All tools are updated to use the new copies in skresources
Change-Id: If3cfc3104d72535ea4c49f70f1fa68dcf78af987
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256657
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Brian Osman <brianosman@google.com>
For now, we'll have two copies. Once clients are using the skresources
versions exclusively, we can remove the originals from skottie.
Change-Id: I3152f526b0505b8374bdd9b4513a80bddc702ccc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256416
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
This is a first pass that should help with migrating clients.
The utility implementations of ResourceProvider are still in
skottie - those are going to be harder to move. More likely
that I'll add parallel implementations in skresources, then
we can shift clients over and delete the skottie copy.
I'm planning to use this interface/system in particles.
Bug: skia:9513
Change-Id: I004da685983c05cb1b48a75f8a23bd7d73a3f5af
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256077
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
This reverts commit 1792b19485.
Reason for revert: need to update legacy_convexity, still used by google3
Original change's description:
> Revert "Revert "Use flat version of path-direction enum""
>
> This reverts commit 0dacc6b7d3.
>
> Change-Id: Ie103e9f36b07e4ee256a3688a4decf3a6dd74314
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255832
> Auto-Submit: Mike Reed <reed@google.com>
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Mike Reed <reed@google.com>
TBR=reed@google.com
Change-Id: I0ecea0eb8a237298c6b908cc4bfd1cacdfc5b900
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255976
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This reverts commit 0dacc6b7d3.
Change-Id: Ie103e9f36b07e4ee256a3688a4decf3a6dd74314
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255832
Auto-Submit: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This reverts commit e0fbe94351.
Reason for revert: need to add guard flag to flutter
Original change's description:
> Use flat version of path-direction enum
>
> Bug: skia:9663
> Change-Id: I00077d9f2b14b3e983e6a46ef6f560cabdb1678d
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242557
> Commit-Queue: Mike Reed <reed@google.com>
> Reviewed-by: Florin Malita <fmalita@chromium.org>
TBR=fmalita@chromium.org,reed@google.com
Change-Id: If47173d9b203b2d3a175af290a15d986accb4703
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9663
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255831
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
One-node cameras start off by pointing forward, where "forward" is
decreasing z (as opposed to always facing z==0, as they currently do).
Change-Id: I2ccd5a7cf7d8f0aeeebde1537d44e188aabccd04
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255117
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
So far Skottie has been assuming all cameras are two-node (have a point
of interest).
AE also supports one-node cameras, where the camera does not auto-orient
towards a POI but starts off perpendicular to the z == 0 plane.
(https://helpx.adobe.com/after-effects/how-to/camera-animation.html)
Change-Id: Id565de7d8feb9a762940ac372c1bbbcce2e2dfc6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254559
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Refactor as a single interpolating loop, based on careful selection
of lerp coefficients.
Change-Id: I58786cddb2f042b53dcbac80c2346736429be102
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252858
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Remove the RGB/YUV helpers (use SkYUVMath instead), along with the
unused get20/set20.
Change-Id: Id83467a1b7f33657869e0a933af75387a4e36a88
Bug: skia:9543
Change-Id: Id83467a1b7f33657869e0a933af75387a4e36a88
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252188
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Observed AE layer parenting semantics:
* layers are flagged as either 2D or 3D
* camera applies to 3D layers, but not to 2D layers
* parented 3D layers treat their ancestor transform chain as 3D (SkMatrix44)
* parented 2D layers treat their ancestor transform chain as 2D (SkMatrix, ignoring 3D components)
This means that for a given layer, we may need to build two distinct transform chains - depending
on the type of descendant layer being considered.
Furthermore, transforms are animatable and their animators are scoped to a layer controller. Since
we're potentially building two version of the transform node, we need to ensure all animators for
both of them are transferred to controller object (we still want to only instantiate a single layer
controller and render tree to avoid duplication). IOW, all dependent layer transforms need to be
considered before "sealing off" a given layer controller.
In order to avoid a layer dependency/topological sort, we can split off the transform tree
construction into a separate pass. High-level changes:
-- replace existing LayerAttachContext with CompositionBuilder
(holds LayerBuilders and other Composition-wide state)
-- replace LayerRec with LayerBuilder
(holds Layer-wide state and also caches transform nodes)
-- pass 1: for each LayerBuilder, transitively build and cache a transform chain
of a type (2d/3d) determined by the leaf (entry point) layer
-- pass 2: for each LayerBuilder, build the actual layer content render tree
and instantiate the layer controller objects
Bug: skia:8914
Change-Id: I9f7efcf4819424282fd3dda98f5621ba12fd001b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251001
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Add a new seek method which takes a frame index. This provides more accurate
control when rendering of exact frames is needed.
Also surface the animation frame rate, and convert skottie_tool to use this
new mechanism (now defaulting to native animation frame rate).
Change-Id: Id870629e1747a9f70cbf4d3e770366df1299a519
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249799
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
When 3D layers are present, we need a camera view even when no explicit
camera is present.
TBR=
Bug: skia:8914
Change-Id: I408986d516e03bc4f80c7c09103e09821704ff2f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249420
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Currently, the camera view transform is attached to the render tree as a
TransformEffect. This means it gets "flattened" to an SkMatrix in isolation,
and does not compose with other layer transforms in 4x4 format.
Refactor the implementation to
- build the camera transform upfront
- compose (chain) all layer transforms from this camera transform
This ensures that transform composition happens in SkMatrix44.
E.g. render tree topology change (TE == TransformEffect)
Before:
[root]
|
[TE]<---[CameraT]
|
------------------------------------
| |
| |
[TE]<--[Layer1T] [Layer2T]-->[TE]
| |
[Layer1] [Layer2]
| |
After:
[root]
|
|
------------------------------------
| |
| [CameraT] |
| / \ |
[TE]<--[Layer1T]<-- --->[Layer2T]-->[TE]
| |
[Layer1] [Layer2]
| |
TBR=
Bug: skia:8914
Change-Id: Idd407712f75c48623b5299a4284ddb17b98c155f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249217
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Instead of rendering all .mp4 frames then encoding, we can kick off
rendering and have the encoder consume frames in order as they become
available.
This uses std::promise / std::future pairs to make the handoff: frame
producers fulfill thieir promise by moving their image into set_value(),
and the encoder (main thread) consumes them by moving those images out
of the paired std::future(). It may not be obvious, but the line
sk_sp<SkImage> img = frame.get_future().get();
does move the image into `img`... gMP4Frames does not hold a ref once
.get_future().get() has returned. (Though depending on when you look,
the surface still might.)
