrcOver folding coverage into the src color before
blending with dst, Src just lerping with dst.
This all comes together really quite magically, changing a program to
draw a solid opaque color from this,
11 registers, 41 instructions:
r0 = uniform32 arg(0) 0
r1 = splat FF (3.5733111e-43)
r2 = extract r0 8 r1
r3 = splat 80 (1.793662e-43)
r4 = extract r0 24 r1
r5 = sub_i32 r1 r4
r6 = extract r0 16 r1
r0 = extract r0 0 r1
loop:
r7 = load32 arg(1)
r8 = extract r7 8 r1
r8 = mul_i32 r8 r5
r8 = add_i32 r8 r3
r9 = shr_i32 r8 8
r9 = add_i32 r8 r9
r9 = shr_i32 r9 8
r9 = add_i32 r2 r9
r8 = extract r7 0 r1
r8 = mul_i32 r8 r5
r8 = add_i32 r8 r3
r10 = shr_i32 r8 8
r10 = add_i32 r8 r10
r10 = shr_i32 r10 8
r10 = add_i32 r6 r10
r9 = pack r10 r9 8
r10 = extract r7 16 r1
r10 = mul_i32 r10 r5
r10 = add_i32 r10 r3
r8 = shr_i32 r10 8
r8 = add_i32 r10 r8
r8 = shr_i32 r8 8
r8 = add_i32 r0 r8
r7 = extract r7 24 r1
r7 = mul_i32 r7 r5
r7 = add_i32 r7 r3
r10 = shr_i32 r7 8
r10 = add_i32 r7 r10
r10 = shr_i32 r10 8
r10 = add_i32 r4 r10
r10 = pack r8 r10 8
r10 = pack r9 r10 16
store32 arg(1) r10
to this,
4 registers, 9 instructions:
r0 = uniform32 arg(0) 0
r1 = splat FF (3.5733111e-43)
r2 = extract r0 8 r1
r3 = extract r0 16 r1
r2 = pack r3 r2 8
r0 = extract r0 0 r1
r1 = pack r0 r1 8
r1 = pack r2 r1 16
loop:
store32 arg(1) r1
Change-Id: Ic1e2ac1496252970743ef44b17908965bc73e384
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252198
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Now that we've turned paint colors into shaders where appropriate,
SkVMBlitter's Uniforms struct is only really holding one byte of
coverage for when we're in RLE coverage mode.
We can just pass that coverage as its own uniform pointer, much like we
pass a pointer for masks. This means there's no need to think about the
(notional) Uniforms struct any more, and leaves the first, main uniform
parameter holding shader uniforms exclusively.
Change-Id: I1c45d8c3280816836b011e22e07a666952a9df63
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252080
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Change-Id: Iaf1daad359cd7478ed42966bd65231ff108e602c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251661
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This means we can share programs with color shaders
whether they come through as a paint color or shader.
The GM now only ever JITs one program.
Change-Id: If61f9e7b79aa6b8fd1de7c16ff52f78bfd7dc4ec
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252079
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
I'd like to express each of the special automatic features of the color
pipeline as their own effects in SkVMBlitter where possible. This turns
the modulate-shader-by-paint-alpha feature into an explicit shader
wrapper.
This also sort of shows off how program() and uniforms() can chain
together. This is the same basic form that SkColorFilterShader will
take, since scaling by alpha is basically a color filter. (And indeed,
I may follow up by reformulating this as AlphaColorFilter once I get
color filters and SkColorFilterShader working with SkVMBlitter.)
Other next steps may involve factoring the pipeline's implicit
use-the-paint-color shader into an explicit shader.
Just FYI on the bug, thinking along its lines.
Bug: skia:9572
Cq-Include-Trybots: skia.primary:Test-Debian9-Clang-GCE-CPU-AVX2-x86_64-Debug-All-SK_USE_SKVM_BLITTER
Change-Id: Ia9a5a10d685d2ca0a5e15792c7cf39d8b32a20a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252022
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
When rendering to a BottomUp render target, the SRIR-V codegen
needs a uniform to pass the render target height. (This is kind
of hacky, since it depends on being the last uniform, but it's
the same hack that the Vulkan backend uses.)
Change-Id: I520478d5e26504c7884daa72024fafe943a07294
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252182
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
It is, arguably, not a good metric but the max number of AA Quads that are merged or chained together across all Skia's GMs and SKPs is 276.
This should also reduce the memory consumed from 245,760 bytes to 30,720 bytes.
Bug: b/143572065
Change-Id: Ia70d3671fa33e0d84b38b4788e8c74ef98a9661e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252176
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This lets skia_renderer include SkBlendModePriv.h without breaking the
chrome build.
Change-Id: Icb96dbc50199c3a98bc7d5d2b643afda0297cf97
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252178
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
1) add a hash() method to skvm::Builder
This is cheap... we're hashing instructions as we go anyway.
Small refactoring to keep all its hashing close and clear.
2) split Key into Key (a small bytey hashy identifier)
and Params (a pointery typey payload struct)
3) dummy call ->program() on shaders as we build our Key,
and then include that dummy Builder's hash() in the key.
This lets us reuse cached programs when effects vary only in their
uniforms. The approach in 3) is meant to be a first draft, a kind of
can-we-get-away-with-this hack. We may need to change this with,
- stronger equality than just a hash of the instructions;
- a new cheaper hook that avoids the cost of skvm::Builder.
Cq-Include-Trybots: skia.primary:Test-Debian9-Clang-GCE-CPU-AVX2-x86_64-Debug-All-SK_USE_SKVM_BLITTER
Change-Id: I5f3839d3f7de40043fcb6177b617672c56f0eb70
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252019
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Change-Id: I8ef13b78a5f2f49ff9c59db285b3e0e7ee708c9b
Bug: chromium:960620
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252160
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Chrome has been rebaselined:
https://chromium-review.googlesource.com/c/chromium/src/+/1893372
Change-Id: Iff21ca606bf2e5fa0b8946940cab0b06fbd11e47
Bug: skia:9543
Change-Id: Iff21ca606bf2e5fa0b8946940cab0b06fbd11e47
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252158
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This should, hopefully, be faster on GL as we will only need to update the index-range for a draw rather than the offset into an vertex buffer.
Change-Id: I09e54c37262168661443fa8bf8d3b43cd8faa9db
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251757
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Performance measurments showed that SkPackedGlyphID was too much
time.
SkDiffBench-lorem_ipsum 955µs -> 873µs
BUG=chromium:881505
Change-Id: I8d42f02d87817777cc7c95404c73c723f0bc100c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251818
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Bug: chromium:1018218
Change-Id: I9a33332a06a63075dd016f038d5cd4ede59f9a5d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252042
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Change-Id: I133fb0d5e154c2f01aba7ef2a7e1b87b6089a608
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251460
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This adds `shader && paint alpha < 1.0f` to the blitter Key, so we'll
generate and cache two different programs based on that bit.
I put a little bit of effort into a different approach, wrapping the
shader with a new shader that modulates by paint alpha when paint alpha
is less than one. This should work, but I realized that it would break
caching, since we're caching based on shader identity. (Not really
break, but make it ineffective.)
I've added some notes about cache keys in general, and that this wrapper
approach would make caching less effective is I think enough to make me
want to work out a "identify yourself except for uniforms" protocol for
shaders (really effects, eventually color filters will need it too).
Change-Id: I1a2a490657bf7442e79f87d80968302720265f7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251775
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Brace initilaization of a std::vector was starting our uniform buffer
out as a single byte, holding sizeof(Uniforms). I meant it to be
sizeof(Uniform) bytes, all zero...
That's fixed here, and was why scaling by paint alpha wasn't working.
Change-Id: Iad30d701aa175c74c9c5aaed8baf8279479188b1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251753
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Removes another redundant set of YUV matrices, and probably fixes errors
in the Rec.601 and Rec.709 matrices (they appear to have had incorrect
bias values based on 128 / 255 being zero).
Matrix changes affect layout tests, so guarding this in chromium:
https://chromium-review.googlesource.com/c/chromium/src/+/1890956
Change-Id: I3699a00c93eb10a9da14c881bfd338ce98249c7d
Bug: skia:9543
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251771
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Additionally updated some calls upstack to pass in the views.
Bug: skia:9556
Change-Id: I2b6274cb1811b102713433d51a9b18d47778174a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251759
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Cuts down on the number of places that have redundant YUV matrices.
Also, there appears to have been a typo in the Rec709 matrix, so this
fixes that.
Change-Id: I91f2c772656095c52f53e09b1de04908f268fbb7
Bug: skia:9543
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251767
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Change-Id: Ie4611b4aae65aed5aa45be8841fbb7326bcfbf0b
Bug: skia:9581
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251773
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: Ic286357dc637edf0c8df003422a43252590250f5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251768
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Change-Id: I4d4a8409163c2b2d1773e395a73857626c45d406
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251752
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
We'll lean on them being folded away before choosing blitters.
