Commit Graph

180 Commits

Author SHA1 Message Date
Chip Davis
f500d2f70c MSL: Hoist fixup hooks in entry_point_args() out of the compile loop.
Otherwise, in the event of a forced recompile, we could end up adding
them twice.
2019-01-17 10:18:38 -06:00
Hans-Kristian Arntzen
b8033d7525 MSL: Add option to pad fragment outputs.
If not enough components are provided in the shader,
the shader MSL compiler throws an error rather than make components
undefined. This hurts portability, so we need to add explicit padding
here.
2019-01-14 15:11:52 +01:00
Hans-Kristian Arntzen
5345756cab MSL: Support composites inside I/O blocks
I had to refactor the existing add_interface_block as it was
getting extremely large. Now it's all split up into different readable
functions.
2019-01-09 09:33:10 +01:00
Chip Davis
d6aa911156 Flush all variables after storing through a variable pointer.
Since we can't know which variable was modified, we therefore have to
conservatively assume that any variable might have been modified.
2019-01-08 15:16:33 -06:00
Chip Davis
3bfb2f94d4 MSL: Support SPV_KHR_variable_pointers.
This allows shaders to declare and use pointer-type variables. Pointers
may be loaded and stored, be the result of an `OpSelect`, be passed to
and returned from functions, and even be passed as inputs to the `OpPhi`
instruction. All types of pointers may be used as variable pointers.
Variable pointers to storage buffers and workgroup memory may even be
loaded from and stored to, as though they were ordinary variables. In
addition, this enables using an interior pointer to an array as though
it were an array pointer itself using the `OpPtrAccessChain`
instruction.

This is a rather large and involved change, mostly because this is
somewhat complicated with a lot of moving parts. It's a wonder
SPIRV-Cross's output is largely unchanged. Indeed, many of these changes
are to accomplish exactly that! Perhaps the largest source of changes
was the violation of the assumption that, when emitting types, the
pointer type didn't matter.

One of the test cases added by the change doesn't optimize very well;
the output of `spirv-opt` here is invalid SPIR-V. I need to file a bug
with SPIRV-Tools about this.

I wanted to test that variable pointers to images worked too, but I
couldn't figure out how to propagate the access qualifier properly--in
MSL, it's part of the type, so getting this right is important. I've
punted on that for now.
2019-01-07 11:19:10 -06:00
Hans-Kristian Arntzen
cacfeef89e
Merge pull request #804 from KhronosGroup/fix-788
Forward meta information in OpCompositeExtract.
2019-01-07 11:43:43 +01:00
Hans-Kristian Arntzen
66263d4569 Forward meta information in OpCompositeExtract.
Just like OpAccessChain we need to make use of the meta information
available to use from access_chain_internal as we can extract a packed
vector or transposed vector from a composite, not just memory load.
2019-01-07 10:43:55 +01:00
Hans-Kristian Arntzen
649ce3c7bb MSL: Workaround missing gradient2d() for sampler_compare. 2019-01-07 10:01:00 +01:00
Hans-Kristian Arntzen
211abfb7ef
Merge pull request #799 from KhronosGroup/fix-780
Use correct block-name / other-name aliasing rules.
2019-01-04 16:08:10 +01:00
Hans-Kristian Arntzen
9728f9c1b7 Use correct block-name / other-name aliasing rules.
A block name cannot alias with any name in its own scope,
and it cannot alias with any other "global" name.

To solve this, we need to complicate the name cache updates a little bit
where we have a "primary" namespace and "secondary" namespace.
2019-01-04 15:02:54 +01:00
Hans-Kristian Arntzen
acae607703 Register implied expression reads in OpLoad/OpAccessChain.
This is required to avoid relying on complex sub-expression elimination
in compilers, and generates cleaner code.

The problem case is if a complex expression is used in an access chain,
like:

Composite comp = buffer[texture(...)];
vec4 a = comp.a + comp.b + comp.c;

Before, we did not have common subexpression tracking for
OpLoad/OpAccessChain, so we easily ended up with code like:

vec4 a = buffer[texture(...)].a + buffer[texture(...)].b + buffer[texture(...)].c;

A good compiler will optimize this, but we should not rely on it, and
forcing texture(...) to a temporary also looks better.