This lets us get going on encoding as soon as the first frame is ready,
and hypothetically means encoding should finish shortly after the last
frame draws. But, different frames cost different time to draw, and we
can't control the order they'll return. We _do_ have control over the
order they're started, and we're doing that exactly wrong using a LIFO
thread pool. I've added .mp4 encoding starvation stats to show this...
when I run in LIFO order it looks typically something like
starved min 0ms, med 0ms, avg 4.12333ms, max 2115ms, sum 2474ms
frame time min 12ms, med 292ms, avg 307.208ms, max 711ms, sum 184325ms
106.68user 57.27system 0:04.55elapsed 3601%CPU (0avgtext+0avgdata 3159748maxresident)k
0inputs+1528outputs (0major+772790minor)pagefaults 0swaps
Mirroring the batch order with (i = frame_count - 1 - i) results in less
starvation, less memory usage, better scaling, and a quicker wall time.
starved min 0ms, med 0ms, avg 0.896667ms, max 382ms, sum 538ms
frame time min 13ms, med 374ms, avg 344.365ms, max 918ms, sum 206619ms
111.64user 52.56system 0:03.62elapsed 4529%CPU (0avgtext+0avgdata 2660912maxresident)k
0inputs+1528outputs (0major+649031minor)pagefaults 0swaps
Change-Id: Ic60e8eac856af238ef32e3383d86f6c24e5c7851
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/247674
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Change-Id: If57514c9e7e8d0a417eb9388873bbb348fc49076
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/247384
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This runs way faster than skottie2movie, even with Mike's patch.
We could probably ditch skottie2movie with this CL and one adding --gpu?
Change-Id: I41376c2cd636eb75a3a6d2aaa75bef48211a1021
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/247377
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Klein <mtklein@google.com>
Currently we only constrain vertically, assuming shaped lines don't
overflow horizontally. This is not true for very long words.
Update kVisualResizeToFit and kVisualDownscaleToFit to constrain in
both dimensions.
Also drop the early exit condition because
a) it makes less sense when checking in 2 dimensions (there are
multiple answers which fit snugly in one dimension, but we're
ultimately selecting for the largest font size)
b) it probably doesn't trigger much in practice
Existing tests cover the change in behavior.
Bug: skia:9471
Change-Id: I4e53a51500b02ba7db26dad249458bcf491b088a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/246305
Reviewed-by: Avinash Parchuri <aparchur@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
For motion blur we're sampling within some window around a given t.
If t is close to the layer in/out point, things get murky: for samples
which fall outside the layer lifespan, we skip drawing => fewer samples
are accumulated => the opacity of the result drops => visual glitches.
The solution is to modulate the frame alpha based on the number of
*visible* samples, and skip rendering when no samples are visible.
Bug: skia:9486
Change-Id: I8d9692ae1589b43d9e6f728d7b7ac2fbf39153fe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245363
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Limit the optional/top layer size to the dest area.
Change-Id: Ic3825ff3c12d87b01f18f52ea60bfc31710e2272
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244885
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Pre-compute the scale matrix based on the main thread animation size,
to avoid touching thread-local animations before null-checking.
Change-Id: Ib2b91d9db7d60a1bd31b21972de136fd838b8377
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244836
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
Useful for excluding encoder/IO from scaling tests.
Change-Id: Ib76cc07a54d3cd3e00b4a3b3c9ea6f049440b7f8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244396
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
Change-Id: I9d02ff9f6bcc86cdc10e01a4e3379014557172e9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244507
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
I think this is largely free win if done once at process startup:
$ time out/skottie_tool -i ~/Downloads/mb/data.json -w before
166.59user 29.42system 0:06.13elapsed 3195%CPU (0avgtext+0avgdata 1994888maxresident)k
$ time out/skottie_tool -i ~/Downloads/mb/data.json -w after
93.36user 34.96system 0:04.76elapsed 2690%CPU (0avgtext+0avgdata 1968568maxresident)k
$ idiff before after
1333 files are identical.
Change-Id: I5454aed5e64bf78d61dfdc22ea1ce629714bd70c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244120
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
$ time out/skottie_tool -i ~/Downloads/mb/data.json -w after
Animation loaded with 2 errors, 0 warnings.
!! Could not create typeface for Google Sans|Bold.
!! Could not create typeface for Google Sans|Medium.
frame time min 28ms, med 286ms, avg 441.18ms, max 1982ms, sum 264708ms
93.74user 33.03system 0:04.70elapsed 2694%CPU (0avgtext+0avgdata 1976980maxresident)k
Things are looking pretty reasonable scaling-wise when we take ~5
seconds to run and some frames take up to ~2 seconds.
Change-Id: I0bfd955afcd9b8ac18e6614e1b5aa6889a06059a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244121
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
There's an implicit +1 to the SkTaskGroup worker count, as the
main/scheduling thread also participates in the queue.
This is quite confusing.
Adjust the --threads parameter such that 1 means single threaded,
2 means rendering on two threads, etc.
Change-Id: Ib55c4b0a29cb342c7d18a15384e1c511614ee7af
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243740
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Parallelize frame rendering and encoding:
- introduce a caching/pre-decoding resource manager.
- dispatch individual frames to a task group
- use per-thread animation instances and sinks
Change-Id: I91549ed20e3346c445defa0d8734648f8a89f8df
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243659
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
MotionBlurEffect makes use of many abilities some consider to be
unnatural. Notably, it mutates the state of its subtree at render time
(gasp) to sample various time points.
Mutation triggers scene graph invalidation, which bubbles up the
ancestor chain. While we immediately revalidate the subtree, we
cannot do the same for ancestors (no full scene knowledge). This means
post-rendering, we leave some SG nodes dirty - which triggers various
debug asserts).
The easiest fix is to temporarily suppress invalidation bubbling at the
MotionBlurEffect node level (this is safe, because we always revalidate
the subtree).
Also add a post-render assert for tighter state validation.
Change-Id: I376b7a8880f71d85e595c419334b42bc4720ac65
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243420
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Win-MSVC-arm64-Debug,Build-Win-MSVC-x86_64-Debug
Change-Id: I381da9c2b2e9b98bc50e8d80ead10ad048e50fce
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243036
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
The gist here is to use saveLayer() to create a buffer to draw each
subframe into, but not actually use it to draw anything at restore()
time, hence, canvas->clear(0). (SkCanvas sniffs out cleverer approaches
like 0 alpha or SkBlendMode::kDst.)
