Adam Sawicki
4e4e1c085d
Added parameters -t --Test and -s -TestSparseBinding to the test app, to execute tests and exit.
2021-12-03 12:13:44 +01:00
Adam Sawicki
d74155933e
Improvements in CMakeLists.txt
2021-12-03 11:37:36 +01:00
Adam Sawicki
2854266061
Fix in TestHeapSizeLimit
2021-12-02 16:38:35 +01:00
Adam Sawicki
f529a86ab5
Added VmaVulkanFunctions::vkGetInstanceProcAddr, vkGetDeviceProcAddr
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These are now required when using VMA_DYNAMIC_VULKAN_FUNCTIONS. Compatibility breaking!
Closes #211
2021-11-29 17:52:30 +01:00
Adam Sawicki
41296759b9
Refactoring: Added function VmaAddStatInfoAllocation, VmaAddStatInfoUnusedRange
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Submitting improved tests.
2021-10-30 12:44:40 +02:00
Adam Sawicki
73ff8e07d1
Preparations for adding support for alternative algorithms in virtual blocks and tests for them
2021-10-28 19:20:12 +02:00
Adam Sawicki
c6432507c5
Implemented vmaBuildVirtualBlockStatsString, vmaFreeVirtualBlockStatsString
2021-10-28 17:00:17 +02:00
Adam Sawicki
cc61fe10d8
Implemented vmaClearVirtualBlock
2021-10-28 16:03:09 +02:00
Adam Sawicki
9a091e8ccb
Implemented vmaCalculateVirtualBlockStats
2021-10-28 15:00:24 +02:00
Adam Sawicki
72949fa9d8
Enabled more tests
2021-10-28 14:54:07 +02:00
Adam Sawicki
e1812303d6
More coding and more tests. Basic functionality is working now.
2021-10-28 14:46:45 +02:00
Adam Sawicki
54b7eccc35
More implementation and first tests.
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Crashing for now - need more refactoring.
2021-10-28 14:32:34 +02:00
Adam Sawicki
642bbfd793
Fixed TestInvalidAllocations
2021-10-27 16:45:19 +02:00
Lukasz Izdebski
cf6b1a9270
Doxygen added to CMake, shader project dependency added to Sample Project
2021-10-06 13:30:04 +02:00
Adam Sawicki
1b0bd18053
Standardized line endings to LF
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See also #195
2021-09-30 12:03:35 +02:00
Sergey Kosarevsky
73f3aed74d
Fixed issue #192 with hardcoded VK_USE_PLATFORM_WIN32_KHR
2021-09-20 15:11:21 +03:00
Adam Sawicki
82731feeb9
Fixes. Left only new member VmaPoolCreateInfo::pMemoryAllocateNext.
2021-06-21 14:47:37 +02:00
Adam Sawicki
d780fe0263
Merge branch 'master' into PoolCustomPnext
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# Conflicts:
# include/vk_mem_alloc.h
2021-06-21 14:08:45 +02:00
Adam Sawicki
11dce16f00
Added VmaPoolCreateInfo::minAllocationAlignment
2021-06-18 15:25:57 +02:00
Adam Sawicki
8d4a9e9174
Renamed macro VMA_DEBUG_ALIGNMENT to VMA_MIN_ALIGNMENT as there are valid use cases for it other than debugging purposes.
2021-06-14 17:01:33 +02:00
Adam Sawicki
2f4bc1bb20
Merge pull request #171 from IAmNotHanni/master
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Add CMake support
2021-06-09 16:48:06 +02:00
Adam Sawicki
e30b3ab39c
Moving Doxyfile to main directory
2021-06-09 16:30:59 +02:00
Johannes Schneider
c9777daabb
Remove macros which can be configured through CMake from VmaUsage.h
2021-06-02 23:18:54 +02:00
Johannes Schneider
948be70048
Enable compiling with multiple processes for VmaReplay
2021-06-02 12:18:42 +02:00
Johannes Schneider
191c64c8ee
Link VulkanMemoryAllocator to Vulkan only if static linking is enabled
2021-06-02 00:23:57 +02:00
Johannes Schneider
8111c12b36
Expose important VMA settings macros as CMake options
2021-06-02 00:22:18 +02:00
Johannes Schneider
e65c1469d9
Improve consistency in naming of targets and options
2021-05-31 23:53:21 +02:00
Johannes Schneider
696ecd674d
Replace add_definitions with add_compile_definitions
2021-05-31 23:53:21 +02:00
Johannes Schneider
a3078999ea
Move add_subdirectory for shaders and VmaReplay to the end of the file
2021-05-31 23:53:21 +02:00
Johannes Schneider
61a2844a4f
Only set VMA_EXAMPLE_SOURCE_FILES when building sample app
2021-05-31 23:53:20 +02:00
Johannes Schneider
1a25921427
Make target_include_directories a one line instruction
2021-05-31 23:53:20 +02:00
Johannes Schneider
853f713db1
Remove source_group instructions
2021-05-31 23:53:19 +02:00
Johannes Schneider
8f62aa27c2
Rename replay app target and shaders target
2021-05-28 20:03:27 +02:00
Johannes Schneider
a7f6b7e1f1
Fix VmaReplay build
2021-05-28 20:03:26 +02:00
Johannes Schneider
3f2238ac9d
Fix VMA_BUILD_EXAMPLE_APP_SHADERS being ignored on Linux
2021-05-28 12:45:58 +02:00
Johannes Schneider
6b733a5ba2
Fix missing Vulkan dependency of VmaExample
2021-05-28 11:56:59 +02:00
Johannes Schneider
e32721df9e
Make building shaders, VMA example application and VMA replay app optional
2021-05-28 02:04:15 +02:00
Johannes
69747a2bdb
Add CMake support
2021-05-27 22:10:12 +02:00
Adam Sawicki
59ec0809a7
Moved main file vk_mem_alloc.h to subdirectory include/
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WARNING! This can break external code that depends on directory structure of this repository!
