This reverts commit 32a4910e57.
Reason for revert: SkMatrix::toString use has been removed from flutter and has been picked up in fuchsia
Original change's description:
> Revert "remove toString"
>
> This reverts commit 5191880cbf.
>
> Reason for revert: broke flutter
>
> Original change's description:
> > remove toString
> >
> > toString may have been used by obsolete debugger only
> > find out if that is so
> >
> > R=​brianosman@google.com,bsalomon@google.com
> >
> > Docs-Preview: https://skia.org/?cl=119894
> > Bug:830651
> > Change-Id: I737f19b7d3fbc869bea2f443fa3b5ed7c1393ffd
> > Reviewed-on: https://skia-review.googlesource.com/119894
> > Commit-Queue: Cary Clark <caryclark@google.com>
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
>
> TBR=bsalomon@google.com,brianosman@google.com,caryclark@google.com,caryclark@skia.org
>
> Change-Id: I9f81de6c3615ee0608bcea9081b77239b4b8816c
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: 830651
> Reviewed-on: https://skia-review.googlesource.com/129340
> Reviewed-by: Cary Clark <caryclark@google.com>
> Commit-Queue: Cary Clark <caryclark@google.com>
TBR=bsalomon@google.com,brianosman@google.com,caryclark@google.com,caryclark@skia.org
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: 830651
Change-Id: Ida8725b6051132d8c46faf99358a8fcc1bcabf34
Reviewed-on: https://skia-review.googlesource.com/129623
Reviewed-by: Cary Clark <caryclark@skia.org>
Reviewed-by: Cary Clark <caryclark@google.com>
Commit-Queue: Cary Clark <caryclark@google.com>
* relocate all SkSG-related files under modules/sksg/
* fix various tidbits to make non-sksg builds possible
* drop obsolete SampleSGInval.cpp
Change-Id: I54e6c5bb1a09f45030fa8d607b3eb3f7cba78957
Reviewed-on: https://skia-review.googlesource.com/130025
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
The lua files were moved at one point without the internal path
references being updated. This updates them so that the SampleLua slides
can be seen in their full glory.
Change-Id: I4dd09c847be48d80fa61d3b9864d34a4aa9bb2f5
Reviewed-on: https://skia-review.googlesource.com/129515
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This reverts commit 5191880cbf.
Reason for revert: broke flutter
Original change's description:
> remove toString
>
> toString may have been used by obsolete debugger only
> find out if that is so
>
> R=brianosman@google.com,bsalomon@google.com
>
> Docs-Preview: https://skia.org/?cl=119894
> Bug:830651
> Change-Id: I737f19b7d3fbc869bea2f443fa3b5ed7c1393ffd
> Reviewed-on: https://skia-review.googlesource.com/119894
> Commit-Queue: Cary Clark <caryclark@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,brianosman@google.com,caryclark@google.com,caryclark@skia.org
Change-Id: I9f81de6c3615ee0608bcea9081b77239b4b8816c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: 830651
Reviewed-on: https://skia-review.googlesource.com/129340
Reviewed-by: Cary Clark <caryclark@google.com>
Commit-Queue: Cary Clark <caryclark@google.com>
toString may have been used by obsolete debugger only
find out if that is so
R=brianosman@google.com,bsalomon@google.com
Docs-Preview: https://skia.org/?cl=119894
Bug:830651
Change-Id: I737f19b7d3fbc869bea2f443fa3b5ed7c1393ffd
Reviewed-on: https://skia-review.googlesource.com/119894
Commit-Queue: Cary Clark <caryclark@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
* Make geometric shadow generation more tolerant of nearly-convex paths.
* Ensure analytic and geometric shadow positions match with large blurs.
Bug: skia:
Change-Id: I8d3ba43b90d1520cb20f89de9f0b13d11a1a08c3
Reviewed-on: https://skia-review.googlesource.com/127045
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Easy way to store SDFs in the glyph cache.
Change-Id: Ia67e5c8619862bdee6aa3b293e30507d029e3bf1
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/123748
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This is a reland of c86c5c0144
Original change's description:
> Remove devKerning
>
> Dev kerning is not supported by any scalers. This is
> mostly removed. The remaining fields fRsbDelta and
> fLsbDelta are kept to keep Android compiling.