Instead, we accessTopLayerPixels() and slurp the subframe out into a
16-bit accumulator, then when all subframes have drawn and accumulated
there, one more saveLayer() and accessTopLayerPixels() lets us put them
back, shifting back down to 8-bit.
The hot parts of the profile are drawing the frames themselves, then the
accumulate / repack code in renderToRaster8888Pow2Samples().
$ time out/skottie_tool -i ~/Downloads/mb/data.json -w bar
Before: 28.39user 1.14system 0:29.54elapsed
After: 22.08user 1.12system 0:23.21elapsed
I'm not proud of it.
...
...
...
I am a bit!
Now using one layer.
Change-Id: I241529fad4c5b55c6abc55793f2d9c9693a03c18
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242853
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
This trades a bit of file size for CPU time spent encoding,
making Skia dominate the profile. Most of our other tools
use these same settings for the same reason.
Before:
$ time out/skottie_tool -i resources/skottie/skottie-text-animator-4.json -w bar; du -sh bar
1.53user 0.82system 0:02.35elapsed
1.3M bar
After:
$ time out/skottie_tool -i resources/skottie/skottie-text-animator-4.json -w bar; du -sh bar
0.49user 0.81system 0:01.31elapsed
1.7M bar
Change-Id: If00ca43d49e3f12d2e34e1a2b8e15158e6a76034
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242498
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Only call into SkShaper when the text value changes.
Change-Id: I4c44a20fd48be932f9ffe23af5ebcc12b67956ee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/241077
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
The main motivation for this change is getting *all* shape generators to
run the ramp through a cubic mapper - this will allow adding
ease-in/ease-out support in a follow up CL.
As a bonus, the new implementation is more straightforward and concise
(at the expense of dropping some likely-premature optimizations).
Change-Id: Ia2bc53525ae529c35300be124220b4d61e4fc474
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/238061
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
<ostream> is one of the more expensive headers to include
and that's amplified by SkRefCnt.h's popularity.
We've been including <ostream> for sk_sp's operator<<. That's only
used by Chromium and while we could just sprinkle in a bunch of .get()
calls and remove operator<<, when I started going through and actually
doing that I got the feeling I was making things pointlessly harder to
read and write, and wanted to find a way to make it actually work.
My next instinct was to template it without mentioning ostreams,
template <typename OS, typename T>
auto operator<<(OS& os, const sk_sp<T>& sp) -> decltype(os << sp.get()) {
return os << sp.get();
}
but that makes this operator<< ambiguous with some other templated operator<<
in GTest. They got in first, so they win...
So ultimately, switch <ostream> to <iosfwd>. Anyone using our
operator<<() presumably has <ostream> included already, and the #include
cost for <iosfwd> is small enough that I don't think we'll mind keeping
this around indefinitely.
To repro, look at before/after of -ftime-trace:
~/chromium/src/third_party/llvm-build/Release+Asserts/bin/clang++ -I. -Os -c src/core/SkCanvas.cpp -ftime-trace
I have tested locally that Chromium builds with this change.
Change-Id: I9decc2e65b5cc8fd07d8106a5eff81901aedd7d5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/237190
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
1) don't attempt to attach the effect when the layer is null
2) sksg::onRender can receive a null context - handle it gracefully
TBR=
Change-Id: I4fae08b15d448849c7c99b17df6811ad31f190c8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/237276
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Introduce a new hybrid valign extension, kVisualDownscaleToFit (sk_vj: 4):
- when the text shaped at the requested size fits within the box,
center vertically (same as kVisualCenter)
- otherwise, scale down until it fits (same as kVisualResizeToFit)
Change-Id: I8e096a49e2b87582e1bd42161657ec4ef561ebdf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/235601
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Change-Id: I127c979670c3dc7dac2e35908a795afbdefca8f6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/234902
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This is a reland of 2a558f5675
Original change's description:
> [skottie] Add onTextProperty support into PropertyObserver.
>
> This effectively allows observing/modifying properties at the text document level. By default
> Bodymovin exports even static TextDocuments as a single keyframe, so the unit-tests have been
> updated to store the property handles for verification.
>
> Change-Id: Iab8bcb29cdc5626d1abc34593ee9967b543428eb
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/231681
> Commit-Queue: Florin Malita <fmalita@chromium.org>
> Reviewed-by: Florin Malita <fmalita@chromium.org>
Change-Id: I3231607e469dcc321fa5900500a21f0f101c299c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232628
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Ben Wagner <bungeman@google.com>
This reverts commit 2a558f5675.
Reason for revert: breaking Test-Win7-Clang-Golo-CPU-AVX-x86_64-Debug-All-NativeFonts_GDI bot
Original change's description:
> [skottie] Add onTextProperty support into PropertyObserver.
>
> This effectively allows observing/modifying properties at the text document level. By default
> Bodymovin exports even static TextDocuments as a single keyframe, so the unit-tests have been
> updated to store the property handles for verification.
>
> Change-Id: Iab8bcb29cdc5626d1abc34593ee9967b543428eb
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/231681
> Commit-Queue: Florin Malita <fmalita@chromium.org>
> Reviewed-by: Florin Malita <fmalita@chromium.org>
TBR=fmalita@chromium.org,aparchur@google.com,isabelren@google.com
Change-Id: I5298bb45cd12b86fb921aaf835b2340205fed1b5
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232582
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This effectively allows observing/modifying properties at the text document level. By default
Bodymovin exports even static TextDocuments as a single keyframe, so the unit-tests have been
updated to store the property handles for verification.
Change-Id: Iab8bcb29cdc5626d1abc34593ee9967b543428eb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/231681
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Due to limitations in BodyMovin/AE JSX, full effect data is not
available (specifically the "channel range" property).
We only support static master hue, static master saturation and
static master lightness at this point.
This CL also introduces a new animation builder pattern:
DiscardableAdapterBase and attachDiscardableAdapter().
The former is a base class for adapters with full animator ownership.
This enables a) capturing raw adapter pointers in animator lambdas and
b) syncing to SG only once, after all local animators are updated).
The latter is a helper for managing adapter creation and optional
destruction (when all adapter properties are static we can discard it).
Change-Id: Iecc4b78830e5464e7958cb12cdfd75a61010aa25
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/231956
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
For text animators without associated range selectors, BodyMovin still
exports a selector entry with invalid (0) domain/shape props.
Suppress warnings for these, as they are expected with BM.
TBR=
Change-Id: I7ec3737ebc2a33f4ba6955975c50ea7bf116b003
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/231481
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This allows TextValues to be manipulated via the skottie::PropertyObserver API in a future change.
