bsalomon@google.com
86afc2ae27
Batch consecutive draw rects.
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Review URL: http://codereview.appspot.com/4178057/
git-svn-id: http://skia.googlecode.com/svn/trunk@800 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-02-16 16:12:19 +00:00
bsalomon@google.com
97b624529c
Fix param order in setVertexSourceToBuffer calls due to r786 when GR_STATIC_RECT_VB is 1
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Review URL: http://codereview.appspot.com/4179047/
git-svn-id: http://skia.googlecode.com/svn/trunk@788 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-02-14 18:27:55 +00:00
bsalomon@google.com
1c13c9668a
Refactor how Gr handles vertex and index data. GrGpu and GrInOrderDrawBuffer both GrBufferAllocPool to manage reserved and set-to-array vertex and index data.
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rietveld issue 4188049
git-svn-id: http://skia.googlecode.com/svn/trunk@786 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-02-14 16:51:21 +00:00
bsalomon@google.com
1b7c1b6fa8
Remove debugging printf that was accidentally left in 783.
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git-svn-id: http://skia.googlecode.com/svn/trunk@784 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-02-11 14:45:11 +00:00
bsalomon@google.com
7acdb8e1d2
git-svn-id: http://skia.googlecode.com/svn/trunk@783 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-02-11 14:07:02 +00:00
bsalomon@google.com
18908aacf3
When we create the GL context and FBO on mac for the GM test also setup the viewport and clear the stencil.
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In GrGpuGL::readPixels make sure current rendertarget has been made current in GL before calling glReadPixels
git-svn-id: http://skia.googlecode.com/svn/trunk@761 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-02-07 14:51:55 +00:00
reed@google.com
b89a643b69
fix warning about size_t >= 0 (which must always be true)
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git-svn-id: http://skia.googlecode.com/svn/trunk@760 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-02-07 13:20:30 +00:00
bsalomon@google.com
1962832771
Fix warnings on linux build (strict aliasing, cons init order, vars used only in asserts)
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git-svn-id: http://skia.googlecode.com/svn/trunk@756 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-02-03 21:30:17 +00:00
bsalomon@google.com
d16983b31f
Make aggressive shader opts an option in GrUserConfig.h. Currently just controls whether color=white optimization is applied (eliminates reading color varying and modulation by color). This was already a compile time option just not exposed through user config.
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git-svn-id: http://skia.googlecode.com/svn/trunk@754 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-02-02 22:42:20 +00:00
bsalomon@google.com
4333323006
Make enabling static rect VB configurable by user config file.
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git-svn-id: http://skia.googlecode.com/svn/trunk@753 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-02-02 19:24:54 +00:00
bsalomon@google.com
0748f217ba
Attempt to simplify NPOT texture caps. Also fixes case where textures would unnecessarily be bloated to POT. Adds setting of sampler's filter setting in paint conversion.
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git-svn-id: http://skia.googlecode.com/svn/trunk@751 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-02-01 22:56:16 +00:00
bsalomon@google.com
6f7fbc9fbb
Adds ability to draw rects using a unit square vertex buffer. Useful when matrix/uniform changes are less expensive than sending new verts.
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Adds optional matrix parameters to GrContext drawRect and drawRectToRect so that non-axis-aligned matrices can be drawn using these functions.
codereview Issue 4105049
git-svn-id: http://skia.googlecode.com/svn/trunk@749 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-02-01 19:12:40 +00:00
reed@google.com
5f6ee1a807
initialize int var-args to placate chrome's runtime check
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git-svn-id: http://skia.googlecode.com/svn/trunk@746 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-01-31 14:24:48 +00:00
reed@google.com
02a7e6c117
fix slow performance on desktops by uping our max-texture-dim from 512 to
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whatever the gpu itself broadcasts.