The solution is to add a vector "implied_expression_reads", which works
similarly to expression_dependencies. We also need an extra mechanism in
to_expression which lets us skip expression read checking and do it
later. E.g. for expr -> access chain -> load, we should only trigger
a read of expr when using the loaded expression.
2019-01-04 14:56:12 +01:00
Hans-Kristian Arntzen
61f1d8b2cf Support gl_HelperInvocation on GLSL and MSL.
There is no obvious builtin for this on HLSL.
2018-11-28 15:18:43 +01:00
Hans-Kristian Arntzen
04f410d35c Fix unsigned switch case selectors. 2018-11-26 10:36:50 +01:00
Hans-Kristian Arntzen
510e1475c6
Merge pull request #756 from cdavis5e/relaxed-block-layout-2
MSL: Also pack 2- and 4- element vectors when necessary.
2018-11-15 10:09:09 +01:00
Chip Davis
a5882da091 Test loading from and storing to packed vectors. 2018-11-14 10:47:20 -06:00
Chip Davis
cf2a890e4f MSL: Support extended arithmetic opcodes. 2018-11-13 17:33:03 -06:00
Chip Davis
bed4918cb5 MSL: Also pack 2- and 4- element vectors when necessary.
This is also needed for `VK_KHR_relaxed_block_layout` support.
2018-11-13 17:31:47 -06:00
Hans-Kristian Arntzen
d6be21543d MSL: Split out early_fragment_tests.
Was causing compilation failures, jumped the merge a bit too soon.
2018-11-12 16:20:49 +01:00
Hans-Kristian Arntzen
4e5c8d7199 Deal with depth_greater/depth_less qualifiers.
Adds support on HLSL SM 5.0, and fixes bug on GLSL.
Makes sure early fragment tests is tested on MSL as well.
2018-11-12 10:35:36 +01:00
Connor McLaughlin
1dd676c1de MSL: Emit wrapper for SSign (sign() for int types)
Metal does not define the sign() function for integer types, only
floating-point types.
2018-11-08 13:08:34 +10:00
Chip Davis
e50eecfeeb MSL: Also pack members at unaligned offsets.
This is necessary to support `VK_KHR_relaxed_block_layout`.
2018-11-07 09:42:54 -06:00
Chip Davis
0d949e11ff Support bitcasts of 16-bit types. 2018-11-05 14:56:36 -06:00
Chip Davis
ca4744ab72 Support constants of 16-bit integral type in GLSL and MSL.
Constants of 8-bit type aren't supported in GLSL, since there's no
extension letting you use them.
2018-11-02 14:39:55 -05:00
Chip Davis
1fb27b4cda Add support for 8- and 16-bit types to GLSL and MSL.
In GLSL, 8-bit types require GL_EXT_shader_8bit_storage. 16-bit types
can use either GL_AMD_gpu_shader_int16/GL_AMD_gpu_shader_half_float or
GL_EXT_shader_16bit_storage.
2018-11-01 10:20:57 -05:00
Hans-Kristian Arntzen
480acdad18 Deal with OpSpecConstantOp used as array size.
When trying to validate buffer sizes, we usually need to bail out when
using SpecConstantOps, but for some very specific cases where we allow
unsized arrays currently, we can safely allow "unknown" sized arrays as
well.

This is probably the best we can do, when we have even more difficult
cases than this, we throw a more sensible error message.
2018-11-01 14:58:02 +01:00
Hans-Kristian Arntzen
d4ad1e266a Add test case for local_size_x_id and some complex cases. 2018-11-01 11:23:48 +01:00
Hans-Kristian Arntzen
6157bf3cae Add Windows support in Travis CI.
- Add new Windows support
- Use CMake/CTest instead of Make + shell scripts
- Use --parallel in CTest
- Fix CTest on Windows
- Cleanups in test_shaders.py
- Force specific commit for SPIRV-Headers
- Fix Inf/NaN odd-ball case by moving to ASM
2018-10-27 00:22:30 +02:00
Chip Davis
47089a48a0 Make the test case a lot simpler. 2018-10-04 11:26:46 -05:00
Chip Davis
9919fbbe0d MSL: Handle OpImage on OpSampledImage expressions.
I have seen this happen. The included test case is one such case.
2018-10-03 11:48:46 -05:00
Chip Davis
2506046cb4 Merge remote-tracking branch 'origin' into resource-arrays-msl 2018-09-27 10:50:16 -05:00
Hans-Kristian Arntzen
af75ef005f Update glslang and SPIRV-Tools.
A lot of changes in spirv-opt output.
Some new invalid SPIR-V was found but most of them were not significant
for SPIRV-Cross, so just marked them as invalid.
2018-09-27 11:10:22 +02:00
Chip Davis
3a9af9681c MSL: Expand arrays of buffers passed as input.
Even as of Metal 2.1, MSL still doesn't support arrays of buffers
directly. Therefore, we must manually expand them. In the prologue, we
define arrays holding the argument pointers; these arrays are what the
transpiled code ends up referencing. We might be able to do similar
things for textures and samplers prior to MSL 2.0.

Speaking of which, also enable texture arrays on iOS MSL 1.2.
2018-09-26 20:48:09 -05:00
Chip Davis
7cb817e40e Add spvTexelBufferCoord for buffer image reads, too.
I should've caught this when I fixed this for writes.
2018-09-23 14:37:03 -05:00
Chip Davis
0e9ad14ba6 MSL: Handle the ViewportIndex builtin.
This requires MSL 2.0+.

