Add an interface to decode frames beyond the first in SkCodec, and
add an implementation for SkGifCodec.
Add getFrameData to SkCodec. This method reads ahead in the stream
to return a vector containing meta data about each frame in the image.
This is not required in order to decode frames beyond the first, but
it allows a client to learn extra information:
- how long the frame should be displayed
- whether a frame should be blended with a prior frame, allowing the
client to provide the prior frame to speed up decoding
Add a new fields to SkCodec::Options:
- fFrameIndex
- fHasPriorFrame
The API is designed so that SkCodec never caches frames. If a
client wants a frame beyond the first, they specify the frame in
Options.fFrameIndex. If the client does not have the
frame's required frame (the frame that this frame must be blended on
top of) cached, they pass false for
Options.fHasPriorFrame. Unless the frame is
independent, the codec will then recursively decode all frames
necessary to decode fFrameIndex. If the client has the required frame
cached, they can put it in the dst they pass to the codec, and the
codec will only draw fFrameIndex onto it.
Replace SkGifCodec's scanline decoding support with progressive
decoding, and update the tests accordingly.
Implement new APIs in SkGifCodec. Instead of using gif_lib, use
GIFImageReader, imported from Chromium (along with its copyright
headers) with the following changes:
- SkGifCodec is now the client
- Replace blink types
- Combine GIFColorMap::buildTable and ::getTable into a method that
creates and returns an SkColorTable
- Input comes from an SkStream, instead of a SegmentReader. Add
SkStreamBuffer, which buffers the (potentially partial) stream in
order to decode progressively.
(FIXME: This requires copying data that previously was read directly
from the SegmentReader. Does this hurt performance? If so, can we
fix it?)
- Remove UMA code
- Instead of reporting screen width and height to the client, allow the
client to query for it
- Fail earlier if the first frame AND screen have size of zero
- Compute required previous frame when adding a new one
- Move GIFParseQuery from GIFImageDecoder to GIFImageReader
- Allow parsing up to a specific frame (to skip parsing the rest of the
stream if a client only wants the first frame)
- Compute whether the first frame has alpha and supports index 8, to
create the SkImageInfo. This happens before reporting that the size
has been decoded.
Add GIFImageDecoder::haveDecodedRow to SkGifCodec, imported from
Chromium (along with its copyright header), with the following changes:
- Add support for sampling
- Use the swizzler
- Keep track of the rows decoded
- Do *not* keep track of whether we've seen alpha
Remove SkCodec::kOutOfOrder_SkScanlineOrder, which was only used by GIF
scanline decoding.
Call onRewind even if there is no stream (SkGifCodec needs to clear its
decoded state so it will decode from the beginning).
Add a method to SkSwizzler to access the offset into the dst, taking
subsetting into account.
Add a GM that animates a GIF.
Add tests for the new APIs.
*** Behavior changes:
* Previously, we reported that an image with a subset frame and no transparent
index was opaque and used the background index (if present) to fill the
background. This is necessary in order to support index 8, but it does not
match viewers/browsers I have seen. Examples:
- Chromium and Gimp render the background transparent
- Firefox, Safari, Linux Image Viewer, Safari Preview clip to the frame (for
a single frame image)
This CL matches Chromium's behavior and renders the background transparent.
This allows us to have consistent behavior across products and simplifies
the code (relative to what we would have to do to continue the old behavior
on Android). It also means that we will no longer support index 8 for some
GIFs.
* Stop checking for GIFSTAMP - all GIFs should be either 89a or 87a.
This matches Chromium. I suspect that bugs would have been reported if valid
GIFs started with "GIFVER" instead of "GIF89a" or "GIF87a" (but did not decode
in Chromium).
*** Future work not included in this CL:
* Move some checks out of haveDecodedRow, since they are the same for the
entire frame e.g.
- intersecting the frameRect with the full image size
- whether there is a color table
* Change when we write transparent pixels
- In some cases, Chromium deemed this unnecessary, but I suspect it is slower
than the fallback case. There will continue to be cases where we should
*not* write them, but for e.g. the first pass where we have already
cleared to transparent (which we may also be able to skip) writing the
transparent pixels will not make anything incorrect.
* Report color type and alpha type per frame
- Depending on alpha values, disposal methods, frame rects, etc, subsequent
frames may have different properties than the first.
* Skip copies of the encoded data
- We copy the encoded data in case the stream is one that cannot be rewound,
so we can parse and then decode (possibly not immediately). For some input
streams, this is unnecessary.
- I was concerned this cause a performance regression, but on average the
new code is faster than the old for the images I tested [1].
- It may cause a performance regression for Chromium, though, where we can
always move back in the stream, so this should be addressed.
Design doc:
https://docs.google.com/a/google.com/document/d/12Qhf9T92MWfdWujQwCIjhCO3sw6pTJB5pJBwDM1T7Kc/
[1] https://docs.google.com/a/google.com/spreadsheets/d/19V-t9BfbFw5eiwBTKA1qOBkZbchjlTC5EIz6HFy-6RI/
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=2045293002
Review-Url: https://codereview.chromium.org/2045293002
This test has nearly coincident lines that are missorted.
The underlying bug is caused when a pair of curves
are coincident when reduced to line segments, but the
end points aren't detected.
The error was generated by running nanobench over all svg
sample data with the distance field patch installed.
TBR=reed@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2440043003
Review-Url: https://codereview.chromium.org/2440043003
Matches our naming convention for all other types - factories that
return sk_sp (or any type that intelligently manages its own
lifetime) are named Make.
Previous factories are still around, assuming
SK_SUPPORT_LEGACY_COLOR_SPACE_FACTORIES is defined. Enable that
define for Android, etc.
See also: https://codereview.chromium.org/2442053002/
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3822
Change-Id: Iaea9376490736b494e8ffc820831f052bbe1478d
Reviewed-on: https://skia-review.googlesource.com/3822
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Also going to use this to allow caching of GrColorSpaceXforms
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3670
Change-Id: I56ed2dcbdddc22046263f56d68f2d6aea55547c8
Reviewed-on: https://skia-review.googlesource.com/3670
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Matt Sarett <msarett@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Many old pathops-related fuzz failures have built up while
the codebase was under a state a flux. Now that the code
is stable, address these failures.
Most of the CL plumbs the debug global state to downstream
routines so that, if the data is not trusted (ala fuzzed)
the function can safely exit without asserting.
TBR=reed@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2426173002
Review-Url: https://chromiumcodereview.appspot.com/2426173002
The refactoring breaks off A2B0 tag support into a separate
subclass of SkColorSpace_Base, while keeping the current
(besides CLUT) functionality in a XYZTRC subclass.
ICC profile loading is now aware of this and creates the A2B0
subclass when SkColorSpace::NewICC() is called on a profile
in need of the A2B0 functionality.
The LabPCSDemo GM loads a .icc profile containing a LAB PCS and
then runs a Lab->XYZ conversion on an image using it so we can
display it and test out the A2B0 SkColorSpace functionality,
sans a/b/m-curves, as well as the Lab->XYZ conversion code.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2389983002
Review-Url: https://codereview.chromium.org/2389983002
This reverts commit d7d1997643.
