Commit Graph

357 Commits

Author SHA1 Message Date
walbourn_cp
9ee1142b42 Removed d2d1.h workaround as this was caused by a case of incorrect mixing of DXSDK and Windows 8.x SDK 2014-01-15 13:18:18 -08:00
walbourn_cp
f1ff6f10f2 DirectXTex: Dropped support for VS 2010 + legacy DirectX SDK without Windows 8.x SDK
- Removed DXGI_1_2_FORMATS and USE_XNAMATH control defines
- Deleted *Desktop_2010_SDK81.* project files, updated *Desktop_2010.* project files to use Windows 8.1 SDK
2014-01-15 13:14:48 -08:00
walbourn_cp
92881b7438 DirectXTex: December 24, 2013 release 2013-12-24 14:19:28 -08:00
walbourn_cp
7ddd3762bb DirectXTex: added move operators for ScratchImage, Blob 2013-12-24 12:57:42 -08:00
walbourn_cp
858d473b81 DirectXTK/DirectXTex: Xbox One platform support 2013-12-05 16:41:24 -08:00
walbourn_cp
848294f2e7 Dropped VS 2010 + Windows 8.0 SDK in favor of VS 2010 + Windows 8.1 SDK 2013-11-20 13:35:35 -08:00
walbourn_cp
1b9f84bcaa texconv: added -fl and -pow2 switches to texconv 2013-11-15 16:21:00 -08:00
walbourn_cp
b73612600f DirectXTex: Resize logic in non-WIC custom filtering was backwards for when to use the BOX filter 2013-11-15 14:54:08 -08:00
walbourn_cp
c7d32a482a DirectXTex: added static_assert to texassemble source 2013-11-07 16:26:56 -08:00
walbourn_cp
23af1a29a9 DirectXTex: October 21, 2013 release 2013-10-21 14:13:57 -07:00
walbourn_cp
bbf444bb07 DirectXTex: fixed up project references and filters 2013-10-21 14:04:38 -07:00
walbourn_cp
05a7111c2b One more .props fix 2013-10-21 13:29:57 -07:00
walbourn_cp
f423ded040 Fix for Windows 8.1 SDK props 2013-10-21 13:09:53 -07:00
walbourn_cp
f93ee66eeb fixed typo in new VS 2012 .props 2013-10-19 00:17:56 -07:00
walbourn_cp
bb100b106e .prop fixes
- additional ExcludePath directory
- Added VS 2012+Windows 8.1 SDK props
2013-10-19 00:08:23 -07:00
walbourn_cp
65de5a1f37 DirectXTex: Added project which uses VS 2010 with the Windows 8.1 SDK 2013-10-18 20:49:03 -07:00
walbourn_cp
f4cf594bcd Update for VS 2013 / Windows 8.1 RTM 2013-10-18 17:36:51 -07:00
walbourn_cp
6cafea6cb0 DirectXTex: Fixed problem with DirectCompute compressor for BC7_UNORM_SRGB
- Also added diagnostic message from texconv when doing DirectCompute compression
2013-10-08 16:26:29 -07:00
walbourn_cp
d82ee0c5dd DirectXTex: Supressed warning from /analyze 2013-10-07 18:21:09 -07:00
walbourn_cp
5159109035 DirectXTex: public header doesn't include windows.h, so might not have _WIN32_WINNT_WIN8 symbol yet 2013-10-04 17:44:52 -07:00
walbourn_cp
e12d9c67f2 DirectXTex: Update for sRGB handling with pmalpha 2013-10-01 17:28:56 -07:00
walbourn_cp
1bc39d8854 DirectXTex: minor /analyze fix 2013-09-09 15:10:35 -07:00
walbourn_cp
7523b2bb9b DirectXTex: Updated to use DirectXMath 3.06 when available 2013-09-09 12:45:36 -07:00
walbourn_cp
c9f5fdb7a8 DirectXTex: add use of d3d11_1.h when available 2013-09-03 15:04:04 -07:00
walbourn_cp
