Remove SkLCGRandom. We already decided the new one was better, which is
why we wrote the new SkRandom.
Convert GMs that were using SkLCGRandom to use the improved SkRandom.
Motivated by the fact that these GMs draw differently on some runs. We
believe this to be a result of using the old SkLCGRandom.
Add each of the tests that were using SkLCGRandom to ignore-tests.txt,
since we expect they'll draw differently using SkRandom.
Move a trimmed down version of SkLCGRandom into SkDiscretePathEffect.
In order to preserve the old behavior, trim down SkLCGRandom to only
the methods used by SkDiscretePathEffect, and hide it in
SkDiscretePathEffect's cpp file.
BUG=skia:3241
Review URL: https://codereview.chromium.org/805963002
This fixes errors like this:
../../include/gpu/effects/GrPorterDuffXferProcessor.h:27:25: error:
'name' overrides a member function but is not marked 'override'
[-Werror,-Winconsistent-missing-override]
BUG=skia:3075
TEST=ninja -C out/Debug skia_lib
TBR=bsalomon@google.com
Review URL: https://codereview.chromium.org/804813002
This CL cleans up the existing violations and enables the
build time check to ensure that we don't regress.
The motiviation behind this change is to allow clients who include
our headers to be able to build with this warning enabled.
Review URL: https://codereview.chromium.org/726923002
blink skips all pending commands during picture recording if it is drawing an opaque full-frame
geometry or image. This may improve performance for some edge cases. To recognize an opaque
full-frame drawing should be cheap enough. Otherwise, the overhead will offset the improvement.
Unfortunately, data from perf for content_shell on Nexus7 shows that SkDeferredCanvas::isFullFrame
is far from cheap. Table below shows that how much isFullFrame() costs in the whole render process.
benchmark percentage
my local benchmark(draw 1000 sprites) 4.1%
speedReading 2.8%
FishIETank(1000 fishes) 1.5%
GUIMark3 Bitmap 2.0%
By contrast, real recording (SkGPipeCanvas::drawBitmapRectToRect) and real rasterization
(GrDrawTarget::drawRect) cost ~4% and ~6% in the whole render process respectively. Apparently,
SkDeferredCanvas::isFullFrame() is nontrivial.
getDeviceSize() is the main contributor to this hotspot. The change simply save the canvasSize and
reuse it among drawings if it is not a fresh frame. This change cut off ~65% (or improved ~2 times)
of isFullFrame().
telemetry smoothness canvas_tough_test didn't show obvious improvement or regression.
BUG=411166
Committed: https://skia.googlesource.com/skia/+/8e45c3777d886ba3fe239bb549d06b0693692152R=junov@chromium.org, tomhudson@google.com, reed@google.com
Author: yunchao.he@intel.com
Review URL: https://codereview.chromium.org/545813002
Reason for revert:
This is leaking memory:
http://108.170.220.120:10117/builders/Test-Ubuntu13.10-GCE-NoGPU-x86_64-Debug-ASAN/builds/2516/steps/RunDM/logs/stdio
Original issue's description:
> Picture Recording: fix the performance bottleneck in SkDeferredCanvas::isFullFrame
>
> blink skips all pending commands during picture recording if it is drawing an opaque full-frame
> geometry or image. This may improve performance for some edge cases. To recognize an opaque
> full-frame drawing should be cheap enough. Otherwise, the overhead will offset the improvement.
> Unfortunately, data from perf for content_shell on Nexus7 shows that SkDeferredCanvas::isFullFrame
> is far from cheap. Table below shows that how much isFullFrame() costs in the whole render process.
>
> benchmark percentage
> my local benchmark(draw 1000 sprites) 4.1%
> speedReading 2.8%
> FishIETank(1000 fishes) 1.5%
> GUIMark3 Bitmap 2.0%
>
> By contrast, real recording (SkGPipeCanvas::drawBitmapRectToRect) and real rasterization
> (GrDrawTarget::drawRect) cost ~4% and ~6% in the whole render process respectively. Apparently,
> SkDeferredCanvas::isFullFrame() is nontrivial.
>
> getDeviceSize() is the main contributor to this hotspot. The change simply save the canvasSize and
> reuse it among drawings if it is not a fresh frame. This change cut off ~65% (or improved ~2 times)
> of isFullFrame().