git-svn-id: http://skia.googlecode.com/svn/trunk@742 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-01-28 21:21:49 +00:00
reed@google.com
d2938db1d9
replace UINT32_MAX with portable macro
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git-svn-id: http://skia.googlecode.com/svn/trunk@741 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-01-28 20:54:15 +00:00
reed@google.com
e42e8452aa
work around framebuffer_blit confusion on linux -- better fix on the way
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git-svn-id: http://skia.googlecode.com/svn/trunk@737 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-01-26 17:20:51 +00:00
reed@google.com
9341bb6f46
fix linux gpu build (don't need egl.h)
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-This line, and those below, will be ignored--
M trunk/gpu/include/GrGLConfig.h
git-svn-id: http://skia.googlecode.com/svn/trunk@736 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-01-26 17:11:51 +00:00
reed@google.com
8752ad7b2d
close quotes on #error
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git-svn-id: http://skia.googlecode.com/svn/trunk@734 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-01-26 04:55:57 +00:00
reed@google.com
386900790b
fix warnings, including using GrTCast<> to go from &Obj -> uint32_t*
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git-svn-id: http://skia.googlecode.com/svn/trunk@732 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-01-26 01:44:18 +00:00
reed@google.com
c921843d85
fixes for some warnings:
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- #if of something that was not defined
- explicit constructor call for baseclass in copy-constructor of subclass
http://code.google.com/p/skia/issues/detail?id=112
git-svn-id: http://skia.googlecode.com/svn/trunk@727 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-01-25 19:05:12 +00:00
reed@google.com
664a843e8b
chrome always assumes BGRA for its textures
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git-svn-id: http://skia.googlecode.com/svn/trunk@724 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-01-25 15:24:55 +00:00
bsalomon@google.com
596189a049
Add GrGpuGLShaders2 to gr_files.mk
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git-svn-id: http://skia.googlecode.com/svn/trunk@722 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-01-24 18:19:55 +00:00
bsalomon@google.com
7d34d2eecc
Increase number of stages from 1 to 2
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Move GrTextContext from stage 0 to stage 1 so it doesn't conflict with GrPaint (allow textured text)
Switch to dynamically generated shaders
git-svn-id: http://skia.googlecode.com/svn/trunk@721 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-01-24 17:41:47 +00:00
bsalomon@google.com
5782d712ff
Rev the GrContext interface. Context has draw* functions that take a new GrPaint object. Removed many of the lower-level GrGpu function call-throughs on context.
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Remove unused/unsupported point size (we don't draw non-hairline points using GL points).
Change current* getter functions to get* for consistency.
Fix bounds when drawing inverse-filled paths.
git-svn-id: http://skia.googlecode.com/svn/trunk@718 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-01-21 21:03:59 +00:00
bsalomon@google.com
70915f0210
In GrMatrix's setScale, setSkew, & setTranslate check whether the values passed in make the matrix identity before setting the typemask.
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git-svn-id: http://skia.googlecode.com/svn/trunk@717 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-01-20 14:13:13 +00:00
reed@google.com
3d8de049f5
replace GR_GL(GetIntegerv with GR_GL_GetIntegerv to ensure that we zero-init
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the var-arg (needed for chrome)
git-svn-id: http://skia.googlecode.com/svn/trunk@716 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-01-20 02:18:00 +00:00
reed@google.com
bf858b7ef0
update chrome-specific glconfig (should make versions of this for mac/win/linux)
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git-svn-id: http://skia.googlecode.com/svn/trunk@715 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-01-19 19:04:04 +00:00
reed@google.com
ba8efc8447
add experimental custom GL header for chrome
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git-svn-id: http://skia.googlecode.com/svn/trunk@714 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-01-19 17:35:08 +00:00
bsalomon@google.com
42ab7ea76e
Cleanup including of GL headers and provide way to include custom headers, extension getter.
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git-svn-id: http://skia.googlecode.com/svn/trunk@713 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-01-19 17:19:40 +00:00
reed@google.com
117cc39f63
document new (temporary) build flags
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git-svn-id: http://skia.googlecode.com/svn/trunk@711 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-01-19 13:19:27 +00:00
reed@google.com
f44aa376f0
add compile flag GR_SKIP_2POINTRADIAL_PROGRAMS to ignore the 2point-radial
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shader programs (for now), which have problematic on some GPUs
git-svn-id: http://skia.googlecode.com/svn/trunk@710 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-01-19 13:15:36 +00:00
reed@google.com
01804b44f9
add getter/setter for TextureCache, so that clients can make their budget
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decisions at runtime or per-context, rather than just at compile-time. Leaving
in the default values as is.
git-svn-id: http://skia.googlecode.com/svn/trunk@709 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-01-18 21:50:41 +00:00
reed@google.com
63100f9e36
add GR_BUILD_CHROME for now. hopefully we can replace it with other,
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non-chrome-specific refactoring to accomodate those differences.
git-svn-id: http://skia.googlecode.com/svn/trunk@708 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-01-18 21:32:14 +00:00
bsalomon@google.com
2e7b43d33c
Remove notion of default rendertarget. This doesn't map well to usage patterns outside sample app. Make binding between SkGpuDevice and a GrRenderTarget more explicit. Create method on GrContext to wrap the current target in the 3D API with a GrRenderTarget.
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git-svn-id: http://skia.googlecode.com/svn/trunk@706 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-01-18 20:57:22 +00:00
bsalomon@google.com
3f3ffd6ad9
Fix stencil format array.
