Adam Sawicki
|
ac9ad24090
|
More coding, finished the feature
Added (restored) function IsHeapTypeStandard.
|
2021-03-10 14:50:10 +01:00 |
|
Adam Sawicki
|
18b8827ef9
|
Merge branch 'master' into feature-custom-heap-type
# Conflicts:
# src/D3D12MemAlloc.h
|
2021-03-10 14:23:30 +01:00 |
|
Adam Sawicki
|
ff55a25199
|
Fixed #include of DXGI header
Fixes #13
|
2021-03-10 14:15:25 +01:00 |
|
Adam Sawicki
|
ae6c3ab6c4
|
Added support for D3D12_HEAP_TYPE_CUSTOM to custom pools. Unfinished.
Replaced member POOL_DESC::HeapType with HeapProperties. Compatibility breaking!
Incrased constant HEAP_TYPE_COUNT to 4.
|
2021-03-10 14:12:23 +01:00 |
|
Adam Sawicki
|
e7e5c2a4fe
|
Optimization: custom pools are on an intrusive double linked list not sorted vector
Added struct PoolListItemTraits.
|
2021-03-03 17:03:53 +01:00 |
|
Adam Sawicki
|
3a335d55c9
|
Optimization: committed allocations are on an intrusive double linked list not sorted vector
Added class IntrusiveLinkedList, struct CommittedAllocationListItemTraits.
|
2021-03-03 16:34:58 +01:00 |
|
Adam Sawicki
|
5457bcdaee
|
Minor fix in documentation
|
2021-02-16 17:44:14 +01:00 |
|
Adam Sawicki
|
2898fadfb4
|
Changed default heap size to 64 MB
|
2021-02-16 17:37:09 +01:00 |
|
Adam Sawicki
|
322bba84d9
|
Updated copyright headers to year 2021
|
2021-02-16 17:32:24 +01:00 |
|
Adam Sawicki
|
ba435fdbf1
|
Rebuilt binary using Visual Studio 2019
|
2021-02-16 17:16:10 +01:00 |
|
Adam Sawicki
|
8f51856d69
|
Fixed bug in AllocatorPimpl::CalculateStats
Also added debug macro D3D12MA_FORCE_RESOURCE_HEAP_TIER.
Fixes #10
|
2021-02-16 16:17:42 +01:00 |
|
Adam Sawicki
|
a618364260
|
Comment out part of TestDevice4 as it causes unexpected BSOD
See #10
|
2021-02-12 15:54:06 +01:00 |
|
Adam Sawicki
|
e56c26d810
|
Some refactoring.
|
2020-11-04 15:42:35 +01:00 |
|
Adam Sawicki
|
6a963fbdbb
|
Added Allocator::CreateResource2
|
2020-11-04 15:23:30 +01:00 |
|
Adam Sawicki
|
ebf4f8de09
|
Improvement in predefined value of D3D12MA_DXGI_1_4 macro
|
2020-11-04 14:21:40 +01:00 |
|
Adam Sawicki
|
3fe3ee520d
|
Added Allocator::CreateResource1, AllocateMemory1
|
2020-11-04 14:16:44 +01:00 |
|
Adam Sawicki
|
a322398f6c
|
Optimization in AllocatorPimpl::GetResourceAllocationInfo
|
2020-11-04 13:12:36 +01:00 |
|
Adam Sawicki
|
3bd061da36
|
More imrovements and additions in documentation.
|
2020-11-03 16:55:25 +01:00 |
|
Adam Sawicki
|
06619626d0
|
Improved documentation.
|
2020-11-03 15:38:08 +01:00 |
|
Adam Sawicki
|
169895d529
|
Change logic of Allocator::CreateResource so that an interface other than ID3D12Resource can be requested
Wrote test for it.
|
2020-08-18 17:44:10 +02:00 |
|
Adam Sawicki
|
8d07472608
|
Add documentation chapter "Resource aliasing (overlap)"
|
2020-08-18 17:14:45 +02:00 |
|
Adam Sawicki
|
290272a156
|
Add documentation chapter "Virtual allocator"
|
2020-07-16 17:59:18 +02:00 |
|
Adam Sawicki
|
c93b6767cb
|
Fix typo in README.md
|
2020-07-16 16:37:44 +02:00 |
|
Adam Sawicki
|
158f78588d
|
Minor fixes in documentation.
|
2020-07-15 14:02:15 +02:00 |
|
Adam Sawicki
|
0af956a556
|
Merge branch 'feature-virtual-allocator'
|
2020-07-15 13:54:39 +02:00 |
|
Adam Sawicki
|
c6bb710c48
|
Improvement in AlignUp, AlignDown
|
2020-07-06 17:42:51 +02:00 |
|
Adam Sawicki
|
87fd45b038
|
Fixed coding style
|
2020-06-15 17:58:54 +02:00 |
|
Adam Sawicki
|
8dfdc0e7cd
|
Add virtual allocator - struct VIRTUAL_BLOCK_DESC, VIRTUAL_ALLOCATION_DESC, VIRTUAL_ALLOCATION_INFO, class VirtualBlock, function CreateVirtualBlock.
