- move field declarations together and pack them a little tighter
- get rid of fData
- remove dead code in debugger, including unused SkPicturePlayback subclass
There are now no more long-lived SkPictureData! (Really, there never were,
but now we don't pretend to support them.)
BUG=skia:
No API changes.
TBR=reed@google.com
Review URL: https://codereview.chromium.org/725143002
QApplication forces the process to use the C locale system on
"Unix/Linux" according to the docs.
The float numbers in GL shaders will be printed with printf. These will
be formatted with comma in certain locales, like LC_NUMERIC=fi_FI.UTF-8.
Force the NC_NUMERIC=C before running the QApplication.
Review URL: https://codereview.chromium.org/724753002
This splits the playback functionality out of SkPictureData. The old SkPictureData::draw method is pulled out along
with its supporting functions as verbatim as possible. Some follow on CLs will be required to:
re-enable profiling in the debugger (and remove the vestiges of SkTimedPicture)
re-enable display of command offsets in the picture (this should probably wait until we've switched to SkRecord though)
Clean up CachedOperationList (maybe fuse with SkPicture::OperationList)
Split SkPicturePlayback into a base class and two derived classes
Implement parallel version of GatherGPUInfo for SkRecord
Landing this is blocked on removing Android's use of the abortPlayback entry point.
R=mtklein@google.com, reed@google.com
Author: robertphillips@google.com
Review URL: https://codereview.chromium.org/377623002
I've tagged all the functions in SkPicture.cpp is // fRecord TODO or // fRecord
OK, depending on whether or not they're totally broken when used from an
SkRecord-based picture. Obviously next steps are to eliminate all the TODOs,
then clean up the notes.
I converted SkPicture over to smart pointers too. It's particularly helpful
that the smart pointers initialize to NULL by default.
For now I've got all the SkRecord-based code jammed in at the bottom of the file. I figure it'll help me keep things straight for a bit, then we can rearrange later.
BUG=skia:
R=robertphillips@google.com
Review URL: https://codereview.chromium.org/333823007
This CL begins the process of making SkPicturePlayback & SkPictureRecord independent of SkPicture. It just moves the PathHeap into SkPicture to get a feel for where all this is going to lead.
Some items of note:
SkTimedPicture (debugger/QT) should wind up being just an SkPicturePlayback-derived object.
All the flattening & unflattening should migrate out of SkPicturePlayback and into SkPicture.
SkPicture::initForPlayback should eventually become something just SkPictureRecorder::endRecording calls.
SkPicture is passed into SkPicturePlayback's & SkPictureRecord's constructors. SkPicturePlayback only
holds onto a "const SkPicture*". The SkPicturePlayback:: CreateFromStream & CreateFromBuffer methods pass a non-const
SkPicture* down the call stack.
BUG=skia:2315
R=reed@google.com
Author: robertphillips@google.com
Review URL: https://codereview.chromium.org/249453002
git-svn-id: http://skia.googlecode.com/svn/trunk@14341 2bbb7eff-a529-9590-31e7-b0007b416f81
Avoid black flashes when resizing debugger window using MSAA. Clear the
stencil buffer always after resize. Also reset the GrContext state
when Qt calls resizeGL -- we do not know what GL state Qt changes.
Remove setting of white background to SkGLWidget, it is not
effective. QGLWidget does not respect the stylesheet.
Also move the initial stencil clearing before GrContext is created
in order to preserve GrContext state consistent with actual GL
state.
R=robertphillips@google.com
Author: kkinnunen@nvidia.com
Review URL: https://codereview.chromium.org/192433003
git-svn-id: http://skia.googlecode.com/svn/trunk@13721 2bbb7eff-a529-9590-31e7-b0007b416f81
*** SKP format breaking change ***
Adding a couple of culling primitives: pushCull(SkRect) & popCull().
These are currently only plumbed for SKP playback quickreject.
At record time, we perform a couple of optimizations to trim down the
number of redundant culls:
* collapse empty pushCull/popCull pairs
* skip pushCull/popCull pairs nested within an identical cull rect
Things still missing/to consider:
* use an inlineable, simplified quickreject (Mike's old prototype)
* debugger visualization for cull boxes
* BBH integration: the initial prototype had some minimal BBH support,
but since the optimizations required expensive rewinds and culling
is expected to be a BBH alternative, it got dropped.
R=bsalomon@google.com, reed@google.com, robertphillips@google.com, caryclark@google.com, tomhudson@google.com, iancottrell@google.com
Author: fmalita@chromium.org
Review URL: https://codereview.chromium.org/138013009
git-svn-id: http://skia.googlecode.com/svn/trunk@13611 2bbb7eff-a529-9590-31e7-b0007b416f81
Replace the current constructor for creating an
SkPicturePlayback to a factory. In the factory,
check for incorrect data that would result in an invalid
playback. If the playback is invalid, return NULL, and
return NULL from SkPicture's factory as well.
Update SkTimedPicture(Playback) as well.
BUG=skia:1672
R=caryclark@google.com
Review URL: https://codereview.chromium.org/24826002
git-svn-id: http://skia.googlecode.com/svn/trunk@11554 2bbb7eff-a529-9590-31e7-b0007b416f81
Internally the settings and inspector in the debugger are separate, but the
inspector button toggles both of them. This is unfortunate, because both of
these have large minimum vertical sizes. This means that those with vertical
resolutions less than ~1024 cannot see the the details tab.
This change separates the settings and inspector toggles into two so that
the interface is usable on screens of smaller size.
R=robertphillips@google.com
Review URL: https://codereview.chromium.org/18279002
git-svn-id: http://skia.googlecode.com/svn/trunk@9835 2bbb7eff-a529-9590-31e7-b0007b416f81
SkPicture:
Remove the constructors which take an SkStream as an argument. Rather
than having to check a variable for success, the factory will return
NULL on failure.