Closes #165
2021-04-19 13:46:49 +02:00
Adam Sawicki
a75a61bfd7
Added parsing of command line parameters and GPU selection
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Command line syntax:
-h, --Help Print this information
-l, --List Print list of GPUs
-g S, --GPU S Select GPU with name containing S
-i N, --GPUIndex N Select GPU index N
Also improved error handling.
2021-03-11 15:15:38 +01:00
Adam Sawicki
48e3d88114
Improved macros TEST, ERR_GUARD_VULKAN
2021-03-11 14:31:00 +01:00
Adam Sawicki
4b047fde54
Optimization: custom pools are on an intrusive double linked list not sorted vector
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Added struct VmaPoolListItemTraits.
2021-03-03 16:55:04 +01:00
Adam Sawicki
7b9f7b61a1
Fix for compilation on Linux
2021-03-03 15:36:18 +01:00
Adam Sawicki
47c1cec3d1
Optimization: dedicated allocations are on an intrusive double linked list not sorted vector
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Added class VmaIntrusiveLinkedList, struct VmaDedicatedAllocationListItemTraits.
2021-03-03 15:31:44 +01:00
Adam Sawicki
0a3c6b57ec
Fixed usage of VK_KHR_buffer_device_address extension
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It was confused with VK_EXT_buffer_device_address which is not officially supported by VMA and has different VK_STRUCTURE_TYPE...
Also a fix in PrintMemoryConclusions.
2021-03-02 16:48:32 +01:00
Adam Sawicki
41b411124e
Fixed synchronization issue in TestPool_Benchmark
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Variable res was incorrectly shared between threads.
2021-03-02 15:11:18 +01:00
Adam Sawicki
e74dc79903
Fix VmaReplay after removing vmaResizeAllocation function
2021-02-26 12:16:07 +01:00
Adam Sawicki
6859ef214f
Removed deprecated function vmaResizeAllocation
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Also fixed compatibility with Vulkan 1.0.
See #164
2021-02-26 12:09:34 +01:00
Adam Sawicki
afd50562cb
Sample app: Added printing information about available memory heaps nad types
2021-02-26 11:59:58 +01:00
Adam Sawicki
a420c3d752
Fixed budget management in VmaBlockVector::Allocate for cases when some of multi-page allocations fail
2021-02-23 18:21:42 +01:00
Adam Sawicki
7e56c486fa
Fix in tests for AMD APU with DEVICE_LOCAL heap of only 256 MB
2021-02-23 15:27:24 +01:00
Adam Sawicki
4dfa169ffc
Fix for build on Linux
2021-02-22 14:18:34 +01:00
Adam Sawicki
ae0b011e7a
Internal improvement: Added counting total number of VkDeviceMemory blocks.
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Fixed case of spamming dedicated allocations instead of bigger blocks and thus and exceeding maxMemoryAllocationCount when heap size/budget is reached or exceeded.
Added debug macro VMA_DEBUG_DONT_EXCEED_MAX_MEMORY_ALLOCATION_COUNT.
2021-02-19 18:00:05 +01:00
Adam Sawicki
26eaa3b2ed
A fix in TestPool_Benchmark for GPUs with only 256 MB of DEVICE_LOCAL memory
2021-02-18 15:53:18 +01:00
Adam Sawicki
aa18374368
Updated copyright header to year 2021.
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Rebuilt binaries, regenerated documentation.
2021-02-16 17:28:49 +01:00
Adam Sawicki
0d4f5234fd
Updated README.md - added RPCS3 to the list of known usages.