That happens everywhere but in Google3 now, and there's no use
of SkVMBlitter outside our own testing, certainly not Google3.
Change-Id: Ic9725ffbad5f2226d5f030e82bd72500a624b1ff
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251740
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Change RemoteStrikes to hold a very small summary of what has been
sent for each glyph, and only maintain full glyph information
until the next serialization. This greatly reduces memory used,
and improves average performance by 10% as measured by traces from
the top 10 websites.
BUG=chromium:881505
Change-Id: Id5c5d974e3c35a63d232bb62fc605e8472d926fc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251237
Reviewed-by: Khushal Sagar <khushalsagar@google.com>
Commit-Queue: Herb Derby <herb@google.com>
The conversion math for a given space can be fully derived
from the Kr and Kb terms (plus the headroom/footroom), so
avoid redundant values that can be wrong.
And, no need to list every possible value of an enum param,
especially when the generated doxygen links to the type's
documentation, which has all the values listed.
Change-Id: I64ce8cfd5ec7ff74dc3b878202b13d0d483e1db6
Bug: skia:9543
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251764
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This should allow the bit field positions to be moved
around in the SkPackedGlyphID.
Change-Id: I85390f594a017b9df779f0a12e1f24c4d9e077dd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251761
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
We have only implemented support for the sample mask. This CL renames
the cap to reflect that.
It also replaces sampleVariablesStencilSupport() with the more aptly
named canOnlyUseSampleMaskWithStencil(), to make it more clear that
this is a driver workaround.
Change-Id: Ibf54092c63181232fb3b94cad7ddb16e3a15e3d1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251580
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
The new webgpu_cpp.h hotness for native apps brings with it a new
namespace: wgpu. This is a straight substitution.
Note: no Skia API changes.
Change-Id: I12b26417e76838cd8fa2b39b8161cbaa2cd8fa78
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251660
Commit-Queue: Stephen White <senorblanco@chromium.org>
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This will hopefully reduce the overhead of prePreparing the vertex data (i.e., only one memcpy to use the precomputed data) and set us up for using the full extent of the index buffers.
Note this CL also contains a refactoring to share more code between onPrePrepareDraws and onPrepareDraws (i.e., the FillInData method).
Change-Id: Ia0e482332c8108e24b82743b82fdf53840c9b009
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/250800
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: b/142333639
Change-Id: I5c5bf4da0e2bb5f1b4233681dee305cf381c3e2a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/250096
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Some nerve those folks have to #define None 0L.
Cq-Include-Trybots: skia.primary:Build-Debian9-Clang-x86_64-Debug-SwiftShader
Change-Id: I0c84f78ec72672648d1c0bde69b6e05433b80d56
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251516
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This ensures we never confuse a dead effect pointer in our cache for a
different live effect that happens to be allocated at the same address
as the old one. Never seen it happen yet, but it's possible.
Change-Id: If8aff141fb6d0a4e10f13a153b154bb14f5a8c1a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251442
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Nothing too tricky, all spun off the other CL.
Diffs on the new emboss GM look good.
Change-Id: Ia46f106491e92c0cee4020200474ea5de2ca270d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251440
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
When rendering cross-context images, we can end up with a situation
where the image thinks it should be tiled because it won't fit in the
cache, but we can't tile it because getROPixels fails. In this case,
the image should be backed by the client, so we should be able to
render it through a TextureProducer.
Bug: skia:9562
Change-Id: I172e1008ca423f46b0c7b445bdf3eb573215adfb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251458
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:9556
Change-Id: Icbcc56c0eb0d0de0886874e0ed8c3f03c7318d02
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249883
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
We later compute the "width" of the filter as (2*radius)+1, so fail
early if that will overflow.
Bug: chromium:1018190
Change-Id: I6554693067be4b52b1304d9f6fd0376ce4b3be19
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251364
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
I believe GrFillRectOp wasn't handling AA-upgrading correctly. Both ops now also check that they aren't exceeding the index buffer limits for both AA and non-AA draws.
Change-Id: Iae586b92e1f27a908a54ae881f2b1db21ec1afc8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251360
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
We add a small cache of descriptor sets on each texture which only contain
one descriptor which a a texture/sampler using the given texture.
This helps to reduce the overhead of finding a new descriptor and re-writing
data to it every frame we want to use it.
Seeing about 25% gpu main thread performance win on linux vulkan
css_opacity_plus_n_layers.html?layer_count=1000&visible_layers=1000 test
Bug: skia:9574
Change-Id: I9979d7d874350e12caae0e5e70113c9347228e8a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251243
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
I wanted to cleanup this file as much as possible before starting to add
caching logic to make the changes simpler.
Bug: skia:9574
Change-Id: I8280a81f17372680a488f7f7d28d78d68121b235
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251201
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This is a reland of 620154a7dc
Now handles kGray_8.
Original change's description:
> Make GrFillInData use SkRasterPipeline
>
> Makes it easier to add new color types.
>
> Bug: skia:6718
> Change-Id: Id0e6974ec87fd06587b2ccd7a9b99ceb1b6284f1
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251236
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: skia:6718
Change-Id: Id8b632242b87957f5b1e1a130eb26dafdf82a1cc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251359
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This CL also increases the AAQuadIndexBuffer's size and centralizes the handling of index buffer constants.
Change-Id: I4fb679a1c5e4076cf249b612f798e9bf5a38cd0b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251244
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This reverts commit 1e0f2f389f.
Reason for revert: I suspect this is blocking the Chrome roll
Original change's description:
> Implement refPinnedTextureProxy for SkImage_Lazy.
>
> Creating a cross-context texture exposed a hole in our lazyproxy
> texture generation. Despite having a wrapped texture we were falling
> back to drawing in tiled mode, which is incorrect. Filling in these
> methods allows us to draw with the wrapped texture.
>
> Bug: skia:9562
> Change-Id: Ia26c5d75b202aefdf720e6d1f7a201af23e40676
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251214
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
TBR=jvanverth@google.com,robertphillips@google.com
Change-Id: I2dd6f2cbe13dd3ac1f65890da366171572fb84e2
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9562
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251356
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This reverts commit 620154a7dc.
Reason for revert: Breaks Win10.
Original change's description:
> Make GrFillInData use SkRasterPipeline
>
> Makes it easier to add new color types.
>
> Bug: skia:6718
> Change-Id: Id0e6974ec87fd06587b2ccd7a9b99ceb1b6284f1
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251236
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,robertphillips@google.com
Change-Id: I77b400fcb9a74b56f5b480c88e3d2340f26a6cf2
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:6718
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251349
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
Commit-Queue: Joe Gregorio <jcgregorio@google.com>
Only send the glyph images that will be used by the GPU process. If the image
is too big to fit in that atlas, it will never be placed in the strike cache.
So, don't send it.
Change-Id: I8b3c3138555cf73b370784b37360b0a283bb3e41
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251239
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Creating a cross-context texture exposed a hole in our lazyproxy
texture generation. Despite having a wrapped texture we were falling
back to drawing in tiled mode, which is incorrect. Filling in these
methods allows us to draw with the wrapped texture.
Bug: skia:9562
Change-Id: Ia26c5d75b202aefdf720e6d1f7a201af23e40676
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251214
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: chromium:1016183
Change-Id: I2fa470db3690f79d83fd17b01e421e7457f7c725
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251246
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Makes it easier to add new color types.
Bug: skia:6718
Change-Id: Id0e6974ec87fd06587b2ccd7a9b99ceb1b6284f1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251236
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Chrome is now using the newer version.
Bug: skia:8962
Change-Id: I8c38bde63e1e032281d19b0cc7cb8cf301061a9e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251198
Commit-Queue: Greg Daniel <egdaniel@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
When run on cooperative threads, we need to notify the threading system
when we're going to block (in any way, sleep or spin) so that it doesn't
wake that thread up expecting it to make forward progress.
This should cover SkOnce, SkSpinlock, SkSemaphore, and by extension
SkMutex. Not sure if there are others to hit, but really the only way
to find out is by deadlocked stack traces. This CL (obviously?) does
nothing to mark synchronization primitives used by Skia's dependencies,
and in general I don't think we can do anything about them.
See cr/275261423 for more background and discussion. It's not clear to
me that marking these symbols as weak is necessary, so I figured I'd
just try not doing that and seeing what breaks. I can always follow up
with weak symbols if proven necessary.
Bug: skia:9577
Change-Id: I2c03fe92c58ad506dd8a68bdc90a09b28f965149
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251221
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
This CL doesn't use the new VertexSpec member variable but should clarify the path forward (i.e., we will determine the index buffer option at characterize time and enforce that decision at onPrepare time for all the meshes).
This also refactors the GrTextureOp::characterize call.
Change-Id: I7010385abf5a462c12fd47e314aad893bca85fb9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251002
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
The Pro Vega is used in the iMac Pro, and has the following
string:
"AMD Radeon Pro Vega 56 OpenGL Engine"
Make it behave like kAMDRadeonHD7xxx_GrGLRenderer.
