Commit Graph

404 Commits

Author SHA1 Message Date
Leon Scroggins III
f21d6b9b71 Reland "Add an SkImageGenerator that uses NDK APIs"
This reverts commit 07438b0cda.

Bug: skia:10369
Bug: skia:10371

This will allow Skia clients developing for Android 11+ to rely on
Android's NDK APIs for decoding, which will allow them to decode
without including their own decoding libraries (e.g. libjpeg-turbo).
Using these APIs also provides support for static HEIF images.

Run ImageGenSrc in kPlatform_Mode on Android to verify decoding
visually.

Add tests and a grayscale png.

Update some test bots running Android R to specify ndk_api so they will
run the new code.

Change-Id: I4ca07d832dbd6a9d8cff0faea975fd70da00718f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308185
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
2020-08-05 18:55:30 +00:00
Leon Scroggins
07438b0cda Revert "Add an SkImageGenerator that uses NDK APIs"
This reverts commit cfef980939.

Reason for revert: Breaking Google3 roll

Original change's description:
> Add an SkImageGenerator that uses NDK APIs
> 
> Bug: skia:10369
> Bug: skia:10371
> 
> This will allow Skia clients developing for Android 11+ to rely on
> Android's NDK APIs for decoding, which will allow them to decode
> without including their own decoding libraries (e.g. libjpeg-turbo).
> Using these APIs also provides support for static HEIF images.
> 
> Run ImageGenSrc in kPlatform_Mode on Android to verify decoding
> visually.
> 
> Add tests and a grayscale png.
> 
> Update some test bots running Android R to specify ndk_api so they will
> run the new code.
> 
> Change-Id: Ica782339b2414d472ede0b61729a127ce41892a5
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305689
> Reviewed-by: Mike Klein <mtklein@google.com>
> Commit-Queue: Leon Scroggins <scroggo@google.com>

TBR=djsollen@google.com,mtklein@google.com,scroggo@google.com,brianosman@google.com,reed@google.com

Change-Id: Ifed506a76a0ff5903d101c1bf7330d319b8376a6
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10369
Bug: skia:10371
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308180
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
2020-08-05 14:42:51 +00:00
Leon Scroggins III
cfef980939 Add an SkImageGenerator that uses NDK APIs
Bug: skia:10369
Bug: skia:10371

This will allow Skia clients developing for Android 11+ to rely on
Android's NDK APIs for decoding, which will allow them to decode
without including their own decoding libraries (e.g. libjpeg-turbo).
Using these APIs also provides support for static HEIF images.

Run ImageGenSrc in kPlatform_Mode on Android to verify decoding
visually.

Add tests and a grayscale png.

Update some test bots running Android R to specify ndk_api so they will
run the new code.

Change-Id: Ica782339b2414d472ede0b61729a127ce41892a5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305689
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
2020-08-05 13:44:39 +00:00
Leon Scroggins III
07b0099820 Remove "master" from lua files
Bug: chromium:1101491
Bug: b/161896447

Change-Id: I68f7f0ed65ac94550b167328e70d7bdb25a60189
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305964
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
2020-07-28 13:35:37 +00:00
Florin Malita
d1ae99438e [skottie] Add support for inline/data-uri fonts
BM can now export inline fonts, encoded as data-uris.

Extend our DataURIResourceProviderProxy helper to also intercept and
decode inline typefaces.

Change-Id: Iaf1be9db2fd32383af78bc351b1228fe6b3b64bf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305685
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Ben Wagner <bungeman@google.com>
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: Ben Wagner <bungeman@google.com>
2020-07-25 13:46:52 +00:00
Florin Malita
72db717348 [skottie] Add spread/choke support for glow styles
Spread/choke operates as a compression of the alpha channel towards the
low bits.

Change-Id: I82aec1321b60f7f75a79e8280e761d4629f6c923
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305183
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
2020-07-22 23:20:02 +00:00
Florin Malita
a524ea266d [skottie] More masking fixes
Assorted bugfixes for the non-analytical mask code path.

1) SkSG modulatePaint() should only override the blend mode when
   one is specified (!= kSrcOver).

2) Some modes (notably intersect) require touching pixels outside the
   mask draw geometry.  These modes must be applied as a layer.
   Introduce an explicit layer node in SkSG, and inject for masks which
   require it.

Also refactor Subtract to use more natural blend and pathops modes,
instead of always inverting geometry.

TBR=
Change-Id: I412168d1ff61eb8e59907babe8f0e091f6fffacf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/303997
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
2020-07-21 13:58:45 +00:00
Florin Malita
f2d90659ff [skottie] Fix analytical mask fill type
Sksg::Merge needs to preserve the fill type of the first path appended
in the stack.

Theoretically, one could append multiple paths with different fill types
using sksg::Merge, but in practice Skottie should never do that (append
mode with invertible shape only used for the very first mask in a stack).

TBR=
Change-Id: Ie9ac9187cc1c8baaae2bef439313a7700407f04a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/303582
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
2020-07-17 18:35:23 +00:00
Florin Malita
71dc916852 [skottie] Pucker & Bloat shape layer vector effect
Observed semantics:

  -- operates on cubic Bezier path representation
  -- moves vertices towards the shape center, and control points in the
     opposite direction, based on the specified amount
  -- the center is determined as the vertex average
  -- the amount is specified as a fraction of the transition to center
     (0 -> noop, 1 -> fully collapesed to center)
  -- negative and extranormal amount values are allowed
     (invert direction/extrapolate)

TBR=
Change-Id: I7da81a5fe5cffd0e50bd94e6b448565b0b04ed86
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301582
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
2020-07-10 18:09:53 +00:00
Florin Malita
082323b57d [skottie] Fill-over-stroke support for text
AE allows selecting the paint order when both fill & stroke are present.

The CL also fixes some text stroke issues: stroke width not parsed
correctly and not actually used on the paint.

Change-Id: Iec27bb65d09f689365e43b801d3844106780572b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301857
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-07-10 14:44:23 +00:00
Florin Malita
cfbb56c6e1 [skottie] Auto-orient fixes
Two issues:

1) For static keyframes (start_value == end_value) AE yields horizontal
   orientation (0 tangent).  We technically have the same logic in
   Skottie, but our value deduplication logic interferes: the two
   consecutive equal values are consolidated, and the result ends up
   holding the spatial lerp info for the next frame => our hold frames
   auto-orient for the beginning of the next keyframe.

   Fix: skip value deduplication when spatial lerp is present.

2) The very last keyframe is always static and holds no spatial info.
   AE retains the orientation of the previous frame, but Skottie yields
   0 tangent.

   Fix: the easiest way to accomplish AE semantics is to detect when
   we're dealing with the last keyframe, and swap with the previous
   keyframe with an adjust weight of 1 (to select the end value).  This
   produces the same lerp result (because keyframed values are always
   contiguous) and also respects the orientation of the prev frame.

TBR=
Change-Id: Id661f7804533e95b747722457489a7ef759572a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301176
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-07-08 13:52:27 +00:00
Florin Malita
c7b49bbb9b [skottie] Fix merge paths <-> paints interaction
Unlike other shape path effects, merge paths disables the rendering of
any preceding paints - it only extracts the merged geometry from the
stack.

Update the shape layer attacher logic to suppress paints under merge
paths.