Change-Id: I96b22771d8ee9a90c8d41869ece814b0bfa4dc74
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230917
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Introduce AutoPropertyTrackers for each effect being built, such
that associated properties are correctly scoped to the effect name.
This ensures that e.g. the fill effect color property is dispatched with
the correct name.
TBR=
Change-Id: Idb2663503eb2c3805fb96edb0284754464f4fb94
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227498
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Isabel Ren <isabelren@google.com>
Reviewed-by: Avinash Parchuri <aparchur@google.com>
Extend SkottieShaper to return the number of missing glyphs.
Keep a handle to the client logger in TextAdapter.
Log warnings when missing glyphs are detected.
Change-Id: Ie958e5e0a391bffe9ece7033d0118cc546e4a9bb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230196
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Ben Wagner aka dogben <benjaminwagner@google.com>
Skottie already takes an optional client fontmgr at load time, but
SkShaper(HB) currently uses the default fontmgr for fallback.
Plumb the Skottie font manager all the way to SkShaper.
This should give clients more control over font fallback, instead of
relying on the default SkFontMgr.
Change-Id: I3df16b3924a68d232573e25f9e526f523fc1dc08
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230122
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Ben Wagner aka dogben <benjaminwagner@google.com>
In addition to checking .fp files, this ought to make this bot now also
check that our .gn files are formatted and our #includes are consistent
with rewrite_includes.py.
Some .gn files needed formatting; you can see the failure caught on PS 4.
Cq-Include-Trybots: skia.primary:Housekeeper-PerCommit-CheckGeneratedFiles
Change-Id: Ia6669581406212c986da81f2521e4e9d8d3eadb4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229802
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
This allows for unit-testing of implementations of the Skottie::PropertyObserver
API, which are expected to act on the PropertyHandle.
Change-Id: If7a7518db1571523de688f2ca3d40862f8a68ada
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229880
Commit-Queue: Avinash Parchuri <aparchur@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Instead of passing an explicit scope all over, keep track of the current
scope in AnimationBuilder.
Removes a bunch or redundant plumbing.
TBR=
Change-Id: I9e587f4ae7a1d12f86d13f30144816492a4ce147
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229762
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
- shift the revalidation phase from Scene::render() to Scene::animate()
- pass an optional inval controller to Scene::animate() and Animation::seek()
- hoist the showInval logic out of SkSG, into clients
This allows clients to track dirty regions and detect cases where no updates are needed.
Bug: skia:9267
Change-Id: I3d35bf58b6eee9bfeb6e127ba58e2b96713b772d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229001
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
C0 & C1 are swapped and being compared against the wrong defeault
values.
Swap again to avoid instantiating unnecessary SkCubicMappers.
TBR=
Change-Id: Ie26c28805b3b4517ca65f8e715e27a2eb65fe700
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228061
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Also use explicit IDs as keys for the image asset cache.
Change-Id: I359ff026063318ace524d1205b4f0b3e7a6e1d5d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227783
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Isabel Ren <isabelren@google.com>
gm, slides, and samples no longer need to know about the implementation
details of AnimTimer.
This
virtual bool onAnimate(const AnimTimer&);
becomes this:
virtual bool onAnimate(double /*nanoseconds*/);
which is much easier to reason about.
AnimTimer itself is now part of viewer.
Change-Id: Ib70bf7a0798b1991f25204ae84f70463cdbeb358
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/226838
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
Update MotionTileEffect to avoid rebuilding shaders redundantly,
at render time:
1) build all shaders at revalidation time
2) cache the layer content picture separately, and only rebuild when
the layer content changes
To support #2, add some SG helpers for querying subtree inval state.
With this change, we avoid all render time allocations.
Notry: true
Change-Id: I55a1f95752704af6a667b266e725492de6640387
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/226512
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Use the SkSG deferred blend mode isolation when possible.
This avoids per-frame layers when the frame content consists of single
draws.
Change-Id: Ia3581ffa421fc1651f0fe5637d34e8e645dcc22a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/226077
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Unlike all other Skottie effects, motion blur requires sampling at multiple
points on the timeline.
To support this:
1) Introduce MotionBlurEffect - a custom SG render node which can drive
the timeline of its subtree using an sksg::Animator.
2) Introduce MotionBlurController to swap for a regular LayerController
when needed. MotionBlurController dispatches time ticks to
MotionBlurEffect instead of directly to the layer animators.
The actual motion blur impl is based on
https://skia-review.googlesource.com/c/skia/+/221416.
Motion blur requires Lottie files exported with this BodyMovin patch:
https://github.com/bodymovin/bodymovin-extension/pull/15
Change-Id: I075e101ea91ec9aa300bac35ee810fd539f1aced
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/225416
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Most layer animators are scoped at the LayerController level - except for
animators related to layer transforms.
The reason for this exception is that dependent/child layers require up-to-date
transform chains even when the parent layer is inactive.
Currently, to escape LayerController scoping, layer transform animators
are stored directly in the parent (composition) scope. This works fine
for the initial purpose, but discards layer->transform-animator ownership
info.
Upcoming features (motion blur) require knowledge of all animators associated
with a given layer, and the current scheme gets in the way.
To address this problem, update the layer controller logic to
1) store all layer animators (including transform-related) in the controller
scope
2) always dispatch ticks to transform-related animators
No functional changes are expected.
TBR=
Change-Id: I60a443a51d11754dfbc953f28e57cb1c13c3d647
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/225195
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
We used to rely solely on visual bounds for vertical alignment. That
had the downside of leading/trailing empty lines being ignored.
Then https://skia-review.googlesource.com/c/skia/+/220916 switched to
using typographical bounds. This approach produces results in line
with AE, but allows some glyphs to overflow the alignment boundary.
This CL introduces a hybrid approach:
1) for standard AE text alignment, continue to use typographical bounds
2) for Skottie VAlign extensions (sk_vj), use the union of typographical
and visual bounds - this should mitigate both issues mentioned above
Change-Id: Ifd3ccae3d721728ce67942206160ebe92056d3a2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/224188
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Avinash Parchuri <aparchur@google.com>
Bodymovin exports an explicit ascent for each font, as a percentage of
the text size.
Change-Id: I25708944b2b79b42a6ccb05abbe002685e36dfa1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/223986
Reviewed-by: Ben Wagner <bungeman@google.com>
Implement radial wipe with a sweep gradient shader mask filter.
The implementation is slightly convoluted because edge feathering requires a real blur, which in turn requires content layer isolation.