Change-Id: I3eb60a56e0d10df6d5deab18302514d0ae3b2a56
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251116
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Reading back pixel values from protected memory into cpu memory is
not allowed. This CL adds early returns so they are not attempted.
Bug: skia:9016, fuchsia:38648
Change-Id: Icc0b51a62e87b7aebd0e7cb2a061fea084e7f754
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251000
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
If the drawing is rotate, then it won't be handled by the
device fallback case. So, the source glyphs can fit in
the atlas with out scaling, so don't scale. Previously,
the system would put the largest possible glyph in the
cache, and scale it down.
Change-Id: If4261854100d4736702d192e4f0847014c55f1c5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/250796
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
This is a reland of 162d16891f
Original change's description:
> Allow direct readback for formats in non-ES OpenGL
>
> Bug: skia:8962
> Change-Id: I85a2e228892a54cc2a0abd607d034515a9af12af
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/250258
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: skia:8962
Change-Id: Id878df9747653f2b34e551073a4562277e789e9d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/250657
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
These appear to autovectorize fine.
There are a ton of tiny diffs here, which sounds to me like the NEON
code is doing something slightly different than the portable path.
That's kind of reason enough for me to want to drop this code... it's
write-once code that never gets updated or bug fixes.
I'm going to try replacing these next with some skvx-based code to see
if there's any speed up to be gotten from readable code.
nanobench -m bitmap_ [-before-]{+after+} is uninteresting:
! -> high variance, ? -> moderate variance
micros bench
[-6086.72-]{+5996.35+} shadermaskfilter_bitmap_80 8888
[-5629.37-]{+5603.07+} shadermaskfilter_bitmap_ff 8888
[-348.31-]{+348.62+} draw_bitmap_aa_rotate 8888
[-215.12-]{+221.48+} draw_bitmap_aa_translate 8888
[-294.87-]{+315.18+} draw_bitmap_aa_scale 8888
[-11.89 !-]{+11.95+} draw_bitmap_aa_ident 8888
[-307.47-]{+304.01+} draw_bitmap_noaa_rotate 8888
[-14.56 !-]{+16.18+} draw_bitmap_noaa_translate 8888
[-294.56-]{+312.53+} draw_bitmap_noaa_scale 8888
[-12.05-]{+12.44+} draw_bitmap_noaa_ident 8888
[-38.14-]{+37.84+} ? bitmap_RGBA_8888_A_source_stripes_three 8888
[-35.98-]{+37.81 ?+} bitmap_RGBA_8888_A_source_stripes_two 8888
[-23.58-]{+23.89+} bitmap_RGBA_8888_A_source_transparent 8888
[-25.02-]{+24.96+} bitmap_RGBA_8888_A_source_opaque 8888
[-882.88-]{+777.45+} bitmap_RGBA_8888_A_scale_rotate_bicubic 8888
[-865.57-]{+451.20+} bitmap_RGBA_8888_A_scale_bicubic 8888
[-132.63-]{+145.47+} bitmap_RGBA_8888_update_scale_rotate_bilerp 8888
[-139.90-]{+147.01+} bitmap_RGBA_8888_update_volatile_scale_rotate_bilerp 8888
[-144.19-]{+132.19+} bitmap_RGBA_8888_scale_rotate_bilerp 8888
[-150.94-]{+158.66+} bitmap_RGBA_8888_A_scale_rotate_bilerp 8888
[-86.07-]{+85.63+} bitmap_RGB_565_scale 8888
[-455.76-]{+455.36+} bitmap_RGB_565_scale_bilerp 8888
[-91.71-]{+94.45+} bitmap_RGBA_8888_update_scale_bilerp 8888
[-93.79-]{+99.09+} bitmap_RGBA_8888_update_volatile_scale_bilerp 8888
[-95.02-]{+94.31+} bitmap_RGBA_8888_scale_bilerp 8888
[-100.45-]{+105.19+} bitmap_RGBA_8888_A_scale_bilerp 8888
[-20.89-]{+21.15+} bitmap_RGBA_8888_update 8888
[-21.16-]{+20.98+} bitmap_RGBA_8888_update_volatile 8888
[-81.12-]{+80.12+} bitmap_RGB_565 8888
[-21.05-]{+21.35+} bitmap_RGBA_8888_scale 8888
[-21.04-]{+20.99+} bitmap_RGBA_8888 8888
[-27.91-]{+27.78+} bitmap_RGBA_8888_A 8888
Change-Id: Ia2746ac342e2a29653846da5252c09467a85a077
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/250688
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This is a reland of 3f55695a04
Original change's description:
> ccpr: Unblacklist Qualcomm with msaa
>
> Bug: skia:
> Change-Id: I1ab69fe87136955b01a329675f1d0affec3700ec
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245530
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
Bug: skia:
Change-Id: I22ee033652c9c9357698c4adf5c7dbe6a7a0a155
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249808
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Change-Id: I95e7eca71ee5d9ec1cf0d0136b560cd45cee910d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/250685
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
This is a reland of 598741667a
Original change's description:
> Enable Programs (formerly GLPrograms) test for other APIs
>
> Bug: skia:9365
> Change-Id: I2eeac4e628425411b0a8f9ffa94ad61d58254b77
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249806
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Eric Boren <borenet@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:9365
Change-Id: I94db6cb2b1465edbb2e6d32708b835a76e12cbc6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/250016
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This trades memory and DDL-record time for GPU-flush time. That is, by tessellating in onPrePrepareDraws we will consume more memory (for the verts) and time at DDL-record time but, hopefully, less time when drawing the DDL.
Change-Id: I97dd1a00486c7a1da53add2ea203bf3f90c20162
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/250178
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Use `extra_cflags=["-DSK_CAPTURE_DRAW_TEXT_BLOB"]` to enable.
Change-Id: I1d6db478ee91696cdce090647b889c17a83a2718
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/250259
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Herb Derby <herb@google.com>
This is a reland of cba64462d2
... with a fix to SkColorFilterShader::onAppendStages() to
copy out the alpha. The blitters sometimes outlive the shader.
Original change's description:
> hide color filters from blitters
>
> This is all guarded by the old define we never rebaselined.
>
> Had to make some upgrades to SkColorFilterShader to support
> replacing an SkPaint's shader and color filter with a single
> merged SkColorFilterShader. Our pipeline's order of operations
> is
>
> 1) shader
> 2) scale by paint alpha
> 3) color filter
>
> but SkColorFilterShader had no way to get that paint alpha in
> the middle there, so I added one.
>
> Change-Id: Ibc1448c1b421747086030337c1a30b8f0af4aa5e
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/250296
> Commit-Queue: Mike Klein <mtklein@google.com>
> Reviewed-by: Mike Reed <reed@google.com>
Cq-Include-Trybots: skia.primary:Test-Debian9-Clang-GCE-CPU-AVX2-x86_64-Debug-All-ASAN
Change-Id: Ia98dbeaba6220a60d195c0ef967772c9dce882a2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/250596
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Make better use of SkISize and GrImageInfo.
Change-Id: Ie3c9f16d7db05e6527baf1aae4607d74d020ee49
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/250577
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reduce the number of branches, similar to GrHSLToRGBFilterEffect.fp.
colorfilter_matrix_hsla 500.92 -> 482.47
Change-Id: I7d11a226f7db314dd284be538eee37fbe59f60b4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/250339
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
There is a bug on Pixel and Pixel2 devices where the program
eventually terminates with a non-zero exit code. Closing the
outResultsFile between JSON flushes seems to fix it (for whatever
reason).
Bug: b/143074513
Change-Id: I935e982e88758fda19292129c8031f8501cca615
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249821
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This is mostly the patch we've been looking at, rebased,
with some of my comments from the review folded in.
The perf speedup is qualitatively the same as I saw on the other patch.
On that same Snapdragon 835, with draw_bitmap_aa_rotate runs about 30%
faster (543.39 vs 712.71us) and draw_bitmap_noaa_rotate about 15% faster
(481.93 vs. 572.13us).
The main thing I have omitted is the NEON specialization of matrix
procs. It looks like both nofilter_affine() and filter_affine() are
autovectorized well, and we seem to perform fine enough without manual
specialization here. I'm even tempted to remove [no]filter_scale_neon()
as a follow up.
Image diffs look mostly fine. This unexpectedly fixes rotated lighting
shaders in GMs. Clearly that lighting shader must get a lot of use...
Change-Id: I67ee0b3ab92d6e56584ece05feb6e66d6fb7c660
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249860
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
GrTestingBackendTextureUploadTest creates backend textures from BGRA
pixmaps. There is a bug on desktop GL. We choose a RGBA format for the
texture. We then infer the color type of the data from the format (via
a hop through GrPixelConfig) as RGBA and upload it as such.
Currently we don't fail the test because the test fails to read the data
back (because we don't support direct reading of BGRA data from textures
in GL).
Fixing the read back causes the test to fail.
This change removes the inference of color type from the format and
instead uses the pixmaps' color type.
This doesn't fix several larger issues, including:
1) The intended color type is not specified when creating a texture of a
solid color so we still infer it from the format in that case.