TBR=
Change-Id: I414134839de9eaa4b0f828d8dc6d4721620242bb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300897
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2020-07-07 17:28:47 +00:00
Florin Malita
6ec66b9d38 [skottie] Add shape layer Offset Paths support
Based on SkPathOps for now.

Change-Id: Id27c8a235cbd4ab5083735b67cf5d2635ee16cfc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300497
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2020-07-06 16:31:52 +00:00
Florin Malita
8155976877 [skottie] Add line-spacing animator support
AE allows animating the line spacing text property [1].

Observed semantics:

  - spacing is applied as an offset to all fragments in a line
  - for selector/partial coverage, the spacing for a given line
    is the average of the computed spacing for each fragment
  - spacing is cumulative (applies to all lines following)

Plumb the new animator prop ("ls") and expand the existing line
tracking logic to also apply computed spacing offsets.

(also requires a Bodymovin update to export the line spacing property)

[1] https://helpx.adobe.com/after-effects/using/animating-text.html#text_animator_properties

Change-Id: I5517acea8dbc1b2fbae09cb0874f1e53cd2acb90
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300377
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2020-07-06 15:41:12 +00:00
Brian Osman
9c3eccd5d7 Runtime effect implementation of color cube filter
Bug: skia:10274
Change-Id: Ifb2ef8bf031e74d9d5c8183efe5aff4e6f3d2e7c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292562
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-05-28 15:45:48 +00:00
Florin Malita
6a414b277b [skottie] Layer auto-orient support
AE layers can be tagged for auto-orient - i.e. they observe an
additional rotation component dependent on the position property
animation (position derivative/tangent).

Augment Vec2KeyframeAnimator to optionally track orientation, for both
temporal/linear and spatial (motion-path) keyframes.  Update
TransformAdapter2D to use this orientation when attached to layer
transforms.

Change-Id: I616e45a07b088e9e566b4f88450e95f9315b727c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/291716
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
2020-05-25 16:19:23 +00:00
Ben Wagner
0c228e3f64 Add ahem.ttf.
This font comes up fairly often due to being included as a primary font
in css testing. There are several Paragraph samples which already assume
it is present at this location. It is fairly small and very liberally
licensed.

This font file is ahem.ttf from
https://www.w3.org/Style/CSS/Test/Fonts/Ahem/ .

Change-Id: I6fdcb036cecca66e725ecb30e0a07fef1dfb1cdf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/289445
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2020-05-13 16:32:52 +00:00
Florin Malita
fbddfbb9f3 [skottie] Introduce an external layer API
Add support for external precomp Skottie layers.  This allows embedders
to seamlessly mix custom/Lottie content.

General flow:

  * embedders register a PrecompInterceptor callback with
    the animation builder
  * at build time, Skottie invokes the callback for each pre-composed
    layer
    - the returned ExternalLayer implementation is used instead of the
      Lottie layer payload
    - (a nullptr value signals Skottie to use the usual Lottie payload)
  * at render time, ExternalLayer::render() is called to defer content
    rendering to the embedder

Also implement a sample PrecompInterceptor which attempts to substitute
precmp layers matching a given pattern with external Lottie animations:

   precomp_name: "__foo.json"  -> Animation("foo.json")

This new mechanism is a generalization of (and supersedes) the old
NestedAnimation hack - so we can remove that.

Change-Id: Id80fe11881c62b8717c2476117c7c03ad5300eef
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/288130
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
2020-05-06 20:31:14 +00:00
Florin Malita
a9379fb8ed [skottie] Contrast cleanup
- fix/update sample labels
  - make a note of sin-based improved approximation

TBR=
Change-Id: I53b02cd8a6dd1499805b9782fb6378d344476b87
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/286037
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-04-29 13:57:22 +00:00
Florin Malita
f2072332f4 [skottie] Non-legacy (is this modern?) contrast effect support
Implement non-linear contrast using a cubic polynomial approximation,
as a SkRuntimeEffect.

The effect range is significantly more constrained than the legacy
version: https://www.desmos.com/calculator/ehem0vy3ft

Change-Id: I86bdbb9cc0d30065780f87705d2d4d39385609cb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/285840
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2020-04-29 12:42:41 +00:00
Florin Malita
fc75d5c52d [skottie] Brightness and Contrast effect
Add support for brightness/contrast, "legacy mode".  This effect can
be represented as a color matrix.

Brightness transfer function: https://www.desmos.com/calculator/zne0oqwwzb

Contrast transfer function: https://www.desmos.com/calculator/x5rxzhowhs

Change-Id: I2e6bb0f5f809aa0f33362bf753d2fe447059eaaa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/285577
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
2020-04-28 14:33:12 +00:00
Florin Malita
bf03ac53f1 [skottie] Initial outer/inner glow
Supported controls:

  - color
  - opacity
  - size
  - inner source (edge/center)

Change-Id: I1ada43fe46fa5557e11279abca6128042acef965
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/285005
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-04-23 13:46:48 +00:00
Florin Malita
e35a7ea7a9 [skottie] Initial inner shadow layer style support
Implement drop and inner shadow styles using explicit image filters.

Remove existing style support from DropShadowEffect.cpp, as it now
has a new cozy place with its inner sibling.

Supported properties:

  - color
  - opacity
  - angle
  - distance
  - size (sigma)

Change-Id: I5b7e3c75678e036a20c1908b84c74a670a5aa196
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/283918
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-04-17 19:57:08 +00:00
Herb Derby
31f6d043af Schedule using tree order traversal the DAG.
Trace out the tree from the DAG. Trace nodes
with fan-out > 1 after all out edges have been traced.

Change-Id: Ic078d212adf95a19146fcbd9fb8d103ea23360ee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/283557
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2020-04-15 17:13:06 +00:00
Mike Klein
45d9cc86b3 remove i16x2 ops
These are neat but mostly just a distraction for now.
I've left all the assembly in place and unit tested
to make putting these back easy when we want to.

Change-Id: Id2bd05eca363baf9c4e31125ee79e722ded54cb7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/283307
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
2020-04-13 19:08:11 +00:00
Brian Osman
95c26efc90 Pure SkSL RNG for particles
Change-Id: I2cb6255a553852a292427d6dc9ef8c5ed7f8286d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252926
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2020-04-10 17:20:07 +00:00
Florin Malita
0022f5cf1b [SkTrimPathEffect] Preserve wrap-around continuity
In inverted mode (Mode::kInverted), the trim result represents the
logical segment [stop..start] (wrapping around at the path's end).

We currently emit two segments [0..start] and [stop..1], in that
exact order.  This behavior breaks continuity for single closed
contour paths.

Update SkTrimPath to

1) emit the segments in the correct order ([stop..1],[0..start])

2) skip the connecting moveTo for closed paths

Bug: skia:10107
Change-Id: Icd280554ba7291c985f504793feff104df2a4a99
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281882
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-04-07 14:40:17 +00:00
Florin Malita
0ba30328d0 [skottie] Corner pin effect
Note: works for well-formed poly-to-poly (perspective) transforms, but
doesn't support AE's degenerate corners semantics (concave/inverted
polys) at this point.

Bug: skia:10100
Change-Id: I5b3492b008302495b616867c139c6e5ad6dc57df
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281595
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-04-05 16:47:06 +00:00
Mike Klein
4067a9429a the return of bit_clear
bit_clear is at least useful as a special case for select(),
which helps with code readability.

Add is_NaN() and use these all together in sweep gradient.