So there are two distinct operation modes:
- no feather -> draw the content directly into the dest buffer, with the mask filter
deferred in SG context
- feather -> draw the content into a separate layer, then blend (dstOut) the composed
blur+shader mask on top
Change-Id: I253701aff42db8010ce463762252c262e2c5d92b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/222596
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Add SkMaskFilter scene graph nodes and implement AE's linear wipe effect
as a gradient shader mask filter.
Change-Id: I3b2d8677c894d27249cfae7e3ea6b1248b53546b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221776
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
In GrRecordingContext I moved the auditTrail onto the heap and only there
when compiling for tests. This allowed us to move a lot of files out of
include private.
Change-Id: Ib76ac211c0c6fd10bacaccf0c5f93f21a59f35d5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221344
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Auto-Submit: Greg Daniel <egdaniel@google.com>
The motion tile phase is a one-dimensional shift, applied to every other
row or column (based on a selector property).
Implement using a masking shader (covering the static rows/cols),
and blend mode shader composition (srcIn for static/pass-through
rows/cols, and srcOut for phased rows/cols).
TBR=
Change-Id: I336c150e5d4900962dc2de801a4e1572cf4b5d59
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221339
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
--motion_angle ... [default is 180]
--motion_samples ... [default is 1, for no motion blur]
Change-Id: Iec0f31655b3369f51e0b398efb2d5b156dcbaf2e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221416
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
Yet another way to transform a layer, disguised as a distort effect.
TBR=
Change-Id: Ic2d5479fa6ae27b460de60875924f73f77fc7f71
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221001
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This is a reland of 084fa1b52f
Original change's description:
> [skottie] Use metrics for Shaper vertical alignment
>
> Relying on visual bounds yields incorrect results in some cases (e.g.
> leading/trailing empty lines).
>
> Update the vertical alignment logic to use metrics instead:
>
> - track the first line ascent and last line descent
> - compute content height as
>
> first_ascent + last_descent + line_height * (line_count - 1)
>
> - relocate Result::computeBounds() to the unit test (only user)
>
> Empirically, this causes top-alignment to be less snug (likely due to
> ascent slack in the tested fonts).
>
> Bug: skia:9098
> Change-Id: Ib92bf907af8889d6b0d0fda22ef41a2cc8b50901
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/220656
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Florin Malita <fmalita@chromium.org>
TBR=
No-Try: true
Bug: skia:9098
Change-Id: Iaba53968840749e35b9c3ed04b15d6e2cda55e72
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/220916
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This reverts commit 084fa1b52f.
Reason for revert: Breaks google3 roller
Original change's description:
> [skottie] Use metrics for Shaper vertical alignment
>
> Relying on visual bounds yields incorrect results in some cases (e.g.
> leading/trailing empty lines).
>
> Update the vertical alignment logic to use metrics instead:
>
> - track the first line ascent and last line descent
> - compute content height as
>
> first_ascent + last_descent + line_height * (line_count - 1)
>
> - relocate Result::computeBounds() to the unit test (only user)
>
> Empirically, this causes top-alignment to be less snug (likely due to
> ascent slack in the tested fonts).
>
> Bug: skia:9098
> Change-Id: Ib92bf907af8889d6b0d0fda22ef41a2cc8b50901
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/220656
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Florin Malita <fmalita@chromium.org>
TBR=bungeman@google.com,fmalita@chromium.org,reed@google.com
Change-Id: I2da2bf9b3bc4a2f333c0fbbd5a88434ef7ea65d5
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9098
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/220746
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Relying on visual bounds yields incorrect results in some cases (e.g.
leading/trailing empty lines).
Update the vertical alignment logic to use metrics instead:
- track the first line ascent and last line descent
- compute content height as
first_ascent + last_descent + line_height * (line_count - 1)
- relocate Result::computeBounds() to the unit test (only user)
Empirically, this causes top-alignment to be less snug (likely due to
ascent slack in the tested fonts).
Bug: skia:9098
Change-Id: Ib92bf907af8889d6b0d0fda22ef41a2cc8b50901
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/220656
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This is a reland of 10ad0b9b01
Original change's description:
> SkParagraph
>
> Change-Id: I0a4be75fd0c18021c201bcc1edfdfad8556edeff
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/192100
> Reviewed-by: Ben Wagner <bungeman@google.com>
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Julia Lavrova <jlavrova@google.com>
Change-Id: I46cf43eae693edf68e45345acd0eb39e04e02bfc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/219863
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Add logic to adjust glyph positions based on animated tracking properties.
This adjustment is applied post-shaping (it doesn't observe the text box),
and requires line re-alignment - thus it is being processed per-line.
Change-Id: Id44a295032a48c7216f126cb02dd2d2d5cc18ae3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/220076
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Range selector's "Based On" property controls how range indices map
to glyphs: characters, characters-excluding-spaces, words, lines.
To support this feature:
- update SkottieShaper to track domain-relevant info per fragment
(fLineIndex, fIsWhitespace)
- update TextAdapter to build domain maps
(domain index -> fragment span)
- update RangeSelector to run its range indices through a domain map,
if present.
Change-Id: I80e713f6beaa2578aa0eae1d1ddae8e1e47d8d10
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/219859
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Ben Wagner <bungeman@google.com>
Generalize the partial coverage logic to handle all three cases (left
edge, right edge, both edges), and remove the single-index
branch.
Also add some docs.
TBR=bungeman
Change-Id: I90af708f053d6d3eff154fc1309a5c1269a7eaed
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/219518
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
The current logic modulates the shape generator output by its fractional
coverage, ignoring constant lo/hi contributions.
But RampUp/RampDown have non-zero hi/lo constant coverage, which needs
to be accounted for.
The correct behavior is to perform a 3-way weighted average of the
lo/hi/generator, based on their relative weights.
Change-Id: Ide0ed2ae590bbce2b56c0c65008b64632b987905
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/218962
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Ben Wagner <bungeman@google.com>
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: Ben Wagner <bungeman@google.com>
The current implementation applies constant coverage (outside selector
range) based on computed integral edges.
But the integral range is clamped to the valid index domain and its
extremes are always assumed to have partial coverage - so we never get
to constant-blit the full buffer when the interval is outside, which
can yield incorrect coverage for the first/last fragments.
Update the constant coverage logic to operate in full domain coordinates.
Change-Id: I23902674fe5e822081fb8262167511df1cc3463e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/219206
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Introduce square/ramp/triangle/round/smooth shape generators,
and use them to seed the range selector coverage pipeline.
