In GLSL, 8-bit types require GL_EXT_shader_8bit_storage. 16-bit types
can use either GL_AMD_gpu_shader_int16/GL_AMD_gpu_shader_half_float or
GL_EXT_shader_16bit_storage.
When trying to validate buffer sizes, we usually need to bail out when
using SpecConstantOps, but for some very specific cases where we allow
unsized arrays currently, we can safely allow "unknown" sized arrays as
well.
This is probably the best we can do, when we have even more difficult
cases than this, we throw a more sensible error message.
- Add new Windows support
- Use CMake/CTest instead of Make + shell scripts
- Use --parallel in CTest
- Fix CTest on Windows
- Cleanups in test_shaders.py
- Force specific commit for SPIRV-Headers
- Fix Inf/NaN odd-ball case by moving to ASM
A lot of changes in spirv-opt output.
Some new invalid SPIR-V was found but most of them were not significant
for SPIRV-Cross, so just marked them as invalid.
Even as of Metal 2.1, MSL still doesn't support arrays of buffers
directly. Therefore, we must manually expand them. In the prologue, we
define arrays holding the argument pointers; these arrays are what the
transpiled code ends up referencing. We might be able to do similar
things for textures and samplers prior to MSL 2.0.
Speaking of which, also enable texture arrays on iOS MSL 1.2.
This requires MSL 2.0+.
Also, force `ViewportIndex` and `Layer` to be defined as the correct
type, which is always `uint` in MSL.
Since Metal doesn't yet have geometry shaders, the vertex shader (or
tessellation evaluation shader == "post-tessellation vertex shader" in
Metal jargon) is the only kind of shader that can set this output. This
currently requires an extension to Vulkan, which causes validation of
the SPIR-V binaries for the test cases to fail. Therefore, the test
cases are marked "invalid", even though they're actually perfectly valid
SPIR-V--they just won't work without the
`SPV_EXT_shader_viewport_index_layer` extension.
This is somewhat tricky, because in MSL this value is obtained through a
function, `get_sample_position()`. Since the call expression is an
rvalue, it can't be passed by reference, so functions get a copy
instead.
This was the last piece preventing us from turning on sample-rate
shading support in MoltenVK.
We were passing a constant '1' to `emit_atomic_func_op()`--which caused
us to refer to SPIR-V value `%1`, which is almost certainly not what we
want! What we really want is to add/subtract the literal constant '1'
to/from the memory location.
In SPIR-V, builtin integral vectors can be either signed or unsigned,
but in MSL they're always unsigned. Unfortunately, the MSL spec forbids
implicit conversions between vector types--even if the corresponding
scalar types would implicitly convert. If you try, the result is a
cryptic error message such as:
```
program_source:37:60: error: cannot convert between vector values of different size ('int4' (aka 'vector_int4') and 'vector_uint4' (vector of 4 'unsigned int' values))
float4 r3 = as_type<float4>((as_type<int4>(r0) * gl_LocalInvocationID.xyyy) + as_type<int4>(r2));
~~~~~~~~~~~~~~~~~ ^ ~~~~~~~~~~~~~~~~~~~~~~~~~
```
Therefore, uses of these builtins must be explicitly cast, since the
rest of the binary likely assumes that the builtin is of its declared
type.
In MSL, these only have an effect on fragment `[[stage_in]]` members.
They have no effect in vertex shaders. The Khronos front end doesn't
even emit the SPIR-V decorations for them.
This roughly matches their semantics in SPIR-V and MSL. For `FMin`,
`FMax`, and `FClamp`, and the Metal functions `fast::min()`,
`fast::max()`, and `fast::clamp()`, the result is undefined if any
operand is NaN. For the 'N' operations and their corresponding MSL
`precise::` functions, the result is consistent with IEEE 754 (first
non-NaN wins; result is NaN if all operands are NaN).
We can only do this with 32-bit floats, though, because Metal only
provides these variants for `float`. `half` only has one variant of
these functions that is presumably consistent with IEEE 754. I guess
that's OK; the SPIR-V spec only says that `F{Min,Max,Clamp}` are
undefined for NaNs. Performance might suffer, though.
The SPIR-V spec says that these check if the operands either are
unordered or satisfy the given condition. So that's just what we'll do,
using Metal's `isunordered()` stdlib function. Apple's optimizers ought
to be able to collapse that to a single unordered compare.
When the name of an alias global variable collides with a global
declaration, MSL would emit inconsistent names, sometimes with the
naming fix, sometimes without, because names were being tracked in two
separate meta blocks. Fix this by always redirecting parameter naming to
the original base variable as necessary.
MSL would force thread const& which would not work if the input argument
came from a different storage class.
Emit proper non-reference arguments for such values.