Change-Id: I57a54f8956f85e0db0662b33f8446b8dc7342d8d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281685
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2020-04-05 16:44:16 +00:00
Mike Klein
aa68109a59 special-case overhaul
- new this-> convention: never use it when calling common public
    Builder methods like splat(), bit_and(), etc like you'd see in
    normal user code, but always use it when calling private methods
    like this->push(), this->isImm(), this->allImm().

  - use c++17 if-statements to scope this->allImm() variables tighter.

  - check for x.id == y.id cases where applicable, including a tweak
    to min() and max() to make them able to hit the special case.

  - add special cases for I32 +,-,*, and remove an old unimportant
    unit test that assumed we didn't fold these.

  - add special cases for select(), and use select() in a few more
    places where it's clearer and now just as efficient.

Change-Id: Idaac9250ac5a95a48d33eeba1cc4380c8c91629d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281678
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2020-04-05 15:41:36 +00:00
Mike Klein
cca2acfb77 remove little-used bit_clear() and bytes()
bit_clear() is just another bit_and(),
and bytes() is a way of expression pshufb
that we never really use (yet).

Can always add them back later, but there's
some extra complexity to think about for each
that I'd like to not think about now:

  - common sub-expression elimination between bit_and and bit_clear
  - large constant management JIT'ing bytes

Change-Id: I3a54afa963231fec1d5de949acc647e3430ed0d8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281557
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2020-04-03 18:16:54 +00:00
Mike Reed
6e9b179d20 move ducky images into images
Change-Id: I819c23d38989f81d2e493ad8eea0c22cfd364284
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279036
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-03-25 12:19:56 +00:00
Florin Malita
ae58199380 [skottie] Initial drop shadow style support
Plumb layer style parsing, and extend existing DropShadowAdapter to
support both drop shadow style and drop shadow effect.

Change-Id: Id99a419dacd06dc38dc4cf84ff4ecb92218c45f7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279020
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-03-25 12:14:26 +00:00
Herb Derby
43f7641e1b Arrange instruction to reduce register pressure
When converting from Instructions to OptimizedInstructions
place instructions that reduce register pressure earlier in
the instruction list.

This change reduces some register pressure in SkVM, and
improves the bitmap_RGBA_8888_A_scale_bilerp benchmark by
about 5%.

Change-Id: If5f6385bd2f7720701d1c827265062b35491a790
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276485
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2020-03-17 21:37:18 +00:00
Mike Klein
5caf7dee25 restore Op::round
While I think trunc(mad(x, scale, 0.5)) is fine for doing our float
to fixed point conversions, round(mul(x, scale)) was kind of better
all around:

   - better rounding than +0.5 and trunc
   - faster when mad() is not an fma
   - often now no need to use the constant 0.5f or have it in a register
   - allows the mul() in to_unorm to use mul_f32_imm

Those last two points are key... this actually frees up 2 registers in
the x86 JIT when using to_unorm().

So I think maybe we can resurrect round and still guarantee our desired
intra-machine stability by committing to using instructions that follow
the current rounding mode, which is what [v]cvtps2dq inextricably uses.

Left some notes on the ARM impl... we're rounding to nearest even there,
which is probably the current mode anyway, but to be more correct we
need a slightly longer impl that rounds float->float then "truncates".
Unsure whether it matters in practice.  Same deal in the unit test that
I added back, now testing negative and 0.5 cases too. The expectations
assume the current mode is nearest even.

I had the idea to resurrect this when I was looking at adding _imm Ops
for fma_f32.  I noticed that the y and z arguments to an fma_f32 were by
far most likely to be constants, and when they are, they're by far likely
to both be constants, e.g. 255.0f & 0.5f from to_unorm(8,...).

llvm disassembly for SkVM_round unit test looks good:

~ $ llc -mcpu=haswell /tmp/skvm-jit-1231521224.bc -o -
	.section	__TEXT,__text,regular,pure_instructions
	.macosx_version_min 10, 15
	.globl	"_skvm-jit-1231521224"  ## -- Begin function skvm-jit-1231521224
	.p2align	4, 0x90
"_skvm-jit-1231521224":                 ## @skvm-jit-1231521224
	.cfi_startproc
	cmpl	$8, %edi
	jl	LBB0_3
	.p2align	4, 0x90
LBB0_2:                                 ## %loopK
                                        ## =>This Inner Loop Header: Depth=1
	vcvtps2dq	(%rsi), %ymm0
	vmovupd	%ymm0, (%rdx)
	addl	$-8, %edi
	addq	$32, %rsi
	addq	$32, %rdx
	cmpl	$8, %edi
	jge	LBB0_2
LBB0_3:                                 ## %hoist1
	xorl	%eax, %eax
	testl	%edi, %edi
	jle	LBB0_6
	.p2align	4, 0x90
LBB0_5:                                 ## %loop1
                                        ## =>This Inner Loop Header: Depth=1
	vcvtss2si	(%rsi,%rax), %ecx
	movl	%ecx, (%rdx,%rax)
	decl	%edi
	addq	$4, %rax
	testl	%edi, %edi
	jg	LBB0_5
LBB0_6:                                 ## %leave
	vzeroupper
	retq
	.cfi_endproc
                                        ## -- End function

Change-Id: Ib59eb3fd8a6805397850d93226c6c6d37cc3ab84
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276738
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Herb Derby <herb@google.com>
2020-03-12 21:10:34 +00:00
Mike Klein
7c0332cd35 re-enable fnma
- hook up fmls.4s as fnma_f32
 - add fneg.4s
 - use fneg.4s + fmls.4s to impl fms_f32
 - more tests to exercise these

Change-Id: I60173a5e4618ab968a9361e15334a1d63c001372
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275412
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Herb Derby <herb@google.com>
2020-03-05 21:58:07 +00:00
Mike Klein
f8db8a5516 disable fnma peephole
Change-Id: I66b251826211653586c64e8495cdfde7d7d8f1a2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275410
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2020-03-05 20:28:27 +00:00
Herb Derby
d4c4f0c004 Add Multiply-Subtract (fms) to SkVM
Add fms op and instruction generation. Do fms and fnma
instruction selection.

TODO: Add the ops to Arm

Change-Id: I7e53abd7f4752eb99c31dcbff1f2ea7cf28af6c9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275197
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2020-03-05 18:44:18 +00:00
Mike Klein
823d319f3b do our own fma discovery
Peephole add(F32,F32) for an argument that is a mul().

As a flourish, only generate Op::fma_f32 on machines we know support
real fused mul-adds.  This removes the ambiguity of whether Op::mad_f32
is an FMA or not; the new Op::fma_f32 is always an FMA, and otherwise
you'll just see ordinary mul-add.  No more Op::mad_f32.

Change-Id: I38016a2430774583116d8d6a8ada677012c1a8fc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275138
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
2020-03-04 22:29:30 +00:00
Mike Klein
cb50b117e3 get rid of troublesome Op::round
We really only need to_unorm(),
and that's fine with trunc(mad(x, scale, 0.5)).

Change-Id: I1561c678501963a9ae53c22994fc906159fc7199
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275075
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2020-03-04 22:26:01 +00:00
Florin Malita
ae2da5e7f9 [skottie] Add another text grouping test
TBR=

Change-Id: I9c1ca3e834fdc5b017446811db52582a326d777b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274740
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-03-03 15:17:20 +00:00
Florin Malita
960f3d4cd1 [skottie] Text anchor point grouping support
Implement all AE grouping modes: character/word/line/all.