8415e30e0a Texassemble: Minor fixes to 2010 sln files 2013-08-13 12:08:13 -07:00
walbourn_cp
846ae1644d DirectXTex: August 13, 2013 release 2013-08-13 11:54:02 -07:00
walbourn_cp
8eec65caf4 DirectXTex: BC6H / BC7 DirectCompute codec integration 2013-08-05 10:58:54 -07:00
walbourn_cp
851b8d4be1 DirectXTex: August 1, 2013 release 2013-08-01 13:49:00 -07:00
walbourn_cp
44510c23e7 DirectXTex: Fixed problem with BC4/BC5 compressor when given RGBA32 input image 2013-07-31 13:16:31 -07:00
walbourn_cp
d062ae2097 DirectxTex: ComputeMSE flags for X2 bias 2013-07-31 13:15:42 -07:00
walbourn_cp
8bfc1b7de3 DirectXTex: Added WIC_FLAGS_IGNORE_SRGB to ignore the presense of sRGB metadata in WIC files 2013-07-31 00:39:59 -07:00
walbourn_cp
5f3b34beb5 DirectXTex: Support for non-power-of-2 mipmapped BC textures 2013-07-30 17:32:45 -07:00
walbourn_cp
5a6c053e99 DirectXTex: Fixed syntax error 2013-07-29 18:06:05 -07:00
walbourn_cp
c4c09c2966 DirectXTex: minor fix for BC1 encoder 2013-07-29 13:33:52 -07:00
walbourn_cp
1d3e1d0904 DirectXTex: Make ScopedObject match Microsoft::WRL::ComPtr, use Microsoft::WRL::ComPtr when possible 2013-07-26 16:44:00 -07:00
walbourn_cp
70afb86830 DirectXTex: VS 2013 /analyze fix 2013-07-25 16:53:48 -07:00
walbourn_cp
98b4e32ce6 Use of _WIN32_WINNT_WIN8 with compat shim for older Windows SDKs 2013-07-24 16:45:33 -07:00
walbourn_cp
489f4c51ae DirectXTex: Set output directories for DirectXTex library 2013-07-19 23:24:25 -07:00
walbourn_cp
aef1bb0e8d DirectXTex: Minor BC6H / BC7 tweaks
- Minor DirectXMath optimization to error metric computation
- More code review change (Swap -> std::swap)
2013-07-18 23:12:49 -07:00
walbourn_cp
a69fcaa8de DirectXTex: Cleaned up .sln versions 2013-07-12 15:48:41 -07:00
walbourn_cp
af7856c1e3 texconv: Enable multithreaded BC6H/BC7 compression using OpenMP
- Added '-singleproc' command-line to turn off MT usage.
2013-07-12 15:12:03 -07:00
walbourn_cp
3f1f4acfda DirectXTex: BC6H/BC7 had subtle signed/unsigned bug that resulted in incorrect decoding in particular edge cases 2013-07-11 17:36:24 -07:00
walbourn_cp
b610af415e DirectXTex: BC6H / BC 7 handling of invalid mode blocks updated to match the format specs 2013-07-10 10:49:59 -07:00
walbourn_cp
51af8e4af5 DirectXTex: Code Review feedback 2013-07-09 16:16:38 -07:00
walbourn_cp
4c1a8527c1 DirectXTex: Fixed /analyze issues 2013-07-02 15:27:07 -07:00
walbourn_cp
1b92159d63 DirectXTex: Use alternative to CreateStreamOnHGlobal for Windows Store apps 2013-07-02 13:07:56 -07:00
walbourn_cp
a1628e8fd4 DirectXTex/DirectXTK: Updated VS 2013 Preview Windows 8.1 SLNs 2013-07-02 12:55:40 -07:00
walbourn_cp
0aa54a8045 DirectXTex: Workaround to avoid ICE when building VS 2013 preview Debug ARM config 2013-07-02 12:53:52 -07:00
walbourn_cp
23acc173f0 DirectXTex: July 1, 2013 release 2013-07-01 13:36:22 -07:00
walbourn_cp
bd0b88aa8e DirectXTex: some more /analyze cleanup 2013-07-01 13:30:13 -07:00