This breaks the Chromium roll (it did last time it landed too).
https://codereview.chromium.org/2429853002
Please gate your next attempt on at least one of linux_android_rel_ng, linux_chromium_rel_ng, or mac_chromium_rel_ng.
TBR=benjaminwagner@google.com,ethannicholas@google.com,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: I999d4af70a5704b8990f3cd7d145eabff57646f5
Reviewed-on: https://skia-review.googlesource.com/3590
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
A pair of cubics may be difficult to sort if the tangents suggest
one sort but the midpoints suggest a different one. When in this
gray area, and when the cumulative sort of all the angles fails to
resolve, reverse the sort to break the tie.
Before, when tiger8 was run through the signed distance field
generated directly from the path data, the simplify call might
hang since the angle could not be resolved. If the endless loop
is detected, and if there is no tie to break, just fail instead.
TBR=reed@google.com
BUG=skia:5131
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2426753002
Review-Url: https://codereview.chromium.org/2426753002
Original Commit Message:
"""
Avoid integer overflow in SkIcoCodec
Definitely good to avoid overflow here.
FWIW, this looks to be harmless for Android's current use.
They will just fail later on when trying to allocate the
bitmap.
BUG=skia:5857
"""
With the new test, ASAN also caught an integer overflow
bug in SkImageInfo. Fix this as well.
CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Ubuntu-Clang-GCE-CPU-AVX2-x86_64-Debug-ASAN;master.client.skia.android:Test-Android-Clang-AndroidOne-CPU-MT6582-arm-Debug-GN_Android
BUG=skia:5857
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3568
Change-Id: I0d777a547850474ea6cea87e36efa05434e33635
Reviewed-on: https://skia-review.googlesource.com/3568
Reviewed-by: Kevin Lubick <kjlubick@google.com>
This tries to match the behavior you would see if you rendered directly to
a canvas without going through this round-trip. Specifically, mips are
built in the same way that they would be according to the context's
internal logic. To make things clearer, the user passes in the color space
of the destination surface, not our (internal) enum.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3526
Change-Id: If8c61500d34ae712227da0284f3a80cacf84113a
Reviewed-on: https://skia-review.googlesource.com/3526
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This fixes a software rendering bug in Android. Vector drawable
icons were being drawn "too light" because they were missing this
step.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3563
Change-Id: I9b9c0dc571244dab17ee125ecb7814d7f85181e2
Reviewed-on: https://skia-review.googlesource.com/3563
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
This is an artificially small color space, for testing rendering with
values that fall outside of [0,1]. All of the saturated sRGB colors used
in our tests will end up landing outside of [0,1] in this space, so we can
verify that nothing that crashes, or produces wildly incorrect results.
Of course, many GMs *do* produce wildly incorrect results, but I need
to catalog all of those and start figuring out why.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3532
Change-Id: Idb44ee6250f2d7198e634755cd2b1f3bc8f15412
Reviewed-on: https://skia-review.googlesource.com/3532
Reviewed-by: Matt Sarett <msarett@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Definitely good to avoid overflow here.
FWIW, this looks to be harmless for Android's current use.
They will just fail later on when trying to allocate the
bitmap.
BUG=skia:5857
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3527
Change-Id: Ia1fb7d864d21ecdb127a1dd1a72cab8375cb43fb
Reviewed-on: https://skia-review.googlesource.com/3527
Commit-Queue: Matt Sarett <msarett@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
This is only useful in the rare case that the dst does not
fall into one of our main paths.
But it's a good optimization, since this does happen,
and typically, the dst won't change.
ColorCodecBench z620 --nonstd --xform_only
Without Patch 511us
With Patch 348us
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3400
Change-Id: Ibf68d9ce7072680465662922f4aa15630545e3d6
Reviewed-on: https://skia-review.googlesource.com/3400
Reviewed-by: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Matt Sarett <msarett@google.com>
Update the ANGLE test GL context, GrContextFactory, and config parsing to allow explicit control of ANGLE front/backend.
This will allow us to explicitly test ES2 vs ES3 interfaces to ANGLE as well as D3D9, D3D11, and OpenGL backends.
Also makes the angle api types valid in all builds (but will just fail when SK_ANGLE=1 or not on windows for the d3d backends).
BUG=skia:5804
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2381033002
CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Win-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE-Trybot
Review-Url: https://codereview.chromium.org/2381033002
Necessary because PNGs like to specify their gamma this way.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3402
Change-Id: I399984d611db907b115b345df1afc88d39326fbb
Reviewed-on: https://skia-review.googlesource.com/3402
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Matt Sarett <msarett@google.com>
It will now reside in SkColorSpace_Base. Future work for SkColorSpace
will cause this function to not be desirable or sensible to call on
all SkColorSpaces. Call sites were changed to make a kSRGBLinear_Named
instead of kSRGB_Named -> makeLinearGamma() (the majority of cases),
and if that was not possible, SkColorSpace_Base::makeLinearGamma()
was called instead.
TBR=reed@google.com
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2412613005
Review-Url: https://codereview.chromium.org/2412613005
allRowsCallback was asserting that
rowNum - fFirstRow == fLinesDecoded
But it was expecting fFirstRow to be 0 (logically, it is, since we are
decoding all rows), and it never set it (because it doesn't really need
to, except for this assert). This is only a problem if we reuse an
SkPngCodec after previously scaling with it. Add a test that triggers
the assert, and fix it.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2401133002
Review-Url: https://codereview.chromium.org/2401133002
Every type now nominally has Load4() and Store4() methods.
The ones that we use are implemented.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3046
CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Change-Id: I7984f0c2063ef8acbc322bd2e968f8f7eaa0d8fd
Reviewed-on: https://skia-review.googlesource.com/3046
Reviewed-by: Matt Sarett <msarett@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Error out when fuzzing
conditions are met.
Also, make degenerate
input line ends consistent.
TBR=reed@google.com
BUG=653452, 626164, skia:5829
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3048
Change-Id: I23a01adde9dec07b54d66ab2418b3ea0b96e4456
Reviewed-on: https://skia-review.googlesource.com/3048
Commit-Queue: Cary Clark <caryclark@google.com>
Reviewed-by: Cary Clark <caryclark@google.com>
Add support for tight bounds to detect and return moveTo
followed by close or zero-length lineTo.
Also short circuit so that hard work is avoided when
the path bounds is also the tight bounds.
Avoid doing work if the bounds can be trivially computed.
Include naked moveTo coordinates in the tight bounds.
R=fmalita@chromium.org
BUG=skia:5555, skia:5553
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2394443004
Review-Url: https://codereview.chromium.org/2394443004
- perform version check in CreateProc for XfermodeImageFilter and ArithmeticImageFilter
This reverts commit 3ed485f424.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2992
Change-Id: Ib4a154cdd5f5d1dcac921ef50d53b79a2d6a1be8
Reviewed-on: https://skia-review.googlesource.com/2992
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
I can only think there's something funky going on with the hidden
const_cast inside SkRasterPipeline.cpp, or with the Sk4h -> Sk4f
conversion. So make the const_cast visible and write the test
directly in halfs instead of floats.
CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Mac-Clang-MacMini6.2-CPU-AVX-x86_64-Release-GN-Trybot
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3003
Change-Id: I3a7e19ae165fce44f177b4968a63ec04e25c4b93
Reviewed-on: https://skia-review.googlesource.com/3003
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
This fix is slightly interesting; if the final
close of the contour degenerates into a zero-length
line, remove the previous line from the generated
contour.
TBR=reed@google.com
BUG=skia:5822
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3004
Change-Id: Id668d13ccf6aad9bc81d78588fc77437527a0b7b
Reviewed-on: https://skia-review.googlesource.com/3004
Reviewed-by: Cary Clark <caryclark@google.com>
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3001
CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Mac-Clang-MacMini6.2-CPU-AVX-x86_64-Release-GN-Trybot
Change-Id: I8d26b5484a2bf67d5d5891475640970046e470d8
Reviewed-on: https://skia-review.googlesource.com/3001
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
This reverts commit I0ed569b585f4962a90a0b6993acc484a74055177.
Reason for revert: Mac bots look okay now. I am puzzled.
Original change's description:
> Debug Mac test failure.
>
> CQ_EXTRA_TRYBOTS=master.client.skia:Test-Mac-Clang-MacMini6.2-CPU-AVX-x86_64-Release-GN-Trybot
> TBR=
>
> BUG=skia:
>
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2933
>
> Change-Id: I0ed569b585f4962a90a0b6993acc484a74055177
> Reviewed-on: https://skia-review.googlesource.com/2933
> Reviewed-by: Mike Klein <mtklein@chromium.org>
> Commit-Queue: Mike Klein <mtklein@chromium.org>
>
TBR=mtklein@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: I4feef1f58172d1cc649bc311c9e6d3c86f915617
Reviewed-on: https://skia-review.googlesource.com/2963
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
This test got different results when run with a
GCC compiler generating FMA instructions. The
support for those have been dropped, so the
test should no longer fail.
TBR=reed@google.com
BUG=skia:5508
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2935
Change-Id: I318ec8ae12c9eb489f6f89bd59b202453943d31e
Reviewed-on: https://skia-review.googlesource.com/2935
Reviewed-by: Cary Clark <caryclark@google.com>
CQ_EXTRA_TRYBOTS=master.client.skia:Test-Mac-Clang-MacMini6.2-CPU-AVX-x86_64-Release-GN-Trybot
TBR=
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2933
Change-Id: I0ed569b585f4962a90a0b6993acc484a74055177
Reviewed-on: https://skia-review.googlesource.com/2933
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
If we want to support VEX-encoded instructions (AVX, F16C, etc.) without a ridiculous slowdown, we need to make sure we're running either all VEX-encoded instructions or all non-VEX-encoded instructions. That means we cannot mix arbitrary user-defined SkRasterPipeline::Fn (never VEX) with those living in SkOpts (maybe VEX)... it's SkOpts or bust.
This ports the existing user-defined SkRasterPipeline::Fn use cases over to use stock stages from SkOpts. I rewrote the unit test to use stock stages, and moved the SkXfermode implementations to SkOpts. The code deleted for SkArithmeticMode_scalar should already be dead.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2940
CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Change-Id: I94dbe766b2d65bfec6e544d260f71d721f0f5cb0
Reviewed-on: https://skia-review.googlesource.com/2940
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Passing in a large buffer along with a source colour space that
used a CLUT would cause apply() to read freed heap memory, or
for smaller buffers read possibly re-used stack memory.
The code previously likely lucked out due to optimizations
removing most or all of the subsequent stack allocations.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2759
Change-Id: I39f357bce080c4d737a83dd019f0d1ccbc56f995
Reviewed-on: https://skia-review.googlesource.com/2759
Commit-Queue: Robert Aftias <raftias@google.com>
Reviewed-by: Matt Sarett <msarett@google.com>
Reason for revert:
Broke bots
Original issue's description:
> Explicit control in tools of ANGLE frontend and backend
>
> Update the ANGLE test GL context, GrContextFactory, and config parsing to allow explicit control of ANGLE front/backend.
>
> This will allow us to explicitly test ES2 vs ES3 interfaces to ANGLE as well as D3D9, D3D11, and OpenGL backends.
>
> Also makes the angle api types valid in all builds (but will just fail when SK_ANGLE=1 or not on windows for the d3d backends).
>
> BUG=skia:5804
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2381033002
>
> Committed: https://skia.googlesource.com/skia/+/50094fb489543655df026be4e4f99e09e57a1f49TBR=brianosman@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:5804
Review-Url: https://codereview.chromium.org/2384483003
Update the ANGLE test GL context, GrContextFactory, and config parsing to allow explicit control of ANGLE front/backend.
This will allow us to explicitly test ES2 vs ES3 interfaces to ANGLE as well as D3D9, D3D11, and OpenGL backends.
Also makes the angle api types valid in all builds (but will just fail when SK_ANGLE=1 or not on windows for the d3d backends).
BUG=skia:5804
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2381033002
NOTREECHECKS=true
NOTRY=true
NOPRESUBMIT=true
Review-Url: https://codereview.chromium.org/2381033002
This lets them pick up runtime CPU specializations. Here I've plugged in SSE4.1. This is still one of the N prelude CLs to full 8-at-a-time AVX.
I've moved the union of the stages used by SkRasterPipelineBench and SkRasterPipelineBlitter to SkOpts... they'll all be used by the blitter eventually. Picking up SSE4.1 specialization here (even still just 4 pixels at a time) is a significant speedup, especially to store_srgb(), so much that it's no longer really interesting to compare against the fused-but-default-instruction-set version in the bench. So that's gone now.
That left the SkRasterPipeline unit test as the only other user of the EasyFn simplified interface to SkRasterPipeline. So I converted that back down to the bare-metal interface, and EasyFn and its friends became SkRasterPipeline_opts.h exclusive abbreviations (now called Kernel_Sk4f). This isn't really unexpected: SkXfermode also wanted to build up its own little abstractions, and once you build your own abstraction, the value of an additional EasyFn-like layer plummets to negative.
For simplicity I've left the SkXfermode stages alone, except srcover() which was always part of the blitter. No particular reason except keeping the churn down while I hack. These _can_ be in SkOpts, but don't have to be until we go 8-at-a-time.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2752
CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Change-Id: I3b476b18232a1598d8977e425be2150059ab71dc
Reviewed-on: https://skia-review.googlesource.com/2752
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
We used to step at a 4-pixel stride as long as possible, then run up to 3 times, one pixel at a time. Now replace those 1-at-a-time runs with a single tail stamp if there are 1-3 remaining pixels.
This style is simply more efficient: e.g. we'll blend and lerp once for 3 pixels instead of 3 times. This should make short blits significantly more efficient. It's also more future-oriented... AVX+ on Intel and SVE on ARM support masked loads and stores, so we can do the entire tail in one direct step.
This also makes it possible to re-arrange the code a bit to encapsulate each stage better. I think generally this code reads more clearly than the old code, but YMMV. I've arranged things so you write one function, but it's compiled into two specializations, one for tail=0 (Body) and one for tail>0 (Tail). It's pretty tidy.