Also updated Doxyfile to Doxygen 1.8.18.
|
2020-06-15 17:43:54 +02:00 |
|
Adam Sawicki
|
2eb11e7ef8
|
Fixes in usage of Map/Unmap to fix D3D Debug Layer EXECUTION WARNING #930: MAP_INVALID_NULLRANGE
|
2020-06-04 16:42:12 +02:00 |
|
Adam Sawicki
|
0478883903
|
Fixes in usage of Map/Unmap to fix D3D Debug Layer EXECUTION WARNING #930: MAP_INVALID_NULLRANGE
|
2020-06-04 16:39:44 +02:00 |
|
Adam Sawicki
|
4c905740fe
|
Update date in license
|
2020-06-04 12:51:29 +02:00 |
|
Adam Sawicki
|
4fec3e1627
|
Set higher warning level, check successful CPU allocation with an assert
Also fixes in documentation and other minor
|
2020-05-25 17:52:53 +02:00 |
|
Adam Sawicki
|
bf36fb708e
|
Some fixes for compiler warnings
Closes #6
|
2020-05-25 17:27:38 +02:00 |
|
Adam Sawicki
|
aff54a5d8a
|
Remove configuration macro D3D12MA_ALLOW_SHADER_ATOMICS and automatic usage of D3D12_HEAP_FLAG_ALLOW_SHADER_ATOMICS
|
2020-05-05 12:12:20 +02:00 |
|
Adam Sawicki
|
d8b6c230e7
|
Remove unnecessary assert in AllocatorPimpl::BuildStatsString
|
2020-05-04 15:19:47 +02:00 |
|
Adam Sawicki
|
51ab1e3711
|
Merge pull request #5 from debaetsd/master
fixed invalid bitsPerPixel compare in CanUseSmallAlignment
|
2020-05-04 11:38:16 +02:00 |
|
Adam Sawicki
|
397a9b3973
|
Fixes for some platforms
|
2020-04-30 14:44:11 +02:00 |
|
debaetsd
|
9d42a6341e
|
whitespace
|
2020-04-17 20:27:56 +02:00 |
|
Dieter De Baets
|
1ea4b4de27
|
fixed invalid bitsPerPixel compare in CanUseSmallAlignment
|
2020-04-17 20:26:35 +02:00 |
|
Adam Sawicki
|
79db457378
|
Add memory reservation feature - functions Allocator::SetDefaultHeapMinBytes, Pool::SetMinBytes
|
2020-04-07 20:35:26 +02:00 |
|
Adam Sawicki
|
5da8ad2f1f
|
Fixes in documentation
Changed wording so that usage of D3D12_HEAP_FLAG_ALLOW_ONLY_* flags is now recommended as default.
|
2020-04-02 18:07:53 +02:00 |
|
Adam Sawicki
|
693cc74ee2
|
Add Pool::GetName, SetName
|
2020-04-02 17:45:13 +02:00 |
|
Adam Sawicki
|
db2c3832de
|
Minor refactoring: Use ZeroMemory instead of memset(0)
|
2020-04-02 17:35:46 +02:00 |
|
Adam Sawicki
|
07cf40a2b8
|
Add missing reporting from custom pools in Allocator::CalculateStats
|
2020-04-02 17:34:33 +02:00 |
|
Adam Sawicki
|
f2bea63545
|
Add Pool::CalculateStats
|
2020-04-02 17:15:19 +02:00 |
|
Adam Sawicki
|
0218a51676
|
Add missing automatic usage of D3D12_HEAP_FLAG_ALLOW_SHADER_ATOMICS in custom pools
Also improvements in documentation.
|
2020-04-02 16:59:13 +02:00 |
|
Adam Sawicki
|
e72af18a69
|
Add support for custom pools to AllocateMemory and CreateAlisingResource
|
2020-04-02 16:24:02 +02:00 |
|
Adam Sawicki
|
a91514004e
|
Minor refactoring - renaming
|
2020-04-02 16:13:32 +02:00 |
|
Adam Sawicki
|
af68fdcdd3
|
Add custom pools
Added struct POOL_DESC, class Pool, function Allocator::CreatePool, member ALLOCATION_DESC::CustomPool.
|
2020-04-02 16:12:14 +02:00 |
|
Adam Sawicki
|
a010e284fc
|
Fix bug in BlockVector::AllocatePage
|
2020-04-02 13:48:27 +02:00 |
|