>
> telemetry smoothness canvas_tough_test didn't show obvious improvement or regression.
>
> BUG=411166
>
> Committed: https://skia.googlesource.com/skia/+/8e45c3777d886ba3fe239bb549d06b0693692152R=junov@chromium.org, tomhudson@google.com, reed@google.com, yunchao.he@intel.comTBR=junov@chromium.org, reed@google.com, tomhudson@google.com, yunchao.he@intel.com
NOTREECHECKS=true
NOTRY=true
BUG=411166
Author: mtklein@google.com
Review URL: https://codereview.chromium.org/571053002
blink skips all pending commands during picture recording if it is drawing an opaque full-frame
geometry or image. This may improve performance for some edge cases. To recognize an opaque
full-frame drawing should be cheap enough. Otherwise, the overhead will offset the improvement.
Unfortunately, data from perf for content_shell on Nexus7 shows that SkDeferredCanvas::isFullFrame
is far from cheap. Table below shows that how much isFullFrame() costs in the whole render process.
benchmark percentage
my local benchmark(draw 1000 sprites) 4.1%
speedReading 2.8%
FishIETank(1000 fishes) 1.5%
GUIMark3 Bitmap 2.0%
By contrast, real recording (SkGPipeCanvas::drawBitmapRectToRect) and real rasterization
(GrDrawTarget::drawRect) cost ~4% and ~6% in the whole render process respectively. Apparently,
SkDeferredCanvas::isFullFrame() is nontrivial.
getDeviceSize() is the main contributor to this hotspot. The change simply save the canvasSize and
reuse it among drawings if it is not a fresh frame. This change cut off ~65% (or improved ~2 times)
of isFullFrame().
telemetry smoothness canvas_tough_test didn't show obvious improvement or regression.
BUG=411166
R=junov@chromium.org, tomhudson@google.com, reed@google.com
Author: yunchao.he@intel.com
Review URL: https://codereview.chromium.org/545813002
drawPatch now receives as parameter const SkPoint cubics[12]
Adjusted derived classes and serialization.
Ajusted GM's and benches that take into account combinations of optional
parameters, the scale of the patch and 4 different types of patches.
Planning on adding the extra functionality of SkPatch in another CL.
BUG=skia:
R=egdaniel@google.com, reed@google.com
Author: dandov@google.com
Review URL: https://codereview.chromium.org/463493002
Added function SkCanvas::drawPatch to the API. This function
receives the patch to draw and the paint.
Added function SkBaseDevice::drawPatch to the API. This function also receives the patch to draw and the paint.
Currently SkGpuDevice and SkBitmapDevice generate the mesh taking into
account the scale factor and call the corresponding device's drawVertices.
BUG=skia:
R=jvanverth@google.com, egdaniel@google.com, bsalomon@google.com
Author: dandov@google.com
Review URL: https://codereview.chromium.org/424663006
The base class, SkCanvasState, now holds the version, width, and
height. These fields will always be a necessary part of the class.
(Also add in some padding.)
The other fields, which may change, have been moved into the
subclass, SkCanvasState_v1. If/when the version changes, it will
correspond to a new subclass.
In SkCanvasStateUtils::CreateFromCanvasState, check the version on
the base class, then do a static_cast to the version corresponding
to SkCanvasState::version.
Remove CANVAS_STATE_VERSION, which is redundant with the version
specified by the subclass.
Use unambiguous type for rowBytes.
Build Android with SK_SUPPORT_LEGACY_CLIPTOLAYERFLAG. This allows us
to run the full suite of CanvasState tests. It is also representative
of what will be used on Android by WebView.
Fix CanvasStateTest where it was broken inside ifdef'ed out code.
Use SkCanvas::getBaseLayerSize() instead of the deprecated
SkCanvas::getDeviceSize().
Update the comments in the header to be more clear. In particular,
an SkCanvasState can only be used to pass an SkCanvas' state to a
future version of Skia (or the same); not an older version.
NOTREECHECKS=true
BUG=b/15693384
R=reed@google.com, mtklein@google.com, djsollen@google.com
Author: scroggo@google.com
Review URL: https://codereview.chromium.org/372003002
This splits the playback functionality out of SkPictureData. The old SkPictureData::draw method is pulled out along
with its supporting functions as verbatim as possible. Some follow on CLs will be required to:
re-enable profiling in the debugger (and remove the vestiges of SkTimedPicture)
re-enable display of command offsets in the picture (this should probably wait until we've switched to SkRecord though)
Clean up CachedOperationList (maybe fuse with SkPicture::OperationList)
Split SkPicturePlayback into a base class and two derived classes
Implement parallel version of GatherGPUInfo for SkRecord
Landing this is blocked on removing Android's use of the abortPlayback entry point.