2) We may not support direct uploading of data in the pixmaps' color type
to the chosen texture format but must first convert it to some other
color type on the CPU.
Change-Id: I3b1022c40201fc107cb39bbb5cca775795c828e8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/250336
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Currently, there are two methods for drawing paths. The device metrics
version that uses the glyphs from the mask paths directly, and the common
path (font size 64) version that uses scaling to generate the paths.
This change removes the device metrics version. This is a very rare execution
path because, the font size needs to be < 132, but still generate a glyph with
dimensions > 256. I have only seen this in the wild once.
This change simplifies the code, and does not change the behavior very much.
There are only two GMs show big numerical changes. One has visible differences
(textblobmixedsizes), and the other is very slight visible difference(mixedtextblobs),
but it is not wrong.
Change-Id: Ieb10cd73c81196c66be5f791d591471e15175917
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249888
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Bug: skia:
Change-Id: Idfe709836a9c0be5ce9b6fd200956ff8e284596d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249981
Reviewed-by: Hal Canary <halcanary@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This fixes the fpcoordinateoverride GM, and others.
Change-Id: I715e39201a4c77aa49395a3b9259caaf3ca0328e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249893
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This reverts commit cba64462d2.
Reason for revert: ASAN failures: https://logs.chromium.org/logs/skia/4812b6e5916f3d11/+/steps/symbolized_dm/0/stdout
Original change's description:
> hide color filters from blitters
>
> This is all guarded by the old define we never rebaselined.
>
> Had to make some upgrades to SkColorFilterShader to support
> replacing an SkPaint's shader and color filter with a single
> merged SkColorFilterShader. Our pipeline's order of operations
> is
>
> 1) shader
> 2) scale by paint alpha
> 3) color filter
>
> but SkColorFilterShader had no way to get that paint alpha in
> the middle there, so I added one.
>
> Change-Id: Ibc1448c1b421747086030337c1a30b8f0af4aa5e
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/250296
> Commit-Queue: Mike Klein <mtklein@google.com>
> Reviewed-by: Mike Reed <reed@google.com>
TBR=mtklein@google.com,reed@google.com
Change-Id: Icc3a3916ca763de979c01d65746d74c49e14544c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/250261
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This is all guarded by the old define we never rebaselined.
Had to make some upgrades to SkColorFilterShader to support
replacing an SkPaint's shader and color filter with a single
merged SkColorFilterShader. Our pipeline's order of operations
is
1) shader
2) scale by paint alpha
3) color filter
but SkColorFilterShader had no way to get that paint alpha in
the middle there, so I added one.
Change-Id: Ibc1448c1b421747086030337c1a30b8f0af4aa5e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/250296
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Implementation is shared with with AsyncReadPixels.
Change-Id: If40705e96cc7fb073ab6024ab59819784c8be0ca
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244717
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
These names are more appropriate after:
https://skia-review.googlesource.com/c/skia/+/241356 (Always create an approx-size texture for approx-fit proxies))
Note that this CL does have one substantive change in GrCoordTransform::hasSameEffectAs where we use our knowledge of the size at which the backing stores will be allocated to remove a sly usage of GrSurfaceProxy::underlyingUniqueID.
Change-Id: Ibbb8cb23c4503f267abbdf4794610f3262a6f515
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/250257
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
This centralizes the information we are preparing and reduces duplicate computation (e.g., of the VertexSpec).
Change-Id: Iac2c4d0890389e641ee9a7453dace31c0a4ca965
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249983
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
This reverts commit 766b4c9c21.
Reason for revert: GMs and bots
Original change's description:
> Rename sampleVariablesSupport() to sampleMaskSupport()
>
> We have only implemented support for the sample mask. Renaming the cap
> to reflect that.
>
> Change-Id: I10b5923c7464093187336016963a8ac51ebd54f5
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249932
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
TBR=egdaniel@google.com,csmartdalton@google.com,ethannicholas@google.com
Change-Id: I712169e86ee479bffd71d6665710f731d6c0e042
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/250179
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Rewrite program instructions so that each value becomes available as
late as possible, just before it's used by another instruction. This
reorders blocks of instructions to reduce them number of temporary
registers in flight.
Take this example of the sort of program that we naturally write,
noting the registers needed as we progress down the right:
src = load32 ... (1)
sr = extract src ... (2)
sg = extract src ... (3)
sb = extract src ... (4)
sa = extract src ... (4, src dies)
dst = load32 ... (5)
dr = extract dst ... (6)
dg = extract dst ... (7)
db = extract dst ... (8)
da = extract dst ... (8, dst dies)
r = add sr dr (7, sr and dr die)
g = add sg dg (6, sg and dg die)
b = add sb db (5, sb and db die)
a = add sa da (4, sa and da die)
rg = pack r g ... (3, r and g die)
ba = pack b a ... (2, b and a die)
rgba = pack rg ba ... (1, rg and ba die)
store32 rgba ... (0, rgba dies)
That original ordering of the code needs 8 registers (perhaps with a
temporary 9th, but we'll ignore that here). This CL will rewrite the
program to something more like this by recursively issuing inputs only
once needed:
src = load32 ... (1)
sr = extract src ... (2)
dst = load32 ... (3)
dr = extract dst ... (4)
r = add sr dr (3, sr and dr die)
sg = extract src ... (4)
dg = extract dst ... (5)
g = add sg dg (4, sg and dg die)
rg = pack r g (3, r and g die)
sb = extract src ... (4)
db = extract dst ... (5)
b = add sb db (4, sb and db die)
sa = extract src ... (4, src dies)
da = extract dst ... (4, dst dies)
a = add sa da (3, sa and da die)
ba = pack b a (2, b and a die)
rgba = pack rg ba ... (1, rg and ba die)
store32 rgba ... (0)
That trims 3 registers off the example, just by reordering!
I've added the real version of this example to SkVMTest.cpp.
(Its 6th register comes from holding the 0xff byte mask used
by extract, in case you're curious).
I'll admit it's not exactly easy to work out how this reordering works
without a pen and paper or trial and error. I've tried to make the
implementation preserve the original program's order as much as makes
sense (i.e. when order is an otherwise arbitrary choice) to keep it
somewhat sane to follow.
This reordering naturally skips dead code, so pour one out for ☠️ .
We lose our cute dead code emoji marker, but on the other hand all code
downstream of Builder::done() can assume every instruction is live.
Change-Id: Iceffcd10fd7465eae51a39ef8eec7a7189766ba2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249999
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
We have only implemented support for the sample mask. Renaming the cap
to reflect that.
Change-Id: I10b5923c7464093187336016963a8ac51ebd54f5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249932
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
This is a reland of b09131f476
Original change's description:
> Use common fallback code for drawing an SkGlyphRun
>
> This reorganizes the code so that Mask, SDFT and Paths
> share calling the fallback code. It also orders the
> different drawing methods from most frequent to least.
>
> Change-Id: I1bbfc92765682c6a20d59da34734f127a6d017cb
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249558
> Reviewed-by: Ben Wagner <bungeman@google.com>
> Commit-Queue: Herb Derby <herb@google.com>
Change-Id: I6977a4d03831329a85c2a8563c15382d7b9dd387
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249979
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Herb Derby <herb@google.com>
This reverts commit b74d5548a4.
Reason for revert: see if this fixes the android roll
Original change's description:
> Track device coordinate space as matrix
>
> This is a required step to be able to cleanly draw image filtered
> device layers with arbitrary matrices, instead of relying on
> SkMatrixImageFilter to apply the transformation.
>
> Bug: skia:9545
> Change-Id: I8d84679a281538875cf4a1b73565294fb7f89c86
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249076
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> Reviewed-by: Mike Reed <reed@google.com>
TBR=robertphillips@google.com,reed@google.com,michaelludwig@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: skia:9545
Change-Id: Ie374a7500cfbff35cb0782beb863086e118a005a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249986
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This CL begins pulling some of the work forward into onPrePrepare.
Change-Id: If049e0662db51b465b8b82aafebeef2323bddfd4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249802
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This reverts commit 598741667a.
Reason for revert: segfaults on Pixel bots
Original change's description:
> Enable Programs (formerly GLPrograms) test for other APIs
>
> Bug: skia:9365
> Change-Id: I2eeac4e628425411b0a8f9ffa94ad61d58254b77
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249806
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Eric Boren <borenet@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
TBR=borenet@google.com,jvanverth@google.com,robertphillips@google.com
Change-Id: I286c637490bb8a21c0020a8935ce4c850b98f6b0
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9365
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249978
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Uses SkISize instead of separate width/height variables in many places.
No functional change.
Change-Id: If87b2c57e43d810f0820c4e3c9ef8e6b8ebd10ba
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249886
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit b09131f476.
Reason for revert: May break android
Original change's description:
> Use common fallback code for drawing an SkGlyphRun
>
> This reorganizes the code so that Mask, SDFT and Paths
> share calling the fallback code. It also orders the
> different drawing methods from most frequent to least.