 -- character grouping was already supported (default mode)

 -- for word and line grouping, expand the existing domain mapping logic
    to also track cumulative advance and max(ascent) per span, then use
    this info to compute anchor point boxes

 -- for "all" grouping, the anchor point box coincides with the text box

(https://helpx.adobe.com/after-effects/using/animating-text.html#text_anchor_point_properties)

TBR=
Change-Id: I8564f1349d167d82c31862d8f7e57615cdae0dcf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274201
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-03-02 23:07:39 +00:00
Florin Malita
c4fae744d0 [skottie] Fix handling of time-reversed precomp layers
With time-reverse enabled

 - inPoint/outPoint are reversed
 - time stretch is negative

Bug: skia:9958
Change-Id: I5c1197251608aad4b0417cde6ca2600b1b2822fc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273808
Commit-Queue: Avinash Parchuri <aparchur@google.com>
Reviewed-by: Avinash Parchuri <aparchur@google.com>
2020-02-28 19:42:51 +00:00
Florin Malita
917dddece6 [skottie] Add support for text grouping alignment
AE allows relative adjustments for text animator transform anchor
points [1].

[1] https://helpx.adobe.com/after-effects/using/animating-text.html#text_anchor_point_properties

Change-Id: If98d6b522e73a768ed2358d918867d2aefd09071
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274044
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-02-28 18:59:05 +00:00
Florin Malita
9642b31a71 [skottie] Add support for text animator blur
In adition to transforms/opacity/etc, text animators can target
per-glyph opacity.

Change-Id: I6ab63a6e49a64beaf63fc955f0b672a5b8ba84ba
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272886
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-02-24 14:01:16 +00:00
Florin Malita
178b860769 [skottie] Initial support for per-character 3D
When per-character 3D is enabled, text properties can be animated in
3 dimensions.

 - position and scale become 3-value vectors
 - in addition to existing "r" (really rz), rotation gains "rx" and "ry"
 - instead of specializing for 3D, expand the existing structures to
   handle both 3D and 2D modes
 - also ensure that sksg::Transform does not flatten to SkMatrix

Change-Id: I426a7ee1ff38c1702deb85e9f1db80f6069f36d6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272648
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-02-21 21:14:02 +00:00
Florin Malita
0de01c05b7 [skottie] Clip overflowing paragraph lines
AE discards lines with baselines outside the paragraph box.

This aligns Skottie's behavior with AE for default/top-alignment
(but not for any of the custom vertical alignment modes).

Bug: skia:9933
Change-Id: Id0318f0744bf89580774e89494faf19bfb6f6d14
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272376
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-02-20 18:35:15 +00:00
Ben Wagner
d38f00a12a Skip degenerate contours in glyphs.
Stroking in Skia follows the SVG rules of adding end caps to degenerate
contours. Skip all degenerate contours and degenerate curves on contours
to avoid this.

Bug: skia:9820
Change-Id: I320beeeb3728f39c764729454dcb128a05524d35
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268166
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Herb Derby <herb@google.com>
2020-02-13 16:22:42 +00:00
Mike Klein
5cdeb390d0 only emit _imm ops when JITing for x86
There are probably ways to make this more efficient by only optimizing
what's necessary (e.g. try JIT first, then interpreter only if it fails)
and some other performance improvements to make, but for now I want to
focus mostly on keeping things simple and correct.

The line between Builder::done() and Program::Program() is particularly
fuzzy and becoming fuzzier here, and I think that'll be something
that'll change eventually.

This makes SkVMTest debug dumps more portable, though perhaps less
useful.  Might kill that feature soon now that SkVM is tested more
thoroughly in unit tests and GMs and bots and such.

Change-Id: Id9ce8daaf8570e5bea8b10f1a80b97f5b33d45dc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269941
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2020-02-10 19:26:05 +00:00
Leon Scroggins III
42a604f431 Allow decoding without color conversion - part 2
Bug: b/135133301

Follow-on to 196f319b.

- Add SkCodec::getICCProfile to match the SkAndroidCodec version.
- Update comments on getPixels() regarding how the SkColorSpace on the
SkImageInfo is treated.
- Add two new images that have ICC profiles that do not map to an
SkColorSpace. Add a test to verify that they have the un-transformed
color we expect.
- Stop uploading ColorCodecSrc images decoded to a null SkColorSpace to
Gold. Though they may be correct, they do not match other images they're
compared against. The new test above verifies that we do not do color
conversion with a null SkColorSpace.

Change-Id: I08635e4262f16500fab32ef97511d305c2c06483
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269236
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
2020-02-07 19:24:33 +00:00
Mike Klein
4bb619554e move instruction specialization later
This adds a specialization pass to Builder::optimize() and moves the
x86-specific _imm ops there, rewriting with the Builder API itself.  I'm
only using the private Builder::push() call for the moment, but that's
enough to make me feel confident that this is a good way forward:  it's
still all going through CSE that way.

We're still doing this any time we're on x86, not when targeting the
JIT, but that'll come next, see the new TODOs.  It's mildly better for
the interpreter to not use the _imm ops, but this is really all still
warmup for optimizations with less mild opinions.

I'm not proud of the switch/goto impl but it's the clearest I found.

Change-Id: I30594b403832343528b95967724fd50324cd79d1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269232
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2020-02-07 16:21:08 +00:00
Mike Klein
ed9b1f1c1e refactor out a middle representation
Kind of brewing a big refactor here, to give me some room between
skvm::Builder and skvm::Program to do optimizations, bakend
specializations and analysis.

As a warmup, I'm trying to split up today's Builder::Instruction into
two forms, first just what the user requested in Builder (this stays
Builder::Instruction) then a new type representing any transformation or
analysis we've done to it (OptimizedInstruction).

Roughly six important optimizations happen in SkVM today, in this order:
   1) constant folding
   2) backend-specific instruction specialization
   3) common sub-expression elimination
   4) reordering + dead code elimination
   5) loop invariant and lifetime analysis
   6) register assignment

At head 1-5 all happen in Builder, and 2 is particularly
awkward to have there (e.g. mul_f32 -> mul_f32_imm).
6 happens in Program per-backend, and that seems healthy.

As of this CL, 1-3 happen in Builder, 4-5 now on this middle
OptimizedInstruction format, and 6 still in Program.

I'd like to get to the point where 1 stays in Builder, 2-5 all happen on
this middle IR, and 6 stays in Program.  That ought to let me do things
like turn mul_f32 -> mul_f32_imm when it's good to and still benefit
from things like common sub-expression elimination and code reordering
happening after that trnasformation.

And then, I hope that's also a good spot to do more complicated
transformations, like lowering gather8 into gather32 plus some fix up
when targeting an x86 JIT but not anywhere else.  Today's Builder is too
early to know whether we should do this or not, and in Program it's
actually kind of awkward to do this sort of thing while also doing
having to do register assignment.  Some middle might be right.

Change-Id: I9c00268a084f07fbab88d05eb441f1957a0d7c67
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269181
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2020-02-06 20:09:53 +00:00
Florin Malita
4a6a640299 [skottie] Add support for ADBE Pro Levels2 effect
Similar to existing ADBE Easy Levels2, but provides separate mapping
controls per channel.

