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Shaders
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DirectXTex: BC6H / BC7 DirectCompute codec integration
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2013-08-05 10:58:54 -07:00 |
BC4BC5.cpp
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DirectXTex: some more /analyze cleanup
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2013-07-01 13:30:13 -07:00 |
BC6HBC7.cpp
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Minor code review fixes
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2015-07-09 15:39:23 -07:00 |
BC.cpp
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DirectXTex: Dropped support for VS 2010 + legacy DirectX SDK without Windows 8.x SDK
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2014-01-15 13:14:48 -08:00 |
BC.h
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BC7 compressor optimization for skipping mode 0 & 2 by default
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2015-04-22 13:31:37 -07:00 |
BCDirectCompute.cpp
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BC7 compressor optimization for skipping mode 0 & 2 by default
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2015-04-22 13:31:37 -07:00 |
BCDirectCompute.h
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BC7 compressor optimization for skipping mode 0 & 2 by default
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2015-04-22 13:31:37 -07:00 |
DDS.h
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DDS support for legacy bumpmap formats D3DFMT_V8U8, D3DFMT_Q8W8V8U8, and D3DFMT_V16U16
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2015-10-29 16:39:53 -07:00 |
DirectXTex_Desktop_2013.vcxproj
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Added shaders to sln
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2016-02-21 13:50:59 -08:00 |
DirectXTex_Desktop_2013.vcxproj.filters
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Added shaders to sln
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2016-02-21 13:50:59 -08:00 |
DirectXTex_Desktop_2015_Win10.vcxproj
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Added shaders to sln
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2016-02-21 13:50:59 -08:00 |
DirectXTex_Desktop_2015_Win10.vcxproj.filters
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Added shaders to sln
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2016-02-21 13:50:59 -08:00 |
DirectXTex_Desktop_2015.vcxproj
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Added shaders to sln
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2016-02-21 13:50:59 -08:00 |
DirectXTex_Desktop_2015.vcxproj.filters
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Added shaders to sln
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2016-02-21 13:50:59 -08:00 |
DirectXTex_Windows10.vcxproj
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Added shaders to sln
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2016-02-21 13:50:59 -08:00 |
DirectXTex_Windows10.vcxproj.filters
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Added shaders to sln
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2016-02-21 13:50:59 -08:00 |
DirectXTex_Windows81.vcxproj
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Added shaders to sln
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2016-02-21 13:50:59 -08:00 |
DirectXTex_Windows81.vcxproj.filters
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Added shaders to sln
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2016-02-21 13:50:59 -08:00 |
DirectXTex_WindowsPhone81.vcxproj
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Added shaders to sln
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2016-02-21 13:50:59 -08:00 |
DirectXTex_WindowsPhone81.vcxproj.filters
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Added shaders to sln
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2016-02-21 13:50:59 -08:00 |
DirectXTex_XboxOneXDK_2015.vcxproj
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Added shaders to sln
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2016-02-21 13:50:59 -08:00 |
DirectXTex_XboxOneXDK_2015.vcxproj.filters
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Added shaders to sln
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2016-02-21 13:50:59 -08:00 |
DirectXTex.h
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October 30, 2015
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2015-10-30 10:42:04 -07:00 |
DirectXTex.inl
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Updated for DXGI 1.3 types
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2015-08-14 12:20:40 -07:00 |
DirectXTexCompress.cpp
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Fixed overread errors in Compress (CPU)
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2015-10-07 11:44:44 -07:00 |
DirectXTexCompressGPU.cpp
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BC7 compressor optimization for skipping mode 0 & 2 by default
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2015-04-22 13:31:37 -07:00 |
DirectXTexConvert.cpp
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Added Get/SetWICFactory
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2015-08-18 16:14:09 -07:00 |
DirectXTexD3D11.cpp
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Xbox One platform updates
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2014-09-04 17:46:46 -07:00 |
DirectXTexDDS.cpp
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Minor code review
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2016-02-19 22:10:04 -08:00 |
DirectXTexFlipRotate.cpp
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Added Get/SetWICFactory
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2015-08-18 16:14:09 -07:00 |
DirectXTexImage.cpp
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Fixed bug with GenerateMipMaps for WIC-based generation of non-WIC supported formats.
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2015-03-16 16:34:27 -07:00 |
DirectXTexMipmaps.cpp
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Fixed problems with WIC1 codepaths
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2015-08-19 18:00:26 -07:00 |
DirectXTexMisc.cpp
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DirectXTex: Support for Direct3D 11 video and Xbox One extended formats
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2014-02-14 13:33:01 -08:00 |
DirectXTexNormalMaps.cpp
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DirectXTex: Support for Direct3D 11 video and Xbox One extended formats
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2014-02-14 13:33:01 -08:00 |
DirectXTexP.h
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Added Get/SetWICFactory
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2015-08-18 16:14:09 -07:00 |
DirectXTexPMAlpha.cpp
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DirectXTex: Support for Direct3D 11 video and Xbox One extended formats
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2014-02-14 13:33:01 -08:00 |
DirectXTexResize.cpp
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Added Get/SetWICFactory
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2015-08-18 16:14:09 -07:00 |
DirectXTexTGA.cpp
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DirectXTex: Support for Direct3D 11 video and Xbox One extended formats
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2014-02-14 13:33:01 -08:00 |
DirectXTexUtil.cpp
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Fixed problems with WIC1 codepaths
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2015-08-19 18:00:26 -07:00 |
DirectXTexWIC.cpp
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clean up image files on failed write
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2016-02-10 14:11:05 -08:00 |
Filters.h
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Minor code cleanup
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2014-09-11 15:21:52 -07:00 |
scoped.h
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Minor code review feedback
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2014-11-20 13:44:59 -08:00 |