>
> Change-Id: I1bbfc92765682c6a20d59da34734f127a6d017cb
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249558
> Reviewed-by: Ben Wagner <bungeman@google.com>
> Commit-Queue: Herb Derby <herb@google.com>
TBR=bungeman@google.com,herb@google.com
Change-Id: Id56187503b0eb8a9bc666fbd5c8e0f07e1510c46
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249977
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Bug: skia:9365
Change-Id: I2eeac4e628425411b0a8f9ffa94ad61d58254b77
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249806
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
One is an API fuzzer, the other is for deserializing.
Bug: skia:9548
Change-Id: I5923b8fb76f36ec09fca74d5ba82245a8ddb5938
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249776
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Bug: skia:9552
Change-Id: Ifa199048e6d38ccb28f055b77128971411203188
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249800
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
It's only used in asserts, and it's completely redundant with other
asserts based on fInvMatrix.
Change-Id: I150dc5b948e5703fff75bf857cabb173428b081f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249818
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Use a texture view with a mipLevelCount of 1 when using a texture
as an attachment.
Dawn validation will fail if the view has more than one mip.
Change-Id: I6a3594dade9f65fa8e713d433797414c6ba8ecec
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249423
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
It's totally redundant with fInvMatrix.getType(),
and mostly used in asserts, where the SkMatrix
methods are way easier to read than type masks.
Change-Id: I970f4ebbc1aa87a287ce965add827cdc6a3be5ff
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249816
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
None of these are used.
Change-Id: Ia8c0eb88db747da55fd03ff1632820a521ed1842
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249817
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
If the layer has a scale factor we need to allocate a larger framebuffer.
Otherwise we'll end up drawing to a fraction of the window.
Bug: skia:9554
Change-Id: I93d1e0dc7172ed10bb99ce45524561ad841f0101
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249803
Reviewed-by: Hal Canary <halcanary@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This reorganizes the code so that Mask, SDFT and Paths
share calling the fallback code. It also orders the
different drawing methods from most frequent to least.
Change-Id: I1bbfc92765682c6a20d59da34734f127a6d017cb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249558
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Mark them as untexturable, and they'll be converted at a higher level.
Use SkRectMemcpy() for GrDawnTexture::upload().
This also fixes an issue with large texture uploads.
Change-Id: I5b7041cde324f204074193398ca9f8b5a5dbd744
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249417
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
This is a required step to be able to cleanly draw image filtered
device layers with arbitrary matrices, instead of relying on
SkMatrixImageFilter to apply the transformation.
Bug: skia:9545
Change-Id: I8d84679a281538875cf4a1b73565294fb7f89c86
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249076
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This helps differentiate the SkCanvas' total CTM
(canvas transform matrix), from the device-specific transform matrix
that maps draws from local to device space.
Bug: 9545
Change-Id: I67f40d9b1bc92377bf0520fbc9245f1058e179e6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249424
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Reed <reed@google.com>
The purpose of this is to delay acquiring the next drawable in the
swapchain to avoid stalling and gain better parallel execution between
the CPU and GPU.
Change-Id: I40ef7672394fd00616de43685530d2feaf7cab2d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249005
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
GrStencilSettings requires that single-sided stencil be accessed via
frontAndBack(), not via front() or back().
Change-Id: Ib35e6187bda05e21c164685f7b726ce4849979fe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249416
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
* Have prepareForDrawing leave empty glyphs in.
This allows the SkSourceGlyphBuffer to track indexes properly.
Rename prepareForDrawingRemoving empty to prepareForDrawing.
This is only temporary until the new unified drawing CL is submitted.
* Make the device fallback case properly support subpixel positioning.
* Add calls to SkDrawableGlyphBuffer to handle the glyph flow of the
prepareForDrawing system.
* Remove most of the old buffering system except for path handling.
Change-Id: I3e51c96ec041896e07dd4a8f580c207e857911f7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249221
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
This reverts commit dfa1de9180.
Reason for revert: 1 Google3 Scuba diff. :/
Original change's description:
> impl. _clamp_8888 shaders using general mechanism
>
> This should result in roughly the same binary at
> the same speed but with less duplication of code.
>
> The idea is that we take all the runtime configurable
> fields and make it clear to the compiler that they're
> actually constants, and it propagates them through.
>
> Order of operations does change slightly up in the float
> code and some operations become FMAs so there are tiny
> invisible diffs when we don't hit lowp.
>
> Cq-Include-Trybots: luci.chromium.try:linux-blink-rel
> Change-Id: Ic9d44207bcad39d0cf96c0b55bd65fb61997194f
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249054
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,reed@google.com
Change-Id: Ic549e8c6488dc6db1d71e34f5e06fcdf9410c8b6
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Cq-Include-Trybots: luci.chromium.try:linux-blink-rel
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249279
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This should result in roughly the same binary at
the same speed but with less duplication of code.
The idea is that we take all the runtime configurable
fields and make it clear to the compiler that they're
actually constants, and it propagates them through.
Order of operations does change slightly up in the float
code and some operations become FMAs so there are tiny
invisible diffs when we don't hit lowp.
Cq-Include-Trybots: luci.chromium.try:linux-blink-rel
Change-Id: Ic9d44207bcad39d0cf96c0b55bd65fb61997194f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249054
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This reverts commit 63a3873957.
Reason for revert: fail
Original change's description:
> Reduce inputs to GrProgramDesc::Build method(s)
>
> This moves the computation of the GrStencilSettings into GrProgramDesc::Build for the Vulkan backend
>
> This makes it clear that the stencilSettings are determined by the GrProgramInfo.
>
> Note that this does change some behavior in that the number of stencil bits is now determined (and set up for) the number requested not the number actually available on the attached stencil buffer at flush time.
>
> Bug: skia:9455
> Change-Id: Ia5fa4e30e34952c1a492b8d571094abf2291b2a4
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/248696
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>
TBR=egdaniel@google.com,robertphillips@google.com
Change-Id: Ib0b337c19acea8000b5592f3dfeda181fd6ef157
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9455
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249222
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This moves the computation of the GrStencilSettings into GrProgramDesc::Build for the Vulkan backend
This makes it clear that the stencilSettings are determined by the GrProgramInfo.
Note that this does change some behavior in that the number of stencil bits is now determined (and set up for) the number requested not the number actually available on the attached stencil buffer at flush time.
Bug: skia:9455
Change-Id: Ia5fa4e30e34952c1a492b8d571094abf2291b2a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/248696
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This is not a substantive CL. It is just setting up for removing the
usage of the GrGpu in the creation of the GrProgramDesc.
Change-Id: Ic24204de256862e5e780626bde3a44f4d735c6e9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249121
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
All instances were using this function with a nullptr transform
parameter. Remove the parameter and pass nullptr to CoreText call
instead.
Change-Id: Ic3b4d97a800758a45f1d771cbf9230e255775821
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/248936
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
This is a reland of 77c53087c1
Original change's description:
> Introduce SkGlyphSourceBuffer
>
> SkGlyphSourceBuffer provides a system for taking rejected glyphs from
> one glyph drawing stage, and turns them into the source for the next stage.
> It is rarely used, so it tries to conserve memory.
>
> Change-Id: I5275ffa3e804fc494eb2f5803e0cf2d148a755f7
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/248260
> Reviewed-by: Ben Wagner <bungeman@google.com>
> Commit-Queue: Herb Derby <herb@google.com>
Change-Id: Ib90508a21993b12c71ee86cbdeb51c4d4c2ec913
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249128
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Bug: skia:6718
Change-Id: Ia6363d74f016b076fa5e19a57d223f7c47b723c0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/248999
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
These implement select, eq_i32, lt_i32, and gt_i32 on ARMv8.
Change-Id: Ic36dda1cc425ca91700f9b120594e420ea0f560a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/248970
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Herb Derby <herb@google.com>
This reverts commit 77c53087c1.
Reason for revert: Breaks some windows builds
Original change's description:
> Introduce SkGlyphSourceBuffer
>
> SkGlyphSourceBuffer provides a system for taking rejected glyphs from
> one glyph drawing stage, and turns them into the source for the next stage.
> It is rarely used, so it tries to conserve memory.
>
> Change-Id: I5275ffa3e804fc494eb2f5803e0cf2d148a755f7
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/248260
> Reviewed-by: Ben Wagner <bungeman@google.com>
> Commit-Queue: Herb Derby <herb@google.com>
TBR=bungeman@google.com,herb@google.com
Change-Id: I4270d092f8daba3dddcadd6abbed10f14bf57490
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249077
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
SkGlyphSourceBuffer provides a system for taking rejected glyphs from
one glyph drawing stage, and turns them into the source for the next stage.
It is rarely used, so it tries to conserve memory.