Change-Id: Ibc58c58e1e8cb8793d6eb819998c1804ccbbf859
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268936
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-02-05 21:05:08 +00:00
Robert Phillips
d4f68317fe Add SW decode of ETC1 and a GM
The GM exercises the compressed image formats using externally created resources

Note: the original image for the new flower resources can be found on Wikimedia Commons and has a "CC0 1.0 Universal Public Domain Dedication" license.

Bug: skia:9680
Change-Id: I6c5f9a12fcbbecdc3ba548dbb078bc21522073fe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267836
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-02-03 13:56:15 +00:00
Florin Malita
cc982ecbca [skottie] Cleanup: convert remaining effects to new adapter pattern
Also add a couple of tests for missing coverage.

TBR=
Change-Id: I420c71d73657c5d003fda94a4c43dde20a1a6b87
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267556
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-01-30 15:30:08 +00:00
Florin Malita
ad9110026b [skottie] Separate text resize options
The sk_vj text property (Skottie extension) is currently mixing
vertical alignment and resizing semantics into a single enum.  This
precludes certain valid combinations.

Split the resize options into a separate enum (ResizePolicy), and ensure
support for all combinations.

Before:

  "sk_vj": 0 -> Shaper::VAlign::kVisualTop
  "sk_vj": 1 -> Shaper::VAlign::kVisualCenter
  "sk_vj": 2 -> Shaper::VAlign::kVisualBottom
  "sk_vj": 3 -> Shaper::VAlign::kVisualResizeToFit
  "sk_vj": 4 -> Shaper::VAlign::kVisualDownscaleToFit


After:

  "sk_vj": 0 -> Shaper::VAlign::kVisualTop
  "sk_vj": 1 -> Shaper::VAlign::kVisualCenter
  "sk_vj": 2 -> Shaper::VAlign::kVisualBottom

  "sk_rs": 0 -> Shaper::ResizePolicy::kNone
  "sk_rs": 1 -> Shaper::ResizePolicy::kScaleToFit
  "sk_rs": 2 -> Shaper::ResizePolicy::kDownscaleToFit


Bug: skia:9809, skia:9810
Change-Id: I631ae1fa31a9bc9c6958bb480354138591d504ff
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267040
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Isabel Ren <isabelren@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-01-29 00:09:42 +00:00
Florin Malita
7c7cd30550 [skottie] Add custom props rendering GM
Also fix a couple of custom props issues:

  - solid layer colors were not dispatched
  - text values were not sync'ed

TBR=
Change-Id: I827f8c1d8c8bb73b03f05de15e1c7c96753a631e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264936
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-01-17 13:53:02 +00:00
Mike Klein
57bdb24d0e skip no-op masks
extract() can generate silly instruction patterns like

     v0 = ...
     v1 = shr v0 24
     v2 = bit_and v1 FF
     v3 = whatever v2 ...

This CL skips those pointless bit_ands when we see the
mask is an immediate and (0xFFFFFFFF>>shift) == mask.

Change-Id: I2bb3847fbb2efdf24d024870ac37b37bb8f9aa3c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263101
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2020-01-08 21:59:24 +00:00
Mike Klein
a6434a5ef5 refactor bit ops
- Remove extract... it's not going to have any special impl.
  I've left it on skvm::Builder as an inline compound method.
- Add no-op shift short circuits.
- Add immediate ops for bit_{and,or,xor,clear}.

This comes from me noticing that the masks for extract today are always
immediates, and then when I started converting it to be (I32, int shift,
int mask), I realized it might be even better to break it up into its
component pieces.  There's no backend that can do extract any better
than shift-then-mask, so might as well leave it that way so we can
dedup, reorder, and specialize those micro ops.

Will follow up soon to get this all JITing again,
and these can-we-JIT test changes will be reverted.

Change-Id: I0835bcd825e417104ccc7efc79e9a0f2f4897841
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263217
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2020-01-08 21:20:54 +00:00
Mike Klein
b5c435579e upgrade debugging tools
- Add instruction numbers to program dumps.
- Dump the program when an assertion fails,
  and print the failing condition or an optional
  other value (e.g. if alpha outside [0,1], print alpha).

With all that and the new commented assert enabled, I'm seeing that
sometimes we get a bilerp alpha of 0x3f800001, just a little more than
1.0f.  Fix still tbd.

Change-Id: I2c20e41ae370d8cd2963e2dbf0fd91aa0fd50061
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262808
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2020-01-07 18:26:22 +00:00
Ben Wagner
ab51c2ce08 Add more variation support on Mac.
With the recent transition to creating fonts from data as CTFonts and
dropping variation support from macOS 10.11 and earlier, it is now
possible to reliably make variation clones and get the axis information.

Change-Id: Ia9a0922ac94a29e1508d2e74d4ce973751044866
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259421
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Dominik Röttsches <drott@chromium.org>
Commit-Queue: Ben Wagner <bungeman@google.com>
2019-12-13 18:16:13 +00:00
Florin Malita
46a331b93f [skottie] Cascading track matte support
Currently, we treat track matte source layers (tagged with td:1) as single-shot mask triggers:
we apply once to the following layer, then move on.

But track mattes can cascade: a layer with a matte can itself be applied as a track matte for the
following layer.

Also, for matte/masking purposes, only the layer content is being considered (ignoring blend mode
and any masks applied to the matte itself).

To support this, refactor the layer attachment code:

  - instead of tracking the presence of a single-shot matte source, always track
    previous layer content trees
  - instead of triggering matte attachment in the presence of a matte source, trigger based on
    the matte *target* property (tt: X)
  - log errors on unknown matte modes

Change-Id: I6c71d4007e1e27d3f3a139344bbf367d7bc6e29d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259820
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-12-12 21:42:11 +00:00
Florin Malita
e1fa70000a [skottie] Invert effect support
https://helpx.adobe.com/after-effects/using/channel-effects.html#invert_effect

Change-Id: Iac8e291ab9cb57714c50f1e40cecb66b3dc64ee1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259276
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
2019-12-11 23:07:04 +00:00
Florin Malita
6cc49538b3 [skottie] Fix precomposed camera sizing
Precomp layers can have a different size vs. main composition.

Instead of relying on the global animation (main comp) size, use the
current (pre)comp size when setting up cameras.

Change-Id: I54106375fb39dde2bfd11e14a38e5ec3e7190764
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/258156
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
2019-12-05 14:34:15 +00:00
Brian Osman
db2e7641be Particles: SkImageBinding to allow sampling an image from script
Provides functionality similar to AE property maps

Change-Id: I1705706a6b7e25fbab55465f2e20d0b145330b0b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255977
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-12-03 15:22:20 +00:00
Brian Osman
d12f2786e2 Use ResourceProvider in particles
Currently just for image drawable, but going to use this for
references to other kinds of data in bindings, too.

Change-Id: Ic6673530013337bbaadd2d3f1c040626ec24ffb8
Bug: skia:9513
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256776
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2019-11-27 16:45:23 +00:00
Mike Klein
1cb05993af all-constant peepholes
This adds a bunch of tests for ops that can all be evaluated directly in
skvm::Builder.  You can see the sort of effect this has by looking at
the diffs for SkVMTest.expected... lots of `v3 = sub_f32 v2 v2`
transformed to `v3 = splat 0 (0)` and that sort of thing.

My favorite part is handling many assert_true() calls at compile time!

