.. |
Shaders
|
DirectXTex: BC6H / BC7 DirectCompute codec integration
|
2013-08-05 10:58:54 -07:00 |
BC4BC5.cpp
|
DirectXTex: some more /analyze cleanup
|
2013-07-01 13:30:13 -07:00 |
BC6HBC7.cpp
|
Minor code review fixes
|
2015-07-09 15:39:23 -07:00 |
BC.cpp
|
DirectXTex: Dropped support for VS 2010 + legacy DirectX SDK without Windows 8.x SDK
|
2014-01-15 13:14:48 -08:00 |
BC.h
|
BC7 compressor optimization for skipping mode 0 & 2 by default
|
2015-04-22 13:31:37 -07:00 |
BCDirectCompute.cpp
|
BC7 compressor optimization for skipping mode 0 & 2 by default
|
2015-04-22 13:31:37 -07:00 |
BCDirectCompute.h
|
BC7 compressor optimization for skipping mode 0 & 2 by default
|
2015-04-22 13:31:37 -07:00 |
DDS.h
|
DDS support for legacy bumpmap formats D3DFMT_V8U8, D3DFMT_Q8W8V8U8, and D3DFMT_V16U16
|
2015-10-29 16:39:53 -07:00 |
DirectXTex_Desktop_2013.vcxproj
|
Added shaders to sln
|
2016-02-21 13:50:59 -08:00 |
DirectXTex_Desktop_2013.vcxproj.filters
|
Added shaders to sln
|
2016-02-21 13:50:59 -08:00 |
DirectXTex_Desktop_2015_Win10.vcxproj
|
Added shaders to sln
|
2016-02-21 13:50:59 -08:00 |
DirectXTex_Desktop_2015_Win10.vcxproj.filters
|
Added shaders to sln
|
2016-02-21 13:50:59 -08:00 |
DirectXTex_Desktop_2015.vcxproj
|
Added shaders to sln
|
2016-02-21 13:50:59 -08:00 |
DirectXTex_Desktop_2015.vcxproj.filters
|
Added shaders to sln
|
2016-02-21 13:50:59 -08:00 |
DirectXTex_Windows10.vcxproj
|
Added shaders to sln
|
2016-02-21 13:50:59 -08:00 |
DirectXTex_Windows10.vcxproj.filters
|
Added shaders to sln
|
2016-02-21 13:50:59 -08:00 |
DirectXTex_Windows81.vcxproj
|
Added shaders to sln
|
2016-02-21 13:50:59 -08:00 |
DirectXTex_Windows81.vcxproj.filters
|
Added shaders to sln
|
2016-02-21 13:50:59 -08:00 |
DirectXTex_WindowsPhone81.vcxproj
|
Added shaders to sln
|
2016-02-21 13:50:59 -08:00 |
DirectXTex_WindowsPhone81.vcxproj.filters
|
Added shaders to sln
|
2016-02-21 13:50:59 -08:00 |
DirectXTex_XboxOneXDK_2015.vcxproj
|
Added shaders to sln
|
2016-02-21 13:50:59 -08:00 |
DirectXTex_XboxOneXDK_2015.vcxproj.filters
|
Added shaders to sln
|
2016-02-21 13:50:59 -08:00 |
DirectXTex.h
|
Optional callback from WIC readers to get additional metadata queries
|
2016-03-03 18:44:40 -08:00 |
DirectXTex.inl
|
Updated for DXGI 1.3 types
|
2015-08-14 12:20:40 -07:00 |
DirectXTexCompress.cpp
|
Fixed overread errors in Compress (CPU)
|
2015-10-07 11:44:44 -07:00 |
DirectXTexCompressGPU.cpp
|
BC7 compressor optimization for skipping mode 0 & 2 by default
|
2015-04-22 13:31:37 -07:00 |
DirectXTexConvert.cpp
|
Cleaned up /analyze warnings with VS 2015 Update 2
|
2016-03-18 00:48:24 -07:00 |
DirectXTexD3D11.cpp
|
Xbox One platform updates
|
2014-09-04 17:46:46 -07:00 |
DirectXTexDDS.cpp
|
Minor code review
|
2016-02-19 22:10:04 -08:00 |
DirectXTexFlipRotate.cpp
|
Added Get/SetWICFactory
|
2015-08-18 16:14:09 -07:00 |
DirectXTexImage.cpp
|
Fixed bug with GenerateMipMaps for WIC-based generation of non-WIC supported formats.
|
2015-03-16 16:34:27 -07:00 |
DirectXTexMipmaps.cpp
|
Fixed problems with WIC1 codepaths
|
2015-08-19 18:00:26 -07:00 |
DirectXTexMisc.cpp
|
DirectXTex: Support for Direct3D 11 video and Xbox One extended formats
|
2014-02-14 13:33:01 -08:00 |
DirectXTexNormalMaps.cpp
|
DirectXTex: Support for Direct3D 11 video and Xbox One extended formats
|
2014-02-14 13:33:01 -08:00 |
DirectXTexP.h
|
Added Get/SetWICFactory
|
2015-08-18 16:14:09 -07:00 |
DirectXTexPMAlpha.cpp
|
DirectXTex: Support for Direct3D 11 video and Xbox One extended formats
|
2014-02-14 13:33:01 -08:00 |
DirectXTexResize.cpp
|
Added Get/SetWICFactory
|
2015-08-18 16:14:09 -07:00 |
DirectXTexTGA.cpp
|
DirectXTex: Support for Direct3D 11 video and Xbox One extended formats
|
2014-02-14 13:33:01 -08:00 |
DirectXTexUtil.cpp
|
Fixed problems with WIC1 codepaths
|
2015-08-19 18:00:26 -07:00 |
DirectXTexWIC.cpp
|
Cleaned up /analyze warnings with VS 2015 Update 2
|
2016-03-18 00:48:24 -07:00 |
Filters.h
|
Minor code cleanup
|
2014-09-11 15:21:52 -07:00 |
scoped.h
|
Minor code review feedback
|
2014-11-20 13:44:59 -08:00 |