Change-Id: Ib7b94ceecd2ccf66820f4dd2443fdd62e2ac6a1b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/218828
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Ben Wagner <bungeman@google.com>
Each animator can have multiple range selectors, whose combined "coverage"
modulates how the animator props compose with other/initial props.
Since there can be multiple animators with different/arbitrary selectors,
we compute independent property values for each fragment.
Supported features:
- start, end, offset, amount
- units: percentage, index
- based-on: characters-only for now
- mode: add-only for now
- shape: square-only for now
Change-Id: If7fee46ffb29e1f92542822481ed699fd0b0b521
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/218076
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Ben Wagner <bungeman@google.com>
The interesting bit here is a change in glyph positioning:
AE text animator transforms are to be applied relative to the glyph position.
To support this behavior, update Shaper to externalize glyph positioning
when in fragmented mode. I.e. instead of baking glyph positions in blobs,
apply them at the scene graph transform level (such that they compose with
animated transforms correctly).
Change-Id: I9aeb5e6f8c1ec1a2c8b5351e8fc2a73d4bdf5cad
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/217556
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Limitations:
- no range selectors (applies to the whole text)
- only position, fill color and stroke color for now
Change-Id: I91e88a6107c5f66687c1c27f27a71be3914bde25
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/217386
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Ben Wagner <bungeman@google.com>
In the presence of animated text properties, we want the Shaper result
glyphs to be split into separate fragments.
Add a Shaper flag to request this mode, and upate the logic to emit
one fragment per glyph, when active. Otherwise fall back to the
current/consolidated blob mode.
Change-Id: If7440e5fa1ae2f8855984d3ae4d6852b10b2316c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/216879
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Instead of committing glyphs directly to SkTextBlob buffers, accumulate
data for a full line before passing to the builder.
For now this doesn't have any effect (other than making a data copy),
but the intermediate buffer will be used for
a) post-shaping adjustments (justification, tracking?)
b) multi-blob/fragmented shape results
Change-Id: I45796ef2fd491a14322c32672137ac90138f36ef
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/216686
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Ben Wagner <bungeman@google.com>
Also shuffle the search order to better match use frequency.
Change-Id: I8ba7f5474f0937aecb75215a1129b439f89a7dbf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/216357
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Ben Wagner <bungeman@google.com>
In preparation for text range selectors, update Shaper and the text
adapter logic to deal with multiple text "fragments".
- Shaper::Result is now an array of (blob,pos) tuples
- TextAdapter builds an arbitrary number of scene graph nodes, based on
the Shaper fragments
Change-Id: I0f2ed86da77e9aaf22b9cb138c3a5f8f957393fe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/216403
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
When fitting the shape result to a box, scale both the font size and
line height by the same factor.
This produces more intuitive results.
Bug: skia:9129
Change-Id: I742a952b9615216a2b68c0432b41026751099cbc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/216220
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Line height is always specified for JSON text values, there is no need
to treat as optional or have a fallback based on font metrics.
Change-Id: I468666e82dab74203fee985503c020217e0d4db8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/215829
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Introduce a new Shaper::Valign enum to support aligning the shaped text
visual bottom with the text box bottom.
This option corresponds to JSON prop sk_vj: 2.
kResizeToFit (used to be sk_vj: 2) is now bumped to sk_vj: 3.
Change-Id: Ib1621a21a42bfc21c99826e203c587a3fdc663dc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/215821
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
AE's valid frame range for a given composition/layer is
[inPoint,outPoint). That is, a given object is not active at outPoint.
https://skia-review.googlesource.com/c/skia/+/215432 started enforcing
this for layers, but the side effect is seek(1) now produces blank
frames.
This CL pins t in the [inPoint,outPoint) interval, to guarantee a valid
frame.
Change-Id: I6e0001f284b85fe733e30469a7a7947818c1e07e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/215681
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
The time argument to skottie::ImageAsset::getFrame() is expected to be relative to the in-point of the layer.
Change-Id: I9299e07af2254353e0799a827813c1bd75bdec26
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/213800
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Florin Malita <fmalita@google.com>
Introduce a new SkottieShaper VAlign option (kResizeToFit), to scale the text
size for the best box fit.
The basic idea is to perform a binary search on the font size, until
the shaped text fits snuggly within the specified box. The search is
focused on height, as horizontal fitting is assumed to be handled in
SkShaper.
Change-Id: I56269e02dda7a34e4ef3b79c205ea651b909f370
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/212962
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Noticed that there was an include for <array> in there that didn't make
a lot of sense, so cleaned up the others which are hanging around from
older code which was in there.
Change-Id: I77acbb0914989e9bf67ab74dfd842a798ea592f3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206172
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
There is still a bit of manual mucking about with iwyu output to get
things nice, but the checker seems to be doing ok and the process is now
a bit easier. Will see how it goes.
This also pointed out the amount of code behind ifdefs should be
minimized by using the build system and 'constexpr if' when possible.
Change-Id: Ic63fa33c65e5ff40b58858e15fc51f27d862e20d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211349
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Parent camera layer transforms apply to the camera itself, thus
T_camera' = T_camera x Inv(T_parent)
To support this composition:
- introduce sksg::Transform::MakeInverse()
- allow selectable pre/post parent composition in
AnimationBuilder::attachMatrix3D()
Change-Id: Ie70b36e4e9bb1b32e60893df5695bdc6c0dc0d00
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/210422
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Now that no one is using the linear metrics flag directly, change the
meaning from 'no-hinting and subpixel positioning at an odd size when
measuring and just no-hinting when drawing' to meaning 'use linear
metrics'.
This also changes the font hosts to no longer use subpixel positioning
as a proxy for this value. This fixes outstanding bugs in Chromium about
getting the right metrics for hinted fonts.
Change-Id: I033b3d5ad431eba906a89cc0fefc59cd6702a02c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209174
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Current strategy: everything from the top
Things to look at first are the manual changes:
- added tools/rewrite_includes.py
- removed -Idirectives from BUILD.gn
- various compile.sh simplifications
- tweak tools/embed_resources.py
- update gn/find_headers.py to write paths from the top
- update gn/gn_to_bp.py SkUserConfig.h layout
so that #include "include/config/SkUserConfig.h" always
gets the header we want.
No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
These changes let us build a non-official component build on Windows,
using either MSVC or clang
Change-Id: Ia3279aa19e007e70ff28925ff70a0bfe8144d96f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/207307
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Introduce sksg::LevelsColorFilter and hook into Skottie's effects builder.