For now I've just burned a register to pass around tail. It's 2 bits now, maybe soon 3 with AVX, and capped at 4 for even the craziest new toys, so there are plenty of places we can pack it if we want to get clever.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2717
Change-Id: I45852a3e5d4c5b5e9315302c46601aee0d32265f
Reviewed-on: https://skia-review.googlesource.com/2717
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Gradients (and other shaders) are going to end up serializing this
particular color space very frequently, so we want a shorthand way of
writing it out. I think it's also helpful to have a clearer way of
creating it (vs. NewNamed(kSRGB_Named)->makeLinearGamma()).
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2377763002
Review-Url: https://codereview.chromium.org/2377763002
I've even found the code that's making this happen, just don't know why.
I've added a test to assert that it's safe to assume malloc() is 8-byte aligned.
Test should compile this time.
CQ_INCLUDE_TRYBOTS=master.client.skia.android:Test-Android-Clang-NexusPlayer-CPU-Moorefield-x86-Release-GN_Android-Trybot
Change-Id: I48714b99670c20704adf4f7f216da0d60d7d9bcd
Reviewed-on: https://skia-review.googlesource.com/2662
Reviewed-on: https://skia-review.googlesource.com/2703
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
This reverts commit If8a2898ab3a77571622eb125c97f676e029b902c.
Reason for revert:
../../../../../work/skia/tests/OverAlignedTest.cpp: In function 'void test_OverAligned(skiatest::Reporter*, sk_gpu_test::GrContextFactory*)':
../../../../../work/skia/tests/OverAlignedTest.cpp:19:33: error: invalid operands of types 'void*' and 'int' to binary 'operator&'
REPORTER_ASSERT(r, SkIsAlign8(p));
^
ninja: build stopped: subcommand failed.
Original issue's description:
> Focus -Wno-over-aligned to just 32-bit x86 Android.
>
> I've even found the code that's making this happen, just don't know why.
> I've added a test to assert that it's safe to assume malloc() is 8-byte aligned.
>
> BUG=skia:
>
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2662
>
> CQ_INCLUDE_TRYBOTS=master.client.skia.android:Test-Android-Clang-NexusPlayer-CPU-Moorefield-x86-Release-GN_Android-Trybot
>
TBR=mtklein@chromium.org,bungeman@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: Ic9b30ce980d8d5155528a6f2b4e1913e5fa95dc0
Reviewed-on: https://skia-review.googlesource.com/2702
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
I've even found the code that's making this happen, just don't know why.
I've added a test to assert that it's safe to assume malloc() is 8-byte aligned.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2662
CQ_INCLUDE_TRYBOTS=master.client.skia.android:Test-Android-Clang-NexusPlayer-CPU-Moorefield-x86-Release-GN_Android-Trybot
Change-Id: If8a2898ab3a77571622eb125c97f676e029b902c
Reviewed-on: https://skia-review.googlesource.com/2662
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Reason for revert:
Let's see if reverting this helps the roll.
Original issue's description:
> My take on SkAlign changes.
>
> Like the other change, it makes SkAlignN(x) macros work for pointers, and makes the macros themselves just syntax sugar for SkAlign<N>(x). We can still decide if we want to sed away the macros independently.
>
> This just does it in a somewhat less repetitive way, and adds some tests.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2368293002
>
> No public API changes.
> TBR=reed@google.com
>
> Committed: https://skia.googlesource.com/skia/+/e1a5f4e292384046678edc5c1e360b3e13dc118cTBR=cblume@chromium.org,mtklein@chromium.org
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review-Url: https://codereview.chromium.org/2372083002
This cleans up 3 remaining sites using , that probably meant ;
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2605
Change-Id: I5e48bcd85d72a205d2b0c860461dab1ec793dd18
Reviewed-on: https://skia-review.googlesource.com/2605
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Like the other change, it makes SkAlignN(x) macros work for pointers, and makes the macros themselves just syntax sugar for SkAlign<N>(x). We can still decide if we want to sed away the macros independently.
This just does it in a somewhat less repetitive way, and adds some tests.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2368293002
No public API changes.
TBR=reed@google.com
Review-Url: https://codereview.chromium.org/2368293002
In one case the fuzzer was switching the picture's op code to an invalid value
In the other two the fuzzer was maxing out the number of points passed to drawPoints and the number of characters passed to drawTextRSXform. In these cases the validation would fail but still return a pointer into the data stream.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2593
Change-Id: Id6d4e6b7bcbae38ace7ad1d92ffcfa5c02f9fb61
Reviewed-on: https://skia-review.googlesource.com/2593
Reviewed-by: Mike Reed <reed@google.com>
properties (color space), bounds, and (optional) alphaType.
We were being pretty inconsistent before. Raster was honoring all
components of the info. GPU was using the supplied color type, but
propagating the source's color space. All call sites were saying N32.
What we want to do is propagate the original device's color space, and
pick a good format from that. Rather than force all the clients to
jump through hoops constructing an SkImageInfo that meets our criteria,
just have them supply the few bits we care about, and do everything else
internally.
This also lets us always use RGBA on GPU, but N32 on raster.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2349373004
Committed: https://skia.googlesource.com/skia/+/53c38087949252d27cde668368a3eeb59cc2eb00
Review-Url: https://codereview.chromium.org/2349373004
Reason for revert:
DM crash and/or TSAN failure
Original issue's description:
> Change SkSpecialImage::makeSurface and makeTightSurface to take output
> properties (color space), bounds, and (optional) alphaType.
>
> We were being pretty inconsistent before. Raster was honoring all
> components of the info. GPU was using the supplied color type, but
> propagating the source's color space. All call sites were saying N32.
>
> What we want to do is propagate the original device's color space, and
> pick a good format from that. Rather than force all the clients to
> jump through hoops constructing an SkImageInfo that meets our criteria,
> just have them supply the few bits we care about, and do everything else
> internally.
>
> This also lets us always use RGBA on GPU, but N32 on raster.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2349373004
>
> Committed: https://skia.googlesource.com/skia/+/53c38087949252d27cde668368a3eeb59cc2eb00TBR=robertphillips@google.com,reed@google.com,bsalomon@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review-Url: https://codereview.chromium.org/2366723004
properties (color space), bounds, and (optional) alphaType.
We were being pretty inconsistent before. Raster was honoring all
components of the info. GPU was using the supplied color type, but
propagating the source's color space. All call sites were saying N32.
What we want to do is propagate the original device's color space, and
pick a good format from that. Rather than force all the clients to
jump through hoops constructing an SkImageInfo that meets our criteria,
just have them supply the few bits we care about, and do everything else
internally.
This also lets us always use RGBA on GPU, but N32 on raster.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2349373004
Review-Url: https://codereview.chromium.org/2349373004
Reason for revert:
fHeapIndex is not used in release, need to hide behind SK_DEBUG. Failing on Perf-Android-Clang-NVIDIA_Shield-GPU-TegraX1-arm64-Release-GN_Android_Vulkan.