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Also changed sample app to use Vulkan 1.2 by default.
2021-02-16 16:54:27 +01:00
kd-11
e8c483ddb1
mem_alloc: Optimize allocation conflict checking
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- When bufferImageGranularity == allocaAlignment the worst case is actually already evaluated
- When result offset and allocation size are already aligned, it is not possible for the 'page' to be shared
In both scenarios, a lot of work can be saved by simply not scanning suballocations. When dealing with many tiny allocations, this adds up a lot!
2021-02-15 22:15:35 +03:00
Adam Sawicki
f2012055cc
Added support for VK_EXT_memory_priority
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Added VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT, VmaAllocationCreateInfo::priority, VmaPoolCreateInfo::priority.
See #160
2021-01-11 18:04:42 +01:00
Ashkan Aliabadi
8f4e09affd
Refer to std string and stream with their fully qualified names.
2020-12-02 16:23:11 -08:00
Adam Sawicki
8cd86b6dd4
Merge branch 'master' of https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator into master
2020-11-03 17:24:26 +01:00
Adam Sawicki
18b0407f32
Further improvements in documentation.
2020-11-03 17:20:59 +01:00
Adam Sawicki
97880507ac
Improvements in documentation.
2020-11-03 17:02:54 +01:00
Adam Sawicki
acecd26121
Fixes and clarifications in documentation
2020-11-03 15:01:56 +01:00
Adam Sawicki
ebc1f75a6d
Merge pull request #154 from r-barnes/richard/whitespace
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Drop trailing whitespace
2020-10-29 12:15:18 +01:00
Richard Barnes
270b24295d
Drop trailing whitespace.
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The only change this commit makes is to drop trailing whitespace.
This makes contributions easier for folks whose editors are set up
to automatically remove such whitespace on save.
2020-10-28 12:33:53 -06:00
Richard Barnes
139741813a
Make binary search overflow safe.
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Our internal static analysis flags potentially unsafe midpoint
calculations. The proposed fix ensures the binary search doesn't
overflow at the cost of a single additional operation.
2020-10-28 12:32:51 -06:00
Adam Sawicki
76411c95c0
Added VmaAllocatorCreateInfo::pTypeExternalMemoryHandleTypes
2020-10-23 16:10:49 +02:00
Adam Sawicki
3dadc82bce
Merge branch 'master' into PoolCustomPnext
2020-10-23 15:20:54 +02:00
Adam Sawicki
3528e2aed3
Minor formatting fix in documentation
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Regenerated documentation using new Doxygen.
2020-10-15 15:04:12 +02:00
Adam Sawicki
4075d9ef40
Add VmaPoolCreateInfo::pMemoryAllocateNext
2020-10-05 19:04:02 +02:00
Adam Sawicki
0e2b4b2045
Fix std::min in VmaBlockVector::ProcessDefragmentations
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Fixes #151 - thanks @rextimmy
2020-09-30 16:07:51 +02:00
Adam Sawicki
1420873213
Merge pull request #148 from res2k/vma_aligned_alloc-tweaks
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Some tweaks to vma_aligned_alloc()
2020-08-31 12:41:41 +02:00
Adam Sawicki
6074de0c4a
Merge pull request #147 from res2k/move-some-preproc-defn
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Move some preprocessor directives that may influence user code into "implementation" block
2020-08-31 12:38:43 +02:00
Frank Richter
4157367212
Let VMA_SYSTEM_ALIGNED_FREE fall back to VMA_SYSTEM_FREE, if defined
2020-08-24 00:40:19 +02:00
Frank Richter
59131844fe
Add vma_aligned_free() for symmetry
2020-08-24 00:05:50 +02:00
Frank Richter
2dc44c1d9d
Make vma_aligned_alloc() functions static
2020-08-24 00:02:35 +02:00
Frank Richter
449971111d
Move preprocessor directives that may influence user code into implementation block
2020-08-23 21:14:46 +02:00
Ashkan Aliabadi
bead9eadfa
Fix misspellings.
2020-08-21 11:51:19 -07:00
Adam Sawicki
21936114ff
Merge branch 'master' of https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
2020-08-18 16:43:58 +02:00
Adam Sawicki
0620c8e5e1
Add test and documentation for resource aliasing (overlap).