Limitations:
- BM/Lottie does not export animated paramaters (static values only)
- BM/Lottie only exports the first modified channel
Change-Id: I9ef389478c2eaa0d13794abe6a8089a8b3c0c62e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206269
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Skottie doesn't currently build with is_component_build=true. Trying to
build a DLL with skia_enable_skottie=false failed, because we ended up
with a component("skottie") that had no sources. That led to fallback
linker behavior, but no DllMain.
To solve this, and simplify things, move the skia_enable_skottie checks
to the outer scope, and simply replace all the referenced components
with empty groups when it's not enabled. Also fix some fm code that was
assuming it was always enabled.
Change-Id: I4a47d80d882e6c557ee14b34255e22e09292cc8c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/207302
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 7ef3e14516.
Reason for revert: TSAN failures (HB?)
Original change's description:
> [skottie] More snug kTop Shaper alignment
>
> The current implementation relies on SkShaper ascent values for top
> text box alignment, but the results are not as visually accurate as AE
> (or Lottie).
>
> Use the computed tight bounds instead.
>
> Change-Id: I4447a834fe3cae398fc887766daa68802e7f50a5
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206684
> Reviewed-by: Ben Wagner <bungeman@google.com>
> Commit-Queue: Florin Malita <fmalita@chromium.org>
TBR=bungeman@google.com,fmalita@chromium.org
Change-Id: Icdcca2f6a7b33c8366c1118be2e842ff3978c8bd
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206911
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
The current implementation relies on SkShaper ascent values for top
text box alignment, but the results are not as visually accurate as AE
(or Lottie).
Use the computed tight bounds instead.
Change-Id: I4447a834fe3cae398fc887766daa68802e7f50a5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206684
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Some animations use humongous images which thrash Skia's resource caches
at raster time.
To avoid that, we can
1) force decoding upfront, when the animation is loaded
2) clamp the image size to something reasonable (2K^2)
Add a flag to support this operation mode, and enable for Skottie/WASM.
Change-Id: Id2f127a5200b812b87e588904393d82c80452aa1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206179
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Two issues:
1) Empirically (per AE's model), only solid layers transform the effect space.
All other layer types implement their effects ignoring the layer xform.
2) Due to the effect deferral mechanism in sksg, shader effects are
sometimes applied with a different transform than intended.
To address #1, tweak the layer builder logic to attach the effects
before/after the transform node, depending on the layer type.
For #2, track the CTM active when the shader effect is attached and undo
any intervening transformations via a local matrix when the shader is
actually applied to SkPaint.
Change-Id: I29b5a4df3b223e7da9dfc36b0d7d40055d192ac0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205922
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Introduce a Skottie JSON extension for controlling vertical text
alignment ("sk_vj"), with a single public value for now: 1 (centered).
Refactor SkottieShaper to handle vertical adjustments based on a VAlign
enum:
kTop - the topmost line is ascent-aligned with the box top
(AE text-box behavior)
kTopBaseline - the topmost line is baseline-aligned with the top box
(AE text-point behavior)
kCenter - the text center is aligned with the box center
("sk_vj": 1, Skottie extension)
Also externalize the vertical adjustment as a text blob offset (instead
of baking into blob glyph offsets).
Change-Id: I29a414d4c6ccfafc534ca7b61f48ef96d8cff86e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205590
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This differed from the separate versions in that it snapped to zero.
It was also strictly worse than calling the two separate versions.
Most clients don't need the snapping, so just call the two existing
functions. For clients that need the snapping, call new variants of
each that do snap.
Change-Id: Ia4e09fd9651932fe15caeab1399df7f6281bdc17
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205303
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Implement gradient ramp using SG shader effects.
A couple of quirks:
- since the gradient type (linear/radial) is animatiable (?!),
update sksg::ShaderEffect to allow resetting the shader
- gradient ramp doesn't have an assigned/stable JSON effect type,
but the data is present; introduce a name-based effect lookup method
(used as a fallback when the type is not recognized)
Change-Id: I02bbd6c75c3af175b64c1df502aa52b7c0875162
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205342
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Currently, gradients are PaintNode subclasses - which limits their
applicability to leaf DAG nodes.
In order to support generalized gradient/shader effects:
* introduce a new Shader base class
* refactor gradients as Shader subclasses
* introduce ShaderPaint (to support current Gradient-as-paint use)
* introduce ShaderEffect (to support future Gradient-as-effect use)
Tangentially:
* rename SkSGPaintNode.h -> SkSGPaint.h
* consolidate sksg::Color into SkSGPaint.h
Change-Id: I94ba949f4504c09cfde4a4f030d927411fdd66a2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205263
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
AE/Lottie allow Bezier control Ys to be outside the [0..1] range.
Update SkCubicMap to do the same.
Bug: skia:8931
Change-Id: I54ee8dbb4e6e0a33a917500523c82fe56c854d4a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205002
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
BM 5.5.0 introduced a change in the keyframe format (dropped redundant
start/end value repetitions). This updates the parser to support the
new format.
TBR=reed@google.com
Change-Id: I44efc54b60d08574ab649b0da90336dbd0e40391
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/204740
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Instead of relying on conservative text blob bounds, update
Shaper::Result::computeBounds() to be more accurate.
Also add a skottie::Shaper unit test.
Change-Id: Icf17afcc814329197825e8d404416b6b7060c79d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/204480
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
SkottieShaper.h was not protected against multiple inclusions in the
same translation unit.
Change-Id: Ie1f5acbcab82b9b1c37868739fb4322c471886cf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/204421
Auto-Submit: bratell <bratell@opera.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Introduce AE-specific text shaping abstractions, and move the existing
implementation to a separate CU.
Change-Id: I8533ed8d9c59af6d82b3f1ca66a6e1d50a3c33c5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203706
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This allows for using non-contiguous input in a future api for shaper.
This change forces cleanup of error handling when doing low level
shaping, which prompts cleaning up the correct shaper code to make the
control flow more obvious.
Bug: skia:8906
Change-Id: If084e0dd88e2f3a9651551ceeff87480e87fb998
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203465
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Ben Wagner <bungeman@google.com>
There's really no big benefit to distinguishing these.
Change-Id: Ib329d32b1fc43e98ba40658cfea37261203ecdb9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202801
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Like any normal variable, flags can be made file-scoped static,
and like any normal variable, mostly they should be if they can.
This CL converts most flags to be static, if only so that the
ones that do cross files stand out more clearly, and so that
there's more examples of static flags through the codebase for
people to ape.
