Bug: skia:
Change-Id: I391cbc6cb2bf2ae88af0612964f4265788c8e771
Reviewed-on: https://skia-review.googlesource.com/74600
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:
NOTRY=true
Change-Id: I1a1755dd03f2e6ebd8d9b2c9235cca8eb34f04ad
Reviewed-on: https://skia-review.googlesource.com/75280
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Also deletes SampleApp docs.
No-Try: true
Docs-Preview: https://skia.org/?cl=74700
Change-Id: Ida594d12db9ea38fdd7d91a920ed1cc7afd04e0d
Reviewed-on: https://skia-review.googlesource.com/74700
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Because the blur_one_direction routine, only reads the
source buffer once for each result, it can be used to
blur inplace. This allows the code to avoid using
a temporary buffer for the intermediate result.
This produces the same pixels according to skdiff, and
has the same speed.
Change-Id: I6485a71f0eb39936d69b8a98ab429a2cf592a7cd
Reviewed-on: https://skia-review.googlesource.com/74520
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Herb Derby <herb@google.com>
This also makes *sure* the CPU frequency we set the
device to actually "takes". Along the way, I learned
if scaling_max_freq is < the frequency we set, the
scaling_max_freq will be used instead, which was
happening to the PixelCs and AndroidOnes.
As a result, this may make those two Test- configs faster.
Bug: skia:
Change-Id: I10c98d37e296a19e1cf67bfe7269bb59cdd912d5
Reviewed-on: https://skia-review.googlesource.com/74360
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
Bug: skia:
Change-Id: Ia737ee97b145aa637641454aff211af00049a460
Reviewed-on: https://skia-review.googlesource.com/74661
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:7332
Change-Id: I3a7d5cf20c75bb288d5aa0fa9046e77a669aad64
Reviewed-on: https://skia-review.googlesource.com/74560
Reviewed-by: Yuqian Li <liyuqian@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: Id64ad0cdf1378d38940cfe0d8335ce4d5776abd2
Reviewed-on: https://skia-review.googlesource.com/74361
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
It seems that we don't have to worry about MSVC's performance.
If we're worried, we can revert this CL after the run of our perf
bots so I can get the latest performance benchmark.
A large set of golden images in MSVC config are expected to change
with this CL.
TBR: mtklein@google.com
Merge branch 'master' of https://skia.googlesource.com/skia
Change add to toggle in the comments
Bug: skia:
Change-Id: If682673bab558f87196d4437c405732ba2ffcf87
Reviewed-on: https://skia-review.googlesource.com/74400
Reviewed-by: Yuqian Li <liyuqian@google.com>
Commit-Queue: Yuqian Li <liyuqian@google.com>
There is still a large amount of views code that could be trimmed down,
but which is used to implement samples (in viewer). Seemed simpler to
remove some of this code in pieces.
Bug: skia:
Change-Id: Ia3415060d03c8de604a154e3dc38379b754daab6
Reviewed-on: https://skia-review.googlesource.com/72801
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
I think this is generally obsoleted by sk_app?
Bug: skia:
Change-Id: Ie8e9dd1f11f2d2f97f0a21a7e79b37755e75cd44
Reviewed-on: https://skia-review.googlesource.com/74161
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
SkMatrix has the canonical version of setPolyToPoly, we don't need three
other copies sitting around.
SkBorder appears to be useless.
Bug: skia:
Change-Id: Ie747ff7af6cf1d03e6276e8d7fe57e9b3e4ad411
Reviewed-on: https://skia-review.googlesource.com/74141
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
These will be replaced by the Nexus 5x.
Bug: skia:7309
No-Try: true
Change-Id: I2a56a494203f2af41f16dcfd55ebe1ca28e9e939
Reviewed-on: https://skia-review.googlesource.com/73881
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
85c93c41e9..c7965001b3
$ git log 85c93c41e..c7965001b --date=short --no-merges --format='%ad %ae %s'
2017-11-20 jmadill Revert "Make TType store a const char * for mangled name."
Created with:
roll-dep skia/third_party/externals/angle2
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-GCC-x86_64-Release-ANGLE
TBR=herb@google.com
Change-Id: Ife7883095c2f7a2ecee76b4e320babc57f4a9659
Reviewed-on: https://skia-review.googlesource.com/74067
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
92019431df..85c93c41e9
$ git log 92019431d..85c93c41e --date=short --no-merges --format='%ad %ae %s'
2017-11-12 jie.a.chen Refactor VaryingPacking
2017-11-20 jmadill D3D: Add helper for index translation type.
Created with:
roll-dep skia/third_party/externals/angle2
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-GCC-x86_64-Release-ANGLE
TBR=herb@google.com
Change-Id: Id84b5e0e4e4e204f0278f57b172da016016a18e8
Reviewed-on: https://skia-review.googlesource.com/74064
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
be0e2c0c74..92019431df
$ git log be0e2c0c7..92019431d --date=short --no-merges --format='%ad %ae %s'
2017-11-20 geofflang Make conversion from GL types to native bools consistant.
2017-11-20 jmadill Add constructors for TMemoryQualifier and TLayoutQualifier.
2017-11-20 geofflang ProgramGL: Make sure the binary vector does not read out of bounds.
2017-11-09 jmadill Vulkan: Assign locations to varyings.
2017-11-13 geofflang Make sure non-multi-sampled EGL configs are always exposed.
2017-11-10 bryan.bernhart WebGLCompatibility: Allow GL_DEPTH_STENCIL_ATTACHMENT.
