- added definition and gathering method to Vtr::Level
- extended Far::EndCap...PatchFactories with VSpan[4] for patch corners
- extended Far::EndCapGregoryPatchFactory to avoid last level assumption
- adapted Far::PatchTableFactory to use above extensions
- extended Far::GregoryBasis to recognize VSpan corners
- simplified Far::GregoryBasis treatement of boundaries
- fixed bug in Far::GregoryBasis related to smooth corners
An earlier change improved transient memory used during the construction
of end cap stencil tables but could leave unused capacity in the internal
containers of the resulting stencil tables. This change adds an additional
internal factory helper method which trims this storage.
This method now returns the number of _farLevels where previously
it returned the number of _levels. This is primarily a semantic
difference, as the two containers should have equal size. But this
method is intended to accompany Far::TopologyRefiner::GetLevel()
which returns a reference to an element in _farLevels;
My previous fix added some defensive logic in case the
local point stencil table was empty when attempting to
append local point stencils to an existing stencil table.
This change fixes Far::PatchTableFactory to not return
empty local point stencil tables when there are no local
point stencils. This behavior is now more consistent with
earlier releases.
We will leave the earlier defensive logic in place as well.
Now StencilTableFactory::AppendLocalPointStencilTable() does
nothing when the localPointStencilTable is empty. This avoids
a potential crash (failed assertion) when both the baseStencilTable
and the localPointStencilTable are empty, as is the case for
simple geometry like the all-quads torus regression test shape.
- instead of accumulating GregoryBasis::Point (fixed size stencils
backed by stackbuffer), pack the stencils into StencilTable as they
are evaluated
- use single integer for varying stencils of patch points, not
a GregoryBasis::Point
- cap the reserved stencil entry size.
- replace std::vector with vtr::StackBuffer in GregoryBasis::Point
- remote getQuadOffsets call from ProtoBasis
- rewrite some inefficient code in the endcap generation.
Note that this is a temporary remedy for the performance issue in 3.0.
We'll fix it again in the later release.
generateAllLevels flags is used when we want to have uniform refined
patch array containing all levels together. There's an index offsetting
bug when this flag is enabled.
- eliminated need for disabling warning 177 in far/patchTableFactory.cpp
- encapsulated all floating point equality tests (1572) in local functions
- bracketed all ICC specific warning pragmas with #ifdef __INTEL_COMPILER
- avoided GCC's stricter shadowing warning in vtr/array.h
This workaround actually caused linking errors related on missing
symbols and removing the workaround does not cause any duplicated
symbols with MSVC 2013.
In one case, we were comparing int and unsigned int.
In primvarRefiner, some values were safely uninitialized, but older compilers
(GCC 4.1) were complaining.
This change restores the use of 4-bits in Far::PatchParam to
encode the refinement level of a patch. This restores one bit
that was stolen to allow for more general encoding of boundary
edge and transition edge masks. In order to accommodate all
of the bits that are required, the transition edge mask bits
are now stored along with the faceId bits.
Also, accessors are now exposed directly as members of Far::PatchParam
and the internal bitfield class is no longer directly exposed.
If the input cv stencil is given and it includes the local point
stencils for endcaps, LimitStencilTableFactory::Create failed
because of incorrect sanity checking.
Although valence 2 gregory patch is not well supported yet, this fix
mitigates artifacts around such a vertex.
Adding a shape catmark_gregory_test8 to see this issue.
stb - potential use of uninitialized variable (this may have been safe)
farViewer - unused variable
patchTableFactory - _channelIndices potentially used uninitialized
FVarLevel - valueIndexInFace0 potentially used used uninitialized (was safe)
We'll restore this code and finish it up for the next release.
For now, removing this code restores parity with the 3.0 beta,
i.e. face-varying patches are always all bilinear.