Change-Id: Ibb5ddd7aa09fce073d0996ac3ef0487b078b7d79
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202800
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I700b7c0461475062ac66712cc29070f150cf777d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202315
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
sk_tool_utils doesn't really fit the naming convention
the rest of code under tools/ tends to use.
Change-Id: I45326a174101c6eb4b6149e9c742f658f2fd23b1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202313
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I0326eb9cc1e1e38b0fdc417567987a595f9021d2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202310
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
The command line flag package is tool-only, not part of Skia per se,
and does not need an Sk prefix to avoid naming conflicts.
And git clang-format.
Change-Id: Ida8477779e51750ed0475590ed2454841b23d6ea
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202307
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Camera layers introduce a top-level 3d camera/view matrix based on their
transform properties:
* position - camera location
* point of interest (stored as anchor point by BM) - camera direction
* rotation - camera orientation
The perspective degree is controlled by a "zoom" camera property (which
corresponds to the view distance), and the composition dimensions.
Current limitations:
* single camera track/layer
* affects all layers (not just 3d-tagged layers)
* parent layer transforms are likely not applied correctly
Bug: skia:
Change-Id: Ifc1b8b699ff09fa13b4804d18546b444d02e81c2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201651
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
`gn check` passes. We will work towards removing `check_includes = false`.
Change-Id: I0ab396fadaf31a166921bdea334b2cfedca23dcd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/195363
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
AE supports two text layout modes [1]:
* point text: text is laid out on an infinite line, starting at the given position,
and observing explicit line breaks only; in this case the text baseline is at the
given position.
* paragraph (box) text: text is laid out within the given box, using line breaks to
fit.
This CL implements the latter mode, in addition to the already supported point mode:
- parse & plumb the text box info
- update the text adapter logic to use SkShaper's width-constrained shaping mode
- tangentially, fix sksg::TextBlob's bounds computation
[1] https://helpx.adobe.com/after-effects/using/creating-editing-text-layers.html
Bug: skia:8849
Change-Id: Ifdb34e39eef84d10fd75870aef785e3ee960a19c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201387
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Drop setter, only keep the parameterized constructor.
Change-Id: I31517df23688b8bd7485bf70c9c055cd1c87edcf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198245
Auto-Submit: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Introduce sksg::BlendModeEffect and use to wrap Skottie layers based on
their "bm" property.
Depending on the presence of non-trivial layer blend modes and the nature
of the destination buffer (fully transparent vs. unknown/pre-filled), we
may now need to render animation frames into a separate layer for correct
compositing.
Track the presence of non-trivial layer blend modes such that we only incur
this extra layer overhead when needed. Also allow clients to pass a "drawing
to fully transparent buffer" hint such that we can avoid the extra layer even
when blend modes are present.
Change-Id: Iaf645878666da4349d0bef8890bbecad23a0aa9b
Reviewed-on: https://skia-review.googlesource.com/c/194840
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Generalize sksg::TintColorFilter into GradientColorfilter, to support
multiple color interpolation ranges.
Keep the two-color/single-matrix (tint) specialization, and use a table
color filter for the general case.
Change-Id: Idf42833462127c29fb69fe94337a1d1478b77dd9
Reviewed-on: https://skia-review.googlesource.com/c/194024
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Depends on https://skia-review.googlesource.com/c/skia/+/186870
It's optional at build time, which is good given that
it adds about 2MB of uncompressed size (from 4.3 MB to 6.4 MB)
Bug: skia:
Change-Id: I5f54ad628b735c3bc880e917394fb27d16849ebe
Reviewed-on: https://skia-review.googlesource.com/c/187924
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Introduce a TintColorFilter scene graph node, and hook into Skottie.
Change-Id: I350dec9ebcdc0bfc68d2874703112f1b20b51d75
Reviewed-on: https://skia-review.googlesource.com/c/193662
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
The interface here is not ideal, but there will need to be some build
clean-up before it can be changed.
Change-Id: Ic4d55634405f4c8d9c194e4e6f368287c9669dcd
Reviewed-on: https://skia-review.googlesource.com/c/193036
Reviewed-by: Hal Canary <halcanary@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
It isn't used anymore.
Change-Id: I4079ff9944aa2483a0cd42130d0e69fb98935731
Reviewed-on: https://skia-review.googlesource.com/c/192820
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Introduce RenderNode::nodeAt(const SkPoint&) as the entry point for the hit-testing API.
This is backed by a onNodeAt() virtual, which gets dispatched throughout the render DAG,
and normally stops at the first leaf Draw node in encounters.
To support the implementation, introduce a GeometryNode::contains(const SkPoint&) API.
This is backed by a onContains() virtual, overridden in each concrete geometry class.
Expose nodeAt() on sksg::Scene, and add some basic unit tests.
Change-Id: I0c8abd9d1e51ecf2d8b4dd699f325cd636e21084
Reviewed-on: https://skia-review.googlesource.com/c/191296
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
This reverts commit 1f43a4359d.
Reason for revert: Android build failures.
Original change's description:
> [skottie] Add drop shadow support
>
> Introduce the machinery required for general image filters in SkSG +
> a concrete drop shadow image filter effect.
>
> Wire it all up with Skottie to support drop-shadow layer effects.
>
> Change-Id: I98e9669852f58ba6481439a7fda4a56ec6c59b8a
> Reviewed-on: https://skia-review.googlesource.com/c/190426
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Florin Malita <fmalita@chromium.org>
TBR=fmalita@chromium.org,reed@google.com
Change-Id: I31d38ed4d4a15b77d1d1218b2677a891978332cb
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/190981
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Introduce the machinery required for general image filters in SkSG +
a concrete drop shadow image filter effect.
Wire it all up with Skottie to support drop-shadow layer effects.
Change-Id: I98e9669852f58ba6481439a7fda4a56ec6c59b8a
Reviewed-on: https://skia-review.googlesource.com/c/190426
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This is useful, for example, when trying to test a hardware feature
that isn't supported in the current context.
Bug: skia:8731
Change-Id: I9a363159300c92e4039bfd05400238c27002efb1
Reviewed-on: https://skia-review.googlesource.com/c/189133
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Update the text adapter to shape using SkShaper.
Bug: skia:
Change-Id: Ie6ea579a1f58b2f6ba6101dcdfad8ae9809de808
Reviewed-on: https://skia-review.googlesource.com/c/183387
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Bug: skia:8731
Change-Id: If73216bd427a1ce773fa41044a45c1bbd7ea08e9
Reviewed-on: https://skia-review.googlesource.com/c/189124
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>