- optional parameters added to descriptorProc and allocPixels
- clip options to image decoders
- check for xfermode in blitter_a8
- UNROLL loops in blitrow
reviewed by reed@google.com
git-svn-id: http://skia.googlecode.com/svn/trunk@841 2bbb7eff-a529-9590-31e7-b0007b416f81
Some minor revisions to do cleanup regarding getSize() and extractSubset(). All
are related to avoid read/write past end of the pixel buffer when getSize() is
used on a bitmap that is the result of a call to extractSubset().
git-svn-id: http://skia.googlecode.com/svn/trunk@835 2bbb7eff-a529-9590-31e7-b0007b416f81
for another iter that runs back-to-front (B2FIter).
add unittest for Deque
git-svn-id: http://skia.googlecode.com/svn/trunk@821 2bbb7eff-a529-9590-31e7-b0007b416f81
Fixed rendering of shadows under bitmaps.
Added an option to SkBlurMask to produce higher quality blurs.
The HQ blur option is propagated through SkBlurDrawLooper so that it can be invoked by WebKit for drawing shadows.
Added a shadow rendering test to gm.
Bugs fixed: 146, 150
Related Chromium bugs: 11153, 42654
Code review: http://codereview.appspot.com/4174049
git-svn-id: http://skia.googlecode.com/svn/trunk@818 2bbb7eff-a529-9590-31e7-b0007b416f81
- Change SkGraphicState to track and set the blend mode (xfermode) for modes built in to PDF (non porter duff modes + src over).
- Add SkXfermode::asMode() to retrieve xfermode as an enum for non porter duff modes.
- Move SkXfermode.cpp around a bit to support asMode() -- Generally move utility functions toward the top of the file.
- Make SkPDFFormXObject an isolated transparency group, as it used for saveLayer, which draws on transparent, not the device background.
- Set the graphic state in drawDevice and drawBitmap in order to get the right xfermode and alpha.
Review URL: http://codereview.appspot.com/4131043
git-svn-id: http://skia.googlecode.com/svn/trunk@774 2bbb7eff-a529-9590-31e7-b0007b416f81
This prevents two copies of the content stream from sticking around. It also fixes an invalid memory reference because SkCanvas::internalRestore deletes the device (maybe it should just unref) after drawing it onto the main device.
Review URL: http://codereview.appspot.com/4080056
git-svn-id: http://skia.googlecode.com/svn/trunk@773 2bbb7eff-a529-9590-31e7-b0007b416f81
created path.
todo: convexity perhaps should be tristate: yes, no, unknown
git-svn-id: http://skia.googlecode.com/svn/trunk@768 2bbb7eff-a529-9590-31e7-b0007b416f81
update rlepixelref to not use safeRef/safeUnref (as those are gone now)
git-svn-id: http://skia.googlecode.com/svn/trunk@767 2bbb7eff-a529-9590-31e7-b0007b416f81
SkSafeRef() and SkSafeUnref().
This is basically a bug waiting to happen. An optimizing compiler can remove
checks for null on "this" if it chooses. However, SkRefCnt::safeRef() relies on
precisely this check...
void SkRefCnt::safeRef() {
if (this) {
this->ref();
}
}
Since a compiler might skip the if-clause, it breaks the intention of this
method, hence its removal.
static inline void SkSafeRef(SkRefCnt* obj) {
if (obj) {
obj->ref();
}
}
This form is not ignored by an optimizing compile, so we use it instead.
git-svn-id: http://skia.googlecode.com/svn/trunk@762 2bbb7eff-a529-9590-31e7-b0007b416f81
In GrGpuGL::readPixels make sure current rendertarget has been made current in GL before calling glReadPixels
git-svn-id: http://skia.googlecode.com/svn/trunk@761 2bbb7eff-a529-9590-31e7-b0007b416f81
Change the code to fill out the metrics even if the font isn't embeddable. Previously, if the font wasn't embeddable, the code would set the type to not embeddable and return without filling out the rest of the metrics.