R=mtklein@google.com, reed@google.com
Author: robertphillips@google.com
Review URL: https://codereview.chromium.org/377623002
Always build the tools with JSON, but either build our own
or use the system's.
Rename skia_build_json_writer to skia_use_system_jsoncpp,
since we now always build with JSON.
Remove SK_BUILD_JSON_WRITER, which was only there so
we could build without JSON it in the framework.
BUG=skia:2448
R=djsollen@google.com, reed@google.com
Author: scroggo@google.com
Review URL: https://codereview.chromium.org/303913002
This is a follow up to https://codereview.chromium.org/338913002/. More
tweaks to allow migrating clients to the new API.
1) switch the shim call direction willSave(SaveFlags) -> willSave()
(internal users are still using the former, so external overriders of
the latter will not be notified otherwise - doh)
2) ensure willSave() stays visible in SkProxyCanvas (Chromium's
TimingCanvas attempts to call it explicitly).
BUG=skia:2297
R=reed@google.com
Author: fmalita@chromium.org
Review URL: https://codereview.chromium.org/334393008
For now, remove json functionality and do not depend on json. This
allows us to build and run until solving skbug.com/2448.
bench/DeferredSurfaceCopyBench.cpp:
Include GrRenderTarget last, so SK_SUPPORT_GPU will be set properly.
bench/ResultsWriter.h:
bench/benchmain.cpp:
Remove JSONResultsWriter when SK_BUILD_JSON_WRITER is not defined,
which is the case for the Android framework build.
gyp/bench.gyp:
Depend on skia and cutils (for android_atomic_inc etc).
gyp/common_conditions.gypi:
Define SK_BUILD_JSON_WRITER when skia_build_json_writer is set.
gyp/common_variables.gypi:
Add a flag for skia_build_json_writer, and set it only when
skia_android_framework is not set.
gyp/jsoncpp.gyp:
Do not build jsoncpp when skia_build_json_writer is not defined.
include/utils/SkJSONCPP.h:
Do not include json headers when SK_BUILD_JSON_WRITER is not defined.
platform_tools/android/bin/gyp_to_android.py:
Generate bench/Android.mk.
platform_tools/android/gyp_gen/gypd_parser.py:
Skip dest_dir when checking for include_dirs.
platform_tools/android/gyp_gen/makefile_writer.py:
Build bench/Android.mk when building external/skia.
platform_tools/android/gyp_gen/tool_makefile_writer.py:
Add a parameter for putting the binary into /data/local/tmp.
BUG=skia:2447
BUG=skia:2448
R=halcanary@google.com, reed@google.com
Author: scroggo@google.com
Review URL: https://codereview.chromium.org/282053002
git-svn-id: http://skia.googlecode.com/svn/trunk@14760 2bbb7eff-a529-9590-31e7-b0007b416f81
Like yesterday's change to run CPU-parent child tasks serially in thread, this
reduces peak memory usage by improving the temporaly locality of the bitmaps we
create.
E.g. Let's say we start with tasks A B C and D
Queue: [ A B C D ]
Running A creates A' and A", which depend on a bitmap created by A.
Queue: [ B C D A' A" * ]
That bitmap now needs sit around in RAM while B C and D run pointlessly and can
only be destroyed at *. If instead we do this and push dependent child tasks
to the front of the queue, the queue and bitmap lifetime looks like this:
Queue: [ A' A" * B C D ]
This is much, much worse in practice because the queue is often several thousand
tasks long. 100s of megs of bitmaps can pile up for 10s of seconds pointlessly.
To make this work we add addNext() to SkThreadPool and its cousin DMTaskRunner.
I also took the opportunity to swap head and tail in the threadpool
implementation so it matches the comments and intuition better: we always pop
the head, add() puts it at the tail, addNext() at the head.