2020-08-18 16:43:44 +02:00
Adam Sawicki
b9ad5e79db
Merge pull request #145 from stricmp/master
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Fix VMA_DYNAMIC_VULKAN_FUNCTIONS compilation errors when VK_NO_PROTOTYPES is defined
2020-08-18 14:44:55 +02:00
Adam Sawicki
0ef61c2fd5
Fix in documentation chapter "Finding out if memory is mappable"
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Fixes #143
2020-08-18 14:20:37 +02:00
Tri S
416996cbff
Fix VMA_DYNAMIC_VULKAN_FUNCTIONS compilation errors when VK_NO_PROTOTYPES is defined
2020-08-10 19:13:28 +07:00
Doğukan Korkmaztürk
67bf13cd08
Fix a typo in the explanation of VMA_ALLOCATION_CREATE_MAPPED_BIT
2020-07-27 23:55:03 -04:00
Adam Sawicki
db4c1639bf
Fix compilation errors
2020-07-16 16:41:53 +02:00
Adam Sawicki
d594faafee
Replace usage of old VK_LAYER_LUNARG_standard_validation and extension VK_EXT_debug_report with new VK_LAYER_KHRONOS_validation and extension VK_EXT_debug_utils also in VmaReplay
2020-07-15 17:12:28 +02:00
Adam Sawicki
8caf0bd1c0
Replace usage of old layer VK_LAYER_LUNARG_standard_validation and extension VK_EXT_debug_report with new layer VK_LAYER_KHRONOS_validation and extension VK_EXT_debug_utils
2020-07-15 16:56:30 +02:00
Nico Weber
08bce5328b
mac: Only call system aligned_alloc() with the 11.0+ SDK.
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The 10.15 SDK only declares it for C++17 and C11. In Chromium, we only
call this from .cc files, and these are C++14 still for now.
The 11.0 SDK declares it independent of language version (as long as
__DARWIN_C_LEVEL >= __DARWIN_C_FULL, which it is by default, at least
on macOS).
So this calls the system version in fewer scenarios than possible,
but it keeps the preprocessor checks fairly small.
Bug: chromium:1098741
Change-Id: I1e30f88bb040876bca2b59adee0a1cff33b9ff03
2020-07-06 13:31:56 -04:00
Nico Weber
c331971b30
Only use system aligned_alloc on mac/ios if the SDK has them.
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Bug: chromium:1098741
Change-Id: I4df73f581c2a6895c7f136ff974db0371c48cc5e
2020-07-06 13:31:48 -04:00
Nico Weber
5ef3d923d5
Fix argument order for aligned_alloc on mac.
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I pasted this from the _aligned_malloc() branch, and _aligned_malloc()
apparently has the argments swapped compared to aligned_alloc() :/
Bug: chromium:1098741
Change-Id: Iddd92a7beb9e75ddc63b96f757457ec4258fd1ca
2020-07-06 13:31:41 -04:00
Nico Weber
1268da7b97
Make vulkan_memory_allocator build with the MacOSX11.0 SDK.
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The 11.0 SDK adds a declaration of aligned_malloc() that's available
on macOS 10.15 and later. vulkan_memory_allocator also defines a
symbol with the same name, which causes problems.
As fix, rename the vulkan_memory_allocator version to
vma_aligned_malloc(). Use this opportunity to use the same mechanism on
Windows (a no-op), and, while here, call the system aligned_malloc()
on macOS 10.15 from there too.
Bug: chromium:1098741
Change-Id: If738a1451a08c0813532fc4b778d9118a23210b7
2020-07-06 13:31:32 -04:00
Adam Sawicki
7cb859d3a0
Improvement in VmaAlignUp, VmaAlignDown
2020-07-06 17:39:20 +02:00
Kevin Trogant
67824c5b00
Correct if in mapping example
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We want to know if the memory is mappable, which means that the memory properties should include the `VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT`.
2020-07-03 12:20:36 +02:00
Adam Sawicki
aaa1a56167
Clarify documentation of VmaAllocationInfo::size
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Added test for it. Regenerated documentation.
2020-06-24 17:41:09 +02:00
Adam Sawicki
1ebda1eecc
Add assert to check success of a CPU memory allocation
2020-06-24 17:16:26 +02:00
Adam Sawicki
f9921aefdd
Fix VmaAllocator_T::ImportVulkanFunctions_Dynamic for cases when Vulkan 1.1 is used
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#133
2020-06-04 13:31:31 +02:00
Adam Sawicki
650ebdf783
Remove invalid outdated assert in vmaBeginDefragmentationPass
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Closes #132
2020-05-25 17:17:11 +02:00
Adam Sawicki
72983b0aa1
Clarified documentation in few places to mention textures need to use LINEAR layout when accessed from the host
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Rebuilt HTML documentation. Used new Doxygen 1.8.18.
Closes #129
2020-05-08 18:43:25 +02:00
Hartmut Behrens
1e11595592
fix(docs): instance not optional in quick start
2020-05-03 13:06:27 +02:00
Adam Sawicki
755fd47121
Minor fix in comment
2020-04-24 17:05:07 +02:00