Original issue's description:
> Some Vulkan memory fixes and cleanup
>
> * Switch back to not setting transfer_dst on all buffers
> * Add some missing unit tests
> * Add tracking of heap usage for debugging purposes
> * Fall back to non-device-local memory if device-local allocation fails
>
> BUG=skia:5031
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2356343003
>
> Committed: https://skia.googlesource.com/skia/+/c5850e9fdb62cc4ae5ed2b6af51aea92cac07455TBR=egdaniel@google.com,brianosman@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:5031
Review-Url: https://codereview.chromium.org/2358123004
For now, this is just the color space (of the original
requesting device). This is used when constructing
intermediate rendering surfaces, so that we ensure we
land in a surface that's similar/compatible to the
final consumer of the DAG's output.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2357273002
Review-Url: https://codereview.chromium.org/2357273002
For now, the only options are sRGB or WideGamutRGB
Basically, the color option to the gpu config is now of
the form: 8888|srgb[_gamut]|f16[_gamut]
color=8888 still implies legacy behavior
srgb implies 8-bit gamma-correct rendering (via sRGB format)
f16 implies 16-bit gamma-correct rendering (via F16 format)
Either of the last two options can then optionally include
a gamut specifier, either _srgb or _wide.
_srgb selects the (default) sRGB gamut
_wide selects the Adobe Wide Gamut RGB gamut, which is nice
for testing, in that it's significantly wider than sRGB,
so rendering differences are obvious.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2350003003
Review-Url: https://codereview.chromium.org/2350003003
Reason for revert:
Hitting an assert
Original issue's description:
> Support Float32 output from SkColorSpaceXform
>
> * Adds Float32 support to SkColorSpaceXform
> * Changes API to allows clients to ask for F32, updates clients to
> new API
> * Adds Sk4f_load4 and Sk4f_store4 to SkNx
> * Make use of new xform in SkGr.cpp
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2339233003
> CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
>
> Committed: https://skia.googlesource.com/skia/+/43d6651111374b5d1e4ddd9030dcf079b448ec47TBR=brianosman@google.com,mtklein@google.com,scroggo@google.com,mtklein@chromium.org,bsalomon@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review-Url: https://codereview.chromium.org/2347473007
* Adds Float32 support to SkColorSpaceXform
* Changes API to allows clients to ask for F32, updates clients to
new API
* Adds Sk4f_load4 and Sk4f_store4 to SkNx
* Make use of new xform in SkGr.cpp
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2339233003
CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Review-Url: https://codereview.chromium.org/2339233003
This is a step towards using SkCodec in Chromium, where progressive
decoding is necessary.
Switch from using png_read_row (which expects all the data to be
available) to png_process_data, which uses callbacks when rows are
available.
Create a new API for SkCodec, which supports progressive decoding and
scanline decoding. Future changes will switch the other clients off of
startScanlineDecode and get/skip-Scanlines to the new API.
Remove SkCodec::kNone_ScanlineOrder, which was only used for interlaced
PNG images. In the new API, interlaced PNG fits kTopDown. Also remove
updateCurrScanline(), which was only used by the old implementation for
interlaced PNG.
DMSrcSink:
- In CodecSrc::kScanline_Mode, use the new method for scanline decoding
for the supported formats (just PNG and PNG-in-ICO for now).
fuzz.cpp:
- Remove reference to kNone_ScanlineOrder
SkCodec:
- Add new APIs:
- startIncrementalDecode
- incrementalDecode
- Remove kNone_SkScanlineOrder and updateCurrScanline()
- Set fDstInfo and fOptions in getPixels(). This may not be necessary
for all implementations, but it simplifies things for SkPngCodec.
SkPngCodec:
- Implement new APIs
- Switch from sk_read_fn/png_read_row etc to png_process_data
- Expand AutoCleanPng's role to decode the header and create the
SkPngCodec
- Make the interlaced PNG decoder report how many lines were
initialized during an incomplete decode
SkIcoCodec:
- Implement the new APIs; supported for PNG in ICO
SkSampledCodec:
- Call the new method for decoding scanlines, and fall back to the old
method if the new version is unimplemented
- Remove references to kNone_SkScanlineOrder
tests/CodecPartial:
- Add a test which decodes part of an image, then finishes the decode,
and compares it to the straightforward method
tests/CodecTest:
- Add a test which decodes all scanlines using the new method
- Repurpose the Codec_stripes test to decode using the new method in
sections rather than all at once
- In the method check(), add a parameter for whether the image supports
the new method of scanline decoding, and be explicit about whether an
image supports incomplete
- Test incomplete PNG decodes. We should have been doing it anyway for
non-interlaced (except for an image that is too small - one row), but
the new method supports interlaced incomplete as well
- Make test_invalid_parameters test the new method
- Add a test to ensure that it's safe to fall back to scanline decoding without
rewinding
BUG=skia:4211
The new version was generally faster than the old version (but not significantly so).
Some raw performance differences can be found at https://docs.google.com/a/google.com/spreadsheets/d/1Gis3aRCEa72qBNDRMgGDg3jD-pMgO-FXldlNF9ejo4o/
Design doc can be found at https://docs.google.com/a/google.com/document/d/11Mn8-ePDKwVEMCjs3nWwSjxcSpJ_Cu8DF57KNtUmgLM/
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1997703003
Review-Url: https://codereview.chromium.org/1997703003
The SkFontData type is not exposed externally, so any method which uses
it can be updated to use smart pointers without affecting external
users. Updating this first will make updating the public API much
easier.
This also updates SkStreamAsset* SkStream::NewFromFile(const char*) to
std::unique_ptr<SkStreamAsset> SkStream::MakeFromFile(const char*). It
appears that no one outside Skia is currently using SkStream::NewfromFile
so this is a good time to update it as well.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2339273002
Committed: https://skia.googlesource.com/skia/+/d8c2476a8b1e1e1a1771b17e8dd4db8645914f8c
Review-Url: https://codereview.chromium.org/2339273002
Reason for revert:
Killing Mac
Original issue's description:
> SkFontData to use smart pointers.
>
> The SkFontData type is not exposed externally, so any method which uses
> it can be updated to use smart pointers without affecting external
> users. Updating this first will make updating the public API much
> easier.
>
> This also updates SkStreamAsset* SkStream::NewFromFile(const char*) to
> std::unique_ptr<SkStreamAsset> SkStream::MakeFromFile(const char*). It
> appears that no one outside Skia is currently using SkStream::NewfromFile
> so this is a good time to update it as well.
>
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2339273002
>
> Committed: https://skia.googlesource.com/skia/+/d8c2476a8b1e1e1a1771b17e8dd4db8645914f8cTBR=mtklein@chromium.org,halcanary@google.com,mtklein@google.com,reed@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review-Url: https://codereview.chromium.org/2343933002
The SkFontData type is not exposed externally, so any method which uses
it can be updated to use smart pointers without affecting external
users. Updating this first will make updating the public API much
easier.