While the old inter-Op code parallels aren't as clear now, these new
early-out tests kind of work like comments explaining each op.  I find
that nice.  I found it hard to parse so many uses of the word "splat" so
I did go back to isImm() from isSplat(), and added allImm() to test for
and read several immediates all at once.

Some of this is less C++17 than I'd like. :/

Change-Id: Ie8187d5d184195e3c0c92d613508fb708c28302f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255814
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2019-11-21 22:00:11 +00:00
Florin Malita
ad76b2ee25 [skottie] One-node camera support
So far Skottie has been assuming all cameras are two-node (have a point
of interest).

AE also supports one-node cameras, where the camera does not auto-orient
towards a POI but starts off perpendicular to the z == 0 plane.

(https://helpx.adobe.com/after-effects/how-to/camera-animation.html)

Change-Id: Id565de7d8feb9a762940ac372c1bbbcce2e2dfc6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254559
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-11-14 18:45:18 +00:00
Mike Klein
8c1e0effbb sketch out structure for ops with immediates
Lots of x86 instructions can take their right hand side argument from
memory directly rather than a register.  We can use this to avoid the
need to allocate a register for many constants.

The strategy in this CL is one of several I've been stewing over, the
simplest of those strategies I think.  There are some trade offs
particularly on ARM; this naive ARM implementation means we'll load&op
every time, even though the load part of the operation can logically be
hoisted.  From here on I'm going to just briefly enumerate a few other
approaches that allow the optimization on x86 and still allow the
immediate splats to hoist on ARM.

1) don't do it on ARM
A very simple approach is to simply not perform this optimization on
ARM.  ARM has more vector registers than x86, and so register pressure
is lower there.  We're going to end up with splatted constants in
registers anyway, so maybe just let that happen the normal way instead
of some roundabout complicated hack like I'll talk about in 2).  The
only downside in my mind is that this approach would make high-level
program descriptions platform dependent, which isn't so bad, but it's
been nice to be able to compare and diff debug dumps.

2) split Op::splat up
The next less-simple approach to this problem could fix this by
splitting splats into two Ops internally, one inner Op::immediate that
guantees at least the constant is in memory and is compatible with
immediate-aware Ops like mul_f32_imm, and an outer Op::constant that
depends on that Op::immediate and further guarantees that constant has
been broadcast into a register to be compatible with non-immediate-aware
ops like div_f32.  When building a program, immediate-aware ops would
peek for Op::constants as they do today for Op::splats, but instead of
embedding the immediate themselves, they'd replace their dependency with
the inner Op::immediate.

On x86 these new Ops would work just as advertised, with Op::immediate a
runtime no-op, Op::constant the usual vbroadcastss.  On ARM
Op::immediate needs to go all the way and splat out a register to make
the constant compatible with immediate-aware ops, and the Op::constant
becomes a noop now instead.  All this comes together to let the
Op::immediate splat hoist up out of the loop while still feeding
Op::mul_f32_imm and co.  It's a rather complicated approach to solving
this issue, but I might want to explore it just to see how bad it is.

3) do it inside the x86 JIT
The conceptually best approach is to find a way to do this peepholing
only inside the JIT only on x86, avoiding the need for new
Op::mul_f32_imm and co.  ARM and the interpreter don't benefit from this
peephole, so the x86 JIT is the logical owner of this optimization.
Finding a clean way to do this without too much disruption is the least
baked idea I've got here, though I think the most desirable long-term.

Cq-Include-Trybots: skia.primary:Test-Debian9-Clang-GCE-CPU-AVX2-x86_64-Debug-All-SK_USE_SKVM_BLITTER,Test-Debian9-Clang-GCE-CPU-AVX2-x86_64-Release-All-SK_USE_SKVM_BLITTER
Change-Id: Ie9c6336ed08b6fbeb89acf920a48a319f74f3643
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254217
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
2019-11-12 20:17:55 +00:00
Brian Salomon
c75bc031ef Clamp RGB outputs of GrYUVtoRGBEffect.
The matrices we're using can produce very slightly out of range color
channels. This gives surprising results when in shader blending is used
for color burn and color dodge. After this change we clamp the RGB
values to 0..1 before applying premul.

Adds a GM modeled on a blink layout test that shows the problem using
SkImageMakeFromYUVAPixmaps.


Bug: skia:9619


Change-Id: I446d39763a7f5a2f7c5f61d94d163927d851baa3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/253879
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2019-11-11 20:04:15 +00:00
Mike Klein
4135cf0b57 use round() instead of trunc() to f32->unorm
This does open us up to a little bit of possible inconsistency of
rounding when right on a x.5 (sometimes we'll +0.5 and trunc, sometimes
round to nearest, sometimes round according to the default mode which is
usually round to nearest) but I think that inconsistency may be worth
the free register not needing a splat(0.5f) buys us.

A few invisible diffs.

Change-Id: I9af092c937ccf7c5891c2ab3cb298d217e4a9e9f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/253725
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2019-11-08 21:28:07 +00:00
Mike Klein
6e4aad91c3 rename to_i32 -> trunc, and add round
This plumbs through round but doesn't use it.  I want that change to be
its own CL.  It's nice to have assembler support and the name changes
even if I revert using round.

Change-Id: I6d67ec5c63546069eb7cc1c91599b599bafcda66
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/253724
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2019-11-08 21:00:51 +00:00
Julia Lavrova
2e30fde046 Font resolution: all unit tests working
Change-Id: Ie6ee30901d599ceefa42651add79bb0288c54c48
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249004
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Julia Lavrova <jlavrova@google.com>
2019-11-08 17:24:14 +00:00
Florin Malita
91a1ec34bf [skottie] Streamlined gradient stop merger
Refactor as a single interpolating loop, based on careful selection
of lerp coefficients.

Change-Id: I58786cddb2f042b53dcbac80c2346736429be102
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252858
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
2019-11-05 19:44:11 +00:00
Florin Malita
73a722ce97 [skottie] Fix trim path mode interpretation
"m": 1 -> parallel trim
  "m": 2 -> serial trim

(we had these backwards)

TBR=
Bug: skia:9599
Change-Id: Ib764c04a96c3a1e627553d8b8588028a411b5240
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252796
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-11-05 18:31:24 +00:00
Mike Klein
e8356ad35d indent loop so it stands out
Change-Id: Iea0f804b1b2fed9e663e45c33fb54a91b10fd07b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252652
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2019-11-05 11:33:54 +00:00
Florin Malita
e96214c32b [skottie] Add a couple more 3D tests
TBR=
Change-Id: I0602ae6bf30d4c41ecfd9b5995968364c60ce391
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252556
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-11-04 19:08:43 +00:00
Florin Malita
512eb94916 [skottie] Fix layer blend modes under mattes
The layer blend mode should be applied post-masking (after compositing
with the matte layer).

TBR=
Change-Id: Ie84760526cd9be95f08bc68bc5a8dbfb635ca905
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251316
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-10-29 01:49:26 +00:00
Florin Malita
c6fbedc507 [skottie] 3D layer parenting refinements
Observed AE layer parenting semantics:

  * layers are flagged as either 2D or 3D
  * camera applies to 3D layers, but not to 2D layers
  * parented 3D layers treat their ancestor transform chain as 3D (SkMatrix44)
  * parented 2D layers treat their ancestor transform chain as 2D (SkMatrix, ignoring 3D components)

This means that for a given layer, we may need to build two distinct transform chains - depending
on the type of descendant layer being considered.