>
> Change-Id: If1a9ee9bb599d4e1bdf4b3751ac0c65246350809
> Reviewed-on: https://skia-review.googlesource.com/124921
> Reviewed-by: Ben Wagner <bungeman@google.com>
> Commit-Queue: Herb Derby <herb@google.com>
Change-Id: Ibf5fac5f1442c7e62392d5146ad460da27b10d5c
Reviewed-on: https://skia-review.googlesource.com/125300
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Herb Derby <herb@google.com>
This reverts commit c86c5c0144.
Reason for revert: 4 of 5
Original change's description:
> Remove devKerning
>
> Dev kerning is not supported by any scalers. This is
> mostly removed. The remaining fields fRsbDelta and
> fLsbDelta are kept to keep Android compiling.
>
> Change-Id: If1a9ee9bb599d4e1bdf4b3751ac0c65246350809
> Reviewed-on: https://skia-review.googlesource.com/124921
> Reviewed-by: Ben Wagner <bungeman@google.com>
> Commit-Queue: Herb Derby <herb@google.com>
TBR=bungeman@google.com,herb@google.com,reed@google.com
Change-Id: If865f702868192a1b72cd811baa996dd1282bbce
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/125263
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Dev kerning is not supported by any scalers. This is
mostly removed. The remaining fields fRsbDelta and
fLsbDelta are kept to keep Android compiling.
Change-Id: If1a9ee9bb599d4e1bdf4b3751ac0c65246350809
Reviewed-on: https://skia-review.googlesource.com/124921
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Fix inset value for analytic shadows to get full inset (and hence
proper falloff).
Fix compute_radial_values in tessellator to return only positive values
and produce cleaner arcs.
Adjust shadow params in Android sample to match Android.
Fix corner calculation for analytic shadow.
Bug: skia:7486
Change-Id: Ib393b5d577f5a5eb89d3388aa4726ea4dae37055
Reviewed-on: https://skia-review.googlesource.com/123220
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
include/private:
- SkAutoTArray, SkAutoTMalloc no longer use bare pointers to owned memory,
- SkTHash and SkAutoTArray are now std::move()able.
- SkAutoTArray::swap no longer neccesary.
- SkAutoTMalloc::operator=() defined.
src/pdf:
- SkPDFCanon and SkPDFObjectSerializer are now std::move()able.
- `template <class T> static void renew(T* t) { t->~T(); new (t) T; }` is gone.
Change-Id: I2f36a0780c47d1427a85da240121c898387fb4cf
Reviewed-on: https://skia-review.googlesource.com/123401
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
This reverts commit d75b34394b.
Reason for revert: Breaking GMs
Original change's description:
> Remove ambient clamp hack for analytic shadows.
>
> The hack was added to make analytic ambient shadows match the geometric
> ones exactly. Removing it does produce a slight difference, but it's
> only visible at full black values (and then, only slightly) and this
> makes room to pass a blend parameter for falloff.
>
> Also fixes an issue with filling out arcs in the shadow tesselator.
>
> Bug: skia:7486
> Change-Id: If78d0104df7e18f4320c1658af75576f6a4a8c73
> Reviewed-on: https://skia-review.googlesource.com/122580
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
TBR=jvanverth@google.com,bsalomon@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: skia:7486
Change-Id: If0a20a358759c08a3a475d60be54a3d62ff7b6ad
Reviewed-on: https://skia-review.googlesource.com/123120
Reviewed-by: Jim Van Verth <jvanverth@google.com>
The hack was added to make analytic ambient shadows match the geometric
ones exactly. Removing it does produce a slight difference, but it's
only visible at full black values (and then, only slightly) and this
makes room to pass a blend parameter for falloff.
Also fixes an issue with filling out arcs in the shadow tesselator.
Bug: skia:7486
Change-Id: If78d0104df7e18f4320c1658af75576f6a4a8c73
Reviewed-on: https://skia-review.googlesource.com/122580
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
The strike cache and the glpyh cache have been friends
for a long time. Untangle this twisted relationship.