This also updates SkStreamAsset* SkStream::NewFromFile(const char*) to
std::unique_ptr<SkStreamAsset> SkStream::MakeFromFile(const char*). It
appears that no one outside Skia is currently using SkStream::NewfromFile
so this is a good time to update it as well.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2339273002
Review-Url: https://codereview.chromium.org/2339273002
If a quad a conic intersect only where the end of one
is contained by the convex hull of the other, and the
curve contained by the hull is nearly a straight line,
treating it as a line may move the end point to the
other side of the curve.
Detect this by checking to see if the end point is in
the hull, and if so, continue to subdivide the curve
rather than treating it as a line.
This fixes several existing tests that were disabled
earlier this year.
A typo in SkDCurve::nearPoint() prevented detecting when
the end of a line was nearly touching a curve.
Also fixed concidence a bit to get the second half of
tiger further along.
All existing tests, including extended testing in
Release and the first half of tiger, work.
TBR=reed@google.com
BUG=skia:5131
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2338323002
Review-Url: https://codereview.chromium.org/2338323002
The path writer takes constructs the output path out of
curves that satisfy the pathop operation.
Curves contain lists of t/point pairs that may not be
comparable to each other. To match up curve ends in the
output path, look for adjacent curves to have a shared
membership rather than comparing point values.
Use path utilities to connect partial curve lists into
closed contours.
Share the angle code that determines if a curve has become
a degenerate line with the path writer.
Clean up some code on the way, and delete some unused
functions.
TBR=reed@google.com
BUG=5188
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2321973005
Review-Url: https://codereview.chromium.org/2321973005
Also: make sure that all SkPDF unit tests are named SkPDF_* to
make testing changes to SkPDF easier. Other cleanup.
Add test: SkPDF_pdfa_document to verify that flag in public API
works.
SkPDF_JpegIdentification test: test slightly malformed JPEGs to
verify that all code paths work.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2322133003
Review-Url: https://codereview.chromium.org/2322133003
We were effectively storing the transpose, which made all of our
operations on individual colors, and our concatenation of matrices
awkward and backwards.
I'm planning to push this further into Ganesh, where I had incorrectly
adjusted to the previous layout, treating colors as row vectors in the
shaders.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2324843003
Review-Url: https://codereview.chromium.org/2324843003
during curve intersection if their
ends are nearly the same.
Loosen conic/line intersection point
check.
Detect when coincident points are
unordered. This means that points
a/b/c on one curve may appear in
b/c/a order on the opposite curve.
Restructure addMissing to return
success and return if a coincidence
was added as a parameter.
With this, tiger part a works.
Tiger part b exposes bugs around
tight quads that are nearly coincident
with themselves, and are coincident
with something else.
The greedy coicident matcher
may cause the point order to be
out of sync.
Still working out what to do in
this case.
TBR=reed@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2321773002
Review-Url: https://codereview.chromium.org/2321773002
Reason for revert:
Broken perf bots
Original issue's description:
> Checking for valid colorType, alphaType, colorSpace in SkCodec
>
> * Refactor to share code between SkPngCodec and SkWebpCodec
> * Didn't end up sharing with SkJpegCodec but did refactor
> that code a bit
> * Disallow conversions to F16 with non-linear color spaces
> * Fail to decode if we fail to create a SkColorSpaceXform
> (should be an assert soon). We used to fallback on a
> legacy decode if we failed to create the transform.
> * A bunch of name changes
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2319293003
>
> Committed: https://skia.googlesource.com/skia/+/7a9900d6d34e437bb24beb5524a1f6488ae138c9TBR=scroggo@google.com,brianosman@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review-Url: https://codereview.chromium.org/2328663002
* Refactor to share code between SkPngCodec and SkWebpCodec
* Didn't end up sharing with SkJpegCodec but did refactor
that code a bit
* Disallow conversions to F16 with non-linear color spaces
* Fail to decode if we fail to create a SkColorSpaceXform
(should be an assert soon). We used to fallback on a
legacy decode if we failed to create the transform.
* A bunch of name changes
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2319293003
Review-Url: https://codereview.chromium.org/2319293003
* Necessary to read ICC profiles
* Will be necessary to implement animation
* Requires consolidated data with length
Doesn't affect decode performance (thought I believe
our performance tests only cover SkStreams with memory
bases).
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2311793004
Review-Url: https://codereview.chromium.org/2311793004
Consolidates all flush actions into GrDrawingManager and makes GrContext::flush a passthrough.
Removes the unused and untested discard flush variation.
Replaces the indirect overbudget callback mechanism of GrResourceCache with a flag set by resource cache when it wants to flush that is checked after each draw by GrDrawContext.
Modifies GrResourceCache::notifyFlushOccurred() to take a param indicating whether it triggered the
flush that just occurred.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2307053002
Committed: https://skia.googlesource.com/skia/+/1dbb207babecdae8f1f74ed9d9900c73064df744
Review-Url: https://codereview.chromium.org/2307053002
Reason for revert:
Causing assertions on bots
Original issue's description:
> Restructure flushing relationship between GrContext, GrDrawingManager, and GrResourceCache.
>
> Consolidates all flush actions into GrDrawingManager and makes GrContext::flush a passthrough.
>
> Removes the unused and untested discard flush variation.
>
> Replaces the indirect overbudget callback mechanism of GrResourceCache with a flag set by resource cache when it wants to flush that is checked after each draw by GrDrawContext.
>
> Modifies GrResourceCache::notifyFlushOccurred() to take a param indicating whether it triggered the
> flush that just occurred.
>
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2307053002
>
> Committed: https://skia.googlesource.com/skia/+/1dbb207babecdae8f1f74ed9d9900c73064df744TBR=robertphillips@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review-Url: https://codereview.chromium.org/2312123003
Consolidates all flush actions into GrDrawingManager and makes GrContext::flush a passthrough.
Removes the unused and untested discard flush variation.
Replaces the indirect overbudget callback mechanism of GrResourceCache with a flag set by resource cache when it wants to flush that is checked after each draw by GrDrawContext.
Modifies GrResourceCache::notifyFlushOccurred() to take a param indicating whether it triggered the
flush that just occurred.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2307053002
Review-Url: https://codereview.chromium.org/2307053002
Conics with very large w values can
be approximated with two straight lines.
This avoids iterating endlessly in an
attempt to create quadratics with unstable
numerics.
Check to see if the first chop generated
a pair of lines within the default
point comparison tolerance.
R=reed@google.com
BUG=643933, 643665
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2312923002
Review-Url: https://codereview.chromium.org/2312923002
Pathops makes up intersections that it doesn't detect directly,
but do exist. For instance, if a is coincident with b, and
b is coincident with c, then for where they overlap
a is coincident with c.
The intersections are made up in different ways. In a few
places, the t values that are detected are interpolated to
guess the t values that represent invented intersections.
The interpolated t is not necessarily linear, but a linear
guess is good enough if the invented t lies between known
t values.
Additionally, improve debugging.
This passes the extended release test suite and additionally
passes the first 17 levels in the tiger test suite;
previously, path ops passed 7 levels.
The tiger suite is composed of 37 levels in increasing
complexity, described by about 300K tests.
TBR=reed@google.com
BUG=skia:5131
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2300203002
Review-Url: https://codereview.chromium.org/2300203002
This is working towards fixing all bugs around simplifying the tiger.