Change-Id: I5275ffa3e804fc494eb2f5803e0cf2d148a755f7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/248260
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
90% of this CL is just renaming. The only two substantive changes are:
holding a GrTexture* (rather than a GrGpuResource*) in the GrTextureFreedMessage (this avoids the downcast)
adding the abandoned() checks to the two GrContext::purgeUnlockedResources methods (this prevents accesses of the message queue)
Bug: 1011368, 1014993
Change-Id: Ifff3842f7802add6b7cd34595578369543698ba1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249001
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
It's just syntax sugar, and it's
too easy to typo max() -> mad().
Change-Id: Idd0088292c68547d45c274e80ee8735f698d0c36
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/248963
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Brings over skcms' encoding scheme, etc.
Change-Id: Ib8abec911acd1c50df3b201b4a9bde01b1cb123b
Bug: chromium:960620
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249000
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Most hoisted values are used in the loop body (and that's really the
whole point of hoisting) but some are just temporaries to help produce
other hoisted values. This used_in_loop bit helps us distinguish the
two, and lets us recycle registers holding temporary hoisted values not
used in the loop.
The can-we-recycle logic now becomes:
- is this a real value?
- is it time for it to die?
- is it either not hoisted or a hoisted temporary?
The set-death-to-infinity approach for hoisted values is now gone. That
worked great for hoisted values used inside the loop, but was too
conservative for hoisted temporaries. This lifetime extension was
preventing us from recycling those registers, pinning enough registers
that we run out and fail to JIT.
Small amounts of refactoring to make this clearer:
- move the Instruction hash function definition near its operator==
- rename the two "hoist" variables to "can_hoist" for Instructions
and "try_hoisting" for the JIT approach
- add ↟ to mark hoisted temporaries, _really_ hoisted values.
There's some redundancy here between tracking the can_hoist bit, the
used_in_loop bit, and lifetime tracking. I think it should be true, for
instance, that !can_hoist && !used_in_loop implies an instruction is
dead code. I plan to continue refactoring lifetime analysis (in
particular reordering instructions to decrease register pressure) so
hopefully by the time I'm done that metadata will shake out a little
crisper.
Change-Id: I6460ca96d1cbec0315bed3c9a0774cd88ab5be26
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/248986
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
The logic for extending the lifetimes of hoisted values is yet again not
quite right. We do need to track the proper lifetime of these values,
and only extend them to infinity if we actually hoist them. The JIT
has a no-hoist fallback plan for JITting when under register pressure,
but we're actually undermining that by treating these values as eternal
today, burning those registers where they should be recycled.
So I think the answer to this is either,
1) add a used_in_loop bit, and treat as eternal only if hoist && used_in_loop
2) track two death points, one when hoisted, one when not
I think the first is cleaner, and maybe easier too.
Change-Id: I09704ecaf12896d242850c2e827b19e31fb1dd70
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242591
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Gives enough information to locate variables by name (using the same
scheme as glGetUniformLocation), and provide hints about type and size.
Bug: skia:9513
Change-Id: I9444f1042471967a79c9f05167dcdb78eca41bad
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244502
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The idea/dream here is to be able to (optionally) tessellate in onPrePrepareDraws and then just copy the prePrepared data into the vertex buffer.
Change -Id: I899eebce36dc9516bfc4b0fce5e657458167c772
Change-Id: I899eebce36dc9516bfc4b0fce5e657458167c772
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/248804
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
As of revision 7924d9a4ae (https://skia-review.googlesource.com/c/skia/+/222277), SkTextBlob::getIntercepts no longer considers each glyph's vertical offset. So getIntercepts will only work properly if each glyph has a vertical offset of 0. This patch restores the original behavior of offsetting the bounds from each glyph's position.
Without this fix, Firefox has no way to implement proper intercepts for underlining decorations when glyphs are offset...
Change-Id: I06fc4b63bd57c9d70e3b07a95ead69f3caa8b33a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/248724
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Auto-Submit: Lee Salzman <lsalzman@mozilla.com>
Remove optional param to SetIndexBuffer().
Update SetVertexBuffers -> SetVertexBuffer.
PipelineStageDescriptor -> ProgrammableStageDescriptor.
Update past generator changes, ring buffer changes, etc.
Add ErrorScopeTracker.cpp/.h to the build.
Add Vulkan MemoryResourceAllocator files.
Fix vertexShader ShaderStageDescriptor.
Fix spirv-cross include path.
TextureUsageBit -> TextureUsage, etc.
DawnErrorCallback fixes.
Removal of texture.CreateDefaultView.
Fix GL supported_extesions mumbo jumbo.
Update past ChromeOS change.
Add PassResourceUsageTracker.cpp/.h to build.
Add GLFormat.cpp/.h to build.
Add Extensions and Toggles to the build.
Add EncodingContext, AttachmentState to build.
Add RenderEncoderBase to Dawn build.
gn format dawn BUILD.gn, spirv-cross BUILD.gn.
Change-Id: I26538d63c93668647048814aad6ad456ae323679
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/248261
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This should also fix a bug in the check generated file housekeeper bot.
Change-Id: I70eeb1f8783c760fcba1e81ea79b2734cae54b25
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/248856
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This is a reland of 3f55695a04
Original change's description:
> ccpr: Unblacklist Qualcomm with msaa
>
> Bug: skia:
> Change-Id: I1ab69fe87136955b01a329675f1d0affec3700ec
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245530
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
Bug: skia:
Change-Id: Icbd0ad7546bc089c538afafed515b22b05130e47
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/248702
Reviewed-by: Ravi Mistry <rmistry@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
These checks are no longer needed as we have enough checks in other parts
of the code now. Additionally we want to remove any GrColorType and format
compatibility checks in proxy provider since proxies will not have knowledge
of color types in the future.
This also lets us get ride of some used of GrPixelConfig.
Change-Id: Ice835cba69ff783fd7e7d9b57321882b1e50093a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/248803
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This is a reland of 7e6d3b00ad
Original change's description:
> Use GL_QCOM_TILED_RENDERING to explicitly discard stencil
>
> Bug: skia:
> Change-Id: I7a6234f6a9955dbda83ab2d8fc6930fe680e102b
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245529
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
Bug: skia:
Change-Id: Ifb2ac1a595be0ca55d75d53d85bf76f7d98e1c15
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/246282
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This change also allows for the remove of GrPixelConfigIsOpaque function.
Bug: skia:6718
Change-Id: I7e7b70f02d911eda67640d648fb6348091e0f55d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/248698
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Now using dispatch_semaphore_t, maybe it already knows?
Change-Id: I65499ceaee195293541a37704ae424bbee7c8740
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/248456
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
This also changes how the Metal backend computes its key (removing the # of mipMap levels) and removes the use of the # of mipMap levels when setting up the MTLSamplerDescriptor
Change-Id: I29fedc7c7a12773f3efeea824bca98cbcde98be8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/248565
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
I'm gearing up to add a GrBackendFormat to GrPrimitiveProcessor::TextureSampler so this CL just reduces the API surface area I'll need to alter.
The GrFragmentProcess::TextureSampler changes just keep it aligned with its "twin".
Change-Id: Ia9ece03ca76b4f6c8ebdaf0e0ba0061ecde6c5f4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/248558
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
I'd rather catch uninitialized input here than
somewhere deep down in zlib or libpng.
Bug: chromium:1013368
Cq-Include-Trybots: skia.primary:Test-Debian9-Clang-GCE-CPU-AVX2-x86_64-Debug-All-MSAN
Change-Id: I37f5a66a8fc12c7e0ce6d3100de94021bb5343ef
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/248551
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Update to GrProgramInfo change.
Implement GrCaps::bytesPerPixel().
Change-Id: Ic695fe85f2cd1389918724d17368df60f88ee2db
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/247796
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Robert Phillips <robertphillips@google.com>
If we don't care about any of the existing content in the framebuffer
(which we don't in the case of blurs) then fullscreen clears are
always a big win on tilers.
Bug: chromium:1008192
Change-Id: I538ce295ab91c56e88b6cb44773a35644980a162
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/247798
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Our base supported SDK is the one available in Xcode 10, so we don't
need these any more.
Bug: skia:9408
Change-Id: I71f4b6ee77a1f9b0a3b2dfa902c1bf23f2d66696
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/247365
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Ideally the GrProgramDesc would be a simple program key. We currently can't remove usage of the KeyHeader for "hasPointSize" but this, at least, removes the other uses.
Bug: skia:9455
Change-Id: Ie9e15997ee79c6ffe62b5cd2c96885ca06204383
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/247597
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Bug: skia:6718
Change-Id: I4d9c31bc0ca42a80e652de29462531587efef031
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/248257
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This defers the decision about whether pointSize is emitted until down in GrProgramDesc::Build. Although a bit wonky in GL's case, this anticipates the world where each cluster of meshes always has the same GrPrimitiveType.
Ultimately, we would like the GrPrimitiveType to be part of the GrProgramInfo and known far earlier.
Change-Id: I65566b2d77eab6a69f7af5aa60a069299b58db65
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/246018
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
The dispatch_semaphore_t is a higher-level, more-efficient semaphore
primitive if the cross-process capabilities of semaphore_t are not
needed.