BUG=skia:7515
Change-Id: Ie77393f6923e9886ec90ff7a60a1200e78319937
Reviewed-on: https://skia-review.googlesource.com/122084
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
BUG=skia:7515
Change-Id: Ic1580d4752d51a62df5427a28f843bc7b3181797
Reviewed-on: https://skia-review.googlesource.com/122020
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Adds support for spot shadow outlines. Since filling the penumbra still
needs to be done, this code is disabled for now.
Bug: skia:
Change-Id: I3369eb13832b47ad16dd29ce7c7d6a1a10b39aeb
Reviewed-on: https://skia-review.googlesource.com/22363
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Removes fCurrAnchorPoint, and various other cleanups. fCurrAnchorPoint
was originally added because points were expected to be written directly
to mapped GPU buffers, which is not going to happen anymore.
Bug: skia:
Change-Id: Icaf8d09dae218f58c19a2f368f3cd281e285e2dd
Reviewed-on: https://skia-review.googlesource.com/119984
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Add a check to see that the close path generated line
is horizontal or vertical when determining that path
is a rect.
Also change several tests to defer their initialization
to reduce debugging interference.
R=brianosman@google.com,robertphillips@google.com
Bug: 824145,skia:7792
Change-Id: I4a081ee4ffd3558b499a7a1aede2d6232059715e
Reviewed-on: https://skia-review.googlesource.com/120081
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Cary Clark <caryclark@google.com>
Handles weighted triangles from the tessellator instead with a
"kWeightedTriangles" PrimitiveType.
Bug: skia:
Change-Id: I8a6f7b4205e1b3d6f340a30f3e90079ec44b8b6d
Reviewed-on: https://skia-review.googlesource.com/119202
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
SK_IGNORE_TO_STRING is not defined anywhere.
The same effect can be had by using a modern
linker.
Removing it simplifies bookmaker and makes
our includes easier to understand.
R=robertphillips@google.comTBR=reed@google.com
Bug: skia:6898
Change-Id: Ib716f5ef1b42a7fbda0df43ece212d1b7c40289f
Reviewed-on: https://skia-review.googlesource.com/118963
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Cary Clark <caryclark@skia.org>
Commit-Queue: Cary Clark <caryclark@skia.org>
Renames GrCCCoverageProcessor::RenderPass to PrimitiveType and handles
corners as subpasses instead. Various touchups to coverage processors
now that the overhaul is complete. This change should be strictly a
refactor.
Bug: skia:
Change-Id: I52852463330d5ec71fae7e19fadccd9ede8b2c16
Reviewed-on: https://skia-review.googlesource.com/116169
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Change-Id: I17a695c64be0e2081ad4937b23038b7ce88ae293
Reviewed-on: https://skia-review.googlesource.com/115988
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Hal Canary <halcanary@google.com>
The 3x3 inverse grew unstable on small curves with large coordinates,
not to mention being inefficient. This fixes many bad pixels on the
chalkboard.
Also begins scaling curve gradients by the AA bloat, in order to match
triangle edges more closely and visualize curve AA in the ccpr sample.
Bug: skia:
Change-Id: I0f7da2e7599d4d5c458b3dd307185679dc78bb50
Reviewed-on: https://skia-review.googlesource.com/115527
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
A change currently in progress would break these test files since they
aren't including what they use. Make them include what they use so they
don't break in the future.
Change-Id: I25d8d57631706dec0d0197b3759c6c18a0fe3aa0
Reviewed-on: https://skia-review.googlesource.com/114465
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Modifies triangle corner shaders to just approximate their coverage with
linear values that ramp to zero at bloat vertices outside the triangle.
For the vertex backend, since corners now have the same fragment shader
as the rest of the triangle, we fold them in with the other steps and
draw triangles in a single pass.
The geometry backend still draws triangles in two passes, as there is
not an apparent performance advantage in combining them.
Updates SampleCCPRGeometry to better visualize this new geometry by
clearing to black and drawing with SkBlendMode::kPlus.
Bug: skia:
Change-Id: Idf8df8ff715dfab7ac91a07b914f65c08e46010b
Reviewed-on: https://skia-review.googlesource.com/113287
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Holding off on removing definition until android cleans
up its code.