Created with:
roll-dep skia/third_party/externals/angle2
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-GCC-x86_64-Release-ANGLE
TBR=herb@google.com
Change-Id: Id35402879fcd242f3b4f425a69c52ceced793914
Reviewed-on: https://skia-review.googlesource.com/73785
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
This reverts commit 999ec57291.
Reason for revert: Causing issues with NexusPlayer Vulkan.
Original change's description:
> Use int when possible to calculate atlas indices in shaders.
>
> On certain iOS devices half has a mantissa of only 10 bits, which is not
> enough to perform the floating point trickery to get the lower bits
> out of the "texture coordinates". Instead we use int if available, and
> float if not available.
>
> Also re-enables multitexturing for iOS and adds a sample which
> stresses the issue.
>
> Bug: skia:7285
> Change-Id: I365532c7cbbcca7c7753af209bef46e05be49e11
> Reviewed-on: https://skia-review.googlesource.com/71181
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
TBR=jvanverth@google.com,bsalomon@google.com,robertphillips@google.com
Change-Id: I82801a73a2a8067588049b213f010ff25f4014f3
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:7285
Reviewed-on: https://skia-review.googlesource.com/74001
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This reverts commit eadb9f9a55.
Reason for revert: Causing issues with NexusPlayer Vulkan.
Original change's description:
> Only use flat varyings for integer texIndex.
>
> Flat varyings aren't supported with ES 2.0, so just
> fall back to non-flat if we can only handle float.
>
> Change-Id: Id47a773b86666c46916efe5bcb1c629743977ccf
> Reviewed-on: https://skia-review.googlesource.com/73800
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
TBR=jvanverth@google.com,bsalomon@google.com
Change-Id: I5becf5addea1f0bd1ef0fd100d1fc8fd3c503f91
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/74000
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:
Change-Id: I994f67c3043306d7fa612feb03f8fbe8d7bf4c91
Reviewed-on: https://skia-review.googlesource.com/73760
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
This change swaps the sense of the tonal color shadow flag, so
tonal color will always be on unless explicitly disabled.
Change-Id: I56ce4228022cf59b570cd7461327628cf7fe7173
Reviewed-on: https://skia-review.googlesource.com/73900
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
1) validate allocInternal args - these can originate either from users
or deserialization
2) skip invoking SkTypefaceResolverProc if we failed to read a valid id
in SkTypefaceResolverReadBuffer::readTypeface
3) validate textSize and buffer sanity in MakeFromBuffer before
attempting to allocate runs
BUG=chromium:786524
Change-Id: I6cf80dc60bc3ca6fcad7198d36dacf84d091b779
Reviewed-on: https://skia-review.googlesource.com/73521
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Flat varyings aren't supported with ES 2.0, so just
fall back to non-flat if we can only handle float.
Change-Id: Id47a773b86666c46916efe5bcb1c629743977ccf
Reviewed-on: https://skia-review.googlesource.com/73800
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
On certain iOS devices half has a mantissa of only 10 bits, which is not
enough to perform the floating point trickery to get the lower bits
out of the "texture coordinates". Instead we use int if available, and
float if not available.
Also re-enables multitexturing for iOS and adds a sample which
stresses the issue.
Bug: skia:7285
Change-Id: I365532c7cbbcca7c7753af209bef46e05be49e11
Reviewed-on: https://skia-review.googlesource.com/71181
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:
Change-Id: I24563abe5e72e57e6764ddf6aca76ccf098cc488
Reviewed-on: https://skia-review.googlesource.com/73640
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Change-Id: I667e0b8206461df797f0f5e481fe78a3f928481a
Reviewed-on: https://skia-review.googlesource.com/73261
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Ben Wagner <benjaminwagner@google.com>
dc7bffd06b..be0e2c0c74
$ git log dc7bffd06..be0e2c0c7 --date=short --no-merges --format='%ad %ae %s'
2017-11-20 oetuaho Fix type conversion warnings
Created with:
roll-dep skia/third_party/externals/angle2
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
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CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-GCC-x86_64-Release-ANGLE
TBR=herb@google.com
Change-Id: I09294a0f759ab21567534074c4c3205a091c8aa6
Reviewed-on: https://skia-review.googlesource.com/73660
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
90ed1e4971..dc7bffd06b
$ git log 90ed1e497..dc7bffd06 --date=short --no-merges --format='%ad %ae %s'
2017-11-18 jmadill Make TType store a const char * for mangled name.
Created with:
roll-dep skia/third_party/externals/angle2
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
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If the roll is causing failures, please contact the current sheriff, who should
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CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-GCC-x86_64-Release-ANGLE
TBR=brianosman@google.com
Change-Id: If0977eeb2ebbfb9127983024dbf736c43b563542
Reviewed-on: https://skia-review.googlesource.com/73500
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
This reverts commit 39631f3df1.
Reason for revert: break google3 rool
Original change's description:
> Add Atlas Text interface for rendering SDF glyphs.
>
> This new API is built upon SDF text atlas code from the GPU backend. Unlike using the GPU
> backend to draw text, this set of interfaces allows the client to render the SDF glyphs. The
> client issues text draws to potentially multiple targets and then the client flushes. The
> client then gets commands from Skia with data to put into a texture atlas and vertices to
> draw that reference the texture. The client is responsible for creating the texture, uploading
> the SDF data to the texture, and drawing the vertices provided by Skia.
>
> Change-Id: Ie9447e19b85f0ce1c2b942e5216c787a74f335d3
> Reviewed-on: https://skia-review.googlesource.com/59360
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=jvanverth@google.com,bsalomon@google.com,robertphillips@google.com
Change-Id: I4aad0c99e645b476fd8ba25731f2a10e8802bb25
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/73420
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>