Furthermore, transforms are animatable and their animators are scoped to a layer controller.  Since
we're potentially building two version of the transform node, we need to ensure all animators for
both of them are transferred to controller object (we still want to only instantiate a single layer
controller and render tree to avoid duplication).  IOW, all dependent layer transforms need to be
considered before "sealing off" a given layer controller.

In order to avoid a layer dependency/topological sort, we can split off the transform tree
construction into a separate pass.  High-level changes:

  -- replace existing LayerAttachContext with CompositionBuilder
     (holds LayerBuilders and other Composition-wide state)

  -- replace LayerRec with LayerBuilder
     (holds Layer-wide state and also caches transform nodes)

  -- pass 1: for each LayerBuilder, transitively build and cache a transform chain
     of a type (2d/3d) determined by the leaf (entry point) layer

  -- pass 2: for each LayerBuilder, build the actual layer content render tree
     and instantiate the layer controller objects

Bug: skia:8914
Change-Id: I9f7efcf4819424282fd3dda98f5621ba12fd001b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251001
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-10-28 20:29:54 +00:00
Hal Canary
e107faa062 SkRemoteGlyphCache Add tracing to diff canvas
Use `extra_cflags=["-DSK_CAPTURE_DRAW_TEXT_BLOB"]` to enable.

Change-Id: I1d6db478ee91696cdce090647b889c17a83a2718
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/250259
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Herb Derby <herb@google.com>
2019-10-24 17:09:31 +00:00
Mike Klein
d48488b5ea reorder to minimize register pressure
Rewrite program instructions so that each value becomes available as
late as possible, just before it's used by another instruction.  This
reorders blocks of instructions to reduce them number of temporary
registers in flight.

Take this example of the sort of program that we naturally write,
noting the registers needed as we progress down the right:

    src = load32 ...          (1)
    sr = extract src ...      (2)
    sg = extract src ...      (3)
    sb = extract src ...      (4)
    sa = extract src ...      (4, src dies)

    dst = load32 ...          (5)
    dr = extract dst ...      (6)
    dg = extract dst ...      (7)
    db = extract dst ...      (8)
    da = extract dst ...      (8, dst dies)

    r = add sr dr             (7, sr and dr die)
    g = add sg dg             (6, sg and dg die)
    b = add sb db             (5, sb and db die)
    a = add sa da             (4, sa and da die)

    rg   = pack r g ...       (3, r and g die)
    ba   = pack b a ...       (2, b and a die)
    rgba = pack rg ba ...     (1, rg and ba die)
    store32 rgba ...          (0, rgba dies)

That original ordering of the code needs 8 registers (perhaps with a
temporary 9th, but we'll ignore that here).  This CL will rewrite the
program to something more like this by recursively issuing inputs only
once needed:

    src = load32 ...       (1)
    sr  = extract src ...  (2)
    dst = load32 ...       (3)
    dr  = extract dst ...  (4)
     r  = add sr dr        (3, sr and dr die)

    sg  = extract src ...  (4)
    dg  = extract dst ...  (5)
     g  = add sg dg        (4, sg and dg die)

    rg  = pack r g         (3, r and g die)

    sb  = extract src ...  (4)
    db  = extract dst ...  (5)
     b  = add sb db        (4, sb and db die)

    sa  = extract src ...  (4, src dies)
    da  = extract dst ...  (4, dst dies)
     a  = add sa da        (3, sa and da die)

    ba  = pack b a         (2, b and a die)

    rgba = pack rg ba ...  (1, rg and ba die)
    store32 rgba  ...      (0)

That trims 3 registers off the example, just by reordering!
I've added the real version of this example to SkVMTest.cpp.
(Its 6th register comes from holding the 0xff byte mask used
by extract, in case you're curious).

I'll admit it's not exactly easy to work out how this reordering works
without a pen and paper or trial and error.  I've tried to make the
implementation preserve the original program's order as much as makes
sense (i.e. when order is an otherwise arbitrary choice) to keep it
somewhat sane to follow.

This reordering naturally skips dead code, so pour one out for ☠️ .
We lose our cute dead code emoji marker, but on the other hand all code
downstream of Builder::done() can assume every instruction is live.

Change-Id: Iceffcd10fd7465eae51a39ef8eec7a7189766ba2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249999
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
2019-10-22 21:49:05 +00:00
Florin Malita
c1b501c352 [skottie] Shift Channels effect support
(https://helpx.adobe.com/after-effects/using/channel-effects.html#shift_channels_effect)

Limitations: no HSL sources for now.

Change-Id: Iffd63f2bbfc8c5f1de00846412be26847e822420
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/250036
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2019-10-22 20:36:01 +00:00
Brian Osman
eddfc3562f Particles: Fake 3D example
Change-Id: I6d29290eb2962262bb080a86dc829c39986cae4f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249226
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-10-17 20:10:05 +00:00
Brian Osman
e8bcc56951 Fix a couple minor bugs in particle code
- Copy effect state to particle uniforms before each script, so changes
  from spawn or update are visible.
- Guard path binding against out of range access
- New effect that actually stresses both of these conditions

Change-Id: Ice6112793099e515438af8bb863e9e1bf03d08b1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249125
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-10-17 14:55:34 +00:00
Mike Klein
0f61c12737 add used_in_loop bit to skvm::Builder::Instruction
Most hoisted values are used in the loop body (and that's really the
whole point of hoisting) but some are just temporaries to help produce
other hoisted values.  This used_in_loop bit helps us distinguish the
two, and lets us recycle registers holding temporary hoisted values not
used in the loop.

The can-we-recycle logic now becomes:
   - is this a real value?
   - is it time for it to die?
   - is it either not hoisted or a hoisted temporary?

The set-death-to-infinity approach for hoisted values is now gone.  That
worked great for hoisted values used inside the loop, but was too
conservative for hoisted temporaries.  This lifetime extension was
preventing us from recycling those registers, pinning enough registers
that we run out and fail to JIT.

Small amounts of refactoring to make this clearer:
   - move the Instruction hash function definition near its operator==
   - rename the two "hoist" variables to "can_hoist" for Instructions
     and "try_hoisting" for the JIT approach
   - add ↟ to mark hoisted temporaries, _really_ hoisted values.

There's some redundancy here between tracking the can_hoist bit, the
used_in_loop bit, and lifetime tracking.  I think it should be true, for
instance, that !can_hoist && !used_in_loop implies an instruction is
dead code.  I plan to continue refactoring lifetime analysis (in
particular reordering instructions to decrease register pressure) so
hopefully by the time I'm done that metadata will shake out a little
crisper.

Change-Id: I6460ca96d1cbec0315bed3c9a0774cd88ab5be26
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/248986
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
2019-10-16 18:29:06 +00:00
Brian Osman
5b43113e75 Interpreter: Reflect all uniform variables in ByteCode
Gives enough information to locate variables by name (using the same
scheme as glGetUniformLocation), and provide hints about type and size.

Bug: skia:9513
Change-Id: I9444f1042471967a79c9f05167dcdb78eca41bad
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244502
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-10-16 15:35:48 +00:00
Florin Malita
59e72b71b5 [skottie] Luma matte support
Expand matte support to include normal/inverted luma modes [1].