- moved TopologyRefiner out of the RefinerFactoryBase into Far
- moved implementation of its Factory<MESH> to far/topologyDescriptor.*
- updated examples and tutorials (no more references to FactoryBase)
There's a lot of good foundational work here to eventually support
smooth interpolation of face-varying patches. Unfortunately, this
is not quite ready to release. Therefore, we've decided to defer this
feature until a later release.
This change hides this code behind the FAR_FVAR_SMOOTH_PATCH macro.
Now the channel specifier is the last parameter in a method's
parameter list with a default of 0. This is consistent with the
topological face-varying queries and also simplifies the common
case of just a single face-varying channel.
use boundaryMask to identify the crease edge from 4 edges.
with this change, single-crease patch no longer needs to be rotated on
its population.
In shader, experimentally use same infinite sharp matrix for both
boundary and single-crease patch.
- removed all of the multi-level Interpolate...() methods taking T*, U*
- made all single-level methods consistent wrt usage of T&, U&
- replaced usage in regressions, tutorials and examples
- additional minor improvements to far/tutorials
To encapsulate endcap functions from public API, add methods to
tell the number of patch points needed (GetNumLocalPoints()) and
to compute those patch points as a result of change of basis from
the refined vertices (ComputeLocalPointValues()).
ComputeLocalPointValues takes contiguous source data of all levels
including level0 control vertices.
- removed AddVaryingWithWeight from Far::PrimvarRefiner interpolation
- removed Far::StencilBuilder dependencies on varying
- updated Far::StencilTableFactory use of StencilBuilder constructor
- updated far/tutorial_2 to use vertex colors vs varying (for now)
- added TopologyRefiner base level modifiers to TopologyRefinerFactoryBase
- removed old modifiers from TopologyRefiner (unused by anything else)
- updated existing Factory<MESH> definitions to use new methods
- updated PrimvarRefiner to make use of now-local Mask class
- renamed vtr/maskInterfaces.h to vtr/componentInterfaces.h
- updated usage of renamed header file and CMakeLists.txt
- removed TopologyRefiner options to propagate base face in Refinememt
- removed all Vtr storage and management of base face
- added PrimvarRefiner methods to "interpolate" per-face primvar data
* Added stencilTable.cpp
* Fixed the "off" variable shadow warning
* Moved constructors to cpp file
* Made LimitStencilTable constructor private
* other minor clean up.
- created new class Far::PrimvarRefiner with interpolation methods
- removed interpolation and limit methods from Far::TopologyRefiner
- replaced internal usage in Far::StencilTableFactory
- replaced usage in regressions, tutorials and examples
This is a new implementation of the stencil table construction algorithm found
in protoStencil.h. In local tests with production assets, the new algorithm is
~25% faster and significantly more stable, in terms of average performance
In one asset test, generating stencils for level 10 adaptive refinement of
BuzzLightyear was reduced from 18s to 13s.
this change fixes a crash when selecting catmark_hole_test1
in glStencilViewer. If there's a hole limit stencils may not
be found for given limit location, resulting invalid stencil
entries.
PatchTables no longer needs to friend EndCapLegacyGregoryPatchFactory.
Instead we now make the patch table factory pass in the data that needs
to be updated directly to EndCapLegacyGregoryPatchFactory.
- changes completely deprecate AddWithWeight(T, float, float, float)
- added new EvaluateBasis() method to PatchTables
- replaced usage of old Evaluate...<T,U>() methods with EvaluateBasis()
- removed old Evaluate...<T,U>() methods
- removed now unused Interpolate...<T,U>() functions in far/interpolate.h
- moved low-level basis code from far/interpolate.* to patchBasis.*
While this may be worth revisiting, we should first quantify the benefits and
identify the compilers that support it. Ultimately, we may never use pragma
once in favor of strictly using standard C++.
- added new class to far/topologyLevel.h
- updated TopologyRefiner to manage set of TopologyLevels internally
- added TopologyRefiner method to retrieve TopologyLevel
- redefined obsolete TopologyRefiner methods in terms of TopologyLevel
These are now redundant since all bspline patches are encoded in
the patch tables consistently using 16 point indices with boundary
and corner edges indicated in the boundary mask of the patch params.