This installment simplifies the point-t intersection list as it is built rather than doing the analysis once the intersections are complete. This avoids getting the list in an inconsistent state and makes coincident checks faster and more stable.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2237223002TBR=reed@google.com
BUG=skia:5131
Review-Url: https://codereview.chromium.org/2237223002
This seems to fix text extraction on Adobe Reader
- Registry/Ordering is now set to Skia/SkiaOrdering.
- Type3 fonts now get a FontDescriptor (force symbolic font).
- CMapName is now Skia-Identity-SkiaOrdering
- CMap behaves correctly for single-byte fonts.
Also:
- SkTestTypeface returns tounicode map for testing.
- Unit test updated
All PDFs render the same
BUG=skia:5606
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2292303004
Review-Url: https://codereview.chromium.org/2292303004
Verify the rules that we're converging on for surfaces:
- For 8888, we only support sRGB-like gamma, or no color space at all.
- For F16, we require a color space, with linear gamma.
- For all other formats, we do not support color spaces.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2270823002
Review-Url: https://codereview.chromium.org/2270823002
Instead of mapping invaid glyphIDs to zero or maxGlyphID,
don't draw them at all.
Validate glyphs when glyph is written, not ahead of time.
Don't allocate array to copy user-provided glyphs.
Easy early exit from SkPDFDevice::internalDrawText()
GlyphPositioner::flush() called ~GlyphPositioner()
SkScopeExit class now exists.
Assume SkTypeface* pointers are now never null in more
places.
precalculate alignmentFactor to clean up code.
SkPDFDevice::updateFont must be called with validated
glyphID. Skip bad glyphs to make this true.
SkPDFDevice::updateFont always succeeds.
SkPDFFont::GetFontResource always succeeds (preconditions are
asserted). If GetMetrics fails, don't call GetFontResource.
SkPDFFont::glyphsToPDFFontEncodingCount() becomes
SkPDFFont::countStretch() and is inlined.
SkPDFFont::glyphsToPDFFontEncoding now works one Glyph at a
time and is inlined.
SkPDFFont::noteGlyphUsage() operates one glyph at a time.
Add SkScopeExit.h; also a unit test for it.
SkPostConfig: Fix SK_UNUSED for Win32.
No public API changes.
TBR=reed@google.com
BUG=625995
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2278703002
Review-Url: https://codereview.chromium.org/2278703002
No more:
#include SK_SFNTLY_SUBSETTER
#include ZLIB_INCLUDE
Also, rename SK_SFNTLY_SUBSETTER to SK_PDF_USE_SFNTLY
to follow my pattern of prefixing SkPDF-specific defines
with 'SK_PDF_'.
The ZLIB_INCLUDE define is no longer is used by anyone.
TODO: rename Sfntly to something pronounceable.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2273343002
Review-Url: https://codereview.chromium.org/2273343002
This removes the notion of keeping track of every different t value
that resolves to the same or a similar point. Other fixes make
this concept unnecessary, and removing it simplifies the code.
This removes an allocation, and speeds up paths with many
overlapping curves.
As a bonus, four fuzzer tests that failed before now succeed.
TBR=reed@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2275703003
Review-Url: https://codereview.chromium.org/2275703003
SkColorSpaces may be once-ptrs, so we can reuse common color spaces.
This means that they must be thread safe. SkMatrix44 is not
thread safe because it maintains a mutable type mask.
This CL ensures that we precompute the type mask so we
can use const SkMatrix44's safely.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2277463002
Review-Url: https://codereview.chromium.org/2277463002
I think we convinced ourselves that denorms, while a good chunk of half floats,
cover a rather small fraction of the representable range, which is always
close enough to zero to flush.
This makes both paths of the conversion to or from float considerably simpler.
These functions now work for zero-or-normal half floats (excluding infinite, NaN).
I'm not aware of a term for this class so I've called them "ordinary".
A handful of GMs and SKPs draw differently in --config f16, but all imperceptibly.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2256023002
Review-Url: https://codereview.chromium.org/2256023002
PNGs may contain a gAMA chunk that specifies gamma
values as floats. If so, we will use these floats
to create an SkColorSpace.
This CL fixes Equals(), serialize(), and
Deserialize() to correctly handle SkColorSpaces
with strange gammas, where we are unable to fall
back on the profile data.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2221983002
Review-Url: https://codereview.chromium.org/2221983002
Motivation: gross code simplification, also no bitset lookups at draw time.
SkPDFFont owns its glyph useage bitset.
SkPDFSubstituteMap goes away.
SkPDFObject interface is simplified.
SkPDFDocument tracks font usage (as hash set), not glyph usage.
SkPDFFont gets a simpler constructor.
SkPDFFont has first and last glyph set in constructor, not adjusted later.
SkPDFFont implementations are simplified.
SkPDFGlyphSet is replaced with simple SkBitSet.
SkPDFFont sizes its SkBitSets based on glyph count.
SkPDFGlyphSetMap goes away.
SkBitSet is now non-copyable.
SkBitSet now how utility methods to match old SkPDFGlyphSet.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2253283004
CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Win-MSVC-GCE-CPU-AVX2-x86_64-Release-GDI-Trybot,Test-Win-MSVC-GCE-CPU-AVX2-x86_64-Debug-GDI-Trybot
Review-Url: https://codereview.chromium.org/2253283004
In rare cases, floating point error causes the tesselator to add the
same Vertex to more than one Poly on the same side. This was not a big
problem when we were allocating new vertices when constructing Polys,
but after https://codereview.chromium.org/2029243002 it causes more serious
issues, since each Edge can only belong to two Polys, and violating this
condition messes up the linked list of Edges used for left & right Polys
and the associated estimated vertex count.
The fix is to simply let the first Poly win, and skip that vertex for
subsequent Polys. Since this only occurs in cases where vertices are very
close to each other, it should have little visual effect.
This is also exercised by Nebraska-StateSeal.svg.
BUG=skia:5636
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2259493002
Review-Url: https://codereview.chromium.org/2259493002
Keep isOpaque as a convenience method -- many places really only need to
know that for optimization purposes (SrcOver -> Src, etc...).
In all the places where we pull data back out or convert to another
object and need to supply an SkImageInfo, we can avoid losing information
about premulness.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2250663002
Review-Url: https://codereview.chromium.org/2250663002
GrAppliedClip was about at its limit for how many "make" functions it
could have. Window rectangles would push it over the edge. This change
makes it so GrDrawTarget supplies the original draw bounds to the
constructor, and then GrClip adds the various required clipping
techniques.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2246113002
Review-Url: https://codereview.chromium.org/2246113002
Impl Overview
(1) Keep the device clip bounds up to date. This
requires minimal additional work in a few places
throughout canvas.
(2) Keep track of if the ctm isScaleTranslate. Yes,
there's a function that does this, but it's slow
to call.
(3) Perform the src->device transform in quick reject,
then check intersection/nan.
Other Notes:
(1) NaN and intersection checks are performed
simultaneously.
(2) We no longer quick reject infinity.