Change-Id: I19cce13d6d1f10f172770a926966761686bc7d6a
Reviewed-on: https://skia-review.googlesource.com/113168
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
This reverts commit df04ce2949.
Reason for revert: Going to revisit AAA quality
Original change's description:
> ccpr: Draw curves in a single pass
>
> Throws out the complicated MSAA curve corner shaders, and instead just
> ramps coverage to zero at bloat vertices that fall outside the curve.
>
> Updates SampleCCPRGeometry to better visualize this new geometry by
> clearing to black and drawing with SkBlendMode::kPlus.
>
> Bug: skia:
> Change-Id: Ibe86cbc741d8b015127b10dd43e3b52e7cb35732
> Reviewed-on: https://skia-review.googlesource.com/112626
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,csmartdalton@google.com
Change-Id: I014baa60b248d870717f5ee8794e0bed66da86e6
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/113181
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This reverts commit 622650a194.
Reason for revert: Going to try to improve AAA quality on curve corners
Original change's description:
> ccpr: Simplify triangle corners
>
> Modifies triangle corner shaders to just approximate their coverage with
> linear values that ramp to zero at bloat vertices outside the triangle.
>
> For the vertex backend, since corners now have the same fragment shader
> as the rest of the triangle, we fold them in with the other steps and
> draw triangles in a single pass.
>
> The geometry backend still draws triangles in two passes, as there is
> not an apparent performance advantage in combining them.
>
> Bug: skia:
> Change-Id: Ib4a89d793a3c706f734d0271875c8a3e5c87c49b
> Reviewed-on: https://skia-review.googlesource.com/112632
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,csmartdalton@google.com
Change-Id: I45e7b9d7d7f8452b28bd54ca1e90a1f046cb2462
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/113180
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Modifies triangle corner shaders to just approximate their coverage with
linear values that ramp to zero at bloat vertices outside the triangle.
For the vertex backend, since corners now have the same fragment shader
as the rest of the triangle, we fold them in with the other steps and
draw triangles in a single pass.
The geometry backend still draws triangles in two passes, as there is
not an apparent performance advantage in combining them.
Bug: skia:
Change-Id: Ib4a89d793a3c706f734d0271875c8a3e5c87c49b
Reviewed-on: https://skia-review.googlesource.com/112632
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Throws out the complicated MSAA curve corner shaders, and instead just
ramps coverage to zero at bloat vertices that fall outside the curve.
Updates SampleCCPRGeometry to better visualize this new geometry by
clearing to black and drawing with SkBlendMode::kPlus.
Bug: skia:
Change-Id: Ibe86cbc741d8b015127b10dd43e3b52e7cb35732
Reviewed-on: https://skia-review.googlesource.com/112626
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Updates the geometry shader backend to match the vertex backend and draw
triangle rasters together with their their edges in a single draw call.
This gives a performance boost as well as cleaning up some API
awkwardness.
This is one step toward the final goal of drawing ccpr primitives in a single
pass.
Bug: skia:
Change-Id: I2723692d02b9e39ca5dc5d9e022b528a051988ab
Reviewed-on: https://skia-review.googlesource.com/112104
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
A mechanical bulk move just to get these out of the public API.
TBR=bsalomon@google.com
Change-Id: I813efbd54a09dd448275697c0e50947753a5cfd3
Reviewed-on: https://skia-review.googlesource.com/112262
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Bug: skia:7263
Change-Id: Ifb70212e369ed783bd03a6ff2a540a8f46282595
Reviewed-on: https://skia-review.googlesource.com/109388
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Bug: skia:7263
Change-Id: I90fcc35e8d070b324287139ebecc3d15dbec0137
Reviewed-on: https://skia-review.googlesource.com/109164
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:
Change-Id: If8d2f46b8f27fefc3a0f983eb649654e0fb4afcb
Reviewed-on: https://skia-review.googlesource.com/108685
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
To try to reduce memory usage, the atlas will look for space in
the earliest created pages and then invalidate plots in the latest
page to try to move those plots into an earlier one. The problem
was that the available space was not being evicted, so we kept loading
data back into the latest page.
Bug: skia:
Change-Id: Ic8668f6f66bf1153dbcb5edae7622fa9edfa71dd
Reviewed-on: https://skia-review.googlesource.com/98801
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This increases CPU work, but reduces overdraw on the GPU as compared to
Redbook fanning.
