With M93 Chromium is dropping support for older Linux distributions.
The new minimum requirements are Ubuntu 18.04+, Debian 10+,
openSUSE 15.2+, or Fedora Linux 32+. Update Skia's minimum requirements
to match.
Change-Id: I280a0790d4ee4d803bc15e2e29828be692ea934e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/428983
Commit-Queue: Ben Wagner <bungeman@google.com>
Commit-Queue: Heather Miller <hcm@google.com>
Reviewed-by: Heather Miller <hcm@google.com>
canvas.flush() was removed. This updates all examples to
use surface.requestAnimationFrame(), which is cleaner.
Change-Id: I79fa308dc321865318b7f5d4723f3f803c0b071a
No-Try: true
Docs-Preview: https://skia.org/?cl=414856
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/414856
Reviewed-by: Herb Derby <herb@google.com>
Lighting isn't quite right, but this is far better than nothing.
Change-Id: I5ad663be01554da68d878a383855cd719a9952f2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399338
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The old factory is deprecated. The new factory does stricter checking on
the signature of main and calls to sample - verifying that the SkSL is
valid as an SkShader (vs SkColorFilter) at effect creation time.
Bug: skia:11813
Change-Id: I8d70f81b5c3fa78b05add1b591caf1d26dd70402
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399077
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This is another strange, experimental feature that clutters the
implementation and isn't used by anyone (to my knowledge).
Change-Id: I538b7eca0cd28aab32f4739b23459731ade9105e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/398226
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Includes a general explanation of device vs. local, how shaders don't
move with geometry, and how to use canvas transforms. Also shows
localMatrix on an SkShader. Finally, links to that from the SkSL page,
and adds SkSL-specific notes about coordinates.
Bug: skia:11763
Change-Id: I31462aff66ff8514392098b972a10e7c96e4f254
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/393516
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Aiming to describe the interesting ways that we diverge from GLSL,
focused on semantics, not syntax. Left a placeholder for coordinates,
putting together good examples for things takes time, so I want to land
this in pieces.
Preview: https://skia.org/user/sksl?cl=386797
Bug: skia:11763
Change-Id: I4608774ad2896b4f2bd386e7d03065e380945861
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386797
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Change-Id: Iafa06188478991896269aa10f4a681a27e55d24e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368811
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Change-Id: Ic53dc7ecab1b44761fe06e6b528864d24cc5fa58
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363940
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The equivalent functionality is available in
include/effects/SkImageFilters.h via SkImageFilters::MatrixTransform.
Bug: skia:11230
Change-Id: I77b78d508d653a32c913a7599f1004ab634e3e6d
Docs-Preview: https://skia.org/?cl=361497
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361497
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Document why mask gamma, optical sizing, and contrast hacks are used and
where. In addition to documentation this also justifies where contrast
settings should be placed in the API.
Change-Id: I8c67d800a95e62360a88c815d3224e0c05ed65c4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/356305
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This enforces an even stricter version of the rules from GLSL ES 1.0
Appendix A, Section 5. Essentially, indices (to arrays, vectors,
matrices) must be made of literals, loop indices, and expressions made
of those two.
Bug: skia:10837
Bug: skia:11096
Change-Id: I437a5ed64da58e24d5991ddbde68859f5214e98b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/354665
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Also fix a crash if you try to play an effect that has never compiled
correctly. (After the first compile, the arrays were always large enough
to set "dt" -- this code is all going to be reworked soon for SkVM, but
I hit this while diagnosing the type coercion error).
Change-Id: I5bfab539c7304bde2da36b0b0604991d5b5b303a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/354660
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
I'm going to remove this feature to simplify migration to skvm.
fireworks was updated to work without it. raincloud is fairly complex,
and not that attractive, so it's just being deleted.
Change-Id: Id2d5cd490baa7bae627002f41edf7522c8bdfcd8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/353076
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This was unnecessary (closed-form unit-disc picking is simpler), and
these loops don't meet the strict ES2 standards that we'll be applying
to the interpreter soon.
Bug: skia:11095
Change-Id: Ic2617c2807fe49d57ff8e4d57d70b9ed1f015916
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/348895
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
uint (and bitwise operations) aren't supported by our minimum spec, and
they're going to be removed from public SkSL. For now, convert the
random generator to a good-enough chaotic sequence of high-frequency
sine waves.
If/when the interpreter (and particles) are converted to the newer skvm
backend, it will be straightforward to support custom intrinsics that
emit skvm instructions directly into the builder, and re-introduce a
better integer-based PRNG, without requiring SkSL language support.
Bug: skia:11093
Change-Id: I885b15a51a9e5c12b4274b5938d8deb77219d41b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/347036
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The 'flags' field is going away soon (per public SkSL minimum spec), and
the only use of that feature was for this one example. The alternative
is simpler to understand, too.
Bug: skia:11093
Change-Id: I18a85bd48316301edc44c691fbe20f93da243e2f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346776
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
I've landed some CLs that should make it easier to launch apps on Xcode,
plus it looks like the latest GN has also added some fixes.
Change-Id: Ifaf051020dff7ecad7091c854b8b42fc7f475afa
No-Try: true
Docs-Preview: https://skia.org/?cl=335871
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335871
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Herb Derby <herb@google.com>