Bug: chromium:1012386
Change-Id: I7c39fa6b8c015bdf7b4b2275da8165165253c2d1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/248259
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Bug: skia:6718
Change-Id: I0f9c7d89e732c59bdbe76ab45d42934029106efb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/247684
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
This is still pretty far away from this goal but, the goal here is to be able to create a program w/o requiring instantiated proxies.
Bug: skia:9455
Change-Id: I9526a3a737438c5331fef4a621be4786ef43c080
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/247397
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This improves the encapsulation of the GrProgramInfo class.
Bug: skia:9455
Change-Id: Ic241ba4a2c2edea3e774522065371e5ed8cc2da3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/247438
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Perspective glyphs can vary in screen size so it's unclear which SDF
level is best, and even if we choose one for an entire subrun it's
possible that a given glyph will have artifacts if it's too big.
Instead we fall back to paths unless specifically requested to
support perspective SDF.
Bug: skia:9515
Change-Id: I75ac1d60f2eaa0e63de201b5db36fe0485fff463
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/247398
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Herb Derby <herb@google.com>
This is a deferred TODO/code review request. In general, this improves the encapsulation of program information w/in GrProgramInfo. Additionally, it is desirable to stop using the Desc/Key to access this information.
Bug: skia:9455
Change-Id: I854ff3225a49657d3a523e88e4bfa549128ee486
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/247336
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This reverts commit 76826fc91c.
Reason for revert: Missing some characters
Original change's description:
> Draw perspective text as paths.
>
> Perspective glyphs can vary in screen size so it's unclear which SDF
> level is best, and even if we choose one for an entire subrun it's
> possible that a given glyph will have artifacts if it's too big.
> Instead we fall back to paths.
>
> Bug: skia:9515
> Change-Id: I88f03b25651df0222459f5dbd03eee9465b97487
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/247437
> Commit-Queue: Herb Derby <herb@google.com>
> Reviewed-by: Jim Van Verth <jvanverth@google.com>
TBR=jvanverth@google.com,herb@google.com
Change-Id: I5e39566c35b49323913eb72ff89ecbc91faac8ce
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9515
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/247462
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Perspective glyphs can vary in screen size so it's unclear which SDF
level is best, and even if we choose one for an entire subrun it's
possible that a given glyph will have artifacts if it's too big.
Instead we fall back to paths.
Bug: skia:9515
Change-Id: I88f03b25651df0222459f5dbd03eee9465b97487
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/247437
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
SkGlyphPositionRoundingSpec encapsulates the information needed for rounding
positions correctly. This allows test to avoid using an SkStrike in future
unit tests.
This is part of a major rewrite:
https://skia-review.googlesource.com/c/skia/+/238196
Change-Id: I18dd6fe394df0fcbda492cefe2484c9bf9bb40d1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/247338
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Although not necessary I would like to centralize/encapsulate the error checking so there is just one place to go to update/extend this code. It does have the nice property that, since we validate in the ctor and this object is immutable, we only have to do it once (and can delete some code spread throughout the code base).
Bug: skia:9455
Change-Id: Iaa26c7a896a9bd053358a6f8424d7f5944b0117e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/247339
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This api will replace ComputeTextureSize.
Change-Id: I9befd8706f44250805315bdb13a559cf81c7142d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/247337
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
There exist 'tricky' fonts which use bytecode hints to move all parts of
a glyph for legibility, not just to slightly tweak the outlines. Until
it is possible to detect these 'tricky' fonts, retain all font's
bytecode hints.
Bug: chromium:1010396
Change-Id: I4eaca967da1a853c8061a4997ce8b872a53fd2f1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/247298
Reviewed-by: Hal Canary <halcanary@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
We want to be able to pull more work forward when creating DDLs. The prePrepare entry points will allow us to perform this CPU-side preprocessing.
Change-Id: I2c0c7978dbf7d7c335425ea81ab2323cb9dcdbc3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/247048
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This is the first step in moving the marshaling of program information earlier in renderTask processing (i.e., to onPrePrepare).
Change-Id: I91e3baed9a128e845bd32f9dbbacd9b21d852a3d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244118
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:6718
Change-Id: Id611e0f5c317908cb63f1afdafff28ebf6cf8158
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/247049
Commit-Queue: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
When the CTM contained a "mirroring" operation - for example
scale(-1, 1) or scale(1, -1) - the radius of the morphology filter would
end up negative, essentially disabling the filter.
When mapping the radii, use the magnitude of a vector built from each
component of the radii instead of considering the radii as a plain
vector.
Bug: chromium:595244
Change-Id: Ia249f8962648f0a4e69b6d0becf87ee1ba6be9a6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/246996
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Bug: skia:6718
Change-Id: I1d540042d8b69393d1676d0f0cedca7f37ac88d7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/246852
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Although shouldAlwaysUseDedicatedImageMemory() returns true for
protected images, this does not take effect because of the error
in if-else logic.
Bug: skia:9016
Change-Id: Iffdfdf5d045b38d846d438969747ded617d96739
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/246916
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Add first, a ctor that will make an SkZip with more constness,
a safe default ctor, and allow SkSpan to be used as r-values.
Change-Id: Iaa89eee3a8994c3a0bd1def1a41e0f066dc872b9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/246822
Commit-Queue: Herb Derby <herb@google.com>
Auto-Submit: Herb Derby <herb@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
With these changes we can build across all versions of Metal, and for
the most part run on older OSes (further testing is necessary).
Bug: skia:9408
Change-Id: I00ee03b9a3a0e49483af4a610544b20d482a0cdd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245957
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
kLinesAdjacency is no longer used while kPath has historically been left out.
Change-Id: I84be64a2e8ec79ff299a2bced73ded0be04df38e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/246307
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Since we want to collect shader information early, this attempts to make clear that numSamples, origin and outputSwizzle can all be obtained from the target renderTargetProxy.
Change-Id: I42e0fd79e2163f17673ccdd344a31fbaadac5f53
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/246298
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This is an alternative approach to https://skia-review.googlesource.com/c/skia/+/234896
It inverts the templates and coordinate spaces, so that each coordinate space is
defined by a struct that accepts the SkIRect/etc. type as an argument. For parameter
space and device space, the only exposed functionality is holding on to the coordinates
and moving into and out of the layer space (using the Mapping type, which now encapsulates
the definition of parameter, layer, and device space for a given CTM).
The LayerSpace struct has specialized definitions for each of the 6 key geometric types,
exposes accessors/mutators and operations like join/intersect that work on appropriate
layer-space geometry.
FilterResult and Context have been updated to use these new types, although they no
longer take a Usage enum. If this strategy works, FilterResult will be updated to have
more utilities to operate and read from its image in layer-space so there won't be a need
to have the image space (and the usage enum to differentiate between different image
spaces).
To further reinforce the differences between getInputBounds() and getOutputBounds() (which
previously used Usage to do this), they now accept/return values in device and parameter
space. This is no different than what SkCanvas would have done before calling the old
functions, but now that work is owned by SkImageFilter (seems like a good thing), and
achieves the same reinforcement.
Change-Id: I8bebb9fadf6c8f2bd51fa863b2d6f2e4a33dd08b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244515
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
bug: skia:9503
Change-Id: I5b4e2434c6085d048d6d0fc42b2b928439b1066b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/246296
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This is a reland of 1e946aa24b
Original change's description:
> Add less granular version of GrFence for older Metal versions.
>
> Rather than use MTLSharedEvent, we create a semaphore and
> signal it within the current command buffer's completion handler.
> The pointer to the semaphore is cast as GrFence and returned.
> The waitFence method recasts it and waits on the semaphore.
>
> Bug: skia:8243
> Change-Id: I2c854c65a62786fe8031794008eb6844974ebefd
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245583
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:8243
Change-Id: I63872c26b8f5c29cba6e618f418b291cf5ffac54
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/246016
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Change-Id: I0e236bf14acf1a8b7df3433be05a192633096df0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/246098
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This is a reland of 6fc04f88a8
Original change's description:
> Reland "SkSurface asynchronous read APIs allow client to extend pixel lifetime"
>
> This is a reland of ce240cc6fd
>
> Original change's description:
> > SkSurface asynchronous read APIs allow client to extend pixel lifetime
> >
> > Previously the pixel data passed to the client was only valid during
> > the client's callback. This meant if the client wanted to defer
> > processing of the data a copy was necessary.
> >
> > Now we pass an object to the callback and the pixel lifetime is tied
> > to the lifetime of that object.
> >
> > The object may be holding a GPU transfer buffer mapped. We don't assume
> > that the object will be released on the direct GrContext thread. So
> > when the object is destroyed it posts a message to a new type,
> > GrClientMappedBufferManager, hanging off the direct context. The direct
> > context will periodically check for messages and unmap and then unref
> > buffers so that they can be reused. Currently this is done in
> > GrContext::performDeferredCleanup() and GrDrawingManager::flush().
> >
> > The old API is kept around for backwards compatibility but it is
> > reimplemented as a bridge on top of the new mechanism.