TBR=bsalomon@google.com
Change-Id: I396b887075d4422531908c2361ee1e26f076d5c3
Reviewed-on: https://skia-review.googlesource.com/107141
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This reverts commit 4138c972ef.
Reason for revert: broke android flutter build
Original change's description:
> ccpr: Tessellate fans for very large and/or simple paths
>
> This increases CPU work, but reduces overdraw on the GPU as compared to
> Redbook fanning.
>
> Bug: skia:
> Change-Id: I47239c964261e0014a94266a71223eab0597bfb8
> Reviewed-on: https://skia-review.googlesource.com/105203
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
TBR=bsalomon@google.com,csmartdalton@google.com
Change-Id: I98b5c10b97c3fa603de5122d9bb47ca07659242c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/106620
Reviewed-by: Cary Clark <caryclark@skia.org>
Commit-Queue: Cary Clark <caryclark@skia.org>
This increases CPU work, but reduces overdraw on the GPU as compared to
Redbook fanning.
Bug: skia:
Change-Id: I47239c964261e0014a94266a71223eab0597bfb8
Reviewed-on: https://skia-review.googlesource.com/105203
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Bug: b/63908092
Rather than keeping track of the time and whether the animation is
running, leave that up to the client. Offer a single method to decode
the next frame, allowing the client to stay one frame ahead.
Change-Id: I546013e32e3a0874181b0dce1349bbec07aaadd4
Reviewed-on: https://skia-review.googlesource.com/101544
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
Instead of a flat animator space, introduce animator groups.
This allows us to encapsulate layer animators and only dispatch ticks
when their owning layer is active.
TBR=
Change-Id: I1fc8a55abf68a712b71969bb1a11275dbe54c236
Reviewed-on: https://skia-review.googlesource.com/101201
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
On certain iOS devices half has a mantissa of only 10 bits, which is not
enough to perform the floating point trickery to get the lower bits
out of the "texture coordinates". Instead we use int if available, and
float if not available.
Also re-enables multitexturing for iOS and adds a sample which
stresses the issue, and a version of fontcache that tests multitexturing.
Bug: skia:7285
Change-Id: Ia541b6a418c1860c941071750ceb26459eb846ea
Reviewed-on: https://skia-review.googlesource.com/99800
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Use the new scene graph impl instead of old SVG DOM.
TBR=
Change-Id: I590798b362e953aa3554e85669193f7501ba46de
Reviewed-on: https://skia-review.googlesource.com/98441
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Bug: b/63908092
By default use the repetition count stored in the encoded data (if
any). Allow setting the repetition count manually, so that the
animation will stop after n+1 total cycles (unless -1 is used for
infinite).
If the animation is complete, make start reset it.
When the animation is not running, make update return max double (i.e.
no need to update any time soon).
Fix a bug where the first call to update returned -1.
Share write_bm with CodecAnimTest, for debugging.
Update Sample to check isRunning rather than keeping its own record
of whether the animation is running.
Change-Id: I883e4d7325f7a7b23a422fa9d756f9ea3018f0f8
Reviewed-on: https://skia-review.googlesource.com/97082
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
Bug: skia:
Change-Id: Ibe5ffee64fe9fccd6b8d86c1310a78d2d51e424e
Reviewed-on: https://skia-review.googlesource.com/97065
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Bug: b/63909536
Bug: b/63908092
SkAnimatedImage is designed around a specific Android use case, so move
it into the android folders.
Make SkAnimatedImage hold an SkAndroidCodec (instead of an SkCodec).
Expose fCodec so that SkAnimatedImage can animate by using the internal
SkCodec.
Update the sample to use SkAndroidCodec.
Allow webp to decode a scaled down animation. For RestoreBG frames,
adjust the frameRect (which is erased) to account for the scaling. Add
a test to verify that we decode a webp with a RestoreBG frame
successfully. Disable scaling for later frames in other formats (GIF,
for now), since the code for erasing a RestoreBG frame is currently
unaware of the sampling.