Before
Debug: 49s, 1403352k peak
Release: 16s, 2064008k peak
After
Debug: 49s, 1234788k peak
Release: 15s, 1903424k peak
BUG=skia:2478
R=bsalomon@google.com, borenet@google.com, mtklein@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/263803003
git-svn-id: http://skia.googlecode.com/svn/trunk@14506 2bbb7eff-a529-9590-31e7-b0007b416f81
The main meat of things is in SkThreadPool. We can now give SkThreadPool a
type for each thread to create and destroy on its local stack. It's TLS
without going through SkTLS.
I've split the DM tasks into CpuTasks that run on threads with no TLS, and
GpuTasks that run on threads with a thread local GrContextFactory.
The old CpuTask and GpuTask have been renamed to CpuGMTask and GpuGMTask.
Upshot: default run of out/Debug/dm goes from ~45 seconds to ~20 seconds.
BUG=skia:
R=bsalomon@google.com, mtklein@google.com, reed@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/179233005
git-svn-id: http://skia.googlecode.com/svn/trunk@13632 2bbb7eff-a529-9590-31e7-b0007b416f81
*** SKP format breaking change ***
Adding a couple of culling primitives: pushCull(SkRect) & popCull().
These are currently only plumbed for SKP playback quickreject.
At record time, we perform a couple of optimizations to trim down the
number of redundant culls:
* collapse empty pushCull/popCull pairs
* skip pushCull/popCull pairs nested within an identical cull rect
Things still missing/to consider:
* use an inlineable, simplified quickreject (Mike's old prototype)
* debugger visualization for cull boxes
* BBH integration: the initial prototype had some minimal BBH support,
but since the optimizations required expensive rewinds and culling
is expected to be a BBH alternative, it got dropped.
R=bsalomon@google.com, reed@google.com, robertphillips@google.com, caryclark@google.com, tomhudson@google.com, iancottrell@google.com
Author: fmalita@chromium.org
Review URL: https://codereview.chromium.org/138013009
git-svn-id: http://skia.googlecode.com/svn/trunk@13611 2bbb7eff-a529-9590-31e7-b0007b416f81
This patch includes a modified version of Chrome's trace_event.h, which provides
tracing macros that can easily integrate into the about://tracing framework.
Currently the macros link to a default implementation of the (narrow) tracing
class SkDefaultEventTracer which does nothing; next step will be to have Chrome
subclass the SkEventTracer with a shim that bolts Skia's trace events to its own,
allowing Skia's trace events to show up in about://tracing.
I've verified that this file builds properly, and when I added a simple scoped
TRACE_EVENT0 to SkCanvas::drawRect, along with some debug prints in the NOP
implementation of tracing, I saw what I expected printed to the screen.
BUG=skia:
R=nduca@chromium.org, reed@google.com, mtklein@google.com, bsalomon@google.com
Author: humper@google.com
Review URL: https://codereview.chromium.org/149563004
git-svn-id: http://skia.googlecode.com/svn/trunk@13256 2bbb7eff-a529-9590-31e7-b0007b416f81
Eliminates SkFlattenable{Read,Write}Buffer, promoting SkOrdered{Read,Write}Buffer
a step each in the hierarchy.
What used to be this:
SkFlattenableWriteBuffer -> SkOrderedWriteBuffer
SkFlattenableReadBuffer -> SkOrderedReadBuffer
SkFlattenableReadBuffer -> SkValidatingReadBuffer
is now
SkWriteBuffer
SkReadBuffer -> SkValidatingReadBuffer
Benefits:
- code is simpler, names are less wordy
- the generic SkFlattenableFooBuffer code in SkPaint was incorrect; removed
- write buffers are completely devirtualized, important for record speed
This refactoring was mostly mechanical. You aren't going to find anything
interesting in files with less than 10 lines changed.
BUG=skia:
R=reed@google.com, scroggo@google.com, djsollen@google.com, mtklein@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/134163010
git-svn-id: http://skia.googlecode.com/svn/trunk@13245 2bbb7eff-a529-9590-31e7-b0007b416f81
SkGraphics::Init() now checks to see if there are any non-default
runtime configuration options before announcing that it is about
to print out the non-default runtime configuration options.
This makes the executables in tools/ less verbose.
Add SkRTConfRegistry::countNonDefault() function.
