walbourn_cp
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dff2427bbb
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WIC 32bpp RGBE is 8:8:8:8, not the same as DXGI SHAREDEXP 9:9:9:5
See https://directxtex.codeplex.com/workitem/913
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2013-04-10 17:04:56 -07:00 |
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walbourn_cp
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3cc014ec76
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DDSTextureLoader/WICTextureLoader /analyze fixes
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2013-03-20 15:48:55 -07:00 |
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walbourn_cp
|
2bdd90ddfc
|
Added WIC_USE_FACTORY_PROXY build option to use entry-point in WindowsCodecs.dll rather than CoCreateInstance for the WIC factory
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2013-02-03 16:06:01 -08:00 |
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walbourn_cp
|
6b8936dc50
|
DDSTextureLoader/WICTextureLoader: Fixed forceSRGB logic (DirectxTK Codeplex issue 851)
Integrated some code review feedback
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2013-01-28 14:24:03 -08:00 |
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walbourn_cp
|
c8bb338548
|
DirectXTex: converted DDSTextureLoader & WICTextureLoader to SAL2
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2012-12-11 13:26:14 -08:00 |
|
walbourn_cp
|
db135329b2
|
DirectXTex: Add 'forceSRGB' option to Ex versions of CreateSRV, DDSTextureLoader, & WICTextureLoader
|
2012-12-11 12:24:03 -08:00 |
|
walbourn_cp
|
1168867270
|
Ex versions of DDSTextureLoader & WICTextureLoader for advanced / expert scenarios
|
2012-11-29 17:38:29 -08:00 |
|
walbourn_cp
|
72a1f29d1f
|
DirectXTex: WIC2 support for ScreenGrab & WICTextureLoader
|
2012-11-14 14:09:35 -08:00 |
|
walbourn_cp
|
0ef4a78e4a
|
Updated WICTextureLoader and ScreenGrab with Windows Phone 8 guards
|
2012-10-30 17:31:19 -07:00 |
|
walbourn_cp
|
c7594d5265
|
DDSTextureLoader & WICTextureLoader updated to use SetDebugObjectName template introduced in Oct 12 2012 DirectXTK release
|
2012-10-12 12:48:53 -07:00 |
|
walbourn_cp
|
051f865120
|
Put DDSTextureLoader & WICTextureLoader routines into DirectX C++ namespace
|
2012-10-02 14:03:22 -07:00 |
|
walbourn_cp
|
37a80354e3
|
- DirectXTex WIC image loading and WICTextureLoader updated with some additional 96bpp float format handling on Windows 8
|
2012-06-10 14:23:37 -07:00 |
|
walbourn_cp
|
8834749b02
|
WICTextureLoader - cleaned up debug sdk layer name setting
|
2012-05-23 15:50:51 -07:00 |
|
walbourn_cp
|
a6c5c5939a
|
April 20, 2012 source
|
2012-05-01 13:00:24 -07:00 |
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