My earlier change which simplified the categorization of
patch types broke evaluation for boundary and corner patches.
Previously, boundary and corner patches were always rotated
into a canoncial orientation by permuting the point indices
of the patch. This was convenient in some cases, but generally
made things unecessarily complicated, since the parameterization
of the patch had to be counter-rotated to compensate.
Now patches always remain correctly oriented with respect
to the underlying surface topology and evaluation of boundary
and corner patches is accommodated by simply adjusting the
spline weights to account for the missing/invalid patch
points along boundary and corner edges.
There is more to clean up and optimize, but this restores
correct behavior.
- added Far::GetGregoryWeights() to work directly with 20 weights
- simplified tensor-product evaluation of Bezier and BSpline (will more
readily support higher order derivatives in near future)
- fixed Bezier derivative scaling issue (off by factor of 3.0)
* noted incorrectness of Gregory derivatives (correction will accompany
support for higher order derivatives in near future)
The previous change to the gathering of patch points went
a bit too far. Near non-manifold features it is important
to be careful when traversing the faces in a level to avoid
assumptions that are valid only for manifold topology.
Also, removed Vtr::Level::gatherQuadRegularPatchPoints().
This method was added in my previous change, but it is
unsafe to use in the presence of non-manifold topology.
Now a boundary and corner patch remains
aligned with its underlying parametric
orientation. This simplifies both the
gathering of patch vertices and downstream
evaluation of patches.
Added a method to Vtr::Level which gathers
the 16 patch points for a B-spline patch
even if the patch has boundary or corner
edges. The undefined patch vertex index
values along boundary and corner edges are
assigned Vtr::INDEX_INVALID.
In order to simplifiy the process of drawing
B-spline patches with boundary or corner
edges, the Far::PatchTablesFactory will
replace any invalid vertex indices with
a known good value, i.e. the index of the
first patch face vertex.
Single-crease patches are still a slightly
special case, which will be resolved later.
- rename "Regular end cap" to "BSplineBasis end cap"
- revert templating and add EndCapType into PatchTablesFactory::Options.
- make EndCapFactories internal in PatchTablesFactory.
- move end cap stencils into PatchTables, keep them relative to the max level.
- add a utility StencilTablesFactory::AppendEndCapStencilTables to splice and factorize endcap stencil tables.
Remove the ptex-specific code from the Far::TopologyRefiner and instead provide it in a separate class Far::PtexIndices. Clients who need to use the Ptex API need to first build a Far::PtexIndices object by providing it with a refiner.
This has the advantage of keeping the API on the TopologyRefiner a little cleaner. The ptex methods were const but were mutating state with const_casts. The new mechanism still achieves the same lazy initialization behavior by forcing clients to instantiate them exactly when needed.
A disadvantage of this approach is that the PatchTablesFactory creates its own PtexIndices and throws it out after the patch tables are created. This is great if you're never going to need the ptex indices again, but not so great if you will need them again.
This change moves all gregory patch generation from Far::PatchTablesFactory
so that we can construct patch tables without stencil tables as well as client
can chose any end patch strategies (we have 3 options for now: legacy 2.x style
gregory patch, gregory basis patch and experimental regular patch approximation).
Also Far::EndCapGregoryBasisPatchFactory provides index mapping from patch index
to vtr face index, which can be used for single gregory patch evaluation on top
of refined points, without involving heavier stencil tables generation.
- modified main LimitMask queries to include subdivision Rule
- split internal mask assignments into corner, crease and smooth cases
- adapted all three schemes to the new structure
- completed limit tangents for Loop
- update TopologyRefiner Limit methods to pass newly required Rule
This is the first step to tease off Osd compute controller/contexts
from Far API.
Currently FarStencilTable only creates a kernelbatch for the entire range,
so we can use [0, numStencils) for all cases instead of KernelBatch.