Add a protected function for determining if an SkStream is an SKP
to share code with SkTimedPicture.
In the factory, check for a NULL SkStream.
Use a default decoder (from BUG:
https://code.google.com/p/skia/issues/detail?id=1325)
SkDebuggerGUI:
Call SkPicture::CreateFromStream when necessary.
Write a factory for creating SkTimedPictures and use it.
Use the factory throughout tools.
Add include/lazy to utils and effects gyp include_dirs so SkPicture.h
can reference SkImageDecoder.h which references SkBitmapFactory.h (in
include/lazy).
Changes code Chromium uses, so this will require a temporary Skia
and then a change to Chromium to use the new Skia code.
TODO: Create a decoder that does nothing to be used by pinspect,
lua pictures, etc, and allow it to not assert in SkOrderedReadBuffer.
R=reed@google.com
Review URL: https://codereview.chromium.org/17113004
git-svn-id: http://skia.googlecode.com/svn/trunk@9822 2bbb7eff-a529-9590-31e7-b0007b416f81
SkDebugCanvas & friends are useful beyond the Qt debugger app - Chromium's picture inspector (in development) is at the point where it could take advantage of it.
This patch moves SkDrawCommand, SkDebugCanvas & SkObjectParser from trunk/debugger to trunk/src/utils (since several tools already use these, this seems appropriate), and makes SkDrawCommand & SkDebugCanvas' symbols visible externally (SK_API).
R=reed@google.com
Review URL: https://codereview.chromium.org/16638014
git-svn-id: http://skia.googlecode.com/svn/trunk@9598 2bbb7eff-a529-9590-31e7-b0007b416f81
SkImage calls functions on SkImageDecoder and SkImageEncoder. This
is desired behavior, and it is also desired to include SkImage as
a part of core. In order to keep core from depending on images,
update SkImageDecoder_empty.cpp to implement all of SkImageDecoder
and SkImageEncoder. This file will be built by chrome (in
https://codereview.chromium.org/15960015).
Move force_linking from SkImageDecoder.cpp to its own file. It must
be called to force linking with the image decoders if desired. Call
the function in tools that need it:
sk_image
render_pictures
render_pdfs
sk_hello
filter
bench_pictures
debugger
SkImageDecoder:
Derive from SkNoncopyable, instead of duplicating its
hiding of constructors.
skhello:
Return rather than trying to write a null SkData to the stream.
Revert "Hamfistedly removed core dependence on images"
(commit 0f05f682a90bc125323677abf3476e1027d174f5) and
"Move SkImage::encode to SkImage_Codec.cpp."
(commit 83e47a954d0bf65439f3d9c0c93213063dd70da3.)
These two commits were temporary fixes that this change
cleans up.
SkSnapshot.cpp:
Check for a NULL encoder returned by SkImageEncoder::Create.
BUG=https://code.google.com/p/skia/issues/detail?id=1275R=djsollen@google.com, robertphillips@google.com
Review URL: https://codereview.chromium.org/15806010
git-svn-id: http://skia.googlecode.com/svn/trunk@9364 2bbb7eff-a529-9590-31e7-b0007b416f81
Previously, each tool that wanted to use image decoders
but did not specifically reference them had to create a
dummy function that references them in order to ensure
they are not stripped by the linker.
Instead of making each tool reference each image decoder,
do it once in SkImageDecoder.cpp. Now each tool will have
image decoders linked in, assuming it includes the images
project.
This fixes a bug where SKPs with encoded data could not
be read by bench_ or render_pictures.
R=djsollen@google.com, robertphillips@google.com
Review URL: https://codereview.chromium.org/14678003
git-svn-id: http://skia.googlecode.com/svn/trunk@8941 2bbb7eff-a529-9590-31e7-b0007b416f81
Change SkPicturePlayback::parseBufferTag to return void, since
it can never return false.
Change SkPicturePlayback::parseStreamTag to return void, since
the only way it can return false is if parseBufferTag returns
false, or if creating a sub picture failed, both of which are
nonsensical.
Due to the above, there is no reason for creating an
SkPicturePlayback to fail, so remove the isValid parameter.
Update subclasses in SkDebuggerGUI.
Review URL: https://codereview.appspot.com/7388050
git-svn-id: http://skia.googlecode.com/svn/trunk@7844 2bbb7eff-a529-9590-31e7-b0007b416f81
The new pixel ref behaves similarly to SkImageRef, with some key differences:
It does not depend on the images project.
It requires an SkImageCache, which handles allocation and caching of the pixel
memory.
It takes a function signature for decoding which decodes into already allocated
pixel memory rather than into an SkBitmap.
Add two implementations of SkImageCache: SkLruImageCache and SkAshmemImageCache.
Replace SkSerializationHelpers::DecodeBitmap with SkPicture::InstallPixelRefProc,
and update sites that referenced it.
SkBitmapFactory now sets the pixel ref to a new object of the new
class SkLazyPixelRef, provided it has an SkImageCache for caching.
Provide an option to do lazy decodes in render_pictures and bench_pictures.
SkPicture:
Eliminate the default parameters in the constructor.
If a proc for decoding bitmaps is installed, use it to decode any encoded
data in subpictures.
When parsing deserializing subpictures, check for success.
When serializing subpictures, pass the picture's bitmap encoder to the
subpicture's call to serialize.
Update BitmapFactoryTest to test its new behavior.
BUG=https://code.google.com/p/skia/issues/detail?id=1008
BUG=https://code.google.com/p/skia/issues/detail?id=1009
Review URL: https://codereview.appspot.com/7060052
git-svn-id: http://skia.googlecode.com/svn/trunk@7835 2bbb7eff-a529-9590-31e7-b0007b416f81