crossxtex/DirectXTex
2016-04-24 20:28:04 -07:00
..
Shaders DirectXTex: BC6H / BC7 DirectCompute codec integration 2013-08-05 10:58:54 -07:00
BC4BC5.cpp DirectXTex: some more /analyze cleanup 2013-07-01 13:30:13 -07:00
BC6HBC7.cpp Minor code review fixes 2015-07-09 15:39:23 -07:00
BC.cpp DirectXTex: Dropped support for VS 2010 + legacy DirectX SDK without Windows 8.x SDK 2014-01-15 13:14:48 -08:00
BC.h Removed DirectXMath adapter for the Windows 8.0 SDK 2016-03-22 16:12:08 -07:00
BCDirectCompute.cpp BC7 compressor optimization for skipping mode 0 & 2 by default 2015-04-22 13:31:37 -07:00
BCDirectCompute.h BC7 compressor optimization for skipping mode 0 & 2 by default 2015-04-22 13:31:37 -07:00
DDS.h Removed DirectXMath adapter for the Windows 8.0 SDK 2016-03-22 16:12:08 -07:00
DirectXTex_Desktop_2013.vcxproj Added shaders to sln 2016-02-21 13:50:59 -08:00
DirectXTex_Desktop_2013.vcxproj.filters Added shaders to sln 2016-02-21 13:50:59 -08:00
DirectXTex_Desktop_2015_Win10.vcxproj Added shaders to sln 2016-02-21 13:50:59 -08:00
DirectXTex_Desktop_2015_Win10.vcxproj.filters Added shaders to sln 2016-02-21 13:50:59 -08:00
DirectXTex_Desktop_2015.vcxproj Added shaders to sln 2016-02-21 13:50:59 -08:00
DirectXTex_Desktop_2015.vcxproj.filters Added shaders to sln 2016-02-21 13:50:59 -08:00
DirectXTex_Windows10.vcxproj Added shaders to sln 2016-02-21 13:50:59 -08:00
DirectXTex_Windows10.vcxproj.filters Added shaders to sln 2016-02-21 13:50:59 -08:00
DirectXTex_Windows81.vcxproj Added shaders to sln 2016-02-21 13:50:59 -08:00
DirectXTex_Windows81.vcxproj.filters Added shaders to sln 2016-02-21 13:50:59 -08:00
DirectXTex_WindowsPhone81.vcxproj Added shaders to sln 2016-02-21 13:50:59 -08:00
DirectXTex_WindowsPhone81.vcxproj.filters Added shaders to sln 2016-02-21 13:50:59 -08:00
DirectXTex_XboxOneXDK_2015.vcxproj Added shaders to sln 2016-02-21 13:50:59 -08:00
DirectXTex_XboxOneXDK_2015.vcxproj.filters Added shaders to sln 2016-02-21 13:50:59 -08:00
DirectXTex.h Removed DirectXMath adapter for the Windows 8.0 SDK 2016-03-22 16:12:08 -07:00
DirectXTex.inl Updated for DXGI 1.3 types 2015-08-14 12:20:40 -07:00
DirectXTexCompress.cpp Fixed overread errors in Compress (CPU) 2015-10-07 11:44:44 -07:00
DirectXTexCompressGPU.cpp BC7 compressor optimization for skipping mode 0 & 2 by default 2015-04-22 13:31:37 -07:00
DirectXTexConvert.cpp Removed DirectXMath adapter for the Windows 8.0 SDK 2016-03-22 16:12:08 -07:00
DirectXTexD3D11.cpp Use IID_PPV_ARGS macro 2016-04-18 14:45:56 -07:00
DirectXTexDDS.cpp Removed DirectXMath adapter for the Windows 8.0 SDK 2016-03-22 16:12:08 -07:00
DirectXTexFlipRotate.cpp Added Get/SetWICFactory 2015-08-18 16:14:09 -07:00
DirectXTexImage.cpp Fixed bug with GenerateMipMaps for WIC-based generation of non-WIC supported formats. 2015-03-16 16:34:27 -07:00
DirectXTexMipmaps.cpp Fixed problems with WIC1 codepaths 2015-08-19 18:00:26 -07:00
DirectXTexMisc.cpp DirectXTex: Support for Direct3D 11 video and Xbox One extended formats 2014-02-14 13:33:01 -08:00
DirectXTexNormalMaps.cpp DirectXTex: Support for Direct3D 11 video and Xbox One extended formats 2014-02-14 13:33:01 -08:00
DirectXTexP.h Minimized windows.h content 2016-04-24 20:28:04 -07:00
DirectXTexPMAlpha.cpp DirectXTex: Support for Direct3D 11 video and Xbox One extended formats 2014-02-14 13:33:01 -08:00
DirectXTexResize.cpp Added Get/SetWICFactory 2015-08-18 16:14:09 -07:00
DirectXTexTGA.cpp DirectXTex: Support for Direct3D 11 video and Xbox One extended formats 2014-02-14 13:33:01 -08:00
DirectXTexUtil.cpp Use IID_PPV_ARGS macro 2016-04-18 14:45:56 -07:00
DirectXTexWIC.cpp Cleaned up /analyze warnings with VS 2015 Update 2 2016-03-18 00:48:24 -07:00
Filters.h Minor code cleanup 2014-09-11 15:21:52 -07:00
scoped.h Minor code review feedback 2014-11-20 13:44:59 -08:00