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git-svn-id: http://skia.googlecode.com/svn/trunk@703 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-01-18 17:14:52 +00:00
bsalomon@google.com
ed3a06804f
Fix BGRA on ES Issue 109.
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git-svn-id: http://skia.googlecode.com/svn/trunk@702 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-01-18 16:54:04 +00:00
bsalomon@google.com
1572b071a7
Fix vertex buffer size computation when deferred text is disabled. This change makes it consistent with recent changes to the vertex layout bitfield in Issue 106.
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git-svn-id: http://skia.googlecode.com/svn/trunk@701 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-01-18 15:30:57 +00:00
bsalomon@google.com
316f9923cb
Use macro to call gl.
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git-svn-id: http://skia.googlecode.com/svn/trunk@696 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-01-13 21:28:12 +00:00
reed@google.com
d728f6ecfa
Remove static from template specilizations (linux build complained)
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git-svn-id: http://skia.googlecode.com/svn/trunk@695 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-01-13 20:02:47 +00:00
bsalomon@google.com
8531c1cea2
Towards issue #106
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Adds notion of texture multiple stages but currently just uses 1.
git-svn-id: http://skia.googlecode.com/svn/trunk@694 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-01-13 19:52:45 +00:00
bsalomon@google.com
a827b41439
Should be calculating alignment based on the vertex size.
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git-svn-id: http://skia.googlecode.com/svn/trunk@690 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-01-12 21:20:18 +00:00
reed@google.com
8195f67427
rename DrawState to DrState -- MS decided to #define DrawState, complicating
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our (compiler) lives :(
git-svn-id: http://skia.googlecode.com/svn/trunk@689 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-01-12 18:14:28 +00:00
reed@google.com
ac20fb9955
add helpers to initialize our var-int args before calling GL. Some drivers
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assert that those are zero on input, even though they are logically
output-only parameters.
git-svn-id: http://skia.googlecode.com/svn/trunk@688 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-01-12 17:14:53 +00:00
bsalomon@google.com
2fbc7fa460
Make SampleApp build on Win32 (still requires glew, this needs to be fixed)
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In fbo test funciton set min filter to nearest (for systems that don't support rendering to level of a texture that isn't mip map complete.)
Add a lot more sample slides to the win32 build
Fix texture red/blue color swap on windows.
git-svn-id: http://skia.googlecode.com/svn/trunk@677 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-01-05 16:34:41 +00:00
reed@google.com
1fcd51e6b2
add template macro to "safely" perform casts w/o breaking strict-aliasing
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fix aliasing warnings
git-svn-id: http://skia.googlecode.com/svn/trunk@674 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-01-05 15:50:27 +00:00
bsalomon@google.com
e9557f946e
Fix bug where createTexture may bind a texture to GL without ever updating fHWState.fTexture (when texture is not bound to FBO).
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Other minor changes:
Add commented out GL logging define to GrUserConfig
Remove dead GrGpuD3D9 file from xcode proj
git-svn-id: http://skia.googlecode.com/svn/trunk@663 2bbb7eff-a529-9590-31e7-b0007b416f81
2010-12-23 20:59:40 +00:00
reed@google.com
37df17d164
fix build for linux
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partial impl for GPU on linux (need getProcAddress and SkEGLContext)
git-svn-id: http://skia.googlecode.com/svn/trunk@661 2bbb7eff-a529-9590-31e7-b0007b416f81
2010-12-23 20:20:51 +00:00
bsalomon@google.com
da96ea01fe
Stop using GrSamplerState to track the texture parameters for GL textures. It has become larger and now holds state that isn't tracked per-texture by GL. Also remove unused setSamplerStateImm from GrGpuGL
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git-svn-id: http://skia.googlecode.com/svn/trunk@659 2bbb7eff-a529-9590-31e7-b0007b416f81
2010-12-23 16:53:57 +00:00
bsalomon@google.com
ef152364cb
Delete D3D9 gpu class. Was fixed-function only, had significant defeciencies around vertex array formats, and is hasn't been updated with respect to parent class changes (won't compile).
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git-svn-id: http://skia.googlecode.com/svn/trunk@656 2bbb7eff-a529-9590-31e7-b0007b416f81
2010-12-23 16:04:36 +00:00
reed@google.com
eeeb5a05b9
silence some of our startup spew
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tie skia and gr's debug symbols together in the Makefile
git-svn-id: http://skia.googlecode.com/svn/trunk@654 2bbb7eff-a529-9590-31e7-b0007b416f81
2010-12-23 15:12:59 +00:00