BUG=
R=mtklein@google.com, reed@google.com
Review URL: https://codereview.chromium.org/133583003
git-svn-id: http://skia.googlecode.com/svn/trunk@13017 2bbb7eff-a529-9590-31e7-b0007b416f81
While it doesn't matter on Windows, mingw on case-sensitive OSes uses all lower case filenames for platform include files. I found the problem in SkCondVar.h from Mozilla checkout of skia sources, but the patch contains a fix for the whole skia tree.
R=bungeman@google.com
Review URL: https://codereview.chromium.org/99173003
git-svn-id: http://skia.googlecode.com/svn/trunk@12461 2bbb7eff-a529-9590-31e7-b0007b416f81
SK_CONF_TRY_SET() is like SK_CONF_SET(), but doesn't complain if
confname can't be found. This is useful if the SK_CONF_DECLARE is
inside a source file whose linkage is dependent on the system.
Internally to the SkRTConf system, SkRTConfRegistry::set() was given
an additional parameter controling wanrings.
A new RuntimeConfig unit test was introduced. It should run silently.
In the future, it should be expanded to cover all of the SkRTConf
functionality.
(For example, the images.jpeg.suppressDecoderWarnings variable is
defined and used only in SkImageDecoder_libjpeg.cpp, but on MacOS, we
use Core Graphics via SkImageDecoder_CG.cpp - SkImageDecoder_libjpeg
is never linked in. The same is true of the Windows Imaging Component
on Windows.)
BUG=
R=reed@google.com
Review URL: https://codereview.chromium.org/54503007
git-svn-id: http://skia.googlecode.com/svn/trunk@12155 2bbb7eff-a529-9590-31e7-b0007b416f81
There's a scenario that we're currently not allowing for, but I'd really like to use in DM:
1) client calls add(SomeRunnable*) several times
2) client calls wait()
3) any of the runnables added by the client _themselves_ call add(SomeOtherRunnable*)
4-inf) maybe those SomeOtherRunnables too call add(SomeCrazyThirdRunnable*), etc.
Right now in this scenario we'll assert in debug mode in step 3) when we call
add() and we're waiting to stop, and do strange unspecified things in release
mode.
The old threadpool had basically two states: running, and waiting to stop. If
a thread saw we were waiting to stop and the queue was empty, that thread shut
down. This wasn't accounting for any work that other threads might be doing;
potentially they were about to add to the queue.
So now we have three states: running, waiting, and halting. When the client
calls wait() (or the destructor triggers), we move into waiting. When a thread
notices we're _really_ done, that is, have an empty queue and there are no
active threads, we move into halting. The halting state actually triggers the
threads to stop, which wait() is patiently join()ing on.
BUG=
R=bungeman@google.com, bsalomon@google.com
Author: mtklein@google.com
Review URL: https://codereview.chromium.org/26389005
git-svn-id: http://skia.googlecode.com/svn/trunk@11852 2bbb7eff-a529-9590-31e7-b0007b416f81
Sometimes, when ScriptShape is presented with a surrogate pair which does
not map to a glyph, it returns two space glyphs instead of .notdef (0).
Detect this class of issues and handle appropriately.
git-svn-id: http://skia.googlecode.com/svn/trunk@11660 2bbb7eff-a529-9590-31e7-b0007b416f81
I noticed SkMatrix <-> SkMatrix44 conversions were dropping the
perspective values on the floor. As we use SkMatrix44 heavily in
Chromium, I'm concerned this missing code will cause a bug eventually.
It should be correct to simply use the bottom row of the 4x4 matrix
excluding the third column.
Previously committed and reverted, second attempt with fix for
incorrect use of SkMScalar/SkScalar.
BUG=
R=reed@google.com, caryclark@google.com
Author: aelias@chromium.org
Review URL: https://codereview.chromium.org/25484006
git-svn-id: http://skia.googlecode.com/svn/trunk@11624 2bbb7eff-a529-9590-31e7-b0007b416f81
I noticed SkMatrix <-> SkMatrix44 conversions were dropping the
perspective values on the floor. As we use SkMatrix44 heavily in
Chromium, I'm concerned this missing code will cause a bug eventually.
It should be correct to simply use the bottom row of the 4x4 matrix
excluding the third column.
BUG=
R=reed@google.com
Author: aelias@chromium.org
Review URL: https://codereview.chromium.org/25484006
git-svn-id: http://skia.googlecode.com/svn/trunk@11622 2bbb7eff-a529-9590-31e7-b0007b416f81