Change-Id: I5dd2b86138f2c7f6adcd08dce1bd49040f7dc224
Reviewed-on: https://skia-review.googlesource.com/94621
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Bug: b/63909536
SkAnimatedImage is a simple drawable for animating a GIF. Thread-safety
is left up to the client. At most two bitmaps are stored in the
drawable; one for the current frame and one for a frame that may need to
be restored. The backup frame prevents some cases where we would
otherwise have to re-decode from the beginning of the image.
The API lets the client set the time value, and decodes to match that
time.
TODO:
- Callback for when the animation is complete
- Ability to use SkAndroidCodec
- Modify the loop count (or leave that up to client?)
- Better and/or client-specific caching
Other changes:
- Add a sample which animates a GIF
- Reenable SK_CODEC_PRINTF for debug builds and Android
Change-Id: I945ffbccdb6008f2a05ed4d9b2af869a261fb300
Reviewed-on: https://skia-review.googlesource.com/93420
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
Also runs clang-format on the files that don't have special shader
builder styling.
Bug: skia:
Change-Id: I4a67569a7c8472acfb9200644c913844a92e3b2d
Reviewed-on: https://skia-review.googlesource.com/92083
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This reverts commit 1ad81981b0.
Reason for revert: broke chrome layout tests
Original change's description:
> efficiently dash very large rectangles and very long lines
>
> Speed up dashing when lines and rects are absurdly large.
>
> Prior to this CL, only horizontal lines were detected.
>
> The onOnceBeforeDraw changes are there to make debugging easier.
>
> Also folded in a change to handle dashing of zero length lines.
>
> R=reed@google.com, egdaniel@google.com
> Bug: skia:7311
> Change-Id: Ia16fb124c7a78a5cc639e612fae29c879a37da1a
> Reviewed-on: https://skia-review.googlesource.com/84862
> Commit-Queue: Cary Clark <caryclark@skia.org>
> Reviewed-by: Mike Reed <reed@google.com>
TBR=egdaniel@google.com,reed@google.com,caryclark@skia.org
Change-Id: I5e8f04c54486f8cd1a931f6cade92feaaa4a7647
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:7311
Reviewed-on: https://skia-review.googlesource.com/87282
Reviewed-by: Cary Clark <caryclark@google.com>
Commit-Queue: Cary Clark <caryclark@google.com>
Also adds a tonal color GM, a grayscale mode to shadowutils GM,
and animated alpha to SampleAndroidShadows.
Bug: skia:
Change-Id: I1dcb5cab7e53ffa7a3bf1a07b6ebfed38df1a9ed
Reviewed-on: https://skia-review.googlesource.com/85002
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Speed up dashing when lines and rects are absurdly large.
Prior to this CL, only horizontal lines were detected.
The onOnceBeforeDraw changes are there to make debugging easier.
Also folded in a change to handle dashing of zero length lines.
R=reed@google.com, egdaniel@google.com
Bug: skia:7311
Change-Id: Ia16fb124c7a78a5cc639e612fae29c879a37da1a
Reviewed-on: https://skia-review.googlesource.com/84862
Commit-Queue: Cary Clark <caryclark@skia.org>
Reviewed-by: Mike Reed <reed@google.com>
It isn't necessary for the vertex shader to know all the points
because everything happens in the geometry shader. It's simpler to use
regular vertex arrays instead.
Bug: skia:
Change-Id: I7bf83180476fbe0ab01492611cd72e72b3f7d4f2
Reviewed-on: https://skia-review.googlesource.com/82881
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This reverts commit cca2300559.
Reason for revert: think I guessed wrong about g32 -- unreverting
Original change's description:
> Revert "resources: remove most uses of GetResourcePath()"
>
> This reverts commit 5093a539de.
>
> Reason for revert: google3 seems broken
>
> Original change's description:
> > resources: remove most uses of GetResourcePath()
> >
> > Going forward, we will standardize on GetResourceAsData(), which will
> > make it easier to run tests in environments without access to the
> > filesystem.
> >
> > Also: GetResourceAsData() complains when a resource is missing.
> > This is usually an error.