> >
> > Also a utility function to SkImageInfo is added to directly make a new
> > info with a specified dimensions rather than passing the width and
> > height separately to makeWH().
> >
> > Bug: chromium:973403
> > Bug: skia:8962
> >
> > Change-Id: Id5cf04235376170142a48e90d3ecd13fd021a2a6
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245457
> > Reviewed-by: Brian Osman <brianosman@google.com>
> > Commit-Queue: Brian Salomon <bsalomon@google.com>
>
> Bug: chromium:973403, skia:8962
> Change-Id: I5cecd36276c8b6dc942cf549c7095db2df88530c
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245678
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: chromium:973403, skia:8962
Change-Id: Ie584c1c3ef8021c976f71b708e53871c693cc450
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/246057
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Change-Id: I9b27c073122e615cf2db289de5607d6636658803
Bug: skia:6718
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/246077
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
- The raster pipeline JIT was an experiment that never really panned
out (except for also introducing the interpreter, which survives).
The removal should be pretty thorough, including undoing some changes
to SkRasterPipeline itself. For reference, I basically undid most of
https://skia-review.googlesource.com/c/skia/+/112204/
- With runtime shaders, always convert to Program using kPipelineStage
This makes the first-pass compile consistent with runtime color filter,
and with GrSkSLFP.
- Remove sksl_mixer.inc, which hasn't been used in a while.
- In sksl_pipeline.inc, all of the math symbols are already declared
in sksl_gpu.inc, which forms the base symbol table when this include
is parsed.
sk_x and sk_y appear to never be used? Those builtin IDs are the IDs
of the x and y params to main, but that logic still works without
these declarations.
sk_OutColor only makes sense in FP files (it's still declared in
sksl_fp.inc).
Change-Id: Ie8dd68d2c4687745d46f96804a76695bce8c1ba2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/246017
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 35e0a58278.
Reason for revert: Breaking g3 roll
Unfortunately, the g3 tests call FcFini at the end, but FcFini asserts
that everything is really no longer in use (it doesn't just unref the
current FcConfig). This means that all local FcConfig references must
be destroyed before calling FcFini. However, one of these will be
rooted with a global, leading to destructor ordering issues.
Will need to see how to handle this.
Original change's description:
> Hold onto FcConfig in SkFontConfigInterface_direct.
>
> It is possible that some other thread will change the default FcConfig
> out from under one of this classes own calls, which is a terrible race.
> Prevent this by taking a reference to the default FcConfig at creation
> time and keeping it alive.
>
> Bug: chromium:1004254
> Change-Id: I23338c72e0b93859beae465cb6d48e87b3928ed3
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245720
> Reviewed-by: Etienne Bergeron <etienneb@chromium.org>
> Reviewed-by: Herb Derby <herb@google.com>
> Commit-Queue: Ben Wagner <bungeman@google.com>
TBR=bungeman@google.com,herb@google.com,etienneb@chromium.org
Change-Id: If0f90c9060ff5c7a486f6d7ffe2b7b52a7ae31a4
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:1004254
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/246078
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Change-Id: Ie4653fce34e4d6f38613f63bc68ecc1b7bae361b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/246019
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
It is possible that some other thread will change the default FcConfig
out from under one of this classes own calls, which is a terrible race.
Prevent this by taking a reference to the default FcConfig at creation
time and keeping it alive.
Bug: chromium:1004254
Change-Id: I23338c72e0b93859beae465cb6d48e87b3928ed3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245720
Reviewed-by: Etienne Bergeron <etienneb@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
The idea here is to separate information we can have at opList time:
numSamples, origin, primProc, primProcProxies and pipeline
and what we can only have at flush time:
sample locations
The opList-available parameters will then be moved into a descriptor (GrProgramInfo).
Change-Id: Iae044a98a0cfc8685569c923d154a6f9dabfeb75
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245621
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This reverts commit 6fc04f88a8.
Reason for revert: Chrome roll failure suspect because of:
* https://chromium-review.googlesource.com/c/chromium/src/+/1837131 (22 commits)
* https://chromium-review.googlesource.com/c/chromium/src/+/1837214 (24 commits)
Original change's description:
> Reland "SkSurface asynchronous read APIs allow client to extend pixel lifetime"
>
> This is a reland of ce240cc6fd
>
> Original change's description:
> > SkSurface asynchronous read APIs allow client to extend pixel lifetime
> >
> > Previously the pixel data passed to the client was only valid during
> > the client's callback. This meant if the client wanted to defer
> > processing of the data a copy was necessary.
> >
> > Now we pass an object to the callback and the pixel lifetime is tied
> > to the lifetime of that object.
> >
> > The object may be holding a GPU transfer buffer mapped. We don't assume
> > that the object will be released on the direct GrContext thread. So
> > when the object is destroyed it posts a message to a new type,
> > GrClientMappedBufferManager, hanging off the direct context. The direct
> > context will periodically check for messages and unmap and then unref
> > buffers so that they can be reused. Currently this is done in
> > GrContext::performDeferredCleanup() and GrDrawingManager::flush().
> >
> > The old API is kept around for backwards compatibility but it is
> > reimplemented as a bridge on top of the new mechanism.
> >
> > Also a utility function to SkImageInfo is added to directly make a new
> > info with a specified dimensions rather than passing the width and
> > height separately to makeWH().
> >
> > Bug: chromium:973403
> > Bug: skia:8962
> >
> > Change-Id: Id5cf04235376170142a48e90d3ecd13fd021a2a6
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245457
> > Reviewed-by: Brian Osman <brianosman@google.com>
> > Commit-Queue: Brian Salomon <bsalomon@google.com>
>
> Bug: chromium:973403, skia:8962
> Change-Id: I5cecd36276c8b6dc942cf549c7095db2df88530c
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245678
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,brianosman@google.com
Change-Id: I9e01d1b82fb399b94292441d91da51176bb161d9
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:973403, skia:8962
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245956
Reviewed-by: Ravi Mistry <rmistry@google.com>
Commit-Queue: Ravi Mistry <rmistry@google.com>
This is a reland of ce240cc6fd
Original change's description:
> SkSurface asynchronous read APIs allow client to extend pixel lifetime
>
> Previously the pixel data passed to the client was only valid during
> the client's callback. This meant if the client wanted to defer
> processing of the data a copy was necessary.
>
> Now we pass an object to the callback and the pixel lifetime is tied
> to the lifetime of that object.
>
> The object may be holding a GPU transfer buffer mapped. We don't assume
> that the object will be released on the direct GrContext thread. So
> when the object is destroyed it posts a message to a new type,
> GrClientMappedBufferManager, hanging off the direct context. The direct
> context will periodically check for messages and unmap and then unref
> buffers so that they can be reused. Currently this is done in
> GrContext::performDeferredCleanup() and GrDrawingManager::flush().
>
> The old API is kept around for backwards compatibility but it is
> reimplemented as a bridge on top of the new mechanism.
>
> Also a utility function to SkImageInfo is added to directly make a new
> info with a specified dimensions rather than passing the width and
> height separately to makeWH().
>
> Bug: chromium:973403
> Bug: skia:8962
>
> Change-Id: Id5cf04235376170142a48e90d3ecd13fd021a2a6
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245457
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: chromium:973403, skia:8962
Change-Id: I5cecd36276c8b6dc942cf549c7095db2df88530c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245678
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit ce240cc6fd.
Reason for revert: crashing in chrome unit test, abandoned context related?
Original change's description:
> SkSurface asynchronous read APIs allow client to extend pixel lifetime
>
> Previously the pixel data passed to the client was only valid during
> the client's callback. This meant if the client wanted to defer
> processing of the data a copy was necessary.
>
> Now we pass an object to the callback and the pixel lifetime is tied
> to the lifetime of that object.
>
> The object may be holding a GPU transfer buffer mapped. We don't assume
> that the object will be released on the direct GrContext thread. So
> when the object is destroyed it posts a message to a new type,
> GrClientMappedBufferManager, hanging off the direct context. The direct
> context will periodically check for messages and unmap and then unref
> buffers so that they can be reused. Currently this is done in
> GrContext::performDeferredCleanup() and GrDrawingManager::flush().
>
> The old API is kept around for backwards compatibility but it is
> reimplemented as a bridge on top of the new mechanism.
>
> Also a utility function to SkImageInfo is added to directly make a new
> info with a specified dimensions rather than passing the width and
> height separately to makeWH().
>
> Bug: chromium:973403
> Bug: skia:8962
>
> Change-Id: Id5cf04235376170142a48e90d3ecd13fd021a2a6
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245457
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,brianosman@google.com
Change-Id: Ic14cf07a7629b167c9f34a651aa87a0326e74207
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:973403, skia:8962
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245721
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Change-Id: I86ca748b470ff13487499d4b9a77416d6bf38576
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245361
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Bug: skia:9408
Change-Id: Iae3941ce9bb66051314fb0b6130bff32ac7b4fd6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245439
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Auto-Submit: Chinmay Garde <chinmaygarde@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>