Review URL: http://codereview.appspot.com/3973053
git-svn-id: http://skia.googlecode.com/svn/trunk@758 2bbb7eff-a529-9590-31e7-b0007b416f81
Renamed to SkAdvancedTypefaceMetrics.
Include Em size and return all metrics in unscaled font units.
Make retrieval of advances optional.
Reorder SkAdvancedTypefaceMetrics to be somewhat logical.
Change the types of fields in SkAdvancedTypefaceMetrics to their minimum required size.
Review URL: http://codereview.appspot.com/4121049
git-svn-id: http://skia.googlecode.com/svn/trunk@752 2bbb7eff-a529-9590-31e7-b0007b416f81
Adds optional matrix parameters to GrContext drawRect and drawRectToRect so that non-axis-aligned matrices can be drawn using these functions.
codereview Issue 4105049
git-svn-id: http://skia.googlecode.com/svn/trunk@749 2bbb7eff-a529-9590-31e7-b0007b416f81
Sorry this is such a large CL. It was very exploratory for me to make this
work.
- Add an interface to SkFontHost to retrieve font information and provide NULL implementations on all platforms except Linux.
- Segment large Type 1 fonts into fonts with shared resources with 255 glyphs each.
- Convert the various Type 1 formats to the form PDF wants.
- Update font as we draw text instead of as part of the graphical state.
- Remove built-in font support, we can't really use it.
Other changes I can pull out to a separate CL if you like.
- Add SkTScopedPtr class.
- Fix double free of resources.
- Fix bug in resource unique-ifying code.
- Don't print anything for any empty clip path.
- Fix copy paste error - MiterLimit.
- Fix sign extension bug in SkPDFString
- Fix FlateTest rename that was missed on a previous commit.
Review URL: http://codereview.appspot.com/4082042
git-svn-id: http://skia.googlecode.com/svn/trunk@728 2bbb7eff-a529-9590-31e7-b0007b416f81
dimensions, otherwise we might set the bounds, only to then abort and not
set any points.
Fixes assert if you call addRoundRect(r, 10, 10) when r is inverted
(i.e. r.fLeft > r.fRight)
git-svn-id: http://skia.googlecode.com/svn/trunk@704 2bbb7eff-a529-9590-31e7-b0007b416f81
whose dimensions exceed 32K. In my testing, this is fine, but I'm coding this
as an opt-in feature for now, to allow for more testing before its enabled
by default.
git-svn-id: http://skia.googlecode.com/svn/trunk@693 2bbb7eff-a529-9590-31e7-b0007b416f81
use that factory in gpucanvas, rather than overriding createDevice
note: I think we now don't need the canvas parameter in device-factory
git-svn-id: http://skia.googlecode.com/svn/trunk@684 2bbb7eff-a529-9590-31e7-b0007b416f81
move find_y to right above its only caller (Spanerator)
reformat Spanerator methods to match coding style
git-svn-id: http://skia.googlecode.com/svn/trunk@678 2bbb7eff-a529-9590-31e7-b0007b416f81
In fbo test funciton set min filter to nearest (for systems that don't support rendering to level of a texture that isn't mip map complete.)
Add a lot more sample slides to the win32 build
Fix texture red/blue color swap on windows.
git-svn-id: http://skia.googlecode.com/svn/trunk@677 2bbb7eff-a529-9590-31e7-b0007b416f81
change incorrectly assumed that all cases wanted premultipled-last, which was
incorrect.
Reverting to the previous values.
git-svn-id: http://skia.googlecode.com/svn/trunk@673 2bbb7eff-a529-9590-31e7-b0007b416f81
add it to Makefile if SKIA_PDF_SUPPORT is true
Use compile_assert (yea!)
git-svn-id: http://skia.googlecode.com/svn/trunk@643 2bbb7eff-a529-9590-31e7-b0007b416f81
The regression was due to the fact that we were calling PlatformColorProc() for
every span (which in turns makes CPUID, a fairly expensive call). Since we draw
a lot of rects, and rects have 1-pixel wide spans for the vertical segments,
that's a lot of CPUID.
Fixed by cacheing the result of PlatformColorProc(), as is done for the other
platform-specific blitters.