> >
> > Change-Id: Iaf70b71b0ca5ed8cd1a5538a60ef185ae8736188
> > Reviewed-on: https://skia-review.googlesource.com/82642
> > Reviewed-by: Hal Canary <halcanary@google.com>
> > Commit-Queue: Hal Canary <halcanary@google.com>
>
> TBR=halcanary@google.com,scroggo@google.com
>
> Change-Id: Ic5a7c0167c995a672e6b06dc92abe00564432214
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/83001
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Mike Reed <reed@google.com>
TBR=halcanary@google.com,scroggo@google.com,reed@google.com
Change-Id: I5a46e4de61186a8a5eb9cacd3275e24e311d5a07
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/82942
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This reverts commit 5093a539de.
Reason for revert: google3 seems broken
Original change's description:
> resources: remove most uses of GetResourcePath()
>
> Going forward, we will standardize on GetResourceAsData(), which will
> make it easier to run tests in environments without access to the
> filesystem.
>
> Also: GetResourceAsData() complains when a resource is missing.
> This is usually an error.
>
> Change-Id: Iaf70b71b0ca5ed8cd1a5538a60ef185ae8736188
> Reviewed-on: https://skia-review.googlesource.com/82642
> Reviewed-by: Hal Canary <halcanary@google.com>
> Commit-Queue: Hal Canary <halcanary@google.com>
TBR=halcanary@google.com,scroggo@google.com
Change-Id: Ic5a7c0167c995a672e6b06dc92abe00564432214
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/83001
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Going forward, we will standardize on GetResourceAsData(), which will
make it easier to run tests in environments without access to the
filesystem.
Also: GetResourceAsData() complains when a resource is missing.
This is usually an error.
Change-Id: Iaf70b71b0ca5ed8cd1a5538a60ef185ae8736188
Reviewed-on: https://skia-review.googlesource.com/82642
Reviewed-by: Hal Canary <halcanary@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
Should make it easier to ask just for images.
Change-Id: If821743dc924c4bfbc6b2b2d29b14affde7b3afd
Reviewed-on: https://skia-review.googlesource.com/82684
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Points cost 8 bytes and indices cost 4. If a point is accessed twice,
it's a wash whether we duplicate it or index. This change eliminates
texel buffers by duplicating points across instance arrays. This
reduces our dependence on extensions as well as getting rid of our
indirect memory access pattern in vertex shaders.
As a result of this change, memory usage by GPU buffers will only be a
fraction larger at worst, and slightly better at best.
Bug: skia:
Cq-Include-Trybots: skia.primary:Test-Debian9-Clang-GCE-CPU-AVX2-x86_64-Release-All-SKNX_NO_SIMD
Change-Id: I3c7f03772edd4f850d5fdd7b55552647335c1b52
Reviewed-on: https://skia-review.googlesource.com/79185
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Plus some small rearrangements of the various warning lists.
Change-Id: Ied58f940341d69ddab971a529fd01b1e96b65641
Reviewed-on: https://skia-review.googlesource.com/67720
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
SVGPong relies on onOnceBeforeDraw() to initialize, but when switching
slides via Viewer's UI, onAnimate() is fired before the first paint.
Change-Id: I7be133072ec635975f7463538cd42edb69696b3f
Reviewed-on: https://skia-review.googlesource.com/79424
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Bug: skia:
Change-Id: Ie31a3c764e4f88f2b08f4198bd253841a2d8c264
Reviewed-on: https://skia-review.googlesource.com/79100
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:
Change-Id: I41480aa89dfcd8cb7e016e477cbabe354f35ce8a
Reviewed-on: https://skia-review.googlesource.com/75480
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
All of this is dead when not using the old SkWindow framework.
TBR=reed@google.com
Bug: skia:
Change-Id: I0f6ab18987a98469bfd367d5bc10967300dfd3ca
Reviewed-on: https://skia-review.googlesource.com/75384
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:
Change-Id: I3141dd34a9a04c7a660000cba9e483191f28ef03
Reviewed-on: https://skia-review.googlesource.com/75362
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
There is still a large amount of views code that could be trimmed down,
but which is used to implement samples (in viewer). Seemed simpler to
remove some of this code in pieces.
Bug: skia:
Change-Id: Ia3415060d03c8de604a154e3dc38379b754daab6
Reviewed-on: https://skia-review.googlesource.com/72801
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>