(3) Affine and perspective are both handled in the slow
case.
(4) SkRasterClip::isEmpty() is handled by the intersection
check.
Performance on Nexus 6P:
93.2ms -> 59.8ms
Overall Android Jank Tests Performance Impact:
Should gain us a ms or two on some tests.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2225393002
Committed: https://skia.googlesource.com/skia/+/d22a817ff57986407facd16af36320fc86ce02da
Review-Url: https://codereview.chromium.org/2225393002
Impl Overview
(1) Keep the device clip bounds up to date. This
requires minimal additional work in a few places
throughout canvas.
(2) Keep track of if the ctm isScaleTranslate. Yes,
there's a function that does this, but it's slow
to call.
(3) Perform the src->device transform in quick reject,
then check intersection/nan.
Other Notes:
(1) NaN and intersection checks are performed
simultaneously.
(2) We no longer quick reject infinity.
(3) Affine and perspective are both handled in the slow
case.
(4) SkRasterClip::isEmpty() is handled by the intersection
check.
Performance on Nexus 6P:
93.2ms -> 59.8ms
Overall Android Jank Tests Performance Impact:
Should gain us a ms or two on some tests.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2225393002
Review-Url: https://codereview.chromium.org/2225393002
Reason for revert:
Erg - dumb bug
Original issue's description:
> Create blurred RRect mask on GPU (rather than uploading it)
>
> This CL doesn't try to resolve any of the larger issues. It just moves the computation of the blurred RRect to the gpu and sets up to start using vertex attributes for a nine patch draw (i.e., returning the texture coordinates)
>
> All blurred rrects using the "analytic" path will change slightly with this CL.
>
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2222083004
>
> Committed: https://skia.googlesource.com/skia/+/75ccdc77a70ec2083141bf9ba98eb2f01ece2479TBR=bsalomon@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review-Url: https://codereview.chromium.org/2236493002
This CL doesn't try to resolve any of the larger issues. It just moves the computation of the blurred RRect to the gpu and sets up to start using vertex attributes for a nine patch draw (i.e., returning the texture coordinates)
All blurred rrects using the "analytic" path will change slightly with this CL.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2222083004
Review-Url: https://codereview.chromium.org/2222083004
SkPDFFont:
- SkPDFType1Font::populate() encode advances correctly.
- break out logically independent code into new files:
* SkPDFConvertType1FontStream
* SkPDFMakeToUnicodeCmap
SkPDFFont.cpp is now 380 lines smaller.
Expose `SkPDFAppendCmapSections()` for testing.
SkPDFFontImpl.h
- Fold into SkPDFFont.
SkPDFConvertType1FontStream:
- Now assume given a SkStreamAsset
SkPDFFont:
- AdvanceMetric now hidden in a anonymous namespace.
No public API changes.
TBR=reed@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2221163002
Review-Url: https://codereview.chromium.org/2221163002
About 9x faster than Murmur3 for long inputs.
Most of this is a mechanical change from SkChecksum::Murmur3(...) to SkOpts::hash(...).
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2208903002
CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot;master.client.skia.compile:Build-Ubuntu-GCC-x86_64-Release-CMake-Trybot,Build-Mac-Clang-x86_64-Release-CMake-Trybot
Review-Url: https://codereview.chromium.org/2208903002
SkLiteRecorder, a new SkCanvas, fills out SkLiteDL, a new SkDrawable.
This SkDrawable is a display list similar to SkRecord and SkBigPicture / SkRecordedDrawable, but with a few new design points inspired by Android and slimming paint:
1) SkLiteDL is structured as one big contiguous array rather than the two layer structure of SkRecord. This trades away flexibility and large-op-count performance for better data locality for small to medium size pictures.
2) We keep a global freelist of SkLiteDLs, both reusing the SkLiteDL struct itself and its contiguous byte array. This keeps the expected number of mallocs per display list allocation <1 (really, ~0) for cyclical use cases.
These two together mean recording is faster. Measuring against the code we use at head, SkLiteRecorder trends about ~3x faster across various size pictures, matching speed at 0 draws and beating the special-case 1-draw pictures we have today. (I.e. we won't need those special case implementations anymore, because they're slower than this new generic code.) This new strategy records 10 drawRects() in about the same time the old strategy took for 2.
This strategy stays the winner until at least 500 drawRect()s on my laptop, where I stopped checking.
A simpler alternative to freelisting is also possible (but not implemented here), where we allow the client to manually reset() an SkLiteDL for reuse when its refcnt is 1. That's essentially what we're doing with the freelist, except tracking what's available for reuse globally instead of making the client do it.
This code is not fully capable yet, but most of the key design points are there. The internal structure of SkLiteDL is the area I expect to be most volatile (anything involving Op), but its interface and the whole of SkLiteRecorder ought to be just about done.
You can run nanobench --match picture_overhead as a demo. Everything it exercises is fully fleshed out, so what it tests is an apples-to-apples comparison as far as recording costs go. I have not yet compared playback performance.
It should be simple to wrap this into an SkPicture subclass if we want.
I won't start proposing we replace anything old with anything new quite yet until I have more ducks in a row, but this does look pretty promising (similar to the SkRecord over old SkPicture change a couple years ago) and I'd like to land, experiment, iterate, especially with an eye toward Android.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2213333002
Review-Url: https://codereview.chromium.org/2213333002
Change SkDataTable::NewXXX to SkDataTable::MakeXXX and return sk_sp.
This updates users of SkDataTable to sk_sp as well.
There do not appear to be any external users of these methods.
Review-Url: https://codereview.chromium.org/2211143002
With the move from SkData::NewXXX to SkData::MakeXXX most
SkAutoTUnref<SkData> were changed to sk_sp<SkData>. However,
there are still a few SkAutoTUnref<SkData> around, so clean
them up.
Review-Url: https://codereview.chromium.org/2212493002
Motivation: reduce code complexity.
SkCanon stores SkPDFShader::State next to SkDFObject, not inside.
many places use sk_sp<T> rather than T* to represent ownership.
SkPDFShader::State no longer holds bitmap.
SkPDFShader::State gets move constructor, no longer heap-allocated.
Classes removed:
SkPDFFunctionShader
SkPDFAlphaFunctionShader
SkPDFImageShader
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2193973002
Review-Url: https://codereview.chromium.org/2193973002
Lessons learned
1. ImageShader (correctly) always compresses (typically via PNG) during serialization. This has the surprise results of
- if the image was marked opaque, but has some non-opaque pixels (i.e. bug in blitter or caller), then compressing may "fix" those pixels, making the deserialized version draw differently. bug filed.
- 565 compressess/decompresses to 8888 (at least on Mac), which draws differently (esp. under some filters). bug filed.
2. BitmapShader did not enforce a copy for mutable bitmaps, but ImageShader does (since it creates an Image). Thus the former would see subsequent changes to the pixels after shader creation, while the latter does not, hence the change to the BlitRow test to avoid this modify-after-create pattern. I sure hope this prev. behavior was a bug/undefined-behavior, since this CL changes that.
BUG=skia:5595
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2195893002
Review-Url: https://codereview.chromium.org/2195893002