This might not be true if we apply non-factorized level-wise stencils,
then we'll add another modular utility to serve those cases.
PatchTablesFactory fills 20 indices topology into patchtable, and use it for eval and draw.
note: currently screen-space adaptive tessellation of gregory basis patches is
broken and cracks appear around them.
- new Options for Refine() methods for base face and vertex ordering
- removed ignored/unused "full topology" choice from AdaptiveOptions
- added base face and vertex ordering logic to Refinement
- addition of TopologyRefiner members for component counts and max valence
- refactoring of Level additions to update all new member totals
- addition of GetMaxValence() to TopologyRefiner
- updated PatchTablesFactory to user new GetMaxValence() method
- renaming of "Hole" methods for TopologyRefiner and Vtr::Level
- regular patches now generated for faces with non-manifold vertices
- non-manifold features treated as boundary edges and vertices
- other minor cleanup/improvement in patch identification method
- commented on approx of smooth x-ordinary corner with regular sharp patch
- added edge-face local-indices to Vtr::Level members
- added internal and public access to edge-face local-indices
- updated refinement methods to use and populate edge-face local-indices
- updated refinement methods to be sensitive to degenerate edges
- added Vtr::VALENCE_LIMIT constant for internal use
- updated Vtr::Level topology completion to fail on valence overflow
- simplfied non-manifold edge handling in Vtr::Level topology completion
- updated warnings for all topology construction failures
- added detection and warning when passing non-triangles for Loop
- changed return type of Vtr array empty() to bool
- renamed and adjusted arguments to Vtr gather methods for consistency
- removed lone Vtr gather method that took an explicit offset
- updated usage of revised Vtr gather methods in Far
- fixed warnings redeclaring names of local variables already in use
- extend Far::PatchTables data structures & interfaces to store requisite
information for channels of face-varying bi-cubic patches
- implement gather function in Far::PatchTablesFactory to populate face-varying
channels with adaptive patches
- extend accessor interface in Vtr::Level
- propagate code fall-out throughout OpenSubdiv code base, examples & tutorials
- extend vtrViewer code to visualize tessellated bi-cubic face-varying patches
- added new tag for sharp corner, now used in isolation
- split single semi-sharp tag in two for vertex and edge sharpness
- updated tag propagation and all tests of previous semi-sharp tag
- added clear() methods for all tags and simplified initialization
- added Vtr::FVarLevel method to resolve correct index in level 0 case
- updated tag retrieval methods that used face-value array as input
- changed signatures to accept face-verts when needed and updated usage
- added methods to FVarLevel to combine FVar tags with vertex tags
- use composite of combined tag to find FVar features needing isolation
- added more tagging related to the "linear borders" interpolation case
- added FVar channel consideration to TopologyRefiner's feature selection
- added more simple access methods to FVarLevel
- added _xordinary tag to FVarLevel::ValueTag; initialize and refine
- added composite tag method for FVarLevel::ValueTag similar to Level::VTag
- parameterize FVar topology initialization with regular valence
- move patch interpolation code out of Far::PatchTables into far/interpolate
- add bilinear quad interpolation function with derivatives
- switch OsdCpuEvalLimitController to far/interpolate
- add support for bilinear quad interpolation & clean varying interpolation
- all Factory<MESH> methods to specialize now return bool
- added topology validation of base level as indicated by option
- added populateBaseLevel() back to simplify premature failure
- renamed Sdc::Type to SchemeType and TypeTraits to SchemeTypeTraits
- renamed TYPE_ prefix to SCHEME_
- updated all usage within core library
- updated all usage in examples, tutorials, etc.
- fixed naming consistency of protected methods used by Factory
- removed other unused and/or redundant protected methods
- update Far Factories to reflect changes to Refiner methods
- updated usage in tutorials and regression
- changed template parameter to runtime method parameter
- added traits as static methods of all schemes
- constructed internal table of traits from all schemes