Review URL: http://codereview.appspot.com/3669042/
git-svn-id: http://skia.googlecode.com/svn/trunk@636 2bbb7eff-a529-9590-31e7-b0007b416f81
[Patch from weiwei.li@intel.com]
SSE2 optimization has been added by Stephen White before, this improves the skia
performance on SSE2-supporting platform. (please refer to below issues)
Issue 171055: More SSE2ification
Issue 157141: More SSE2ification
Issue 150060: minor tweaks to SSE2 code for -fPIC
Issue 144072: SSE2 optimizations for 32bit blending blitters
This CL implements SSE2 optimizations for the 32bit Color operation. Like above
issues, it uses CPUID to detect for SSE2 and changes the platform procs at
runtime as well. The 32bit Color operation is heavily used on Chrome HTML5
canvas operations. Take Microsoft IE test drives Pulsating Bubbles as example
(http://ie.microsoft.com/testdrive/Performance/PulsatingBubbles/Default.xhtml),
if running this cases on Chrome, the overhead of 32bit Color operation is about
40~50%. So this CL will make skia performance more better, and also make Chrome
HTML5 canvas performance more better.
Additional, this CL has passed the skia bench & tests validation, the result is
pretty good. We also apply this CL to the latest chromium, and re-run Microsoft
IE test drives Pulsating Bubbles, the performance is improved by almost 9~10%.
git-svn-id: http://skia.googlecode.com/svn/trunk@633 2bbb7eff-a529-9590-31e7-b0007b416f81
This patch adds four methods to SkBitmap. There are two functions to return
"safe size", defined as the number of pixels from the value returned by
getPixels() to the end of the allocated buffer.
There is one version of fillPixels() to copy the bitmap instance into an
external buffer (with specified size, and using specified stride), and another
fillPixels() to copy from an external buffer to the instance bitmap. In the
latter case the specified height, width and pixel format must match that used by
the bitmap instance, although the specified stride may be any value at least as
large as the minimum stride for the specified geometry. It is assumed that the
external buffer is of size at least (height - 1)*stride + width *
bytesPerPixel.
Both fillPixels() functions return false if the copy is not possible with the
specified parameters.
Review URL: http://codereview.appspot.com/2837041/
git-svn-id: http://skia.googlecode.com/svn/trunk@625 2bbb7eff-a529-9590-31e7-b0007b416f81
Supports fakeBold, underline, strikethrough, mode (fill, stroke, both), size, skew, alignment (left, center, right).
Missing is drawFontOnPath and font lookup and embedding.
Changed SkPDFString to support how it is used from drawText methods.
Moved compile assert into SkTypes.
Moved constants and utility function used to support fakeBold, underline, and strikethrough into higher level locations.
Review URL: http://codereview.appspot.com/2946041
git-svn-id: http://skia.googlecode.com/svn/trunk@624 2bbb7eff-a529-9590-31e7-b0007b416f81
The '#include "SkGLDevice.h"' from include/core/SkDevice.h requires internal
Skia code to be added to the include search paths when using the deprecated API.
This change adds back SkGLCanvas.cpp to avoid exposing SkGLDevice.h to the
public API.
The change also includes an explicit virtual destructor on SkDeviceFactory to
silence a -Wnon-virtual-dtor warning and allow for -Werror.
Original Issue: http://codereview.appspot.com/3009041/
Review URL: http://codereview.appspot.com/2994042
git-svn-id: http://skia.googlecode.com/svn/trunk@623 2bbb7eff-a529-9590-31e7-b0007b416f81
Reorganize how the PDF graphic state stack is managed (fixing several bugs incidentally).
Style: fix variables with underscores.
Bug: fix image matrix application order, which enabled a small refactor.
Review URL: http://codereview.appspot.com/2771042
git-svn-id: http://skia.googlecode.com/svn/trunk@622 2bbb7eff-a529-9590-31e7-b0007b416f81
Fix the spelling of resource in several places
Make getResouce(resourceList) part of SkPDFObject
make SkDynamicMemoryWStream::getOffset and SkPDFPage::getMediaBox const
Add a temporary NOT_IMPLEMENTED macro instead of using SkASSERT
Review URL: http://codereview.appspot.com/2721041
git-svn-id: http://skia.googlecode.com/svn/trunk@619 2bbb7eff-a529-9590-31e7-b0007b416f81
These are not the capabilities of the factory, but of the device. Additionally, it is more often needed when you have a device then when you have a factory, which caused creating of a new factory.