Also, force `ViewportIndex` and `Layer` to be defined as the correct
type, which is always `uint` in MSL.

Since Metal doesn't yet have geometry shaders, the vertex shader (or
tessellation evaluation shader == "post-tessellation vertex shader" in
Metal jargon) is the only kind of shader that can set this output. This
currently requires an extension to Vulkan, which causes validation of
the SPIR-V binaries for the test cases to fail. Therefore, the test
cases are marked "invalid", even though they're actually perfectly valid
SPIR-V--they just won't work without the
`SPV_EXT_shader_viewport_index_layer` extension.
2018-09-18 09:52:30 -05:00
Chip Davis
39bc101e82 MSL: Handle the SamplePosition builtin.
This is somewhat tricky, because in MSL this value is obtained through a
function, `get_sample_position()`. Since the call expression is an
rvalue, it can't be passed by reference, so functions get a copy
instead.

This was the last piece preventing us from turning on sample-rate
shading support in MoltenVK.
2018-09-13 09:34:28 -05:00
Hans-Kristian Arntzen
1bbb4032c8
Merge pull request #693 from cdavis5e/msl-atomic-inc-dec
MSL: Fix OpAtomicIIncrement and OpAtomicIDecrement.
2018-09-13 16:19:27 +02:00
Hans-Kristian Arntzen
2f65a1583e MSL: Support array-of-arrays composite construction. 2018-09-12 10:25:51 +02:00
Hans-Kristian Arntzen
38d19821d4 MSL: Support copying array of arrays. 2018-09-12 09:54:55 +02:00
Chip Davis
41eb5c43b5 MSL: Fix OpAtomicIIncrement and OpAtomicIDecrement.
We were passing a constant '1' to `emit_atomic_func_op()`--which caused
us to refer to SPIR-V value `%1`, which is almost certainly not what we
want! What we really want is to add/subtract the literal constant '1'
to/from the memory location.
2018-09-11 17:29:54 -05:00
Hans-Kristian Arntzen
403011e973
Merge pull request #684 from cdavis5e/msl-builtin-vector-cast
MSL: Cast uses of builtin vectors to their declared SPIR-V type.
2018-09-11 19:59:58 +02:00
Hans-Kristian Arntzen
aa17a02efb Add test shader for composite array initialization. 2018-09-10 10:05:00 +02:00
Chip Davis
f7dad9da66 MSL: Cast uses of builtin vectors to their declared SPIR-V type.
In SPIR-V, builtin integral vectors can be either signed or unsigned,
but in MSL they're always unsigned. Unfortunately, the MSL spec forbids
implicit conversions between vector types--even if the corresponding
scalar types would implicitly convert. If you try, the result is a
cryptic error message such as:

```
program_source:37:60: error: cannot convert between vector values of different size ('int4' (aka 'vector_int4') and 'vector_uint4' (vector of 4 'unsigned int' values))
            float4 r3 = as_type<float4>((as_type<int4>(r0) * gl_LocalInvocationID.xyyy) + as_type<int4>(r2));
                                         ~~~~~~~~~~~~~~~~~ ^ ~~~~~~~~~~~~~~~~~~~~~~~~~
```

Therefore, uses of these builtins must be explicitly cast, since the
rest of the binary likely assumes that the builtin is of its declared
type.
2018-09-08 21:17:54 -05:00
Hans-Kristian Arntzen
32823b0838 MSL: Do not emit function constants for version < 1.2. 2018-09-07 09:33:34 +02:00
Chip Davis
674f97a40e Handle interpolation qualifiers on the entire struct, too. 2018-09-06 12:29:42 -05:00
Chip Davis
1e51b235af Add tests showing we don't emit interpolation qualifiers in vertex shaders.
In MSL, these only have an effect on fragment `[[stage_in]]` members.
They have no effect in vertex shaders. The Khronos front end doesn't
even emit the SPIR-V decorations for them.
2018-09-06 12:28:22 -05:00
Chip Davis
9e6469bd40 MSL: Handle interpolation qualifiers. 2018-09-05 12:02:07 -05:00
Chip Davis
680ef9d773 MSL: Correct number of words to skip in OpImageWrite.
The length field in `Instruction` doesn't include the initial
opcode/length word. We only need to skip three words instead of four.
2018-09-05 10:02:25 -05:00
Chip Davis
9fbe39c9c0 MSL: Emit spvTexelBufferCoord() on ImageWrite to a Buffer as well.
This is necessary to get the coordinates to give to the texture's
`write()` method.
2018-09-04 12:14:34 -05:00
Hans-Kristian Arntzen
917ca818ed
Merge pull request #673 from cdavis5e/min-max-clamp
MSL: Emit F{Min,Max,Clamp} as fast:: and N{Min,Max,Clamp} as precise::.
2018-09-04 15:15:18 +02:00
Chip Davis
65f3565781 Try once again to appease spirv-val. 2018-09-03 10:53:29 -05:00