[1] https://helpx.adobe.com/after-effects/using/alpha-channels-masks-mattes.html#track_mattes_and_traveling_mattes

TBR=
Bug: skia:9390
Change-Id: Ie6555852e70449e4343944c70d2f9b8a98bb33cb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/248701
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-10-16 13:17:51 +00:00
Brian Osman
df18296f98 Add accessors to get/set SkParticleEffect fields
Simplify burst handling. Scripts should just add to burst (if
they want to handle programmatic bursting, as well).

Update most effects to handle dynamic updates to position better,
and add a sample effect meant to be used with mouse tracking.

Change-Id: Ia302e1d04e62e2b07974807c44067786cc10a8ad
Bug: skia:9513
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/248798
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-10-15 14:54:50 +00:00
Brian Osman
7edfb69406 Remove SkCurve and SkColorCurve
This was only being used in one effect (and for no good reason). SkSL is
plenty powerful to re-implement something similar if required, at no
real performance cost.

Re-implemented the one effect that used it with simpler math in the
script, updated the copy of that effect in the gallery.

Docs-Preview: https://skia.org/?cl=247040
Change-Id: I68c86d6550dd4f003f6ba5ecd0febab37b86540b
Bug: skia:9513
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/247040
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-10-08 15:38:20 +00:00
Brian Osman
647c7a97d3 Particles: New confetti effect, minor tweaks elsewhere
Confetti mimics the look of a standard skottie asset

Change-Id: Iffeedeb24182c4ac2d3ec390614bc1861b821376
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/246518
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-10-07 14:06:56 +00:00
Brian Osman
559ffe4a23 Particles: Added particle flags for tracking state (one-time triggers, etc)
Also removed some older effects that weren't interesting, improved others,
cleaned up the unused functions in several, and renamed most of them to
reflect which feature they're demonstrating.

Change-Id: Ib44a00ec3d25e852a1d1661918137ba13d30c86b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244119
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-09-25 15:58:09 +00:00
Brian Osman
9a8b846baf Particles: Sub-effect spawning and some slight refactoring
* Added a new binding type, SkEffectBinding. This stores another
  entire effect params structure (so the JSON is just nested).
  The name is a callable value that spawns a new instance of
  that effect, inheriting the parameters of the spawning effect
  or particle (depending on which kind of script made the call).
* Broke up the monolithic update function into some helpers,
  got some code reuse with the script calling logic.
* Unlike particle capacity, there is no upper limit on child
  effects (yet), so it's easy to trigger runaway memory and
  CPU consumption. Be careful.
* Added death scripts to effects and particles, which are a
  common place to want to spawn sub-effects. Like spawn,
  these run on each loop, but for one-shots they play at the
  end. Even with loops, this is helpful for timing sub-effects
  (see fireworks2.json).
* Finally, added a much more comprehensive example effect,
  raincloud.json. This includes a total of three effects, to
  generate a cloud, raindrops, and splashes when those drops
  hit "the ground".

Change-Id: I3d7b72bcbb684642cd9723518b67ab1c7d7a538a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242479
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-09-19 15:18:13 +00:00
Brian Osman
d46cb9729b Particle effect scripting update
This change adds another layer of complexity and control to
the particle system. There are now two code chunks: the old
code that's run per-particle, and new code that's run for
the effect itself. This allows for effect lifetime to be set
by the script (eg, randomly), as well as the emission rate.
Rate can vary over time (see pulse.json), and particles can
be emitted in bursts by setting the effect's burst field
(see fireworks.json).

Additionally, the effect has its own frame of reference and
color, which becomes the default state for newly emitted
particles. This allows synchronizing state across particles
in various interesting ways (see color in fireworks.json).

Change-Id: Iec2f7a3427ce1d6411ed7ef5b3023cbef2e8a134
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/240498
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-09-16 17:48:04 +00:00
Florin Malita
e359aa35d1 [sksg] Fix mask/context overrides interaction
We're currently letting render context overrides (opacity, color
filters, blend mode, etc) spill down the descendent/mask content
tree.

This is not ideal, as mask content isolation breaks atomicity
assumptions for deferred overrides.  Case in point: motion blur uses
SkBlendMode::kPlus to accumulate content "layers" - but since mask
content gets rendered into a separate layer, it fails to produce the
expected result.

The fix is to realize all context overrides on the top-level mask layer
(we already allocate this layer, so there's no reason to defer
downstream anyway).

Change-Id: Icbb7e403f90feecfae5846697f559a03d8aa4097
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/239036
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-09-04 14:09:44 +00:00
Florin Malita
165ca3f85b [skottie] Text selector ease-high/ease-low support
Change-Id: Ia879868df677cabca6d5fcd09845efdb6147ee8e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/238177
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-08-29 21:34:10 +00:00
Brian Osman
8a97782956 Move common particle code to an automatically-injected header
Change-Id: If99e1802c8187ebd98b67717d744c6695bb25900
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/238118
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-08-29 18:49:33 +00:00
Florin Malita
b9fb29f21e [skottie] Shaper downscale-to-fit vertical alignment mode
Introduce a new hybrid valign extension, kVisualDownscaleToFit (sk_vj: 4):

  - when the text shaped at the requested size fits within the box,
    center vertically (same as kVisualCenter)
  - otherwise, scale down until it fits (same as kVisualResizeToFit)

Change-Id: I8e096a49e2b87582e1bd42161657ec4ef561ebdf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/235601
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-08-19 18:59:06 +00:00
Florin Malita
feacb0fb34 [skottie] Add support for multiple range selectors
Text animators can have more than one range selector.

(depends on https://github.com/bodymovin/bodymovin-extension/pull/21)

TBR=
Change-Id: Id7f73386853f0e0f9e3c0f15d5a87ec1653ba873
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/234319
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-08-14 17:34:02 +00:00
Mike Klein
f996311003 extend lifetimes for hoisted used in loop
This makes the register recycling checks a bit more
precise.  At head we never recycle a register that's
holding a hoisted value, which is overly conservative.

We really should never recycle a register that's still
needed.  By extending the lifetime of any hoisted value
that's used in the loop, we prevent that, while still
allowing hoisted values that are only used in hoisted
computation to be reused.

This takes just a small tweak in the JIT code (removing
the !hoisted({x,y,z}) checks), and a somewhat larger
refactoring in the interpreter, making both hoisted and
non-hoisted code go through the same recycling register
assignment flow.

There's one diff in the existing cases where we now
reuse a hoisted register, and I've added a second test
just to make sure it's covered explicitly.

Change-Id: I25b37ab1f1fea3042d7fd167529abc8fed1dddff
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233239
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2019-08-13 02:08:16 +00:00
Florin Malita
17b9d1d1de [skottie] Initial Hue/Saturate effect support
Due to limitations in BodyMovin/AE JSX, full effect data is not
available (specifically the "channel range" property).

We only support static master hue, static master saturation and
static master lightness at this point.

This CL also introduces a new animation builder pattern:
DiscardableAdapterBase and attachDiscardableAdapter().

The former is a base class for adapters with full animator ownership.
This enables a) capturing raw adapter pointers in animator lambdas and
b) syncing to SG only once, after all local animators are updated).

The latter is a helper for managing adapter creation and optional
destruction (when all adapter properties are static we can discard it).

Change-Id: Iecc4b78830e5464e7958cb12cdfd75a61010aa25
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/231956
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-08-02 18:04:14 +00:00