Review URL: http://codereview.appspot.com/2720041
git-svn-id: http://skia.googlecode.com/svn/trunk@618 2bbb7eff-a529-9590-31e7-b0007b416f81
The previous change made it difficult to inherit from SkCanvas without leaking memory. By making SkDeviceFactory not reference counted, the right thing happens more naturally, just NewCanvas : public SkCanvas(new NewDeviceFactory()) {...}
Review URL: http://codereview.appspot.com/2530042
git-svn-id: http://skia.googlecode.com/svn/trunk@605 2bbb7eff-a529-9590-31e7-b0007b416f81
Methods or classes that should go away are marked deprecated. The only thing I know of that breaks backward compatibility is SkCanvas((SkDevice*)NULL), but that is fairly unlikely to occur in the wild because that constructor had a default value of NULL.
Review URL: http://codereview.appspot.com/2103045
git-svn-id: http://skia.googlecode.com/svn/trunk@604 2bbb7eff-a529-9590-31e7-b0007b416f81
- when the previous point in the path and (x1, y1) are coincident
- when (x1, y1) and (x2, y2) are coincident
These cause the setNormalize() calls to leave the "before" and "after" vectors
uninitialized, respectively, which are then used to compute cosh and sinh.
I chose to implement HTML5 canvas behaviour for these cases (as well as for the
case where all three points are collinear): add a line to the first point, and
bail. I think this is ok, since skia is mostly used for HTML5 browsers, and
this case is degenerate anyway.
Review URL: http://codereview.appspot.com/2484041
git-svn-id: http://skia.googlecode.com/svn/trunk@603 2bbb7eff-a529-9590-31e7-b0007b416f81
have a bitmap with pixels, but no (required) colortable. readyToDraw() knows
to check for this.
git-svn-id: http://skia.googlecode.com/svn/trunk@599 2bbb7eff-a529-9590-31e7-b0007b416f81
The S32A_Blend_BlitRow32 function was written and unrolled in ARM
assembly to improve the rendering performance on ARM cores lacking
NEON.
Added in SkBlitRow_opts_arm.cpp.
Performance improvement about ~18% on micro benchmarking.
Patch-by: Vassillis
git-svn-id: http://skia.googlecode.com/svn/trunk@598 2bbb7eff-a529-9590-31e7-b0007b416f81
inside SkBitmap.cpp.
core_files.mk updated, but if your build does not reference that, you will
need to add SkMallocPixelRef.cpp to your list
git-svn-id: http://skia.googlecode.com/svn/trunk@597 2bbb7eff-a529-9590-31e7-b0007b416f81
Flagged as a compiler warning. It appears that it was intended that the
conjuction not bind so tightly.
git-svn-id: http://skia.googlecode.com/svn/trunk@591 2bbb7eff-a529-9590-31e7-b0007b416f81
one index array, indexing into src array and output to dst array.
Because of the scatter-gather nature, we can not do much burst/batch
reading/writing to improve the performance.
We tried Neon vector instructions. We also tried the hand optimize the compiler
generated assembly (non-neon) code. The latter seems to have better gain.
About 6% improvements, not much though...
Patch-by: Xin Qi of codeaurora.org
http://codereview.appspot.com/1127042/show
git-svn-id: http://skia.googlecode.com/svn/trunk@579 2bbb7eff-a529-9590-31e7-b0007b416f81
Taking the advantage of 16 channels of each QualWord register. Also using the
software pipelining to scatter the loads/stores among vector operations.
Got roughly 70% improvements on simulation environments.
http://codereview.appspot.com/1148042/show
Patch-by: XinQi of codeaurora.org
git-svn-id: http://skia.googlecode.com/svn/trunk@578 2bbb7eff-a529-9590-31e7-b0007b416f81